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Pokémon 5e - Gen III & IV Monster Manual

Stat blocks for all 242 Generation III and IV Pokémon


Homebrew created by @JOEtheDM

The following pages contain the stat blocks of all 242 Generation III and IV Pokémon to use with the Pokémon 5e ruleset by
JOEtheDM. The Monster Manuals have been split into multiple PDFs to conserve space and improve functionality within each file.
Links to the original manual and other Monster Manuals can be found below.

Pokémon 5e Gen I - VI PHB:


https://drive.google.com/open?id=1vrdj-P34j-cQCtzXO343oUb3n0g6gWux
Generation I & II Monster Manual:
https://drive.google.com/open?id=1UmTLxxAHAQreomLH37JoIERA1PMHYoQW
Generation V & VI Monster Manual:
https://drive.google.com/open?id=1hyUT3P_LBRz_HCh2SvEPSGwv0Oaf6UYc

Disclaimer
Based on the original game by Satoshi Taijiri
© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source
No profits are made from the release of this supplement
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com
All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com
Special Thanks
To the members of the You Meet in a Tavern and Pokémon 5e Discord for your support, ideas, and playtesting
To R1bs99, John K. Walz Jr., Eschatonic, Ryan Wilkinson, FireWaterSound, Chancela Merkel, Hugh Berry, Kolkyboi, Lindseyrie,
and Tactical_Groot for all their behind the scenes work in creating this manual.
Made with GM Binder
Ideas/Concerns/Questions?
Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)

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Treecko #252 Grovyle #253
Tiny Grass Type | Level 1 | SR 1/2 Small Grass Type | Level 5 | SR 5

Armor Class: 13 Armor Class: 14


Hit Points: 16 Hit Points: 40
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 17 (+3) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics, Nature


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its its maximum HP, double the STAB damage for its
grass-type moves. grass-type moves.

Hidden Ability Hidden Ability


Unburden: While this Pokémon is active and not Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on holding an item, its trainer gets advantage on
initiative rolls. initiative rolls.

Evolution: Treecko can evolve into Grovyle at level 6 Evolution: Grovyle can evolve into Sceptile at level
and above. When it evolves, its health increases by 14 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Moves Moves
Starting Moves: Leer, Pound Starting Moves: Fury Cutter, Leer, Pound, Absorb,
Quick Attack
Level 2: Absorb, Quick Attack
Level 6: Mega Drain, Pursuit, Leaf Blade
Level 6: Mega Drain, Pursuit
Level 10: Agility, Slam, Detect
Level 10: Giga Drain, Agility
Level 14: X-Scissor, False Swipe
Level 14: Slam, Detect, Energy Ball, Quick Guard
Level 18: Quick Guard, Leaf Storm, Screech
Level 18: Endeavor, Screech
Learnable Moves:
Learnable Moves:
TM: 01, 06, 10, 11, 17, 20, 21, 22, 27, 31, 32, 39,
TM: 01, 06, 10, 11, 17, 20, 21, 22, 27, 31, 32, 39,
40, 42, 44, 45, 47, 48, 53, 54, 56, 62, 75, 80, 81,
40, 42, 44, 45, 48, 53, 56, 62, 75, 80, 86, 87, 88,
86, 87, 88, 90, 96, 100
90, 96, 100

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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Sceptile #254 Torchic #255
Medium Grass Type | Level 10 | SR 13 Tiny Fire Type | Level 1 | SR 1/2

Armor Class: 16 Armor Class: 12


Hit Points: 92 Hit Points: 16
Hit Dice: d12 Hit Dice: d6
Speed: 35ft. walking, 35ft. climbing Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 13 (+1) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Nature Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Overgrow: When this Pokémon falls below 25% of Blaze: When this Pokémon falls below 25% of its
its maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its fire-
grass-type moves. type moves.

Hidden Ability Hidden Ability


Unburden: While this Pokémon is active and not Speed Boost: While this Pokémon is active and in an
holding an item, its trainer gets advantage on environment related to its type (DM Discretion), its
initiative rolls. trainer gets advantage on initiative rolls.

Moves Evolution: Torchic can evolve into Combusken at


level 6 and above. When it evolves, its health
Starting Moves: Absorb, Dual Chop, Fury Cutter, increases by double its level, and it gains 6 points to
Leer, Night Slash, Pound, Quick Attack, Mega Drain, add to its ability scores (max 20).
Pursuit, Leaf Blade, Agility
Level 14: Slam, Detect, X-Scissor Moves
Level 18: False Swipe, Quick Guard, Leaf Storm, Starting Moves: Growl, Scratch
Screech
Level 2: Ember, Sand Attack
Learnable Moves:
Level 6: Peck, Fire Spin
TM: 01, 02, 05, 06, 10, 11, 15, 17, 20, 21, 22, 26,
27, 31, 32, 39, 40, 42, 44, 45, 47, 48, 52, 53, 54, Level 10: Quick Attack, Flame Burst, Focus Energy
59, 62, 68, 75, 78, 80, 81, 86, 87, 88, 90, 96, 100
Level 14: Slash, Mirror Move
Level 18: Flamethrower
Learnable Moves:
TM: 01, 06, 10, 11, 17, 21, 27, 32, 35, 38, 39, 40,
42, 43, 44, 45, 48, 49, 50, 61, 65, 75, 80, 87, 88,
90, 100

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Combusken #256 Blaziken #257
Small Fire/Fighting Type | Level 5 | SR 5 Medium Fire/Fighting Type | Level 10 | SR 13

Armor Class: 14 Armor Class: 15


Hit Points: 45 Hit Points: 97
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 19 (+4) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity, Strength Saving Throws: Dexterity, Strength
Vulnerabilities: Flying, Ground, Psychic, Water Vulnerabilities: Flying, Ground, Psychic, Water
Resistances: Bug, Dark, Fire, Grass, Ice, Steel Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- maximum HP, double the STAB damage for its fire-
type moves. type moves.

Hidden Ability Hidden Ability


Speed Boost: While this Pokémon is active and in an Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls. trainer gets advantage on initiative rolls.

Evolution: Combusken can evolve into Blaziken at


level 14 and above. When it evolves, its health
Moves
increases by double its level, and it gains 10 points Starting Moves: Blaze Kick, Double Kick, Ember, Fire
to add to its ability scores (max 20). Punch, Growl, High Jump Kick, Sand Attack, Scratch,
Peck, Flame Charge, Quick Attack, Bulk Up

Moves Level 14: Focus Energy, Slash


Starting Moves: Double Kick, Ember, Growl, Sand Level 18: Brave Bird, Sky Uppercut, Flare Blitz
Attack, Scratch Learnable Moves:
Level 6: Peck, Flame Charge TM: 01, 05, 06, 08, 10, 11, 15, 17, 21, 22, 26, 27,
31, 32, 35, 38, 39, 40, 42, 43, 44, 45, 47, 48, 49,
Level 10: Quick Attack, Bulk Up
50, 52, 56, 61, 62, 65, 68, 71, 75, 78, 80, 84, 87,
Level 14: Focus Energy, Slash 88, 90, 100
Level 18: Mirror Move, Sky Uppercut, Flare Blitz
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 21, 27, 31, 32, 35, 38,
39, 40, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56, 61,
65, 75, 80, 84, 87, 88, 90, 100

4
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Mudkip #258
Tiny Water Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Blindsight 10ft
Marshtomp #259
Small Water/Ground Type | Level 5 | SR 5
Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its Armor Class: 14
water-type moves. Hit Points: 50
Hit Dice: d8
Hidden Ability Speed: 30ft. walking, 25ft. swimming
Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves.
STR DEX CON INT WIS CHA
Evolution: Mudkip can evolve into Marshtomp at 16 (+3) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
level 6 and above. When it evolves, its health
increases by double its level, and it gains 6 points to Proficient Skills: Survival
add to its ability scores (max 20). Saving Throws: Strength, Constitution
Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Moves Immunities: Electric
Starting Moves: Growl, Tackle, Water Gun
Torrent: When this Pokémon falls below 25% of its
Level 2: Mud-Slap, Foresight maximum HP, double the STAB damage for its
water-type moves.
Level 6: Bide, Mud Sport
Level 10: Rock Throw, Protect Hidden Ability
Level 14: Whirlpool, Take Down, Hydro Pump Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves.
Level 18: Endeavor
Learnable Moves: Evolution: Marshtomp can evolve into Swampert at
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 34, level 14 and above. When it evolves, its health
39, 42, 44, 45, 48, 49, 55, 80, 87, 88, 90, 94, 98, increases by double its level, and it gains 10 points
100 to add to its ability scores (max 20).

Moves
Starting Moves: Growl, Mud Shot, Mud-Slap, Tackle,
Water Gun, Foresight
Level 6: Bide, Mud Bomb
Level 10: Rock Slide, Protect
Level 14: Muddy Water, Take Down
Level 18: Earthquake, Endeavor
Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 31,
32, 34, 39, 42, 44, 45, 48, 49, 55, 56, 78, 78, 80,
87, 88, 90, 94, 98, 100

5
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Swampert #260
Medium Water/Ground Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 117
Hit Dice: d12
Speed: 35ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Strength, Constitution
Poochyena #261
Vulnerabilities: Grass Tiny Dark Type | Level 1 | SR 1/4
Resistances: Fire, Poison, Rock, Steel
Immunities: Electric Armor Class: 11
Hit Points: 16
Torrent: When this Pokémon falls below 25% of its Hit Dice: d6
maximum HP, double the STAB damage for its Speed: 30ft. walking
water-type moves.

Hidden Ability STR DEX CON INT WIS CHA


Damp: This Pokémon is unaffected by Self Destruct 12 (+1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
and Explosion moves.
Proficient Skills: Stealth
Saving Throws: Dexterity
Moves Vulnerabilities: Bug, Fairy, Fighting
Starting Moves: Growl, Mud Shot, Mud-Slap, Tackle, Resistances: Dark, Ghost
Water Gun, Foresight, Bide, Mud Bomb, Rock Slide, Immunities: Psychic
Protect Senses: Darkvision 30ft
Level 14: Muddy Water, Take Down
Run Away: This Pokémon cannot be the target of an
Level 18: Earthquake, Endeavor, Hammer Arm attack of opportunity.
Learnable Moves: Quick Feet: When suffering from a negative status
TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, condition, this Pokémon’s speed increases by 15 ft.
27, 31, 32, 34, 39, 42, 44, 45, 48, 49, 52, 55, 56, Hidden Ability
68, 71, 78, 80, 87, 88, 90, 94, 98, 100
Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
advantage.

Evolution: Poochyena can evolve into Mightyena at


level 6 and above. When it evolves, its health
increases by double its level, and it gains 9 points to
add to its ability scores (max 20).

Moves
Starting Moves: Tackle, Howl
Level 2: Sand Attack, Bite, Odor Sleuth
Level 6: Roar, Swagger, Assurance
Level 10: Scary Face, Embargo, Taunt
Level 14: Crunch, Yawn, Take Down
Level 18: Sucker Punch, Play Rough
Learnable Moves:
TM: 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 41,
42, 44, 45, 46, 48, 63, 66, 87, 88, 90, 95, 97, 100

6
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Mightyena #262
Small Dark Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 45
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA


15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth


Saving Throws: Dexterity Zigzagoon #263
Vulnerabilities: Bug, Fairy, Fighting Tiny Normal Type | Level 1 | SR 1/4
Resistances: Dark, Ghost
Immunities: Psychic
Armor Class: 12
Senses: Darkvision 50ft
Hit Points: 16
Hit Dice: d6
Intimidate: Once per short rest, you can impose Speed: 35ft. walking, 35ft. climbing
disadvantage on an enemy attack roll of your choice.
Quick Feet: When suffering from a negative status
STR DEX CON INT WIS CHA
condition, this Pokémon’s speed increases by 15 ft.
10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Moxie: Upon causing an opponent to faint, this Proficient Skills: Sleight of Hand
Pokémon may immediately take another action. Saving Throws: Dexterity
Vulnerabilities: Fighting
Resistances: None
Moves Immunities: Ghost
Starting Moves: Bite, Fire Fang, Howl, Ice Fang, Sand
Attack, Snarl, Tackle, Thief, Thunder Fang, Odor Pickup: If an opponent uses a consumable held item
Sleuth in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Level 6: Roar, Swagger
Level 10: Assurance, Scary Face, Embargo Gluttony: This Pokémon must eat its held berry when
it falls below ½ of its maximum HP.
Level 14: Taunt, Crunch, Yawn
Level 18: Take Down, Sucker Punch, Play Rough
Hidden Ability
Quick Feet: When suffering from a negative status
Learnable Moves: condition, this Pokémon’s speed increases by 15 ft.
TM: 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32,
41, 42, 44, 45, 46, 48, 63, 66, 68, 87, 88, 90, 95, Evolution: Zigzagoon can evolve into Linoone at
97, 100 level 6 and above. When it evolves, its health
increases by double its level, and it gains 13 points
to add to its ability scores (max 20).

Moves
Starting Moves: Growl, Tackle
Level 2: Tail Whip, Sand Attack, Headbutt, Baby-Doll
Eyes
Level 6: Odor Sleuth, Mud Sport, Pin Missile
Level 10: Covet, Bestow, Flail, Take Down
Level 14: Rest, Belly Drum, Fling
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 73, 86, 87,
88, 90, 94, 100

7
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Linoone #264
Tiny Normal Type | Level 5 | SR 7

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA


14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Sleight of Hand


Saving Throws: Dexterity
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Pickup: If an opponent uses a consumable held item


in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Gluttony: This Pokémon must eat its held berry Wurmple #265
when it falls below ½ of its maximum HP. Tiny Bug Type | Level 1 | SR 1/8
Hidden Ability
Quick Feet: When suffering from a negative status Armor Class: 11
condition, this Pokémon’s speed increases by 15 ft. Hit Points: 16
Hit Dice: d6
Speed: 20ft. walking, 20ft. climbing
Moves
Starting Moves: Growl, Play Rough, Sand Attack, STR DEX CON INT WIS CHA
Switcheroo, Tackle, Tail Whip, Odor Sleuth,
Rototiller 9 (-1) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Level 6: Mud Sport, Fury Swipes Proficient Skills: None


Level 10: Covet, Bestow, Slash Saving Throws: None
Vulnerabilities: Fire, Flying, Rock
Level 14: Double-Edge, Rest Resistances: Grass, Ground, Fighting
Level 18: Belly Drum, Fling
Shield Dust: Once per long rest, this Pokémon can
Learnable Moves:
ignore a negative status condition that results from
TM: 01, 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 24, an enemy move.
25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65,
68, 73, 86, 87, 88, 90, 94, 100 Hidden Ability
Run Away: This Pokémon cannot be the target of an
attack of opportunity.

Evolution: Wurmple can evolve into Silcoon when it


reaches level 4 and above during the day, or
Cascoon when it reaches level 4 and above at night.
When it evolves, its health increases by double its
level, and it gains 6 points to add to its ability scores
(max 20).

Moves
Starting Moves: String Shot, Tackle
Level 2: Poison Sting
Level 6: Bug Bite
Learnable Moves: None

8
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Silcoon #266
Tiny Bug Type | Level 2 | SR 1

Armor Class: 11
Hit Points: 29
Hit Dice: d8
Speed: 10ft. walking

STR DEX CON INT WIS CHA


10 (+0) 8 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Evolution: Silcoon can evolve into Beautifly at level 6


and above. When it evolves, its health increases by Beautifly #267
double its level, and it gains 10 points to add to its Small Bug/Flying Type | Level 5 | SR 6
ability scores (max 20).
Armor Class: 13
Hit Points: 45
Moves Hit Dice: d10
Starting Moves: Harden Speed: 10ft. walking, 10ft. climbing, 30ft. flying
Learnable Moves: None
STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground

Swarm: This Pokémon adds double its STAB bonus


when it has 25% or less of its maximum health.

Hidden Ability
Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same
type.

Moves
Starting Moves: Gust, Absorb
Level 6: Stun Spore, Morning Sun, Air Cutter, Mega
Drain
Level 10: Silver Wind, Attract, Whirlwind, Giga Drain
Level 14: Bug Buzz, Rage, Quiver Dance
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 19, 20, 21, 22, 27, 29,
30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83, 87,
88, 89, 90, 100

9
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Cascoon #268
Small Bug Type | Level 2 | SR 1

Armor Class: 11
Hit Points: 29
Hit Dice: d8
Speed: 10ft. walking

STR DEX CON INT WIS CHA


10 (+0) 8 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Evolution: Cascoon can evolve into Dustox at level 6


and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Dustox #269
ability scores (max 20). Small Bug/Poison Type | Level 5 | SR 7

Armor Class: 15
Moves Hit Points: 50
Starting Moves: Harden Hit Dice: d10
Speed: 10ft. walking, 10ft. climbing, 30ft. flying
Learnable Moves: None

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 40ft

Shield Dust: Once per long rest, this Pokémon can


ignore a negative status condition that results from
an enemy move.

Hidden Ability
Compound Eyes: This Pokémon gets an additional +1
to attack rolls.

Moves
Starting Moves: Gust, Confusion, Poison Powder
Level 6: Moonlight, Venoshock, Psybeam
Level 10: Silver Wind, Light Screen, Whirlwind, Toxic
Level 14: Bug Buzz, Protect, Quiver Dance
Learnable Moves:
TM: 06, 09, 10, 11, 15, 16, 17, 19, 21, 22, 27, 29,
30, 32, 36, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83,
87, 88, 89, 90, 100

10
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Lotad #270
Tiny Water/Grass Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature


Saving Throws: Dexterity Lombre #271
Vulnerabilities: Bug, Flying, Poison Small Water/Grass Type | Level 5 | SR 4
Resistances: Ground, Steel, Water
Armor Class: 14
Swift Swim: This Pokémon's swim speed is doubled Hit Points: 50
in rainy conditions. Hit Dice: d8
Rain Dish: In rainy conditions, this Pokémon heals Speed: 25ft. walking, 30ft. swimming
for an amount of HP equal to its proficiency bonus
at the end of each of its turns.
STR DEX CON INT WIS CHA
Hidden Ability 13 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Own Tempo: This Pokémon is immune to becoming
confused. Proficient Skills: Nature
Saving Throws: Dexterity
Evolution: Lotad can evolve into Lombre at level 5 Vulnerabilities: Bug, Flying, Poison
and above. When it evolves, its health increases by Resistances: Ground, Steel, Water
double its level, and it gains 8 points to add to its
ability scores (max 20). Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Moves Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus
Starting Moves: Astonish, Growl
at the end of each of its turns.
Level 2: Absorb, Bubble, Natural Gift Hidden Ability
Level 6: Mist, Mega Drain, Bubble Beam Own Tempo: This Pokémon is immune to becoming
Level 10: Nature Power, Rain Dance, Giga Drain confused.

Level 14: Zen Headbutt, Energy Ball


Evolution: Lombre can evolve into Ludicolo at level
Learnable Moves: 10 and above with the help of a Water Stone. When
TM: 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 27, 32, it evolves, its health increases by double its level,
42, 44, 45, 46, 48, 49, 53, 55, 75, 86, 87, 88, 90, and it gains 7 points to add to its ability scores (max
94, 96, 100 20).

Moves
Starting Moves: Astonish, Growl, Absorb, Bubble,
Fury Swipes
Level 6: Fake Out, Water Sport
Level 10: Bubble Beam, Nature Power, Uproar
Level 14: Knock Off, Zen Headbutt
Level 18: Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 27, 31,
32, 42, 44, 45, 46, 48, 49, 53, 55, 56, 75, 86, 87,
88, 90, 94, 96, 98, 100

11
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Ludicolo #272 Seedot #273
Medium Water/Grass Type | Level 8 | SR 10 Tiny Grass Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12


Hit Points: 88 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 30ft. swimming Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 8 (-1) 9 (-1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature, Performance Proficient Skills: Nature


Saving Throws: Dexterity, Strength Saving Throws: None
Vulnerabilities: Bug, Flying, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Ground, Steel, Water Resistances: Electric, Grass, Ground, Water
Senses: Tremorsense 10ft
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight.
Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus Early Bird: This Pokémon has advantage on rolls to
at the end of each of its turns. wake from sleep.
Hidden Ability Hidden Ability
Own Tempo: This Pokémon is immune to becoming Pickpocket: As a bonus action, this Pokémon can
confused. make a DEX check contested by the opponent’s
WIS to attempt to steal a held item. After the first
attempt, all other attempts against the same
Moves opponent are rolled at disadvantage.
Starting Moves: Astonish, Growl, Mega Drain, Nature
Power Evolution: Seedot can evolve into Nuzleaf at level 5
and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 11 points to add to its
TM: 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 22, 27, ability scores (max 20).
31, 32, 42, 44, 45, 46, 48, 49, 52, 53, 55, 56, 68,
75, 86, 87, 88, 90, 94, 96, 98, 100
Moves
Starting Moves: Bide, Harden
Level 2: Growth
Level 6: Nature Power, Synthesis
Level 10: Sunny Day
Level 14: Explosion
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 27, 30, 32, 42, 44, 45,
48, 53, 54, 64, 75, 86, 87, 88, 90, 96, 100

12
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Nuzleaf #274 Shiftry #275
Small Grass/Dark Type | Level 5 | SR 4 Medium Grass/Dark Type | Level 8 | SR 9

Armor Class: 12 Armor Class: 14


Hit Points: 50 Hit Points: 88
Hit Dice: d8 Hit Dice: d10
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 15 (+2) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature Proficient Skills: Nature, Insight


Saving Throws: Dexterity Saving Throws: Strength, Wisdom
Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice, Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice,
Poison Poison
Resistances: Dark, Electric, Ghost, Grass, Ground, Resistances: Dark, Electric, Ghost, Grass, Ground,
Water Water
Immunities: Psychic Immunities: Psychic
Senses: Tremorsense 30ft Senses: Tremorsense 50ft

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
Early Bird: This Pokémon has advantage on rolls to Early Bird: This Pokémon has advantage on rolls to
wake from sleep. wake from sleep.
Hidden Ability Hidden Ability
Pickpocket: As a bonus action, this Pokémon can Pickpocket: As a bonus action, this Pokémon can
make a DEX check contested by the opponent’s make a DEX check contested by the opponent’s
WIS to attempt to steal a held item. After the first WIS to attempt to steal a held item. After the first
attempt, all other attempts against the same attempt, all other attempts against the same
opponent are rolled at disadvantage. opponent are rolled at disadvantage.

Evolution: Nuzleaf can evolve into Shiftry at level 10


and above with the help of a Leaf Stone. When it
Moves
evolves, its health increases by double its level, and Starting Moves: Feint Attack, Nasty Plot, Razor Leaf,
it gains 8 points to add to its ability scores (max Whirlwind, Leaf Tornado
20).
Level 10: Hurricane
Level 18: Leaf Storm
Moves
Learnable Moves:
Starting Moves: Pound, Razor Leaf, Harden, Growth,
Torment, Fake Out TM: 06, 10, 11, 15, 17, 21, 22, 27, 30, 31, 32, 39,
40, 41, 42, 44, 45, 46, 47, 48, 52, 53, 54, 56, 59,
Level 6: Nature Power, Razor Wind 63, 64, 66, 68, 75, 77, 80, 81, 86, 87, 88, 90, 95,
96, 97, 100
Level 10: Feint Attack, Leaf Blade, Swagger
Level 14: Extrasensory
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 27, 30, 31, 32, 39,
41, 42, 44, 45, 46, 47, 48, 53, 54, 56, 63, 64, 66,
75, 77, 80, 86, 87, 88, 90, 95, 96, 97, 100

13
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Taillow #276
Tiny Normal/Flying Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


9 (-1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Guts: When this Pokémon is burned or poisoned,


they are not affected by the disadvantage or half
damage effects. They still take damage at the end of
Swellow #277
each of their turns. Small Normal/Flying Type | Level 5 | SR 6

Hidden Ability Armor Class: 15


Scrappy: This Pokémon's Normal and Fighting type Hit Points: 40
moves hit Ghost type Pokémon. Hit Dice: d8
Speed: 10ft. walking, 40ft. flying
Evolution: Taillow can evolve into Swellow at level 7
and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its STR DEX CON INT WIS CHA
ability scores (max 20). 13 (+1) 20 (+5) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception


Moves Saving Throws: Dexterity
Starting Moves: Growl, Peck Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Level 2: Focus Energy, Quick Attack, Wing Attack Immunities: Ghost, Ground
Level 6: Double Team, Aerial Ace
Guts: When this Pokémon is burned or poisoned,
Level 10: Quick Guard, Agility they are not affected by the disadvantage or half
Level 14: Air Slash, Endeavor, Brave Bird damage effects. They still take damage at the end of
each of their turns.
Level 18: Reversal
Learnable Moves: Hidden Ability
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42, Scrappy: This Pokémon's Normal and Fighting type
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100 moves hit Ghost type Pokémon.

Moves
Starting Moves: Focus Energy, Growl, Peck, Pluck,
Quick Attack, Wing Attack
Level 6: Double Team
Level 10: Aerial Ace, Quick Guard
Level 14: Agility, Air Slash
Level 18: Endeavor, Brave Bird, Reversal
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 46, 48, 49, 51, 68, 76, 87, 88, 89, 90,
100

14
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Wingull #278
Tiny Water/Flying Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


9 (-1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground
Pelipper #279
Small Water/Flying Type | Level 5 | SR 7
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. Armor Class: 16
Hit Points: 50
Hydration: This Pokémon is unaffected by negative Hit Dice: d10
status ailments in water or during rainy conditions. Speed: 10ft. walking, 35ft. flying
Hidden Ability
Rain Dish: In rainy conditions, this Pokémon heals STR DEX CON INT WIS CHA
for an amount of HP equal to its proficiency bonus
at the end of each of its turns. 16 (+3) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception


Evolution: Wingull can evolve into Pelipper at level 7 Saving Throws: Dexterity
and above. When it evolves, its health increases by Vulnerabilities: Electric, Rock
double its level, and it gains 13 points to add to its Resistances: Bug, Fighting, Fire, Steel, Water
ability scores (max 20). Immunities: Ground

Moves Keen Eye: This Pokémon ignores disadvantage when


it relates to sight.
Starting Moves: Growl, Water Gun
Drizzle: When this Pokémon enters an outside
Level 2: Supersonic, Wing Attack, Mist battle, the weather immediately changes to light rain
Level 6: Water Pulse, Quick Attack, Air Cutter for 5 rounds. In the case of another Pokémon with a
similar weather ability, the tie goes to the Pokémon
Level 10: Pursuit, Aerial Ace with the highest DEX score.
Level 14: Roost, Agility, Air Slash Hidden Ability
Level 18: Hurricane Rain Dish: In rainy conditions, this Pokémon heals
Learnable Moves: for an amount of HP equal to its proficiency bonus
at the end of each of its turns.
TM: 06, 07, 10, 13, 14, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 46, 48, 49, 51, 55, 76, 87, 88, 89, 90,
100 Moves
Starting Moves: Growl, Protect, Soak, Water Gun,
Water Sport, Wing Attack, Supersonic, Mist
Level 6: Water Pulse, Payback, Brine
Level 10: Fling
Level 14: Spit Up, Stockpile, Swallow, Roost
Level 18: Tailwind, Hydro Pump, Hurricane
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 19, 21, 27, 32,
40, 42, 44, 45, 46, 48, 49, 51, 55, 56, 58, 66, 68,
76, 87, 88, 89, 90, 94, 100

15
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Ralts #280
Tiny Psychic/Fairy Type | Level 1 | SR 1/4

Armor Class: 11
Hit Points: 16
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


Kirlia #281
Small Psychic/Fairy Type | Level 5 | SR 4
9 (-1) 12 (+1) 10 (+0) 10 (+0) 12 (+1) 10 (+0)
Armor Class: 12
Proficient Skills: Insight
Hit Points: 40
Saving Throws: Wisdom
Hit Dice: d8
Vulnerabilities: Ghost, Poison, Steel
Speed: 25ft. walking
Resistances: Fighting, Psychic
Immunities: Dragon
Senses: Truesight 5ft STR DEX CON INT WIS CHA
Synchronize: If this Pokémon becomes burned, 10 (+0) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 12 (+1)
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). Proficient Skills: Insight
Saving Throws: Wisdom
Trace: This Pokémon copies a random ability of an Vulnerabilities: Ghost, Poison, Steel
opponent when entering battle. The ability cannot Resistances: Fighting, Psychic
be Flower Gift, Forecast, Illusion, Imposter, Immunities: Dragon
Multitype, Trace, Wonder Guard, or Zen Mode. Senses: Truesight 10ft
Hidden Ability
Telepathy: This Pokémon cannot be damaged by its Synchronize: If this Pokémon becomes burned,
allies' attacks. paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).

Evolution: Ralts can evolve into Kirlia at level 6 and Trace: This Pokémon copies a random ability of an
above. When it evolves, its health increases by opponent when entering battle. The ability cannot
double its level, and it gains 7 points to add to its be Flower Gift, Forecast, Illusion, Imposter,
ability scores (max 20). Multitype, Trace, Wonder Guard, or Zen Mode.
Hidden Ability
Moves Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Starting Moves: Growl, Confusion
Level 2: Double Team, Teleport, Disarming Voice Evolution: A Kirlia can evolve into Gardevoir at level
Level 6: Lucky Chant, Magical Leaf, Heal Pulse, 12 and above. A male Kirlia can evolve into Gallade
Draining Kiss, Calm Mind as level 12 and above while holding a Dawn Stone.
When it evolves, its health increases by double its
Level 10: Psychic, Imprison, Future Sight level, and it gains 11 points to add to its ability
Level 14: Charm, Hypnosis, Dream Eater scores (max 20).

Level 18: Stored Power


Learnable Moves:
Moves
Starting Moves: Confusion, Double Team, Growl,
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 24, Teleport, Disarming Voice
27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 56,
57, 61, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100 Level 6: Lucky Chant, Magical Leaf, Heal Pulse
Level 10: Draining Kiss, Calm Mind, Psychic
Level 14: Imprison, Future Sight, Charm
Level 18: Hypnosis, Dream Eater, Stored Power
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 24,
27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 56,
57, 61, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100

16
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Gardevoir #282
Medium Psychic/Fairy Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 82
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


14 (+2) 18 (+4) 10 (+0) 12 (+1) 16 (+3) 12 (+1)

Proficient Skills: Insight, Arcana


Saving Throws: Wisdom, Dexterity
Vulnerabilities: Ghost, Poison, Steel
Resistances: Fighting, Psychic
Immunities: Dragon
Senses: Truesight 20ft

Synchronize: If this Pokémon becomes burned,


Surskit #283
Tiny Bug/Water Type | Level 1 | SR 1/4
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Armor Class: 12
Trace: This Pokémon copies a random ability of an Hit Points: 17
opponent when entering battle. The ability cannot Hit Dice: d6
be Flower Gift, Forecast, Illusion, Imposter, Speed: 20ft. walking, 20ft. swimming
Multitype, Trace, Wonder Guard, or Zen Mode.
Hidden Ability STR DEX CON INT WIS CHA
Telepathy: This Pokémon cannot be damaged by its
allies' attacks. 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics


Moves Saving Throws: Dexterity
Vulnerabilities: Electric, Flying, Rock
Starting Moves: Confusion, Double Team, Growl,
Resistances: Fighting, Ground, Ice, Steel, Water
Healing Wish, Misty Terrain, Teleport, Disarming
Voice, Wish, Magical Leaf, Heal Pulse, Draining Kiss,
Calm Mind, Psychic Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Level 14: Imprison, Future Sight
Level 18: Captivate, Hypnosis, Dream Eater, Stored
Hidden Ability
Power, Moonblast Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus
Learnable Moves: at the end of each of its turns.
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, Evolution: Surskit can evolve into Masquerain at level
52, 53, 56, 57, 61, 68, 73, 77, 85, 86, 87, 88, 90, 7 and above. When it evolves, its health increases by
92, 99, 100 double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Bubble
Level 2: Quick Attack, Sweet Scent
Level 6: Water Sport, Bubble Beam, Agility
Level 10: Haze, Mist, Aqua Jet
Level 14: Baton Pass, Sticky Web
Learnable Moves:
TM: 06, 10, 11, 13, 14, 17, 18, 21, 22, 27, 30, 32,
42, 44, 45, 46, 48, 55, 77, 83, 87, 88, 90, 100

17
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Masquerain #284
Small Bug/Flying Type | Level 5 | SR 7

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA


15 (+2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Shroomish #285
Resistances: Bug, Fighting, Grass Tiny Grass Type | Level 1 | SR 1/2
Immunities: Ground
Armor Class: 13
Intimidate: Once per short rest, you can impose Hit Points: 18
disadvantage on an enemy attack roll of your choice. Hit Dice: d6
Speed: 25ft. walking
Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Moves
Proficient Skills: Survival
Starting Moves: Bubble, Quick Attack, Sweet Scent,
Saving Throws: Constitution
Water Sport
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Level 6: Gust, Air Cutter, Scary Face Resistances: Electric, Grass, Ground, Water
Senses: Darkvision 30ft, Tremorsense 30ft
Level 10: Stun Spore
Level 14: Silver Wind, Air Slash Effect Spore: When hit by a melee attack, roll a d4.
On a 4, deal an amount of grass damage equal to
Level 18: Bug Buzz, Whirlwind, Quiver Dance
your proficiency modifier to your attacker.
Learnable Moves:
Poison Heal: If this Pokémon is poisoned, the
TM: 06, 10, 11, 13, 14, 15, 17, 18, 19, 21, 22, 27, amount of damage dealt by the poison heals the
30, 32, 40, 42, 44, 45, 46, 48, 53, 55, 68, 77, 83, Pokémon instead.
87, 88, 89, 90, 100
Hidden Ability
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft.

