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ENSNARING STRIKE Duration: Concentration, up to 1 minute

1st-leveI conjuration The first time you hit with a melee weapon attack
Casting Time: 1 bonus action during this spell's duration, your weapon rings with
Range: 5elf thunder that is audible within 300 feet of you, and the
Components: V attack deals an extra 2d6 thunder damage to the target.
Duration: Concentration, up to 1 minute Additionally, if the target is a creature, it must succeed
The next time you hit a creature with a weapon attack on a Strength saving throw or be pushed 10 feet away
before this spell ends, a writhing mass of thorny vines from you and knocked prone.
appears at the point of impact, and the target must
succeed on a 5trength saving throw ar be restrained by DETECT MAGIC
the magical vines until the spell ends. A Large ar larger 1st-leveI divination (ritual)
creature has advantage on this saving throw. If the Casting Time: I action
target succeeds on the save, the vines shrivel away. Range: Self
While restrained by this spell, the target takes ld6 Components: V, S
piercing damage at the start of each of its turns. Duration: Concentration, up to 10 minutes
Acreature For the duration, you sense the presence of magic
restrained by the vines or one lhat can touch the creature wilhin 30 feet of you. ]f you sense magic in Ihis way,
can use its action to make a 5trength check against your you
spell save De. On a success, the target is freed. can use your action to see a faint aura around any visible
At Higher LeveIs. Ifyou cast this spell using a spell creature OI'object in the area that bears magic, and you
slot of 2nd levei or higher, the damage increases by ld6 learn its school of magic. if any.
for each slot levei above 1sI. The spell can penetrate most barriers, but it is blocked
by I foot of slone, I inch of common metal, a Ihin sheel
SPEAK WITH ANIMALS of lead, or 3 feet of wood or dirt.
1st-leveI divination (ritual)
Casting Time: I action HEROISM
Range: Sei f 1st-levei enchantment
Components: V, S Casting Time: I action
Duration: 10 minutes Range: Touch
Vou gain the ability to comprehend and verbally Components: V,5
communicate with beasts for the duration. The Duration: Concentration, up to 1 minute
knowledge and awareness of many beasts is limited A willing creature you touch is imbued with bravery.
by their intelligence, but at minimum, beasts can Until the spell ends, the creature is immune to being
give you information about nearby locations and frightened and gains temporary hit points equal to
monsters, inc1uding whatever they can perceive ar have your spellcasting ability modifier at the start of each
perceived within the past day. Vou mlght be able to of its turns. When the spell ends, the target loses any
persuade a beast to perform a small favor for you, at the remaining temporary hit points from this spell.
DM's discretion.

BLESS
ls~levelenchantment
Casting Time: 1 action
Range: 30 feet
Components: V,S, M (a sprinkling of holy water)
Duration: Concentration, up to 1 minute
Voubless up to three creatures of your choice within
range. Whenever a target makes an attack roll or a
saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.
At Higher LeveIs. When you cast this spell using
a spell slot of 2nd leveI or higher, you can target one
additional creature for each slot levei above 1st

HUNDEROUS SMITE
1st-leveI evocation
Casting Time: 1 bonus action
Range: Self
Components: V

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