You are on page 1of 122

This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Pokémon 5e - Gen V & VI Monster Manual
Stat blocks for all 228 Generation V & VI Pokémon
Homebrew created by @JOEtheDM
Edited by Varnell

Disclaimer
Based on the original game by Satoshi Taijiri
© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source
No profits are made from the release of this supplement
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com
All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com
Made with GM Binder
2
Victini #494
Tiny Psychic/Fire Type | Level 15 | SR 15

Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA


18 (+4) 18 (+4) 18 (+4) 8 (-1) 18 (+4) 18 (+4)

Proficient Skills: Persuasion Snivy #495


Saving Throws: Wisdom, Charisma Tiny Grass Type | Level 1 | SR 1/2
Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic,
Steel Armor Class: 13
Senses: Truesight 15ft Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing
Victory Star: While this Pokémon is in battle, all
allied Pokémon add an additional +1 to their attack
rolls. STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Moves
Starting Moves: Confusion, Focus Energy, Incinerate, Proficient Skills: Stealth
Quick Attack, Searing Shot, Endure, Headbutt, Saving Throws: Dexterity
Flame Charge, Reversal, Flame Burst, Zen Headbutt, Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Inferno, Double-Edge Resistances: Electric, Grass, Ground, Water

Level 13: Flare Blitz, Final Gambit, Stored Power, Overgrow: When this Pokémon falls below 25% of
Overheat its maximum HP, double the STAB damage for its
Learnable Moves: grass-type moves.

TM: 01, 03, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, Hidden Ability
24, 25, 27, 29, 30, 31, 32, 35, 38, 42, 43, 44, 48, Contrary: Moves that affect this Pokémon's stats
50, 52, 53, 56, 57, 61, 63, 68, 73, 77, 86, 87, 88, have the opposite effect. (For example, Defense Curl
89, 90, 92, 93, 99, 100 would lower AC by 4. Growl would increase its
attack by +1)

Evolution: Snivy can evolve into Servine at level 4


and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its
ability scores (max 20).

Moves
Starting Moves: Tackle, Leer
Level 2: Vine Whip, Wrap, Growth
Level 4: Leaf Tornado, Leech Seed, Mega Drain
Level 7: Slam, Leaf Blade, Coil
Level 10: Giga Drain, Wring Out, Gastro Acid
Level 13: Leaf Storm
Learnable Moves:
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27,
32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88,
90, 96, 100

3
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Servine #496 Serperior #497
Small Grass Type | Level 5 | SR 5 Large Grass Type | Level 10 | SR 13

Armor Class: 14 Armor Class: 15


Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Stealth Proficient Skills: Stealth, Deception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its its maximum HP, double the STAB damage for its
grass-type moves. grass-type moves.

Hidden Ability Hidden Ability


Contrary: Moves that affect this Pokémon's stats Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense have the opposite effect. (For example, Defense
Curl would lower AC by 4. Growl would increase its Curl would lower AC by 4. Growl would increase its
attack by +1) attack by +1)

Evolution: Servine can evolve into Serperior at level Moves


9 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its Starting Moves: Tackle, Leer, Vine Whip, Wrap,
ability scores (max 20). Growth, Leaf Tornado, Leech Seed, Mega Drain,
Slam, Leaf Blade

Moves Level 10: Coil, Giga Drain


Starting Moves: Tackle, Leer, Vine Whip, Wrap, Level 13: Wring Out, Gastro Acid, Leaf Storm
Growth Learnable Moves:
Level 4: Leaf Tornado, Leech Seed TM: 01, 04, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22,
27, 32, 33, 40, 41, 42, 44, 45, 48, 53, 59, 68, 75,
Level 7: Mega Drain, Slam, Leaf Blade
82, 86, 87, 88, 90, 96, 100
Level 10: Coil, Giga Drain
Level 13: Wring Out, Gastro Acid, Leaf Storm
Learnable Moves:
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27,
32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88,
90, 96, 100

4
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Tepig #498
Tiny Fire Type | Level 1 | SR 1/2

Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 35ft. walking

STR DEX CON INT WIS CHA


12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Pignite #499
Small Fire/Fighting Type | Level 5 | SR 5
Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- Armor Class: 13
type moves. Hit Points: 55
Hit Dice: d8
Hidden Ability Speed: 25ft. walking
Thick Fat: This Pokémon takes half the damage it
otherwise would from Fire and Ice type moves.
STR DEX CON INT WIS CHA
Evolution: Tepig can evolve into Pignite at level 4 14 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its Proficient Skills: Athletics
ability scores (max 20). Saving Throws: Strength
Vulnerabilities: Flying, Ground, Psychic, Water
Resistances: Bug, Dark, Fire, Grass, Ice, Steel
Moves
Starting Moves: Tackle, Tail Whip Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire-
Level 2: Ember, Odor Sleuth, Defense Curl type moves.
Level 4: Flame Charge, Smog, Rollout
Hidden Ability
Level 7: Take Down, Heat Crash, Assurance Thick Fat: This Pokémon takes half the damage it
Level 10: Flamethrower, Head Smash, Roar otherwise would from Fire and Ice type moves.
Level 13: Flare Blitz
Evolution: Pignite can evolve into Emboar at level 9
Learnable Moves: and above. When it evolves, its health increases by
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, double its level, and it gains 9 points to add to its
38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 74, 86, 87, ability scores (max 20).
88, 90, 93, 100
Moves
Starting Moves: Arm Thrust, Ember, Tackle, Tail
Whip, Odor Sleuth, Defense Curl
Level 4: Flame Charge, Smog
Level 7: Rollout, Take Down, Heat Crash
Level 10: Assurance, Flamethrower
Level 13: Head Smash, Roar, Flare Blitz
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32,
35, 38, 39, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56,
61, 71, 74, 78, 80, 84, 86, 87, 88, 90, 93, 100

5
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Emboar #500
Medium Fire/Fighting Type | Level 10 | SR 13

Armor Class: 14
Hit Points: 117
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Flying, Ground, Psychic, Water Oshawott #501
Resistances: Bug, Dark, Fire, Grass, Ice, Steel Tiny Water Type | Level 1 | SR 1/2

Blaze: When this Pokémon falls below 25% of its


Armor Class: 12
maximum HP, double the STAB damage for its fire-
Hit Points: 17
type moves.
Hit Dice: d6
Hidden Ability Speed: 25ft. walking, 25ft. swimming
Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus. STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Moves
Starting Moves: Arm Thrust, Hammer Arm, Odor Proficient Skills: Survival
Sleuth, Tackle, Tail Whip, Ember, Defense Curl, Saving Throws: Dexterity
Flame Charge, Smog, Rollout, Take Down, Heat Vulnerabilities: Electric, Grass
Crash Resistances: Fire, Ice, Steel, Water

Level 10: Assurance, Flamethrower Torrent: When this Pokémon falls below 25% of its
Level 13: Head Smash, Roar, Flare Blitz maximum HP, double the STAB damage for its
water-type moves.
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23, Hidden Ability
26, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 47, 48, Shell Armor: This Pokémon is immune to extra
49, 50, 52, 55, 56, 61, 68, 71, 74, 78, 80, 84, 86, damage dealt by a Critical Hit.
87, 88, 90, 93, 100
Evolution: Oshawott can evolve into Dewott at level
4 and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its
ability scores (max 20).

Moves
Starting Moves: Tackle, Tail Whip
Level 2: Water Gun, Water Sport
Level 4: Focus Energy, Razor Shell, Fury Cutter
Level 7: Water Pulse, Revenge, Aqua Jet, Encore
Level 10: Aqua Tail, Retaliate, Swords Dance
Level 13: Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88,
90, 94, 98, 100

6
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Dewott #502 Samurott #503
Small Water Type | Level 5 | SR 5 Medium Water Type | Level 10 | SR 13

Armor Class: 14 Armor Class: 15


Hit Points: 55 Hit Points: 112
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Intimidation


Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its
water-type moves. water-type moves.

Hidden Ability Hidden Ability


Shell Armor: This Pokémon is immune to extra Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. damage dealt by a Critical Hit.

Evolution: Dewott can evolve into Samurott at level Moves


9 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its Starting Moves: Megahorn, Slash, Tackle, Tail Whip,
ability scores (max 20). Water Gun, Water Sport, Focus Energy, Razor Shell,
Fury Cutter, Water Pulse, Revenge

Moves Level 10: Aqua Jet, Encore


Starting Moves: Tackle, Tail Whip, Water Gun, Water Level 13: Aqua Tail, Retaliate, Swords Dance, Hydro
Sport, Focus Energy Pump

Level 4: Razor Shell, Fury Cutter Learnable Moves:


TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27,
Level 7: Water Pulse, Revenge
32, 40, 42, 44, 45, 48, 54, 55, 56, 67, 68, 75, 81,
Level 10: Aqua Jet, Encore, Aqua Tail 82, 86, 87, 88, 90, 94, 98, 100
Level 13: Retaliate, Swords Dance, Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88,
90, 94, 98, 100

7
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Patrat #504 Watchog #505
Tiny Normal Type | Level 1 | SR 1/4 Small Normal Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 15


Hit Points: 16 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Investigation Proficient Skills: Investigation


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Run Away: This Pokémon cannot be the target of an Illuminate: This Pokémon knows the Light cantrip
attack of opportunity. and can cast it at will.
Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Hidden Ability Hidden Ability
Analytic: After this Pokémon misses an attack, its Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. next attack is done at advantage.

Evolution: Patrat can evolve into Watchog at level 4 Moves


and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its Starting Moves: Confuse Ray, Low Kick, Tackle, Leer,
ability scores (max 20). Bite, Bide, Detect, Sand Attack
Level 4: Crunch, Hypnosis, Super Fang
Moves Level 7: After You, Focus Energy, Psych Up
Starting Moves: Tackle, Leer Level 10: Hyper Fang, Nasty Plot
Level 2: Bite, Bide, Detect, Sand Attack Level 13: Mean Look, Baton Pass, Slam
Level 4: Crunch, Hypnosis, Super Fang Learnable Moves:
Level 7: After You, Focus Energy, Work Up, Hyper TM: 01, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27,
Fang 30, 32, 35, 42, 44, 45, 48, 52, 56, 68, 73, 75, 77,
Level 10: Nasty Plot, Mean Look, Baton Pass, Slam 85, 86, 87, 88, 90, 100

Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, 42,
44, 45, 48, 56, 75, 86, 87, 88, 90, 100

8
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Lillipup #506
Tiny Normal Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


11 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
Herdier #507
Proficient Skills: Perception Small Normal Type | Level 5 | SR 7
Saving Throws: Constitution
Vulnerabilities: Fighting
Resistances: None Armor Class: 14
Immunities: Ghost Hit Points: 50
Senses: Darkvision 20ft Hit Dice: d10
Speed: 25ft. walking
Vital Spirit: This Pokémon cannot be put to sleep.
Pickup: If an opponent uses a consumable held item STR DEX CON INT WIS CHA
in battle, this Pokémon gains a copy of it if it is not 15 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 12 (+1)
currently holding an item.
Hidden Ability Proficient Skills: Perception, Intimidation
Saving Throws: Constitution
Run Away: This Pokémon cannot be the target of an
Vulnerabilities: Fighting
attack of opportunity. Resistances: None
Immunities: Ghost
Evolution: Lillipup can evolve into Herdier at level 4 Senses: Darkvision 25ft
and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Intimidate: Once per short rest, you can impose
ability scores (max 20). disadvantage on an enemy attack roll of your choice.
Sand Rush: This Pokémon’s speed is doubled in
Moves desert terrain, or during a Sandstorm.
Starting Moves: Leer, Tackle Hidden Ability
Level 2: Odor Sleuth, Bite, Baby-Doll Eyes, Helping Scrappy: This Pokémon's Normal and Fighting type
Hand moves hit Ghost type Pokémon.
Level 4: Take Down, Work Up, Crunch
Evolution: Herdier can evolve into Stoutland at level
Level 7: Roar, Retaliate 9 and above. When it evolves, its health increases by
Level 10: Reversal, Last Resort, Giga Impact double its level, and it gains 10 points to add to its
ability scores (max 20).
Level 13: Play Rough
Learnable Moves:
Moves
TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32,
Starting Moves: Bite, Leer, Odor Sleuth, Tackle,
39, 40, 42, 44, 45, 48, 68, 73, 87, 88, 90, 93, 95,
Helping Hand
100
Level 4: Take Down, Work Up
Level 7: Crunch, Roar
Level 10: Retaliate, Reversal
Level 13: Last Resort, Giga Impact, Play Rough
Learnable Moves:
TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32,
39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, 90, 93,
94, 95, 100

9
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Stoutland #508
Small Normal Type | Level 10 | SR 14

Armor Class: 16
Hit Points: 122
Hit Dice: d12
Speed: 20ft. walking

STR DEX CON INT WIS CHA


16 (+3) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 12 (+1) Purrloin #509
Tiny Dark Type | Level 1 | SR 1
Proficient Skills: Perception, Intimidation
Saving Throws: Constitution Armor Class: 12
Vulnerabilities: Fighting Hit Points: 16
Resistances: None Hit Dice: d6
Immunities: Ghost Speed: 25ft. walking, 25ft. climbing
Senses: Darkvision 30ft

Intimidate: Once per short rest, you can impose STR DEX CON INT WIS CHA
disadvantage on an enemy attack roll of your choice. 10 (+0) 14 (+2) 10 (+0) 8 (-1) 12 (+1) 12 (+1)
Sand Rush: This Pokémon’s speed is doubled in
desert terrain, or during a Sandstorm. Proficient Skills: Sleight of Hand
Saving Throws: Dexterity
Hidden Ability Vulnerabilities: Bug, Fairy, Fighting
Scrappy: This Pokémon's Normal and Fighting type Resistances: Dark, Ghost
moves hit Ghost type Pokémon. Immunities: Psychic
Senses: Darkvision 25ft

Moves Limber: This Pokémon is immune to being paralyzed.