Evolution: Shroomish can evolve into Breloom at


level 7 and above. When it evolves, its health
increases by double its level, and it gains 10 points
to add to its ability scores (max 20).

Moves
Starting Moves: Absorb, Tackle
Level 2: Stun Spore, Leech Seed, Mega Drain
Level 6: Headbutt, Poison Powder, Worry Seed
Level 10: Giga Drain, Growth
Level 14: Toxic, Seed Bomb, Spore
Learnable Moves:
TM: 06, 09, 10, 11, 17, 20, 21, 22, 27, 32, 36, 42,
44, 45, 48, 53, 54, 75, 86, 87, 88, 90, 100

18
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Breloom #286
Small Grass/Fighting Type | Level 5 | SR 7

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
Resistances: Dark, Electric, Grass, Ground, Dark,
Water
Senses: Darkvision 60ft, Tremorsense 60ft

Effect Spore: When hit by a melee attack, roll a d4.


On a 4, deal an amount of grass damage equal to
your proficiency modifier to your attacker. Slakoth #287
Poison Heal: If this Pokémon is poisoned, the Small Normal Type | Level 1 | SR 1/4
amount of damage dealt by the poison heals the
Pokémon instead. Armor Class: 12
Hit Points: 18
Hidden Ability Hit Dice: d6
Technician: For damaging moves activated by this Speed: 25ft. walking, 25ft. climbing
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result.
STR DEX CON INT WIS CHA
Moves 13 (+1) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Absorb, Leech Seed, Mach Punch,
Stun Spore, Tackle, Mega Drain Proficient Skills: Survival
Saving Throws: Constitution , Wisdom
Level 6: Headbutt, Feint, Counter Vulnerabilities: Fighting
Resistances: None
Level 10: Force Palm Immunities: Ghost
Level 14: Mind Reader, Sky Uppercut
Level 18: Seed Bomb, Dynamic Punch Truant: This Pokémon cannot use the same move in
back to back rounds.
Learnable Moves:
TM: 01, 06, 08, 09, 10, 11, 15, 17, 20, 21, 22, 27, Evolution: Slakoth can evolve into Vigoroth at level 6
31, 32, 36, 39, 42, 44, 45, 47, 48, 52, 53, 54, 56, and above. When it evolves, its health increases by
71, 75, 80, 86, 87, 88, 90, 100 double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Scratch, Yawn
Level 2: Encore, Slack Off
Level 6: Feint Attack, Amnesia, Covet
Level 10: Chip Away, Counter
Level 14: Flail, Play Rough
Learnable Moves:
TM: 01, 06, 08, 10, 11, 13, 14, 17, 18, 21, 22, 24,
25, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 48,
56, 65, 80, 87, 88, 90, 100

19
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Vigoroth #288
Medium Normal Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 50
Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


15 (+2) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution , Wisdom
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Vital Spirit: This Pokémon cannot be put to sleep.

Evolution: Vigoroth can evolve into Slaking at level


14 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Encore, Focus Energy, Scratch, Slaking #289
Uproar Medium Normal Type | Level 10 | SR 13
Level 6: Fury Swipes, Endure
Armor Class: 16
Level 10: Slash, Chip Away Hit Points: 112
Level 14: Counter, Focus Punch Hit Dice: d12
Speed: 30ft. walking, 30ft. climbing
Level 18: Reversal
Learnable Moves:
STR DEX CON INT WIS CHA
TM: 01, 05, 06, 08, 10, 11, 12, 13, 14, 17, 18, 21,
22, 24, 25, 26, 27, 30, 31, 32, 35, 38, 39, 40, 42, 20 (+5) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
44, 45, 47, 48, 52, 56, 65, 78, 80, 87, 88, 90, 100
Proficient Skills: Survival, Intimidation
Saving Throws: Strength , Constitution
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Truant: This Pokémon cannot use the same move in


back to back rounds.

Moves
Starting Moves: Encore, Scratch, Slack Off, Swagger,
Yawn, Feint Attack, Amnesia, Covet
Level 14: Counter, Flail
Level 18: Fling, Punishment, Hammer Arm
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18,
21, 22, 23, 24, 25, 26, 27, 30, 31, 32, 35, 38, 39,
40, 42, 44, 45, 47, 48, 52, 56, 60, 65, 68, 78, 80,
87, 88, 90, 100

20
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Nincada #290
Tiny Bug/Ground Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 10ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature


Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Ice, Water
Resistances: Fighting, Ground, Poison
Immunities: Electric
Senses: Darkvision 30ft

Compound Eyes: This Pokémon gets an additional


Ninjask #291
+1 to attack rolls. Small Bug/Flying Type | Level 5 | SR 6

Hidden Ability Armor Class: 15


Run Away: This Pokémon cannot be the target of an Hit Points: 40
attack of opportunity. Hit Dice: d8
Speed: 10ft. walking, 10ft. climbing, 30ft. flying
Evolution: Nincada can evolve into Ninjask at level 6
and above. If its trainer has an empty Pokeslot, they
also acquire a Shedinja at the same level. The STR DEX CON INT WIS CHA
Shedinja has all the base statistics that are in its stat 13 (+1) 20 (+5) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
block, plus any health and Ability Score Increases it
would obtain from leveling up from its minimum Proficient Skills: Nature
found level. When it evolves, its health increases by Saving Throws: Dexterity
double its level, and it gains 15 points to add to its Vulnerabilities: Electric, Fire, Flying, Ice, Rock
ability scores (max 20). Resistances: Bug, Fighting, Grass
Immunities: Ground
Senses: Darkvision 60ft
Moves
Starting Moves: Harden, Scratch Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its
Level 2: Absorb, Sand Attack, Fury Swipes trainer gets advantage on initiative rolls.
Level 6: Mud-Slap, Metal Claw
Level 10: Mind Reader, Bide
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and
Level 14: False Swipe, Dig Reflect.
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 27, 28, 30, 32, 37, 40, Moves
42, 44, 48, 54, 81, 87, 88, 90, 100 Starting Moves: Absorb, Bug Bite, Double Team, Fury
Cutter, Harden, Sand Attack, Scratch, Screech, Fury
Swipes
Level 6: Agility
Level 10: Slash, Mind Reader
Level 14: Baton Pass, Swords Dance
Level 18: X-Scissor
Learnable Moves:
TM: 06, 10, 11, 15, 17, 19, 21, 22, 27, 28, 30, 32,
37, 40, 42, 44, 45, 46, 48, 54, 68, 75, 81, 87, 88,
89, 90, 100

21
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Shedinja #292
Small Bug/Ghost Type | Level 5 | SR 1

Armor Class: 12
Hit Points: 6
Hit Dice: d0
Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA


13 (+1) 14 (+2) 0 (-5) 8 (-1) 18 (+4) 10 (+0)

Proficient Skills: Nature, Insight


Saving Throws: Wisdom
Vulnerabilities: Dark, Fire, Flying, Ghost, Rock Whismur #293
Resistances: Bug, Grass, Ground, Poison Tiny Normal Type | Level 1 | SR 1/8
Immunities: Fighting, Normal
Senses: Darkvision 60ft, Truesight 10ft
Armor Class: 10
Hit Points: 17
Wonder Guard: This Pokémon is immune to Hit Dice: d6
damaging attacks from types that are not in its Speed: 25ft. walking
vulnerabilities list.
Paper Thin: This Pokémon always has a maximum
STR DEX CON INT WIS CHA
HP of 1.
9 (-1) 9 (-1) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
Moves Proficient Skills: Performance
Starting Moves: Absorb, Harden, Sand Attack, Saving Throws: Wisdom
Scratch, Fury Swipes Vulnerabilities: Fighting
Resistances: None
Level 6: Spite, Shadow Sneak Immunities: Ghost
Level 10: Mind Reader, Confuse Ray Senses: Blindsight 80ft
Level 14: Shadow Ball, Grudge, Heal Block
Soundproof: This Pokémon is immune to sound-
Level 18: Phantom Force based moves.
Learnable Moves:
Hidden Ability
TM: 06, 10, 11, 15, 17, 21, 22, 27, 28, 30, 32, 37, Rattled: When this Pokémon is hit by a damaging
40, 42, 44, 46, 48, 54, 61, 65, 68, 81, 85, 87, 88, Dark, Bug, or Ghost move, it makes its next attack at
90, 100 advantage.

Evolution: Whismur can evolve into Loudred at level


6 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Pound, Echoed Voice
Level 2: Astonish, Howl
Level 6: Screech, Supersonic, Stomp
Level 10: Uproar, Roar, Rest
Level 14: Sleep Talk, Hyper Voice
Level 18: Synchronoise
Learnable Moves:
TM: 01, 05, 06, 10, 11, 13, 14, 17, 18, 21, 22, 27,
30, 32, 35, 38, 42, 44, 45, 48, 49, 56, 87, 88, 90,
100

22
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Loudred #294
Small Normal Type | Level 5 | SR 5

Armor Class: 12
Hit Points: 45
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


14 (+2) 13 (+1) 13 (+1) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Performance


Saving Throws: Wisdom, Charisma
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Soundproof: This Pokémon is immune to sound-


based moves.

Hidden Ability Exploud #295


Scrappy: This Pokémon's Normal and Fighting type
moves hit Ghost type Pokémon. Medium Normal Type | Level 10 | SR 11

Evolution: Loudred can evolve into Exploud at level Armor Class: 14


14 and above. When it evolves, its health increases Hit Points: 102
by double its level, and it gains 8 points to add to its Hit Dice: d12
ability scores (max 20). Speed: 25ft. walking

Moves STR DEX CON INT WIS CHA


Starting Moves: Astonish, Bite, Echoed Voice, Howl, 16 (+3) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 14 (+2)
Pound
Proficient Skills: Performance
Level 6: Screech, Supersonic Saving Throws: Wisdom, Charisma
Level 10: Stomp, Uproar, Roar Vulnerabilities: Fighting
Resistances: None
Level 14: Rest, Sleep Talk Immunities: Ghost
Level 18: Hyper Voice, Synchronoise
Soundproof: This Pokémon is immune to sound-
Learnable Moves: based moves.
TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 22,
23, 26, 27, 30, 31, 32, 35, 38, 39, 41, 42, 44, 45, Hidden Ability
48, 49, 50, 56, 78, 80, 87, 88, 90, 100 Scrappy: This Pokémon's Normal and Fighting type
moves hit Ghost type Pokémon.

Moves
Starting Moves: Astonish, Bite, Crunch, Echoed
Voice, Fire Fang, Howl, Ice Fang, Pound, Thunder
Fang, Screech, Supersonic, Stomp, Uproar, Roar
Level 14: Rest, Sleep Talk
Level 18: Hyper Voice, Synchronoise, Hyper Beam,
Boomburst
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
22, 23, 26, 27, 30, 31, 32, 35, 38, 39, 41, 42, 44,
45, 48, 49, 50, 52, 56, 68, 78, 80, 87, 88, 90, 94,
100

23
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Makuhita #296 Hariyama #297
Small Fighting Type | Level 1 | SR 1 Medium Fighting Type | Level 5 | SR 7

Armor Class: 11 Armor Class: 14


Hit Points: 21 Hit Points: 61
Hit Dice: d8 Hit Dice: d10
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Rock

Thick Fat: This Pokemon takes half the damage it Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. otherwise would from Ice and Fire damage.
Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half they are not affected by the disadvantage or half
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
Hidden Ability Hidden Ability
Sheer Force: This Pokémon adds its proficiency Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, bonus to damage rolls while poisoned, burned,
confused, or paralyzed. confused, or paralyzed.

Evolution: Makuhita can evolve into Hariyama at


level 7 and above. When it evolves, its health
Moves
increases by double its level, and it gains 7 points to Starting Moves: Arm Thrust, Brine, Focus Energy,
add to its ability scores (max 20). Sand Attack, Tackle, Fake Out, Force Palm
Level 6: Whirlwind, Knock Off, Vital Throw
Moves Level 10: Belly Drum, Smelling Salts
Starting Moves: Focus Energy, Tackle, Sand Attack Level 14: Seismic Toss, Wake-Up Slap
Level 2: Arm Thrust, Fake Out, Force Palm Level 18: Endure, Close Combat, Reversal, Heavy
Slam
Level 6: Whirlwind, Knock Off, Vital Throw
Learnable Moves:
Level 10: Belly Drum, Smelling Salts, Seismic Toss
TM: 01, 06, 08, 10, 11, 15, 17, 18, 21, 23, 26, 27,
Level 14: Wake-Up Slap, Endure, Close Combat
31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71,
Level 18: Reversal, Heavy Slam 78, 80, 84, 87, 88, 90, 94, 100
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 21, 23, 26, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 78, 80, 84, 87,
88, 90, 94, 100

24
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Azurill #298
Tiny Normal/Fairy Type | Level 1 | SR 1/8

Armor Class: 11
Hit Points: 14
Hit Dice: d6
Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: None


Nosepass #299
Saving Throws: Constitution Small Rock Type | Level 1 | SR 4
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark Armor Class: 17
Immunities: Dragon, Ghost Hit Points: 21
Hit Dice: d8
Thick Fat: This Pokemon takes half the damage it Speed: 25ft. walking
otherwise would from Ice and Fire damage.
Huge Power: Once per short rest, this Pokémon may STR DEX CON INT WIS CHA
double the damage it does on a single move that
16 (+3) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
requires an attack roll. The player must announce
that they are using this ability before the attack roll.
Proficient Skills: Survival
Hidden Ability Saving Throws: Strength, Constitution
Sap Sipper: This Pokémon is immune to grass-type Vulnerabilities: Fighting, Grass, Ground, Steel, Water
moves. If hit by a grass type move, it takes no Resistances: Fire, Flying, Normal, Poison
damage and instead absorbs the energy, granting Senses: Tremorsense 40ft
advantage on its next attack.
Sturdy: When this Pokémon takes an amount of
Evolution: Azurill can evolve into Marill at level 3 and damage from a single hit that is equal or greater than
above when its loyaltly is +2 or higher. When it half the Pokémon's maximum HP, the damage is
evolves, its health increases by double its level, and halved.
it gains 6 points to add to its ability scores (max Magnet Pull: Steel opponents in battle with this
20). Pokémon may not switch out or flee.
Hidden Ability
Moves Sand Force: During a Sandstorm, this Pokémon can
Starting Moves: Splash, Water Gun, Tail Whip double its STAB when it hits an opponent.

Level 2: Water Sport, Bubble, Charm


Evolution: Nosepass can evolve into Probopass at
Level 6: Bubble Beam, Helping Hand, Slam level 12 and above. When it evolves, its health
Level 10: Bounce increases by double its level, and it gains 10 points
to add to its ability scores (max 20).
Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 32,
42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100
Moves
Starting Moves: Tackle, Harden
Level 2: Block, Rock Throw, Thunder Wave
Level 6: Rest, Spark, Rock Slide
Level 10: Power Gem, Rock Blast, Discharge
Level 14: Sandstorm, Earth Power, Stone Edge
Level 18: Lock-On, Zap Cannon
Learnable Moves:
TM: 06, 10, 11, 12, 17, 21, 23, 24, 25, 26, 27, 32,
39, 41, 42, 44, 45, 48, 64, 69, 71, 72, 73, 78, 80,
87, 88, 90, 99, 100

25
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Skitty #300 Delcatty #301
Tiny Normal Type | Level 1 | SR 1/4 Small Normal Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 14


Hit Points: 16 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Persuasion Proficient Skills: Persuasion, Insight


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 50ft

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Normalize: Every move this Pokémon makes is Normalize: Every move this Pokémon makes is
Normal type. Normal type.
Hidden Ability Hidden Ability
Wonder Skin: This Pokémon has advantage on all Wonder Skin: This Pokémon has advantage on all
saving throws related to being burned, frozen, saving throws related to being burned, frozen,
poisoned, or paralyzed. poisoned, or paralyzed.

Evolution: Skitty can evolve into Delcatty at level 8


and above with the help of a Moon Stone. When it
Moves
evolves, its health increases by double its level, and Starting Moves: Attract, Double Slap, Fake Out, Sing
it gains 9 points to add to its ability scores (max
20). Learnable Moves:
TM: 01, 04, 06, 10, 11, 13, 14, 15, 17, 18, 20, 21,
22, 24, 25, 27, 30, 32, 42, 44, 45, 48, 49, 57, 66,
Moves 68, 73, 77, 85, 86, 87, 88, 90, 93, 100
Starting Moves: Fake Out, Growl, Tackle, Tail Whip,
Foresight
Level 2: Sing, Attract, Disarming Voice
Level 6: Double Slap, Copycat, Feint Attack
Level 10: Charm, Wake-Up Slap, Assist
Level 14: Covet, Heal Bell, Double-Edge
Level 18: Captivate, Play Rough
Learnable Moves:
TM: 01, 04, 06, 10, 11, 13, 14, 17, 18, 20, 21, 22,
24, 25, 27, 30, 32, 42, 44, 45, 48, 49, 57, 66, 73,
77, 85, 86, 87, 88, 90, 93, 100

26
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Sableye #302
Tiny Dark/Ghost Type | Level 5 | SR 7

Armor Class: 18
Hit Points: 35
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 10 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Deception, Stealth


Saving Throws: Wisdom
Vulnerabilities: Fairy
Resistances: Poison
Mawile #303
Tiny Steel/Fairy Type | Level 5 | SR 7
Immunities: Fighting, Normal, Psychic
Senses: Darkvision 30ft
Armor Class: 17
Keen Eye: This Pokémon ignores disadvantage when Hit Points: 40
it relates to sight. Hit Dice: d8
Speed: 25ft. walking
Stall: This Pokémon is always last in initiative order.
Hidden Ability STR DEX CON INT WIS CHA
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, 16 (+3) 11 (+0) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
but must use a status-affecting move on its turn.
Proficient Skills: Intimidation, Deception
Saving Throws: Wisdom
Moves Vulnerabilities: Fire, Ground
Resistances: Dark, Fairy, Flying, Grass, Ice, Normal,
Starting Moves: Leer, Scratch, Foresight, Night Psychic, Rock
Shade, Astonish, Fury Swipes Immunities: Dragon, Poison
Level 6: Detect, Shadow Sneak, Feint Attack, Fake
Out Hyper Cutter: This Pokémon’s attack or damage
bonuses cannot be decreased by an opponent’s
Level 10: Punishment, Knock Off, Shadow Claw, moves.
Confuse Ray
Level 14: Zen Headbutt, Power Gem, Shadow Ball, Intimidate: Once per short rest, you can impose
Foul Play disadvantage on an enemy attack roll of your choice.
Level 18: Quash, Mean Look Hidden Ability
Learnable Moves: Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
TM: 04, 06, 10, 11, 12, 17, 18, 21, 27, 29, 30, 31, confused, or paralyzed.
32, 39, 40, 41, 42, 44, 45, 46, 47, 48, 56, 60, 61,
63, 65, 66, 77, 84, 85, 87, 88, 90, 95, 97, 99, 100
Moves
Starting Moves: Astonish, Fairy Wind, Growl, Taunt,
Fake Tears, Bite, Sweet Scent
Level 6: Vice Grip, Feint Attack
Level 10: Baton Pass, Crunch
Level 14: Iron Defense, Sucker Punch, Spit Up,
Stockpile, Swallow
Level 18: Iron Head, Play Rough
Learnable Moves:
TM: 06, 10, 11, 12, 13, 15, 17, 18, 21, 22, 27, 30,
31, 32, 35, 36, 37, 38, 39, 41, 42, 44, 45, 48, 52,
54, 56, 57, 63, 66, 68, 71, 75, 77, 80, 86, 87, 88,
90, 91, 97, 100

27
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Aron #304 Lairon #305
Tiny Steel/Rock Type | Level 1 | SR 1/2 Small Steel/Rock Type | Level 5 | SR 8

Armor Class: 14 Armor Class: 16


Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics, Survival


Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Ground, Water Vulnerabilities: Fighting, Ground, Water
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Psychic, Rock Psychic, Rock
Immunities: Poison Immunities: Poison
Senses: Tremorsense 20ft Senses: Tremorsense 50ft

Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.
Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.
Hidden Ability Hidden Ability
Heavy Metal: This Pokémon is especially heavy. Heavy Metal: This Pokémon is especially heavy.
Once per long rest, after being targeted by an attack, Once per long rest, after being targeted by an attack,
it may increase its AC by 2 if it would cause an it may increase its AC by 2 if it would cause an
attack to miss. attack to miss.

Evolution: Aron can evolve into Lairon at level 8 and Evolution: Lairon can evolve into Aggron at level 16
above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its double its level, and it gains 7 points to add to its
ability scores (max 20). ability scores (max 20).

Moves Moves
Starting Moves: Harden, Tackle, Mud-Slap Starting Moves: Harden, Headbutt, Mud-Slap, Tackle,
Metal Claw, Rock Tomb
Level 2: Headbutt, Metal Claw, Rock Tomb
Level 6: Protect, Roar, Iron Head
Level 6: Protect, Roar, Iron Head
Level 10: Rock Slide, Take Down, Metal Sound
Level 10: Rock Slide, Take Down, Metal Sound
Level 14: Iron Tail, Iron Defense
Level 14: Iron Tail, Iron Defense, Double-Edge
Level 18: Double-Edge, Autotomize, Heavy Slam,
Level 18: Autotomize, Heavy Slam, Metal Burst
Metal Burst
Learnable Moves:
Learnable Moves:
TM: 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 37, 39,
TM: 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 37, 39,
40, 42, 44, 45, 48, 65, 69, 78, 80, 87, 88, 90, 100
40, 42, 44, 45, 48, 65, 69, 71, 78, 80, 87, 88, 90,
100

28
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Aggron #306
Medium Steel/Rock Type | Level 12 | SR 14

Armor Class: 18
Hit Points: 140
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


20 (+5) 14 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution Meditite #307
Vulnerabilities: Fighting, Ground, Water Tiny Fighting/Psychic Type | Level 1 | SR 1/2
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Psychic, Rock
Armor Class: 13
Immunities: Poison
Hit Points: 17
Senses: Tremorsense 80ft
Hit Dice: d6
Speed: 25ft. walking
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage STR DEX CON INT WIS CHA
is halved.
9 (-1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 10 (+0)
Rock Head: This Pokémon takes no recoil damage.
Proficient Skills: Insight
Hidden Ability Saving Throws: Wisdom
Heavy Metal: This Pokémon is especially heavy. Vulnerabilities: Fairy, Flying, Ghost
Once per long rest, after being targeted by an attack, Resistances: Fighting, Rock
it may increase its AC by 2 if it would cause an Senses: Truesight 10ft
attack to miss.
Pure Power: Once per short rest, this Pokémon may
Moves double the damage it does on a single move that
requires an attack roll. The player must announce
Starting Moves: Harden, Headbutt, Mud-Slap, Tackle, that they are using this ability before the attack roll.
Metal Claw, Rock Tomb, Protect, Roar, Iron Head,
Rock Slide, Take Down, Metal Sound Hidden Ability
Level 14: Iron Tail, Iron Defense Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Level 18: Double-Edge, Autotomize, Heavy Slam,
Metal Burst
Evolution: Meditite can evolve into Medicham at
Learnable Moves: level 10 and above. When it evolves, its health
TM: 02, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, increases by double its level, and it gains 13 points
22, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, to add to its ability scores (max 20).
42, 44, 45, 48, 52, 56, 59, 65, 66, 67, 68, 69, 71,
73, 78, 80, 82, 87, 88, 90, 91, 94, 97, 100 Moves
Starting Moves: Bide, Meditate
Level 2: Confusion, Detect, Endure
Level 6: Feint, Force Palm, Hidden Power, Calm Mind
Level 10: Mind Reader, High Jump Kick, Psych Up
Level 14: Acupressure, Power Trick, Reversal,
Recover
Level 18: Counter
Learnable Moves:
TM: 01, 03, 04, 06, 08, 10, 11, 16, 17, 18, 21, 27,
29, 30, 31, 32, 33, 39, 42, 44, 45, 47, 48, 52, 56,
77, 80, 86, 87, 88, 90, 100

29
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Medicham #308 Electrike #309
Medium Fighting/Psychic Type | Level 8 | SR 10 Tiny Electric Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12


Hit Points: 72 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Insight, Acrobatics Proficient Skills: Acrobatics


Saving Throws: Wisdom, Dexterity Saving Throws: Dexterity
Vulnerabilities: Fairy, Flying, Ghost Vulnerabilities: Ground
Resistances: Fighting, Rock Resistances: Electric, Flying, Steel
Senses: Truesight 20ft
Static: When this Pokémon is hit by a melee attack,
Pure Power: Once per short rest, this Pokémon may roll a d4. On a result of 4, the attacker takes an
double the damage it does on a single move that amount of electric damage equal to this Pokemon's
requires an attack roll. The player must announce proficiency bonus.
that they are using this ability before the attack roll.
Lightning Rod: If an ally within 30 feet is attacked
Hidden Ability with an electric type move, this Pokémon can
Telepathy: This Pokémon cannot be damaged by its choose to use a reaction to redirect that attack to
allies' attacks. themselves instead. This does not work on area of
effect moves.

Moves Hidden Ability


Minus: This Pokémon boosts its attack and damage
Starting Moves: Bide, Confusion, Detect, Fire Punch, rolls by 2 if an ally also has a Plus or Minus ability
Ice Punch, Meditate, Thunder Punch, Zen Headbutt,
Endure, Feint, Force Palm, Hidden Power
Evolution: Electrike can evolve into Manectric at
Level 10: Calm Mind, Mind Reader, High Jump Kick, level 8 and above. When it evolves, its health
Psych Up increases by double its level, and it gains 13 points
to add to its ability scores (max 20).
Level 14: Acupressure, Power Trick
Level 18: Reversal, Recover, Counter
Moves
Learnable Moves:
Starting Moves: Tackle, Thunder Wave, Leer
TM: 01, 03, 04, 06, 08, 10, 11, 15, 16, 17, 18, 21,
27, 29, 30, 31, 32, 33, 39, 42, 44, 45, 47, 48, 52, Level 2: Howl, Quick Attack
53, 56, 68, 77, 80, 84, 85, 86, 87, 88, 90, 100
Level 6: Spark, Odor Sleuth, Thunder Fang
Level 10: Bite, Discharge
Level 14: Roar, Wild Charge
Level 18: Charge, Thunder
Learnable Moves:
TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 35,
42, 44, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100

30
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Manectric #310
Medium Electric Type | Level 8 | SR 9

Armor Class: 15
Hit Points: 72
Hit Dice: d8
Speed: 40ft. walking

STR DEX CON INT WIS CHA


14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack,


roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's
proficiency bonus.
Plusle #311
Tiny Electric Type | Level 5 | SR 6
Lightning Rod: If an ally within 30 feet is attacked
with an electric type move, this Pokémon can
choose to use a reaction to redirect that attack to Armor Class: 14
themselves instead. This does not work on area of Hit Points: 40
effect moves. Hit Dice: d8
Speed: 30ft. walking
Hidden Ability
Minus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 12 (+1)
Moves Proficient Skills: Persuasion
Starting Moves: Fire Fang, Howl, Leer, Tackle, Saving Throws: Dexterity, Charisma
Thunder Wave, Quick Attack, Spark, Odor Sleuth, Vulnerabilities: Ground
Thunder Fang Resistances: Electric, Flying, Steel
Level 10: Bite, Discharge Plus: This Pokémon boosts its attack and damage
Level 14: Roar, Wild Charge rolls by 2 if an ally also has a Plus or Minus ability
Level 18: Charge, Thunder, Electric Terrain Hidden Ability
Learnable Moves: Lightning Rod: If an ally within 30 feet is attacked
TM: 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, with an electric type move, this Pokémon can
35, 42, 44, 45, 46, 48, 50, 57, 68, 72, 73, 87, 88, choose to use a reaction to redirect that attack to
90, 93, 95, 100 themselves instead. This does not work on area of
effect moves.

Moves
Starting Moves: Growl, Quick Attack, Thunder Wave,
Helping Hand, Spark, Encore, Bestow, Nuzzle, Play
Nice
Level 6: Swift, Electro Ball, Copycat, Charm
Level 10: Charge, Discharge
Level 14: Baton Pass, Agility, Last Resort
Level 18: Thunder, Nasty Plot, Entrainment
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100

31
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Minun #312
Tiny Electric Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 45
Hit Dice: d8
Speed: 30ft. walking

STR DEX CON INT WIS CHA


13 (+1) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Persuasion


Saving Throws: Dexterity, Charisma
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Minus: This Pokémon boosts its attack and damage


rolls by 2 if an ally also has a Plus or Minus ability

Hidden Ability
Volbeat #313
Small Bug Type | Level 5 | SR 7
Volt Absorb: Electric type damage does not damage
this Pokémon. Instead, half of any electric damage
done is absorbed, restoring the Pokémon's HP. Armor Class: 16
Hit Points: 33
Hit Dice: d8
Moves Speed: 20ft. walking, 20ft. climbing, 25ft. flying
Starting Moves: Growl, Quick Attack, Thunder Wave,
Helping Hand, Spark, Encore, Switcheroo, Nuzzle, STR DEX CON INT WIS CHA
Play Nice
16 (+3) 14 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Level 6: Swift, Electro Ball, Copycat, Fake Tears
Level 10: Charge, Discharge Proficient Skills: Nature, Persuasion
Saving Throws: Wisdom, Charisma
Level 14: Baton Pass, Agility, Trump Card Vulnerabilities: Fire, Flying, Rock
Level 18: Thunder, Nasty Plot, Entrainment Resistances: Grass, Ground, Fighting
Learnable Moves: Illuminate: This Pokémon knows the Light cantrip
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, and can cast it at will.
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100
Swarm: This Pokémon adds double its STAB bonus
when it has 25% or less of its maximum health.
Hidden Ability
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.

Moves
Starting Moves: Flash, Tackle, Double Team, Confuse
Ray, Quick Attack
Level 6: Struggle Bug, Moonlight, Tail Glow
Level 10: Signal Beam, Protect
Level 14: Zen Headbutt, Helping Hand, Bug Buzz
Level 18: Play Rough, Double-Edge, Infestation
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27,
30, 31, 32, 40, 42, 44, 45, 46, 48, 56, 57, 62, 73,
77, 83, 87, 88, 89, 90, 99, 100

32
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Illumise #314
Tiny Bug Type | Level 5 | SR 7

Armor Class: 16
Hit Points: 30
Hit Dice: d8
Speed: 20ft. walking, 20ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA


14 (+2) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Nature, Persuasion Roselia #315


Saving Throws: Wisdom, Charisma Tiny Grass/Poison Type | Level 5 | SR 5
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting
Armor Class: 14
Hit Points: 43
Oblivious: This Pokémon is immune to moves that Hit Dice: d8
attempt to charm or taunt it. Speed: 25ft. walking
Tinted Lens: This Pokémon’s moves ignore
resistances.
STR DEX CON INT WIS CHA
Hidden Ability 13 (+1) 16 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, Proficient Skills: Nature, Survival
but must use a status-affecting move on its turn. Saving Throws: Constitution , Wisdom
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Moves
Starting Moves: Tackle, Sweet Scent, Charm, Quick Natural Cure: This Pokémon is cured of negative
Attack, Play Nice status ailments upon returning to its Pokeball.
Level 6: Struggle Bug, Moonlight, Wish Poison Point: When this Pokémon is hit with a melee
Level 10: Encore, Flatter attack, roll a 1d4. On a result of 4, the attacker takes
an amount of poison damage equal to this
Level 14: Zen Headbutt, Helping Hand, Bug Buzz Pokémon’s proficiency modifier.
Level 18: Play Rough, Covet, Infestation Hidden Ability
Learnable Moves: Leaf Guard: This Pokémon does not suffer from any
TM: 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27, negative status ailments in harsh sunlight.
30, 31, 32, 40, 42, 44, 45, 46, 48, 56, 57, 62, 73,
77, 83, 87, 88, 89, 90, 99, 100 Evolution: Roselia can evolve into Roserade at level
14 and above with the help of a Shiny Stone. When
it evolves, its health increases by double its level,
and it gains 12 points to add to its ability scores
(max 20).

