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M
agic is a tool, just the same as a blade,
hammer, or spear. Like swordplay, it is
not the magic itself that is dangerous,
but rather those who wield it to do the
unspeakable. Of course, these tools can
be used equally effectively against
those that would abuse their power.
This is the central philosophy of the Swordmage: a warrior
committed to the obstruction of those that would misuse the
arcane. Unlike most paladins, Swordmages are able to
harness both arcane and divine sources of magic through the
use of their weaponry in their attempts to banish evil and
bring balance to The Weave.

Tenets of the Swordmage


The tenets of the Oath of the Swordmage are central not only
to their philosophy, but also to their ability to weave arcane
magic through the practice of their weaponry. Only by
embracing both are they able to fully commit to these ideals
and become a true Swordmage.

Poise in the face of danger. A Swordmage should never lose


control of their emotions, for a lack of control leads to the
instability of magic.
Grace in the fury of battle. Combat is a dance, and both magic
and swordsmanship are best combined through fluid, graceful
movements rather than through brute force.
Strength in the flow of magic. Embrace the arcane in order to
fight it. Only be engaging in all of your abilities will the
Swordmage find their true power.
Ruin in the folly of greed. The current of the Weave is too
strong for any one person to control its full force. Defeat those
who would misuse this power. Swordmage Spells
Paladin Level Spells

 3rd Absorb Elements, Hex


5th Branding Smite, Silence
3rd-level Oath of the Swordmage feature
9th Haste, Disepel Magic
You can add your Charisma modifier to your Dexterity Mordenkainen’s Private Sanctum,
modifier when determining your AC while wearing medium 13th
Staggering Smite
armor. The maximum bonus for medium armor applies as
normal. 17th Circle of Power, Legend Lore

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3rd-level Oath of the Swordmage feature
You gain oath spells at the paladin levels listed in the
Swordmage Spells table. See the Sacred Oath class feature
for how oath spells work.

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Pg. 1 Art by Juni Frio (ArtStation)
Pg. 2 Art by Tomasz Chistowski (Tumblr)
Pg. 2 Sword of Sorcery from Granblue Fantasy
Watercolor Stains by /u/flamableconcrete

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3rd-level Oath of the Swordmage feature
When you take this oath at 3rd level, you gain the
following two Channel Divinity options.
Arcane Insight. As a bonus action you can mystically
divine information about the weave. For the next hour,
whenever you make an Intelligence (Arcana) check, you gain
a bonus to the check equal to your Charisma modifier
(minimum of +1). Additionally, when you use this feature you
can learn the following information about the spellcasting (if
any) of one creature that you can see within 30 ft. of you:

Their spellcasting ability 15th-level Oath of the Swordmage feature
Their spell attack bonus
Their spell save DC When a creature that you can see within 30 ft. of you casts a
Battle Mage. You can use a bonus action to empower a spell, you can use your reaction to teleport to an empty space
melee weapon that you're holding with special magic. For the within 5 ft. of it and make one melee weapon attack against
next 10 minutes the weapon becomes magical, and you can the creature. On a hit the caster must make a Constitution
use it as a spellcasting focus for your paladin spells. While saving throw in order to maintain concentration while casting
wielding this weapon, you gain the following benefits: the spell (using concentration rules as normal). On a failure,
the spell fails, but they don’t expend a spell slot.
You can use Charisma, instead of Strength or Dexterity You can use this feature a number of times equal to your
for the attack and damage rolls of the weapon. Charisma modifier, and you regain all expended uses when
You can choose to use force damage instead of radiant you finish a long rest.
damage for your divine smite features.
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7th-level Oath of the Swordmage feature 20th-level Oath of the Swordmage feature

At 7th level, while concentrating on a Paladin spell that At 20th level, you can become a conduit of pure arcane
targets one or more creatures (including possibly yourself), energy. As a bonus action, you gain the following benefits for
the targets of the spell give off an aura that extends 5 ft. in all 1 minute:
directions, allowing you to step through the Weave to attack You can cast any first level spell without using a spell slot.
or defend them. You can cast any Paladin spell as if you had prepared it at
When you take the attack action, you can teleport up to 15 the end of your last long rest.
ft. to an unoccupied space you can see within an aura before While concentrating on a spell, you have advantage on
each attack. Once per turn, if you teleport within 5 ft. of an melee weapon attacks.
allied creature, they can use their reaction to teleport to the
space that you left. Once you use this bonus action, you can’t use it again until
At 18th level these auras increase to 10 ft. you finish a long rest, unless you expend a 5th-level spell slot
to use it again.

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