Starting Moves: Bite, Fire Fang, Ice Fang, Leer, Odor
Unburden: While this Pokémon is active and not
Sleuth, Tackle, Thunder Fang, Helping Hand, Take
Down, Work Up, Crunch, Roar holding an item, its trainer gets advantage on
initiative rolls.
Level 10: Retaliate, Reversal
Hidden Ability
Level 13: Last Resort, Giga Impact, Play Rough Prankster: Once per short rest, this Pokémon can
Learnable Moves: move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.
TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27,
30, 32, 39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88,
90, 93, 94, 95, 100 Evolution: Purrloin can evolve into Liepard at level 4
and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Scratch, Growl
Level 2: Assist, Sand Attack, Fury Swipes
Level 4: Pursuit, Torment, Fake Out
Level 7: Hone Claws, Assurance, Slash
Level 10: Captivate, Night Slash, Snatch
Level 13: Nasty Plot, Sucker Punch, Play Rough
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 40, 41,
42, 44, 45, 46, 48, 49, 63, 65, 66, 73, 77, 85, 86,
87, 88, 89, 90, 95, 97, 100

10
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Liepard #510
Small Dark Type | Level 5 | SR 8

Armor Class: 14
Hit Points: 45
Hit Dice: d10
Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA


13 (+1) 16 (+3) 13 (+1) 8 (-1) 14 (+2) 14 (+2)

Proficient Skills: Sleight of Hand


Saving Throws: Dexterity, Wisdom Pansage #511
Vulnerabilities: Bug, Fairy, Fighting Tiny Grass Type | Level 1 | SR 1
Resistances: Dark, Ghost
Immunities: Psychic
Senses: Darkvision 30ft Armor Class: 13
Hit Points: 17
Hit Dice: d6
Limber: This Pokémon is immune to being
Speed: 25ft. walking, 25ft. climbing
paralyzed.
Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on STR DEX CON INT WIS CHA
initiative rolls. 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability Proficient Skills: Acrobatics, Survival
Prankster: Once per short rest, this Pokémon can Saving Throws: Dexterity
move to the top of initiative order in a single round, Vulnerabilities: Bug, Fire, Flying, Ice, Poison
but must use a status-affecting move on its turn.
Resistances: Electric, Grass, Ground, Water

Moves Gluttony: This Pokémon must eat its held berry


when it falls below ½ of its maximum HP.
Starting Moves: Assist, Growl, Sand Attack, Scratch,
Fury Swipes Hidden Ability
Level 4: Pursuit, Torment, Fake Out Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its
Level 7: Hone Claws, Assurance grass-type moves.
Level 10: Slash, Taunt, Night Slash
Level 13: Snatch, Nasty Plot, Sucker Punch, Play Evolution: Pansage can evolve into Simisage at level
Rough 6 and above, with the help of a Leaf Stone. When it
evolves, its health increases by double its level, and
Learnable Moves: it gains 11 points to add to its ability scores (max
TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, 40, 20).
41, 42, 44, 45, 46, 48, 49, 63, 65, 66, 68, 73, 77,
85, 86, 87, 88, 89, 90, 95, 97, 100
Moves
Starting Moves: Scratch, Leer
Level 2: Lick, Vine Whip, Fury Swipes
Level 4: Leech Seed, Bite, Seed Bomb
Level 7: Torment, Fling, Acrobatics
Level 10: Grass Knot, Recycle, Natural Gift
Level 13: Crunch
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 39, 41,
42, 44, 45, 46, 47, 48, 53, 56, 62, 65, 66, 86, 87,
88, 90, 96, 100

11
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Simisage #512 Pansear #513
Small Grass Type | Level 8 | SR 10 Tiny Fire Type | Level 1 | SR 1

Armor Class: 15 Armor Class: 13


Hit Points: 80 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 35ft. walking, 35ft. climbing Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Survival Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Gluttony: This Pokémon must eat its held berry Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. when it falls below ½ of its maximum HP.

Hidden Ability Hidden Ability


Overgrow: When this Pokémon falls below 25% of Blaze: When this Pokémon falls below 25% of its
its maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its fire-
grass-type moves. type moves.

Moves Evolution: Pansear can evolve into Simisear at level 6


and above, with the help of a Fire Stone. When it
Starting Moves: Fury Swipes, Leer, Lick, Seed Bomb evolves, its health increases by double its level, and
it gains 11 points to add to its ability scores (max
Learnable Moves:
20).
TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32,
39, 41, 42, 44, 45, 46, 47, 48, 52, 53, 56, 62, 65,
66, 68, 80, 86, 87, 88, 90, 96, 100 Moves
Starting Moves: Scratch, Leer
Level 2: Lick, Incinerate, Fury Swipes
Level 4: Yawn, Bite, Flame Burst
Level 7: Amnesia, Fling, Acrobatics
Level 10: Fire Blast, Recycle, Natural Gift
Level 13: Crunch
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, 38,
39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 56, 61, 62,
65, 66, 86, 87, 88, 90, 100

12
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Simisear #514
Small Fire Type | Level 8 | SR 10

Armor Class: 15
Hit Points: 80
Hit Dice: d10
Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA


15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity Panpour #515
Vulnerabilities: Ground, Rock, Water Tiny Water Type | Level 1 | SR 1
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Armor Class: 13
Gluttony: This Pokémon must eat its held berry
Hit Points: 17
when it falls below ½ of its maximum HP.
Hit Dice: d6
Hidden Ability Speed: 25ft. walking, 25ft. climbing
Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- STR DEX CON INT WIS CHA
type moves.
12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Moves Proficient Skills: Acrobatics, Survival


Starting Moves: Flame Burst, Fury Swipes, Leer, Lick Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Learnable Moves: Resistances: Fire, Ice, Steel, Water
TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32,
35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 52, Gluttony: This Pokémon must eat its held berry
56, 61, 62, 65, 66, 68, 80, 86, 87, 88, 90, 100 when it falls below ½ of its maximum HP.

Hidden Ability
Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its
water-type moves.

Evolution: Panpour can evolve into Simipour at level


6 and above, with the help of a Water Stone. When it
evolves, its health increases by double its level, and
it gains 11 points to add to its ability scores (max
20).

Moves
Starting Moves: Scratch, Leer
Level 2: Lick, Water Gun, Fury Swipes
Level 4: Water Sport, Bite, Scald
Level 7: Taunt, Fling, Acrobatics
Level 10: Brine, Recycle, Natural Gift
Level 13: Crunch
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
39, 41, 42, 44, 45, 46, 47, 48, 55, 56, 62, 65, 66,
86, 87, 88, 90, 94, 98, 100

13
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Simipour #516 Munna #517
Small Water Type | Level 8 | SR 10 Tiny Psychic Type | Level 1 | SR 2

Armor Class: 15 Armor Class: 12


Hit Points: 80 Hit Points: 20
Hit Dice: d10 Hit Dice: d8
Speed: 35ft. walking, 35ft. climbing Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 9 (-1) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Acrobatics, Survival Proficient Skills: Insight


Saving Throws: Dexterity Saving Throws: Constitution, Wisdom
Vulnerabilities: Electric, Grass Vulnerabilities: Bug, Dark, Ghost
Resistances: Fire, Ice, Steel, Water Resistances: Fighting, Psychic
Senses: Truesight 20ft
Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. Forewarn: When this Pokémon enters battle, it
selects a target to reveal the move it knows with the
Hidden Ability most damage output. In the case of a tie, the target
Torrent: When this Pokémon falls below 25% of its can choose which move it reveals.
maximum HP, double the STAB damage for its
water-type moves. Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Moves Hidden Ability
Starting Moves: Fury Swipes, Leer, Lick, Scald Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, Evolution: Munna can evolve into Musharna at level
31, 32, 39, 41, 42, 44, 45, 46, 47, 48, 52, 55, 56, 6 and above, with the help of a Moon Stone. When
62, 65, 66, 68, 80, 86, 87, 88, 90, 94, 98, 100
it evolves, its health increases by double its level,
and it gains 10 points to add to its ability scores
(max 20).

Moves
Starting Moves: Defense Curl, Psywave
Level 2: Lucky Chant, Yawn, Psybeam, Imprison
Level 4: Moonlight, Hypnosis
Level 7: Zen Headbutt, Synchronoise, Nightmare,
Future Sight
Level 10: Calm Mind, Psychic, Dream Eater
Level 13: Telekinesis, Stored Power
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 27, 29, 30,
32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 73, 74, 77,
80, 85, 87, 88, 90, 92, 99, 100

14
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Musharna #518
Small Psychic Type | Level 8 | SR 13

Armor Class: 15
Hit Points: 105
Hit Dice: d12
Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA


13 (+1) 12 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)

Proficient Skills: Insight


Pidove #519
Saving Throws: Constitution, Wisdom Tiny Normal/Flying Type | Level 1 | SR 1/4
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Armor Class: 12
Senses: Truesight 30ft Hit Points: 17
Hit Dice: d6
Forewarn: When this Pokémon enters battle, it Speed: 15ft. walking, 25ft. flying
selects a target to reveal the move it knows with the
most damage output. In the case of a tie, the target
can choose which move it reveals. STR DEX CON INT WIS CHA

Synchronize: If this Pokémon becomes burned, 10 (+0) 11 (+0) 12 (+1) 6 (-2) 8 (-1) 10 (+0)
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). Proficient Skills: None
Saving Throws: None
Hidden Ability Vulnerabilities: Electric, Ice, Rock
Telepathy: This Pokémon cannot be damaged by its Resistances: Bug, Grass
allies' attacks. Immunities: Ghost, Ground

Big Pecks: This Pokémon's AC cannot be reduced by


Moves an opponent's moves.
Starting Moves: Defense Curl, Hypnosis, Lucky
Chant, Psybeam Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Learnable Moves:
Hidden Ability
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 27, 29, Rivalry: This Pokémon adds its proficiency bonus to
30, 32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 68, 73, damage when attacking a Pokémon of the same
74, 77, 80, 85, 87, 88, 90, 92, 99, 100 type.

Evolution: Pidove can evolve into Tranquill at level 4


and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Gust, Growl
Level 2: Leer, Quick Attack
Level 4: Air Cutter, Roost, Detect
Level 7: Taunt, Air Slash, Razor Wind
Level 10: Feather Dance, Swagger
Level 13: Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100

15
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Tranquill #520
Tiny Normal/Flying Type | Level 5 | SR 4

Armor Class: 13
Hit Points: 50
Hit Dice: d8
Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Investigation


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Big Pecks: This Pokémon's AC cannot be reduced by Unfezant #521


an opponent's moves. Small Normal/Flying Type | Level 8 | SR 11
Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.) Armor Class: 15
Hit Points: 88
Hidden Ability Hit Dice: d12
Rivalry: This Pokémon adds its proficiency bonus to Speed: 25ft. walking, 35ft. flying
damage when attacking a Pokémon of the same
type.
STR DEX CON INT WIS CHA
Evolution: Tranquill can evolve into Unfezant at level 16 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
9 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Proficient Skills: Perception, Investigation
ability scores (max 20). Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Moves Immunities: Ghost, Ground
Starting Moves: Growl, Gust, Leer, Quick Attack
Big Pecks: This Pokémon's AC cannot be reduced by
Level 4: Air Cutter, Roost an opponent's moves.
Level 7: Detect, Taunt, Air Slash Super Luck: This Pokémon increases its critical hit
Level 10: Razor Wind, Feather Dance, Swagger range by 1 (20 to 19+, etc.)
Level 13: Facade, Tailwind, Sky Attack Hidden Ability
Learnable Moves: Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40, type.
42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100

Moves
Starting Moves: Growl, Gust, Leer, Quick Attack, Air
Cutter, Roost
Level 7: Detect, Taunt
Level 10: Air Slash, Razor Wind, Feather Dance
Level 13: Swagger, Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 32,
40, 42, 44, 45, 48, 49, 51, 68, 76, 77, 87, 88, 89,
90, 100

16
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Blitzle #522 Zebstrika #523
Small Electric Type | Level 1 | SR 1/2 Medium Electric Type | Level 8 | SR 10

Armor Class: 12 Armor Class: 15


Hit Points: 16 Hit Points: 80
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Lightning Rod: If an ally within 30 feet is attacked Lightning Rod: If an ally within 30 feet is attacked
with an electric type move, this Pokémon can with an electric type move, this Pokémon can
choose to use a reaction to redirect that attack to choose to use a reaction to redirect that attack to
themselves instead. This does not work on area of themselves instead. This does not work on area of
effect moves. effect moves.
Motor Drive: When hit by an electric-type move, if Motor Drive: When hit by an electric-type move, if
not immune, this Pokémon's speed increases by 10 not immune, this Pokémon's speed increases by 10
feet until the end of combat (up to a max of 50 feet until the end of combat (up to a max of 50
additional feet). additional feet).
Hidden Ability Hidden Ability
Sap Sipper: This Pokémon is immune to grass-type Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting damage and instead absorbs the energy, granting
advantage on its next attack. advantage on its next attack.

Evolution: Blitzle can evolve into Zebstrika at level 5 Moves


and above. When it evolves, its health increases by
double its level, and it gains 14 points to add to its Starting Moves: Charge, Quick Attack, Tail Whip,
ability scores (max 20). Thunder Wave, Shock Wave, Flame Charge, Pursuit
Level 7: Spark, Stomp
Moves Level 10: Discharge, Agility
Starting Moves: Quick Attack, Tail Whip Level 13: Wild Charge, Thrash
Level 2: Charge, Shock Wave Learnable Moves:
Level 4: Thunder Wave, Flame Charge, Pursuit TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 42,
43, 44, 45, 48, 50, 57, 68, 72, 73, 87, 88, 90, 93,
Level 7: Spark, Stomp, Discharge
100
Level 10: Agility, Wild Charge
Level 13: Thrash
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 43,
44, 45, 48, 57, 72, 73, 87, 88, 90, 93, 100

17
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Roggenrola #524
Tiny Rock Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 18
Hit Dice: d6
Speed: 15ft. walking

STR DEX CON INT WIS


13 (+1) 8 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
CHA
Boldore #525
Small Rock Type | Level 5 | SR 7
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 15
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Hit Points: 55
Resistances: Fire, Flying, Normal, Poison Hit Dice: d10
Senses: Tremorsense 40ft Speed: 20ft. walking

Sturdy: When this Pokémon takes an amount of STR DEX CON INT WIS CHA
damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage 17 (+3) 9 (-1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
is halved.
Proficient Skills: Survival, Athletics
Weak Armor: When an attack hits this Pokémon, its Saving Throws: Constitution, Strength
speed increases by 5 feet, but its AC is temporarily Vulnerabilities: Fighting, Grass, Ground, Steel, Water
reduced by 1 until the end of battle (for a maximum Resistances: Fire, Flying, Normal, Poison
reduction of -5). Senses: Tremorsense 80ft
Hidden Ability
Sand Force: During a Sandstorm, this Pokémon can Sturdy: When this Pokémon takes an amount of
double its STAB when it hits an opponent. damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
halved.
Evolution: Roggenrola can evolve into Boldore at
level 5 and above. When it evolves, its health Weak Armor: When an attack hits this Pokémon, its
increases by double its level, and it gains 9 points to speed increases by 5 feet, but its AC is temporarily
add to its ability scores (max 20). reduced by 1 until the end of battle (for a maximum
reduction of -5).