Moves
Starting Moves: Absorb, Growth, Poison Sting, Stun
Spore, Mega Drain
Level 6: Leech Seed, Magical Leaf, Grass Whistle
Level 10: Giga Drain, Toxic Spikes, Sweet Scent
Level 14: Ingrain, Toxic, Petal Blizzard
Level 18: Aromatherapy, Synthesis, Petal Dance
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 30, 32, 36,
42, 44, 45, 48, 53, 75, 77, 84, 86, 87, 88, 90, 96,
99, 100

33
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Gulpin #316 Swalot #317
Tiny Poison Type | Level 1 | SR 1/2 Medium Poison Type | Level 8 | SR 10

Armor Class: 13 Armor Class: 15


Hit Points: 18 Hit Points: 88
Hit Dice: d6 Hit Dice: d8
Speed: 10ft. walking Speed: 15ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Liquid Ooze: If an enemy uses a leeching or absorb Liquid Ooze: If an enemy uses a leeching or absorb
move against this Pokémon, the Pokémon must move against this Pokémon, the Pokémon must
make a DC 12 CON save or become poisoned. make a DC 12 CON save or become poisoned.
Sticky Hold: Held items cannot be stolen or knocked Sticky Hold: Held items cannot be stolen or knocked
away from this Pokémon. away from this Pokémon.
Hidden Ability Hidden Ability
Gluttony: This Pokémon must eat its held berry Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. when it falls below ½ of its maximum HP.

Evolution: Gulpin can evolve into Swalot at level 8


and above. When it evolves, its health increases by
Moves
double its level, and it gains 11 points to add to its Starting Moves: Body Slam, Poison Gas, Pound,
ability scores (max 20). Sludge, Yawn, Amnesia, Acid Spray, Encore, Venom
Drench

Moves Level 10: Toxic, Spit Up, Stockpile, Swallow


Starting Moves: Pound Level 14: Sludge Bomb, Belch
Level 18: Gastro Acid, Wring Out, Gunk Shot
Level 2: Yawn, Poison Gas, Sludge
Learnable Moves:
Level 6: Amnesia, Acid Spray, Encore, Toxic
TM: 06, 09, 10, 11, 13, 15, 17, 18, 21, 22, 26, 27,
Level 10: Spit Up, Stockpile, Swallow
30, 32, 34, 36, 42, 44, 45, 48, 64, 68, 78, 83, 85,
Level 14: Sludge Bomb, Gastro Acid, Belch 87, 88, 90, 100
Level 18: Wring Out, Gunk Shot
Learnable Moves:
TM: 06, 09, 10, 11, 13, 17, 18, 21, 22, 27, 30, 32,
34, 36, 42, 44, 45, 48, 64, 83, 85, 87, 88, 90, 100

34
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Carvanha #318 Sharpedo #319
Small Water/Dark Type | Level 1 | SR 1/4 Medium Water/Dark Type | Level 8 | SR 10

Armor Class: 11 Armor Class: 15


Hit Points: 17 Hit Points: 72
Hit Dice: d6 Hit Dice: d8
Speed: 5ft. walking, 30ft. swimming Speed: 5ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 20 (+5) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Intimidation Proficient Skills: Athletics, Intimidation


Saving Throws: Dexterity Saving Throws: Strength, Dexterity
Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
Resistances: Dark, Fire, Ghost, Ice, Steel, Water Resistances: Dark, Fire, Ghost, Ice, Steel, Water
Immunities: Psychic Immunities: Psychic

Rough Skin: When this Pokémon is hit by a melee Rough Skin: When this Pokémon is hit by a melee
attack, it may roll a d4. On a 4, deal an amount of attack, it may roll a d4. On a 4, deal an amount of
damage equal to its proficiency modifier to its damage equal to its proficiency modifier to its
attacker. attacker.

Hidden Ability Hidden Ability


Speed Boost: While this Pokémon is active and in an Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls. trainer gets advantage on initiative rolls.

Evolution: Carvanha can evolve into Sharpedo at


level 8 and above. When it evolves, its health
Moves
increases by double its level, and it gains 14 points Starting Moves: Bite, Feint, Focus Energy, Leer, Rage,
to add to its ability scores (max 20). Slash, Aqua Jet, Assurance, Screech, Swagger
Level 10: Ice Fang, Scary Face
Moves Level 14: Poison Fang, Crunch
Starting Moves: Bite, Leer, Rage Level 18: Agility, Skull Bash, Taunt, Night Slash
Level 2: Focus Energy, Aqua Jet Learnable Moves:
Level 6: Assurance, Screech, Swagger TM: 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 26,
27, 32, 39, 41, 42, 44, 45, 46, 48, 55, 66, 68, 78,
Level 10: Ice Fang, Scary Face, Poison Sting
84, 87, 88, 90, 94, 95, 97, 98, 100
Level 14: Crunch, Agility
Level 18: Take Down
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 55, 66, 87, 88, 90, 94, 95, 97,
98, 100

35
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Wailmer #320
Medium Water Type | Level 1 | SR 3

Armor Class: 12
Hit Points: 21
Hit Dice: d8
Speed: 0ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 17 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Nature


Saving Throws: Strength , Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Water Veil: This Pokémon is immune to burning.


Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Hidden Ability Wailord #321
Pressure: Any move targeting this Pokémon directly Gargantuan Water Type | Level 8 | SR 9
costs an additional 1 PP.
Armor Class: 13
Evolution: Wailmer can evolve into Wailord at level Hit Points: 105
10 and above. When it evolves, its health increases Hit Dice: d12
by double its level, and it gains 5 points to add to its Speed: 0ft. walking, 50ft. swimming
ability scores (max 20).

STR DEX CON INT WIS CHA


Moves
13 (+1) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Splash, Growl
Level 2: Water Gun, Rollout, Whirlpool Proficient Skills: Survival, Nature
Saving Throws: Strength , Constitution
Level 6: Astonish, Water Pulse, Mist Vulnerabilities: Electric, Grass
Level 10: Brine, Rest Resistances: Fire, Ice, Steel, Water
Level 14: Water Spout, Amnesia, Dive Water Veil: This Pokémon is immune to burning.
Level 18: Bounce, Hydro Pump, Heavy Slam
Oblivious: This Pokémon is immune to moves that
Learnable Moves: attempt to charm or taunt it.
TM: 05, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, Hidden Ability
39, 42, 44, 45, 48, 49, 55, 78, 87, 88, 90, 94, 98,
100 Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP.

Moves
Starting Moves: Growl, Rollout, Soak, Splash, Water
Gun, Whirlpool, Astonish, Water Pulse, Mist, Noble
Roar
Level 10: Brine, Rest
Level 14: Water Spout, Amnesia, Dive
Level 18: Bounce, Hydro Pump, Heavy Slam
Learnable Moves:
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27,
32, 39, 42, 44, 45, 48, 49, 55, 68, 78, 87, 88, 90,
94, 98, 100

36
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Numel #322 Camerupt #323
Small Fire/Ground Type | Level 1 | SR 1/4 Medium Fire/Ground Type | Level 8 | SR 9

Armor Class: 12 Armor Class: 14


Hit Points: 18 Hit Points: 88
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Athletics


Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Ground, Water Vulnerabilities: Ground, Water
Resistances: Bug, Fairy, Fire, Poison, Steel Resistances: Bug, Fairy, Fire, Poison, Steel
Immunities: Electric Immunities: Electric

Oblivious: This Pokémon is immune to moves that Magma Armor: This Pokémon is immune to freezing.
attempt to charm or taunt it.
Solid Rock: This Pokémon does not take any
Simple: Once per short rest, you may double this additional damage from a critical hit.
Pokémon's Move modifier for a single attack or
damage roll. Hidden Ability
Anger Point: After suffering a critical hit, this
Hidden Ability Pokémon adds proficiency to its damage if its next
Own Tempo: This Pokémon is immune to becoming attack hits.
confused.

Evolution: Numel can evolve into Camerupt at level


Moves
9 and above. When it evolves, its health increases by Starting Moves: Ember, Focus Energy, Growl, Rock
double its level, and it gains 13 points to add to its Slide, Tackle, Magnitude, Flame Burst, Amnesia, Lava
ability scores (max 20). Plume
Level 10: Earth Power, Curse, Take Down
Moves Level 14: Yawn
Starting Moves: Growl, Tackle Level 18: Earthquake, Eruption, Fissure
Level 2: Ember, Focus Energy, Magnitude Learnable Moves:
Level 6: Flame Burst, Amnesia, Lava Plume TM: 05, 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 35,
37, 38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 64, 68,
Level 10: Earth Power, Curse, Take Down
69, 71, 78, 80, 87, 88, 90, 91, 96, 100
Level 14: Yawn, Earthquake
Level 18: Flamethrower, Double-Edge
Learnable Moves:
TM: 06, 10, 11, 17, 21, 26, 27, 32, 35, 37, 38, 39,
42, 43, 44, 45, 48, 49, 50, 61, 78, 80, 87, 88, 90,
96, 100

37
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Torkoal #324
Tiny Fire Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 55
Hit Dice: d10
Speed: 25ft. walking

STR DEX CON INT WIS CHA


19 (+4) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength , Constitution
Vulnerabilities: Ground, Rock, Water
Spoink #325
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Small Psychic Type | Level 1 | SR 1/2

White Smoke: Other Pokémon's moves or abilities Armor Class: 14


cannot lower this Pokémon stats. Hit Points: 18
Hit Dice: d6
Drought: When this Pokémon enters an outside Speed: 25ft. walking
battle, the weather immediately changes to harsh
sunlight for 5 rounds. In the case of another
Pokémon with a similar weather ability, the tie goes STR DEX CON INT WIS CHA
to the Pokémon with the highest DEX score.
10 (+0) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Shell Armor: This Pokémon is immune to extra Proficient Skills: Acrobatics
damage dealt by a Critical Hit. Saving Throws: Dexterity , Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Moves
Starting Moves: Ember, Smog, Withdraw, Rapid Spin, Thick Fat: This Pokemon takes half the damage it
Fire Spin otherwise would from Ice and Fire damage.

Level 6: Smokescreen, Flame Wheel, Curse Own Tempo: This Pokémon is immune to becoming
confused.
Level 10: Lava Plume, Body Slam, Protect
Level 14: Flamethrower, Iron Defense, Amnesia
Hidden Ability
Gluttony: This Pokémon must eat its held berry when
Level 18: Flail, Heat Wave, Shell Smash, Inferno it falls below ½ of its maximum HP.
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 35, 36, Evolution: Spoink can evolve into Grumpig at level 9
38, 39, 42, 43, 44, 45, 48, 50, 61, 64, 68, 71, 74, and above. When it evolves, its health increases by
78, 80, 87, 88, 90, 96, 100 double its level, and it gains 13 points to add to its
ability scores (max 20).

Moves
Starting Moves: Splash
Level 2: Psywave, Odor Sleuth
Level 6: Psybeam, Psych Up, Confuse Ray
Level 10: Magic Coat, Zen Headbutt, Power Gem,
Rest
Level 14: Snore, Psyshock, Payback
Level 18: Psychic, Bounce
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 21, 27, 29,
30, 32, 33, 41, 42, 44, 45, 46, 48, 57, 66, 73, 77,
85, 86, 87, 88, 90, 92, 100

38
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Grumpig #326 Spinda #327
Small Psychic Type | Level 8 | SR 11 Small Normal Type | Level 1 | SR 2

Armor Class: 16 Armor Class: 14


Hit Points: 88 Hit Points: 20
Hit Dice: d8 Hit Dice: d8
Speed: 30ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Deception


Saving Throws: Dexterity , Wisdom Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Fighting
Resistances: Fighting, Psychic Resistances: None
Immunities: Ghost
Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. Own Tempo: This Pokémon is immune to becoming
confused.
Own Tempo: This Pokémon is immune to becoming
confused. Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused.
Hidden Ability
Gluttony: This Pokémon must eat its held berry Hidden Ability
when it falls below ½ of its maximum HP. Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense
Curl would lower AC by 4. Growl would increase its
Moves attack by +1)
Starting Moves: Odor Sleuth, Psybeam, Psywave,
Splash, Teeter Dance, Psych Up, Confuse Ray, Magic
Coat, Belch
Moves
Starting Moves: Tackle
Level 10: Zen Headbutt, Power Gem
Level 2: Copycat, Feint Attack
Level 14: Rest, Snore
Level 6: Psybeam, Hypnosis
Level 18: Psyshock, Payback, Psychic, Bounce
Level 10: Dizzy Punch, Sucker Punch, Teeter Dance
Learnable Moves:
Level 14: Uproar, Psych Up
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 21, 27,
29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 48, 52, 53, Level 18: Double-Edge, Flail, Thrash
56, 57, 66, 68, 73, 77, 78, 85, 86, 87, 88, 90, 92,
Learnable Moves:
100
TM: 01, 04, 06, 10, 11, 17, 18, 20, 21, 27, 29, 30,
31, 32, 39, 42, 44, 45, 46, 48, 56, 77, 80, 85, 87,
88, 90, 92, 93, 100

39
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Trapinch #328 Vibrava #329
Small Ground Type | Level 1 | SR 1/4 Small Ground/Dragon Type | Level 8 | SR 7

Armor Class: 12 Armor Class: 13


Hit Points: 17 Hit Points: 72
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 15ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Acrobatics


Saving Throws: Strength, Constitution Saving Throws: Dexterity , Constitution
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Dragon, Fairy, Ice
Resistances: Poison, Rock Resistances: Fire, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 30ft
Levitate: This Pokémon is immune to ground moves.
Hyper Cutter: This Pokémon’s attack or damage
bonuses cannot be decreased by an opponent’s Evolution: Vibrava can evolve into Flygon at level 16
moves. and above. When it evolves, its health increases by
Arena Trap: Wild Pokémon cannot flee from this double its level, and it gains 12 points to add to its
Pokémon if it is active in battle, except if they are ability scores (max 20).
flying-type, or use the Levitate ability,.
Hidden Ability Moves
Sheer Force: This Pokémon adds its proficiency Starting Moves: Bide, Dragon Breath, Feint Attack,
bonus to damage rolls while poisoned, burned, Sand Attack, Sonic Boom, Mud-Slap, Bulldoze, Sand
confused, or paralyzed. Tomb, Rock Slide, Supersonic, Screech
Level 10: Earth Power, Bug Buzz, Earthquake
Evolution: Trapinch can evolve into Vibrava at level 9
and above. When it evolves, its health increases by Level 14: Sandstorm, Uproar
double its level, and it gains 8 points to add to its Level 18: Hyper Beam, Boomburst
ability scores (max 20).
Learnable Moves:
Moves TM: 06, 10, 11, 15, 17, 19, 21, 22, 26, 27, 32, 37,
39, 42, 44, 45, 48, 51, 76, 78, 80, 87, 88, 89, 90,
Starting Moves: Bide, Bite, Feint Attack, Sand Attack 100
Level 2: Mud-Slap, Bulldoze, Sand Tomb
Level 6: Rock Slide, Dig
Level 10: Crunch, Earth Power, Feint, Earthquake
Level 14: Sandstorm, Superpower
Level 18: Hyper Beam, Fissure
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 37, 39,
42, 44, 45, 48, 78, 80, 87, 88, 90, 100

40
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Flygon #330
Medium Ground/Dragon Type | Level 12 | SR 14

Armor Class: 16
Hit Points: 126
Hit Dice: d12
Speed: 15ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


17 (+3) 19 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity , Constitution Cacnea #331
Vulnerabilities: Dragon, Fairy, Ice Tiny Grass Type | Level 1 | SR 1/4
Resistances: Fire, Poison, Rock
Immunities: Electric
Armor Class: 12
Hit Points: 17
Levitate: This Pokémon is immune to ground moves. Hit Dice: d6
Speed: 25ft. walking
Moves
Starting Moves: Bide, Dragon Breath, Dragon Claw, STR DEX CON INT WIS CHA
Dragon Dance, Feint Attack, Sand Attack, Sonic 12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Boom, Mud-Slap, Bulldoze, Sand Tomb, Rock Slide,
Supersonic, Screech, Earth Power, Dragon Tail
Proficient Skills: Survival
Level 14: Earthquake, Sandstorm, Uproar Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Level 18: Hyper Beam, Dragon Rush Resistances: Electric, Grass, Ground, Water
Learnable Moves: Senses: Darkvision 30ft
TM: 02, 06, 10, 11, 15, 17, 19, 21, 22, 26, 27, 32,
35, 37, 38, 39, 40, 42, 44, 45, 48, 51, 59, 68, 71, Sand Veil: This Pokémon’s AC increases by 2 in
76, 78, 80, 82, 87, 88, 89, 90, 100 desert terrain, or during a Sandstorm.

Hidden Ability
Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.

Evolution: Cacnea can evolve into Cacturne at level 9


and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Leer, Poison Sting, Absorb, Spiky
Shield
Level 2: Growth, Leech Seed, Sand Attack
Level 6: Needle Arm, Feint Attack
Level 10: Ingrain, Payback, Spikes
Level 14: Sucker Punch, Pin Missile
Level 18: Energy Ball, Cotton Spore, Sandstorm,
Destiny Bond
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 31, 32, 37, 42,
44, 45, 48, 53, 56, 66, 75, 84, 86, 87, 88, 90, 96,
97, 100

41
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Cacturne #332
Medium Grass/Dark Type | Level 8 | SR 8

Armor Class: 14
Hit Points: 72
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


15 (+2) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice, Swablu #333
Poison Tiny Normal/Flying Type | Level 1 | SR 1/2
Resistances: Dark, Electric, Ghost, Grass, Ground,
Water
Armor Class: 14
Immunities: Psychic
Hit Points: 18
Senses: Darkvision 30ft
Hit Dice: d6
Speed: 5ft. walking, 25ft. flying
Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm.
STR DEX CON INT WIS CHA
Hidden Ability
Water Absorb: Water type damage does not damage 12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP. Proficient Skills: Persuasion
Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Moves Resistances: Bug, Grass
Immunities: Ghost, Ground
Starting Moves: Absorb, Growth, Leer, Poison Sting,
Revenge, Leech Seed, Sand Attack, Needle Arm,
Feint Attack, Ingrain Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball.
Level 10: Payback, Spikes
Level 14: Sucker Punch, Pin Missile
Hidden Ability
Cloud Nine: While this Pokémon is in battle,
Level 18: Energy Ball, Cotton Spore, Sandstorm, weather-related abilities have no effect on the
Destiny Bond Pokémon that have them.
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 31, 32, 37, Evolution: Swablu can evolve into Altaria at level 9
42, 44, 45, 48, 52, 53, 56, 63, 66, 68, 75, 84, 86, and above. When it evolves, its health increases by
87, 88, 90, 96, 97, 100 double its level, and it gains 15 points to add to its
ability scores (max 20).

Moves
Starting Moves: Growl, Peck, Astonish
Level 2: Sing, Fury Attack, Safeguard, Disarming
Voice
Level 6: Mist, Round, Natural Gift, Take Down
Level 10: Refresh, Mirror Move
Level 14: Cotton Guard, Dragon Pulse
Level 18: Perish Song, Moonblast
Learnable Moves:
TM: 06, 10, 11, 13, 17, 18, 19, 20, 21, 22, 27, 32,
40, 42, 44, 45, 46, 48, 49, 51, 76, 77, 85, 87, 88,
90, 99, 100

42
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Altaria #334
Small Dragon/Flying Type | Level 8 | SR 12

Armor Class: 17
Hit Points: 88
Hit Dice: d10
Speed: 5ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Arcana, Persuasion


Saving Throws: Dexterity
Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground

Natural Cure: This Pokémon is cured of negative


status ailments upon returning to its Pokeball.

Hidden Ability Zangoose #335


Cloud Nine: While this Pokémon is in battle, Medium Normal Type | Level 5 | SR 6
weather-related abilities have no effect on the
Pokémon that have them. Armor Class: 14
Hit Points: 38
Hit Dice: d8
Moves Speed: 30ft. walking
Starting Moves: Astonish, Dragon Breath, Growl,
Peck, Pluck, Sing, Fury Attack, Safeguard, Disarming
Voice, Mist, Round, Natural Gift STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Level 10: Take Down, Refresh
Level 14: Dragon Dance, Cotton Guard, Dragon Proficient Skills: Acrobatics, Athletics
Pulse Saving Throws: Dexterity
Level 18: Perish Song, Moonblast, Sky Attack Vulnerabilities: Fighting
Resistances: None
Learnable Moves: Immunities: Ghost
TM: 02, 05, 06, 10, 11, 13, 15, 17, 18, 19, 20, 21,
22, 26, 27, 32, 35, 38, 40, 42, 44, 45, 46, 48, 49, Immunity: This Pokémon is immune to becoming
51, 68, 76, 77, 78, 85, 87, 88, 90, 99, 100 poisoned.

Hidden Ability
Toxic Boost: When this Pokémon is hit by a poison-
type attack, its next attack is rolled at advantage.

Moves
Starting Moves: Leer, Scratch, Quick Attack, Fury
Cutter, Pursuit
Level 6: Hone Claws, Slash, Revenge
Level 10: Crush Claw, False Swipe
Level 14: Embargo, Detect, X-Scissor
Level 18: Taunt, Swords Dance, Close Combat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 22,
24, 25, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45,
46, 48, 52, 54, 56, 63, 65, 66, 75, 80, 81, 84, 87,
88, 90, 100

43
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Seviper #336
Large Poison Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 38
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


15 (+2) 15 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Deception, Intimidation


Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft

Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Lunatone #337
Small Rock/Psychic Type | Level 5 | SR 8

Moves Armor Class: 15


Starting Moves: Swagger, Wrap, Bite, Lick, Poison Hit Points: 40
Tail, Feint Hit Dice: d10
Speed: 0ft. walking, 25ft. flying
Level 6: Screech, Venoshock, Glare, Poison Fang
Level 10: Night Slash, Gastro Acid, Poison Jab, Veno
Drench STR DEX CON INT WIS CHA
Level 14: Haze, Swords Dance, Crunch, Belch 14 (+2) 16 (+3) 16 (+3) 6 (-2) 16 (+3) 10 (+0)
Level 18: Coil, Wring Out Proficient Skills: Arcana
Learnable Moves: Saving Throws: Wisdom , Constitution
Vulnerabilities: Bug, Dark, Ghost, Grass, Ground,
TM: 06, 09, 10, 11, 12, 17, 18, 21, 26, 27, 32, 34, Water, Steel
35, 36, 42, 44, 45, 46, 48, 59, 66, 75, 78, 81, 82, Resistances: Fire, Flying, Normal, Poison, Psychic
83, 84, 87, 88, 90, 97, 100 Senses: Truesight 10ft, Darkvision 60ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Confusion, Harden, Moonblast,
Power Gem, Psyshock, Rock Throw, Tackle,
Hypnosis, Rock Polish, Psywave
Level 6: Embargo, Rock Slide
Level 10: Cosmic Power, Psychic
Level 14: Heal Block, Stone Edge, Future Sight
Level 18: Explosion, Magic Room
Learnable Moves:
TM: 03, 04, 06, 10, 13, 14, 15, 16, 17, 18, 20, 21,
23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57,
62, 63, 64, 68, 69, 71, 74, 77, 78, 80, 85, 86, 87,
88, 90, 92, 100

44
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Solrock #338 Barboach #339
Small Rock/Psychic Type | Level 5 | SR 8 Tiny Water/Ground Type | Level 1 | SR 1/4

Armor Class: 15 Armor Class: 12


Hit Points: 40 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 0ft. walking, 25ft. flying Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 16 (+3) 10 (+0) 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Arcana Proficient Skills: Perception, Investigation


Saving Throws: Wisdom , Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Ghost, Grass, Ground, Vulnerabilities: Grass
Water, Steel Resistances: Fire, Poison, Rock, Steel
Resistances: Fire, Flying, Normal, Poison, Psychic Immunities: Electric
Senses: Truesight 10ft
Oblivious: This Pokémon is immune to moves that
Levitate: This Pokémon is immune to ground moves. attempt to charm or taunt it.
Anticipation: When this Pokémon enters the battle,
Moves an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have
Starting Moves: Confusion, Flare Blitz, Harden, Rock to be revealed - only that there is such a move.
Throw, Tackle, Fire Spin, Rock Polish, Psywave
Hidden Ability
Level 6: Embargo, Rock Slide
Hydration: This Pokémon is unaffected by negative
Level 10: Cosmic Power, Psychic status ailments in water or during rainy conditions.
Level 14: Heal Block, Stone Edge, Solar Beam
Evolution: Barboach can evolve into Whiscash at
Level 18: Explosion, Wonder Room
level 8 and above. When it evolves, its health
Learnable Moves: increases by double its level, and it gains 10 points
to add to its ability scores (max 20).
TM: 03, 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 23,
26, 27, 29, 30, 32, 33, 35, 37, 38, 39, 42, 44, 48,
50, 57, 61, 62, 63, 64, 68, 69, 71, 74, 77, 78, 80, Moves
85, 86, 87, 88, 90, 92, 100
Starting Moves: Mud-Slap
Level 2: Mud Sport, Water Sport, Water Gun, Mud
Bomb
Level 6: Amnesia, Water Pulse, Magnitude
Level 10: Rest, Snore, Aqua Tail, Earthquake
Level 14: Muddy Water, Future Sight
Level 18: Fissure
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 37,
39, 42, 44, 45, 48, 55, 78, 87, 88, 90, 94, 98, 100

45
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Whiscash #340
Small Water/Ground Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 60
Hit Dice: d10
Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 12 (+1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Grass
Corphish #341
Resistances: Fire, Poison, Rock, Steel Tiny Water Type | Level 1 | SR 1/4
Immunities: Electric
Armor Class: 12
Oblivious: This Pokémon is immune to moves that Hit Points: 16
attempt to charm or taunt it. Hit Dice: d6
Speed: 15ft. walking, 25ft. swimming
Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have STR DEX CON INT WIS CHA
to be revealed - only that there is such a move.
13 (+1) 10 (+0) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Hydration: This Pokémon is unaffected by negative Proficient Skills: Nature
status ailments in water or during rainy conditions. Saving Throws: Strength
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Moves
Starting Moves: Mud-Slap, Mud Sport, Thrash, Tickle, Hyper Cutter: This Pokémon’s attack or damage
Water Gun, Water Sport, Zen Headbutt, Mud Bomb, bonuses cannot be decreased by an opponent’s
Belch moves.

Level 6: Amnesia, Water Pulse, Magnitude Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Level 10: Rest, Snore, Aqua Tail
Level 14: Earthquake, Muddy Water
Hidden Ability
Adaptability: This Pokémon's STAB is increased by
Level 18: Future Sight, Fissure +1 at all levels.
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32, Evolution: Corphish can evolve into Crawdaunt at
37, 39, 42, 44, 45, 48, 55, 68, 71, 78, 80, 87, 88, level 8 and above. When it evolves, its health
90, 94, 98, 100 increases by double its level, and it gains 11 points
to add to its ability scores (max 20).

Moves
Starting Moves: Bubble
Level 2: Harden, Vice Grip, Leer
Level 6: Bubble Beam, Protect, Double Hit
Level 10: Knock Off, Night Slash, Razor Shell
Level 14: Taunt, Swords Dance, Crunch
Level 18: Crabhammer, Guillotine
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 31, 32,
36, 39, 40, 42, 44, 45, 48, 54, 55, 56, 66, 75, 80,
81, 87, 88, 90, 94, 98, 100

46
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Crawdaunt #342
Small Water/Dark Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 50
Hit Dice: d8
Speed: 20ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA


16 (+3) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Athletics


Saving Throws: Strength
Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
Resistances: Dark, Fire, Ghost, Ice, Steel, Water
Immunities: Psychic

Hyper Cutter: This Pokémon’s attack or damage Baltoy #343


bonuses cannot be decreased by an opponent’s Tiny Ground/Psychic Type | Level 1 | SR 1
moves.
Shell Armor: This Pokémon is immune to extra Armor Class: 14
damage dealt by a Critical Hit. Hit Points: 17
Hit Dice: d6
Hidden Ability Speed: 0ft. walking, 25ft. flying (hover)
Adaptability: This Pokémon's STAB is increased by
+1 at all levels.
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Moves
Starting Moves: Bubble, Harden, Leer, Swift, Vice Proficient Skills: Arcana
Grip Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost, Grass, Ice, Water
Level 6: Bubble Beam, Protect, Double Hit Resistances: Fighting, Poison, Psychic, Rock
Level 10: Knock Off, Night Slash, Razor Shell Immunities: Electric
Senses: Darkvision 20ft
Level 14: Taunt, Swords Dance
Level 18: Crunch, Crabhammer, Guillotine Levitate: This Pokémon is immune to ground moves.
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, 31, Evolution: Baltoy can evolve into Claydol at level 10
32, 34, 36, 39, 40, 42, 44, 45, 48, 54, 55, 56, 66, and above. When it evolves, its health increases by
75, 80, 81, 87, 88, 90, 94, 95, 96, 97, 98, 100 double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves
Starting Moves: Confusion, Harden, Rapid Spin
Level 2: Mud-Slap, Heal Block, Rock Tomb
Level 6: Psybeam, Ancient Power, Cosmic Power
Level 10: Power Trick, Self-Destruct, Extrasensory
Level 14: Guard Split, Power Split, Earth Power,
Sandstorm
Level 18: Imprison, Explosion
Learnable Moves:
TM: 03, 04, 06, 10, 11, 13, 16, 17, 18, 20, 21, 22,
23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57,
64, 69, 74, 77, 78, 80, 85, 86, 87, 88, 90, 92, 99,
100

47
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Claydol #344 Lileep #345
Medium Ground/Psychic Type | Level 8 | SR 11 Small Rock/Grass Type | Level 1 | SR 2

Armor Class: 18 Armor Class: 15


Hit Points: 88 Hit Points: 19
Hit Dice: d10 Hit Dice: d6
Speed: 0ft. walking, 25ft. flying (hover) Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Arcana Proficient Skills: Survival, Deception


Saving Throws: Wisdom Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Ghost, Grass, Ice, Water Vulnerabilities: Bug, Fighting, Ice, Steel
Resistances: Fighting, Poison, Psychic, Rock Resistances: Electric, Normal
Immunities: Electric Senses: Tremorsense 30ft
Senses: Darkvision 50ft
Suction Cups: This Pokémon cannot be forced out of
Levitate: This Pokémon is immune to ground moves. battle by an opponent’s moves.

Hidden Ability
Moves Storm Drain: If an ally within 30 feet is attacked with
Starting Moves: Confusion, Harden, Hyper Beam, a water type move, this Pokémon can use a reaction
Rapid Spin, Teleport, Mud-Slap, Heal Block, Rock to choose to redirect that attack to themselves
Tomb, Psybeam, Ancient Power, Cosmic Power instead, gaining an amount of HP equal to half the
damage dealt. This does not work on area of effect
Level 10: Power Trick, Self-Destruct, Extrasensory moves.
Level 14: Guard Split, Power Split, Earth Power
Evolution: Lileep can evolve into Cradily at level 10
Level 18: Sandstorm, Imprison, Explosion
and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 10 points to add to its
ability scores (max 20).
TM: 03, 04, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21,
22, 23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48,
57, 64, 68, 69, 71, 74, 77, 78, 80, 85, 86, 87, 88, Moves
90, 92, 99, 100
Starting Moves: Astonish, Constrict
Level 2: Acid, Ingrain, Confuse Ray
Level 6: Ancient Power, Brine
Level 10: Giga Drain, Gastro Acid
Level 14: Amnesia, Energy Ball
Level 18: Spit Up, Stockpile, Swallow, Wring Out
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 23, 27, 32, 36, 37, 39,
42, 44, 45, 48, 53, 69, 75, 80, 83, 86, 87, 88, 90,
100

48
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Cradily #346 Anorith #347
Medium Rock/Grass Type | Level 8 | SR 11 Small Rock/Bug Type | Level 1 | SR 2

Armor Class: 17 Armor Class: 13


Hit Points: 88 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 25ft. walking Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 16 (+3) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Deception Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fighting, Ice, Steel Vulnerabilities: Rock, Steel, Water
Resistances: Electric, Normal Resistances: Normal, Poison
Senses: Tremorsense 60ft Senses: Tremorsense 30ft

Suction Cups: This Pokémon cannot be forced out of Battle Armor: This Pokémon is immune to extra
battle by an opponent’s moves. damage dealt by a Critical Hit.

