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Pokémon 5e - Gen V & VI Monster Manual
Stat blocks for all 228 Generation V & VI Pokémon
Homebrew created by @JOEtheDM
Edited by Varnell
Disclaimer
Based on the original game by Satoshi Taijiri
© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source
No profits are made from the release of this supplement
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com
All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com
Made with GM Binder
2
Victini #494
Tiny Psychic/Fire Type | Level 15 | SR 15
Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. climbing, 30ft. flying
Level 13: Flare Blitz, Final Gambit, Stored Power, Overgrow: When this Pokémon falls below 25% of
Overheat its maximum HP, double the STAB damage for its
Learnable Moves: grass-type moves.
TM: 01, 03, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, Hidden Ability
24, 25, 27, 29, 30, 31, 32, 35, 38, 42, 43, 44, 48, Contrary: Moves that affect this Pokémon's stats
50, 52, 53, 56, 57, 61, 63, 68, 73, 77, 86, 87, 88, have the opposite effect. (For example, Defense Curl
89, 90, 92, 93, 99, 100 would lower AC by 4. Growl would increase its
attack by +1)
Moves
Starting Moves: Tackle, Leer
Level 2: Vine Whip, Wrap, Growth
Level 4: Leaf Tornado, Leech Seed, Mega Drain
Level 7: Slam, Leaf Blade, Coil
Level 10: Giga Drain, Wring Out, Gastro Acid
Level 13: Leaf Storm
Learnable Moves:
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27,
32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88,
90, 96, 100
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Servine #496 Serperior #497
Small Grass Type | Level 5 | SR 5 Large Grass Type | Level 10 | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Overgrow: When this Pokémon falls below 25% of Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its its maximum HP, double the STAB damage for its
grass-type moves. grass-type moves.
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Tepig #498
Tiny Fire Type | Level 1 | SR 1/2
Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 35ft. walking
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Emboar #500
Medium Fire/Fighting Type | Level 10 | SR 13
Armor Class: 14
Hit Points: 117
Hit Dice: d12
Speed: 30ft. walking
Level 10: Assurance, Flamethrower Torrent: When this Pokémon falls below 25% of its
Level 13: Head Smash, Roar, Flare Blitz maximum HP, double the STAB damage for its
water-type moves.
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23, Hidden Ability
26, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 47, 48, Shell Armor: This Pokémon is immune to extra
49, 50, 52, 55, 56, 61, 68, 71, 74, 78, 80, 84, 86, damage dealt by a Critical Hit.
87, 88, 90, 93, 100
Evolution: Oshawott can evolve into Dewott at level
4 and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its
ability scores (max 20).
Moves
Starting Moves: Tackle, Tail Whip
Level 2: Water Gun, Water Sport
Level 4: Focus Energy, Razor Shell, Fury Cutter
Level 7: Water Pulse, Revenge, Aqua Jet, Encore
Level 10: Aqua Tail, Retaliate, Swords Dance
Level 13: Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88,
90, 94, 98, 100
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Dewott #502 Samurott #503
Small Water Type | Level 5 | SR 5 Medium Water Type | Level 10 | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Torrent: When this Pokémon falls below 25% of its Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its
water-type moves. water-type moves.
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Patrat #504 Watchog #505
Tiny Normal Type | Level 1 | SR 1/4 Small Normal Type | Level 5 | SR 6
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Run Away: This Pokémon cannot be the target of an Illuminate: This Pokémon knows the Light cantrip
attack of opportunity. and can cast it at will.
Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Hidden Ability Hidden Ability
Analytic: After this Pokémon misses an attack, its Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. next attack is done at advantage.
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, 42,
44, 45, 48, 56, 75, 86, 87, 88, 90, 100
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Lillipup #506
Tiny Normal Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking
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Stoutland #508
Small Normal Type | Level 10 | SR 14
Armor Class: 16
Hit Points: 122
Hit Dice: d12
Speed: 20ft. walking
Intimidate: Once per short rest, you can impose STR DEX CON INT WIS CHA
disadvantage on an enemy attack roll of your choice. 10 (+0) 14 (+2) 10 (+0) 8 (-1) 12 (+1) 12 (+1)
Sand Rush: This Pokémon’s speed is doubled in
desert terrain, or during a Sandstorm. Proficient Skills: Sleight of Hand
Saving Throws: Dexterity
Hidden Ability Vulnerabilities: Bug, Fairy, Fighting
Scrappy: This Pokémon's Normal and Fighting type Resistances: Dark, Ghost
moves hit Ghost type Pokémon. Immunities: Psychic
Senses: Darkvision 25ft
Moves
Starting Moves: Scratch, Growl
Level 2: Assist, Sand Attack, Fury Swipes
Level 4: Pursuit, Torment, Fake Out
Level 7: Hone Claws, Assurance, Slash
Level 10: Captivate, Night Slash, Snatch
Level 13: Nasty Plot, Sucker Punch, Play Rough
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 40, 41,
42, 44, 45, 46, 48, 49, 63, 65, 66, 73, 77, 85, 86,
87, 88, 89, 90, 95, 97, 100
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Liepard #510
Small Dark Type | Level 5 | SR 8
Armor Class: 14
Hit Points: 45
Hit Dice: d10
Speed: 35ft. walking, 35ft. climbing
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Simisage #512 Pansear #513
Small Grass Type | Level 8 | SR 10 Tiny Fire Type | Level 1 | SR 1
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Gluttony: This Pokémon must eat its held berry Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. when it falls below ½ of its maximum HP.
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Simisear #514
Small Fire Type | Level 8 | SR 10
Armor Class: 15
Hit Points: 80
Hit Dice: d10
Speed: 35ft. walking, 35ft. climbing
Hidden Ability
Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its
water-type moves.
Moves
Starting Moves: Scratch, Leer
Level 2: Lick, Water Gun, Fury Swipes
Level 4: Water Sport, Bite, Scald
Level 7: Taunt, Fling, Acrobatics
Level 10: Brine, Recycle, Natural Gift
Level 13: Crunch
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
39, 41, 42, 44, 45, 46, 47, 48, 55, 56, 62, 65, 66,
86, 87, 88, 90, 94, 98, 100
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Simipour #516 Munna #517
Small Water Type | Level 8 | SR 10 Tiny Psychic Type | Level 1 | SR 2
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 9 (-1) 15 (+2) 8 (-1) 16 (+3) 10 (+0)
Moves
Starting Moves: Defense Curl, Psywave
Level 2: Lucky Chant, Yawn, Psybeam, Imprison
Level 4: Moonlight, Hypnosis
Level 7: Zen Headbutt, Synchronoise, Nightmare,
Future Sight
Level 10: Calm Mind, Psychic, Dream Eater
Level 13: Telekinesis, Stored Power
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 27, 29, 30,
32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 73, 74, 77,
80, 85, 87, 88, 90, 92, 99, 100
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Musharna #518
Small Psychic Type | Level 8 | SR 13
Armor Class: 15
Hit Points: 105
Hit Dice: d12
Speed: 25ft. flying (hover)
Synchronize: If this Pokémon becomes burned, 10 (+0) 11 (+0) 12 (+1) 6 (-2) 8 (-1) 10 (+0)
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). Proficient Skills: None
Saving Throws: None
Hidden Ability Vulnerabilities: Electric, Ice, Rock
Telepathy: This Pokémon cannot be damaged by its Resistances: Bug, Grass
allies' attacks. Immunities: Ghost, Ground
Moves
Starting Moves: Gust, Growl
Level 2: Leer, Quick Attack
Level 4: Air Cutter, Roost, Detect
Level 7: Taunt, Air Slash, Razor Wind
Level 10: Feather Dance, Swagger
Level 13: Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100
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Tranquill #520
Tiny Normal/Flying Type | Level 5 | SR 4
Armor Class: 13
Hit Points: 50
Hit Dice: d8
Speed: 20ft. walking, 30ft. flying
Moves
Starting Moves: Growl, Gust, Leer, Quick Attack, Air
Cutter, Roost
Level 7: Detect, Taunt
Level 10: Air Slash, Razor Wind, Feather Dance
Level 13: Swagger, Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 32,
40, 42, 44, 45, 48, 49, 51, 68, 76, 77, 87, 88, 89,
90, 100
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Blitzle #522 Zebstrika #523
Small Electric Type | Level 1 | SR 1/2 Medium Electric Type | Level 8 | SR 10
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Lightning Rod: If an ally within 30 feet is attacked Lightning Rod: If an ally within 30 feet is attacked
with an electric type move, this Pokémon can with an electric type move, this Pokémon can
choose to use a reaction to redirect that attack to choose to use a reaction to redirect that attack to
themselves instead. This does not work on area of themselves instead. This does not work on area of
effect moves. effect moves.
Motor Drive: When hit by an electric-type move, if Motor Drive: When hit by an electric-type move, if
not immune, this Pokémon's speed increases by 10 not immune, this Pokémon's speed increases by 10
feet until the end of combat (up to a max of 50 feet until the end of combat (up to a max of 50
additional feet). additional feet).
Hidden Ability Hidden Ability
Sap Sipper: This Pokémon is immune to grass-type Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting damage and instead absorbs the energy, granting
advantage on its next attack. advantage on its next attack.
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Roggenrola #524
Tiny Rock Type | Level 1 | SR 1/2
Armor Class: 13
Hit Points: 18
Hit Dice: d6
Speed: 15ft. walking
Sturdy: When this Pokémon takes an amount of STR DEX CON INT WIS CHA
damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage 17 (+3) 9 (-1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
is halved.
Proficient Skills: Survival, Athletics
Weak Armor: When an attack hits this Pokémon, its Saving Throws: Constitution, Strength
speed increases by 5 feet, but its AC is temporarily Vulnerabilities: Fighting, Grass, Ground, Steel, Water
reduced by 1 until the end of battle (for a maximum Resistances: Fire, Flying, Normal, Poison
reduction of -5). Senses: Tremorsense 80ft
Hidden Ability
Sand Force: During a Sandstorm, this Pokémon can Sturdy: When this Pokémon takes an amount of
double its STAB when it hits an opponent. damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
halved.
Evolution: Roggenrola can evolve into Boldore at
level 5 and above. When it evolves, its health Weak Armor: When an attack hits this Pokémon, its
increases by double its level, and it gains 9 points to speed increases by 5 feet, but its AC is temporarily
add to its ability scores (max 20). reduced by 1 until the end of battle (for a maximum
reduction of -5).
Learnable Moves:
TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44,
Moves
45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100 Starting Moves: Harden, Headbutt, Power Gem, Sand
Attack, Tackle
Level 4: Rock Blast, Mud-Slap, Iron Defense
Level 7: Smack Down, Rock Slide
Level 10: Stealth Rock, Sandstorm
Level 13: Stone Edge, Explosion
Learnable Moves:
TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44,
45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100
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Gigalith #526 Woobat #527
Medium Rock Type | Level 10 | SR 14 Tiny Psychic/Flying Type | Level 1 | SR 1/2
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
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Swoobat #528
Small Psychic/Flying Type | Level 5 | SR 7
Armor Class: 14
Hit Points: 50
Hit Dice: d10
Speed: 10ft. walking, 35ft. flying
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Excadrill #530
Small Steel/Ground Type | Level 8 | SR 10
Armor Class: 14
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking, 40ft. burrowing
Level 7: Slash, Rock Slide Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
Level 10: Earthquake, Swords Dance its Pokéball.
