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Fighter : The Executioner

The Executioner
The executioners are warriors specializing in the
wielding of big and deadly two-handed weapons.
Terrors on the battlefield, they sweep their
enemies with murderous circular blows and finish
off the wounded without mercy. True forces of Art Credit : Wizards of the Coast
nature, they are almost unstoppable when wielding
their giant weapons.
Great Cleave
Starting at 10th level, when you hit a creature with a melee
weapon you are wielding with 2 hands, you can choose to
deal half the damage you dealt to your initial target to each
Execution creature that is both within 5 feet of that target and within 5
Starting at 3rd level, when you attack a creature that is two feet of you.
sizes bigger than you or smaller with advantage, if both dice Moreover, when you make a shove attack, you can also
scores would have resulted in a hit, you can choose to knock make a shove attack against each creature that is both within
your target prone in addition to the other effects of your 5 feet of your initial target and within 5 feet of you as part of
attack. the same attack.
Moreover, when you hit a prone or incapacitated creature Earthquake
with a melee weapon attack, it takes an extra 1d6 damage. If Starting at 15th level, you can hit the ground with all your
you are wielding a melee weapon with 2 hands, your target strength as an action, provoking a destructive chock wave in a
takes an extra 2d6 damage instead. 30-foot cone before you. Each creature in the area must make
Destruction a Dexterity saving throw with a DC = 8 + your proficiency +
Starting at 3rd level, when you hit an objects or a structures your strength modifier. On a failed save, a target takes 4d12
bludgeoning damage and is knocked prone. On a successful
with a melee weapon you are wielding with 2 hands, you can save, a target takes half as much damage and isn’t knocked
double the damage dealt by your attack. prone.
Impressive Presence Once you have used this feature, you can't use it again until
Beginning at 7th level, your stature and the mere size of your you finish a short or a long rest.
weapon are enough to intimidate people around you. When Whirling Death
you have a versatile or a two-handed weapon on you, you can Beginning at 18th level, when you use your Great Cleave
add your strength modifier to any intimidation or persuasion feature, you can affect every creature within 5 feet of you
check you make. (they don't have to also be within 5 feet of your primary target
anymore).
Homebrew lovingly made
by LeRoiDeCarreau
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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