Hidden Ability Hidden Ability


Storm Drain: If an ally within 30 feet is attacked with Swift Swim: This Pokémon's swim speed is doubled
a water type move, this Pokémon can use a reaction in rainy conditions.
to choose to redirect that attack to themselves
instead, gaining an amount of HP equal to half the
Evolution: Anorith can evolve into Armaldo at level
damage dealt. This does not work on area of effect
10 and above. When it evolves, its health increases
moves.
by double its level, and it gains 8 points to add to its
ability scores (max 20).
Moves
Starting Moves: Acid, Astonish, Constrict, Ingrain, Moves
Confuse Ray, Ancient Power, Brine Starting Moves: Harden, Scratch, Mud Sport
Level 10: Giga Drain, Gastro Acid
Level 2: Water Gun, Fury Cutter, Smack Down
Level 14: Amnesia
Level 6: Metal Claw, Ancient Power
Level 18: Energy Ball, Spit Up, Stockpile, Swallow,
Level 10: Bug Bite, Brine
Wring Out
Level 14: Slash, Crush Claw
Learnable Moves:
Level 18: X-Scissor, Protect, Rock Blast
TM: 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 32, 34,
36, 37, 39, 42, 44, 45, 48, 53, 68, 69, 71, 75, 78, Learnable Moves:
80, 83, 86, 87, 88, 90, 100
TM: 06, 10, 11, 17, 21, 23, 27, 31, 32, 37, 39, 40,
42, 44, 45, 48, 54, 69, 75, 80, 81, 87, 88, 90, 100

49
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Armaldo #348
Medium Rock/Bug Type | Level 8 | SR 10

Armor Class: 16
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, History


Saving Throws: Constitution
Vulnerabilities: Rock, Steel, Water
Resistances: Normal, Poison
Senses: Tremorsense 60ft

Battle Armor: This Pokémon is immune to extra


damage dealt by a Critical Hit. Feebas #349
Tiny Water Type | Level 1 | SR 1/4
Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled Armor Class: 12
in rainy conditions. Hit Points: 16
Hit Dice: d6
Speed: 5ft. walking, 30ft. swimming
Moves
Starting Moves: Harden, Mud Sport, Scratch, Water
Gun, Fury Cutter, Smack Down, Metal Claw, Ancient STR DEX CON INT WIS CHA
Power 9 (-1) 15 (+2) 9 (-1) 6 (-2) 10 (+0) 10 (+0)
Level 10: Bug Bite, Brine
Proficient Skills: Survival, History
Level 14: Slash, Crush Claw Saving Throws: Constitution
Level 18: X-Scissor, Protect, Rock Blast Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 23, 26, 27, 31, 32, 37, Swift Swim: This Pokémon's swim speed is doubled
39, 40, 42, 44, 45, 48, 54, 59, 68, 69, 71, 75, 78, in rainy conditions.
80, 81, 87, 88, 90, 91, 100
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Hidden Ability
Adaptability: This Pokémon's STAB is increased by
+1 at all levels.

Evolution: Feebas can evolve into Milotic at level 10


and above while holding a Prism Scale. When it
evolves, its health increases by double its level, and
it gains 18 points to add to its ability scores (max
20).

Moves
Starting Moves: Splash
Level 2: Tackle
Level 6: Flail
Learnable Moves:
TM: 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 32, 42,
44, 45, 48, 55, 87, 88, 90, 94, 98, 100

50
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Milotic #350
Large Water Type | Level 8 | SR 10

Armor Class: 17
Hit Points: 88
Hit Dice: d10
Speed: 25ft. walking, 50ft. swimming

STR DEX CON INT WIS CHA


15 (+2) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Persuasion


Saving Throws: Wisdom , Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Truesight 10ft

Marvel Scale: This Pokémon's AC increase by 2 when


suffering from a negative status condition.
Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
Castform #351
confused, or paralyzed. Tiny Normal Type | Level 1 | SR 5

Hidden Ability Armor Class: 15


Cute Charm: Once per short rest, you can impose Hit Points: 19
disadvantage on an enemy attack roll of your choice. Hit Dice: d8
Speed: 0ft. walking, 25ft. flying
Moves
Starting Moves: Refresh, Water Gun, Water Pulse, STR DEX CON INT WIS CHA
Water Sport, Wrap, Disarming Voice, Twister, Aqua 13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)
Ring, Captivate
Level 10: Dragon Tail, Recover, Aqua Tail Proficient Skills: Nature
Saving Throws: Dexterity
Level 14: Attract, Safeguard, Coil Vulnerabilities: Fighting
Level 18: Hydro Pump, Rain Dance Resistances: None
Immunities: Ghost
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 27, Forecast: This Pokémon changes form with the
32, 42, 44, 45, 48, 55, 59, 68, 77, 78, 82, 87, 88, weather. In rain it becomes water-type, in harsh sun
90, 94, 98, 100 it becomes fire-type, in cold and snowy conditions it
becomes ice-type. In all other conditions it is
normal-type. Its STAB, resistance, immunities, and
vulnerabilities change to match the form it takes.

Moves
Starting Moves: Tackle
Level 2: Ember, Powder Snow, Water Gun
Level 6: Headbutt, Hail, Rain Dance, Sunny Day
Level 10: Weather Ball
Level 14: Blizzard, Fire Blast, Hydro Pump
Level 18: Hurricane
Learnable Moves:
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24,
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53,
55, 73, 77, 87, 88, 90, 100

51
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Sunny Castform #351
Tiny Fire Type | Level 1 | SR 5

Armor Class: 15
Hit Points: 19
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)

Proficient Skills: Nature


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Forecast: This Pokémon changes form with the


weather. In rain it becomes water-type, in harsh sun
it becomes fire-type, in cold and snowy conditions it
becomes ice-type. In all other conditions it is
normal-type. Its STAB, resistance, immunities, and
vulnerabilities change to match the form it takes.v Rainy Castform #351
Tiny Water Type | Level 1 | SR 5
Moves
Starting Moves: Tackle Armor Class: 15
Hit Points: 19
Level 2: Ember, Powder Snow, Water Gun Hit Dice: d8
Speed: 0ft. walking, 25ft. flying
Level 6: Headbutt, Hail, Rain Dance, Sunny Day
Level 10: Weather Ball
STR DEX CON INT WIS CHA
Level 14: Blizzard, Fire Blast, Hydro Pump
13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)
Level 18: Hurricane
Learnable Moves: Proficient Skills: Nature
Saving Throws: Dexterity
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, Vulnerabilities: Electric, Grass
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53, Resistances: Fire, Ice, Steel, Water
55, 73, 77, 87, 88, 90, 100
Forecast: This Pokémon changes form with the
weather. In rain it becomes water-type, in harsh sun
it becomes fire-type, in cold and snowy conditions it
becomes ice-type. In all other conditions it is
normal-type. Its STAB, resistance, immunities, and
vulnerabilities change to match the form it takes.v

Moves
Starting Moves: Tackle
Level 2: Ember, Powder Snow, Water Gun
Level 6: Headbutt, Hail, Rain Dance, Sunny Day
Level 10: Weather Ball
Level 14: Blizzard, Fire Blast, Hydro Pump
Level 18: Hurricane
Learnable Moves:
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24,
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53,
55, 73, 77, 87, 88, 90, 100

52
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Snowy Castform #351
Tiny Ice Type | Level 1 | SR 5

Armor Class: 15
Hit Points: 19
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)

Proficient Skills: Nature


Saving Throws: Dexterity
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice

Forecast: This Pokémon changes form with the


weather. In rain it becomes water-type, in harsh sun
Kecleon #352
it becomes fire-type, in cold and snowy conditions it Small Normal Type | Level 5 | SR 6
becomes ice-type. In all other conditions it is
normal-type. Its STAB, resistance, immunities, and Armor Class: 16
vulnerabilities change to match the form it takes.v Hit Points: 44
Hit Dice: d8
Speed: 25ft. walking, 25ft. climbing
Moves
Starting Moves: Tackle
STR DEX CON INT WIS CHA
Level 2: Ember, Powder Snow, Water Gun
15 (+2) 10 (+0) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Level 6: Headbutt, Hail, Rain Dance, Sunny Day
Level 10: Weather Ball Proficient Skills: Stealth, Deception
Saving Throws: Constitution
Level 14: Blizzard, Fire Blast, Hydro Pump Vulnerabilities: Fighting
Level 18: Hurricane Resistances: None
Immunities: Ghost
Learnable Moves:
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, Color Change: When hit by a damaging attack, this
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53, Pokémon's type changes to the type that hit it. It
55, 73, 77, 87, 88, 90, 100 takes on the new type's resistances, vulnerabilities,
and immunities.

Hidden Ability
Protean: This Pokémon's type changes to the type of
move it uses, just before the move is used. It takes
on the new type's resistances, vulnerabilities, and
immunities.

Moves
Starting Moves: Astonish, Lick, Scratch, Tail Whip,
Thief, Bind, Shadow Sneak, Feint, Fury Swipes
Level 6: Feint Attack, Psybeam, Ancient Power
Level 10: Slash, Camouflage
Level 14: Shadow Claw, Screech
Level 18: Substitute, Sucker Punch, Synchronoise
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25,
27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 46, 48,
56, 57, 65, 73, 77, 80, 86, 87, 88, 90, 92, 100

53
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Shuppet #353 Banette #354
Tiny Ghost Type | Level 1 | SR 1 Small Ghost Type | Level 8 | SR 9

Armor Class: 13 Armor Class: 15


Hit Points: 16 Hit Points: 72
Hit Dice: d6 Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover) Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 8 (-1) 12 (+1) 10 (+0) 16 (+3) 15 (+2) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Stealth, Deception


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison Resistances: Bug, Poison
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 30ft Senses: Darkvision 60ft

Insomnia: This Pokémon is immune to sleep. Insomnia: This Pokémon is immune to sleep.
Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.
Hidden Ability Hidden Ability
Cursed Body: When hit by a melee attack, this Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the opponent who made the attack cannot use the
same move on its next turn. same move on its next turn.

Evolution: Shuppet can evolve into Banette at level


10 and above. When it evolves, its health increases
Moves
by double its level, and it gains 14 points to add to Starting Moves: Knock Off, Night Shade, Screech,
its ability scores (max 20). Spite, Shadow Sneak, Will-O-Wisp, Feint Attack, Hex
Level 10: Curse, Shadow Ball
Moves Level 14: Embargo, Sucker Punch
Starting Moves: Knock Off, Screech Level 18: Snatch, Grudge, Trick, Phantom Force
Level 2: Night Shade, Spite, Shadow Sneak Learnable Moves:
Level 6: Will-O-Wisp, Feint Attack, Hex TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
29, 30, 32, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63,
Level 10: Curse, Shadow Ball
65, 66, 68, 73, 77, 83, 85, 87, 88, 90, 92, 97, 99,
Level 14: Embargo, Sucker Punch 100
Level 18: Snatch, Grudge, Trick, Phantom Force
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 29,
30, 32, 41, 42, 44, 45, 46, 48, 57, 61, 63, 66, 73,
77, 85, 87, 88, 90, 92, 97, 99, 100

54
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Duskull #355
Small Ghost Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 18
Hit Dice: d6
Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


11 (+0) 8 (-1) 14 (+2) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Deception, Intimidation Dusclops #356


Saving Throws: Wisdom Medium Ghost Type | Level 8 | SR 12
Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison
Armor Class: 18
Immunities: Fighting, Normal
Hit Points: 80
Senses: Darkvision 30ft
Hit Dice: d8
Speed: 25ft. walking, 25ft. flying (hover)
Levitate: This Pokémon is immune to ground moves.

Hidden Ability STR DEX CON INT WIS CHA


Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. 16 (+3) 12 (+1) 16 (+3) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Deception, Intimidation


Evolution: Duskull can evolve into Dusclops at level Saving Throws: Wisdom
10 and above. When it evolves, its health increases Vulnerabilities: Dark, Ghost
by double its level, and it gains 13 points to add to Resistances: Bug, Poison
its ability scores (max 20). Immunities: Fighting, Normal
Senses: Darkvision 60ft
Moves
Pressure: Any move targeting this Pokémon directly
Starting Moves: Leer, Night Shade costs an additional 1 PP.
Level 2: Disable, Astonish Hidden Ability
Level 6: Foresight, Shadow Sneak, Pursuit Frisk: Upon entering a battle, a single opponent’s
Level 10: Will-O-Wisp, Confuse Ray held item is revealed, if it has one.

Level 14: Curse, Hex, Shadow Ball


Evolution: Dusclops can evolve into Dusknoir at level
Level 18: Mean Look, Payback, Future Sight 16 and above while holding a Reaper Cloth. When it
Learnable Moves: evolves, its health increases by double its level, and
it gains 6 points to add to its ability scores (max
TM: 04, 06, 10, 11, 12, 13, 14, 17, 18, 21, 27, 29, 20).
30, 32, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63, 66,
77, 83, 85, 87, 88, 90, 92, 97, 100
Moves
Starting Moves: Astonish, Bind, Disable, Fire Punch,
Gravity, Ice Punch, Leer, Night Shade, Shadow
Punch, Thunder Punch, Foresight, Shadow Sneak,
Pursuit
Level 10: Will-O-Wisp, Confuse Ray
Level 14: Curse, Hex
Level 18: Shadow Ball, Mean Look, Payback, Future
Sight
Learnable Moves:
TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 26,
27, 29, 30, 31, 32, 39, 41, 42, 44, 45, 46, 48, 56,
57, 61, 63, 66, 68, 77, 78, 80, 83, 85, 87, 88, 90,
92, 97, 100

55
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Tropius #357
Medium Grass/Flying Type | Level 8 | SR 11

Armor Class: 15
Hit Points: 82
Hit Dice: d10
Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


18 (+4) 14 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Fire, Flying, Ice, Poison, Rock
Resistances: Fighting, Grass, Water
Immunities: Ground

Chlorophyll: This Pokémon’s speed is doubled in


harsh sunlight.
Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight.
Hidden Ability
Harvest: At the end of this Pokémon's turn, if it used
a berry, roll 1d4. On a result of 3 or 4, it regains that
berry as a held item.
Chimecho #358
Tiny Psychic Type | Level 8 | SR 11
Moves
Starting Moves: Growth, Gust, Leer, Razor Leaf, Armor Class: 16
Sweet Scent, Stomp, Magical Leaf, Whirlwind Hit Points: 83
Hit Dice: d8
Level 10: Leaf Tornado, Natural Gift Speed: 0ft. walking, 30ft. flying (hover)
Level 14: Air Slash, Body Slam
Level 18: Bestow, Synthesis, Solar Beam, Leaf Storm STR DEX CON INT WIS CHA
Learnable Moves: 13 (+1) 17 (+3) 16 (+3) 8 (-1) 16 (+3) 10 (+0)
TM: 05, 06, 10, 11, 15, 17, 19, 20, 21, 22, 26, 27,
32, 40, 42, 44, 45, 48, 51, 53, 59, 68, 75, 76, 78, Proficient Skills: Performance
86, 87, 88, 90, 96, 100 Saving Throws: Dexterity , Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Truesight 15ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Astonish, Confusion, Growl, Wrap,
Yawn, Psywave, Take Down, Extrasensory
Level 10: Heal Bell, Uproar
Level 14: Safeguard
Level 18: Double-Edge, Heal Pulse, Synchronoise,
Healing Wish
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 73,
77, 85, 86, 87, 88, 90, 92, 99, 100

56
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Absol #359
Small Dark Type | Level 10 | SR 12

Armor Class: 15
Hit Points: 75
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA


15 (+2) 20 (+5) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Insight, Survival


Saving Throws: Dexterity
Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost
Immunities: Psychic
Senses: Truesight 15ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.
Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Hidden Ability
Wynaut #360
Tiny Psychic Type | Level 1 | SR 1/4
Justified: When this Pokémon is hit by a dark-type
move, it gets advantage on its next attack.
Armor Class: 12
Hit Points: 18
Moves Hit Dice: d6
Speed: 25ft. walking
Starting Moves: Feint, Leer, Quick Attack, Scratch,
Pursuit, Taunt, Bite, Double Team, Slash, Swords
Dance, Night Slash STR DEX CON INT WIS CHA
Level 14: Detect, Psycho Cut, Me First 10 (+0) 8 (-1) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
Level 18: Sucker Punch, Razor Wind, Future Sight,
Perish Song Proficient Skills: None
Saving Throws: None
Learnable Moves: Vulnerabilities: Bug, Dark, Ghost
TM: 04, 06, 07, 10, 11, 12, 13, 14, 15, 17, 18, 21, Resistances: Fighting, Psychic
24, 25, 27, 30, 32, 35, 37, 38, 39, 40, 41, 42, 44,
45, 46, 48, 49, 54, 57, 59, 61, 65, 66, 68, 71, 73, Shadow Tag: Wild Pokémon cannot flee from this
75, 77, 80, 81, 85, 87, 88, 90, 95, 97, 100 Pokémon if it is active in battle.

Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.

Evolution: Wynaut can evolve into Wobbuffet at level


5 and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its
ability scores (max 20).

Moves
Starting Moves: Charm, Encore, Splash
Level 6: Counter, Destiny Bond, Mirror Coat,
Safeguard
Learnable Moves:
TM: 20

57
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Snorunt #361
Small Ice Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice

Inner Focus: This Pokémon is immune to flinching.


Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. Glalie #362
Hidden Ability Medium Ice Type | Level 10 | SR 11
Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with Armor Class: 16
the result until the next long rest. Hit Points: 97
Hit Dice: d8
Evolution: A male Snorunt can evolve into Glalie at Speed: 25ft. walking, 30ft. flying (hover)
level 14 and above. A female Snorunt can evolve
into a Froslass at level 14 and above with the help
of a Dawn Stone. When it evolves, its health STR DEX CON INT WIS CHA
increases by double its level, and it gains 13 points 16 (+3) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
to add to its ability scores (max 20).
Proficient Skills: Survival
Saving Throws: Constitution
Moves Vulnerabilities: Fighting, Fire, Rock, Steel
Starting Moves: Leer, Powder Snow Resistances: Ice
Level 2: Double Team, Ice Shard Inner Focus: This Pokémon is immune to flinching.
Level 6: Icy Wind, Bite
Ice Body: While it is snowing or hailing, this
Level 10: Ice Fang, Headbutt, Protect Pokémon heals for an amount of HP equal to its
Level 14: Frost Breath, Crunch proficiency modifier at the end of each of its turns.
Level 18: Blizzard, Hail Hidden Ability
Learnable Moves: Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with
TM: 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 27, 30, the result until the next long rest.
32, 42, 44, 45, 48, 79, 87, 88, 90, 100
Moves
Starting Moves: Double Team, Ice Shard, Leer,
Powder Snow, Icy Wind, Bite, Ice Fang, Headbutt,
Protect, Freeze-Dry
Level 14: Frost Breath, Crunch
Level 18: Blizzard, Hail, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21,
26, 27, 30, 32, 41, 42, 44, 45, 48, 64, 66, 68, 74,
78, 79, 87, 88, 90, 97, 100

58
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Spheal #363
Small Ice/Water Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 10ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Strength
Vulnerabilities: Electric, Fighting, Grass, Rock
Resistances: Ice, Water
Sealeo #364
Small Ice/Water Type | Level 8 | SR 9
Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. Armor Class: 14
Hit Points: 80
Ice Body: While it is snowing or hailing, this Hit Dice: d8
Pokémon heals for an amount of HP equal to its Speed: 15ft. walking, 30ft. swimming
proficiency modifier at the end of each of its turns.
Hidden Ability STR DEX CON INT WIS CHA
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. 15 (+2) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Evolution: Spheal can evolve into Sealeo at level 9 Saving Throws: Strength
and above. When it evolves, its health increases by Vulnerabilities: Electric, Fighting, Grass, Rock
double its level, and it gains 9 points to add to its Resistances: Ice, Water
ability scores (max 20).
Thick Fat: This Pokemon takes half the damage it
Moves otherwise would from Ice and Fire damage.
Starting Moves: Defense Curl, Growl, Powder Snow, Ice Body: While it is snowing or hailing, this
Water Gun Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.
Level 2: Rollout, Encore
Level 6: Ice Ball, Brine, Aurora Beam
Hidden Ability
Oblivious: This Pokémon is immune to moves that
Level 10: Body Slam, Rest, Snore attempt to charm or taunt it.
Level 14: Hail, Blizzard
Level 18: Sheer Cold Evolution: Sealeo can evolve into Walrein at level 16
and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 9 points to add to its
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 39, ability scores (max 20).
42, 44, 45, 48, 49, 78, 79, 80, 87, 88, 90, 94, 98,
100 Moves
Starting Moves: Defense Curl, Growl, Powder Snow,
Swagger, Water Gun, Rollout, Encore, Ice Ball, Brine,
Aurora Beam
Level 10: Body Slam, Rest, Snore
Level 14: Hail
Level 18: Blizzard, Sheer Cold
Learnable Moves:
TM: 05, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32,
39, 42, 44, 45, 48, 49, 78, 79, 80, 87, 88, 90, 94,
98, 100

59
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Walrein #365
Medium Ice/Water Type | Level 12 | SR 14

Armor Class: 16
Hit Points: 150
Hit Dice: d12
Speed: 15ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


18 (+4) 15 (+2) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Strength , Constitution
Vulnerabilities: Electric, Fighting, Grass, Rock
Resistances: Ice, Water

Thick Fat: This Pokemon takes half the damage it


otherwise would from Ice and Fire damage.
Ice Body: While it is snowing or hailing, this Clamperl #366
Pokémon heals for an amount of HP equal to its Tiny Water Type | Level 1 | SR 1
proficiency modifier at the end of each of its turns.
Hidden Ability Armor Class: 14
Oblivious: This Pokémon is immune to moves that Hit Points: 18
attempt to charm or taunt it. Hit Dice: d6
Speed: 5ft. walking, 15ft. swimming

Moves
STR DEX CON INT WIS CHA
Starting Moves: Crunch, Defense Curl, Growl, Ice
Fang, Powder Snow, Swagger, Water Gun, Encore, 13 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Rollout, Ice Ball, Aurora Beam, Brine, Body Slam,
Rest, Snore Proficient Skills: Nature
Saving Throws: Constitution
Level 14: Hail Vulnerabilities: Electric, Grass
Level 18: Blizzard, Sheer Cold Resistances: Fire, Ice, Steel, Water
Learnable Moves:
Shell Armor: This Pokémon is immune to extra
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, damage dealt by a Critical Hit.
32, 39, 42, 44, 45, 48, 49, 68, 78, 79, 80, 87, 88,
90, 94, 98, 100 Hidden Ability
Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
advantage.

Evolution: Clamperl can evolve into Huntail at level 8


and above while holding a Deep Sea Tooth, or
Gorebyss at level 8 and above while holding a Deep
Sea Scale. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Clamp, Iron Defense, Water Gun,
Whirlpool
Level 18: Shell Smash
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 87, 88, 90, 94, 98, 100

60
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Huntail #367
Medium Water Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 50
Hit Dice: d8
Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Deception


Saving Throws: Strength , Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 50ft

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions.

Hidden Ability Gorebyss #368


Water Veil: This Pokémon is immune to burning.
Medium Water Type | Level 5 | SR 8

Moves Armor Class: 16


Starting Moves: Bite, Whirlpool, Screech, Scary Face, Hit Points: 50
Feint Attack Hit Dice: d8
Speed: 5ft. walking, 35ft. swimming
Level 6: Water Pulse, Ice Fang, Brine
Level 10: Sucker Punch, Dive, Baton Pass
STR DEX CON INT WIS CHA
Level 14: Crunch, Aqua Tail
16 (+3) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Level 18: Coil, Hydro Pump
Learnable Moves: Proficient Skills: Survival, Persuasion
Saving Throws: Wisdom , Charisma
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 39, Vulnerabilities: Electric, Grass
42, 44, 45, 48, 55, 68, 83, 87, 88, 90, 94, 98, 100 Resistances: Fire, Ice, Steel, Water
Senses: Truesight 10ft

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions.

Hidden Ability
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.

Moves
Starting Moves: Confusion, Whirlpool, Water Sport,
Agility, Draining Kiss
Level 6: Water Pulse, Amnesia, Aqua Ring
Level 10: Captivate, Dive, Baton Pass
Level 14: Psychic, Aqua Tail
Level 18: Coil, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 29,
30, 32, 42, 44, 45, 48, 55, 68, 77, 83, 87, 88, 90,
94, 98, 100

61
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Relicanth #369
Small Water/Rock Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 42
Hit Dice: d10
Speed: 5ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


18 (+4) 13 (+1) 18 (+4) 6 (-2) 8 (-1) 10 (+0)

Proficient Skills: Survival, History


Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison
Senses: Blindsight 80ft

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions.
Rock Head: This Pokémon takes no recoil damage.
Hidden Ability
Sturdy: When this Pokémon takes an amount of Luvdisc #370
damage from a single hit that is equal or greater Tiny Water Type | Level 5 | SR 5
than half the Pokémon's maximum HP, the damage
is halved.
Armor Class: 14
Hit Points: 38
Moves Hit Dice: d8
Speed: 5ft. walking, 35ft. swimming
Starting Moves: Flail, Harden, Mud Sport, Tackle,
Water Gun
STR DEX CON INT WIS CHA
Level 6: Rock Tomb, Ancient Power
10 (+0) 16 (+3) 12 (+1) 6 (-2) 14 (+2) 14 (+2)
Level 10: Dive, Take Down
Level 14: Yawn, Rest Proficient Skills: Acrobatics, Persuasion
Level 18: Hydro Pump, Double-Edge, Head Smash Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Learnable Moves: Resistances: Fire, Ice, Steel, Water
TM: 04, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 23,
26, 27, 32, 37, 39, 42, 44, 45, 48, 55, 68, 69, 71, Swift Swim: This Pokémon's swim speed is doubled
77, 78, 80, 87, 88, 90, 94, 98, 100 in rainy conditions.

Hidden Ability
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.

Moves
Starting Moves: Charm, Tackle, Water Gun, Agility,
Draining Kiss, Lucky Chant
Level 6: Water Pulse, Attract, Heart Stamp
Level 10: Flail, Sweet Kiss
Level 14: Take Down, Captivate, Aqua Ring
Level 18: Soak, Hydro Pump, Safeguard
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 45, 48, 55, 77, 87, 88, 90, 94, 98, 100

62
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Bagon #371
Tiny Dragon Type | Level 1 | SR 1

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water

Rock Head: This Pokémon takes no recoil damage.

Hidden Ability Shelgon #372


Sheer Force: This Pokémon adds its proficiency Small Dragon Type | Level 5 | SR 7
bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Armor Class: 15
Hit Points: 55
Evolution: Bagon can evolve into Shelgon at level 8 Hit Dice: d8
and above. When it evolves, its health increases by Speed: 25ft. walking
double its level, and it gains 9 points to add to its
ability scores (max 20).
STR DEX CON INT WIS CHA
Moves 16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Rage, Ember
Proficient Skills: Athletics, Survival
Level 2: Leer, Bite, Dragon Breath Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice
Level 6: Headbutt, Focus Energy Resistances: Electric, Fire, Grass, Water
Level 10: Crunch, Dragon Claw
Rock Head: This Pokémon takes no recoil damage.
Level 14: Zen Headbutt, Scary Face
Level 18: Flamethrower, Double-Edge Hidden Ability
Learnable Moves: Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc.
TM: 02, 05, 06, 10, 11, 17, 18, 21, 27, 31, 32, 35,
38, 39, 40, 42, 44, 45, 48, 65, 80, 87, 88, 90, 100
Evolution: Shelgon can evolve into Salamence at
level 16 and above. When it evolves, its health
increases by double its level, and it gains 12 points
to add to its ability scores (max 20).

Moves
Starting Moves: Bite, Ember, Leer, Protect, Rage,
Dragon Breath
Level 6: Headbutt, Focus Energy
Level 10: Crunch, Dragon Claw
Level 14: Zen Headbutt, Scary Face
Level 18: Flamethrower, Double-Edge
Learnable Moves:
TM: 02, 05, 06, 10, 11, 17, 18, 21, 27, 31, 32, 35,
38, 39, 40, 42, 44, 45, 48, 65, 80, 87, 88, 90, 100

63
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Salamence #373
Medium Dragon/Flying Type | Level 12 | SR 14

Armor Class: 16
Hit Points: 121
Hit Dice: d12
Speed: 30ft. walking, 50ft. flying

STR DEX CON INT WIS CHA


18 (+4) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Acrobatics


Saving Throws: Strength , Constitution
Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground

Intimidate: Once per short rest, you can impose


disadvantage on an enemy attack roll of your choice.

Hidden Ability
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.
Beldum #374
Tiny Steel/Psychic Type | Level 1 | SR 3
Moves
Starting Moves: Bite, Dragon Tail, Ember, Fire Fang, Armor Class: 14
Fly, Leer, Protect, Rage, Thunder Fang, Dragon Hit Points: 18
Breath, Headbutt, Focus Energy, Crunch, Dragon Hit Dice: d6
Claw Speed: 0ft. walking, 25ft. flying (hover)
Level 14: Zen Headbutt
Level 18: Scary Face, Flamethrower, Double-Edge STR DEX CON INT WIS CHA

Learnable Moves: 15 (+2) 10 (+0) 14 (+2) 8 (-1) 12 (+1) 10 (+0)

TM: 02, 05, 06, 10, 11, 15, 17, 18, 19, 21, 26, 27, Proficient Skills: Insight
31, 32, 35, 38, 39, 40, 42, 44, 45, 48, 51, 59, 65, Saving Throws: Constitution
68, 71, 76, 78, 80, 82, 87, 88, 90, 100 Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Psychic, Rock, Steel
Immunities: Poison
Senses: Darkvision 20ft

Clear Body: Other Pokémon's moves or abilities


cannot lower this Pokémon stats.

Hidden Ability
Light Metal: This Pokémon is especially light for its
species. Once per long rest, it may impose
disadvantage on an attack roll against it.

Evolution: Beldum can evolve into Metang at level 6


and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves
Starting Moves: Take Down
Learnable Moves: None

64
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Metang #375
Small Steel/Psychic Type | Level 5 | SR 9

Armor Class: 16
Hit Points: 50
Hit Dice: d10
Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


17 (+3) 12 (+1) 15 (+2) 12 (+1) 14 (+2) 10 (+0)

Proficient Skills: Insight, Athletics


Saving Throws: Strength , Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Psychic, Rock, Steel
Immunities: Poison
Senses: Darkvision 30ft, Truesight 5ft

Clear Body: Other Pokémon's moves or abilities


cannot lower this Pokémon stats.
Metagross #376
Medium Steel/Psychic Type | Level 12 | SR 14
Hidden Ability
Light Metal: This Pokémon is especially light for its Armor Class: 18
species. Once per long rest, it may impose Hit Points: 150
disadvantage on an attack roll against it. Hit Dice: d12
Speed: 30ft. walking, 30ft. flying (hover)
Evolution: Metang can evolve into Metagross at level
15 and above. When it evolves, its health increases
by double its level, and it gains 13 points to add to STR DEX CON INT WIS CHA
its ability scores (max 20). 20 (+5) 15 (+2) 18 (+4) 16 (+3) 16 (+3) 10 (+0)

Proficient Skills: Insight, Athletics


Moves Saving Throws: Strength , Constitution
Starting Moves: Confusion, Magnet Rise, Metal Claw, Vulnerabilities: Dark, Fire, Ghost, Ground
Take Down Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Psychic, Rock, Steel
Level 10: Pursuit, Bullet Punch, Miracle Eye, Zen Immunities: Poison
Headbutt Senses: Darkvision 40ft, Truesight 10ft
Level 14: Scary Face, Psychic, Agility
Clear Body: Other Pokémon's moves or abilities
Level 18: Meteor Mash, Iron Defense, Hyper Beam cannot lower this Pokémon stats.
Learnable Moves:
TM: 03, 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29,
Hidden Ability
30, 31, 32, 33, 36, 37, 39, 40, 42, 44, 48, 64, 69, Light Metal: This Pokémon is especially light for its
74, 77, 78, 80, 86, 87, 88, 90, 91, 100 species. Once per long rest, it may impose
disadvantage on an attack roll against it.