Level 13: Sandstorm, Drill Run, Fissure Hidden Ability
Learnable Moves: Klutz: This Pokémon cannot hold an item.
TM: 06, 10, 15, 17, 21, 26, 27, 31, 32, 36, 37, 39,
40, 42, 44, 45, 48, 52, 56, 59, 65, 67, 68, 75, 78, Moves
80, 81, 84, 87, 88, 90, 100
Starting Moves: Growl, Helping Hand, Misty Terrain,
Pound, Baby-Doll Eyes, Refresh, Disarming Voice
Level 4: Double Slap, Attract
Level 7: Secret Power, Entrainment
Level 10: Take Down, Heal Pulse, After You
Level 13: Simple Beam, Double-Edge, Hyper Voice,
Last Resort
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 22, 24, 25, 27, 29, 30, 32, 33, 35, 38, 42,
44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88, 90,
92, 93, 94, 99, 100
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Timburr #532
Tiny Fighting Type | Level 1 | SR 1/2
Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 20ft. walking
Gurdurr #533
STR DEX CON INT WIS CHA Small Fighting Type | Level 5 | SR 6
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Armor Class: 14
Proficient Skills: Athletics Hit Points: 55
Saving Throws: Strength Hit Dice: d8
Vulnerabilities: Fairy, Flying, Psychic Speed: 25ft. walking
Resistances: Bug, Dark, Rock
STR DEX CON INT WIS CHA
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half 15 (+2) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
damage effects. They still take damage at the end of
each of their turns. Proficient Skills: Athletics, Survival
Saving Throws: Strength, Constitution
Sheer Force: This Pokémon adds its proficiency Vulnerabilities: Fairy, Flying, Psychic
bonus to damage rolls while poisoned, burned, Resistances: Bug, Dark, Rock
confused, or paralyzed.
Hidden Ability Guts: When this Pokémon is burned or poisoned,
Iron Fist: When attacking with a punch-based move they are not affected by the disadvantage or half
damage effects. They still take damage at the end of
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage each of their turns.
twice and take the higher result. Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
Evolution: Timburr can evolve into Gurdurr at level 5 confused, or paralyzed.
and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its Hidden Ability
ability scores (max 20). Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage
Moves twice and take the higher result.
Starting Moves: Leer, Pound, Focus Energy
Evolution: Gurdurr can evolve into Conkeldurr at
Level 2: Bide, Low Kick level 10 and above. When it evolves, its health
Level 4: Rock Throw, Wake-Up Slap increases by double its level, and it gains 9 points to
add to its ability scores (max 20).
Level 7: Chip Away, Bulk Up, Rock Slide
Level 10: Dynamic Punch, Scary Face, Hammer Arm
Moves
Level 13: Stone Edge, Focus Punch, Superpower Starting Moves: Bide, Focus Energy, Leer, Pound, Low
Learnable Moves: Kick
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31, Level 4: Rock Throw, Wake-Up Slap
32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80,
84, 86, 87, 88, 90, 100 Level 7: Chip Away, Bulk Up
Level 10: Rock Slide, Dynamic Punch, Scary Face
Level 13: Hammer Arm, Stone Edge, Focus Punch,
Superpower
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80,
84, 86, 87, 88, 90, 100
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Conkeldurr #534
Medium Fighting Type | Level 10 | SR 13
Armor Class: 15
Hit Points: 117
Hit Dice: d12
Speed: 30ft. walking
Moves
Starting Moves: Bubble, Growl
Level 2: Supersonic, Round, Bubble Beam
Level 4: Mud Shot, Aqua Ring
Level 7: Uproar, Muddy Water, Rain Dance
Level 10: Flail, Echoed Voice
Level 13: Hydro Pump, Hyper Voice
Learnable Moves:
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44,
45, 48, 49, 55, 83, 87, 88, 90, 94, 100
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Palpitoad #536
Small Water/Ground Type | Level 5 | SR 5
Armor Class: 14
Hit Points: 50
Hit Dice: d8
Speed: 15ft. walking, 25ft. swimming
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Throh #538
Medium Fighting Type | Level 5 | SR 8
Armor Class: 15
Hit Points: 80
Hit Dice: d12
Speed: 30ft. walking
Moves
Starting Moves: Bide, Focus Energy, Leer, Rock
Smash, Double Kick, Low Sweep, Counter
Level 4: Karate Chop, Brick Break
Level 7: Bulk Up, Retaliate
Level 10: Endure, Quick Guard, Close Combat
Level 13: Reversal
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78,
80, 84, 86, 87, 88, 90, 100
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Sewaddle #540
Tiny Bug/Grass Type | Level 1 | SR 1/2
Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 15ft. walking, 15ft. climbing
Moves
Starting Moves: Bug Bite, Grass Whistle, Protect,
Razor Leaf, String Shot, Tackle
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42,
44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100
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Leavanny #542 Venipede #543
Small Bug/Grass Type | Level 8 | SR 12 Tiny Bug/Poison Type | Level 1 | SR 1/4
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Swarm: This Pokémon adds double its STAB bonus Poison Point: When this Pokémon is hit with a
when it has 25% or less of its maximum health. melee attack, roll a d4. On a result of 4, the attacker
takes an amount of poison damage equal to this
Chlorophyll: This Pokémon’s speed is doubled in Pokémon’s proficiency modifier.
harsh sunlight.
Swarm: This Pokémon adds double its STAB bonus
Hidden Ability when it has 25% or less of its maximum health.
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc. Hidden Ability
Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its
Moves trainer gets advantage on initiative rolls.
Starting Moves: Bug Bite, False Swipe, Razor Leaf,
Slash, String Shot, Tackle, Struggle Bug Evolution: Venipede can evolve into Whirlipede at
level 5 and above. When it evolves, its health
Level 7: Helping Hand increases by double its level, and it gains 9 points to
Level 10: Leaf Blade, X-Scissor add to its ability scores (max 20).
Level 13: Entrainment, Swords Dance, Leaf Storm
Learnable Moves: Moves
TM: 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, Starting Moves: Defense Curl, Rollout
33, 40, 42, 44, 45, 48, 51, 53, 54, 65, 66, 68, 75,
Level 2: Poison Sting, Screech, Pursuit
81, 84, 85, 86, 87, 88, 90, 96, 100
Level 4: Protect, Poison Tail, Bug Bite
Level 7: Venoshock, Agility
Level 10: Steamroller, Toxic
Level 13: Rock Climb, Double-Edge
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 66, 74, 83, 84, 87, 88, 90, 100
27
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Whirlipede #544
Small Bug/Poison Type | Level 5 | SR 6
Armor Class: 16
Hit Points: 50
Hit Dice: d8
Speed: 25ft. walking, 25ft. climbing
Hidden Ability
Speed Boost: While this Pokémon is active and in an STR DEX CON INT WIS CHA
environment related to its type (DM Discretion), its 16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
trainer gets advantage on initiative rolls.
Proficient Skills: Survival
Evolution: Whirlipede can evolve into Scolipede at Saving Throws: Constitution
level 8 and above. When it evolves, its health Vulnerabilities: Fire, Flying, Psychic, Rock
increases by double its level, and it gains 10 points Resistances: Bug, Fairy, Fighting, Grass, Poison
to add to its ability scores (max 20).
Poison Point: When this Pokémon is hit with a melee
attack, roll a d4. On a result of 4, the attacker takes
Moves an amount of poison damage equal to this
Starting Moves: Defense Curl, Iron Defense, Poison Pokémon’s proficiency modifier.
Sting, Rollout, Screech, Pursuit
Swarm: This Pokémon adds double its STAB bonus
Level 4: Protect, Poison Tail when it has 25% or less of its maximum health.
Level 7: Bug Bite, Venoshock, Agility Hidden Ability
Level 10: Steamroller, Toxic Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its
Level 13: Rock Climb, Double-Edge trainer gets advantage on initiative rolls.
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44, Moves
45, 48, 66, 74, 83, 84, 87, 88, 90, 100
Starting Moves: Baton Pass, Defense Curl, Iron
Defense, Poison Sting, Rollout, Screech, Pursuit,
Protect, Poison Tail
Level 7: Bug Bite, Venoshock
Level 10: Agility, Steamroller, Toxic
Level 13: Rock Climb, Double-Edge, Megahorn
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 21, 22, 26, 27, 32, 36,
39, 42, 44, 45, 48, 66, 67, 68, 74, 75, 78, 80, 81,
83, 84, 87, 88, 90, 100
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Cottonee #546 Whimsicott #547
Tiny Grass/Fairy Type | Level 1 | SR 1/2 Small Grass/Fairy Type | Level 5 | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 19 (+4) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Prankster: Once per short rest, this Pokémon can Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. but must use a status-affecting move on its turn.
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.
Hidden Ability Hidden Ability
Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
29
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Petilil #548 Lilligant #549
Tiny Grass Type | Level 1 | SR 1/4 Small Grass Type | Level 5 | SR 9
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 13 (+1) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)
Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Hidden Ability Hidden Ability
Leaf Guard: This Pokémon does not suffer from any Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight. negative status ailments in harsh sunlight.
30
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Basculin #550
Small Water Type | Level 5 | SR 7
Armor Class: 14
Hit Points: 46
Hit Dice: d10
Speed: 5ft. walking, 30ft. swimming
Moves
Starting Moves: Leer, Rage, Bite
Level 2: Sand Attack, Torment, Sand Tomb
Level 4: Assurance, Mud-Slap, Embargo
Level 7: Swagger, Crunch, Dig
Level 10: Scary Face, Foul Play, Sandstorm
Level 13: Earthquake, Thrash
Learnable Moves:
TM: 05, 06, 10, 12, 17, 21, 26, 27, 32, 36, 37, 39,
41, 42, 44, 45, 46, 48, 63, 66, 71, 78, 80, 87, 88,
90, 95, 97, 100
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Krokorok #552
Small Ground/Dark Type | Level 5 | SR 5
Armor Class: 13
Hit Points: 50
Hit Dice: d8
Speed: 30ft. walking, 20ft. swimming
32
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Darumaka #554
Tiny Fire Type | Level 1 | SR 1
Armor Class: 12
Hit Points: 24
Hit Dice: d8
Speed: 25ft. walking
Evolution: Darumaka can evolve into Darmanitan at STR DEX CON INT WIS CHA
level 6 and above. When it evolves, its health
increases by double its level, and it gains 14 points 17 (+3) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
to add to its ability scores (max 20).
Proficient Skills: Survival
Saving Throws: Constitution, Wisdom
Moves Vulnerabilities: Ground, Rock, Water
Starting Moves: Tackle, Rollout Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Level 2: Incinerate, Rage, Fire Fang Sheer Force: This Pokémon adds its proficiency
Level 4: Headbutt, Uproar, Facade, Fire Punch bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Level 7: Work Up, Thrash, Belly Drum
Level 10: Flare Blitz, Taunt, Superpower
Hidden Ability
Zen Mode: When this Pokémon is below 50% of
Level 13: Overheat their maximum HP, they enter Zen Mode. In Zen
Learnable Moves: Mode, Darmanitan changes into the form of a solid
status. It's type changes to Fire/Psychic, it gains +4
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32, to its AC, and its STR and WIS ability scores are
35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, swapped.