Moves Hidden Ability


Sand Force: During a Sandstorm, this Pokémon can
Starting Moves: Tackle, Harden double its STAB when it hits an opponent.
Level 2: Sand Attack, Headbutt
Level 4: Rock Blast, Mud-Slap, Iron Defense Evolution: Boldore can evolve into Gigalith at level
10 and above. When it evolves, its health increases
Level 7: Smack Down, Rock Slide, Stealth Rock by double its level, and it gains 7 points to add to its
Level 10: Sandstorm, Stone Edge, Explosion ability scores (max 20).

Learnable Moves:
TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44,
Moves
45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100 Starting Moves: Harden, Headbutt, Power Gem, Sand
Attack, Tackle
Level 4: Rock Blast, Mud-Slap, Iron Defense
Level 7: Smack Down, Rock Slide
Level 10: Stealth Rock, Sandstorm
Level 13: Stone Edge, Explosion
Learnable Moves:
TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44,
45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100

18
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Gigalith #526 Woobat #527
Medium Rock Type | Level 10 | SR 14 Tiny Psychic/Flying Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 13


Hit Points: 122 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking Speed: 5ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Perception


Saving Throws: Constitution, Strength Saving Throws: Dexterity
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fire, Flying, Normal, Poison Resistances: Fighting, Grass, Psychic
Senses: Tremorsense 120ft Immunities: Ground
Senses: Blindsight 30ft, Darkvision 30ft
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater Unaware: When this Pokémon attacks an opponent,
than half the Pokémon's maximum HP, the damage it ignores any stat boosts the opponent has been
is halved. affected with since the start of battle. This includes
boosts to AC or saving throws the Pokémon has to
Sand Stream: A constant Sandstorm covers the make.
battlefield when this Pokémon enters a battle. This
Pokémon may use the move Sandstorm as a bonus Klutz: This Pokémon cannot hold an item.
action. In the case of another Pokémon with a
similar weather ability, the tie goes to the Pokémon Hidden Ability
with the highest DEX score. Simple: Once per short rest, you may double this
Pokémon's Move modifier for a single attack or
Hidden Ability damage roll.
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent. Evolution: Woobat can evolve into Swoobat at level
5 and above, only if it's Loyalty is +2 or higher.
Moves When it evolves, its health increases by double its
level, and it gains 11 points to add to its ability
Starting Moves: Harden, Headbutt, Power Gem, Sand scores (max 20).
Attack, Tackle, Rock Blast, Mud-Slap, Iron Defense,
Smack Down, Rock Slide
Moves
Level 10: Stealth Rock, Sandstorm
Starting Moves: Confusion, Odor Sleuth
Level 13: Stone Edge, Explosion
Level 2: Gust, Assurance
Learnable Moves:
Level 4: Heart Stamp, Imprison, Air Cutter
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39,
42, 44, 45, 48, 64, 68, 69, 71, 78, 80, 87, 88, 90, Level 7: Attract, Amnesia, Calm Mind
91, 96, 100 Level 10: Air Slash, Future Sight, Psychic
Level 13: Endeavor
Learnable Moves:
TM: 03, 04, 06, 10, 12, 16, 17, 18, 19, 20, 21, 27,
29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, 53,
57, 62, 63, 73, 74, 76, 77, 85, 87, 88, 89, 90, 92,
100

19
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Swoobat #528
Small Psychic/Flying Type | Level 5 | SR 7

Armor Class: 14
Hit Points: 50
Hit Dice: d10
Speed: 10ft. walking, 35ft. flying

STR DEX CON INT WIS CHA Drilbur #529


13 (+1) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) Tiny Ground Type | Level 1 | SR 1

Proficient Skills: Perception Armor Class: 13


Saving Throws: Dexterity, Wisdom Hit Points: 17
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Hit Dice: d6
Resistances: Fighting, Grass, Psychic Speed: 25ft. walking, 30ft. burrowing
Immunities: Ground
Senses: Blindsight 50ft, Darkvision 50ft
STR DEX CON INT WIS CHA
Unaware: When this Pokémon attacks an opponent, 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
it ignores any stat boosts the opponent has been
affected with since the start of battle. This includes Proficient Skills: Athletics
boosts to AC or saving throws the Pokémon has to
Saving Throws: Strength
make.
Vulnerabilities: Grass, Ice, Water
Klutz: This Pokémon cannot hold an item. Resistances: Poison, Rock
Immunities: Electric
Hidden Ability Senses: Tremorsense 40ft
Simple: Once per short rest, you may double this
Pokémon's Move modifier for a single attack or Sand Rush: This Pokémon’s speed is doubled in
damage roll. desert terrain, or during a Sandstorm.
Sand Force: During a Sandstorm, this Pokémon can
Moves double its STAB when it hits an opponent.
Starting Moves: Assurance, Confusion, Gust, Odor Hidden Ability
Sleuth Mold Breaker: This Pokémon's moves ignore any
Level 4: Heart Stamp, Imprison, Air Cutter abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water
Level 7: Attract, Amnesia, Calm Mind Absorb, Snow Cloak, Thick Fat, etc.)
Level 10: Air Slash, Future Sight, Psychic
Level 13: Endeavor Evolution: Drilbur can evolve into Excadrill at level 6
and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 12 points to add to its
TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 19, 20, 21, ability scores (max 20).
27, 29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51,
53, 57, 62, 63, 68, 73, 74, 76, 77, 85, 87, 88, 89,
90, 92, 100
Moves
Starting Moves: Mud Sport, Scratch
Level 2: Rapid Spin, Mud-Slap, Fury Swipes
Level 4: Metal Claw, Dig, Hone Claws
Level 7: Slash, Rock Slide
Level 10: Earthquake, Swords Dance, Sandstorm
Level 13: Drill Run, Fissure
Learnable Moves:
TM: 06, 10, 17, 21, 26, 27, 31, 32, 36, 37, 39, 40,
42, 44, 45, 48, 56, 65, 75, 78, 80, 81, 84, 87, 88,
90, 100

20
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Excadrill #530
Small Steel/Ground Type | Level 8 | SR 10

Armor Class: 14
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking, 40ft. burrowing

STR DEX CON INT WIS CHA


16 (+3) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Fire, Ground, Water
Resistances: Bug, Dragon, Fairy, Flying, Normal,
Psychic, Rock, Steel
Audino #531
Immunities: Electric, Poison Small Normal Type | Level 5 | SR 10
Senses: Tremorsense 80ft
Armor Class: 16
Sand Rush: This Pokémon’s speed is doubled in Hit Points: 70
desert terrain, or during a Sandstorm. Hit Dice: d12
Speed: 25ft. walking
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.
STR DEX CON INT WIS CHA
Hidden Ability
Mold Breaker: This Pokémon's moves ignore any 15 (+2) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 16 (+3)
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water Proficient Skills: Medicine, Perception
Absorb, Snow Cloak, Thick Fat, etc.) Saving Throws: Constitution, Charisma
Vulnerabilities: Fighting
Resistances: None
Moves Immunities: Ghost
Starting Moves: Horn Drill, Mud-Slap, Mud Sport,
Rapid Spin, Scratch, Fury Swipes, Metal Claw, Dig, Healer: As an action, this Pokémon can touch an ally
Hone Claws to restore a negative status effect.

Level 7: Slash, Rock Slide Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
Level 10: Earthquake, Swords Dance its Pokéball.
Level 13: Sandstorm, Drill Run, Fissure Hidden Ability
Learnable Moves: Klutz: This Pokémon cannot hold an item.
TM: 06, 10, 15, 17, 21, 26, 27, 31, 32, 36, 37, 39,
40, 42, 44, 45, 48, 52, 56, 59, 65, 67, 68, 75, 78, Moves
80, 81, 84, 87, 88, 90, 100
Starting Moves: Growl, Helping Hand, Misty Terrain,
Pound, Baby-Doll Eyes, Refresh, Disarming Voice
Level 4: Double Slap, Attract
Level 7: Secret Power, Entrainment
Level 10: Take Down, Heal Pulse, After You
Level 13: Simple Beam, Double-Edge, Hyper Voice,
Last Resort
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 22, 24, 25, 27, 29, 30, 32, 33, 35, 38, 42,
44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88, 90,
92, 93, 94, 99, 100

21
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Timburr #532
Tiny Fighting Type | Level 1 | SR 1/2

Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 20ft. walking
Gurdurr #533
STR DEX CON INT WIS CHA Small Fighting Type | Level 5 | SR 6
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Armor Class: 14
Proficient Skills: Athletics Hit Points: 55
Saving Throws: Strength Hit Dice: d8
Vulnerabilities: Fairy, Flying, Psychic Speed: 25ft. walking
Resistances: Bug, Dark, Rock
STR DEX CON INT WIS CHA
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half 15 (+2) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
damage effects. They still take damage at the end of
each of their turns. Proficient Skills: Athletics, Survival
Saving Throws: Strength, Constitution
Sheer Force: This Pokémon adds its proficiency Vulnerabilities: Fairy, Flying, Psychic
bonus to damage rolls while poisoned, burned, Resistances: Bug, Dark, Rock
confused, or paralyzed.
Hidden Ability Guts: When this Pokémon is burned or poisoned,
Iron Fist: When attacking with a punch-based move they are not affected by the disadvantage or half
damage effects. They still take damage at the end of
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage each of their turns.
twice and take the higher result. Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
Evolution: Timburr can evolve into Gurdurr at level 5 confused, or paralyzed.
and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its Hidden Ability
ability scores (max 20). Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage
Moves twice and take the higher result.
Starting Moves: Leer, Pound, Focus Energy
Evolution: Gurdurr can evolve into Conkeldurr at
Level 2: Bide, Low Kick level 10 and above. When it evolves, its health
Level 4: Rock Throw, Wake-Up Slap increases by double its level, and it gains 9 points to
add to its ability scores (max 20).
Level 7: Chip Away, Bulk Up, Rock Slide
Level 10: Dynamic Punch, Scary Face, Hammer Arm
Moves
Level 13: Stone Edge, Focus Punch, Superpower Starting Moves: Bide, Focus Energy, Leer, Pound, Low
Learnable Moves: Kick
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31, Level 4: Rock Throw, Wake-Up Slap
32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80,
84, 86, 87, 88, 90, 100 Level 7: Chip Away, Bulk Up
Level 10: Rock Slide, Dynamic Punch, Scary Face
Level 13: Hammer Arm, Stone Edge, Focus Punch,
Superpower
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80,
84, 86, 87, 88, 90, 100

22
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Conkeldurr #534
Medium Fighting Type | Level 10 | SR 13

Armor Class: 15
Hit Points: 117
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


18 (+4) 13 (+1) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution
Tympole #535
Vulnerabilities: Fairy, Flying, Psychic Tiny Water Type | Level 1 | SR 1/4
Resistances: Bug, Dark, Rock
Armor Class: 12
Guts: When this Pokémon is burned or poisoned, Hit Points: 17
they are not affected by the disadvantage or half Hit Dice: d6
damage effects. They still take damage at the end of Speed: 5ft. walking, 25ft. swimming
each of their turns.
Sheer Force: This Pokémon adds its proficiency STR DEX CON INT WIS CHA
bonus to damage rolls while poisoned, burned,
confused, or paralyzed. 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Hidden Ability Proficient Skills: Survival


Iron Fist: When attacking with a punch-based move Saving Throws: Dexterity
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder Vulnerabilities: Electric, Grass
Punch, etc.), this Pokémon may roll the damage Resistances: Fire, Ice, Steel, Water
twice and take the higher result.
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Moves
Starting Moves: Bide, Focus Energy, Leer, Pound, Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Low Kick, Rock Throw, Wake-Up Slap, Chip Away,
Bulk Up Hidden Ability
Level 10: Rock Slide, Dynamic Punch, Scary Face Water Absorb: Water type damage do not damage
this Pokémon. Instead, half of any water damage
Level 13: Hammer Arm, Stone Edge, Focus Punch, done is absorbed, restoring the Pokémon's HP.
Superpower
Learnable Moves: Evolution: Tympole can evolve into Palpitoad at level
TM: 01, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, 26, 5 and above. When it evolves, its health increases by
27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, double its level, and it gains 9 points to add to its
68, 71, 78, 80, 84, 86, 87, 88, 90, 100 ability scores (max 20).