Moves
Starting Moves: Confusion, Hammer Arm, Magnet
Rise, Metal Claw, Take Down, Pursuit, Bullet Punch,
Miracle Eye, Zen Headbutt
Level 14: Scary Face, Psychic, Agility
Level 18: Meteor Mash, Iron Defense, Hyper Beam
Learnable Moves:
TM: 03, 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29,
30, 31, 32, 33, 36, 37, 39, 40, 42, 44, 48, 64, 68,
69, 74, 77, 78, 80, 86, 87, 88, 90, 91, 100

65
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Regirock #377
Medium Rock Type | Level 15 | SR 14

Armor Class: 20
Hit Points: 380
Hit Dice: d20
Speed: 35ft. walking

STR DEX CON INT WIS CHA


20 (+5) 18 (+4) 20 (+5) 8 (-1) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength , Constitution
Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Fire, Flying, Normal, Poison
Senses: Tremorsense 50ft, Darkvision 60ft

Clear Body: Other Pokémon's moves or abilities


cannot lower this Pokémon stats.

Hidden Ability
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater Regice #378
than half the Pokémon's maximum HP, the damage Medium Ice Type | Level 15 | SR 14
is halved.
Armor Class: 20
Moves Hit Points: 366
Hit Dice: d20
Starting Moves: Bulldoze, Charge Beam, Explosion, Speed: 35ft. walking
Rock Throw, Stomp, Curse, Ancient Power, Iron
Defense, Stone Edge, Lock-On
STR DEX CON INT WIS CHA
Level 18: Hammer Arm, Zap Cannon, Superpower,
Hyper Beam 18 (+4) 20 (+5) 18 (+4) 8 (-1) 16 (+3) 10 (+0)
Learnable Moves:
Proficient Skills: Athletics, Survival
TM: 06, 10, 11, 15, 17, 20, 21, 23, 24, 25, 26, 27, Saving Throws: Strength , Constitution
31, 32, 37, 39, 42, 44, 48, 52, 56, 57, 64, 68, 69, Vulnerabilities: Fighting, Fire, Rock, Steel
71, 73, 77, 78, 80, 87, 88, 90, 100 Resistances: Ice
Senses: Tremorsense 50ft, Darkvision 60ft

Clear Body: Other Pokémon's moves or abilities


cannot lower this Pokémon stats.

Hidden Ability
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.

Moves
Starting Moves: Bulldoze, Charge Beam, Explosion,
Icy Wind, Stomp, Curse, Ancient Power, Amnesia,
Ice Beam, Lock-On
Level 18: Hammer Arm, Zap Cannon, Superpower,
Hyper Beam
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24, 25,
26, 27, 31, 32, 39, 42, 44, 48, 52, 56, 57, 64, 68,
69, 70, 73, 77, 78, 79, 80, 87, 88, 90, 91, 100

66
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Registeel #379
Medium Steel Type | Level 15 | SR 14

Armor Class: 20
Hit Points: 380
Hit Dice: d20
Speed: 35ft. walking

STR DEX CON INT WIS CHA


18 (+4) 20 (+5) 20 (+5) 8 (-1) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength , Constitution
Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Normal, Psychic, Rock, Steel
Immunities: Poison
Senses: Tremorsense 50ft, Darkvision 60ft

Clear Body: Other Pokémon's moves or abilities


cannot lower this Pokémon stats.

Hidden Ability
Light Metal: This Pokémon is especially light for its
species. Once per long rest, it may impose
disadvantage on an attack roll against it. Latias #380
Medium Dragon/Psychic Type | Level 15 | SR 15
Moves
Armor Class: 20
Starting Moves: Bulldoze, Charge Beam, Explosion, Hit Points: 380
Metal Claw, Stomp, Curse, Ancient Power, Amnesia, Hit Dice: d20
Iron Defense, Lock-On Speed: 20ft. walking, 50ft. flying
Level 18: Flash Cannon, Iron Head, Hammer Arm,
Zap Cannon, Superpower, Hyper Beam
STR DEX CON INT WIS CHA
Learnable Moves:
18 (+4) 20 (+5) 20 (+5) 10 (+0) 18 (+4) 14 (+2)
TM: 06, 10, 11, 15, 17, 18, 20, 21, 24, 25, 26, 27,
31, 32, 37, 39, 40, 42, 44, 48, 52, 56, 57, 64, 65, Proficient Skills: Acrobatics, Stealth
68, 69, 73, 77, 78, 80, 87, 88, 90, 91, 100 Saving Throws: Dexterity , Wisdom
Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice
Resistances: Electric, Fighting, Fire, Grass, Psychic,
Water
Senses: Darkvision 60ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Helping Hand, Psywave, Safeguard,
Wish, Water Sport, Charm, Stored Power, Refresh,
Heal Pulse, Dragon Breath, Mist Ball, Psycho Shift,
Recover, Reflect Type, Zen Headbutt
Level 18: Guard Split, Psychic, Dragon Pulse, Healing
Wish
Learnable Moves:
TM: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18,
19, 20, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 37,
40, 42, 44, 45, 48, 51, 53, 57, 65, 68, 73, 76, 77,
78, 85, 86, 87, 88, 90, 94, 98, 100

67
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Latios #381
Medium Dragon/Psychic Type | Level 15 | SR 15

Armor Class: 17
Hit Points: 366
Hit Dice: d20
Speed: 20ft. walking, 50ft. flying

STR DEX CON INT WIS CHA


18 (+4) 20 (+5) 18 (+4) 10 (+0) 18 (+4) 14 (+2)

Proficient Skills: Acrobatics, Athletics


Saving Throws: Dexterity , Wisdom
Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice
Resistances: Electric, Fighting, Fire, Grass, Psychic,
Water
Senses: Darkvision 60ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Helping Hand, Memento, Psywave,
Safeguard, Protect, Dragon Dance, Stored Power,
Refresh, Heal Pulse, Dragon Breath, Luster Purge, Kyogre #382
Psycho Shift, Recover, Telekinesis, Zen Headbutt Huge Water Type | Level 15 | SR 15
Level 18: Power Split, Psychic, Dragon Pulse
Armor Class: 19
Learnable Moves: Hit Points: 380
TM: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18, Hit Dice: d20
19, 20, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 37, Speed: 0ft. walking, 50ft. swimming, 50ft. flying
40, 42, 44, 45, 48, 51, 53, 57, 65, 68, 73, 76, 77,
78, 85, 86, 87, 88, 90, 94, 98, 100
STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 20 (+5) 10 (+0) 18 (+4) 16 (+3)

Proficient Skills: Athletics, Survival, History


Saving Throws: Strength , Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 60ft

Drizzle: When this Pokémon enters an outside


battle, the weather immediately changes to light rain
for 5 rounds. In the case of another Pokémon with a
similar weather ability, the tie goes to the Pokémon
with the highest DEX score.

Moves
Starting Moves: Ancient Power, Water Pulse, Scary
Face, Aqua Tail, Body Slam, Aqua Ring, Ice Beam,
Calm Mind, Muddy Water, Sheer Cold
Level 18: Hydro Pump, Double-Edge, Water Spout,
Origin Pulse
Learnable Moves:
TM: 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21,
24, 25, 26, 27, 31, 32, 39, 42, 44, 48, 55, 68, 73,
77, 78, 80, 87, 88, 90, 94, 98, 100

68
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Groudon #383
Large Ground Type | Level 15 | SR 15

Armor Class: 18
Hit Points: 380
Hit Dice: d20
Speed: 35ft. walking

STR DEX CON INT WIS CHA


24 (+7) 22 (+6) 20 (+5) 10 (+0) 18 (+4) 12 (+1)

Proficient Skills: Athletics, Survival, History


Saving Throws: Strength , Constitution
Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Immunities: Electric
Senses: Darkvision 60ft

Drought: When this Pokémon enters an outside


battle, the weather immediately changes to harsh
sunlight for 5 rounds. In the case of another
Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score.

Moves Rayquaza #384


Huge Dragon/Flying Type | Level 15 | SR 15
Starting Moves: Ancient Power, Mud Shot, Scary
Face, Earth Power, Lava Plume, Rest, Earthquake,
Bulk Up, Solar Beam, Fissure Armor Class: 17
Hit Points: 380
Level 18: Fire Blast, Hammer Arm, Eruption, Hit Dice: d20
Precipice Blades Speed: 40ft. walking, 40ft. climbing, 50ft. flying
Learnable Moves:
TM: 02, 05, 06, 08, 10, 11, 15, 17, 20, 21, 22, 23, STR DEX CON INT WIS CHA
24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, 22 (+6) 24 (+7) 20 (+5) 12 (+1) 16 (+3) 12 (+1)
48, 50, 52, 56, 59, 65, 68, 69, 71, 73, 75, 77, 78,
80, 82, 87, 88, 90, 100 Proficient Skills: Athletics, Survival, History
Saving Throws: Dexterity , Constitution
Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground
Senses: Darkvision 60ft

Air Lock: While this Pokémon is in battle, weather-


related abilities have no effect on the Pokémon that
have them.

Moves
Starting Moves: Twister, Scary Face, Ancient Power,
Crunch, Air Slash, Rest, Extreme Speed, Dragon
Dance, Fly
Level 18: Dragon Pulse, Hyper Voice, Outrage, Hyper
Beam, Dragon Ascent
Learnable Moves:
TM: 02, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 21,
22, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42,
44, 48, 49, 50, 52, 53, 56, 58, 59, 65, 68, 71, 73,
74, 75, 76, 77, 78, 80, 82, 87, 88, 90, 94, 98, 100

69
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Jirachi #385
Tiny Steel/Psychic Type | Level 15 | SR 15

Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4) Deoxys #386
Medium Psychic Type | Level 15 | SR 15
Proficient Skills: Insight, Arcana, Persuasion
Saving Throws: Wisdom , Dexterity , Charisma
Vulnerabilities: Dark, Fire, Ghost, Ground Armor Class: 15
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Hit Points: 232
Psychic, Rock, Steel Hit Dice: d12
Immunities: Poison Speed: 40ft. walking, 25ft. flying
Senses: Truesight 20ft
STR DEX CON INT WIS CHA
Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1. 15 (+2) 20 (+5) 16 (+3) 20 (+5) 20 (+5) 12 (+1)

Proficient Skills: Athletics, Acrobatics


Moves Saving Throws: Strength , Dexterity , Constitution
Starting Moves: Confusion, Wish, Rest, Swift, Vulnerabilities: Bug, Dark, Ghost
Helping Hand, Psychic, Refresh, Lucky Chant, Zen Resistances: Fighting, Psychic
Headbutt, Double-Edge Senses: Darkvision 60ft
Level 18: Gravity, Healing Wish, Future Sight, Pressure: Any move targeting this Pokémon directly
Cosmic Power, Last Resort, Doom Desire costs an additional 1 PP.
Learnable Moves:
Transformer: This Pokémon has a standard Normal
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, form from which all stats are based, but may change
25, 27, 29, 30, 32, 33, 37, 40, 42, 44, 48, 53, 56, forms as a bonus action to drastically change its
57, 68, 73, 77, 85, 86, 87, 88, 89, 90, 91, 92, 99, abilities. The forms it can take are Attack, Defense,
100 and Speed.
In Attack form, it adds an additional +5 to its
attack rolls, but all attacks against it has
advantage.
In Defense form, its AC increases by 3, but its
attacks are rolled at disadvantage. If the activated
move requires a save, the target(s) have
advantage.
In Speed form, it gains an additional attack action
each turn, but the attack is done at disadvantage.
If it is a move that requires a save, the target(s)
have advantage.

Moves
Starting Moves: Leer, Wrap, Night Shade, Teleport,
Knock Off, Pursuit, Psychic, Snatch, Psycho Shift,
Zen Headbutt
Level 18: Cosmic Power, Recover, Psycho Boost,
Hyper Beam
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 13, 15, 16, 17, 18, 20,
21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 39, 40, 41,
42, 44, 47, 48, 52, 53, 56, 57, 59, 68, 73, 77, 80,
84, 85, 86, 87, 88, 90, 91, 92, 97, 100

70
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Turtwig #387
Tiny Grass Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 18
Hit Dice: d6
Speed: 20ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Nature


Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of


its maximum HP, double the STAB damage for its
grass-type moves.
Grotle #388
Small Grass Type | Level 5 | SR 5
Hidden Ability
Shell Armor: This Pokémon is immune to extra Armor Class: 14
damage dealt by a Critical Hit. Hit Points: 50
Hit Dice: d8
Speed: 25ft. walking, 25ft. swimming
Evolution: Turtwig can evolve into Grotle at level 6
and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its STR DEX CON INT WIS CHA
ability scores (max 20).
15 (+2) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Moves Proficient Skills: Survival, Nature


Starting Moves: Tackle Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Level 2: Withdraw, Absorb, Razor Leaf Resistances: Electric, Grass, Ground, Water
Level 6: Curse, Bite
Overgrow: When this Pokémon falls below 25% of
Level 10: Mega Drain, Leech Seed its maximum HP, double the STAB damage for its
grass-type moves.
Level 14: Synthesis, Crunch, Giga Drain
Level 18: Leaf Storm Hidden Ability
Learnable Moves: Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100
Evolution: Grotle can evolve into Torterra at level 14
and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Absorb, Tackle, Withdraw, Razor Leaf
Level 6: Curse, Bite
Level 10: Mega Drain, Leech Seed
Level 14: Synthesis, Crunch
Level 18: Giga Drain, Leaf Storm
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100

71
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Torterra #389
Medium Grass/Ground Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 122
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


18 (+4) 14 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Nature


Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fire, Flying, Ice Chimchar #390
Resistances: Ground, Rock Tiny Fire Type | Level 1 | SR 1/2
Immunities: Electric
Senses: Tremorsense 100ft
Armor Class: 13
Hit Points: 17
Overgrow: When this Pokémon falls below 25% of Hit Dice: d6
its maximum HP, double the STAB damage for its Speed: 25ft. walking, 25ft. climbing
grass-type moves.

Hidden Ability STR DEX CON INT WIS CHA


Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. 11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics


Moves Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Starting Moves: Absorb, Earthquake, Razor Leaf,
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Tackle, Withdraw, Wood Hammer, Curse, Bite, Mega
Drain
Blaze: When this Pokémon falls below 25% of its
Level 14: Leech Seed, Synthesis maximum HP, double the STAB damage for its fire-
type moves.
Level 18: Crunch, Giga Drain, Leaf Storm
Learnable Moves: Hidden Ability
TM: 01, 05, 06, 10, 11, 15, 16, 17, 20, 21, 22, 26, Iron Fist: When attacking with a punch-based move
27, 32, 33, 37, 39, 42, 44, 45, 48, 53, 68, 69, 71, (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
75, 78, 80, 86, 87, 88, 90, 96, 100 Punch, etc.), this Pokémon may roll the damage
twice and take the higher result.

Evolution: Chimchar can evolve into Monferno at


level 6 and above. When it evolves, its health
increases by double its level, and it gains 6 points to
add to its ability scores (max 20).

Moves
Starting Moves: Leer, Scratch
Level 2: Ember, Taunt
Level 6: Fury Swipes, Flame Wheel
Level 10: Nasty Plot, Torment, Facade
Level 14: Fire Spin, Acrobatics, Slack Off
Level 18: Flamethrower
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 21, 27, 31, 32, 35,
38, 40, 41, 42, 43, 44, 45, 47, 48, 50, 56, 61, 62,
65, 75, 86, 87, 88, 89, 90, 100

72
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Monferno #391
Small Fire/Fighting Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 45
Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Intimidation


Saving Throws: Dexterity
Vulnerabilities: Flying, Ground, Psychic, Water
Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its


maximum HP, double the STAB damage for its fire-
type moves.

Hidden Ability Infernape #392


Iron Fist: When attacking with a punch-based move Small Fire/Fighting Type | Level 10 | SR 12
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage Armor Class: 15
twice and take the higher result. Hit Points: 102
Hit Dice: d12
Evolution: Monferno can evolve into Infernape at Speed: 40ft. walking, 40ft. climbing
level 14 and above. When it evolves, its health
increases by double its level, and it gains 10 points
to add to its ability scores (max 20). STR DEX CON INT WIS CHA
15 (+2) 20 (+5) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Moves Proficient Skills: Acrobatics, Intimidation
Starting Moves: Ember, Leer, Mach Punch, Scratch, Saving Throws: Dexterity, Strength
Taunt Vulnerabilities: Flying, Ground, Psychic, Water
Resistances: Bug, Dark, Fire, Grass, Ice, Steel
Level 6: Fury Swipes, Flame Wheel
Level 10: Feint, Torment Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire-
Level 14: Close Combat, Fire Spin type moves.
Level 18: Acrobatics, Slack Off, Flare Blitz
Learnable Moves:
Hidden Ability
Iron Fist: When attacking with a punch-based move
TM: 01, 06, 08, 10, 11, 12, 17, 21, 27, 31, 32, 35, (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
38, 39, 40, 41, 42, 43, 44, 45, 47, 48, 50, 52, 56, Punch, etc.), this Pokémon may roll the damage
61, 62, 65, 75, 80, 84, 86, 87, 88, 89, 90, 100 twice and take the higher result.

Moves
Starting Moves: Close Combat, Ember, Leer, Mach
Punch, Scratch, Taunt, Fury Swipes, Flame Wheel,
Feint, Punishment
Level 14: Fire Spin
Level 18: Acrobatics, Calm Mind, Flare Blitz
Learnable Moves:
TM: 01, 04, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22,
26, 27, 31, 32, 35, 38, 39, 40, 41, 42, 43, 44, 45,
47, 48, 50, 52, 56, 61, 62, 65, 68, 71, 75, 78, 80,
84, 86, 87, 88, 89, 90, 100

73
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Piplup #393
Tiny Water Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Prinplup #394
Small Water Type | Level 5 | SR 5
Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its
water-type moves. Armor Class: 14
Hit Points: 50
Hidden Ability Hit Dice: d8
Defiant: When this Pokémon is subject to a move Speed: 30ft. walking, 30ft. swimming
that gives it a status condition, it has advantage on
the next attack.
STR DEX CON INT WIS CHA
Evolution: Piplup can evolve into Prinplup at level 6 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its Proficient Skills: Survival
ability scores (max 20). Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Moves
Starting Moves: Pound, Growl Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its
Level 2: Bubble, Water Sport water-type moves.
Level 6: Peck, Bubble Beam, Bide Hidden Ability
Level 10: Fury Attack, Brine, Whirlpool Defiant: When this Pokémon is subject to a move
Level 14: Mist, Drill Peck that gives it a status condition, it has advantage on
the next attack.
Level 18: Hydro Pump
Learnable Moves: Evolution: Prinplup can evolve into Empoleon at level
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 14 and above. When it evolves, its health increases
39, 40, 42, 44, 45, 48, 49, 55, 56, 60, 86, 87, 88, by double its level, and it gains 10 points to add to
90, 94, 98, 100 its ability scores (max 20).

Moves
Starting Moves: Bubble, Growl, Metal Claw, Tackle,
Water Sport
Level 6: Peck, Bubble Beam
Level 10: Bide, Fury Attack
Level 14: Brine, Whirlpool
Level 18: Mist, Drill Peck, Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32,
39, 40, 42, 44, 45, 48, 49, 55, 56, 60, 65, 86, 87,
88, 90, 94, 98, 100

74
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Empoleon #395
Medium Water/Steel Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 117
Hit Dice: d12
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Intimidation


Saving Throws: Constitution, Strength
Vulnerabilities: Electric, Fighting, Ground
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Psychic, Rock, Steel, Water
Immunities: Poison Starly #396
Tiny Normal/Flying Type | Level 1 | SR 1/8
Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its Armor Class: 11
water-type moves. Hit Points: 16
Hit Dice: d6
Hidden Ability Speed: 25ft. walking, 25ft. flying
Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
the next attack. STR DEX CON INT WIS CHA
9 (-1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Moves
Proficient Skills: Perception
Starting Moves: Aqua Jet, Bubble, Growl, Metal Claw,
Saving Throws: Dexterity
Tackle, Swords Dance, Peck, Bubble Beam, Swagger,
Vulnerabilities: Electric, Ice, Rock
Fury Attack
Resistances: Bug, Grass
Level 14: Brine, Whirlpool Immunities: Ghost, Ground
Level 18: Mist, Drill Peck, Hydro Pump
Keen Eye: This Pokémon ignores disadvantage when
Learnable Moves: it relates to sight.
TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, Hidden Ability
27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 51, 55, 56,
60, 65, 68, 75, 78, 80, 86, 87, 88, 90, 91, 94, 98, Reckless: When attacking with moves with recoil
100 damage, this Pokémon doubles its STAB bonus.

Evolution: Starly can evolve into Staravia at level 5


and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Growl, Tackle
Level 2: Quick Attack, Wing Attack, Double Team
Level 6: Endeavor, Whirlwind
Level 10: Aerial Ace, Take Down
Level 14: Agility, Brave Bird
Level 18: Final Gambit
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100

75
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Staravia #397
Tiny Normal/Flying Type | Level 5 | SR 3

Armor Class: 13
Hit Points: 45
Hit Dice: d8
Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


12 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Intimidate: Once per short rest, you can impose


disadvantage on an enemy attack roll of your choice.

Hidden Ability
Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus. Staraptor #398
Small Normal/Flying Type | Level 10 | SR 12
Evolution: Staravia can evolve into Staraptor at level
12 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to Armor Class: 15
its ability scores (max 20). Hit Points: 107
Hit Dice: d12
Speed: 25ft. walking, 35ft. flying
Moves
Starting Moves: Growl, Quick Attack, Tackle, Wing STR DEX CON INT WIS CHA
Attack, Double Team
16 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Level 6: Endeavor
Level 10: Whirlwind, Aerial Ace Proficient Skills: Perception, Intimidation
Saving Throws: Dexterity
Level 14: Take Down, Agility Vulnerabilities: Electric, Ice, Rock
Level 18: Brave Bird, Final Gambit Resistances: Bug, Grass
Immunities: Ghost, Ground
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42, Intimidate: Once per short rest, you can impose
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100 disadvantage on an enemy attack roll of your choice.

Hidden Ability
Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.

Moves
Starting Moves: Close Combat, Growl, Quick Attack,
Tackle, Wing Attack, Double Team, Endeavor,
Whirlwind, Aerial Ace
Level 14: Take Down, Agility
Level 18: Brave Bird, Final Gambit
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 46, 48, 49, 51, 68, 76, 87, 88, 89, 90,
100

76
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Bidoof #399 Bibarel #400
Tiny Normal Type | Level 1 | SR 1/4 Small Normal/Water Type | Level 5 | SR 7

Armor Class: 12 Armor Class: 14


Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking, 25ft. swimming Speed: 25ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting Vulnerabilities: Electric, Fighting, Grass
Resistances: None Resistances: Fire, Ice, Steel, Water
Immunities: Ghost Immunities: Ghost

Simple: Once per short rest, you may double this Simple: Once per short rest, you may double this
Pokémon's Move modifier for a single attack or Pokémon's Move modifier for a single attack or
damage roll. damage roll.
Unaware: When this Pokémon attacks an opponent, Unaware: When this Pokémon attacks an opponent,
it ignores any stat boosts the opponent has been it ignores any stat boosts the opponent has been
affected with since the start of battle. This includes affected with since the start of battle. This includes
boosts to AC or saving throws the Pokémon has to boosts to AC or saving throws the Pokémon has to
make. make.
Hidden Ability Hidden Ability
Moody: At the end of each long rest, this Pokémon Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with rerolls on the nature table, replacing its nature with
the result until the next long rest. the result until the next long rest.

Evolution: Bidoof can evolve into Bibarel at level 5


and above. When it evolves, its health increases by
Moves
double its level, and it gains 15 points to add to its Starting Moves: Aqua Jet, Growl, Tackle, Water Gun,
ability scores (max 20). Defense Curl, Rollout, Headbutt, Rototiller
Level 6: Hyper Fang
Moves Level 10: Yawn, Crunch
Starting Moves: Growl, Tackle Level 14: Take Down, Super Fang
Level 2: Defense Curl, Rollout, Headbutt Level 18: Swords Dance, Amnesia, Superpower,
Curse
Level 6: Hyper Fang, Yawn
Learnable Moves:
Level 10: Crunch, Take Down
TM: 01, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24,
Level 14: Super Fang, Swords Dance, Amnesia
25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 55, 56, 57,
Level 18: Superpower, Curse 68, 73, 75, 78, 86, 87, 88, 90, 94, 98, 100
Learnable Moves:
TM: 01, 06, 10, 11, 12, 13, 14, 17, 18, 21, 24, 25,
27, 30, 32, 42, 44, 45, 46, 48, 49, 57, 73, 75, 86,
87, 88, 90, 100

77
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Kricketot #401
Tiny Bug Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 15ft. walking

STR DEX CON INT WIS CHA


10 (+0) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Performance


Saving Throws: Dexterity, Charisma
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting
Senses: Darkvision 20ft

Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Hidden Ability Kricketune #402


Run Away: This Pokémon cannot be the target of an Small Bug Type | Level 5 | SR 5
attack of opportunity.
Armor Class: 13
Evolution: Kricketot can evolve into Kricketune at Hit Points: 45
level 4 and above. When it evolves, its health Hit Dice: d8
increases by double its level, and it gains 14 points Speed: 25ft. walking, 25ft. flying
to add to its ability scores (max 20).
STR DEX CON INT WIS CHA
Moves 12 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 16 (+3)
Starting Moves: Bide, Growl
Proficient Skills: Performance
Level 2: Struggle Bug Saving Throws: Dexterity, Charisma
Level 6: Bug Bite Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting
Learnable Moves: None Senses: Darkvision 40ft

Swarm: This Pokémon adds double its STAB bonus


when it has 25% or less of its maximum health.

Hidden Ability
Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result.

Moves
Starting Moves: Bide, Fury Cutter, Growl
Level 6: Absorb, Sing, Focus Energy
Level 10: Slash, X-Scissor, Screech
Level 14: Taunt, Night Slash, Fell Stinger
Level 18: Bug Buzz, Perish Song, Sticky Web
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 28, 31, 32,
40, 42, 44, 45, 48, 49, 54, 68, 75, 81, 83, 87, 88,
90, 100

78
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Shinx #403
Tiny Electric Type | Level 1 | SR 1/4

Armor Class: 11
Hit Points: 16
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


11 (+0) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Ground Luxio #404
Resistances: Electric, Flying, Steel Small Electric Type | Level 5 | SR 6

Rivalry: This Pokémon adds its proficiency bonus to Armor Class: 13


damage when attacking a Pokémon of the same Hit Points: 50
type. Hit Dice: d8
Intimidate: Once per short rest, you can impose Speed: 30ft. walking
disadvantage on an enemy attack roll of your choice.
Hidden Ability STR DEX CON INT WIS CHA
Guts: When this Pokémon is burned or poisoned, 13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 14 (+2)
they are not affected by the disadvantage or half
damage effects. They still take damage at the end of Proficient Skills: Perception
each of their turns. Saving Throws: Dexterity
Vulnerabilities: Ground
Evolution: Shinx can evolve into Luxio at level 5 and Resistances: Electric, Flying, Steel
above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Rivalry: This Pokémon adds its proficiency bonus to
ability scores (max 20). damage when attacking a Pokémon of the same
type.
Moves Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Starting Moves: Tackle
Level 2: Leer, Charge, Baby-Doll Eyes
Hidden Ability
Guts: When this Pokémon is burned or poisoned,
Level 6: Spark, Bite, Roar they are not affected by the disadvantage or half
Level 10: Swagger, Thunder Fang damage effects. They still take damage at the end of
each of their turns.
Level 14: Crunch, Scary Face, Discharge
Level 18: Wild Charge Evolution: Luxio can evolve into Luxray at level 11
Learnable Moves: and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, ability scores (max 20).
44, 45, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100
Moves
Starting Moves: Leer, Tackle, Charge, Spark
Level 6: Bite
Level 10: Roar, Swagger
Level 14: Thunder Fang, Crunch, Scary Face
Level 18: Discharge, Wild Charge
Learnable Moves:
TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42,
44, 45, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100

79
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Luxray #405
Medium Electric Type | Level 10 | SR 13

Armor Class: 15
Hit Points: 102
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA


14 (+2) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)

Proficient Skills: Perception, Investigation


Saving Throws: Dexterity, Wisdom
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel
Senses: Truesight 30ft Budew #406
Tiny Grass/Poison Type | Level 1 | SR 1/4
Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same Armor Class: 13
type. Hit Points: 17
Intimidate: Once per short rest, you can impose Hit Dice: d6
disadvantage on an enemy attack roll of your choice. Speed: 20ft. walking

Hidden Ability
Guts: When this Pokémon is burned or poisoned, STR DEX CON INT WIS CHA
they are not affected by the disadvantage or half 10 (+0) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
damage effects. They still take damage at the end of
each of their turns. Proficient Skills: Nature, Survival
Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Moves Resistances: Electric, Fairy, Fighting, Grass, Water
Starting Moves: Charge, Leer, Tackle, Spark, Bite,
Roar, Swagger Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball.
Level 14: Thunder Fang, Crunch, Scary Face
Level 18: Discharge, Wild Charge, Electric Terrain Poison Point: When this Pokémon is hit with a melee
attack, roll a 1d4. On a result of 4, the attacker takes
Learnable Moves: an amount of poison damage equal to this
TM: 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, Pokémon’s proficiency modifier.
42, 44, 45, 46, 48, 57, 68, 72, 73, 87, 88, 90, 93, Hidden Ability
95, 100
Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight.

Evolution: Budew can evolve into Roselia at level 6


and above if its Loyalty level is +2 or higher. When it
evolves, its health increases by double its level, and
it gains 10 points to add to its ability scores (max
20).

Moves
Starting Moves: Absorb, Growth
Level 2: Water Sport, Stun Spore
Level 6: Mega Drain, Worry Seed
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 30, 32, 36,
42, 44, 45, 48, 53, 75, 77, 86, 87, 88, 90, 96, 99,
100

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Roserade #407
Small Grass/Poison Type | Level 10 | SR 12

Armor Class: 16
Hit Points: 70
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 18 (+4) 16 (+3) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Nature, Deception


Saving Throws: Constitution, Wisdom
Vulnerabilities: Fire, Flying, Ice, Psychic Cranidos #408
Resistances: Electric, Fairy, Fighting, Grass, Water Small Rock Type | Level 1 | SR 2

Natural Cure: This Pokémon is cured of negative Armor Class: 12


status ailments upon returning to its Pokeball. Hit Points: 20
Poison Point: When this Pokémon is hit with a Hit Dice: d8
melee attack, roll a 1d4. On a result of 4, the Speed: 25ft. walking
attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier.
STR DEX CON INT WIS CHA
Hidden Ability 15 (+2) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the Proficient Skills: Survival
damage twice and use the higher result. Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Fire, Flying, Normal, Poison
Moves
Starting Moves: Magical Leaf, Mega Drain, Poison Mold Breaker: This Pokémon's moves ignore any
Sting, Sweet Scent, Weather Ball, Grassy Terrain, abilities or moves that would lessen their effect or
Venom Drench ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 30, 32, Hidden Ability
36, 42, 44, 45, 48, 53, 68, 75, 77, 84, 86, 87, 88, Sheer Force: This Pokémon adds its proficiency
90, 96, 99, 100 bonus to damage rolls while poisoned, burned,
confused, or paralyzed.

Evolution: Cranidos can evolve into Rampardos at


level 8 and above. When it evolves, its health
increases by double its level, and it gains 8 points to
add to its ability scores (max 20).

Moves
Starting Moves: Headbutt, Leer
Level 2: Focus Energy, Pursuit
Level 6: Take Down, Scary Face
Level 10: Assurance, Chip Away
Level 14: Ancient Power, Zen Headbutt
Level 18: Screech, Head Smash
Learnable Moves:
TM: 05, 06, 10, 11, 13, 14, 17, 18, 21, 23, 24, 25,
26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 56,
66, 69, 71, 75, 78, 80, 87, 88, 90, 100

81
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Rampardos #409
Medium Rock Type | Level 5 | SR 8

Armor Class: 13
Hit Points: 61
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Strength, Constitution Shieldon #410
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Tiny Rock/Steel Type | Level 1 | SR 3
Resistances: Fire, Flying, Normal, Poison
Armor Class: 16
Mold Breaker: This Pokémon's moves ignore any Hit Points: 19
abilities or moves that would lessen their effect or Hit Dice: d8
ability to hit an opponent (Due to things like Water Speed: 20ft. walking
Absorb, Snow Cloak, Thick Fat, etc.)