80, 86, 87, 88, 89, 90, 100
Moves
Starting Moves: Hammer Arm, Tackle, Rollout,
Incinerate, Rage, Fire Fang, Headbutt, Swagger,
Facade, Fire Punch
Level 7: Work Up, Thrash, Belly Drum
Level 10: Flare Blitz, Taunt
Level 13: Superpower, Overheat
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23,
26, 27, 29, 31, 32, 35, 38, 39, 41, 42, 43, 44, 45,
46, 48, 50, 52, 56, 61, 66, 68, 71, 74, 78, 80, 86,
87, 88, 89, 90, 100
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Maractus #556 Dwebble #557
Small Grass Type | Level 5 | SR 4 Tiny Bug/Rock Type | Level 1 | SR 2
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
34
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Crustle #558
Medium Bug/Rock Type | Level 5 | SR 10
Armor Class: 18
Hit Points: 55
Hit Dice: d12
Speed: 15ft. walking, 10ft. climbing
35
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Scrafty #560
Small Dark/Fighting Type | Level 5 | SR 10
Armor Class: 18
Hit Points: 55
Hit Dice: d12
Speed: 30ft. walking
Moves
Starting Moves: Gust, Miracle Eye, Hypnosis,
Psywave, Tailwind
Level 4: Whirlwind, Psybeam, Air Cutter
Level 7: Light Screen, Reflect, Synchronoise
Level 10: Mirror Move, Gravity, Air Slash
Level 13: Psychic, Cosmic Power, Sky Attack
Learnable Moves:
TM: 03, 04, 06, 10, 13, 15, 16, 17, 18, 19, 20, 21,
22, 23, 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48,
51, 53, 57, 73, 76, 77, 85, 87, 88, 90, 91, 92, 97,
99, 100
36
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Yamask #562 Cofagrigus #563
Tiny Ghost Type | Level 1 | SR 1 Medium Ghost Type | Level 5 | SR 9
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 9 (-1) 12 (+1) 8 (-1) 14 (+2) 10 (+0) 15 (+2) 11 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0)
Mummy: When this Pokémon is hit by a melee Mummy: When this Pokémon is hit by a melee
attack, one random ability of its attacker changes to attack, one random ability of its attacker changes to
Mummy until the end of the encounter. Mummy until the end of the encounter.
37
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Tirtouga #564 Carracosta #565
Small Water/Rock Type | Level 1 | SR 2 Small Water/Rock Type | Level 10 | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Solid Rock: This Pokémon does not take any Solid Rock: This Pokémon does not take any
additional damage from a critical hit. additional damage from a critical hit.
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.
Hidden Ability Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.
38
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Archen #566 Archeops #567
Tiny Rock/Flying Type | Level 5 | SR 3 Medium Rock/Flying Type | Level 10 | SR 12
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Defeatist: When this Pokémon drops below 25% of Defeatist: When this Pokémon drops below 25% of
its maximum HP, all of its attacks are rolled with its maximum HP, all of its attacks are rolled with
disadvantage. disadvantage.
39
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Trubbish #568 Garbodor #569
Tiny Poison Type | Level 1 | SR 1 Medium Poison Type | Level 10 | SR 12
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Stench: When this Pokémon is hit by a melee attack, Stench: When this Pokémon is hit by a melee attack,
roll a d10. On a 10, the attacker flinches. roll a d10. On a 10, the attacker flinches.
Sticky Hold: Held items cannot be stolen or knocked Weak Armor: When an attack hits this Pokémon, its
away from this Pokémon. speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Hidden Ability reduction of -5).
Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when Hidden Ability
knocked out by a melee move. Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when
Evolution: Trubbish can evolve into Garbodor at level knocked out by a melee move.
7 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its Moves
ability scores (max 20).
Starting Moves: Poison Gas, Pound, Recycle, Toxic
Spikes, Acid Spray, Double Slap, Sludge, Stockpile,
Moves Swallow, Body Slam, Sludge Bomb
Starting Moves: Poison Gas, Pound, Recycle Level 10: Clear Smog, Toxic, Amnesia
Level 2: Toxic Spikes, Acid Spray Level 13: Gunk Shot, Explosion
Level 4: Double Slap, Sludge Learnable Moves:
Level 7: Stockpile, Swallow, Take Down, Sludge TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 23, 24, 27,
Bomb 29, 32, 34, 36, 42, 44, 45, 46, 48, 52, 56, 64, 66,
Level 10: Clear Smog, Toxic, Amnesia 68, 69, 83, 87, 88, 90, 97, 100
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Zorua #570 Zoroark #571
Small Dark Type | Level 1 | SR 1 Medium Dark Type | Level 8 | SR 12
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 12 (+1) 15 (+2) 18 (+4) 14 (+2) 6 (-2) 16 (+3) 14 (+2)
Illusion: This Pokémon can take the visual form of Illusion: This Pokémon can take the visual form of
any Pokémon it can see. It can do this a number of any Pokémon it can see. It can do this a number of
times per long rest equal to its level. This illusion times per long rest equal to its level. This illusion
lasts for one hour or until the Pokémon is hit by a lasts for one hour or until the Pokémon is hit by a
damaging move. damaging move.
Learnable Moves:
TM: 04, 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32,
40, 41, 42, 44, 45, 46, 48, 56, 63, 66, 75, 77, 86,
87, 88, 89, 90, 95, 97, 100
41
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Minccino #572 Cinccino #573
Tiny Normal Type | Level 1 | SR 1/2 Tiny Normal Type | Level 5 | SR 9
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 14 (+2)
Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Technician: For damaging moves activated by this Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result. damage twice and use the higher result.
Hidden Ability Hidden Ability
Skill Link: On combo moves like Fury Swipes, Comet Skill Link: On combo moves like Fury Swipes, Comet
Punch, etc., this Pokémon is guaranteed to hit at Punch, etc., this Pokémon is guaranteed to hit at
least twice. least twice.
42
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Gothita #574
Tiny Psychic Type | Level 1 | SR 1/2
Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking
43
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Gothitelle #576 Solosis #577
Medium Psychic Type | Level 10 | SR 14 Tiny Psychic Type | Level 1 | SR 1/4
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 8 (-1) 18 (+4) 10 (+0) 10 (+0) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
44
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Duosion #578
Tiny Psychic Type | Level 5 | SR 6
Armor Class: 13
Hit Points: 50
Hit Dice: d10
Speed: 20ft. flying (hover)
45
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Ducklett #580 Swanna #581
Tiny Water/Flying Type | Level 1 | SR 1/2 Medium Water/Flying Type | Level 5 | SR 9
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)
Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Big Pecks: This Pokémon's AC cannot be reduced by Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves. an opponent's moves.
Hidden Ability Hidden Ability
Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.
46
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Vanillite #582
Tiny Ice Type | Level 1 | SR 1/2
Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. flying (hover)
47
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Vanilluxe #584
Medium Ice Type | Level 10 | SR 13
Armor Class: 16
Hit Points: 107
Hit Dice: d12
Speed: 30ft. flying (hover)
Snow Warning: When this Pokémon enters an 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 12 (+1)
outside battle, the weather immediately changes to
hail for 5 rounds. In the case of another Pokémon Proficient Skills: Perception, Survival
with a similar weather ability, the tie goes to the Saving Throws: Dexterity
Pokémon with the highest DEX score. Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Hidden Ability Immunities: Ghost
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily Chlorophyll: This Pokémon’s speed is doubled in
reduced by 1 until the end of battle (for a maximum harsh sunlight.
reduction of -5).
Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no
Moves damage and instead absorbs the energy, granting
advantage on its next attack.
Starting Moves: Astonish, Harden, Icicle Spear,
Uproar, Weather Ball, Icy Wind, Mist, Avalanche, Hidden Ability
Taunt, Mirror Shot, Acid Armor Serene Grace: The DC to avoid a negative status
Level 10: Ice Beam, Hail condition from this Pokémon is increased by 1.
Moves
Starting Moves: Camouflage, Tackle, Growl
Level 2: Sand Attack, Double Kick, Leech Seed
Level 4: Feint Attack, Take Down
Level 7: Jump Kick, Aromatherapy, Energy Ball
Level 10: Charm, Nature Power
Level 13: Double-Edge, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 30,
32, 42, 44, 45, 48, 49, 53, 73, 86, 87, 88, 90, 93,
96, 100
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Sawsbuck #586
Medium Normal/Grass Type | Level 5 | SR 10
Armor Class: 15
Hit Points: 55
Hit Dice: d10
Speed: 35ft. walking
Moves
Starting Moves: Thunder Shock, Quick Attack, Tail
Whip, Charge, Spark
Level 4: Pursuit, Double Team, Shock Wave
Level 7: Electro Ball, Acrobatics
Level 10: Light Screen, Encore
Level 13: Volt Switch, Agility, Discharge
Learnable Moves:
TM: 06, 10, 12, 16, 17, 18, 19, 21, 24, 25, 27, 32,
40, 42, 44, 45, 48, 56, 57, 62, 72, 73, 87, 88, 89,
90, 93, 100
49
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Karrablast #588
Tiny Bug Type | Level 1 | SR 1/2
Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing
Level 4: Fury Attack, Headbutt Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Level 7: False Swipe, Bug Buzz, Slash
Level 10: Take Down, Scary Face, X-Scissor Hidden Ability
Overcoat: This Pokémon does not take damage from
Level 13: Flail, Swords Dance, Double-Edge weather-related moves like Hail, Weather Ball, etc.