Moves
Starting Moves: Bubble, Growl
Level 2: Supersonic, Round, Bubble Beam
Level 4: Mud Shot, Aqua Ring
Level 7: Uproar, Muddy Water, Rain Dance
Level 10: Flail, Echoed Voice
Level 13: Hydro Pump, Hyper Voice
Learnable Moves:
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44,
45, 48, 49, 55, 83, 87, 88, 90, 94, 100

23
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Palpitoad #536
Small Water/Ground Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 50
Hit Dice: d8
Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Dexterity
Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Immunities: Electric Seismitoad #537
Medium Water/Ground Type | Level 10 | SR 13
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Armor Class: 15
Hydration: This Pokémon is unaffected by negative Hit Points: 117
status ailments in water or during rainy conditions. Hit Dice: d12
Speed: 25ft. walking, 30ft. swimming
Hidden Ability
Water Absorb: Water type damage do not damage
this Pokémon. Instead, half of any water damage STR DEX CON INT WIS CHA
done is absorbed, restoring the Pokémon's HP.
16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)
Evolution: Palpitoad can evolve into Seismitoad at Proficient Skills: Survival
level 9 and above. When it evolves, its health Saving Throws: Dexterity, Constitution
increases by double its level, and it gains 10 points Vulnerabilities: Grass
to add to its ability scores (max 20). Resistances: Fire, Poison, Rock, Steel
Immunities: Electric
Moves
Swift Swim: This Pokémon's swim speed is doubled
Starting Moves: Bubble, Growl, Round, Supersonic, in rainy conditions.
Bubble Beam
Poison Touch: On melee attacks made by this
Level 4: Mud Shot, Aqua Ring Pokémon, roll a d10 on a hit. On a result of 10, the
Level 7: Uproar, Muddy Water target is poisoned.
Level 10: Rain Dance, Flail Hidden Ability
Level 13: Echoed Voice, Hydro Pump, Hyper Voice Water Absorb: Water type damage do not damage
this Pokémon. Instead, half of any water damage
Learnable Moves: done is absorbed, restoring the Pokémon's HP.
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44,
45, 48, 49, 55, 78, 83, 87, 88, 90, 94, 100
Moves
Starting Moves: Acid, Bubble, Growl, Round,
Supersonic, Bubble Beam, Mud Shot, Aqua Ring,
Uproar, Muddy Water
Level 10: Rain Dance, Flail
Level 13: Drain Punch, Echoed Voice, Hydro Pump,
Hyper Voice
Learnable Moves:
TM: 06, 07, 09, 10, 15, 17, 18, 21, 26, 27, 31, 32,
34, 36, 39, 42, 44, 45, 48, 49, 52, 55, 56, 66, 68,
78, 80, 83, 84, 86, 87, 88, 90, 94, 100

24
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Throh #538
Medium Fighting Type | Level 5 | SR 8

Armor Class: 15
Hit Points: 80
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 12 (+1) 20 (+5) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength
Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Sawk #539
Medium Fighting Type | Level 5 | SR 8
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
damage effects. They still take damage at the end of Armor Class: 15
each of their turns. Hit Points: 50
Hit Dice: d10
Inner Focus: This Pokémon is immune to flinching. Speed: 30ft. walking
Hidden Ability
Mold Breaker: This Pokémon's moves ignore any STR DEX CON INT WIS CHA
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water 15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Absorb, Snow Cloak, Thick Fat, etc.)
Proficient Skills: Athletics
Saving Throws: Strength
Moves Vulnerabilities: Fairy, Flying, Psychic
Starting Moves: Bide, Bind, Focus Energy, Leer, Resistances: Bug, Dark, Rock
Seismic Toss, Vital Throw, Revenge
Sturdy: When this Pokémon takes an amount of
Level 4: Storm Throw, Body Slam damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
Level 7: Bulk Up, Circle Throw
halved.
Level 10: Endure, Wide Guard, Superpower
Inner Focus: This Pokémon is immune to flinching.
Level 13: Reversal
Learnable Moves:
Hidden Ability
Mold Breaker: This Pokémon's moves ignore any
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31, abilities or moves that would lessen their effect or
32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78, ability to hit an opponent (Due to things like Water
80, 84, 86, 87, 88, 90, 100 Absorb, Snow Cloak, Thick Fat, etc.)

Moves
Starting Moves: Bide, Focus Energy, Leer, Rock
Smash, Double Kick, Low Sweep, Counter
Level 4: Karate Chop, Brick Break
Level 7: Bulk Up, Retaliate
Level 10: Endure, Quick Guard, Close Combat
Level 13: Reversal
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78,
80, 84, 86, 87, 88, 90, 100

25
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Sewaddle #540
Tiny Bug/Grass Type | Level 1 | SR 1/2

Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fighting, Grass, Ground, Water

Swarm: This Pokémon adds double its STAB bonus


when it has 25% or less of its maximum health.
Swadloon #541
Chlorophyll: This Pokémon’s speed is doubled in Tiny Bug/Grass Type | Level 5 | SR 5
harsh sunlight.
Hidden Ability Armor Class: 16
Overcoat: This Pokémon does not take damage from Hit Points: 50
weather-related moves like Hail, Weather Ball, etc. Hit Dice: d8
Speed: 20ft. walking, 20ft. climbing
Evolution: Sewaddle can evolve into Swadloon at
level 3 and above. When it evolves, its health STR DEX CON INT WIS CHA
increases by double its level, and it gains 7 points to
add to its ability scores (max 20). 13 (+1) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Moves Saving Throws: Constitution
Starting Moves: String Shot, Tackle Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fighting, Grass, Ground, Water
Level 2: Bug Bite
Level 4: Razor Leaf, Struggle Bug Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight.
Level 7: Endure
Chlorophyll: This Pokémon’s speed is doubled in
Level 10: Bug Buzz harsh sunlight.
Level 13: Flail
Hidden Ability
Learnable Moves: Overcoat: This Pokémon does not take damage from
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42, weather-related moves like Hail, Weather Ball, etc.
44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100
Evolution: Swadloon can evolve into Leavanny at
level 6 and above, only if its Loyalty is +2 or higher.
When it evolves, its health increases by double its
level, and it gains 13 points to add to its ability
scores (max 20).

Moves
Starting Moves: Bug Bite, Grass Whistle, Protect,
Razor Leaf, String Shot, Tackle
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42,
44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100

26
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Leavanny #542 Venipede #543
Small Bug/Grass Type | Level 8 | SR 12 Tiny Bug/Poison Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 13


Hit Points: 88 Hit Points: 16
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Sleight of Hand Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Electric, Fighting, Grass, Ground, Water Resistances: Bug, Fairy, Fighting, Grass, Poison

Swarm: This Pokémon adds double its STAB bonus Poison Point: When this Pokémon is hit with a
when it has 25% or less of its maximum health. melee attack, roll a d4. On a result of 4, the attacker
takes an amount of poison damage equal to this
Chlorophyll: This Pokémon’s speed is doubled in Pokémon’s proficiency modifier.
harsh sunlight.
Swarm: This Pokémon adds double its STAB bonus
Hidden Ability when it has 25% or less of its maximum health.
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc. Hidden Ability
Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its
Moves trainer gets advantage on initiative rolls.
Starting Moves: Bug Bite, False Swipe, Razor Leaf,
Slash, String Shot, Tackle, Struggle Bug Evolution: Venipede can evolve into Whirlipede at
level 5 and above. When it evolves, its health
Level 7: Helping Hand increases by double its level, and it gains 9 points to
Level 10: Leaf Blade, X-Scissor add to its ability scores (max 20).
Level 13: Entrainment, Swords Dance, Leaf Storm
Learnable Moves: Moves
TM: 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, Starting Moves: Defense Curl, Rollout
33, 40, 42, 44, 45, 48, 51, 53, 54, 65, 66, 68, 75,
Level 2: Poison Sting, Screech, Pursuit
81, 84, 85, 86, 87, 88, 90, 96, 100
Level 4: Protect, Poison Tail, Bug Bite
Level 7: Venoshock, Agility
Level 10: Steamroller, Toxic
Level 13: Rock Climb, Double-Edge
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 66, 74, 83, 84, 87, 88, 90, 100

27
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Whirlipede #544
Small Bug/Poison Type | Level 5 | SR 6

Armor Class: 16
Hit Points: 50
Hit Dice: d8
Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA


16 (+3) 11 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison
Scolipede #545
Poison Point: When this Pokémon is hit with a Large Bug/Poison Type | Level 8 | SR 11
melee attack, roll a d4. On a result of 4, the attacker
takes an amount of poison damage equal to this Armor Class: 16
Pokémon’s proficiency modifier. Hit Points: 75
Swarm: This Pokémon adds double its STAB bonus Hit Dice: d12
when it has 25% or less of its maximum health. Speed: 35ft. walking, 35ft. climbing

Hidden Ability
Speed Boost: While this Pokémon is active and in an STR DEX CON INT WIS CHA
environment related to its type (DM Discretion), its 16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
trainer gets advantage on initiative rolls.
Proficient Skills: Survival
Evolution: Whirlipede can evolve into Scolipede at Saving Throws: Constitution
level 8 and above. When it evolves, its health Vulnerabilities: Fire, Flying, Psychic, Rock
increases by double its level, and it gains 10 points Resistances: Bug, Fairy, Fighting, Grass, Poison
to add to its ability scores (max 20).
Poison Point: When this Pokémon is hit with a melee
attack, roll a d4. On a result of 4, the attacker takes
Moves an amount of poison damage equal to this
Starting Moves: Defense Curl, Iron Defense, Poison Pokémon’s proficiency modifier.
Sting, Rollout, Screech, Pursuit
Swarm: This Pokémon adds double its STAB bonus
Level 4: Protect, Poison Tail when it has 25% or less of its maximum health.
Level 7: Bug Bite, Venoshock, Agility Hidden Ability
Level 10: Steamroller, Toxic Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its
Level 13: Rock Climb, Double-Edge trainer gets advantage on initiative rolls.
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44, Moves
45, 48, 66, 74, 83, 84, 87, 88, 90, 100
Starting Moves: Baton Pass, Defense Curl, Iron
Defense, Poison Sting, Rollout, Screech, Pursuit,
Protect, Poison Tail
Level 7: Bug Bite, Venoshock
Level 10: Agility, Steamroller, Toxic
Level 13: Rock Climb, Double-Edge, Megahorn
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 21, 22, 26, 27, 32, 36,
39, 42, 44, 45, 48, 66, 67, 68, 74, 75, 78, 80, 81,
83, 84, 87, 88, 90, 100

28
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Cottonee #546 Whimsicott #547
Tiny Grass/Fairy Type | Level 1 | SR 1/2 Small Grass/Fairy Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 16


Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 5ft. walking, 20ft. flying (hover) Speed: 25ft. walking, 40ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 19 (+4) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature Proficient Skills: Acrobatics, Nature


Saving Throws: Charisma Saving Throws: Charisma
Vulnerabilities: Fire, Flying, Ice, Poison, Steel Vulnerabilities: Fire, Flying, Ice, Poison, Steel
Resistances: Dark, Electric, Fighting, Grass, Ground, Resistances: Dark, Electric, Fighting, Grass, Ground,
Water Water
Immunities: Dragon Immunities: Dragon

Prankster: Once per short rest, this Pokémon can Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. but must use a status-affecting move on its turn.
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.
Hidden Ability Hidden Ability
Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.

Evolution: Cottonee can evolve into Whimsicott at Moves


level 6 and above, with the help of a Sun Stone.
When it evolves, its health increases by double its Starting Moves: Cotton Spore, Growth, Leech Seed,
level, and it gains 11 points to add to its ability Mega Drain, Gust
scores (max 20).
Level 7: Tailwind
Level 13: Hurricane, Moonblast
Moves
Learnable Moves:
Starting Moves: Absorb, Fairy Wind, Growth
TM: 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27, 29,
Level 2: Leech Seed, Stun Spore, Mega Drain 30, 32, 42, 44, 45, 46, 48, 53, 56, 68, 85, 86, 87,
Level 4: Cotton Spore, Razor Leaf, Poison Powder 88, 89, 90, 92, 96, 99, 100

Level 7: Giga Drain, Charm, Helping Hand


Level 10: Energy Ball, Cotton Guard, Sunny Day
Level 13: Endeavor, Solar Beam
Learnable Moves:
TM: 06, 10, 11, 12, 17, 20, 21, 22, 27, 32, 42, 44,
45, 48, 53, 85, 86, 87, 88, 90, 96, 99, 100

29
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Petilil #548 Lilligant #549
Tiny Grass Type | Level 1 | SR 1/4 Small Grass Type | Level 5 | SR 9

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 13 (+1) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Survival, Nature Proficient Skills: Survival, Nature


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Hidden Ability Hidden Ability
Leaf Guard: This Pokémon does not suffer from any Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight. negative status ailments in harsh sunlight.

Evolution: Petilil can evolve into Lilligant at level 6 Moves


and above, with the help of a Sun Stone. When it
evolves, its health increases by double its level, and Starting Moves: Growth, Leech Seed, Mega Drain
it gains 15 points to add to its ability scores (max
20). Level 4: Synthesis, Teeter Dance
Level 7: Quiver Dance
Moves Level 13: Petal Dance
Starting Moves: Absorb, Growth Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 42,
Level 2: Leech Seed, Sleep Powder, Mega Drain
44, 45, 48, 53, 68, 75, 85, 86, 87, 88, 90, 96, 100
Level 4: Synthesis, Magical Leaf, Stun Spore
Level 7: Giga Drain, Aromatherapy, Helping Hand
Level 10: Energy Ball, Entrainment, Sunny Day
Level 13: After You, Leaf Storm
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45,
48, 53, 85, 86, 87, 88, 90, 96, 100

30
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Basculin #550
Small Water Type | Level 5 | SR 7

Armor Class: 14
Hit Points: 46
Hit Dice: d10
Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 10 (+0) Sandile #551
Small Ground/Dark Type | Level 1 | SR 1/2
Proficient Skills: Intimidation
Saving Throws: Dexterity Armor Class: 12
Vulnerabilities: Electric, Grass Hit Points: 17
Resistances: Fire, Ice, Steel, Water Hit Dice: d6
Speed: 25ft. walking, 15ft. swimming
Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.
STR DEX CON INT WIS CHA
Adaptability: This Pokémon's STAB is increased by
+1 at all levels. 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Hidden Ability Proficient Skills: Survival, Intimidation


Mold Breaker: This Pokémon's moves ignore any Saving Throws: Constitution
abilities or moves that would lessen their effect or Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
ability to hit an opponent (Due to things like Water Resistances: Dark, Ghost, Poison, Rock
Absorb, Snow Cloak, Thick Fat, etc.) Immunities: Psychic, Electric
Senses: Darkvision 20ft