Hidden Ability STR DEX CON INT WIS CHA


Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, 17 (+3) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
confused, or paralyzed.
Proficient Skills: Survival, Athletics
Saving Throws: Strength, Constitution
Moves Vulnerabilities: Fighting, Ground, Water
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Starting Moves: Endeavor, Focus Energy, Headbutt,
Psychic, Rock
Leer, Pursuit
Immunities: Poison
Level 6: Take Down, Scary Face
Sturdy: When this Pokémon takes an amount of
Level 10: Assurance, Chip Away
damage from a single hit that is equal or greater than
Level 14: Ancient Power half the Pokémon's maximum HP, the damage is
halved.
Level 18: Zen Headbutt, Screech, Head Smash
Learnable Moves: Hidden Ability
TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24, Soundproof: This Pokémon is immune to sound-
25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46, based moves.
48, 52, 56, 66, 68, 69, 71, 75, 78, 80, 82, 87, 88,
90, 94, 100 Evolution: Shieldon can evolve into Bastiodon at
level 8 and above. When it evolves, its health
increases by double its level, and it gains 13 points
to add to its ability scores (max 20).

Moves
Starting Moves: Protect, Tackle
Level 2: Taunt, Metal Sound
Level 6: Take Down, Iron Defense
Level 10: Swagger, Ancient Power
Level 14: Endure, Metal Burst
Level 18: Iron Head, Heavy Slam
Learnable Moves:
TM: 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 23, 24,
25, 26, 27, 32, 35, 37, 38, 39, 41, 42, 44, 45, 48,
69, 71, 78, 80, 87, 88, 90, 91, 100

82
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Bastiodon #411
Medium Rock/Steel Type | Level 5 | SR 11

Armor Class: 20
Hit Points: 71
Hit Dice: d12
Speed: 25ft. walking

STR DEX CON INT WIS CHA


20 (+5) 10 (+0) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Ground, Water
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Psychic, Rock
Immunities: Poison
Burmy #412
Tiny Bug Type | Level 1 | SR 1/4
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater Armor Class: 12
than half the Pokémon's maximum HP, the damage Hit Points: 17
is halved. Hit Dice: d6
Speed: 10ft. walking, 10ft. climbing
Hidden Ability
Soundproof: This Pokémon is immune to sound-
based moves. STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Moves Proficient Skills: Nature, Survival
Starting Moves: Block, Metal Sound, Protect, Tackle, Saving Throws: Constitution
Taunt Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting
Level 6: Iron Defense Senses: Darkvision 20ft
Level 10: Swagger, Ancient Power
Shed Skin: If this Pokémon is affected by a negative
Level 14: Endure
status ailment, they can roll a d4 at the end of each
Level 18: Metal Burst, Iron Head, Heavy Slam of their turns. On a result of 4, they are cured.
Learnable Moves: Hidden Ability
TM: 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 23, Overcoat: This Pokémon does not take damage from
24, 25, 26, 27, 32, 35, 37, 38, 39, 41, 42, 44, 45, weather-related moves like Hail, Weather Ball, etc.
48, 68, 69, 71, 78, 80, 87, 88, 90, 91, 100
Evolution: A male Burmy can evolve into Mothim at
level 6 and above. A female Burmy can evolve into
Wormadam at level 6 and above, taking on a cloak
based upon where it evolved: Plant Cloak for tall
grass/forest, Sand Cloak for caves/desert/mountain,
and Trash cloak for cities and buildings. When
female or male Burmy evolves, its health increases
by double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Protect
Level 2: Tackle
Level 6: Bug Bite, Hidden Power
Learnable Moves:
TM: 10, 17

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Wormadam Plant Cloak
#413
Tiny Bug/Grass Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fighting, Grass, Ground, Water Wormadam Sand Cloak
Senses: Darkvision 30ft
#413
Anticipation: When this Pokémon enters the battle, Tiny Bug/Ground Type | Level 5 | SR 6
an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have Armor Class: 16
to be revealed - only that there is such a move. Hit Points: 50
Hit Dice: d10
Hidden Ability Speed: 15ft. walking, 15ft. climbing
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc.
STR DEX CON INT WIS CHA
Moves 12 (+1) 11 (+0) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
Starting Moves: Bug Bite, Protect, Quiver Dance, Proficient Skills: Nature, Survival
Sucker Punch, Tackle Saving Throws: Constitution
Level 6: Hidden Power, Confusion Vulnerabilities: Fire, Flying, Ice, Water
Resistances: Fighting, Ground, Poison
Level 10: Razor Leaf, Growth, Psybeam Immunities: Electric
Level 14: Captivate, Flail, Attract Senses: Darkvision 30ft
Level 18: Psychic, Leaf Storm, Bug Buzz Anticipation: When this Pokémon enters the battle,
Learnable Moves: an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have
TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29, to be revealed - only that there is such a move.
30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86,
87, 88, 90, 100 Hidden Ability
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc.

Moves
Starting Moves: Bug Bite, Protect, Quiver Dance,
Sucker Punch, Tackle
Level 6: Hidden Power, Confusion
Level 10: Rock Blast, Harden, Psybeam
Level 14: Captivate, Flail, Attract
Level 18: Psychic, Fissure, Bug Buzz
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29,
30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86,
87, 88, 90, 100

84
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Wormadam Trash Cloak
#413
Tiny Bug/Steel Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution
Vulnerabilities: Fire
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel
Immunities: Poison
Senses: Darkvision 30ft
Mothim #414
Anticipation: When this Pokémon enters the battle, Small Bug/Flying Type | Level 5 | SR 4
an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have Armor Class: 13
to be revealed - only that there is such a move. Hit Points: 45
Hit Dice: d10
Hidden Ability Speed: 15ft. walking, 15ft. climbing, 30ft. flying
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc.
STR DEX CON INT WIS CHA
Moves 13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Metal Burst, Bug Bite, Protect, Proficient Skills: Nature, Survival
Quiver Dance, Sucker Punch, Tackle Saving Throws: Dexterity
Level 6: Hidden Power, Confusion Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Level 10: Mirror Shot, Metal Sound, Psybeam Immunities: Ground
Level 14: Captivate, Flail, Attract Senses: Darkvision 50ft
Level 18: Psychic, Iron Head, Bug Buzz Swarm: This Pokémon adds double its STAB bonus
Learnable Moves: when it has 25% or less of its maximum health.
TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29, Hidden Ability
30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86,
Tinted Lens: This Pokémon’s moves ignore
87, 88, 90, 100
resistances.

Moves
Starting Moves: Bug Bite, Protect, Quiver Dance,
Tackle
Level 6: Hidden Power, Confusion
Level 10: Gust, Poison Powder, Psybeam
Level 14: Camouflage, Silver Wind, Air Slash
Level 18: Psychic, Bug Buzz
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
29, 30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
83, 85, 87, 88, 89, 90, 100

85
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Combee #415
Tiny Bug/Flying Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 10ft. climbing, 35ft. flying

STR DEX CON INT WIS CHA


10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground

Honey Gather: At the end of each battle, this


Pokémon may roll a d20. On a result of 20, its
trainer adds a Honey to its inventory.
Vespiquen #416
Hidden Ability Small Bug/Flying Type | Level 5 | SR 8
Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again Armor Class: 17
at disadvantage. Hit Points: 55
Hit Dice: d10
Evolution: A female Combee can evolve into Speed: 20ft. walking, 15ft. climbing, 25ft. flying
Vespiquen at level 7 and above. When it evolves, its
health increases by double its level, and it gains 17
points to add to its ability scores (max 20). STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Moves Proficient Skills: Survival
Starting Moves: Gust, Sweet Scent Saving Throws: Dexterity, Constitution
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Level 2: Bug Bite Resistances: Bug, Fighting, Grass
Level 10: Bug Buzz Immunities: Ground
Learnable Moves: None Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP.

Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.

Moves
Starting Moves: Confuse Ray, Destiny Bond, Gust,
Poison Sting, Slash, Sweet Scent, Fury Cutter,
Pursuit, Fury Swipes, Fell Stinger
Level 6: Defend Order
Level 10: Power Gem, Heal Order
Level 14: Toxic, Air Slash, Captivate
Level 18: Attack Order, Swagger
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 19, 21, 27, 32, 36,
40, 42, 44, 45, 46, 48, 56, 60, 62, 68, 81, 83, 87,
88, 89, 90, 100

86
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Pachirisu #417
Tiny Electric Type | Level 1 | SR 6

Armor Class: 16
Hit Points: 20
Hit Dice: d8
Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA


13 (+1) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Perception


Saving Throws: Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Run Away: This Pokémon cannot be the target of an


attack of opportunity.
Buizel #418
Pickup: If an opponent uses a consumable held item Small Water Type | Level 1 | SR 1/2
in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Armor Class: 12
Hidden Ability Hit Points: 17
Volt Absorb: Electric type damage does not damage Hit Dice: d6
this Pokémon. Instead, half of any electric damage Speed: 30ft. walking, 20ft. climbing, 30ft. swimming
done is absorbed, restoring the Pokémon's HP.
STR DEX CON INT WIS CHA
Moves 10 (+0) 16 (+3) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Bide, Growl
Proficient Skills: Survival
Level 2: Quick Attack, Charm, Spark Saving Throws: Dexterity
Level 6: Endure, Swift, Nuzzle Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Level 10: Electro Ball, Sweet Kiss, Thunder Wave
Level 14: Super Fang, Discharge Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Level 18: Last Resort, Hyper Fang
Learnable Moves: Hidden Ability
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, Water Veil: This Pokémon is immune to burning.
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 89, 90, 100
Evolution: Buizel can evolve into Floatzel at level 8
and above. When it evolves, its health increases by
double its level, and it gains 14 points to add to its
ability scores (max 20).

Moves
Starting Moves: Quick Attack, Growl
Level 2: Water Sport, Water Gun
Level 6: Sonic Boom, Pursuit, Swift
Level 10: Aqua Jet, Double Hit, Whirlpool
Level 14: Razor Wind, Aqua Tail, Agility
Level 18: Hydro Pump
Learnable Moves:
TM: 06, 07, 08, 10, 13, 14, 17, 18, 21, 27, 31, 32,
39, 42, 44, 45, 48, 49, 55, 87, 88, 90, 94, 98, 100

87
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Floatzel #419
Small Water Type | Level 5 | SR 8

Armor Class: 14
Hit Points: 55
Hit Dice: d10
Speed: 40ft. walking, 30ft. climbing, 40ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Medicine


Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions.

Hidden Ability
Water Veil: This Pokémon is immune to burning.
Cherubi #420
Tiny Grass Type | Level 1 | SR 1/4
Moves
Starting Moves: Crunch, Growl, Ice Beam, Quick Armor Class: 12
Attack, Sonic Boom, Water Sport Hit Points: 17
Hit Dice: d6
Level 6: Water Gun, Pursuit, Swift Speed: 15ft. walking
Level 10: Aqua Jet, Double Hit
Level 14: Whirlpool, Razor Wind STR DEX CON INT WIS CHA
Level 18: Aqua Tail, Agility, Hydro Pump 11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Learnable Moves:
Proficient Skills: Survival
TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21, Saving Throws: Constitution
27, 31, 32, 39, 41, 42, 44, 45, 48, 49, 52, 55, 66, Vulnerabilities: Bug, Fire, Flying, Ice, Poison
68, 87, 88, 90, 94, 98, 100 Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in


harsh sunlight.

Evolution: Cherubi can evolve into Cherrim at level 7


and above. When it evolves, its health increases by
double its level, and it gains 15 points to add to its
ability scores (max 20).

Moves
Starting Moves: Morning Sun, Tackle
Level 2: Growth, Leech Seed, Helping Hand
Level 6: Magical Leaf, Sunny Day
Level 10: Worry Seed, Take Down
Level 14: Solar Beam, Lucky Chant
Level 18: Petal Blizzard
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45,
48, 53, 75, 86, 87, 88, 90, 96, 99, 100

88
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Cherrim #421
Tiny Grass Type | Level 5 | SR 8

Armor Class: 15
Hit Points: 55
Hit Dice: d10
Speed: 25ft. walking

STR DEX CON INT WIS CHA


14 (+2) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Shellos #422
Saving Throws: Constitution Tiny Water Type | Level 1 | SR 2
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Armor Class: 13
Hit Points: 21
Flower Gift: During harsh sunlight, ally Pokémon Hit Dice: d8
within 30 feet of this Pokémon add their Speed: 20ft. walking, 15ft. climbing, 20ft. swimming
proficiency bonus to damage rolls.
STR DEX CON INT WIS CHA
Moves 13 (+1) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Growth, Leech Seed, Morning Sun,
Petal Dance, Helping Hand Proficient Skills: Survival
Saving Throws: Constitution
Level 6: Magical Leaf, Sunny Day Vulnerabilities: Electric, Grass
Level 10: Worry Seed Resistances: Fire, Ice, Steel, Water
Level 14: Take Down, Solar Beam
Sticky Hold: Held items cannot be stolen or knocked
Level 18: Lucky Chant, Petal Blizzard away from this Pokémon.
Learnable Moves: Storm Drain: If an ally within 30 feet is attacked with
TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 32, 42, 44, a water type move, this Pokémon can use a reaction
45, 48, 53, 68, 75, 8687, 88, 90, 96, 99, 100 to choose to redirect that attack to themselves
instead, gaining an amount of HP equal to half the
damage dealt. This does not work on area of effect
moves.
Hidden Ability
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.

Evolution: Shellos can evolve into Gastrodon at level


8 and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Mud-Slap, Mud Sport, Harden
Level 2: Water Pulse, Mud Bomb
Level 6: Hidden Power, Rain Dance
Level 10: Body Slam
Level 14: Muddy Water
Level 18: Recover
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 83, 87, 88, 90, 94, 100

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Gastrodon #423
Small Water/Ground Type | Level 5 | SR 9

Armor Class: 14
Hit Points: 71
Hit Dice: d12
Speed: 20ft. walking, 15ft. climbing, 20ft. swimming

STR DEX CON INT WIS CHA


16 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution, Strength
Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Immunities: Electric
Ambipom #424
Sticky Hold: Held items cannot be stolen or knocked Small Normal Type | Level 8 | SR 11
away from this Pokémon.
Storm Drain: If an ally within 30 feet is attacked with Armor Class: 15
a water type move, this Pokémon can use a reaction Hit Points: 94
to choose to redirect that attack to themselves Hit Dice: d10
instead, gaining an amount of HP equal to half the Speed: 40ft. walking, 40ft. climbing
damage dealt. This does not work on area of effect
moves. STR DEX CON INT WIS CHA
Hidden Ability 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent. Proficient Skills: Acrobatics, Sleight of Hand
Saving Throws: Dexterity
Vulnerabilities: Fighting
Moves Resistances: None
Starting Moves: Harden, Mud-Slap, Mud Sport, Water Immunities: Ghost
Pulse, Mud Bomb
Technician: For damaging moves activated by this
Level 6: Hidden Power, Rain Dance Pokémon with 15 max PP or more, they may roll the
Level 10: Body Slam damage twice and use the higher result.
Level 14: Muddy Water Pickup: If an opponent uses a consumable held item
Level 18: Recover in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32,
Hidden Ability
34, 36, 37, 39, 42, 44, 45, 48, 55, 68, 71, 78, 80, Skill Link: On combo moves like Fury Swipes, Comet
83, 87, 88, 90, 94, 98, 100 Punch, etc., this Pokémon is guaranteed to hit at
least twice.

Moves
Starting Moves: Astonish, Dual Chop, Sand Attack,
Scratch, Tail Whip, Baton Pass, Tickle, Fury Swipes,
Swift
Level 10: Screech, Agility, Double Hit
Level 14: Fling, Nasty Plot
Level 18: Last Resort
Learnable Moves:
TM: 01, 06, 10, 11, 12, 15, 17, 18, 21, 22, 24, 25,
27, 30, 31, 32, 40, 42, 44, 45, 46, 47, 48, 56, 62,
65, 66, 68, 73, 85, 86, 87, 88, 89, 90, 100

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Drifloon #425 Drifblim #426
Tiny Ghost/Flying Type | Level 1 | SR 2 Small Ghost/Flying Type | Level 5 | SR 9

Armor Class: 12 Armor Class: 13


Hit Points: 23 Hit Points: 77
Hit Dice: d10 Hit Dice: d12
Speed: 0ft. walking, 25ft. flying Speed: 0ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 16 (+3) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Bug, Grass, Poison Resistances: Bug, Grass, Poison
Immunities: Fighting, Ground, Normal Immunities: Fighting, Ground, Normal

Aftermath: This Pokémon deals damage to an Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when attacker equal to half of the damage received when
knocked out by a melee move. knocked out by a melee move.
Unburden: While this Pokémon is active and not Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on holding an item, its trainer gets advantage on
initiative rolls. initiative rolls.
Hidden Ability Hidden Ability
Flare Boost: This Pokémon adds proficiency to its Flare Boost: This Pokémon adds proficiency to its
damage rolls while burned. damage rolls while burned.

Evolution: Drifloon can evolve into Drifblim at level


8 and above. When it evolves, its health increases by
Moves
double its level, and it gains 11 points to add to its Starting Moves: Astonish, Constrict, Gust, Minimize,
ability scores (max 20). Focus Energy
Level 6: Payback, Ominous Wind
Moves Level 10: Stockpile, Hex
Starting Moves: Constrict, Minimize, Astonish Level 14: Spit Up, Swallow, Shadow Ball
Level 2: Gust, Focus Energy Level 18: Amnesia, Baton Pass, Explosion
Level 6: Payback, Ominous Wind Learnable Moves:
Level 10: Stockpile, Hex, Spit Up, Swallow TM: 04, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27, 29,
30, 32, 42, 44, 45, 46, 48, 57, 61, 62, 63, 64, 66,
Level 14: Shadow Ball, Amnesia
68, 73, 74, 76, 77, 85, 87, 88, 90, 100
Level 18: Baton Pass, Explosion
Learnable Moves:
TM: 04, 06, 10, 11, 17, 18, 21, 24, 25, 27, 29, 30,
32, 42, 44, 45, 46, 48, 57, 61, 62, 63, 64, 66, 73,
74, 77, 85, 87, 88, 90, 100

91
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Buneary #427 Lopunny #428
Tiny Normal Type | Level 1 | SR 2 Small Normal Type | Level 5 | SR 9

Armor Class: 13 Armor Class: 17


Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 60ft

Run Away: This Pokémon cannot be the target of an Cute Charm: Once per short rest, you can impose
attack of opportunity. disadvantage on an enemy attack roll of your choice.
Klutz: This Pokémon cannot hold an item. Klutz: This Pokémon cannot hold an item.
Hidden Ability Hidden Ability
Limber: This Pokémon is immune to being Limber: This Pokémon is immune to being
paralyzed. paralyzed.

Evolution: Buneary can evolve into Lopunny at level


7 and above if its Loyalty level is +2 or higher. When
Moves
it evolves, its health increases by double its level, Starting Moves: Defense Curl, Foresight, Magic Coat,
and it gains 9 points to add to its ability scores (max Mirror Coat, Pound, Return, Splash, Endure, Baby-
20). Doll Eyes, Rototiller
Level 6: Quick Attack, Jump Kick
Moves Level 10: Baton Pass, Agility
Starting Moves: Defense Curl, Foresight, Frustration, Level 14: Dizzy Punch, After You, Charm
Pound, Splash
Level 18: Entrainment, Bounce, Healing Wish, High
Level 2: Endure, Baby-Doll Eyes Jump Kick
Level 6: Quick Attack, Jump Kick Learnable Moves:
Level 10: Baton Pass, Agility TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 30, 32, 42, 44, 45, 47, 48, 52, 56, 57, 59,
Level 14: Dizzy Punch, After You, Charm
68, 73, 86, 87, 88, 90, 100
Level 18: Entrainment, Bounce, Healing Wish
Learnable Moves:
TM: 01, 06, 10, 11, 13, 17, 18, 21, 22, 24, 27, 30,
32, 42, 44, 45, 48, 56, 57, 73, 86, 87, 88, 90, 100

92
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Mismagius #429
Small Ghost Type | Level 8 | SR 12

Armor Class: 16
Hit Points: 83
Hit Dice: d10
Speed: 0ft. walking, 40ft. flying (hover)

STR DEX CON INT WIS CHA


16 (+3) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 16 (+3)

Proficient Skills: Stealth, Deception


Saving Throws: Wisdom, Charisma
Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison
Immunities: Fighting, Normal
Senses: Darkvision 60ft, Truesight 15ft

Levitate: This Pokémon is immune to ground moves.


Honchkrow #430
Moves Small Dark/Flying Type | Level 8 | SR 10
Starting Moves: Astonish, Growl, Lucky Chant,
Magical Leaf, Power Gem, Psywave, Spite, Mystical Armor Class: 13
Fire, Phantom Force Hit Points: 89
Hit Dice: d12
Learnable Moves: Speed: 20ft. walking, 40ft. flying
TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
29, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 53, 57,
61, 63, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 99, STR DEX CON INT WIS CHA
100 16 (+3) 17 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Stealth, Insight


Saving Throws: Wisdom, Dexterity
Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Dark, Ghost, Grass
Immunities: Ground, Psychic
Senses: Darkvision 80ft

Insomnia: This Pokémon is immune to sleep.


Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Hidden Ability
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.

Moves
Starting Moves: Astonish, Haze, Night Slash, Pursuit,
Sucker Punch, Wing Attack
Level 10: Swagger
Level 14: Nasty Plot
Level 18: Foul Play, Quash, Dark Pulse
Learnable Moves:
TM: 04, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29,
30, 32, 40, 41, 42, 44, 45, 46, 48, 51, 60, 63, 66,
68, 73, 76, 77, 85, 87, 88, 90, 95, 97, 100

93
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Glameow #431 Purugly #432
Tiny Normal Type | Level 1 | SR 2 Small Normal Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 15


Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 14 (+2) 14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Perception Proficient Skills: Perception, Intimidation


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 60ft

Limber: This Pokémon is immune to being Thick Fat: This Pokemon takes half the damage it
paralyzed. otherwise would from Ice and Fire damage.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Hidden Ability Hidden Ability
Keen Eye: This Pokémon ignores disadvantage when Defiant: When this Pokémon is subject to a move
it relates to sight. that gives it a status condition, it has advantage on
the next attack.
Evolution: Glameow can evolve into Purugly at level
10 and above. When it evolves, its health increases
by double its level, and it gains 8 points to add to its
Moves
ability scores (max 20). Starting Moves: Fake Out, Growl, Scratch, Swagger,
Hypnosis

Moves Level 6: Feint Attack, Fury Swipes


Starting Moves: Fake Out Level 10: Charm, Assist, Captivate
Level 14: Slash, Body Slam
Level 2: Growl, Scratch, Hypnosis
Level 18: Attract, Hone Claws
Level 6: Feint Attack, Fury Swipes
Learnable Moves:
Level 10: Charm, Assist, Captivate
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25,
Level 14: Slash, Sucker Punch
27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66,
Level 18: Attract, Hone Claws, Play Rough 68, 77, 78, 85, 87, 88, 89, 90, 100
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 77, 85,
87, 88, 89, 90, 100

94
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Chingling #433
Tiny Psychic Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


11 (+0) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Performance,


Stunky #434
Saving Throws: Wisdom Tiny Poison/Dark Type | Level 1 | SR 1/2
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Armor Class: 13
Hit Points: 20
Levitate: This Pokémon is immune to ground moves. Hit Dice: d8
Speed: 25ft. walking, 15ft. climbing
Evolution: Chingling can evolve into Chimecho at
level 6 and above when its loyatly is +2 or higher. STR DEX CON INT WIS CHA
When it evolves, its health increases by double its
level, and it gains 16 points to add to its ability 11 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)
scores (max 20).
Proficient Skills: Survival
Saving Throws: Constitution
Moves Vulnerabilities: Ground
Starting Moves: Wrap, Growl Resistances: Dark, Grass, Ghost, Poison
Immunities: Psychic
Level 2: Astonish, Confusion, Yawn Senses: Darkvision 30ft
Level 6: Last Resort, Entrainment
Stench: When this Pokémon is hit by a melee attack,
Level 10: Uproar roll a d10. On a 10, the attacker flinches.
Learnable Moves: Aftermath: This Pokémon deals damage to an
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27, attacker equal to half of the damage received when
29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 57, 73, 77, knocked out by a melee move.
85, 86, 87, 88, 90, 92, 99, 100
Hidden Ability
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.

Evolution: Stunky can evolve into Skuntank at level


10 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to
its ability scores (max 20).

Moves
Starting Moves: Focus Energy, Scratch, Poison Gas
Level 2: Screech, Fury Swipes, Smokescreen
Level 6: Feint, Acid Spray, Bite
Level 10: Slash, Toxic, Night Slash
Level 14: Memento, Sucker Punch, Venom Drench
Level 18: Explosion, Belch
Learnable Moves:
TM: 05, 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 32,
35, 36, 38, 41, 42, 44, 45, 46, 48, 64, 65, 66, 87,
88, 90, 95, 97, 100

95
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Skuntank #435
Small Poison/Dark Type | Level 5 | SR 8

Armor Class: 14
Hit Points: 66
Hit Dice: d12
Speed: 35ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


15 (+2) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 8 (-1)
Bronzor #436
Tiny Steel/Psychic Type | Level 1 | SR 2
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 15
Vulnerabilities: Ground Hit Points: 19
Resistances: Dark, Grass, Ghost, Poison Hit Dice: d6
Immunities: Psychic Speed: 0ft. walking, 15ft. flying (hover)
Senses: Darkvision 60ft

Stench: When this Pokémon is hit by a melee attack, STR DEX CON INT WIS CHA
roll a d10. On a 10, the attacker flinches. 12 (+1) 8 (-1) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when Proficient Skills: History, Religion
knocked out by a melee move. Saving Throws: Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground
Hidden Ability Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Keen Eye: This Pokémon ignores disadvantage when Psychic, Rock, Steel
it relates to sight. Immunities: Poison
Senses: Darkvision 30ft

Moves Levitate: This Pokémon is immune to ground moves.


Starting Moves: Focus Energy, Flamethrower, Heatproof: This Pokemon takes half the damage it
Scratch, Poison Gas, Screech, Fury Swipes, otherwise would from Fire damage, and is immune
Smokescreen to the burning condition.
Level 6: Feint, Acid Spray, Bite Hidden Ability
Level 10: Slash, Toxic, Night Slash Heavy Metal: This Pokémon is especially heavy. Once
Level 14: Memento, Sucker Punch, Venom Drench per long rest, after being targeted by an attack, it
may increase its AC by 2 if it would cause an attack
Level 18: Explosion, Belch to miss.
Learnable Moves:
TM: 05, 06, 09, 10, 11, 12, 15, 17, 18, 21, 27, 30, Evolution: Bronzor can evolve into Bronzong at level
32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 64, 65, 66, 9 and above. When it evolves, its health increases by
68, 84, 87, 88, 90, 95, 97, 100 double its level, and it gains 17 points to add to its
ability scores (max 20).

Moves
Starting Moves: Confusion, Tackle
Level 2: Hypnosis, Imprison, Confuse Ray
Level 6: Psywave, Iron Defense, Feint Attack
Level 10: Safeguard, Future Sight, Metal Sound
Level 14: Gyro Ball, Extrasensory, Payback
Level 18: Heal Block, Heavy Slam
Learnable Moves:
TM: 03, 04, 06, 10, 11, 16, 17, 18, 20, 21, 22, 26,
27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 66, 69,
74, 77, 78, 80, 85, 86, 87, 88, 90, 91, 92, 100

96
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Bronzong #437
Medium Steel/Psychic Type | Level 5 | SR 11

Armor Class: 17
Hit Points: 60
Hit Dice: d10
Speed: 0ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA


18 (+4) 11 (+0) 18 (+4) 8 (-1) 18 (+4) 10 (+0)

Proficient Skills: History, Religion


Bonsly #438
Saving Throws: Constitution, Strength Tiny Rock Type | Level 1 | SR 1
Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Armor Class: 14
Psychic, Rock, Steel Hit Points: 17
Immunities: Poison Hit Dice: d6
Senses: Darkvision 60ft Speed: 10ft. walking

Levitate: This Pokémon is immune to ground moves.


STR DEX CON INT WIS CHA
Heatproof: This Pokemon takes half the damage it
15 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
otherwise would from Fire damage, and is immune
to the burning condition.
Proficient Skills: Survival
Hidden Ability Saving Throws: Constitution
Heavy Metal: This Pokémon is especially heavy. Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Once per long rest, after being targeted by an attack, Resistances: Fire, Flying, Normal, Poison
it may increase its AC by 2 if it would cause an Senses: Tremorsense 30ft
attack to miss.
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than
Moves half the Pokémon's maximum HP, the damage is
Starting Moves: Block, Confusion, Hypnosis, halved.
Imprison, Rain Dance, Sunny Day, Tackle, Confuse Rock Head: This Pokémon takes no recoil damage.
Ray
Level 6: Psywave, Iron Defense, Feint Attack
Hidden Ability
Rattled: When this Pokémon is hit by a damaging
Level 10: Safeguard, Future Sight, Metal Sound Dark, Bug, or Ghost move, it makes its next attack at
Level 14: Gyro Ball, Extrasensory advantage.

Level 18: Payback, Heal Block, Heavy Slam


Evolution: Bonsly can evolve into Sudowoodo at the
Learnable Moves: time 'Mimic' is learned. When it evolves, its health
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, increases by double its level, and it gains 8 points to
26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 64, add to its ability scores (max 20).
66, 68, 69, 74, 77, 78, 80, 85, 86, 87, 88, 90, 91,
92, 100 Moves
Starting Moves: Copycat, Fake Tears
Level 2: Flail, Low Kick, Rock Throw
Level 6: Mimic, Feint Attack
Level 10: Rock Tomb, Block
Level 14: Rock Slide, Counter, Sucker Punch
Level 18: Double-Edge
Learnable Moves:
TM: 04, 06, 10, 11, 17, 21, 23, 27, 31, 32, 37, 39,
42, 44, 45, 46, 48, 64, 69, 77, 80, 87, 88, 90, 96,
100

97
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Mime Jr. #439
Tiny Psychic/Fairy Type | Level 1 | SR 1

Armor Class: 14
Hit Points: 16
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 11 (+0) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Performance


Saving Throws: Charisma
Vulnerabilities: Ghost, Poison, Steel
Resistances: Fighting, Psychic
Immunities: Dragon
Senses: Truesight 5ft Happiny #440
Tiny Normal Type | Level 1 | SR 1
Soundproof: This Pokémon is immune to sound-
based moves.
Armor Class: 11
Filter: When hit by a move type this Pokémon is Hit Points: 24
vulnerable to, it may roll a d4. In a result of 4, it does Hit Dice: d10
not take the additional damage. Speed: 25ft. walking
Hidden Ability
Technician: For damaging moves activated by this STR DEX CON INT WIS CHA
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result. 9 (-1) 8 (-1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Medicine


Evolution: Mime Jr. can evolve into Mr. Mime at the Saving Throws: Charisma
time 'Mimic' is learned. When it evolves, its health Vulnerabilities: Fighting
increases by double its level, and it gains 8 points to Resistances: None
add to its ability scores (max 20). Immunities: Ghost

Moves Natural Cure: This Pokémon is cured of negative


status ailments upon returning to its Pokeball.
Starting Moves: Barrier, Confusion, Pound, Tickle
Serene Grace: The DC to avoid a negative status
Level 2: Copycat, Meditate, Double Slap condition from this Pokémon is increased by 1.
Level 6: Mimic, Encore, Light Screen, Reflect Hidden Ability
Level 10: Psybeam, Substitute, Recycle Friend Guard: Once per long rest, when an ally within
Level 14: Trick, Psychic 15 feet of this Pokémon is hit by an attack, it may
choose to halve the damage dealt.
Level 18: Role Play, Baton Pass, Safeguard
Learnable Moves: Evolution: Happiny can evolve into Chansey at level
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 22, 8 and above with the help of an Oval Stone when its
24, 25, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, loyaltly is +2 or higher. When it evolves, its health
48, 56, 57, 73, 77, 83, 85, 86, 87, 88, 90, 92, 100 increases by double its level, and it gains 8 points to
add to its ability scores (max 20).