Learnable Moves:
TM: 06, 10, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, Moves
53, 54, 75, 81, 83, 84, 87, 88, 90, 100
Starting Moves: Double-Edge, Leer, Peck, Quick
Guard, Twineedle
Level 4: Fury Attack, Headbutt
Level 7: False Swipe, Bug Buzz, Slash
Level 10: Iron Head, Iron Defense, X-Scissor
Level 13: Reversal, Swords Dance, Giga Impact
Learnable Moves:
TM: 06, 10, 15, 17, 18, 21, 27, 32, 40, 42, 44, 45,
48, 52, 53, 54, 59, 67, 68, 75, 81, 83, 84, 87, 88,
90, 100
50
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Foongus #590
Tiny Grass/Poison Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 20
Hit Dice: d8
Speed: 10ft. walking
Moves
Starting Moves: Absorb, Astonish, Bide, Growth
Level 4: Mega Drain, Ingrain, Feint Attack
Level 7: Sweet Scent, Giga Drain, Toxic
Level 10: Synthesis, Clear Smog
Level 13: Solar Beam, Rage Powder, Spore
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 32, 36,
42, 44, 45, 48, 53, 66, 68, 86, 87, 88, 90, 96, 100
51
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Frillish #592
Small Water/Ghost Type | Level 1 | SR 2
Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 25ft. swimming, 25ft. flying (hover)
52
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Alomomola #594
Small Water Type | Level 5 | SR 9
Armor Class: 15
Hit Points: 65
Hit Dice: d20
Speed: 30ft. swimming
Moves
Starting Moves: Absorb, Spider Web, String Shot,
Thunder Wave
Level 2: Screech, Fury Cutter
Level 4: Electroweb, Bug Bite
Level 7: Gastro Acid, Slash, Electro Ball
Level 10: Signal Beam, Agility, Sucker Punch
Level 13: Discharge, Bug Buzz
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 27, 28, 32, 42, 44,
45, 46, 48, 53, 57, 72, 73, 81, 83, 84, 87, 88, 90,
93, 100
53
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Galvantula #596
Small Bug/Electric Type | Level 5 | SR 8
Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 35ft. walking, 35ft. climbing
Moves
Starting Moves: Harden, Tackle
Level 2: Rollout, Curse
Level 4: Metal Claw, Pin Missile, Gyro Ball
Level 7: Iron Defense, Mirror Shot
Level 10: Ingrain, Self-Destruct
Level 13: Iron Head, Payback, Flash Cannon,
Explosion
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 24, 27, 32, 42, 44, 48,
53, 64, 66, 69, 73, 74, 84, 87, 88, 90, 91, 96, 100
54
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Ferrothorn #598
Small Grass/Steel Type | Level 5 | SR 9
Armor Class: 18
Hit Points: 66
Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing
55
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Klang #600
Tiny Steel Type | Level 5 | SR 7
Armor Class: 16
Hit Points: 50
Hit Dice: d10
Speed: 30ft. flying (hover)
Evolution: Klang can evolve into Klinklang at level 10 STR DEX CON INT WIS CHA
and above. When it evolves, its health increases by 18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
double its level, and it gains 9 points to add to its
ability scores (max 20). Proficient Skills: Advanced Tech, Arcana
Saving Throws: Constitution
Moves Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Starting Moves: Charge, Thunder Shock, Vice Grip Normal, Psychic, Rock, Steel
Immunities: Poison
Level 4: Gear Grind, Bind
Level 7: Charge Beam, Autotomize, Mirror Shot Plus: This Pokémon boosts its attack and damage
Level 10: Screech, Discharge, Metal Sound rolls by 2 if an ally also has a Plus or Minus ability
Level 13: Shift Gear, Lock-On, Zap Cannon, Hyper Minus: This Pokémon boosts its attack and damage
Beam rolls by 2 if an ally also has a Plus or Minus ability
Learnable Moves: Hidden Ability
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48, Clear Body: Other Pokémon's moves or abilities
57, 69, 72, 73, 87, 88, 90, 91, 93, 100 cannot lower this Pokémon stats.
Moves
Starting Moves: Charge, Gear Grind, Thunder Shock,
Vice Grip, Bind, Charge Beam, Autotomize
Level 10: Mirror Shot, Screech, Discharge
Level 13: Metal Sound, Shift Gear, Lock-On, Zap
Cannon, Hyper Beam
Learnable Moves:
TM: 06, 10, 15, 17, 21, 24, 25, 27, 32, 37, 42, 44,
48, 57, 68, 69, 72, 73, 87, 88, 90, 91, 92, 93, 100
56
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Tynamo #602
Tiny Electric Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 5ft. walking, 25ft. swimming, 25ft. flying
(hover)
Moves
Starting Moves: Charge Beam, Crunch, Headbutt,
Spark, Thunder Wave, Bind
Level 4: Acid, Discharge
Level 7: Thunderbolt, Acid Spray
Level 10: Coil, Wild Charge
Level 13: Gastro Acid, Zap Cannon, Thrash
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 57, 62, 72, 73, 87, 88, 89, 90, 91, 93, 100
57
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Eelektross #604
Medium Electric Type | Level 10 | SR 12
Armor Class: 15
Hit Points: 102
Hit Dice: d12
Speed: 20ft. walking, 35ft. swimming, 35ft. flying
(hover)
Moves
Starting Moves: Confusion, Growl
Level 2: Heal Block, Miracle Eye, Psybeam
Level 4: Headbutt, Hidden Power, Imprison
Level 7: Simple Beam, Zen Headbutt, Psych Up
Level 10: Psychic, Calm Mind, Recover
Level 13: Guard Split, Power Split, Synchronoise,
Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 24, 27, 29,
30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, 57,
63, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100
58
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Beheeyem #606 Litwick #607
Small Psychic Type | Level 8 | SR 11 Tiny Ghost/Fire Type | Level 1 | SR 1/4
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 6 (-2) 18 (+4) 10 (+0) 11 (+0) 9 (-1) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Telepathy: This Pokémon cannot be damaged by its Flash Fire: This Pokémon takes no damage from fire.
allies' attacks. Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB
Synchronize: If this Pokémon becomes burned, bonus on the next fire-type move.
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when
Hidden Ability hit by a melee attack, roll a d10. On a 10, the
Analytic: After this Pokémon misses an attack, its attacker is burned.
next attack is done at advantage.
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and
Moves Reflect.
Starting Moves: Confusion, Growl, Heal Block,
Miracle Eye, Psybeam, Headbutt, Hidden Power Evolution: Litwick can evolve into Lampent at level 5
and above. When it evolves, its health increases by
Level 7: Imprison, Simple Beam, Zen Headbutt double its level, and it gains 11 points to add to its
Level 10: Psych Up, Psychic, Calm Mind, Recover ability scores (max 20).
Level 13: Guard Split, Power Split, Synchronoise,
Wonder Room Moves
Learnable Moves: Starting Moves: Astonish, Ember, Minimize
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 27,
Level 2: Smog, Fire Spin, Confuse Ray, Night Shade
29, 30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53,
57, 63, 68, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100 Level 4: Will-O-Wisp, Flame Burst
Level 7: Imprison, Hex
Level 10: Memento, Inferno, Curse
Level 13: Shadow Ball, Pain Split, Overheat
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30,
32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63,
66, 77, 85, 87, 88, 90, 92, 97, 100
59
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Lampent #608 Chandelure #609
Tiny Ghost/Fire Type | Level 5 | SR 6 Small Ghost/Fire Type | Level 10 | SR 14
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 6 (-2) 15 (+2) 10 (+0) 16 (+3) 17 (+3) 16 (+3) 6 (-2) 18 (+4) 10 (+0)
Flash Fire: This Pokémon takes no damage from fire. Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB type move, or in open flames, double the STAB
bonus on the next fire-type move. bonus on the next fire-type move.
Flame Body: The flames from this Pokémon's body Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the hit by a melee attack, roll a d10. On a 10, the
attacker is burned. attacker is burned.
Hidden Ability Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.
60
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Axew #610 Fraxure #611
Tiny Dragon Type | Level 1 | SR 1 Small Dragon Type | Level 5 | SR 6
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Rivalry: This Pokémon adds its proficiency bonus to Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same damage when attacking a Pokémon of the same
type. type.
Mold Breaker: This Pokémon's moves ignore any Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.) Absorb, Snow Cloak, Thick Fat, etc.)
Hidden Ability Hidden Ability
Unnerve: Opponents in combat with this Pokémon Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. cannot eat held berries.
Evolution: Axew can evolve into Fraxure at level 6 Evolution: Fraxure can evolve into Haxorus at level
and above. When it evolves, its health increases by 10 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).
Moves Moves
Starting Moves: Scratch, Leer Starting Moves: Assurance, Dragon Rage, Leer,
Scratch, Dual Chop
Level 2: Assurance, Dragon Rage, Dual Chop
Level 4: Scary Face, Slash
Level 4: Scary Face, Slash
Level 7: False Swipe, Dragon Claw, Dragon Dance
Level 7: False Swipe, Dragon Claw
Level 10: Taunt, Dragon Pulse, Swords Dance
Level 10: Taunt, Dragon Pulse
Level 13: Guillotine, Outrage, Giga Impact
Level 13: Swords Dance, Guillotine, Outrage, Giga
Impact Learnable Moves:
Learnable Moves: TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39,
40, 42, 44, 45, 48, 54, 56, 65, 66, 68, 75, 81, 82,
TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39,
84, 87, 88, 90, 100
40, 42, 44, 45, 48, 54, 56, 66, 68, 75, 81, 84, 87,
88, 90, 100
61
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Haxorus #612 Cubchoo #613
Medium Dragon Type | Level 10 | SR 14 Tiny Ice Type | Level 1 | SR 1/4
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Rivalry: This Pokémon adds its proficiency bonus to Snow Cloak: This Pokémon's AC is increased by 2 in
damage when attacking a Pokémon of the same arctic conditions, or when it is snowing or hailing.
type.
Slush Rush: This Pokémon’s speed is doubled in
Mold Breaker: This Pokémon's moves ignore any arctic conditions, or during a hailstorm.
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water Hidden Ability
Absorb, Snow Cloak, Thick Fat, etc.) Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
Hidden Ability advantage.
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. Evolution: Cubchoo can evolve into Beartic at level 6
and above. When it evolves, its health increases by
Moves double its level, and it gains 15 points to add to its
ability scores (max 20).
Starting Moves: Assurance, Dragon Rage, Leer,
Scratch, Dual Chop, Scary Face, Slash, False Swipe,
Dragon Claw, Dragon Dance Moves
Level 10: Taunt, Dragon Pulse, Swords Dance Starting Moves: Growl, Powder Snow
Level 13: Guillotine, Outrage, Giga Impact Level 2: Bide, Icy Wind
Learnable Moves: Level 4: Fury Swipes, Brine
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 26, 27, Level 7: Endure, Charm
31, 32, 39, 40, 42, 44, 45, 48, 52, 54, 56, 59, 65, Level 10: Slash, Flail, Rest
66, 68, 75, 78, 80, 81, 82, 84, 86, 87, 88, 90, 94,
100 Level 13: Blizzard, Hail, Thrash, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 39, 40,
42, 44, 45, 48, 49, 56, 65, 79, 86, 87, 88, 90, 94,
100
62
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Beartic #614
Large Ice Type | Level 8 | SR 12
Armor Class: 15
Hit Points: 97
Hit Dice: d12
Speed: 30ft. walking, 20ft. swimming
Moves
Starting Moves: Bind, Ice Shard, Rapid Spin, Sharpen,
Icy Wind, Haze, Mist, Aurora Beam, Acid Armor,
Ancient Power
Level 7: Ice Beam, Light Screen
Level 10: Reflect, Slash, Confuse Ray
Level 13: Recover, Solar Beam, Night Slash, Sheer
Cold, Freeze-Dry
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 22, 27,
32, 33, 42, 44, 45, 48, 62, 64, 70, 79, 84, 87, 88,
90, 91, 100
63
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Shelmet #616 Accelgor #617
Tiny Bug Type | Level 1 | SR 1 Small Bug Type | Level 8 | SR 10
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 20 (+5) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.
Shell Armor: This Pokémon is immune to extra Sticky Hold: Held items cannot be stolen or knocked
damage dealt by a Critical Hit. away from this Pokémon.
Hidden Ability Hidden Ability
Overcoat: This Pokémon does not take damage from Unburden: While this Pokémon is active and not
weather-related moves like Hail, Weather Ball, etc. holding an item, its trainer gets advantage on
initiative rolls.
