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Custom Lineage Urchin

CG
10 TWILIGHT

+4 14
19
faerie fire, sleep

18 2
+3 30ft moonbeam, see invisibility
aura of vitality, Leomund's tiny hut
aura of life, greater invisibility
circle of power, mislead

73
0
- EYES OF NIGHT: darkvision 300ft, (action)
0
0

share to 4 cre within 10ft in 1hr.


recharge=long rest or spend spell slot.
10 - VIGILANT BLESSING: (action) adv ini roll

+3

10
+3
+3
● +7 - TWILIGHT SANCTUARY: action, sphere
● +7 30ft 1min or inca or die. end turn in: temp
16 1d6+10, or end charmed/frightended

Light crossbow +7 1d8 piercing


◆ +6

Rapier +7 1d8 piercing


+2 War hammer +4 1d8 bludgeoning
14
0

0
0
0
0
+8 16 2
10
0
0

◆ +8

+4
+4
● +8
+4

18 +4
+4

STEPS OF NIGHT: (bonus) in dim


◆ +3
light or darkness, +30ft flying spd
-1
-1
-1 4 times, long rest
-1

8 ● +3
● ● ● ● ●

● ● ● ● ●

● ● ● ● DIVINE STRIKE: 1 per ur turn,



5 +1d8 radiant dmg with weapon
- Resilient: CON attack
0 Guidance 3 Mass Healing Word

0 Sacred Flame 5 Mass Cure Wounds

0 Toll the Dead 3 Spirit Guardians

0 Word of Radiance

0 Spare the Dying

1 Bless

1 Healing word

1 Cure Wounds

Common, Draconic
1 faerie fire

2 Spiritual Weapon
● ●
2 Aid

3 Aura Of Vitality

● ● 3 Spirit Shroud

Disguise kit, thieves' 3


4
Revivify

Guardian of Faith
● ● tools 2 Lesser Restoration
- FEATURE: CITY SECRETS - A small knife, a map of the city
You know the secret patterns and you grew up in, a pet mouse, a
flow to cities and can token to remember your
find passages through the urban parents by, a set of common
sprawl that others would clothes, and a pouch containing
miss. When you are not in 10 gp
combat, you (and companions - Half plate, shield
you lead) can travel between any - war hammer, leather armor,
two locations in the city light crossbow, priest pack, holy
twice as fast as your speed would symbol.
10
normally allow - Diamond 300gp

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