Moves
Starting Moves: Charm, Pound
Level 2: Copycat, Refresh, Sweet Kiss
Learnable Moves:
TM: 01, 06, 07, 10, 11, 16, 17, 18, 20, 21, 22, 27,
29, 30, 32, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77,
85, 86, 87, 88, 90, 100

98
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Chatot #441
Tiny Normal/Flying Type | Level 5 | SR 5

Armor Class: 13
Hit Points: 40
Hit Dice: d8
Speed: 20ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


11 (+0) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Performance


Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when


it relates to sight.
Tangled Feet: Attacks against this Pokémon have Spiritomb #442
disadvantage when it is confused. Small Ghost/Dark Type | Level 5 | SR 11
Hidden Ability
Big Pecks: This Pokémon's AC cannot be reduced by Armor Class: 17
an opponent's moves. Hit Points: 46
Hit Dice: d10
Speed: 0ft. walking, 25ft. flying (hover)
Moves
Starting Moves: Confide, Peck, Taunt, Growl, Mirror STR DEX CON INT WIS CHA
Move, Sing
18 (+4) 15 (+2) 13 (+1) 10 (+0) 18 (+4) 12 (+1)
Level 6: Fury Attack, Chatter
Level 10: Round Proficient Skills: History, Arcana
Saving Throws: Wisdom, Strength
Level 14: Mimic, Echoed Voice, Roost Vulnerabilities: Fairy
Level 18: Uproar, Synchronoise, Feather Dance, Resistances: Poison
Hyper Voice Immunities: Fighting, Normal, Psychic
Senses: Darkvision 80ft, Truesight 20ft
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40, Pressure: Any move targeting this Pokémon directly
41, 42, 44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, costs an additional 1 PP.
100
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and
Reflect.

Moves
Starting Moves: Confuse Ray, Curse, Pursuit, Shadow
Sneak, Spite, Feint Attack, Hypnosis
Level 6: Dream Eater
Level 10: Ominous Wind, Sucker Punch
Level 14: Nasty Plot
Level 18: Memento, Dark Pulse
Learnable Moves:
TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 27, 29, 30,
32, 39, 41, 42, 44, 45, 46, 48, 60, 61, 63, 68, 77,
83, 85, 87, 88, 90, 95, 97, 100

99
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Gible #443
Small Dragon/Ground Type | Level 1 | SR 1

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice
Gabite #444
Resistances: Fire, Poison, Rock Medium Dragon/Ground Type | Level 5 | SR 7
Immunities: Electric
Senses: Tremorsense 30ft Armor Class: 14
Hit Points: 50
Sand Veil: This Pokémon’s AC increases by 2 in Hit Dice: d8
desert terrain, or during a Sandstorm. Speed: 30ft. walking

Hidden Ability
Rough Skin: When this Pokémon is hit by a melee STR DEX CON INT WIS CHA
attack, it may roll a d4. On a 4, deal an amount of 14 (+2) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
damage equal to its proficiency modifier to its
attacker. Proficient Skills: Survival, Medicine
Saving Throws: Dexterity
Evolution: Gible can evolve into Gabite at level 7 and Vulnerabilities: Dragon, Fairy, Ice
above. When it evolves, its health increases by Resistances: Fire, Poison, Rock
double its level, and it gains 11 points to add to its Immunities: Electric
ability scores (max 20). Senses: Tremorsense 60ft

Sand Veil: This Pokémon’s AC increases by 2 in


Moves desert terrain, or during a Sandstorm.
Starting Moves: Tackle, Sand Attack
Hidden Ability
Level 2: Dragon Rage, Sandstorm Rough Skin: When this Pokémon is hit by a melee
Level 6: Take Down, Sand Tomb attack, it may roll a d4. On a 4, deal an amount of
damage equal to its proficiency modifier to its
Level 10: Slash, Dragon Claw, Dig attacker.
Level 14: Dragon Rush
Learnable Moves: Evolution: Gabite can evolve into Garchomp at level
16 and above. When it evolves, its health increases
TM: 02, 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 35, by double its level, and it gains 10 points to add to
37, 38, 39, 40, 42, 44, 45, 48, 65, 71, 78, 80, 87, its ability scores (max 20).
88, 90, 100
Moves
Starting Moves: Dragon Rage, Dual Chop, Sand
Attack, Tackle, Sandstorm
Level 6: Take Down, Sand Tomb
Level 10: Slash
Level 14: Dragon Claw, Dig
Level 18: Dragon Rush
Learnable Moves:
TM: 02, 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 35,
37, 38, 39, 40, 42, 44, 45, 48, 65, 71, 78, 80, 87,
88, 90, 100

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Garchomp #445 Munchlax #446
Medium Dragon/Ground Type | Level 12 | SR 14 Tiny Normal Type | Level 1 | SR 3

Armor Class: 17 Armor Class: 13


Hit Points: 126 Hit Points: 25
Hit Dice: d12 Hit Dice: d10
Speed: 40ft. walking, 80ft. flying Speed: 10ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 8 (-1) 20 (+5) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Acrobatics, Survival Proficient Skills: Survival


Saving Throws: Dexterity, Strength Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Fighting
Resistances: Fire, Poison, Rock Resistances: None
Immunities: Electric Immunities: Ghost
Senses: Tremorsense 100ft
Pickup: If an opponent uses a consumable held item
Sand Veil: This Pokémon’s AC increases by 2 in in battle, this Pokémon gains a copy of it if it is not
desert terrain, or during a Sandstorm. currently holding an item.

Hidden Ability Thick Fat: This Pokemon takes half the damage it
Rough Skin: When this Pokémon is hit by a melee otherwise would from Ice and Fire damage.
attack, it may roll a d4. On a 4, deal an amount of Hidden Ability
damage equal to its proficiency modifier to its
Gluttony: This Pokémon must eat its held berry
attacker.
when it falls below ½ of its maximum HP.

Moves Evolution: Munchlax can evolve into Snorlax at level


Starting Moves: Crunch, Dragon Rage, Dual Chop, 8 and above if its loyalty level is +2 or higher. When
Fire Fang, Sand Attack, Sandstorm, Tackle, Take it evolves, its health increases by double its level,
Down, Sand Tomb, Slash and it gains 9 points to add to its ability scores (max
20).
Level 14: Dragon Claw, Dig
Level 18: Dragon Rush Moves
Learnable Moves: Starting Moves: Lick, Metronome, Odor Sleuth,
TM: 02, 05, 06, 10, 11, 15, 17, 18, 21, 26, 27, 31, Recycle, Tackle, Defense Curl
32, 35, 37, 38, 39, 40, 42, 44, 45, 48, 54, 56, 59,
Level 2: Amnesia
65, 68, 71, 75, 78, 80, 82, 84, 87, 88, 90, 94, 100
Level 6: Chip Away, Screech
Level 10: Body Slam, Stockpile
Level 14: Swallow, Rollout, Fling
Level 18: Belly Drum, Natural Gift, Snatch, Last
Resort
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25,
26, 27, 29, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45,
48, 56, 78, 80, 87, 88, 90, 94, 100

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Riolu #447 Lucario #448
Small Fighting Type | Level 1 | SR 1/2 Small Fighting/Steel Type | Level 5 | SR 8

Armor Class: 12 Armor Class: 15


Hit Points: 16 Hit Points: 50
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 8 (-1) 12 (+1) 10 (+0) 14 (+2) 17 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0)

Proficient Skills: Insight Proficient Skills: Insight


Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Dragon, Grass, Ice, Normal,
Rock, Steel
Steadfast: Once per long rest, when this Pokémon Immunities: Poison
fails a saving throw against a negative status Senses: Truesight 30ft
condition, it can choose to pass instead.
Steadfast: Once per long rest, when this Pokémon
Inner Focus: This Pokémon is immune to flinching. fails a saving throw against a negative status
Hidden Ability condition, it can choose to pass instead.
Prankster: Once per short rest, this Pokémon can Inner Focus: This Pokémon is immune to flinching.
move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. Hidden Ability
Justified: When this Pokémon is hit by a dark-type
move, it gets advantage on its next attack.
Evolution: Riolu can evolve into Lucario at level 8
and above if it is daytime and its Loyalty level is +2
or higher. When it evolves, its health increases by
double its level, and it gains 14 points to add to its
Moves
ability scores (max 20). Starting Moves: Aura Sphere, Detect, Foresight,
Metal Claw, Quick Attack, Counter, Feint

Moves Level 6: Swords Dance, Metal Sound, Power-Up


Punch
Starting Moves: Endure, Foresight, Quick Attack
Level 10: Bone Rush, Quick Guard, Me First
Level 2: Counter, Feint
Level 14: Work Up, Calm Mind, Heal Pulse
Level 6: Force Palm, Copycat
Level 18: Close Combat, Dragon Pulse, Extreme
Level 10: Screech, Reversal Speed
Level 18: Nasty Plot, Final Gambit Learnable Moves:
Learnable Moves: TM: 01, 04, 05, 06, 08, 10, 11, 15, 17, 18, 21, 26,
27, 29, 30, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56,
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31,
65, 66, 68, 71, 75, 78, 80, 84, 87, 88, 90, 91, 97,
32, 39, 42, 44, 45, 47, 48, 52, 56, 65, 66, 75, 78,
100
80, 84, 87, 88, 90, 100

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Hippopotas #449 Hippowdon #450
Small Ground Type | Level 1 | SR 1 Medium Ground Type | Level 5 | SR 10

Armor Class: 14 Armor Class: 18


Hit Points: 20 Hit Points: 66
Hit Dice: d8 Hit Dice: d12
Speed: 20ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 13 (+1) 19 (+4) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Athletics


Saving Throws: Constitution, Strength Saving Throws: Constitution, Strength
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock Resistances: Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 30ft Senses: Tremorsense 60ft

Sand Stream: When this Pokémon enters an outside Sand Stream: When this Pokémon enters an outside
battle, the weather immediately changes to a battle, the weather immediately changes to a
Sandstorm for 5 rounds. In the case of another Sandstorm for 5 rounds. In the case of another
Pokémon with a similar weather ability, the tie goes Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score. to the Pokémon with the highest DEX score.

Hidden Ability Hidden Ability


Sand Force: During a Sandstorm, this Pokémon can Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent. double its STAB when it hits an opponent.

Evolution: Hippopotas can evolve into Hippowdon


at level 9 and above. When it evolves, its health
Moves
increases by double its level, and it gains 12 points Starting Moves: Bite, Fire Fang, Ice Fang, Sand
to add to its ability scores (max 20). Attack, Tackle, Thunder Fang, Yawn
Level 6: Dig, Take Down
Moves Level 10: Sand Tomb, Crunch
Starting Moves: Sand Attack, Tackle Level 14: Earthquake
Level 2: Bite, Yawn Level 18: Double-Edge, Fissure
Level 6: Dig, Take Down Learnable Moves:
Level 10: Sand Tomb, Crunch TM: 05, 06, 10, 11, 15, 17, 21, 26, 27, 32, 37, 39,
42, 44, 45, 48, 68, 71, 78, 80, 87, 88, 90, 100
Level 14: Earthquake
Level 18: Double-Edge, Fissure
Learnable Moves:
TM: 05, 06, 10, 11, 17, 21, 26, 27, 32, 37, 39, 42,
44, 45, 48, 78, 80, 87, 88, 90, 100

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Skorupi #451 Drapion #452
Small Poison/Bug Type | Level 1 | SR 2 Medium Poison/Dark Type | Level 5 | SR 10

Armor Class: 15 Armor Class: 17


Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking, 20ft. climbing Speed: 35ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Deception, Intimidation


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Fire, Flying, Psychic, Rock Vulnerabilities: Ground
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Dark, Grass, Ghost, Poison
Senses: Darkvision 30ft Immunities: Psychic
Senses: Darkvision 60ft
Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it. Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it.
Hidden Ability
Keen Eye: This Pokémon ignores disadvantage when Hidden Ability
it relates to sight. Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Evolution: Skorupi can evolve into Drapion at level
10 and above. When it evolves, its health increases
by double its level, and it gains 13 points to add to
Moves
its ability scores (max 20). Starting Moves: Bite, Fire Fang, Ice Fang, Knock Off,
Leer, Poison Sting, Thunder Fang, Pin Missile,
Acupressure
Moves
Level 6: Pursuit, Bug Bite
Starting Moves: Bite, Leer, Poison Sting
Level 10: Poison Fang, Venoshock, Hone Claws
Level 2: Knock Off, Pin Missile, Acupressure
Level 14: Toxic Spikes, Night Slash
Level 6: Pursuit, Bug Bite
Level 18: Scary Face, Crunch, Cross Poison, Fell
Level 10: Poison Fang, Venoshock, Hone Claws Stinger
Level 14: Toxic Spikes, Night Slash, Scary Face Learnable Moves:
Level 18: Crunch, Cross Poison, Fell Stinger TM: 05, 06, 09, 10, 11, 12, 15, 17, 18, 21, 26, 27,
30, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 48, 54,
Learnable Moves:
56, 59, 66, 68, 75, 78, 80, 81, 83, 84, 87, 88, 90,
TM: 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 31, 32, 95, 97, 100
36, 39, 40, 41, 42, 44, 45, 46, 48, 54, 56, 66, 75,
81, 83, 84, 87, 88, 90, 97, 100

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Croagunk #453 Toxicroak #454
Small Poison/Fighting Type | Level 1 | SR 1/4 Medium Poison/Fighting Type | Level 5 | SR 8

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution, Dexterity
Vulnerabilities: Flying, Ground, Psychic Vulnerabilities: Flying, Ground, Psychic
Resistances: Bug, Dark, Fighting, Grass, Poison, Rock Resistances: Bug, Dark, Fighting, Grass, Poison, Rock
Senses: Darkvision 30ft Senses: Darkvision 60ft

Anticipation: When this Pokémon enters the battle, Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move. to be revealed - only that there is such a move.
Dry Skin: At the end of each of this Pokémon's Dry Skin: At the end of each of this Pokémon's
turns, it takes an amount of damage equal to its turns, it takes an amount of damage equal to its
proficiency modifier in harsh sunlight, or heals for proficiency modifier in harsh sunlight, or heals for
the same amount during rain. the same amount during rain.
Hidden Ability Hidden Ability
Poison Touch: On melee attacks made by this Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10, Pokémon, roll a d10 on a hit. On a result of a 10,
the target is poisoned. the target is poisoned.

Evolution: Croagunk can evolve into Toxicroak at


level 10 and above. When it evolves, its health
Moves
increases by double its level, and it gains 15 points Starting Moves: Astonish, Mud-Slap, Poison Sting,
to add to its ability scores (max 20). Taunt
Level 6: Pursuit, Feint Attack, Revenge
Moves Level 10: Swagger, Mud Bomb, Sucker Punch
Starting Moves: Astonish, Mud-Slap Level 14: Venoshock, Nasty Plot
Level 2: Poison Sting, Taunt Level 18: Poison Jab, Sludge Bomb, Flatter, Belch
Level 6: Pursuit, Feint Attack, Revenge Learnable Moves:
Level 10: Swagger, Mud Bomb, Sucker Punch TM: 01, 06, 08, 09, 10, 11, 12, 15, 17, 18, 21, 26,
27, 30, 31, 32, 34, 36, 39, 41, 42, 44, 45, 46, 47,
Level 14: Venoshock, Nasty Plot
48, 52, 56, 63, 66, 68, 71, 75, 78, 80, 81, 84, 87,
Level 18: Poison Jab, Sludge Bomb, Flatter, Belch 88, 90, 97, 100
Learnable Moves:
TM: 01, 06, 08, 09, 10, 11, 12, 17, 18, 21, 26, 27,
30, 31, 32, 34, 36, 39, 41, 42, 44, 45, 46, 47, 48,
52, 56, 63, 66, 78, 80, 81, 84, 87, 88, 90, 97, 100

105
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Carnivine #455 Finneon #456
Medium Grass Type | Level 5 | SR 7 Tiny Water Type | Level 1 | SR 2

Armor Class: 14 Armor Class: 14


Hit Points: 54 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 20ft. walking, 20ft. climbing Speed: 5ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 11 (+0) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Deception Proficient Skills: Nature, Perception


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Electric, Grass
Resistances: Electric, Grass, Ground, Water Resistances: Fire, Ice, Steel, Water
Senses: Tremorsense 60ft Senses: Darkvision 30ft

Levitate: This Pokémon is immune to ground moves. Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Moves Storm Drain: If an ally within 30 feet is attacked with
a water type move, this Pokémon can use a reaction
Starting Moves: Bind, Growth, Bite, Vine Whip to choose to redirect that attack to themselves
Level 6: Sweet Scent, Ingrain instead, gaining an amount of HP equal to half the
damage dealt. This does not work on area of effect
Level 10: Feint Attack, Leaf Tornado moves.
Level 14: Spit Up, Stockpile, Swallow, Crunch Hidden Ability
Level 18: Wring Out, Power Whip Water Veil: This Pokémon is immune to burning.
Learnable Moves:
Evolution: Finneon can evolve into Lumineon at level
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 36, 42, 44,
9 and above. When it evolves, its health increases by
45, 46, 48, 53, 56, 66, 68, 75, 83, 86, 87, 88, 90,
double its level, and it gains 11 points to add to its
96, 100
ability scores (max 20).

Moves
Starting Moves: Pound
Level 2: Water Gun, Attract, Rain Dance
Level 6: Gust, Water Pulse
Level 10: Captivate, Safeguard
Level 14: Aqua Ring, Whirlpool
Level 18: U-Turn, Bounce, Silver Wind, Soak
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 45, 48, 55, 66, 77, 87, 88, 89, 90, 94, 96, 98,
100

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Lumineon #457
Small Water Type | Level 5 | SR 9

Armor Class: 16
Hit Points: 55
Hit Dice: d10
Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature, Perception


Saving Throws: Dexterity
Mantyke #458
Vulnerabilities: Electric, Grass Small Water/Flying Type | Level 1 | SR 3
Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 60ft Armor Class: 15
Hit Points: 19
Swift Swim: This Pokémon's swim speed is doubled Hit Dice: d6
in rainy conditions. Speed: 5ft. walking, 20ft. swimming

Storm Drain: If an ally within 30 feet is attacked with


a water type move, this Pokémon can use a reaction STR DEX CON INT WIS CHA
to choose to redirect that attack to themselves
14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
instead, gaining an amount of HP equal to half the
damage dealt. This does not work on area of effect
moves. Proficient Skills: Acrobatics
Saving Throws: Dexterity
Hidden Ability Vulnerabilities: Electric, Rock
Water Veil: This Pokémon is immune to burning. Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground

Moves Swift Swim: This Pokémon's swim speed is doubled


Starting Moves: Attract, Gust, Pound, Water Gun, in rainy conditions.
Rain Dance Water Absorb: Water type damage does not damage
Level 6: Water Pulse this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.
Level 10: Captivate, Safeguard
Level 14: Aqua Ring, Whirlpool
Hidden Ability
Water Veil: This Pokémon is immune to burning.
Level 18: U-Turn, Bounce, Silver Wind, Soak
Learnable Moves: Evolution: Mantyke can evolve into Mantine at level
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, 8 and above when Remoraid is also in the party.
42, 44, 45, 48, 55, 66, 68, 77, 87, 88, 89, 90, 94, When it evolves, its health increases by double its
98, 100 level, and it gains 6 points to add to its ability scores
(max 20).

Moves
Starting Moves: Bubble, Tackle, Supersonic
Level 2: Bubble Beam, Confuse Ray
Level 6: Wing Attack, Headbutt, Water Pulse
Level 10: Wide Guard, Take Down, Agility
Level 14: Air Slash, Aqua Ring
Level 18: Bounce, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 40,
42, 44, 45, 48, 55, 62, 78, 80, 87, 88, 90, 94, 98,
100

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Snover #459 Abomasnow #460
Small Grass/Ice Type | Level 1 | SR 1 Medium Grass/Ice Type | Level 8 | SR 10

Armor Class: 13 Armor Class: 15


Hit Points: 18 Hit Points: 88
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Intimidation


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fighting, Fire, Flying, Poison, Vulnerabilities: Bug, Fighting, Fire, Flying, Poison,
Rock Steel Rock Steel
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Snow Warning: When this Pokémon enters an Snow Warning: When this Pokémon enters an
outside battle, the weather immediately changes to outside battle, the weather immediately changes to
hail for 5 rounds. In the case of another Pokémon hail for 5 rounds. In the case of another Pokémon
with a similar weather ability, the tie goes to the with a similar weather ability, the tie goes to the
Pokémon with the highest DEX score. Pokémon with the highest DEX score.

Hidden Ability Hidden Ability


Soundproof: This Pokémon is immune to sound- Soundproof: This Pokémon is immune to sound-
based moves. based moves.

Evolution: Snover can evolve into Abomasnow at


level 11 and above. When it evolves, its health
Moves
increases by double its level, and it gains 11 points Starting Moves: Ice Punch, Icy Wind, Leer, Powder
to add to its ability scores (max 20). Snow, Razor Leaf, Grass Whistle, Swagger, Mist
Level 10: Ice Shard, Ingrain
Moves Level 14: Wood Hammer
Starting Moves: Leer, Powder Snow Level 18: Blizzard, Sheer Cold
Level 2: Razor Leaf, Icy Wind, Grass Whistle Learnable Moves:
Level 6: Swagger, Mist TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 22,
26, 27, 30, 31, 32, 39, 42, 44, 45, 48, 52, 53, 56,
Level 10: Ice Shard, Ingrain
68, 75, 78, 79, 80, 86, 87, 88, 90, 100
Level 14: Wood Hammer, Blizzard
Level 18: Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 22, 27,
30, 32, 42, 44, 45, 48, 53, 75, 79, 86, 87, 88, 90,
100

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Weavile #461
Small Dark/Ice Type | Level 8 | SR 11

Armor Class: 16
Hit Points: 78
Hit Dice: d10
Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA


17 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Deception, Sleight of Hand


Saving Throws: Dexterity, Wisdom
Vulnerabilities: Bug, Fairy, Fighting, Fire, Rock, Steel
Resistances: Dark, Ghost, Ice
Immunities: Psychic
Magnezone #462
Small Electric/Steel Type | Level 12 | SR 14
Senses: Darkvision 80ft

Pressure: Any move targeting this Pokémon directly Armor Class: 17


costs an additional 1 PP. Hit Points: 133
Hit Dice: d12
Hidden Ability Speed: 0ft. walking, 35ft. flying (hover)
Pickpocket: As a bonus action, this Pokémon can
make a DEX check contested by the opponent’s
WIS to attempt to steal a held item. After the first STR DEX CON INT WIS CHA
attempt, all other attempts against the same 20 (+5) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
opponent are rolled at disadvantage.
Proficient Skills: Insight, Acrobatics
Saving Throws: Constitution, Strength
Moves Vulnerabilities: Fighting, Fire, Ground
Starting Moves: Assurance, Embargo, Leer, Quick Resistances: Bug, Dragon, Electric, Fairy, Flying,
Attack, Revenge, Scratch, Taunt, Feint Attack, Icy Grass, Ice, Normal, Psychic, Rock, Steel
Wind, Fury Swipes, Nasty Plot, Metal Claw Immunities: Poison
Level 10: Hone Claws, Fling, Screech Magnet Pull: Steel opponents in battle with this
Level 14: Night Slash, Snatch Pokémon may not switch out or flee.
Level 18: Punishment, Dark Pulse Sturdy: When this Pokémon takes an amount of
Learnable Moves: damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
TM: 04, 06, 07, 10, 11, 12, 13, 14, 15, 17, 18, 21, halved.
27, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 47, 48,
52, 54, 56, 63, 65, 66, 68, 75, 77, 81, 84, 85, 87, Hidden Ability
88, 90, 94, 95, 97, 100 Analytic: After this Pokémon misses an attack, its
next attack is done at advantage.

Moves
Starting Moves: Barrier, Mirror Coat, Supersonic,
Tackle, Thunder Shock, Thunder Wave, Tri Attack,
Magnet Bomb, Light Screen, Sonic Boom, Spark,
Mirror Shot, Metal Sound, Electro Ball, Electric
Terrain, Magnetic Flux
Level 14: Flash Cannon, Screech
Level 18: Discharge, Lock-On, Magnet Rise, Gyro
Ball, Zap Cannon
Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32,
33, 42, 44, 48, 57, 64, 68, 72, 73, 74, 77, 87, 88,
90, 91, 93, 100

109
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Lickilicky #463
Medium Normal Type | Level 10 | SR 14

Armor Class: 16
Hit Points: 147
Hit Dice: d12
Speed: 25ft. walking

STR DEX CON INT WIS CHA


18 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Perception


Saving Throws: Constitution, Strength
Vulnerabilities: Fighting
Rhyperior #464
Medium Ground/Rock Type | Level 12 | SR 14
Resistances: None
Immunities: Ghost
Armor Class: 18
Own Tempo: This Pokémon is immune to becoming Hit Points: 189
confused. Hit Dice: d12
Speed: 35ft. walking
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
STR DEX CON INT WIS CHA
Hidden Ability
Cloud Nine: While this Pokémon is in battle, 20 (+5) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0)
weather-related abilities have no effect on the
Pokémon that have them. Proficient Skills: Athletics, Intimidation
Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Moves Water
Resistances: Fire, Flying, Normal, Poison, Rock
Starting Moves: Lick, Power Whip, Wring Out, Immunities: Electric
Supersonic, Defense Curl, Knock Off, Wrap, Stomp, Senses: Tremorsense 100ft
Disable, Slam
Level 14: Rollout, Chip Away, Me First Lightning Rod: If an ally within 30 feet is attacked
with an electric type move, this Pokémon can
Level 18: Refresh, Screech, Gyro Ball choose to use a reaction to redirect that attack to
Learnable Moves: themselves instead. This does not work on area of
effect moves.
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 26, 27, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45, Solid Rock: This Pokémon does not take any
46, 48, 52, 56, 59, 64, 68, 74, 75, 77, 78, 80, 82, additional damage from a critical hit.
85, 87, 88, 90, 94, 100
Hidden Ability
Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.

Moves
Starting Moves: Fury Attack, Hammer Arm, Horn
Attack, Poison Jab, Scary Face, Tail Whip, Smack
Down, Stomp, Bulldoze, Chip Away, Rock Blast
Level 14: Drill Run, Take Down, Stone Edge, Head
Smash
Level 18: Earthquake, Megahorn, Horn Drill, Rock
Wrecker, Double-Edge
Learnable Moves:
TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24,
25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46,
48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 75, 78, 80,
82, 84, 87, 88, 90, 91, 94, 100

110
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Tangrowth #465
Medium Grass Type | Level 12 | SR 12

Armor Class: 17
Hit Points: 121
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in


harsh sunlight.
Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight.
Hidden Ability
Electivire #466
Medium Electric Type | Level 12 | SR 14
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns
to its Pokéball. Armor Class: 16
Hit Points: 136
Hit Dice: d12
Moves Speed: 35ft. walking
Starting Moves: Constrict, Ingrain, Sleep Powder,
Vine Whip, Absorb, Poison Powder, Bind, Growth, STR DEX CON INT WIS CHA
Mega Drain, Knock Off, Stun Spore
17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Level 14: Natural Gift, Giga Drain, Ancient Power
Level 18: Slam, Tickle, Wring Out, Power Whip, Proficient Skills: Athletics
Block, Grassy Terrain Saving Throws: Dexterity, Strength
Vulnerabilities: Ground
Learnable Moves: Resistances: Electric, Flying, Steel
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 31, 32, 33,
36, 39, 40, 42, 44, 45, 46, 48, 52, 53, 56, 66, 68, Motor Drive: When hit by an electric-type move, if
75, 77, 78, 80, 83, 84, 86, 87, 88, 90, 96, 100 not immune, this Pokémon's speed increases by 10
feet until the end of combat (up to a max of 50
additional feet).

Hidden Ability
Vital Spirit: This Pokémon cannot be put to sleep.

Moves
Starting Moves: Fire Punch, Leer, Low Kick, Quick
Attack, Thunder Shock, Swift, Shock Wave, Thunder
Wave, Electro Ball, Light Screen, Thunder Punch, Ion
Deluge
Level 14: Discharge, Screech
Level 18: Thunderbolt, Thunder, Giga Impact,
Electric Terrain
Learnable Moves:
TM: 06, 10, 12, 15, 16, 17, 18, 21, 24, 25, 26, 27,
29, 31, 32, 35, 39, 41, 42, 44, 45, 46, 47, 48, 52,
56, 57, 68, 72, 73, 78, 80, 87, 88, 90, 93, 100

111
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Magmortar #467
Medium Fire Type | Level 12 | SR 14

Armor Class: 16
Hit Points: 136
Hit Dice: d12
Speed: 35ft. walking

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Constitution, Strength
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Flame Body: The flames from this Pokémon's body


shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the
attacker is burned.

Hidden Ability Togekiss #468


Vital Spirit: This Pokémon cannot be put to sleep. Medium Fairy/Flying Type | Level 12 | SR 14

Moves Armor Class: 18


Hit Points: 131
Starting Moves: Ember, Leer, Smog, Smokescreen, Hit Dice: d12
Thunder Punch, Feint Attack, Fire Spin, Clear Smog, Speed: 0ft. walking, 35ft. flying
Flame Burst, Confuse Ray, Fire Punch
Level 14: Lava Plume, Sunny Day
STR DEX CON INT WIS CHA
Level 18: Flamethrower, Fire Blast, Hyper Beam
15 (+2) 16 (+3) 16 (+3) 10 (+0) 18 (+4) 15 (+2)
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 21, 22, 24, 26, 27, 29, Proficient Skills: Arcana, Persuasion
31, 32, 35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, Saving Throws: Wisdom, Charisma
50, 52, 56, 61, 68, 78, 80, 87, 88, 90, 100 Vulnerabilities: Electric, Ice, Poison, Rock, Steel
Resistances: Bug, Dark, Fighting, Grass
Immunities: Dragon, Ground
Senses: Truesight 30ft

Hustle: When this Pokémon scores a critical hit, it


may immediately use the same move to attack again
at disadvantage.
Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1.
Hidden Ability
Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)

Moves
Starting Moves: After You, Air Slash, Aura Sphere,
Extreme Speed, Sky Attack
Learnable Moves:
TM: 01, 03, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
22, 27, 29, 30, 31, 32, 33, 35, 38, 40, 42, 44, 45,
48, 49, 51, 56, 68, 73, 76, 77, 85, 86, 87, 88, 90,
99, 100

112
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Yanmega #469
Medium Bug/Flying Type | Level 10 | SR 13

Armor Class: 15
Hit Points: 125
Hit Dice: d12
Speed: 20ft. walking, 30ft. climbing, 40ft. flying

STR DEX CON INT WIS CHA


15 (+2) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity, Wisdom
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground
Senses: Darkvision 100ft

Speed Boost: While this Pokémon is active and in an


environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls.
Tinted Lens: This Pokémon’s moves ignore Leafeon #470
resistances. Small Grass Type | Level 5 | SR 8
Hidden Ability
Frisk: Upon entering a battle, a single opponent’s Armor Class: 16
held item is revealed, if it has one. Hit Points: 55
Hit Dice: d10
Speed: 40ft. walking
Moves
Starting Moves: Bug Bite, Double Team, Foresight, STR DEX CON INT WIS CHA
Night Slash, Quick Attack, Tackle, Sonic Boom,
Detect, Supersonic, Uproar, Pursuit 18 (+4) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Level 14: Ancient Power, Feint Proficient Skills: Perception, Nature


Level 18: Slash, Screech, U-Turn, Air Slash, Bug Buzz Saving Throws: Dexterity, Charisma
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Learnable Moves: Resistances: Electric, Grass, Ground, Water
TM: 06, 10, 11, 15, 17, 19, 21, 22, 27, 28, 29, 30,
32, 40, 42, 44, 45, 46, 48, 51, 68, 77, 85, 87, 88, Leaf Guard: This Pokémon does not suffer from any
89, 90, 100 negative status ailments in harsh sunlight.

Hidden Ability
Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight.