Evolution: Shelmet can evolve into Accelgor at level
5 and above, only when in the presence of a Moves
Karrablast. When it evolves, its health increases by
double its level, and it gains 14 points to add to its Starting Moves: Absorb, Acid Spray, Double Team,
ability scores (max 20). Quick Attack, Acid Armor, Struggle Bug, Mega Drain
Level 7: Swift, Me First, Agility
Moves Level 10: Giga Drain, U-Turn
Starting Moves: Absorb, Acid Level 13: Bug Buzz, Recover, Power Swap, Final
Gambit
Level 2: Bide, Curse
Level 4: Struggle Bug, Mega Drain Learnable Moves:
TM: 06, 09, 10, 15, 17, 18, 21, 27, 28, 32, 36, 37,
Level 7: Yawn, Protect, Acid Armor
42, 44, 45, 48, 52, 53, 68, 83, 87, 88, 89, 90, 100
Level 10: Giga Drain, Body Slam, Bug Buzz
Level 13: Recover, Guard Swap, Final Gambit
Learnable Moves:
TM: 06, 09, 10, 17, 18, 21, 27, 28, 32, 36, 42, 44,
45, 48, 53, 83, 87, 88, 90, 100
64
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Stunfisk #618
Small Ground/Electric Type | Level 5 | SR 8
Armor Class: 16
Hit Points: 62
Hit Dice: d12
Speed: 15ft. walking, 15ft. swimming
Moves
Starting Moves: Pound
Level 2: Meditate, Detect, Fake Out
Level 4: Double Slap, Swift, Calm Mind
Level 7: Force Palm, Drain Punch, Jump Kick
Level 10: U-Turn, Quick Guard, Bounce
Level 13: High Jump Kick, Reversal, Aura Sphere
Learnable Moves:
TM: 01, 04, 06, 08, 10, 11, 12, 17, 18, 21, 27, 31,
32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, 66,
71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100
65
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Mienshao #620
Medium Fighting Type | Level 8 | SR 10
Armor Class: 15
Hit Points: 72
Hit Dice: d10
Speed: 35ft. walking
Moves
Starting Moves: Leer, Scratch, Hone Claws, Bite,
Scary Face
Level 4: Dragon Rage, Slash
Level 7: Crunch, Dragon Claw, Chip Away
Level 10: Revenge, Night Slash
Level 13: Dragon Tail, Rock Climb, Superpower,
Outrage
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 23, 26,
27, 32, 35, 36, 39, 40, 41, 42, 44, 45, 48, 52, 56,
57, 65, 66, 68, 78, 80, 82, 87, 88, 90, 91, 94, 95,
97, 100
66
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Golett #622 Golurk #623
Small Ground/Ghost Type | Level 1 | SR 1 Large Ground/Ghost Type | Level 8 | SR 11
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Iron Fist: When attacking with a punch-based move Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage Punch, etc.), this Pokémon may roll the damage
twice and take the higher result. twice and take the higher result.
Klutz: This Pokémon cannot hold an item. Klutz: This Pokémon cannot hold an item.
Hidden Ability Hidden Ability
No Guard: Any attack made by or against this No Guard: Any attack made by or against this
Pokémon has advantage. Pokémon has advantage.
Level 2: Mud-Slap, Rollout, Shadow Punch Level 13: Curse, Earthquake, Hammer Arm, Focus
Punch
Level 4: Iron Defense
Learnable Moves:
Level 7: Mega Punch, Magnitude
TM: 06, 10, 13, 15, 17, 18, 20, 21, 22, 24, 26, 27,
Level 10: Dynamic Punch, Night Shade, Curse 29, 30, 31, 32, 39, 42, 44, 46, 47, 48, 52, 56, 57,
Level 13: Earthquake, Hammer Arm, Focus Punch 68, 69, 71, 74, 76, 78, 80, 86, 87, 88, 90, 91, 100
Learnable Moves:
TM: 06, 10, 13, 17, 18, 20, 21, 26, 27, 29, 30, 31,
32, 39, 42, 44, 46, 47, 48, 52, 56, 69, 74, 78, 80,
86, 87, 88, 90, 100
67
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Pawniard #624 Bisharp #625
Tiny Dark/Steel Type | Level 1 | SR 2 Medium Dark/Steel Type | Level 10 | SR 12
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 16 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Defiant: When this Pokémon is subject to a move Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on that gives it a status condition, it has advantage on
the next attack. the next attack.
Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.
Hidden Ability Hidden Ability
Pressure: Any move targeting this Pokémon directly Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP. costs an additional 1 PP.
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Bouffalant #626
Medium Normal Type | Level 5 | SR 10
Armor Class: 16
Hit Points: 64
Hit Dice: d12
Speed: 30ft. walking
Sap Sipper: This Pokémon is immune to grass-type 13 (+1) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting Proficient Skills: Perception
advantage on its next attack. Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Hidden Ability Resistances: Bug, Grass
Soundproof: This Pokémon is immune to sound- Immunities: Ghost, Ground
based moves.
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Moves
Sheer Force: This Pokémon adds its proficiency
Starting Moves: Leer, Pursuit, Rage, Fury Attack
bonus to damage rolls while poisoned, burned,
Level 4: Horn Attack, Scary Face confused, or paralyzed.
Level 7: Revenge, Head Charge Hidden Ability
Level 10: Focus Energy, Megahorn Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again
Level 13: Reversal, Thrash, Swords Dance, Giga at disadvantage.
Impact
Learnable Moves: Evolution: Rufflet can evolve into Braviary at level 7
TM: 01, 06, 10, 11, 12, 17, 18, 21, 26, 27, 32, 39, and above. When it evolves, its health increases by
40, 42, 44, 45, 48, 66, 67, 68, 71, 75, 78, 80, 84, double its level, and it gains 11 points to add to its
87, 88, 90, 93, 94, 100 ability scores (max 20).
Moves
Starting Moves: Leer, Peck
Level 2: Fury Attack, Wing Attack
Level 4: Hone Claws, Scary Face
Level 7: Aerial Ace, Slash, Defog
Level 10: Tailwind, Air Slash, Crush Claw
Level 13: Sky Drop, Whirlwind, Brave Bird, Thrash
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 19, 21, 27, 32, 39,
40, 42, 44, 45, 48, 51, 58, 65, 76, 80, 87, 88, 89,
90, 100
69
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Braviary #628 Vullaby #629
Medium Normal/Flying Type | Level 8 | SR 12 Tiny Dark/Flying Type | Level 1 | SR 2
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Keen Eye: This Pokémon ignores disadvantage when Big Pecks: This Pokémon's AC cannot be reduced by
it relates to sight. an opponent's moves.
Sheer Force: This Pokémon adds its proficiency Overcoat: This Pokémon does not take damage from
bonus to damage rolls while poisoned, burned, weather-related moves like Hail, Weather Ball, etc.
confused, or paralyzed.
Hidden Ability
Hidden Ability Weak Armor: When an attack hits this Pokémon, its
Defiant: When this Pokémon is subject to a move speed increases by 5 feet, but its AC is temporarily
that gives it a status condition, it has advantage on reduced by 1 until the end of battle (for a maximum
the next attack. reduction of -5).
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Mandibuzz #630
Small Dark/Flying Type | Level 8 | SR 13
Armor Class: 17
Hit Points: 88
Hit Dice: d12
Speed: 25ft. walking, 35ft. flying
Moves
Starting Moves: Hone Claws, Incinerate, Lick, Tackle,
Odor Sleuth, Bind
Level 4: Fire Spin, Fury Swipes
Level 7: Snatch, Flame Burst, Bug Bite, Slash
Level 10: Amnesia, Flamethrower
Level 13: Spit Up, Stockpile, Swallow, Flare Blitz,
Inferno
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, 35, 38,
39, 40, 42, 44, 45, 46, 48, 50, 52, 56, 61, 65, 68,
87, 88, 90, 100
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Durant #632
Tiny Bug/Steel Type | Level 5 | SR 8
Armor Class: 17
Hit Points: 48
Hit Dice: d8
Speed: 35ft. walking, 25ft. burrowing
Moves
Starting Moves: Dragon Rage, Tackle, Focus Energy
Level 2: Bite, Headbutt
Level 4: Dragon Breath, Roar
Level 7: Crunch, Slam, Dragon Pulse
Level 10: Work Up, Dragon Rush, Body Slam
Level 13: Scary Face, Hyper Voice, Outrage
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100
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Zweilous #634 Hydreigon #635
Medium Dark/Dragon Type | Level 5 | SR 6 Medium Dark/Dragon Type | Level 10 | SR 14
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 19 (+4) 19 (+4) 6 (-2) 16 (+3) 10 (+0)
Hustle: When this Pokémon scores a critical hit, it Levitate: This Pokémon is immune to ground moves.
may immediately use the same move to attack again
at disadvantage.
Moves
Evolution: Zweilous can evolve into Hydreigon at Starting Moves: Bite, Dragon Rage, Focus Energy, Tri
level 12 and above. When it evolves, its health Attack, Headbutt, Roar, Crunch, Slam, Dragon Pulse
increases by double its level, and it gains 15 points
Level 10: Work Up, Dragon Breath
to add to its ability scores (max 20).
Level 13: Scary Face, Hyper Voice, Outrage
Moves Learnable Moves:
Starting Moves: Bite, Double Hit, Dragon Rage, TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 26,
Focus Energy, Headbutt 27, 32, 33, 35, 38, 39, 41, 42, 44, 45, 46, 48, 49,
51, 52, 57, 59, 62, 66, 68, 71, 73, 76, 77, 78, 80,
Level 4: Dragon Breath, Roar 82, 87, 88, 89, 90, 91, 94, 97, 100
Level 7: Crunch, Slam, Dragon Pulse
Level 10: Work Up, Dragon Rush, Body Slam
Level 13: Scary Face, Hyper Voice, Outrage
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100
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Larvesta #636
Small Bug/Fire Type | Level 1 | SR 4
Armor Class: 13
Hit Points: 42
Hit Dice: d6
Speed: 25ft. walking
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Cobalion #638
Medium Steel/Fighting Type | Level 15 | SR 14
Armor Class: 19
Hit Points: 366
Hit Dice: d20
Speed: 40ft. walking
Moves
Starting Moves: Double Kick, Leer, Metal Claw, Quick Terrakion #639
Attack, Take Down, Helping Hand, Retaliate, Iron Medium Rock/Fighting Type | Level 15 | SR 14
Head, Sacred Sword, Swords Dance, Quick Guard
Level 13: Work Up, Metal Burst, Close Combat Armor Class: 17
Hit Points: 366
Learnable Moves: Hit Dice: d20
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 27, 32, Speed: 40ft. walking
33, 37, 40, 42, 44, 48, 52, 54, 68, 69, 71, 72, 73,
75, 77, 81, 84, 87, 88, 90, 91, 100
STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 18 (+4) 10 (+0) 16 (+3) 10 (+0)
Moves
Starting Moves: Double Kick, Leer, Quick Attack,
Smack Down, Take Down, Helping Hand, Retaliate,
Rock Slide, Sacred Sword, Swords Dance, Quick
Guard
Level 13: Work Up, Stone Edge, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 23, 26,
27, 32, 33, 37, 39, 40, 42, 44, 48, 52, 54, 68, 71,
75, 77, 78, 80, 81, 84, 87, 88, 90, 100
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Virizion #640
Medium Grass/Fighting Type | Level 15 | SR 14
Armor Class: 17
Hit Points: 366
Hit Dice: d20
Speed: 40ft. walking
Hidden Ability
Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
the next attack.