Moves Intimidate: Once per short rest, you can impose


Starting Moves: Tackle, Tail Whip, Water Gun, disadvantage on an enemy attack roll of your choice.
Uproar, Headbutt, Bite, Aqua Jet, Chip Away
Moxie: Upon causing an opponent to faint, this
Level 4: Take Down, Crunch, Aqua Tail Pokémon may immediately take another action.
Level 7: Soak, Double-Edge, Scary Face Hidden Ability
Level 10: Flail, Final Gambit Anger Point: After suffering a critical hit, this
Pokémon adds proficiency to its damage if its next
Level 13: Thrash, Head Smash attack hits.
Learnable Moves:
TM: 06, 07, 10, 12, 13, 17, 18, 21, 27, 32, 42, 44, Evolution: Sandile can evolve into Krokorok at level 5
45, 48, 55, 87, 88, 90, 94, 98, 100 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Leer, Rage, Bite
Level 2: Sand Attack, Torment, Sand Tomb
Level 4: Assurance, Mud-Slap, Embargo
Level 7: Swagger, Crunch, Dig
Level 10: Scary Face, Foul Play, Sandstorm
Level 13: Earthquake, Thrash
Learnable Moves:
TM: 05, 06, 10, 12, 17, 21, 26, 27, 32, 36, 37, 39,
41, 42, 44, 45, 46, 48, 63, 66, 71, 78, 80, 87, 88,
90, 95, 97, 100

31
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Krokorok #552
Small Ground/Dark Type | Level 5 | SR 5

Armor Class: 13
Hit Points: 50
Hit Dice: d8
Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Intimidation


Saving Throws: Constitution
Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
Resistances: Dark, Ghost, Poison, Rock
Immunities: Psychic, Electric
Senses: Darkvision 40ft
Krookodile #553
Medium Ground/Dark Type | Level 10 | SR 13
Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. Armor Class: 15
Hit Points: 117
Moxie: Upon causing an opponent to faint, this Hit Dice: d12
Pokémon may immediately take another action. Speed: 30ft. walking, 25ft. swimming
Hidden Ability
Anger Point: After suffering a critical hit, this STR DEX CON INT WIS CHA
Pokémon adds proficiency to its damage if its next
attack hits. 16 (+3) 17 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Intimidation


Evolution: Krokorok can evolve into Krookodile at Saving Throws: Constitution, Strength
level 10 and above. When it evolves, its health Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
increases by double its level, and it gains 10 points Resistances: Dark, Ghost, Poison, Rock
to add to its ability scores (max 20). Immunities: Psychic, Electric
Senses: Darkvision 60ft
Moves
Intimidate: Once per short rest, you can impose
Starting Moves: Bite, Leer, Rage, Sand Attack, disadvantage on an enemy attack roll of your choice.
Torment, Sand Tomb
Moxie: Upon causing an opponent to faint, this
Level 4: Assurance, Mud-Slap, Embargo Pokémon may immediately take another action.
Level 7: Swagger, Crunch, Dig
Hidden Ability
Level 10: Scary Face, Foul Play Anger Point: After suffering a critical hit, this
Level 13: Sandstorm, Earthquake, Thrash Pokémon adds proficiency to its damage if its next
attack hits.
Learnable Moves:
TM: 05, 06, 10, 12, 17, 21, 26, 27, 31, 32, 36, 37,
39, 41, 42, 44, 45, 46, 47, 48, 56, 59, 63, 65, 66,
Moves
71, 78, 80, 86, 87, 88, 90, 95, 97, 100 Starting Moves: Bite, Leer, Rage, Sand Attack,
Torment, Sand Tomb, Assurance, Mud-Slap,
Embargo, Swagger, Crunch, Dig
Level 10: Scary Face, Foul Play
Level 13: Sandstorm, Earthquake, Outrage
Learnable Moves:
TM: 02, 05, 06, 08, 10, 12, 15, 17, 21, 23, 26, 27,
31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48,
52, 56, 59, 63, 65, 66, 68, 71, 78, 80, 82, 86, 87,
88, 90, 95, 97, 100

32
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Darumaka #554
Tiny Fire Type | Level 1 | SR 1

Armor Class: 12
Hit Points: 24
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Darmanitan #555
Medium Fire Type | Level 8 | SR 12
Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again
at disadvantage. Armor Class: 14
Hit Points: 101
Hidden Ability Hit Dice: d12
Inner Focus: This Pokémon is immune to flinching. Speed: 30ft. walking

Evolution: Darumaka can evolve into Darmanitan at STR DEX CON INT WIS CHA
level 6 and above. When it evolves, its health
increases by double its level, and it gains 14 points 17 (+3) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
to add to its ability scores (max 20).
Proficient Skills: Survival
Saving Throws: Constitution, Wisdom
Moves Vulnerabilities: Ground, Rock, Water
Starting Moves: Tackle, Rollout Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Level 2: Incinerate, Rage, Fire Fang Sheer Force: This Pokémon adds its proficiency
Level 4: Headbutt, Uproar, Facade, Fire Punch bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Level 7: Work Up, Thrash, Belly Drum
Level 10: Flare Blitz, Taunt, Superpower
Hidden Ability
Zen Mode: When this Pokémon is below 50% of
Level 13: Overheat their maximum HP, they enter Zen Mode. In Zen
Learnable Moves: Mode, Darmanitan changes into the form of a solid
status. It's type changes to Fire/Psychic, it gains +4
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32, to its AC, and its STR and WIS ability scores are
35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, swapped.
80, 86, 87, 88, 89, 90, 100

Moves
Starting Moves: Hammer Arm, Tackle, Rollout,
Incinerate, Rage, Fire Fang, Headbutt, Swagger,
Facade, Fire Punch
Level 7: Work Up, Thrash, Belly Drum
Level 10: Flare Blitz, Taunt
Level 13: Superpower, Overheat
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23,
26, 27, 29, 31, 32, 35, 38, 39, 41, 42, 43, 44, 45,
46, 48, 50, 52, 56, 61, 66, 68, 71, 74, 78, 80, 86,
87, 88, 89, 90, 100

33
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Maractus #556 Dwebble #557
Small Grass Type | Level 5 | SR 4 Tiny Bug/Rock Type | Level 1 | SR 2

Armor Class: 14 Armor Class: 15


Hit Points: 22 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 20ft. walking Speed: 20ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Performance Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Rock, Steel, Water
Resistances: Electric, Grass, Ground, Water Resistances: Normal, Poison
Senses: Tremorsense 30ft
Water Absorb: Water type damage do not damage
this Pokémon. Instead, half of any water damage Sturdy: When this Pokémon takes an amount of
done is absorbed, restoring the Pokémon's HP. damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage
Chlorophyll: This Pokémon’s speed is doubled in is halved.
harsh sunlight.
Shell Armor: This Pokémon is immune to extra
Hidden Ability damage dealt by a Critical Hit.
Storm Drain: If an ally within 30 feet is attacked with
a water type move, this Pokémon can use a reaction Hidden Ability
to choose to redirect that attack to themselves Weak Armor: When an attack hits this Pokémon, its
instead, gaining an amount of HP equal to half the speed increases by 5 feet, but its AC is temporarily
damage dealt. This does not work on area of effect reduced by 1 until the end of battle (for a maximum
moves. reduction of -5).

Moves Evolution: Dwebble can evolve into Crustle at level 5


and above. When it evolves, its health increases by
Starting Moves: Absorb, Poison Sting, Leech Seed, double its level, and it gains 12 points to add to its
Sweet Scent, Growth, Pin Missile, Mega Drain, ability scores (max 20).
Synthesis, Cotton Spore, Needle Arm
Level 7: Giga Drain, Acupressure, Ingrain Moves
Level 10: Petal Dance, Sucker Punch, Sunny Day Starting Moves: Fury Cutter
Level 13: Solar Beam, Cotton Guard, After You Level 2: Rock Blast, Withdraw, Sand Attack, Feint
Learnable Moves: Attack
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 40, 42, 44, Level 4: Smack Down, Rock Polish
45, 48, 53, 84, 86, 87, 88, 90, 96, 100 Level 7: Bug Bite, Stealth Rock, Rock Slide, Slash
Level 10: X-Scissor, Shell Smash, Flail
Level 13: Rock Wrecker
Learnable Moves:
TM: 06, 10, 17, 21, 22, 23, 26, 27, 32, 37, 39, 40,
42, 44, 45, 48, 65, 69, 71, 75, 78, 80, 81, 84, 87,
88, 90, 96, 100

34
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Crustle #558
Medium Bug/Rock Type | Level 5 | SR 10

Armor Class: 18
Hit Points: 55
Hit Dice: d12
Speed: 15ft. walking, 10ft. climbing

STR DEX CON INT WIS CHA


18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Scraggy #559
Proficient Skills: Survival, Athletics Tiny Dark/Fighting Type | Level 1 | SR 2
Saving Throws: Strength, Constitution
Vulnerabilities: Rock, Steel, Water Armor Class: 14
Resistances: Normal, Poison Hit Points: 18
Senses: Tremorsense 50ft Hit Dice: d6
Speed: 25ft. walking
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage STR DEX CON INT WIS CHA
is halved. 14 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. Proficient Skills: Survival, Intimidation
Saving Throws: Constitution
Hidden Ability Vulnerabilities: Fairy, Fighting, Flying
Weak Armor: When an attack hits this Pokémon, its Resistances: Dark, Ghost, Rock
speed increases by 5 feet, but its AC is temporarily Immunities: Psychic
reduced by 1 until the end of battle (for a maximum
reduction of -5). Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.
Moves
Starting Moves: Rock Blast, Sand Attack, Withdraw, Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.
Feint Attack
Level 4: Smack Down, Rock Polish
Hidden Ability
Intimidate: Once per short rest, you can impose
Level 7: Bug Bite, Stealth Rock, Rock Slide disadvantage on an enemy attack roll of your choice.
Level 10: Slash, X-Scissor
Level 13: Shell Smash, Flail, Rock Wrecker Evolution: Scraggy can evolve into Scrafty at level 6
and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 8 points to add to its
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39, ability scores (max 20).
40, 42, 44, 45, 48, 65, 68, 69, 71, 75, 78, 80, 81,
84, 87, 88, 90, 96, 100
Moves
Starting Moves: Headbutt, Leer
Level 2: Sand Attack, Feint Attack, Swagger
Level 4: Low Kick, Payback
Level 7: Brick Break, Chip Away, High Jump Kick
Level 10: Scary Face, Crunch, Facade
Level 13: Rock Climb, Focus Punch, Head Smash
Learnable Moves:
TM: 01, 02, 05, 06, 08, 10, 11, 12, 17, 18, 21, 23,
27, 31, 32, 36, 39, 41, 42, 44, 45, 47, 48, 52, 56,
66, 71, 80, 82, 84, 86, 87, 88, 90, 95, 97, 100

35
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Scrafty #560
Small Dark/Fighting Type | Level 5 | SR 10

Armor Class: 18
Hit Points: 55
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Athletics, Intimidation


Saving Throws: Constitution, Strength
Sigilyph #561
Vulnerabilities: Fairy, Fighting, Flying Medium Psychic/Flying Type | Level 5 | SR 10
Resistances: Dark, Ghost, Rock
Immunities: Psychic Armor Class: 16
Hit Points: 58
Shed Skin: If this Pokémon is affected by a negative Hit Dice: d10
status ailment, they can roll a d4 at the end of each Speed: 5ft. walking, 30ft. flying
of their turns. On a result of 4, they are cured.
Moxie: Upon causing an opponent to faint, this STR DEX CON INT WIS CHA
Pokémon may immediately take another action.
13 (+1) 18 (+4) 15 (+2) 8 (-1) 16 (+3) 10 (+0)
Hidden Ability
Intimidate: Once per short rest, you can impose Proficient Skills: Insight, Arcana
disadvantage on an enemy attack roll of your choice. Saving Throws: Wisdom
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fighting, Grass, Psychic
Moves Immunities: Ground
Starting Moves: Feint Attack, Headbutt, Leer, Sand Senses: Truesight 30ft
Attack, Swagger
Wonder Skin: This Pokémon has advantage on all
Level 4: Low Kick, Payback saving throws related to being burned, frozen,
poisoned, or paralyzed.
Level 7: Brick Break, Chip Away, High Jump Kick
Level 10: Scary Face, Crunch, Facade Magic Guard: If this Pokémon is subjected to a move
that forces it to make a saving throw to take only
Level 13: Rock Climb, Focus Punch, Head Smash half damage, it instead takes no damage on a
Learnable Moves: success.
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, Hidden Ability
23, 27, 31, 32, 36, 39, 41, 42, 44, 45, 46, 47, 48, Tinted Lens: This Pokémon’s moves ignore
52, 56, 66, 68, 71, 80, 82, 84, 86, 87, 88, 90, 95, resistances.
97, 100

Moves
Starting Moves: Gust, Miracle Eye, Hypnosis,
Psywave, Tailwind
Level 4: Whirlwind, Psybeam, Air Cutter
Level 7: Light Screen, Reflect, Synchronoise
Level 10: Mirror Move, Gravity, Air Slash
Level 13: Psychic, Cosmic Power, Sky Attack
Learnable Moves:
TM: 03, 04, 06, 10, 13, 15, 16, 17, 18, 19, 20, 21,
22, 23, 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48,
51, 53, 57, 73, 76, 77, 85, 87, 88, 90, 91, 92, 97,
99, 100

36
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Yamask #562 Cofagrigus #563
Tiny Ghost Type | Level 1 | SR 1 Medium Ghost Type | Level 5 | SR 9

Armor Class: 14 Armor Class: 19


Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 9 (-1) 12 (+1) 8 (-1) 14 (+2) 10 (+0) 15 (+2) 11 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Insight Proficient Skills: Insight, Intimidation


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison Resistances: Bug, Poison
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Truesight 15ft Senses: Truesight 30ft

Mummy: When this Pokémon is hit by a melee Mummy: When this Pokémon is hit by a melee
attack, one random ability of its attacker changes to attack, one random ability of its attacker changes to
Mummy until the end of the encounter. Mummy until the end of the encounter.