Moves
Starting Moves: Helping Hand, Razor Leaf, Tackle,
Tail Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
Level 6: Grass Whistle, Magical Leaf
Level 10: Giga Drain, Swords Dance
Level 14: Synthesis, Sunny Day, Last Resort
Level 18: Leaf Blade
Learnable Moves:
TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 22, 27, 30,
32, 40, 42, 44, 45, 48, 49, 53, 68, 75, 81, 86, 87,
88, 90, 96, 100

113
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Glaceon #471
Small Ice Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 55
Hit Dice: d10
Speed: 40ft. walking

STR DEX CON INT WIS CHA


18 (+4) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Survival


Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice Gliscor #472
Medium Ground/Flying Type | Level 8 | SR 11
Snow Cloak: This Pokémon's AC is increased by 2 in
arctic conditions, or when it is snowing or hailing. Armor Class: 17
Hit Points: 80
Hidden Ability Hit Dice: d12
Ice Body: While it is snowing or hailing, this Speed: 30ft. walking, 30ft. climbing, 40ft. flying
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.
STR DEX CON INT WIS CHA
Moves 18 (+4) 17 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Helping Hand, Icy Wind, Tackle, Tail Proficient Skills: Acrobatics, Stealth
Whip, Sand Attack, Baby-Doll Eyes, Quick Attack Saving Throws: Dexterity
Level 6: Bite, Ice Fang Vulnerabilities: Ice, Water
Resistances: Bug, Fighting, Poison
Level 10: Ice Shard, Barrier Immunities: Electric, Ground
Level 14: Mirror Coat, Hail, Last Resort Senses: Darkvision 60ft
Level 18: Blizzard Hyper Cutter: This Pokémon’s attack or damage
Learnable Moves: bonuses cannot be decreased by an opponent’s
moves.
TM: 01, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21,
27, 30, 32, 42, 44, 45, 48, 49, 68, 70, 79, 87, 88, Sand Veil: This Pokémon’s AC increases by 2 in
90, 100 desert terrain, or during a Sandstorm.
Hidden Ability
Poison Heal: If this Pokémon is poisoned, the
amount of damage dealt by the poison heals the
Pokémon instead.

Moves
Starting Moves: Fire Fang, Guillotine, Harden, Ice
Fang, Knock Off, Poison Jab, Sand Attack, Thunder
Fang, Quick Attack, Fury Cutter, Feint Attack,
Acrobatics
Level 10: Night Slash, U-Turn
Level 14: Screech, X-Scissor
Level 18: Sky Uppercut, Swords Dance
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 26, 27,
31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 51,
54, 56, 59, 62, 66, 68, 69, 71, 75, 78, 80, 81, 84,
87, 88, 89, 90, 97, 100

114
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Mamoswine #473
Large Ice/Ground Type | Level 10 | SR 13

Armor Class: 15
Hit Points: 111
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution, Strength
Vulnerabilities: Fire, Fighting, Grass, Steel, Water
Resistances: Poison
Immunities: Electric

Oblivious: This Pokémon is immune to moves that


attempt to charm or taunt it. Porygon-Z #474
Snow Cloak: This Pokémon's AC is increased by 2 in Small Normal Type | Level 10 | SR 14
arctic conditions, or when it is snowing or hailing.
Armor Class: 15
Hidden Ability Hit Points: 112
Thick Fat: This Pokemon takes half the damage it Hit Dice: d12
otherwise would from Ice and Fire damage. Speed: 35ft. walking, 35ft. flying (hover)

Moves STR DEX CON INT WIS CHA


Starting Moves: Ancient Power, Fury Attack, Mud 16 (+3) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)
Sport, Odor Sleuth, Peck, Powder Snow, Scary Face,
Mud-Slap, Endure, Mud Bomb, Hail, Ice Fang, Take Proficient Skills: Insight, History
Down Saving Throws: Constitution, Wisdom
Level 14: Double Hit, Mist, Thrash Vulnerabilities: Fighting
Resistances: None
Level 18: Earthquake, Blizzard Immunities: Ghost
Learnable Moves: Senses: Truesight 20ft
TM: 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 26, Adaptability: This Pokémon's STAB is increased by
27, 32, 33, 37, 39, 42, 44, 45, 48, 68, 71, 78, 80, +1 at all levels.
87, 88, 90, 100
Download: Once per short rest, this Pokémon can
choose a different damage type for one of their
normal attacks.
Hidden Ability
Analytic: After this Pokémon misses an attack, its
next attack is done at advantage.

Moves
Starting Moves: Conversion, Conversion 2, Magic
Coat, Nasty Plot, Tackle, Trick Room, Psybeam,
Agility, Recover, Magnet Rise, Signal Beam
Level 14: Embargo, Discharge, Lock-On
Level 18: Tri Attack, Zap Cannon, Hyper Beam
Learnable Moves:
TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 63, 68,
73, 77, 85, 87, 88, 90, 92, 97, 100

115
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Gallade #475
Medium Psychic/Fighting Type | Level 8 | SR 12

Armor Class: 16
Hit Points: 101
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


20 (+5) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics, Persuasion


Saving Throws: Wisdom, Strength
Vulnerabilities: Fairy, Flying, Ghost
Resistances: Fighting, Rock
Senses: Truesight 20ft Probopass #476
Medium Rock/Steel Type | Level 8 | SR 13
Steadfast: Once per long rest, when this Pokémon
fails a saving throw against a negative status Armor Class: 20
condition, it can choose to pass instead. Hit Points: 97
Hit Dice: d12
Hidden Ability Speed: 25ft. walking, 25ft. flying (hover)
Justified: When this Pokémon is hit by a dark-type
move, it gets advantage on its next attack.
STR DEX CON INT WIS CHA
Moves 20 (+5) 12 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Confusion, Double Team, Leaf Blade, Proficient Skills: Survival
Leer, Night Slash, Slash, Teleport, Quick Guard, Fury Saving Throws: Strength, Constitution
Cutter, Aerial Ace, Heal Pulse Vulnerabilities: Fighting, Ground, Water
Level 10: Wide Guard, Swords Dance, Psycho Cut Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Psychic, Rock
Level 14: Helping Hand, Feint Immunities: Poison
Level 18: False Swipe, Protect, Close Combat, Stored
Power Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than
Learnable Moves: half the Pokémon's maximum HP, the damage is
TM: 01, 03, 04, 06, 08, 10, 11, 12, 15, 16, 17, 18, halved.
20, 21, 24, 26, 27, 29, 30, 31, 32, 33, 39, 40, 41,
42, 44, 45, 46, 47, 48, 49, 52, 54, 56, 57, 61, 68, Magnet Pull: Steel opponents in battle with this
71, 73, 75, 77, 78, 80, 81, 84, 85, 86, 87, 88, 90, Pokémon may not switch out or flee.
92, 99, 100 Hidden Ability
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.

Moves
Starting Moves: Block, Gravity, Iron Defense, Magnet
Bomb, Magnet Rise, Tackle, Tri Attack, Wide Guard,
Thunder Wave, Rest, Spark, Rock Slide, Magnetic
Flux
Level 10: Power Gem, Rock Blast, Discharge
Level 14: Sandstorm, Earth Power, Stone Edge
Level 18: Lock-On, Zap Cannon
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 21, 23, 24, 25, 26, 27,
32, 37, 39, 41, 42, 44, 45, 48, 64, 68, 69, 71, 72,
73, 78, 80, 87, 88, 90, 91, 99, 100

116
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Dusknoir #477
Medium Ghost Type | Level 12 | SR 14

Armor Class: 19
Hit Points: 126
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA


20 (+5) 13 (+1) 17 (+3) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Deception, Intimidation


Saving Throws: Wisdom, Strength
Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison
Immunities: Fighting, Normal
Senses: Darkvision 100ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.
Froslass #478
Hidden Ability Medium Ice/Ghost Type | Level 10 | SR 11
Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. Armor Class: 15
Hit Points: 97
Hit Dice: d10
Moves Speed: 20ft. walking, 30ft. flying (hover)
Starting Moves: Astonish, Bind, Disable, Fire Punch,
Gravity, Ice Punch, Leer, Night Shade, Shadow
Punch, Thunder Punch, Foresight, Shadow Sneak, STR DEX CON INT WIS CHA
Pursuit, Will-O-Wisp, Confuse Ray 15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)
Level 14: Curse, Hex
Proficient Skills: Survival
Level 18: Shadow Ball, Mean Look, Payback, Future Saving Throws: Wisdom
Sight Vulnerabilities: Dark, Fire, Ghost, Rock, Steel
Learnable Moves: Resistances: Bug, Ice, Poison
Immunities: Fighting, Normal
TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 26, Senses: Darkvision 60ft
27, 29, 30, 31, 32, 39, 41, 42, 44, 45, 46, 48, 52,
56, 57, 61, 63, 66, 68, 77, 78, 80, 83, 85, 87, 88, Snow Cloak: This Pokémon's AC is increased by 2 in
90, 92, 97, 100 arctic conditions, or when it is snowing or hailing.

Hidden Ability
Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the same
move on its next turn.

Moves
Starting Moves: Double Team, Ice Shard, Leer,
Ominous Wind, Powder Snow, Icy Wind, Astonish,
Draining Kiss, Will-O-Wisp, Confuse Ray
Level 14: Wake-Up Slap, Captivate
Level 18: Shadow Ball, Blizzard, Hail, Destiny Bond
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21,
24, 25, 27, 29, 30, 32, 41, 42, 44, 45, 48, 56, 61,
63, 66, 68, 70, 73, 77, 79, 85, 87, 88, 90, 100

117
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Rotom #479
Tiny Electric/Ghost Type | Level 5 | SR 8

Armor Class: 14
Hit Points: 44
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 14 (+2) 8 (-1) 10 (+0) 10 (+0)

Proficient Skills: Arcana


Saving Throws: Dexterity
Vulnerabilities: Dark, Ghost, Ground
Resistances: Bug, Electric, Flying, Poison, Steel Rotom Heat #479
Immunities: Fighting, Normal Small Electric/Fire Type | Level 5 | SR 8

Levitate: This Pokémon is immune to ground moves. Armor Class: 16


Hit Points: 44
Form Change: Rotom has 5 alternate forms that it Hit Dice: d8
can take when it is near a household appliance. As Speed: 0ft. walking, 25ft. flying (hover)
an action, Rotom can take the Heat Form, Wash
Form, Frost Form, Fan Form, or Mow Form,
changing its typing and stats. The form is dependent STR DEX CON INT WIS CHA
on the type of appliance it possesses (DM 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
Discretion). Seperate stat blocks are provided for
each form.
Proficient Skills: Arcana
Saving Throws: Dexterity
Moves Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Electric, Fairy, Fire, Flying, Grass,
Starting Moves: Astonish, Confuse Ray, Thunder Ice, Steel
Shock, Thunder Wave, Trick, Uproar
Level 6: Double Team, Shock Wave Levitate: This Pokémon is immune to ground moves.
Level 10: Ominous Wind Overheat: This Pokémon knows Overheat as a fifth
move. The move is forgotten if it takes any other
Level 14: Substitute, Electro Ball
form.
Level 18: Hex, Charge, Discharge
Learnable Moves: Form Change: Rotom has 5 alternate forms that it
can take when it is near a household appliance. As
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, an action, Rotom can take the Heat Form, Wash
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, Form, Frost Form, Fan Form, or Mow Form, changing
90, 97, 100 its typing and stats. The form is dependent on the
type of appliance it possesses (DM Discretion).
Seperate stat blocks are provided for each form.

Moves
Starting Moves: Astonish, Confuse Ray, Thunder
Shock, Thunder Wave, Trick, Uproar
Level 6: Double Team, Shock Wave
Level 10: Ominous Wind
Level 14: Substitute, Electro Ball
Level 18: Hex, Charge, Discharge
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100

118
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Rotom Wash #479
Small Electric/Water Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 44
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Proficient Skills: Arcana


Saving Throws: Dexterity
Vulnerabilities: Grass, Ground
Resistances: Fire, Flying, Ice, Steel, Water
Rotom Frost #479
Levitate: This Pokémon is immune to ground moves. Small Electric/Ice Type | Level 5 | SR 8
Hydro Pump: This Pokémon knows Hydro Pump as a
fifth move. The move is forgotten if it takes any Armor Class: 16
other form. Hit Points: 44
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover)
Form Change: Rotom has 5 alternate forms that it
can take when it is near a household appliance. As
an action, Rotom can take the Heat Form, Wash STR DEX CON INT WIS CHA
Form, Frost Form, Fan Form, or Mow Form,
changing its typing and stats. The form is dependent 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
on the type of appliance it possesses (DM
Discretion). Seperate stat blocks are provided for Proficient Skills: Arcana
each form. Saving Throws: Dexterity
Vulnerabilities: Fighting, Fire, Ground, Rock
Resistances: Flying, Electric, Ice
Moves
Starting Moves: Astonish, Confuse Ray, Thunder Levitate: This Pokémon is immune to ground moves.
Shock, Thunder Wave, Trick, Uproar
Blizzard: This Pokémon knows Blizzard as a fifth
Level 6: Double Team, Shock Wave move. The move is forgotten if it takes any other
form.
Level 10: Ominous Wind
Level 14: Substitute, Electro Ball Form Change: Rotom has 5 alternate forms that it
Level 18: Hex, Charge, Discharge can take when it is near a household appliance. As
an action, Rotom can take the Heat Form, Wash
Learnable Moves: Form, Frost Form, Fan Form, or Mow Form, changing
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, its typing and stats. The form is dependent on the
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, type of appliance it possesses (DM Discretion).
90, 97, 100 Seperate stat blocks are provided for each form.

Moves
Starting Moves: Astonish, Confuse Ray, Thunder
Shock, Thunder Wave, Trick, Uproar
Level 6: Double Team, Shock Wave
Level 10: Ominous Wind
Level 14: Substitute, Electro Ball
Level 18: Hex, Charge, Discharge
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100

119
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Rotom Fan #479
Small Electric/Flying Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 44
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Proficient Skills: Arcana


Saving Throws: Dexterity
Vulnerabilities: Ice, Rock
Resistances: Bug, Fighting, Flying, Grass, Steel
Immunities: Ground Rotom Mow #479
Small Electric/Grass Type | Level 5 | SR 8
Levitate: This Pokémon is immune to ground moves.
Air Slash: This Pokémon knows Air Slash as a fifth Armor Class: 16
move. The move is forgotten if it takes any other Hit Points: 44
form. Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover)
Form Change: Rotom has 5 alternate forms that it
can take when it is near a household appliance. As STR DEX CON INT WIS CHA
an action, Rotom can take the Heat Form, Wash
Form, Frost Form, Fan Form, or Mow Form, 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
changing its typing and stats. The form is dependent
on the type of appliance it possesses (DM Proficient Skills: Arcana
Discretion). Seperate stat blocks are provided for Saving Throws: Dexterity
each form. Vulnerabilities: Bug, Fire, Ice, Poison
Resistances: Electric, Grass, Water, Steel
Moves Levitate: This Pokémon is immune to ground moves.
Starting Moves: Astonish, Confuse Ray, Thunder
Shock, Thunder Wave, Trick, Uproar Leaf Storm: This Pokémon knows Leaf Storm as a
fifth move. The move is forgotten if it takes any
Level 6: Double Team, Shock Wave other form.
Level 10: Ominous Wind
Form Change: Rotom has 5 alternate forms that it
Level 14: Substitute, Electro Ball can take when it is near a household appliance. As
Level 18: Hex, Charge, Discharge an action, Rotom can take the Heat Form, Wash
Form, Frost Form, Fan Form, or Mow Form, changing
Learnable Moves: its typing and stats. The form is dependent on the
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, type of appliance it possesses (DM Discretion).
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, Seperate stat blocks are provided for each form.
90, 97, 100
Moves
Starting Moves: Astonish, Confuse Ray, Thunder
Shock, Thunder Wave, Trick, Uproar
Level 6: Double Team, Shock Wave
Level 10: Ominous Wind
Level 14: Substitute, Electro Ball
Level 18: Hex, Charge, Discharge
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100

120
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Uxie #480
Tiny Psychic Type | Level 15 | SR 15

Armor Class: 20
Hit Points: 218
Hit Dice: d12
Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


16 (+3) 17 (+3) 14 (+2) 28 (+9) 16 (+3) 18 (+4)

Proficient Skills: Insight, Arcana, Persuasion,


Intimidation, History, Religion
Saving Throws: Intelligence, Dexterity
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 50ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Confusion, Rest, Imprison, Endure,
Swift, Yawn, Future Sight
Level 18: Amnesia, Extrasensory, Flail, Natural Gift,
Memento
Learnable Moves: Mesprit #481
Tiny Psychic Type | Level 15 | SR 15
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22,
24, 25, 27, 29, 30, 32, 33, 37, 42, 44, 48, 53, 56,
57, 62, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99, Armor Class: 18
100 Hit Points: 232
Hit Dice: d12
Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


15 (+2) 16 (+3) 16 (+3) 16 (+3) 18 (+4) 28 (+9)

Proficient Skills: Insight, Arcana, Persuasion,


Intimidation, History, Religion
Saving Throws: Charisma, Dexterity
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 50ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Confusion, Rest, Imprison, Protect,
Swift, Lucky Chant, Future Sight
Level 18: Charm, Extrasensory, Copycat, Natural Gift,
Healing Wish
Learnable Moves:
TM: 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20,
21, 24, 25, 27, 29, 30, 32, 33, 37, 42, 44, 48, 53,
56, 57, 62, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92,
99, 100

121
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Azelf #482
Tiny Psychic Type | Level 15 | SR 15

Armor Class: 16
Hit Points: 232
Hit Dice: d12
Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


14 (+2) 16 (+3) 17 (+3) 18 (+4) 28 (+9) 16 (+3)

Proficient Skills: Insight, Arcana, Persuasion,


Intimidation, History, Religion
Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 50ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Confusion, Rest, Imprison, Detect,
Dialga #483
Huge Steel/Dragon Type | Level 20 | SR 15
Swift, Uproar, Future Sight
Level 18: Nasty Plot, Extrasensory, Last Resort, Armor Class: 20
Natural Gift, Explosion Hit Points: 505
Learnable Moves: Hit Dice: d20
Speed: 80ft. walking, 80ft. flying
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
24, 25, 27, 29, 30, 32, 33, 35, 37, 38, 41, 42, 44,
48, 53, 56, 57, 62, 64, 66, 68, 73, 77, 85, 86, 87, STR DEX CON INT WIS CHA
88, 89, 90, 92, 99, 100
20 (+5) 19 (+4) 20 (+5) 20 (+5) 24 (+7) 16 (+3)

Proficient Skills: All Skills


Saving Throws: Wisdom, Intelligence, Strength
Vulnerabilities: Fighting, Ground
Resistances: Bug, Electric, Flying, Grass, Normal,
Psychic, Rock, Steel, Water
Immunities: Poison
Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.

Moves
Starting Moves: Dragon Breath, Scary Face, Metal
Claw, Ancient Power, Slash, Power Gem, Metal Burst,
Dragon Claw, Earth Power, Aura Sphere, Iron Tail,
Roar of Time, Flash Cannon
Learnable Moves:
TM: 02, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 20,
21, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42,
44, 48, 49, 50, 65, 68, 71, 73, 77, 78, 80, 82, 87,
88, 90, 91, 92, 100

122
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Palkia #484
Large Water/Dragon Type | Level 20 | SR 15

Armor Class: 20
Hit Points: 486
Hit Dice: d20
Speed: 80ft. walking, 80ft. flying

STR DEX CON INT WIS CHA


20 (+5) 20 (+5) 19 (+4) 20 (+5) 24 (+7) 16 (+3)

Proficient Skills: All Skills


Saving Throws: Wisdom, Intelligence, Strength
Vulnerabilities: Dragon, Fairy
Resistances: Fire, Steel, Water
Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.
Heatran #485
Hidden Ability Medium Fire/Steel Type | Level 20 | SR 15
Telepathy: This Pokémon cannot be damaged by its
allies' attacks. Armor Class: 20
Hit Points: 486
Hit Dice: d20
Moves Speed: 30ft. walking, 30ft. climbing
Starting Moves: Dragon Breath, Scary Face, Water
Pulse, Ancient Power, Slash, Power Gem, Aqua Ring,
Dragon Claw, Earth Power, Aura Sphere, Aqua Tail, STR DEX CON INT WIS CHA
Spacial Rend, Hydro Pump 19 (+4) 15 (+2) 19 (+4) 10 (+0) 14 (+2) 16 (+3)
Learnable Moves:
Proficient Skills: Survival, Athletics
TM: 02, 05, 06, 07, 08, 10, 11, 13, 14, 15, 17, 18, Saving Throws: Strength, Constitution
20, 21, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, Vulnerabilities: Fighting, Ground, Water
42, 44, 48, 49, 52, 56, 65, 68, 71, 73, 77, 78, 80, Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
82, 87, 88, 90, 92, 94, 100 Normal, Psychic, Steel
Immunities: Poison
Senses: Darkvision 100ft, Tremorsense 100ft

Flash Fire: This Pokémon takes no damage from fire.


Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB
bonus on the next fire-type move.

Hidden Ability
Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the
attacker is burned.

Moves
Starting Moves: Ancient Power, Earth Power, Fire
Spin, Heat Wave, Iron Head, Leer, Fire Fang, Metal
Sound, Crunch, Scary Face, Lava Plume, Stone Edge,
Magma Storm
Learnable Moves:
TM: 05, 06, 10, 11, 12, 15, 17, 21, 22, 26, 27, 32,
35, 38, 39, 41, 42, 43, 44, 45, 48, 50, 61, 64, 66,
68, 71, 78, 80, 87, 88, 90, 91, 96, 97, 100

123
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Regigigas #486
Large Normal Type | Level 20 | SR 15

Armor Class: 20
Hit Points: 524
Hit Dice: d20
Speed: 50ft. walking

STR DEX CON INT WIS CHA


25 (+7) 19 (+4) 22 (+6) 10 (+0) 12 (+1) 16 (+3)

Proficient Skills: Survival, Athletics, Intimidation


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost
Giratina Altered Forme
Senses: Tremorsense 200ft #487
Huge Ghost/Dragon Type | Level 20 | SR 15
Slow Start: This Pokémon's speed is halved and its
attacks are made at disadvantage for the first two
rounds of every combat. Armor Class: 22
Hit Points: 543
Hit Dice: d20
Moves Speed: 40ft. walking, 40ft. flying
Starting Moves: Confuse Ray, Crush Grip, Dizzy
Punch, Fire Punch, Foresight, Heavy Slam, Ice STR DEX CON INT WIS CHA
Punch, Knock Off, Thunder Punch, Revenge, Wide
Guard, Zen Headbutt, Payback, Giga Impact 20 (+5) 16 (+3) 25 (+7) 18 (+4) 22 (+6) 16 (+3)
Learnable Moves: Proficient Skills: Athletics, Insight, Arcana, History,
TM: 06, 10, 11, 15, 18, 20, 21, 23, 24, 25, 26, 27, Religion
31, 32, 39, 40, 42, 48, 52, 56, 66, 68, 69, 71, 73, Saving Throws: Strength, Constitution, Wisdom
77, 78, 80, 87, 88, 90, 96, 100 Vulnerabilities: Fairy, Dark, Dragon, Ghost, Ice
Resistances: Bug, Electric, Fire, Grass, Poison, Water
Immunities: Fighting, Normal
Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.

Form Change: Giratina's default form is "Altered


Forme". When it is given a Griseous Orb to hold, or
any time it is in its home plane, the "Distortion
World", it takes on the "Origin Forme".

Moves
Starting Moves: Dragon Breath, Scary Face, Ominous
Wind, Ancient Power, Slash, Shadow Sneak, Destiny
Bond, Dragon Claw, Earth Power, Aura Sphere,
Shadow Claw, Shadow Force, Hex
Learnable Moves:
TM: 02, 04, 05, 06, 10, 11, 15, 17, 18, 20, 21, 24,
25, 26, 27, 29, 30, 32, 40, 42, 44, 48, 49, 51, 53,
57, 59, 61, 65, 66, 68, 71, 73, 76, 77, 78, 82, 85,
87, 88, 90, 97, 100

124
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Giratina Origin Forme
#487
Huge Ghost/Dragon Type | Level 20 | SR 15

Armor Class: 20
Hit Points: 543
Hit Dice: d20
Speed: 40ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


22 (+6) 18 (+4) 25 (+7) 18 (+4) 22 (+6) 16 (+3)

Proficient Skills: Athletics, Insight, Arcana, History,


Religion
Saving Throws: Strength, Constitution, Wisdom
Vulnerabilities: Fairy, Dark, Dragon, Ghost, Ice
Resistances: Bug, Electric, Fire, Grass, Poison, Water
Immunities: Fighting, Normal
Senses: Darkvision 100ft, Truesight 100ft

Levitate: This Pokémon is immune to ground moves.

Form Change: Giratina's default form is "Altered


Forme". When it is given a Griseous Orb to hold, or
any time it is in its home plane, the "Distortion
World", it takes on the "Origin Forme".

Moves Cresselia #488


Starting Moves: Dragon Breath, Scary Face, Ominous Medium Psychic Type | Level 20 | SR 15
Wind, Ancient Power, Slash, Shadow Sneak, Destiny
Bond, Dragon Claw, Earth Power, Aura Sphere,
Armor Class: 20
Shadow Claw, Shadow Force, Hex
Hit Points: 524
Learnable Moves: Hit Dice: d20
Speed: 0ft. walking, 50ft. flying
TM: 02, 04, 05, 06, 10, 11, 15, 17, 18, 20, 21, 24,
25, 26, 27, 29, 30, 32, 40, 42, 44, 48, 49, 51, 53,
57, 59, 61, 65, 66, 68, 71, 73, 76, 77, 78, 82, 85, STR DEX CON INT WIS CHA
87, 88, 90, 97, 100
16 (+3) 16 (+3) 23 (+6) 18 (+4) 20 (+5) 18 (+4)

Proficient Skills: Insight, Arcana, History, Religion


Saving Throws: Constitution, Wisdom, Charisma
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 100ft, Truesight 100ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Confusion, Double Team, Lunar
Dance, Moonlight, Psycho Cut, Psycho Shift,
Safeguard, Mist, Aurora Beam, Future Sight, Slash,
Psychic, Moonblast
Learnable Moves:
TM: 03, 04, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21,
22, 27, 29, 30, 32, 33, 42, 44, 45, 48, 53, 57, 68,
73, 77, 85, 86, 87, 88, 90, 92, 100

125
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Phione #489
Tiny Water Type | Level 15 | SR 15

Armor Class: 16
Hit Points: 232
Hit Dice: d12
Speed: 0ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 16 (+3) 14 (+2) 16 (+3) 20 (+5)

Proficient Skills: Persuasion, Survival


Saving Throws: Wisdom, Charisma
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 60ft

Hydration: This Pokémon is unaffected by negative


status ailments in water or during rainy conditions.

Moves
Starting Moves: Bubble, Water Sport, Charm,
Supersonic, Bubble Beam, Acid Armor, Whirlpool
Level 18: Water Pulse, Aqua Ring, Dive, Rain Dance
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
Manaphy #490
Tiny Water Type | Level 15 | SR 15
44, 48, 55, 56, 77, 86, 87, 88, 89, 90, 94, 98, 99,
100
Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 0ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


18 (+4) 18 (+4) 18 (+4) 14 (+2) 18 (+4) 20 (+5)

Proficient Skills: Persuasion, Survival


Saving Throws: Wisdom, Charisma
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 60ft

Hydration: This Pokémon is unaffected by negative


status ailments in water or during rainy conditions.

Moves
Starting Moves: Bubble, Tail Glow, Water Sport,
Charm, Supersonic, Bubble Beam, Acid Armor,
Whirlpool
Level 18: Water Pulse, Aqua Ring, Dive, Rain Dance,
Heart Swap
Learnable Moves:
TM: 04, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21,
27, 29, 30, 32, 33, 42, 44, 48, 53, 55, 56, 68, 77,
86, 87, 88, 89, 90, 94, 98, 99, 100

126
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Darkrai #491
Medium Dark Type | Level 20 | SR 15

Armor Class: 17
Hit Points: 467
Hit Dice: d20
Speed: 0ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


17 (+3) 20 (+5) 16 (+3) 18 (+4) 18 (+4) 15 (+2)

Proficient Skills: Stealth, Deception, Intimidation,


Arcana, Insight
Saving Throws: Wisdom, Intelligence, Constitution
Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost
Immunities: Psychic
Senses: Darkvision 100ft, Truesight 100ft

Bad Dreams: If an opponent in battle with this


Pokémon falls asleep, they take an amount of
damage equal to this Pokémon's proficeincy bonus
at the end of each of their turns.
Shaymin Land #492
Moves Tiny Grass Type | Level 15 | SR 15
Starting Moves: Disable, Ominous Wind, Quick
Attack, Hypnosis, Feint Attack, Nightmare, Double Armor Class: 18
Team, Haze, Dark Void, Nasty Plot, Dream Eater, Hit Points: 246
Dark Pulse Hit Dice: d12
Speed: 30ft. walking
Learnable Moves:
TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24,
25, 27, 29, 30, 31, 32, 36, 39, 40, 41, 42, 44, 46, STR DEX CON INT WIS CHA
48, 52, 56, 57, 61, 63, 65, 66, 68, 73, 75, 77, 80, 18 (+4) 18 (+4) 18 (+4) 10 (+0) 18 (+4) 18 (+4)
81, 84, 85, 87, 88, 90, 95, 97, 100
Proficient Skills: Persuasion, Survival
Saving Throws: Wisdom, Charisma, Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Senses: Truesight 50ft

Natural Cure: This Pokémon is cured of negative


status ailments upon returning to its Pokeball.

Form Change: Shaymin's default form is "Land".


When Given a Gracidea Flower to hold, it can change
to "Sky Form", taking on new typing, statistics, and
moves

Moves
Starting Moves: Growth, Magical Leaf, Leech Seed,
Synthesis, Sweet Scent, Natural Gift
Level 18: Worry Seed, Aromatherapy, Energy Ball,
Sweet Kiss, Healing Wish, Seed Flare
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 29, 32, 42,
44, 48, 53, 68, 75, 77, 86, 87, 88, 90, 96, 99, 100

127
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Shaymin Sky #492
Tiny Grass/Flying Type | Level 15 | SR 15

Armor Class: 16
Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


20 (+5) 16 (+3) 18 (+4) 10 (+0) 20 (+5) 18 (+4)

Proficient Skills: Persuasion, Survival


Saving Throws: Wisdom, Charisma, Dexterity
Arceus #493
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Large Normal Type | Level 20 | SR 15
Resistances: Fighting, Grass, Water
Immunities: Ground Armor Class: 25
Senses: Truesight 50ft Hit Points: 543
Hit Dice: d20
Natural Cure: This Pokémon is cured of negative Speed: 80ft. walking, 80ft. swimming, 80ft. flying
status ailments upon returning to its Pokeball.
STR DEX CON INT WIS CHA
Form Change: Shaymin's default form is "Land".
When Given a Gracidea Flower to hold, it can 25 25 25 (+7) 30 (+10) 30 (+10) 25 (+7)
change to "Sky Form", taking on new typing, (+7) (+7)
statistics, and moves.
Proficient Skills: All Skills
Saving Throws: All Abilities
Moves Vulnerabilities: Fighting
Starting Moves: Growth, Magical Leaf, Leech Seed, Resistances: None
Quick Attack, Sweet Scent, Natural Gift Immunities: Ghost
Senses: Darkvision 200ft, Truesight 100ft
Level 18: Worry Seed, Air Slash, Energy Ball, Sweet
Kiss, Leaf Storm, Seed Flare Multitype: This Pokémon's type and form change to
Learnable Moves: match the type of Elemental Plate this Pokémon
holds. The Plate cannot be effected by any item-
TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 29, 32, 42, removing ability or move.
44, 48, 53, 68, 75, 77, 86, 87, 88, 90, 96, 99, 100
Form Change: Arceus' default type is Normal. It can
change its type by holding an "Arceus Plate". While
holding this plate, the signature move, Judgment,
also changes its type to match Arceus. These plates
are: Draco (Dragon), Dread (Dark), Earth (Ground),
Fist (Fighting), Flame (Fire), Icicle (Ice), Insect (Bug),
Iron (Steel), Meadow (Grass), Mind (Psychic), Pixie
(Fairy), Sky (Flying), Splash (Water), Spooky (Ghost),
Stone (Rock), Toxic (Poison), and Zap (Electric)

Moves
Starting Moves: Cosmic Power, Natural Gift,
Punishment, Seismic Toss, Gravity, Earth Power,
Hyper Voice, Extreme Speed, Refresh, Future Sight,
Recover, Hyper Beam, Perish Song, Judgment
Learnable Moves:
TM: 01, 02, 03, 04, 05, 06, 07, 10, 11, 13, 14, 15,
16, 17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31,
32, 33, 35, 36, 37, 38, 39, 40, 42, 44, 48, 49, 50,
52, 53, 57, 60, 61, 65, 66, 68, 71, 73, 75, 76, 77,
78, 80, 81, 84, 85, 86, 87, 88, 90, 91, 92, 94, 95,
97, 98, 100

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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