Moves
Starting Moves: Astonish, Gust, Swagger, Uproar,
Bite, Revenge, Air Cutter, Extrasensory, Agility, Air
Slash
Level 13: Crunch, Tailwind, Rain Dance, Hurricane,
Dark Pulse, Hammer Arm, Thrash
Learnable Moves:
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 27, 29, 31,
32, 34, 36, 40, 41, 42, 44, 45, 46, 48, 52, 56, 58,
59, 62, 63, 66, 68, 76, 86, 87, 88, 89, 90, 97, 100
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Thundurus #642
Medium Electric/Flying Type | Level 15 | SR 14
Armor Class: 16
Hit Points: 232
Hit Dice: d12
Speed: 50ft. flying
Hidden Ability
Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on Reshiram #643
the next attack. Large Dragon/Fire Type | Level 20 | SR 15
Moves
Starting Moves: Dragon Rage, Fire Fang, Imprison,
Ancient Power, Flamethrower, Dragon Breath, Slash,
Extrasensory, Fusion Flare, Dragon Pulse, Crunch,
Fire Blast, Outrage, Hyper Voice, Blue Flare
Learnable Moves:
TM: 02, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22,, 27,
29,, 30, 32, 33, 35, 38, 39, 42, 43, 44, 48, 49, 50,
51, 52, 56, 59, 61, 65, 66, 68, 71, 76, 80, 82, 87,
88, 90, 100
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Zekrom #644
Large Dragon/Electric Type | Level 20 | SR 15
Armor Class: 18
Hit Points: 505
Hit Dice: d20
Speed: 40ft. walking, 60ft. flying
Hidden Ability
Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Moves
Starting Moves: Block, Imprison, Mud Shot, Rock
Tomb, Punishment, Bulldoze, Rock Throw,
Extrasensory, Swords Dance, Earth Power
Level 13: Rock Slide, Earthquake, Sandstorm, Fissure,
Stone Edge, Hammer Arm, Outrage
Learnable Moves:
TM: 04, 06, 08, 10, 15, 17, 21, 23, 26, 27, 29, 31,
32, 34, 36, 37, 39, 42, 44, 45, 48, 52, 56, 59, 64,
66, 68, 69, 71, 75, 76, 78, 80, 86, 87, 88, 89, 90,
100
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Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15
Armor Class: 19
Hit Points: 524
Hit Dice: d20
Speed: 40ft. walking, 60ft. flying
Moves
Starting Moves: Dragon Rage, Icy Wind, Imprison,
Ancient Power, Ice Beam, Dragon Breath, Slash,
Scary Face, Glaciate, Dragon Pulse, Endeavor,
Blizzard, Outrage, Hyper Voice, Fusion Flare, Ice
Burn
Learnable Moves:
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19,
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51,
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90,
91, 100
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Black Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15
Armor Class: 20
Hit Points: 574
Hit Dice: d20
Speed: 50ft. walking, 70ft. flying
Moves
Starting Moves: Aqua Jet, Bubble Beam, Double Kick,
Leer, Take Down, Helping Hand, Retaliate, Aqua Tail
Level 13: Secret Sword, Swords Dance, Quick Guard,
Work Up, Hydro Pump, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 07, 10, 12, 15, 17, 18, 20, 21,
27, 32, 33, 40, 42, 44, 48, 52, 54, 55, 68, 71, 75,
77, 81, 84, 87, 88, 90, 94, 100
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Meloetta - Aria #648
Tiny Normal/Psychic Type | Level 15 | SR 15
Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying
Moves
Starting Moves: Confusion, Quick Attack, Round,
Sing, Teeter Dance, Acrobatics, Psybeam, Echoed
Voice, Relic Song
Level 13: U-Turn, Wake-Up Slap, Psychic, Hyper
Voice, Role Play, Close Combat, Perish Song
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52,
53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86,
87, 88, 89, 90, 92, 99, 100
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Genesect #649 Chespin #650
Medium Bug/Steel Type | Level 15 | SR 15 Tiny Grass Type | Level 1 | SR 1/2
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0) 13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Download: Once per short rest, this Pokémon can Hidden Ability
choose a different damage type for one of their Bulletproof: This Pokémon is immune to damage
normal attacks. from Bullet, Ball, Bomb, etc. moves that fire physical
projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech
Seed, etc.)
Moves
Starting Moves: Magnet Rise, Metal Claw, Quick Evolution: Chespin can evolve into Quilladin at level
Attack, Screech, Techno Blast, Fury Cutter, Lock-On, 4 and above. When it evolves, its health increases by
Flame Charge, Magnet Bomb, Slash, Metal Sound, double its level, and it gains 6 points to add to its
Signal Beam ability scores (max 20).
Level 13: Tri Attack, X-Scissor, Bug Buzz, Simple
Beam, Zap Cannon, Hyper Beam, Self-Destruct Moves
Learnable Moves: Starting Moves: Growl, Vine Whip
TM: 06, 10, 13, 14, 15, 16, 17, 21, 22, 24, 25, 27,
Level 2: Rollout, Bite
29, 32, 33, 35, 40, 42, 43, 44, 48, 53, 57, 64, 65,
68, 69, 73, 76, 81, 83, 87, 88, 89, 90, 91, 97, 100 Level 4: Leech Seed, Pin Missile
Level 7: Take Down, Seed Bomb
Level 10: Mud Shot, Bulk Up
Level 13: Body Slam, Pain Split, Wood Hammer
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27,
31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56,
65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96,
100
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Quilladin #651 Chesnaught #652
Small Grass Type | Level 5 | SR 5 Medium Grass/Fighting Type | Level 10 | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 15 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27,
31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56,
65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96,
100
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Fennekin #653
Tiny Fire Type | Level 1 | SR 1/2
Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking
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Delphox #655
Medium Fire/Psychic Type | Level 10 | SR 13
Armor Class: 17
Hit Points: 117
Hit Dice: d12
Speed: 35ft. walking
Moves
Starting Moves: Pound, Growl
Level 2: Bubble, Quick Attack, Lick
Level 4: Water Pulse, Smokescreen, Round
Level 7: Fling, Smack Down
Level 10: Substitute, Bounce
Level 13: Double Team, Hydro Pump
Learnable Moves:
TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32,
39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86,
87, 88, 89, 90, 94, 98, 100
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Frogadier #657
Tiny Water Type | Level 5 | SR 5
Armor Class: 14
Hit Points: 47
Hit Dice: d8
Speed: 35ft. walking, 35ft. swimming
Evolution: Frogadier can evolve into Greninja at level STR DEX CON INT WIS CHA
9 and above. When it evolves, its health increases by 15 (+2) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
double its level, and it gains 10 points to add to its
ability scores (max 20). Proficient Skills: Survival, Acrobatics
Saving Throws: Dexterity
Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
Moves Resistances: Dark, Fire, Ghost, Ice, Steel, Water
Starting Moves: Pound, Growl, Bubble, Quick Attack, Immunities: Psychic
Lick
Torrent: When this Pokémon falls below 25% of its
Level 4: Water Pulse, Smokescreen
maximum hp, double the STAB damage for its
Level 7: Round, Fling water-type moves.
Level 10: Smack Down, Substitute
Hidden Ability
Level 13: Bounce, Double Team, Hydro Pump Protean: This Pokémon's type changes to the type of
Learnable Moves: move it uses, just before the move is used. It takes
on the new type's resistances, vulnerabilities, and
TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32, immunities.
39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86,
87, 88, 89, 90, 94, 97, 98, 100
Moves
Starting Moves: Water Shuriken, Role Play, Mat Block,
Pound, Growl, Bubble, Quick Attack, Lick, Water
Pulse, Smokescreen, Shadow Sneak, Spikes
Level 10: Feint Attack, Substitute, Extrasensory
Level 13: Double Team, Hydro Pump, Night Slash,
Haze
Learnable Moves:
TM: 01, 06, 10, 12, 13, 14, 15, 17, 18, 21, 23, 27,
32, 39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 59, 62,
68, 80, 86, 87, 88, 89, 90, 94, 97, 98, 100
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Bunnelby #659
Tiny Normal Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 25ft. walking, 20ft. burrowing
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Fletchling #661
Tiny Normal/Flying Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 20ft. walking, 25ft. flying
Hidden Ability
Gale Wings: This Pokémon adds an additional +1 to STR DEX CON INT WIS CHA
hit when using flying-type attacks. 12 (+1) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
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Talonflame #663
Small Fire/Flying Type | Level 8 | SR 13
Armor Class: 16
Hit Points: 97
Hit Dice: d12
Speed: 30ft. walking, 40ft. flying
Moves
Starting Moves: Tackle, String Shot
Level 2: Stun Spore
Level 4: Bug Bite
Learnable Moves:
TM: None
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Spewpa #665
Tiny Bug Type | Level 2 | SR 1
Armor Class: 12
Hit Points: 24
Hit Dice: d6
Speed: 15ft. walking, 15ft. climbing
Moves
Starting Moves: Gust, Sleep Powder, Poison Powder,
Stun Spore, Struggle Bug, Light Screen
Level 4: Psybeam, Supersonic
Level 7: Draining Kiss, Aromatherapy
Level 10: Bug Buzz, Safeguard, Quiver Dance
Level 13: Hurricane, Powder
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22,
27, 29, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
83, 85, 87, 88, 89, 90, 100
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Litleo #667
Tiny Fire/Normal Type | Level 1 | SR 1
Armor Class: 13
Hit Points: 19
Hit Dice: d8
Speed: 25ft. walking
Level 4: Noble Roar, Take Down Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Level 7: Fire Fang, Endeavor
Level 10: Echoed Voice, Flamethrower, Crunch Hidden Ability
Moxie: Upon causing an opponent to faint, this
Level 13: Hyper Voice, Incinerate, Overheat Pokémon may immediately take another action.