Evolution: Yamask can evolve into Cofagrigus at level Moves


6 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Starting Moves: Astonish, Disable, Haze, Protect,
ability scores (max 20). Scary Face, Night Shade
Level 4: Hex, Will-O-Wisp
Moves Level 7: Ominous Wind, Curse
Starting Moves: Astonish, Protect Level 10: Guard Split, Power Split, Shadow Ball
Level 2: Disable, Haze, Night Shade Level 13: Grudge, Mean Look, Destiny Bond
Level 4: Hex, Will-O-Wisp Learnable Moves:
Level 7: Ominous Wind, Curse TM: 04, 06, 10, 15, 17, 18, 20, 21, 27, 29, 30, 32,
42, 44, 45, 46, 48, 53, 61, 63, 66, 68, 77, 85, 86,
Level 10: Guard Split, Power Split, Shadow Ball
87, 88, 90, 92, 97, 100
Level 13: Grudge, Mean Look, Destiny Bond
Learnable Moves:
TM: 04, 06, 10, 17, 18, 20, 21, 27, 29, 30, 32, 42,
44, 45, 46, 48, 53, 61, 63, 66, 77, 83, 85, 87, 88,
90, 92, 97, 100

37
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Tirtouga #564 Carracosta #565
Small Water/Rock Type | Level 1 | SR 2 Small Water/Rock Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 18


Hit Points: 17 Hit Points: 97
Hit Dice: d6 Hit Dice: d12
Speed: 15ft. walking, 30ft. swimming Speed: 25ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Athletics


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Electric, Fighting, Grass, Ground Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison Resistances: Fire, Flying, Ice, Normal, Poison

Solid Rock: This Pokémon does not take any Solid Rock: This Pokémon does not take any
additional damage from a critical hit. additional damage from a critical hit.
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.
Hidden Ability Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.

Evolution: Tirtouga can evolve into Carracosta at Moves


level 8 and above. When it evolves, its health
increases by double its level, and it gains 11 points Starting Moves: Bide, Rollout, Water Gun, Withdraw,
to add to its ability scores (max 20). Bite, Protect, Ancient Power, Crunch, Wide Guard,
Brine, Smack Down

Moves Level 10: Curse, Shell Smash, Aqua Jet


Starting Moves: Bide, Water Gun, Withdraw Level 13: Rock Slide, Rain Dance, Hydro Pump

Level 2: Rollout, Bite, Protect Learnable Moves:


TM: 06, 10, 13, 14, 15, 17, 18, 21, 23, 26, 27, 32,
Level 4: Ancient Power, Crunch
37, 39, 42, 44, 45, 48, 52, 55, 68, 69, 71, 78, 80,
Level 7: Wide Guard, Brine, Smack Down 87, 88, 90, 94, 98, 100
Level 10: Curse, Shell Smash, Aqua Jet
Level 13: Rock Slide, Rain Dance, Hydro Pump
Learnable Moves:
TM: 06, 10, 13, 14, 17, 18, 21, 23, 26, 27, 32, 37,
39, 42, 44, 45, 48, 55, 69, 71, 78, 80, 87, 88, 90,
94, 98, 100

38
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Archen #566 Archeops #567
Tiny Rock/Flying Type | Level 5 | SR 3 Medium Rock/Flying Type | Level 10 | SR 12

Armor Class: 13 Armor Class: 15


Hit Points: 36 Hit Points: 98
Hit Dice: d6 Hit Dice: d12
Speed: 20ft. walking, 15ft. climbing Speed: 35ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock, Steel, Water Vulnerabilities: Electric, Ice, Rock, Steel, Water
Resistances: Bug, Fire, Flying, Normal, Poison Resistances: Bug, Fire, Flying, Normal, Poison
Immunities: Ground Immunities: Ground

Defeatist: When this Pokémon drops below 25% of Defeatist: When this Pokémon drops below 25% of
its maximum HP, all of its attacks are rolled with its maximum HP, all of its attacks are rolled with
disadvantage. disadvantage.

Evolution: Archen can evolve into Archeops at level Moves


8 and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its Starting Moves: Leer, Quick Attack, Rock Throw,
ability scores (max 20). Wing Attack, Double Team, Scary Face, Pluck,
Ancient Power, Agility, Quick Guard, Acrobatics,
Dragon Breath
Moves
Level 10: Crunch, Endeavor, U-Turn
Starting Moves: Leer, Quick Attack, Wing Attack,
Rock Throw, Double Team, Scary Face Level 13: Rock Slide, Dragon Claw, Thrash
Learnable Moves:
Level 4: Pluck, Ancient Power, Agility
TM: 02, 05, 06, 10, 12, 15, 17, 19, 21, 23, 26, 27,
Level 7: Quick Guard, Acrobatics, Dragon Breath
32, 37, 39, 40, 41, 42, 44, 45, 48, 51, 52, 62, 65,
Level 10: Crunch, Endeavor, U-Turn 68, 69, 71, 76, 78, 80, 82, 87, 88, 89, 90, 100
Level 13: Rock Slide, Dragon Claw, Thrash
Learnable Moves:
TM: 02, 05, 06, 10, 12, 17, 19, 21, 23, 26, 27, 32,
37, 39, 40, 41, 42, 44, 45, 48, 51, 62, 65, 69, 71,
78, 80, 87, 88, 89, 90, 100

39
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Trubbish #568 Garbodor #569
Tiny Poison Type | Level 1 | SR 1 Medium Poison Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 16


Hit Points: 19 Hit Points: 99
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Stench: When this Pokémon is hit by a melee attack, Stench: When this Pokémon is hit by a melee attack,
roll a d10. On a 10, the attacker flinches. roll a d10. On a 10, the attacker flinches.
Sticky Hold: Held items cannot be stolen or knocked Weak Armor: When an attack hits this Pokémon, its
away from this Pokémon. speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Hidden Ability reduction of -5).
Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when Hidden Ability
knocked out by a melee move. Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when
Evolution: Trubbish can evolve into Garbodor at level knocked out by a melee move.
7 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its Moves
ability scores (max 20).
Starting Moves: Poison Gas, Pound, Recycle, Toxic
Spikes, Acid Spray, Double Slap, Sludge, Stockpile,
Moves Swallow, Body Slam, Sludge Bomb
Starting Moves: Poison Gas, Pound, Recycle Level 10: Clear Smog, Toxic, Amnesia
Level 2: Toxic Spikes, Acid Spray Level 13: Gunk Shot, Explosion
Level 4: Double Slap, Sludge Learnable Moves:
Level 7: Stockpile, Swallow, Take Down, Sludge TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 23, 24, 27,
Bomb 29, 32, 34, 36, 42, 44, 45, 46, 48, 52, 56, 64, 66,
Level 10: Clear Smog, Toxic, Amnesia 68, 69, 83, 87, 88, 90, 97, 100

Level 13: Gunk Shot, Explosion


Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 27, 32, 34, 36, 42,
44, 45, 46, 48, 64, 66, 83, 87, 88, 90, 97, 100

40
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Zorua #570 Zoroark #571
Small Dark Type | Level 1 | SR 1 Medium Dark Type | Level 8 | SR 12

Armor Class: 12 Armor Class: 15


Hit Points: 16 Hit Points: 72
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 12 (+1) 15 (+2) 18 (+4) 14 (+2) 6 (-2) 16 (+3) 14 (+2)

Proficient Skills: Deception Proficient Skills: Deception, Intimidation


Saving Throws: Wisdom, Dexterity Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost Resistances: Dark, Ghost
Immunities: Psychic Immunities: Psychic

Illusion: This Pokémon can take the visual form of Illusion: This Pokémon can take the visual form of
any Pokémon it can see. It can do this a number of any Pokémon it can see. It can do this a number of
times per long rest equal to its level. This illusion times per long rest equal to its level. This illusion
lasts for one hour or until the Pokémon is hit by a lasts for one hour or until the Pokémon is hit by a
damaging move. damaging move.

Evolution: Zorua can evolve into Zoroark at level 6 Moves


and above. When it evolves, its health increases by
double its level, and it gains 15 points to add to its Starting Moves: Hone Claws, Leer, Night Slash,
ability scores (max 20). Pursuit, Scratch, U-Turn, Fury Swipes, Feint Attack,
Scary Face

Moves Level 7: Taunt, Foul Play


Starting Moves: Leer, Scratch Level 10: Torment, Agility, Embargo
Level 13: Punishment, Nasty Plot, Imprison, Night
Level 2: Pursuit, Fake Tears, Fury Swipes
Daze
Level 4: Feint Attack, Scary Face
Learnable Moves:
Level 7: Taunt, Foul Play
TM: 04, 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30,
Level 10: Torment, Agility, Embargo, Punishment 32, 35, 40, 41, 42, 44, 45, 46, 47, 48, 52, 56, 63,
Level 13: Nasty Plot, Imprison, Night Daze 65, 66, 68, 75, 77, 86, 87, 88, 89, 90, 95, 97, 100

Learnable Moves:
TM: 04, 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32,
40, 41, 42, 44, 45, 46, 48, 56, 63, 66, 75, 77, 86,
87, 88, 89, 90, 95, 97, 100

41
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Minccino #572 Cinccino #573
Tiny Normal Type | Level 1 | SR 1/2 Tiny Normal Type | Level 5 | SR 9

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Persuaion Proficient Skills: Persuasion, Survival


Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Technician: For damaging moves activated by this Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result. damage twice and use the higher result.
Hidden Ability Hidden Ability
Skill Link: On combo moves like Fury Swipes, Comet Skill Link: On combo moves like Fury Swipes, Comet
Punch, etc., this Pokémon is guaranteed to hit at Punch, etc., this Pokémon is guaranteed to hit at
least twice. least twice.

Evolution: Minccino can evolve into Cinccino at level Moves


6 and above, with the help of a Shiny Stone. When it
evolves, its health increases by double its level, and Starting Moves: Bullet Seed, Helping Hand, Rock
it gains 15 points to add to its ability scores (max Blast, Sing, Tail Slap, Tickle
20).
Learnable Moves:
TM: 01, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24,
Moves 25, 27, 32, 42, 44, 45, 46, 48, 49, 52, 56, 68, 73,
Starting Moves: Pound, Baby-Doll Eyes 86, 87, 88, 89, 90, 99, 100

Level 2: Helping Hand, Tickle, Double Slap


Level 4: Encore, Swift, Sing
Level 7: Tail Slap, Charm, Wake-Up Slap
Level 10: Echoed Voice, Slam, Captivate
Level 13: Hyper Voice, Last Resort, After You
Learnable Moves:
TM: 01, 04, 06, 10, 11, 17, 18, 20, 21, 24, 27, 32,
42, 44, 45, 46, 48, 49, 56, 73, 86, 87, 88, 89, 90,
99, 100

42
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Gothita #574
Tiny Psychic Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


11 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Gothorita #575
Proficient Skills: Insight Small Psychic Type | Level 5 | SR 7
Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Armor Class: 15
Senses: Truesight 15ft Hit Points: 50
Hit Dice: d8
Speed: 30ft. walking
Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one.
Competitive: This Pokémon adds its proficiency STR DEX CON INT WIS CHA
bonus to damage rolls while poisoned, burned, 13 (+1) 13 (+1) 15 (+2) 8 (-1) 14 (+2) 10 (+0)
confused, or paralyzed.
Hidden Ability Proficient Skills: Insight, Arcana
Saving Throws: Wisdom
Shadow Tag: Wild Pokémon cannot flee from this
Vulnerabilities: Bug, Dark, Ghost
Pokémon if it is active in battle. Resistances: Fighting, Psychic
Senses: Truesight 15ft
Evolution: Gothita can evolve into Gothorita at level
5 and above. When it evolves, its health increases by Frisk: Upon entering a battle, a single opponent’s
double its level, and it gains 10 points to add to its held item is revealed, if it has one.
ability scores (max 20).
Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
Moves confused, or paralyzed.
Starting Moves: Pound, Confusion Hidden Ability
Level 2: Tickle, Fake Tears Shadow Tag: Wild Pokémon cannot flee from this
Pokémon if it is active in battle.
Level 4: Double Slap, Psybeam, Embargo
Level 7: Feint Attack, Psyshock, Flatter, Future Sight Evolution: Gothorita can evolve into Gothitelle at
Level 10: Heal Block, Psychic, Telekinesis level 10 and above. When it evolves, its health
increases by double its level, and it gains 9 points to
Level 13: Charm, Magic Room add to its ability scores (max 20).
Learnable Moves:
TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27, Moves
29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56,
Starting Moves: Confusion, Pound, Tickle, Fake Tears
57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97,
100 Level 4: Double Slap, Psybeam, Embargo
Level 7: Feint Attack, Psyshock, Flatter, Future Sight
Level 10: Heal Block, Psychic
Level 13: Telekinesis, Charm, Magic Room
Learnable Moves:
TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27,
29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56,
57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97,
100

43
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Gothitelle #576 Solosis #577
Medium Psychic Type | Level 10 | SR 14 Tiny Psychic Type | Level 1 | SR 1/4

Armor Class: 17 Armor Class: 12


Hit Points: 107 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 35ft. walking Speed: 15ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 8 (-1) 18 (+4) 10 (+0) 10 (+0) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Insight, Arcana Proficient Skills: Survival


Saving Throws: Wisdom Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Truesight 30ft
Overcoat: This Pokémon does not take damage from
Frisk: Upon entering a battle, a single opponent’s weather-related moves like Hail, Weather Ball, etc.
held item is revealed, if it has one.
Magic Guard: If this Pokémon is subjected to a
Competitive: This Pokémon adds its proficiency move that forces it to make a saving throw to take
bonus to damage rolls while poisoned, burned, only half damage, it instead takes no damage on a
confused, or paralyzed. success.
Hidden Ability Hidden Ability
Shadow Tag: Wild Pokémon cannot flee from this Regenerator: Once per long rest, this Pokémon
Pokémon if it is active in battle. regains hit points equal to its level when it returns
to its Pokéball.
Moves Evolution: Solosis can evolve into Duosion at level 5
Starting Moves: Confusion, Pound, Tickle, Fake Tears, and above. When it evolves, its health increases by
Double Slap, Psybeam, Embargo, Feint Attack, double its level, and it gains 11 points to add to its
Psyshock, Flatter, Future Sight ability scores (max 20).
Level 10: Heal Block, Psychic
Level 13: Telekinesis, Charm, Magic Room Moves
Learnable Moves: Starting Moves: Psywave, Reflect
TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 20, 21, 24, Level 2: Rollout, Snatch
27, 29, 30, 31, 32, 33, 39, 41, 42, 44, 45, 46, 47,
Level 4: Hidden Power, Light Screen, Charm
48, 53, 56, 57, 63, 66, 73, 77, 80, 85, 86, 87, 88,
90, 92, 97, 100 Level 7: Recover, Psyshock, Endeavor, Future Sight
Level 10: Pain Split, Psychic, Skill Swap
Level 13: Heal Block, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29,
30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74,
77, 80, 83, 85, 87, 88, 90, 91, 92, 100

