You are on page 1of 2

Cold Barrier.

As a reaction to an incoming attack against you, you can freeze the moisture around you and
create a thin layer of ice right on top of your body. This increases your AC against that attack by 1. If the
attack is a spell or racial ability that requires you to make a saving throw, and
that deals elemental damage, you subtract 1d6 + your Charisma modifier from the damage.

Once used, you cannot use Cold Resilience or Cold Barrier

RAY OF FROST
Evocation cantrip
Casting Time: I action
Range: 60 feet
Components: V, 5
Duration: Instantaneous
A frigid beam of blue-white light streaks toward a
creature within range. Make a ranged spell attack
against the target. On a hit, it takes ld8 cold damage,
and its speed is reduced by 10 feet until the start of
your next turno
The spell's damage increases by Id8 when you reach
5th levei (2d8), 11th levei (3d8), and 17th levei (4d8).

LIGHT
Evocation cantrip
Casting Time: I aetion
Range: Toueh
Components: V,M(a firelly or phosphorescent moss)
Duration: I hour
Vou touch one objeet that is no larger than lO feet in any
dimensiono Until the spell ends, the objeet sheds bright
light in a 20-foot radius and dim light for an additional
20 feet. The light ean be eolored as you like. Completely
eovering the objeet with something opaque bloeks the
light. The spell ends ifyou east it again or dismiss it
as an aetion.
lf you target an objeet held or worn by a hostile
creature, that ereature must sueeeed on a Dexterity
saving throw to avoid the spell.

MESSAGE
Transmutation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a short piece of copper wire)
Duration: I round
Vou point your finger toward a creature within range
and whisper a message. The target (and only the target)
hears the message and can reply in a whisper that only
you can hear.
Vou can cast this spell through solid objects if you
are familiar with the target and know it is beyond
the barrier. Magical silence, 1 foot of stone, 1 inch of
common metal, a thin sheet of lead, or 3 feet of wood
blocks the spell. The spell doesn't have to follow a
straight line and can travei freely around corners or
throllgh openings.
SHOCKING GRASP
Evocat/on cantrip
Casting Time: 1 action
Range: Touch
Components: V,S
Duration: Instantaneous
Lightning springs from your hand to deliver a shock to
a creature you try to touch. Make a melee spell atlack
against the target. Vou have advantage on the attack roll
if the target is wearing armor made of metal. On a hit,
the target takes ld8lightning damage, and it can't take
reactions until the start of its next turno
The spell's damage incrcases hy ld8 when you reach
5th levei (2d8), 11th levei (3d8), and 17th levei (4d8).

DETECT MAGIC
1st-leveI divination (ritual)
Casting Time: I action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, you sense the presence of magic
wilhin 30 feet of you. ]f you sense magic in Ihis way, you
can use your action to see a faint aura around any visible
creature OI'object in the area that bears magic, and you
learn its school of magic. if any.
The spell can penetrate most barriers, but it is blocked
by I foot of slone, I inch of common metal, a Ihin sheel
of lead, OI'3 feet of wood OI'di r!.

CHROMATIC ORB
1st.level evoeation
Casting Time: 1 action
Range: 90 feet
Components: V,S. M(a diamond worth at least 50 gp)
Duration: Instantaneous
Vouhurl a 4-ineh-diameter sphere of energy at a
creature that you can see within range. Vouchoose
acid, cold. tire, lightning, poison, or thunder for the type
of orb you create. and then make a ranged spell attack
against the target. lf the attack hits. the creature takes
3d8 damage of the type you ehose.
At Higher Leveis. When you cast this spell using a
spell slot of 2nd leveI or higher. the damage inereases by
ld8 for each slot levei above 1st.

You might also like