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, Moves
35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66, 78,
Starting Moves: Hyper Beam, Tackle, Leer, Ember,
87, 88, 90, 93, 95, 97, 100
Work Up, Headbutt
Level 4: Noble Roar, Take Down
Level 7: Fire Fang, Endeavor
Level 10: Echoed Voice, Flamethrower, Crunch
Level 13: Hyper Voice, Incinerate, Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 22, 27,
32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66,
68, 78, 87, 88, 90, 93, 95, 97, 100
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Flabébé #669
Tiny Fairy Type | Level 1 | SR 1/2
Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 10ft. walking, 10ft. flying (hover)
Evolution: Flabébé can evolve into Floette at level 4 Proficient Skills: Medicine, Survival
and above. When it evolves, its health increases by Saving Throws: Charisma
double its level, and it gains 8 points to add to its Vulnerabilities: Poison, Steel
ability scores (max 20). Resistances: Bug, Dark, Fighting
Immunities: Dragon
Moves
Starting Moves: Tackle, Vine Whip, Fairy Wind, Lucky
Chant
Level 4: Razor Leaf, Wish
Level 7: Magical Leaf, Grassy Terrain
Level 10: Petal Blizzard, Aromatherapy, Misty Terrain
Level 13: Moonblast, Petal Dance, Solar Beam
Learnable Moves:
TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32,
42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100
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Florges #671
Small Fairy Type | Level 10 | SR 14
Armor Class: 17
Hit Points: 122
Hit Dice: d10
Speed: 15ft. walking, 25ft. flying (hover)
Moves
Starting Moves: Growth, Tackle
Level 2: Vine Whip, Tail Whip, Leech Seed, Razor
Leaf
Level 4: Worry Seed, Synthesis, Take Down
Level 7: Bulldoze, Seed Bomb
Level 10: Bulk Up, Double-Edge
Level 13: Horn Leech, Leaf Blade, Milk Drink
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 22, 27, 31,
32, 42, 44, 45, 48, 53, 66, 78, 80, 86, 87, 88, 90,
93, 94, 96, 100
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Gogoat #673 Pancham #674
Medium Grass Type | Level 8 | SR 12 Tiny Fighting Type | Level 1 | SR 1
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Sap Sipper: This Pokémon is immune to grass-type Iron Fist: When attacking with a punch-based move
moves. If hit by a grass type move, it takes no (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
damage and instead absorbs the energy, granting Punch, etc.), this Pokémon may roll the damage
advantage on its next attack. twice and take the higher result.
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Pangoro #675
Medium Fighting/Dark Type | Level 8 | SR 12
Armor Class: 15
Hit Points: 101
Hit Dice: d12
Speed: 30ft. walking, 20ft. climbing
Moves
STR DEX CON INT WIS CHA
Starting Moves: Bullet Punch, Leer, Tackle, Arm
Thrust, Work Up, Karate Chop, Comet Punch, Slash 16 (+3) 18 (+4) 17 (+3) 8 (-1) 10 (+0) 10 (+0)
Level 7: Circle Throw, Vital Throw, Body Slam Proficient Skills: Persuasion
Level 10: Crunch, Entrainment, Parting Shot Saving Throws: Constitution, Wisdom
Vulnerabilities: Fighting
Level 13: Sky Uppercut, Low Sweep, Taunt, Hammer Resistances: None
Arm Immunities: Ghost
Learnable Moves:
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, Fur Coat: Once per long rest, this Pokémon may
26, 27, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 47, halve the damage dealt to it from any one attack.
48, 49, 52, 54, 56, 60, 63, 65, 66, 68, 71, 75, 78,
80, 81, 83, 84, 86, 87, 88, 90, 94, 95, 97, 100 Moves
Starting Moves: Growl, Tackle, Sand Attack, Baby-Doll
Eyes, Headbutt
Level 4: Tail Whip, Bite
Level 7: Odor Sleuth, Retaliate
Level 10: Take Down, Charm
Level 13: Sucker Punch, Cotton Guard
Learnable Moves:
TM: 01, 05, 06, 10, 11, 17, 18, 21, 27, 32, 42, 44,
45, 48, 49, 57, 68, 73, 86, 87, 88, 89, 90, 93, 94,
95, 97, 100
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Espurr #677
Tiny Psychic Type | Level 1 | SR 1
Armor Class: 13
Hit Points: 18
Hit Dice: d8
Speed: 20ft. walking, 15ft. climbing
Starting Moves: Leer, Scratch Keen Eye: This Pokémon ignores disadvantage when
Level 2: Covet, Confusion, Light Screen it relates to sight.
Level 4: Psybeam, Fake Out, Disarming Voice Infiltrator: This Pokémon bypasses Light Screen and
Reflect.
Level 7: Psyshock
Learnable Moves:
Hidden Ability
Prankster: Once per short rest, this Pokémon can
TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 20, 21, 24, move to the top of initiative order in a single round,
27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 66, but must use a status-affecting move on its turn.
73, 77, 85, 87, 88, 90, 92, 97, 100
Moves
Starting Moves: Helping Hand, Leer, Mean Look,
Scratch, Covet, Confusion, Light Screen
Level 4: Psybeam, Fake Out, Disarming Voice
Level 7: Psyshock, Charm, Miracle Eye, Reflect
Level 10: Psychic, Role Play, Imprison
Level 13: Sucker Punch, Misty Terrain, Quick Guard
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53,
57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100
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Meowstic ♀ #678
Small Psychic Type | Level 5 | SR 9
Armor Class: 15
Hit Points: 58
Hit Dice: d10
Speed: 25ft. walking, 20ft. climbing
Moves
Starting Moves: Swords Dance, Tackle
Level 2: Fury Cutter, Metal Sound, Pursuit
Level 4: Autotomize, Shadow Sneak, Aerial Ace
Level 7: Retaliate, Slash, Iron Defense
Level 10: Night Slash, Power Trick
Level 13: Iron Head, Sacred Sword
Learnable Moves:
TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44,
45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100
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Doublade #680
Small Steel/Ghost Type | Level 8 | SR 10
Armor Class: 14
Hit Points: 76
Hit Dice: d8
Speed: 25ft. flying (hover)
Moves
Starting Moves: Aerial Ace, Autotomize, Fury Cutter,
Head Smash, Iron Defense, King's Shield, Night
Slash, Power Trick, Pursuit, Shadow Sneak, Slash,
Swords Dance
Level 13: Sacred Sword, Iron Head
Learnable Moves:
TM: 06, 10, 11, 15, 17, 18, 21, 27, 30, 31, 32, 33,
40, 42, 44, 45, 48, 54, 59, 65, 68, 74, 75, 80, 87,
88, 90, 91, 100
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Spritzee #682
Tiny Fairy Type | Level 1 | SR 2
Armor Class: 13
Hit Points: 22
Hit Dice: d10
Speed: 15ft. walking, 20ft. flying
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Swirlix #684
Tiny Fairy Type | Level 1 | SR 1
Armor Class: 14
Hit Points: 19
Hit Dice: d8
Speed: 20ft. flying (hover)
Hidden Ability
Slurpuff #685
Small Fairy Type | Level 8 | SR 12
Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on
initiative rolls. Armor Class: 16
Hit Points: 93
Hit Dice: d12
Evolution: Swirlix can evolve into Slurpuff at level 6
Speed: 25ft. flying (hover)
and above with the help of a Whipped Dream. When
it evolves, its health increases by double its level,
and it gains 12 points to add to its ability scores STR DEX CON INT WIS CHA
(max 20).
13 (+1) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 18 (+4)
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Inkay #686 Malamar #687
Tiny Dark/Psychic Type | Level 1 | SR 1 Medium Dark/Psychic Type | Level 5 | SR 11
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 8 (-1) 14 (+2) 10 (+0) 14 (+2) 13 (+1) 16 (+3) 10 (+0) 18 (+4) 14 (+2)
Contrary: Moves that affect this Pokémon's stats Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense have the opposite effect. (For example, Defense
Curl would lower AC by 4. Growl would increase its Curl would lower AC by 4. Growl would increase its
attack by +1) attack by +1)
Suction Cups: This Pokémon cannot be forced out Suction Cups: This Pokémon cannot be forced out
of battle by an opponent’s moves. of battle by an opponent’s moves.
Hidden Ability Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.
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Binacle #688 Barbaracle #689
Tiny Rock/Water Type | Level 1 | SR 1 Medium Rock/Water Type | Level 8 | SR 12
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Sniper: On a critical hit made by this Pokémon, Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it. triple the dice roll instead of doubling it.
Tough Claws: A successful melee attack by this Tough Claws: A successful melee attack by this
Pokémon automatically gets STAB, regardless of its Pokémon automatically gets STAB, regardless of its
type. If it would normally get STAB, double the STAB type. If it would normally get STAB, double the STAB
bonus when adding to damage. bonus when adding to damage.
Hidden Ability Hidden Ability
Pickpocket: As a bonus action, this Pokémon can Pickpocket: As a bonus action, this Pokémon can
make a DEX check contested by the opponent’s make a DEX check contested by the opponent’s
WIS to attempt to steal a held item. After the first WIS to attempt to steal a held item. After the first
attempt, all other attempts against the same attempt, all other attempts against the same
opponent are rolled at disadvantage. opponent are rolled at disadvantage.
Learnable Moves:
TM: 06, 10, 12, 13, 14, 17, 18, 20, 21, 23, 26, 27,
31, 32, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48,
54, 55, 56, 63, 65, 66, 69, 71, 75, 78, 80, 81, 83,
84, 86, 87, 88, 90, 94, 96, 100
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Skrelp #690 Dragalge #691
Tiny Poison/Water Type | Level 1 | SR 1/2 Medium Poison/Dragon Type | Level 8 | SR 12
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)
Poison Point: When this Pokémon is hit with a Poison Point: When this Pokémon is hit with a
melee attack, roll a d4. On a result of 4, the attacker melee attack, roll a d4. On a result of 4, the attacker
takes an amount of poison damage equal to this takes an amount of poison damage equal to this
Pokémon’s proficiency modifier. Pokémon’s proficiency modifier.
Poison Touch: On melee attacks made by this Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of 10, the Pokémon, roll a d10 on a hit. On a result of 10, the
target is poisoned. target is poisoned.
Hidden Ability Hidden Ability
Adaptability: This Pokémon's STAB is increased by Adaptability: This Pokémon's STAB is increased by
+1 at all levels. +1 at all levels.
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Clauncher #692
Tiny Water Type | Level 1 | SR 1
Armor Class: 14
Hit Points: 18
Hit Dice: d6
Speed: 15ft. walking, 20ft. swimming
Moves
Starting Moves: Aura Sphere, Dark Pulse, Dragon
Pulse, Heal Pulse, Splash, Water Gun, Water Sport,
Vice Grip, Bubble, Flail, Bubble Beam
Level 7: Swords Dance, Crabhammer
Level 10: Water Pulse, Smack Down
Level 13: Aqua Jet, Muddy Water
Learnable Moves:
TM: 06, 09, 10, 13, 15, 17, 18, 21, 23, 27, 30, 32,
34, 36, 42, 44, 45, 48, 52, 55, 68, 75, 80, 87, 88,
89, 90, 91, 94, 97, 98, 100
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Helioptile #694 Heliolisk #695
Tiny Electric/Normal Type | Level 1 | SR 1/4 Small Electric/Normal Type | Level 8 | SR 11
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Dry Skin: At the end of each of this Pokémon's Dry Skin: At the end of each of this Pokémon's
turns, it takes an amount of damage equal to its turns, it takes an amount of damage equal to its
proficiency modifier in harsh sunlight, or heals for proficiency modifier in harsh sunlight, or heals for
the same amount during rain. the same amount during rain.
Sand Veil: This Pokémon’s AC increases by 2 in Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm. desert terrain, or during a Sandstorm.