44
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Duosion #578
Tiny Psychic Type | Level 5 | SR 6

Armor Class: 13
Hit Points: 50
Hit Dice: d10
Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA


13 (+1) 11 (+0) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Survival


Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic

Overcoat: This Pokémon does not take damage from


Reuniclus #579
Small Psychic Type | Level 10 | SR 14
weather-related moves like Hail, Weather Ball, etc.
Magic Guard: If this Pokémon is subjected to a Armor Class: 15
move that forces it to make a saving throw to take Hit Points: 132
only half damage, it instead takes no damage on a Hit Dice: d12
success. Speed: 25ft. flying (hover)
Hidden Ability
Regenerator: Once per long rest, this Pokémon STR DEX CON INT WIS CHA
regains hit points equal to its level when it returns
to its Pokéball. 16 (+3) 13 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)

Proficient Skills: Survival


Evolution: Duosion can evolve into Reuniclus at level Saving Throws: Wisdom, Constitution
10 and above. When it evolves, its health increases Vulnerabilities: Bug, Dark, Ghost
by double its level, and it gains 11 points to add to Resistances: Fighting, Psychic
its ability scores (max 20).
Overcoat: This Pokémon does not take damage from
Moves weather-related moves like Hail, Weather Ball, etc.
Starting Moves: Psywave, Reflect, Rollout, Snatch Magic Guard: If this Pokémon is subjected to a move
that forces it to make a saving throw to take only
Level 4: Hidden Power, Light Screen, Charm half damage, it instead takes no damage on a
Level 7: Recover, Psyshock, Endeavor, Future Sight success.
Level 10: Pain Split, Psychic Hidden Ability
Level 13: Skill Swap, Heal Block, Wonder Room Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
Learnable Moves: its Pokéball.
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29,
30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74,
77, 80, 83, 85, 87, 88, 90, 91, 92, 100
Moves
Starting Moves: Dizzy Punch, Psywave, Reflect,
Rollout, Snatch, Hidden Power, Light Screen, Charm,
Recover, Psyshock, Endeavor, Future Sight
Level 10: Pain Split, Psychic
Level 13: Skill Swap, Heal Block, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 25, 27,
29, 30, 32, 33, 39, 42, 44, 45, 48, 52, 53, 56, 63,
64, 68, 73, 74, 77, 80, 83, 85, 86, 87, 88, 90, 91,
92, 100

45
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Ducklett #580 Swanna #581
Tiny Water/Flying Type | Level 1 | SR 1/2 Medium Water/Flying Type | Level 5 | SR 9

Armor Class: 13 Armor Class: 15


Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking, 25ft. swimming, 20ft. flying Speed: 25ft. walking, 30ft. swimming, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Acrobatics Proficient Skills: Performance


Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Rock Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground Immunities: Ground

Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Big Pecks: This Pokémon's AC cannot be reduced by Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves. an opponent's moves.
Hidden Ability Hidden Ability
Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.

Evolution: Ducklett can evolve into Swanna at level 6 Moves


and above. When it evolves, its health increases by
double its level, and it gains 14 points to add to its Starting Moves: Defog, Water Gun, Water Sport,
ability scores (max 20). Wing Attack, Water Pulse
Level 4: Aerial Ace, Bubble Beam, Feather Dance
Moves Level 7: Aqua Ring, Air Slash, Roost
Starting Moves: Water Gun, Water Sport Level 10: Rain Dance, Tailwind
Level 2: Defog, Wing Attack, Water Pulse Level 13: Brave Bird, Hurricane
Level 4: Aerial Ace, Bubble Beam, Feather Dance Learnable Moves:
Level 7: Aqua Ring, Air Slash, Roost TM: 06, 07, 10, 13, 15, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 48, 51, 55, 68, 76, 87, 88, 90, 94, 100
Level 10: Rain Dance, Tailwind, Brave Bird
Level 13: Hurricane
Learnable Moves:
TM: 06, 07, 10, 13, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 48, 51, 55, 76, 87, 88, 90, 94, 100

46
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Vanillite #582
Tiny Ice Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA


12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Vanillish #583
Proficient Skills: Survival Small Ice Type | Level 5 | SR 6
Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice Armor Class: 14
Hit Points: 50
Hit Dice: d8
Ice Body: While it is snowing or hailing, this
Speed: 25ft. flying (hover)
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.
Snow Cloak: This Pokémon's AC is increased by 2 in STR DEX CON INT WIS CHA
arctic conditions, or when it is snowing or hailing. 15 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Hidden Ability Proficient Skills: Survival
Weak Armor: When an attack hits this Pokémon, its Saving Throws: Constitution
speed increases by 5 feet, but its AC is temporarily
Vulnerabilities: Fighting, Fire, Rock, Steel
reduced by 1 until the end of battle (for a maximum Resistances: Ice
reduction of -5).
Ice Body: While it is snowing or hailing, this
Evolution: Vanillite can evolve into Vanillish at level Pokémon heals for an amount of HP equal to its
5 and above. When it evolves, its health increases by proficiency modifier at the end of each of its turns.
double its level, and it gains 9 points to add to its
ability scores (max 20). Snow Cloak: This Pokémon's AC is increased by 2 in
arctic conditions, or when it is snowing or hailing.

Moves Hidden Ability


Weak Armor: When an attack hits this Pokémon, its
Starting Moves: Icicle Spear, Harden speed increases by 5 feet, but its AC is temporarily
Level 2: Astonish, Uproar, Icy Wind reduced by 1 until the end of battle (for a maximum
reduction of -5).
Level 4: Mist, Avalanche, Taunt
Level 7: Mirror Shot, Acid Armor Evolution: Vanillish can evolve into Vanilluxe at level
Level 10: Ice Beam, Hail 10 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its
Level 13: Mirror Coat, Blizzard, Sheer Cold ability scores (max 20).
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32, Moves
42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100
Starting Moves: Astonish, Harden, Icicle Spear,
Uproar, Icy Wind
Level 4: Mist, Avalanche, Taunt
Level 7: Mirror Shot, Acid Armor
Level 10: Ice Beam, Hail, Mirror Coat
Level 13: Blizzard, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32,
42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100

47
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Vanilluxe #584
Medium Ice Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 107
Hit Dice: d12
Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0) Deerling #585
Tiny Normal/Grass Type | Level 1 | SR 2
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 13
Vulnerabilities: Fighting, Fire, Rock, Steel Hit Points: 17
Resistances: Ice Hit Dice: d6
Speed: 30ft. walking
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. STR DEX CON INT WIS CHA

Snow Warning: When this Pokémon enters an 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 12 (+1)
outside battle, the weather immediately changes to
hail for 5 rounds. In the case of another Pokémon Proficient Skills: Perception, Survival
with a similar weather ability, the tie goes to the Saving Throws: Dexterity
Pokémon with the highest DEX score. Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Hidden Ability Immunities: Ghost
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily Chlorophyll: This Pokémon’s speed is doubled in
reduced by 1 until the end of battle (for a maximum harsh sunlight.
reduction of -5).
Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no
Moves damage and instead absorbs the energy, granting
advantage on its next attack.
Starting Moves: Astonish, Harden, Icicle Spear,
Uproar, Weather Ball, Icy Wind, Mist, Avalanche, Hidden Ability
Taunt, Mirror Shot, Acid Armor Serene Grace: The DC to avoid a negative status
Level 10: Ice Beam, Hail condition from this Pokémon is increased by 1.

Level 13: Mirror Coat, Blizzard, Sheer Cold


Evolution: Deerling can evolve into Sawsbuck at level
Learnable Moves: 6 and above. When it evolves, its health increases by
TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 21, 27, double its level, and it gains 13 points to add to its
32, 42, 44, 45, 48, 64, 68, 79, 87, 88, 90, 91, 100 ability scores (max 20).

Moves
Starting Moves: Camouflage, Tackle, Growl
Level 2: Sand Attack, Double Kick, Leech Seed
Level 4: Feint Attack, Take Down
Level 7: Jump Kick, Aromatherapy, Energy Ball
Level 10: Charm, Nature Power
Level 13: Double-Edge, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 30,
32, 42, 44, 45, 48, 49, 53, 73, 86, 87, 88, 90, 93,
96, 100

48
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Sawsbuck #586
Medium Normal/Grass Type | Level 5 | SR 10

Armor Class: 15
Hit Points: 55
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA


16 (+3) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Perception, Survival


Saving Throws: Dexterity
Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison Emolga #587
Resistances: Electric, Grass, Ground, Water Tiny Electric/Flying Type | Level 5 | SR 7
Immunities: Ghost
Armor Class: 15
Chlorophyll: This Pokémon’s speed is doubled in Hit Points: 34
harsh sunlight. Hit Dice: d8
Sap Sipper: This Pokémon is immune to grass-type Speed: 30ft. walking, 30ft. climbing, 35ft. flying
moves. If hit by a grass type move, it takes no (hover)
damage and instead absorbs the energy, granting
advantage on its next attack.
STR DEX CON INT WIS CHA
Hidden Ability 14 (+2) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 12 (+1)
Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1. Proficient Skills: Acrobatics, Perception
Saving Throws: Dexterity
Vulnerabilities: Ice, Rock
Moves Resistances: Bug, Fighting, Flying, Grass, Steel
Starting Moves: Camouflage, Growl, Horn Leech, Immunities: Ground
Megahorn, Sand Attack, Tackle, Double Kick, Leech Senses: Darkvision 30ft
Seed
Static: When this Pokémon is hit by a melee attack,
Level 4: Feint Attack, Take Down
roll a d4. On a result of 4, the attacker takes an
Level 7: Jump Kick, Aromatherapy, Energy Ball amount of electric damage equal to this Pokemon's
Level 10: Charm, Nature Power proficiency bonus.

Level 13: Double-Edge, Solar Beam Hidden Ability


Learnable Moves: Motor Drive: When hit by an electric-type move, if
not immune, this Pokémon's speed increases by 10
TM: 01, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, feet until the end of combat (up to a max of 50
30, 32, 42, 44, 45, 48, 49, 53, 68, 73, 75, 86, 87, additional feet).
88, 90, 93, 96, 100

Moves
Starting Moves: Thunder Shock, Quick Attack, Tail
Whip, Charge, Spark
Level 4: Pursuit, Double Team, Shock Wave
Level 7: Electro Ball, Acrobatics
Level 10: Light Screen, Encore
Level 13: Volt Switch, Agility, Discharge
Learnable Moves:
TM: 06, 10, 12, 16, 17, 18, 19, 21, 24, 25, 27, 32,
40, 42, 44, 45, 48, 56, 57, 62, 72, 73, 87, 88, 89,
90, 93, 100

49
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Karrablast #588
Tiny Bug Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Swarm: This Pokémon adds double its STAB bonus


Escavalier #589
Small Bug/Steel Type | Level 5 | SR 9
when it has 25% or less of its maximum health.
Shed Skin: If this Pokémon is affected by a negative Armor Class: 17
status ailment, they can roll a d4 at the end of each Hit Points: 55
of their turns. On a result of 4, they are cured. Hit Dice: d10
Speed: 35ft. flying (hover)
Hidden Ability
No Guard: Any attack made by or against this
Pokémon has advantage. STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Evolution: Karrablast can evolve into Escavalier at
level 5 and above, only while in the presence of a
Proficient Skills: Survival
Shelmet. When it evolves, its health increases by Saving Throws: Constitution
double its level, and it gains 10 points to add to its
Vulnerabilities: Fire
ability scores (max 20). Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel
Moves Immunities: Poison
Starting Moves: Peck, Leer Swarm: This Pokémon adds double its STAB bonus
Level 2: Endure, Fury Cutter when it has 25% or less of its maximum health.

Level 4: Fury Attack, Headbutt Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Level 7: False Swipe, Bug Buzz, Slash
Level 10: Take Down, Scary Face, X-Scissor Hidden Ability
Overcoat: This Pokémon does not take damage from
Level 13: Flail, Swords Dance, Double-Edge weather-related moves like Hail, Weather Ball, etc.
Learnable Moves:
TM: 06, 10, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, Moves
53, 54, 75, 81, 83, 84, 87, 88, 90, 100
Starting Moves: Double-Edge, Leer, Peck, Quick
Guard, Twineedle
Level 4: Fury Attack, Headbutt
Level 7: False Swipe, Bug Buzz, Slash
Level 10: Iron Head, Iron Defense, X-Scissor
Level 13: Reversal, Swords Dance, Giga Impact
Learnable Moves:
TM: 06, 10, 15, 17, 18, 21, 27, 32, 40, 42, 44, 45,
48, 52, 53, 54, 59, 67, 68, 75, 81, 83, 84, 87, 88,
90, 100

50
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Foongus #590
Tiny Grass/Poison Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 20
Hit Dice: d8
Speed: 10ft. walking

STR DEX CON INT WIS CHA


12 (+1) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Deception


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Tremorsense 25ft

Effect Spore: When hit by a melee attack, roll a d4.


On a 4, deal an amount of grass damage equal to
your proficiency modifier to your attacker. Amoonguss #591
Tiny Grass/Poison Type | Level 5 | SR 8
Hidden Ability
Regenerator: Once per long rest, this Pokémon Armor Class: 14
regains hit points equal to its level when it returns Hit Points: 66
to its Pokéball. Hit Dice: d12
Speed: 20ft. walking
Evolution: Foongus can evolve into Amoonguss at
level 5 and above. When it evolves, its health
increases by double its level, and it gains 11 points STR DEX CON INT WIS CHA
to add to its ability scores (max 20). 15 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Deception


Moves Saving Throws: Constitution
Starting Moves: Absorb Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Level 2: Growth, Astonish, Bide Senses: Tremorsense 40ft
Level 4: Mega Drain, Ingrain, Feint Attack
Level 7: Sweet Scent, Giga Drain, Toxic Effect Spore: When hit by a melee attack, roll a d4.
On a 4, deal an amount of grass damage equal to
Level 10: Synthesis, Clear Smog your proficiency modifier to your attacker.
Level 13: Solar Beam, Rage Powder, Spore
Hidden Ability
Learnable Moves: Regenerator: Once per long rest, this Pokémon
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 32, 36, 42, regains hit points equal to its level when it returns to
44, 45, 48, 53, 66, 86, 87, 88, 90, 96, 100 its Pokéball.

