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Fighter 1

CLASS & LEVEL PLAYER NAME


Permin Warmwater
Stout Halfling Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +2 Constitution +1 11 10 --
+2 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
14
+1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage against being

+1 frightened
Advantage against poison DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+0 P

P
+2

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

10 +2 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Halfling, Undercommon
+1 Deception CHA
+1 History INT
INTELLIGENCE
+0 Insight WIS
25 ft. (Walking)
+1 +1 Intimidation CHA
P +3 Investigation INT
13 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+1 Performance CHA === ACTIONS === use your reaction to reduce the damage the target
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
takes by <strong>1d10</strong>+2 (to a minimum of 0
damage). You must be wielding a shield or a simple or
Help, Hide, Ready, Search, Use an Object, martial weapon to use this reaction.
+1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 1 / Short Rest
+0 Survival WIS
Once per short rest, you can use a bonus action to

+1 regain 1d10 + 1 HP.

=== REACTIONS ===


Fighting Style: Interception
12 When a creature you can see hits a target, other
than you, within 5 ft. of you with an attack, you can
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 3 Bludgeoning

10 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 1 Lazarusblake
CLASS & LEVEL PLAYER NAME
Permin Warmwater
Stout Halfling Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === * Stout Resilience • BR 28


You have advantage on saving throws against poison,
* Hit Points • PHB 71 and you have resistance against poison damage.

* Proficiencies • PHB 71

* Fighting Style • PHB 72


You adopt a fighting style specialty.

| Interception • TCoE 41
When a creature you can see hits a target, other than
you, within 5 ft. of you with an attack, you can use your
reaction to reduce the damage the target takes by
<strong>1d10</strong>+2 (to a minimum of 0
damage). You must be wielding a shield or a simple or
martial weapon to use this reaction.

| Fighting Style: Interception: 1 Reaction

* Second Wind • PHB 72


Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.

| 1 / Short Rest • 1 Bonus Action

=== STOUT HALFLING RACIAL TRAITS ===

* Lucky • BR 28
When you roll a 1 on the d20 for an attack roll, ability
check, or saving throw, you can reroll the die and must
use the new roll.

* Brave • BR 28
You have advantage on saving throws against being
frightened.

* Halfling Nimbleness • BR 28
You can move through the space of any creature that
is of a size larger than yours.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb.
PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Permin Warmwater
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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