Hidden Ability Hidden Ability
Solar Power: Damage rolls for this Pokémon get an Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight. additional +2 during harsh sunlight.
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Tyrunt #696 Tyrantrum #697
Small Rock/Dragon Type | Level 1 | SR 2 Large Rock/Dragon Type | Level 8 | SR 12
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Strong Jaw: Biting moves made by this Pokémon Strong Jaw: Biting moves made by this Pokémon
deal additional damage equal to this Pokémon's deal additional damage equal to this Pokémon's
proficiency bonus. proficiency bonus.
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Amaura #698 Aurorus #699
Medium Rock/Ice Type | Level 1 | SR 2 Large Rock/Ice Type | Level 8 | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
Refrigerate: All of this Pokémon's normal-type Refrigerate: All of this Pokémon's normal-type
moves become ice-type and get double their STAB moves become ice-type and get double their STAB
bonus to damage. bonus to damage.
Learnable Moves:
TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20,
21, 24, 27, 32, 33, 37, 39, 42, 44, 45, 48, 49, 57,
69, 71, 73, 77, 78, 79, 80, 82, 85, 87, 88, 90, 91,
96, 97, 100
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Sylveon #700
Small Fairy Type | Level 5 | SR 8
Armor Class: 16
Hit Points: 52
Hit Dice: d10
Speed: 30ft. walking
Cute Charm: Once per short rest, you can impose Armor Class: 16
disadvantage on an enemy attack roll of your choice. Hit Points: 86
Hit Dice: d10
Hidden Ability Speed: 30ft. walking, 30ft. flying
Pixilate: All of this Pokémon's normal-type moves
become fairy-type and get double their STAB bonus
to damage. STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Moves
Proficient Skills: Athletics, Acrobatics
Starting Moves: Disarming Voice, Fairy Wind,
Saving Throws: Strength, Dexterity
Helping Hand, Tackle, Tail Whip, Sand Attack, Baby-
Doll Eyes, Quick Attack Vulnerabilities: Electric, Fairy, Flying, Ice, Psychic
Resistances: Bug, Dark, Fighting, Grass
Level 4: Swift, Draining Kiss Immunities: Ground
Level 7: Skill Swap, Misty Terrain
Limber: This Pokémon is immune to being paralyzed.
Level 10: Light Screen, Moonblast, Last Resort
Unburden: While this Pokémon is active and not
Level 13: Psych Up holding an item, its trainer gets advantage on
Learnable Moves: initiative rolls.
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, Hidden Ability
27, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 87, 88, Mold Breaker: This Pokémon's moves ignore any
90, 99, 100 abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)
Moves
Starting Moves: Detect, Hone Claws, Tackle, Karate
Chop, Wing Attack, Roost, Aerial Ace, Encore
Level 7: Fling, Flying Press, Bounce
Level 10: Endeavor, Feather Dance
Level 13: High Jump Kick, Sky Attack, Sky Drop,
Swords Dance
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 19, 21, 27, 31,
32, 39, 40, 41, 42, 44, 45, 47, 48, 51, 52, 54, 56,
58, 62, 66, 68, 71, 75, 76, 80, 81, 84, 86, 87, 88,
89, 90, 100
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Dedenne #702
Tiny Electric/Fairy Type | Level 5 | SR 7
Armor Class: 15
Hit Points: 48
Hit Dice: d8
Speed: 35ft. walking
Moves
Starting Moves: Harden, Tackle, Rock Throw,
Sharpen, Smack Down, Reflect, Stealth Rock
Level 7: Guard Split, Ancient Power
Level 10: Flail, Skill Swap, Power Gem
Level 13: Stone Edge, Moonblast, Light Screen,
Safeguard
Learnable Moves:
TM: 04, 06, 07, 10, 11, 16, 17, 20, 21, 23, 27, 29,
32, 33, 37, 39, 42, 44, 48, 64, 69, 71, 74, 77, 80,
87, 88, 90, 92, 96, 99, 100
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Goomy #704
Tiny Dragon Type | Level 1 | SR 1/2
Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking
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Goodra #706
Medium Dragon Type | Level 10 | SR 14
Armor Class: 18
Hit Points: 140
Hit Dice: d12
Speed: 30ft. walking
Moves
Starting Moves: Fairy Lock, Tackle, Fairy Wind,
Astonish, Metal Sound
Level 4: Spikes, Draining Kiss
Level 7: Crafty Shield, Foul Play, Torment
Level 10: Mirror Shot, Imprison, Recycle
Level 13: Play Rough, Magic Room, Heal Block
Learnable Moves:
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 27,
29, 32, 33, 41, 42, 44, 45, 46, 48, 68, 73, 77, 87,
88, 90, 91, 99, 100
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Phantump #708 Trevenant #709
Tiny Ghost/Grass Type | Level 1 | SR 1 Medium Ghost/Grass Type | Level 8 | SR 11
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 13 (+1) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 14 (+2) 17 (+3) 6 (-2) 16 (+3) 10 (+0)
Natural Cure: This Pokémon is cured of negative Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball. status ailments upon returning to its Pokeball.
Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.
Hidden Ability Hidden Ability
Harvest: At the end of this Pokémon's turn, if it used Harvest: At the end of this Pokémon's turn, if it used
a berry, roll 1d4. On a result of 3 or 4, it regains that a berry, roll 1d4. On a result of 3 or 4, it regains that
berry as a held item. berry as a held item.
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Pumpkaboo #710
Small Ghost/Grass Type | Level 1 | SR 2
Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking, 25ft. flying (hover)
Evolution: Pumpkaboo can evolve into Gourgeist at Frisk: Upon entering a battle, a single opponent’s
level 6 and above. When it evolves, its health held item is revealed, if it has one.
increases by double its level, and it gains 9 points to Hidden Ability
add to its ability scores (max 20). Insomnia: This Pokémon is immune to sleep.
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Bergmite #712 Avalugg #713
Small Ice Type | Level 1 | SR 1/4 Medium Ice Type | Level 8 | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 20 (+5) 10 (+0) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Ice Body: While it is snowing or hailing, this Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. proficiency modifier at the end of each of its turns.
Hidden Ability Hidden Ability
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.
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Noibat #714
Tiny Flying/Dragon Type | Level 1 | SR 1
Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 15ft. walking, 25ft. flying
Starting Moves: Screech, Supersonic, Tackle Frisk: Upon entering a battle, a single opponent’s
Level 2: Absorb, Gust, Bite held item is revealed, if it has one.
Level 4: Wing Attack, Agility Infiltrator: This Pokémon bypasses Light Screen and
Reflect.
Level 7: Air Cutter, Roost, Razor Wind
Level 10: Tailwind, Whirlwind
Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
Level 13: Super Fang, Air Slash, Hurricane allies' attacks.
Learnable Moves:
TM: 06, 10, 11, 12, 17, 19, 21, 22, 27, 28, 29, 30, Moves
31, 32, 40, 41, 42, 44, 45, 46, 48, 49, 51, 62, 65, Starting Moves: Moonlight, Screech, Supersonic,
76, 81, 85, 87, 88, 89, 90, 93, 97, 100
Tackle, Absorb, Gust, Bite, Wing Attack, Agility, Air
Cutter, Roost, Razor Wind
Level 10: Tailwind, Whirlwind, Super Fang
Level 13: Air Slash, Hurricane, Dragon Pulse,
Boomburst
Learnable Moves:
TM: 02, 06, 10, 11, 12, 15, 17, 19, 21, 22, 27, 28,
29, 30, 31, 32, 35, 40, 41, 42, 44, 45, 46, 48, 49,
51, 52, 62, 65, 68, 76, 81, 85, 87, 88, 89, 90, 93,
97, 100
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Xerneas #716
Large Fairy Type | Level 20 | SR 15
Armor Class: 17
Hit Points: 505
Hit Dice: d20
Speed: 40ft. walking
Moves
Starting Moves: Hurricane, Razor Wind, Roost, Taunt,
Double Team, Air Slash, Snarl, Oblivion Wing,
Disable, Dark Pulse, Foul Play, Phantom Force,
Psychic, Dragon Rush, Focus Blast, Sucker Punch,
Hyper Beam, Sky Attack
Learnable Moves:
TM: 02, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29,
30, 32, 40, 41, 42, 44, 46, 48, 51, 52, 58, 62, 63,
65, 68, 76, 80, 85, 87, 88, 89, 90, 95, 97, 100
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Zygarde 10% Forme #718
Medium Dragon/Ground Type | Level 20 | SR 15
Armor Class: 16
Hit Points: 100
Hit Dice: d20
Speed: 35ft. walking
Moves
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare,
Safeguard, Dig, Bind, Land's Wrath, Sandstorm,
Haze, Crunch, Earthquake, Camouflage, Dragon
Pulse, Coil, Outrage
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34,
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88,
90, 100
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Zygarde Complete
Forme #718
Huge Dragon/Ground Type | Level 20 | SR 15
Armor Class: 20
Hit Points: 300
Hit Dice: d20
Speed: 50ft. walking
Moves
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare,
Safeguard, Dig, Bind, Land's Wrath, Sandstorm,
Haze, Crunch, Earthquake, Camouflage, Dragon
Pulse, Coil, Outrage Diancie #719
Small Rock/Fairy Type | Level 20 | SR 15
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, Armor Class: 20
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88, Hit Points: 288
90, 100 Hit Dice: d12
Speed: 35ft. flying (hover)
Moves
Starting Moves: Harden, Rock Throw, Tackle,
Sharpen, Smack Down, Reflect, Stealth Rock, Guard
Split, Ancient Power, Flail, Skill Swap, Power Gem,
Trick Room, Stone Edge, Diamond Storm,
Moonblast, Light Screen, Safeguard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 15, 16, 17, 20, 21, 23,
27, 29, 32, 33, 37, 39, 42, 44, 48, 64, 68, 69, 71,
74, 77, 80, 87, 88, 90, 92, 96, 99, 100
118
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Hoopa Confined #720
Tiny Psychic/Ghost Type | Level 20 | SR 15
Armor Class: 17
Hit Points: 326
Hit Dice: d12
Speed: 35ft. flying (hover)
Moves
Starting Moves: Ally Switch, Confusion, Destiny
Bond, Trick, Astonish, Magic Coat, Light Screen,
Psybeam, Skill Swap, Guard Split, Power Split, Knock
Off, Trick Room, Wonder Room, Dark Pulse, Psychic,
Hyperspace Fury
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52,
53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90,
92, 97, 100
119
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Volcanion #721
Medium Fire/Water Type | Level 15 | SR 15
Armor Class: 19
Hit Points: 380
Hit Dice: d20
Speed: 30ft. walking
Moves
Starting Moves: Take Down, Mist, Haze, Flame
Charge, Water Pulse, Stomp, Scald
Level 13: Weather Ball, Body Slam, Hydro Pump,
Flare Blitz, Overheat, Explosion, Steam Eruption
Learnable Moves:
TM: 05, 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 31,
32, 34, 35, 36, 37, 38, 42, 43, 44, 48, 50, 52, 55,
56, 61, 64, 68, 71, 74, 78, 80, 87, 88, 90, 91, 100
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
This document was lovingly created
using GM Binder.