You are on page 1of 4

Blood Hunter 1

CLASS & LEVEL PLAYER NAME


Pada Fritz
Mountain Dwarf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +2 Dexterity
+2 Constitution +0 10 12 --
+1 • +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
13
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+0 Poison DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +1

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


14 P +3 Athletics STR Alchemist's Supplies, Mason's Tools,
ABILITY SAVE DC Thieves' Tools, Three-Dragon Ante Set
P +2 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Dwarvish
25 ft. (Walking)
+2 +0 Intimidation CHA
+2 Investigation INT
14 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+0 Performance CHA === ACTIONS === for 1 minute and affects creatures of any size. The
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
cursed creature can repeat the saving throw at the
end of each of its turns to end the curse.
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Blood Curse of Binding
P +3 Survival WIS
As a bonus action, you can attempt to bind a Large

+0 or smaller creature you see within 30 ft. of you. It must


succeed on a STR Saving Throw (DC 11) or the
cursed creature’s speed reduced to 0 and it cannot
take reactions until the end of your next turn.
10
<strong><em>Amplify.</em></strong> The curse lasts
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Blood Hunter 1 Lazarusblake
CLASS & LEVEL PLAYER NAME
Pada Fritz
Mountain Dwarf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === <strong><em>Amplify.</em></strong> The curse lasts


for 1 minute and affects creatures of any size. The
* Hit Points • CR cursed creature can repeat the saving throw at the end
of each of its turns to end the curse.
* Proficiencies • CR
| 1 Bonus Action
* Hunter’s Bane • CR
You have advantage on Wisdom (Survival) checks to
track fey, fiends, or undead, and you have advantage === MOUNTAIN DWARF RACIAL TRAITS ===
on Intelligence ability checks to recall information
about them. * Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.
| Hemocraft Modifier: Wisdom • CR
Your Hemocraft DC is 11. * Dwarven Resilience • BR 20
You have advantage on saves against poison and
* Blood Maledict • CR resistance against poison damage.
You can invoke a blood curse a number of times per
short rest based on your level. Before it affects the * Dwarven Combat Training • BR 20
target, you can choose to amplify the curse. An You have proficiency with the battleaxe, handaxe, light
amplified curse gains an additional effect noted in the hammer, and warhammer.
curse's description. Amplifying a curse causes you to
take 1d4 points of necrotic damage that cannot be * Tool Proficiency • BR 20
reduced in any way. You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
Creatures that don't have blood in their bodies are
immune to blood curses, unless the curse has been * Stonecunning • BR 20
amplified. Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
| 1 / Short Rest • No Action proficient in the History skill and add double your
proficiency bonus to the check.
* Blood Curses • CR
Your chosen Blood Curses for use with the <em>Blood * Dwarven Armor Training • BR 20
Maledict</em> feature. You have proficiency with light and medium armor.

| Blood Curse of Binding • CR


As a bonus action, you can attempt to bind a Large or
smaller creature you see within 30 ft. of you. It must
succeed on a STR Saving Throw (DC 11) or the
cursed creature’s speed reduced to 0 and it cannot
take reactions until the end of your next turn.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Pada Fritz
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like