Moves
Starting Moves: Absorb, Astonish, Bide, Growth
Level 4: Mega Drain, Ingrain, Feint Attack
Level 7: Sweet Scent, Giga Drain, Toxic
Level 10: Synthesis, Clear Smog
Level 13: Solar Beam, Rage Powder, Spore
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 32, 36,
42, 44, 45, 48, 53, 66, 68, 86, 87, 88, 90, 96, 100

51
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Frillish #592
Small Water/Ghost Type | Level 1 | SR 2

Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 25ft. swimming, 25ft. flying (hover)

STR DEX CON INT WIS CHA


14 (+2) 11 (+0) 13 (+1) 6 (-2) 13 (+1) 10 (+0)

Proficient Skills: Deception


Saving Throws: Wisdom
Vulnerabilities: Dark, Electric, Ghost, Grass
Resistances: Bug, Fire, Ice, Poison, Water, Steel Jellicent #593
Immunities: Fighting, Normal Medium Water/Ghost Type | Level 8 | SR 12
Senses: Darkvision 30ft
Armor Class: 16
Water Absorb: Water type damage do not damage Hit Points: 88
this Pokémon. Instead, half of any water damage Hit Dice: d12
done is absorbed, restoring the Pokémon's HP. Speed: 30ft. swimming, 30ft. flying (hover)
Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the
STR DEX CON INT WIS CHA
opponent who made the attack cannot use the
same move on its next turn. 16 (+3) 14 (+2) 18 (+4) 6 (-2) 16 (+3) 10 (+0)
Hidden Ability Proficient Skills: Deception
Damp: This Pokémon is unaffected by Self Destruct Saving Throws: Wisdom
and Explosion moves. Vulnerabilities: Dark, Electric, Ghost, Grass
Resistances: Bug, Fire, Ice, Poison, Water, Steel
Evolution: Frillish can evolve into Jellicent at level 6 Immunities: Fighting, Normal
and above. When it evolves, its health increases by Senses: Darkvision 60ft
double its level, and it gains 11 points to add to its
ability scores (max 20). Water Absorb: Water type damage do not damage
this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.
Moves
Cursed Body: When hit by a melee attack, this
Starting Moves: Bubble, Water Sport
Pokémon may roll 1d4. On a result of 4, the
Level 2: Absorb, Night Shade, Bubble Beam opponent who made the attack cannot use the same
move on its next turn.
Level 4: Recover, Water Pulse
Level 7: Ominous Wind, Brine Hidden Ability
Damp: This Pokémon is unaffected by Self Destruct
Level 10: Rain Dance, Hex and Explosion moves.
Level 13: Hydro Pump, Wring Out, Water Spout
Learnable Moves: Moves
TM: 06, 07, 10, 12, 13, 14, 17, 18, 20, 21, 27, 29, Starting Moves: Absorb, Bubble, Night Shade, Water
30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 77, 85, Sport, Bubble Beam, Recover, Water Pulse
87, 88, 90, 92, 94, 97, 98, 99, 100
Level 7: Ominous Wind, Brine
Level 10: Rain Dance, Hex
Level 13: Hydro Pump, Wring Out, Water Spout
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 20, 21, 27,
29, 30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 68,
77, 85, 87, 88, 90, 92, 94, 97, 98, 99, 100

52
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Alomomola #594
Small Water Type | Level 5 | SR 9

Armor Class: 15
Hit Points: 65
Hit Dice: d20
Speed: 30ft. swimming

STR DEX CON INT WIS CHA


10 (+0) 16 (+3) 22 (+6) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Medicine, Survival, Persuasion


Joltik #595
Saving Throws: Constitution, Wisdom Tiny Bug/Electric Type | Level 1 | SR 1/4
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Armor Class: 13
Hit Points: 17
Healer: As an action, this Pokémon can touch an ally Hit Dice: d6
to restore a negative status effect. Speed: 25ft. walking, 25ft. climbing
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. STR DEX CON INT WIS CHA
Hidden Ability 11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns Proficient Skills: Survival
to its Pokéball. Saving Throws: Dexterity
Vulnerabilities: Fire, Rock
Resistances: Electric, Fighting, Grass, Steel
Moves
Starting Moves: Water Sport, Aqua Ring, Aqua Jet, Compound Eyes: This Pokémon gets an additional +1
Double Slap, Charm, Tackle, Water Gun, Agility, to attack rolls.
Draining Kiss, Lucky Chant, Attract, Heart Stamp,
Heal Pulse, Protect, Water Pulse Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Level 7: Wake-Up Slap, Soak, Wish
Hidden Ability
Level 10: Brine, Safeguard, Whirlpool Swarm: This Pokémon adds double its STAB bonus
Level 13: Helping Hand, Healing Wish, Wide Guard, when it has 25% or less of its maximum health.
Hydro Pump
Learnable Moves: Evolution: Joltik can evolve into Galvantula at level 5
and above. When it evolves, its health increases by
TM: 04, 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 27, double its level, and it gains 14 points to add to its
29, 30, 32, 42, 44, 45, 48, 55, 77, 87, 88, 90, 94, ability scores (max 20).
98, 100

Moves
Starting Moves: Absorb, Spider Web, String Shot,
Thunder Wave
Level 2: Screech, Fury Cutter
Level 4: Electroweb, Bug Bite
Level 7: Gastro Acid, Slash, Electro Ball
Level 10: Signal Beam, Agility, Sucker Punch
Level 13: Discharge, Bug Buzz
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 27, 28, 32, 42, 44,
45, 46, 48, 53, 57, 72, 73, 81, 83, 84, 87, 88, 90,
93, 100

53
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Galvantula #596
Small Bug/Electric Type | Level 5 | SR 8

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA


14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Intimidation


Saving Throws: Dexterity
Vulnerabilities: Fire, Rock
Resistances: Electric, Fighting, Grass, Steel Ferroseed #597
Tiny Grass/Steel Type | Level 1 | SR 2
Compound Eyes: This Pokémon gets an additional
+1 to attack rolls.
Armor Class: 16
Unnerve: Opponents in combat with this Pokémon Hit Points: 19
cannot eat held berries. Hit Dice: d8
Speed: 10ft. walking
Hidden Ability
Swarm: This Pokémon adds double its STAB bonus
when it has 25% or less of its maximum health. STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Moves Proficient Skills: Survival, Nature
Starting Moves: Absorb, Spider Web, String Shot, Saving Throws: Constitution
Thunder Wave, Screech, Fury Cutter Vulnerabilities: Fighting, Fire
Resistances: Dragon, Electric, Fairy, Grass, Normal,
Level 4: Electroweb, Bug Bite
Psychic, Rock, Steel, Water
Level 7: Gastro Acid, Slash, Electro Ball Immunities: Poison
Level 10: Signal Beam, Agility
Iron Barbs: When this Pokémon is hit by a melee
Level 13: Sucker Punch, Discharge, Bug Buzz attack, it may roll a d4. On a 4, deal an amount of
Learnable Moves: damage equal to its proficiency modifier to its
attacker.
TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 28, 32,
42, 44, 45, 46, 48, 53, 57, 68, 72, 73, 81, 83, 84,
87, 88, 90, 93, 100 Evolution: Ferroseed can evolve into Ferrothorn at
level 7 and above. When it evolves, its health
increases by double its level, and it gains 12 points
to add to its ability scores (max 20).

Moves
Starting Moves: Harden, Tackle
Level 2: Rollout, Curse
Level 4: Metal Claw, Pin Missile, Gyro Ball
Level 7: Iron Defense, Mirror Shot
Level 10: Ingrain, Self-Destruct
Level 13: Iron Head, Payback, Flash Cannon,
Explosion
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 24, 27, 32, 42, 44, 48,
53, 64, 66, 69, 73, 74, 84, 87, 88, 90, 91, 96, 100

54
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Ferrothorn #598
Small Grass/Steel Type | Level 5 | SR 9

Armor Class: 18
Hit Points: 66
Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA


18 (+4) 9 (-1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Klink #599
Proficient Skills: Survival, Nature Tiny Steel Type | Level 1 | SR 1/2
Saving Throws: Constitution
Vulnerabilities: Fighting, Fire Armor Class: 14
Resistances: Dragon, Electric, Fairy, Grass, Normal, Hit Points: 17
Psychic, Rock, Steel, Water Hit Dice: d6
Immunities: Poison Speed: 25ft. flying (hover)

Iron Barbs: When this Pokémon is hit by a melee


attack, it may roll a d4. On a 4, deal an amount of STR DEX CON INT WIS CHA
damage equal to its proficiency modifier to its 13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
attacker.

Hidden Ability Proficient Skills: Advanced Tech, Arcana


Saving Throws: Constitution
Anticipation: When this Pokémon enters the battle,
Vulnerabilities: Fighting, Fire, Ground
an opponent must reveal if it has a move that the Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Pokémon is vulnerable to. The move does not have Normal, Psychic, Rock, Steel
to be revealed - only that there is such a move.
Immunities: Poison

Moves Plus: This Pokémon boosts its attack and damage


rolls by 2 if an ally also has a Plus or Minus ability
Starting Moves: Curse, Harden, Power Whip, Rock
Climb, Rollout, Tackle Minus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability
Level 4: Metal Claw, Pin Missile, Gyro Ball
Level 7: Iron Defense, Mirror Shot
Hidden Ability
Clear Body: Other Pokémon's moves or abilities
Level 10: Ingrain, Self-Destruct cannot lower this Pokémon stats.
Level 13: Iron Head, Payback, Flash Cannon,
Explosion Evolution: Klink can evolve into Klang at level 5 and
Learnable Moves: above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
TM: 06, 10, 11, 15, 17, 21, 22, 24, 25, 27, 32, 37, ability scores (max 20).
40, 42, 44, 48, 53, 64, 65, 66, 68, 69, 73, 74, 75,
78, 84, 86, 87, 88, 90, 91, 96, 100
Moves
Starting Moves: Vice Grip
Level 2: Charge, Thunder Shock
Level 4: Gear Grind, Bind
Level 7: Charge Beam, Autotomize, Mirror Shot
Level 10: Screech, Discharge, Metal Sound, Shift
Gear
Level 13: Lock-On, Zap Cannon, Hyper Beam
Learnable Moves:
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48,
57, 69, 72, 73, 87, 88, 90, 91, 93, 100

55
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Klang #600
Tiny Steel Type | Level 5 | SR 7

Armor Class: 16
Hit Points: 50
Hit Dice: d10
Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA


16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Advanced Tech, Arcana


Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Normal, Psychic, Rock, Steel
Immunities: Poison

Plus: This Pokémon boosts its attack and damage


rolls by 2 if an ally also has a Plus or Minus ability
Klinklang #601
Tiny Steel Type | Level 10 | SR 14
Minus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability Armor Class: 18
Hit Points: 112
Hidden Ability Hit Dice: d12
Clear Body: Other Pokémon's moves or abilities Speed: 30ft. flying (hover)
cannot lower this Pokémon stats.

Evolution: Klang can evolve into Klinklang at level 10 STR DEX CON INT WIS CHA
and above. When it evolves, its health increases by 18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
double its level, and it gains 9 points to add to its
ability scores (max 20). Proficient Skills: Advanced Tech, Arcana
Saving Throws: Constitution
Moves Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Starting Moves: Charge, Thunder Shock, Vice Grip Normal, Psychic, Rock, Steel
Immunities: Poison
Level 4: Gear Grind, Bind
Level 7: Charge Beam, Autotomize, Mirror Shot Plus: This Pokémon boosts its attack and damage
Level 10: Screech, Discharge, Metal Sound rolls by 2 if an ally also has a Plus or Minus ability

Level 13: Shift Gear, Lock-On, Zap Cannon, Hyper Minus: This Pokémon boosts its attack and damage
Beam rolls by 2 if an ally also has a Plus or Minus ability
Learnable Moves: Hidden Ability
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48, Clear Body: Other Pokémon's moves or abilities
57, 69, 72, 73, 87, 88, 90, 91, 93, 100 cannot lower this Pokémon stats.

Moves
Starting Moves: Charge, Gear Grind, Thunder Shock,
Vice Grip, Bind, Charge Beam, Autotomize
Level 10: Mirror Shot, Screech, Discharge
Level 13: Metal Sound, Shift Gear, Lock-On, Zap
Cannon, Hyper Beam
Learnable Moves:
TM: 06, 10, 15, 17, 21, 24, 25, 27, 32, 37, 42, 44,
48, 57, 68, 69, 72, 73, 87, 88, 90, 91, 92, 93, 100

56
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Tynamo #602
Tiny Electric Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 5ft. walking, 25ft. swimming, 25ft. flying
(hover)

STR DEX CON INT WIS CHA


10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Levitate: This Pokémon is immune to ground moves.


Eelektrik #603
Evolution: Tynamo can evolve into Eelektrik at level Small Electric Type | Level 5 | SR 5
5 and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20). Armor Class: 14
Hit Points: 50
Hit Dice: d8
Moves Speed: 5ft. walking, 30ft. swimming, 30ft. flying
(hover)
Starting Moves: Charge Beam, Spark, Tackle, Thunder
Wave
STR DEX CON INT WIS CHA
Learnable Moves:
15 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
TM: 57, 73
Proficient Skills: Survival
Saving Throws: Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Levitate: This Pokémon is immune to ground moves.

Evolution: Eelektrik can evolve into Eelektross at


level 10 and above, with the help of a Thunder
Stone. When it evolves, its health increases by
double its level, and it gains 8 points to add to its
ability scores (max 20).

Moves
Starting Moves: Charge Beam, Crunch, Headbutt,
Spark, Thunder Wave, Bind
Level 4: Acid, Discharge
Level 7: Thunderbolt, Acid Spray
Level 10: Coil, Wild Charge
Level 13: Gastro Acid, Zap Cannon, Thrash
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 57, 62, 72, 73, 87, 88, 89, 90, 91, 93, 100

57
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Eelektross #604
Medium Electric Type | Level 10 | SR 12

Armor Class: 15
Hit Points: 102
Hit Dice: d12
Speed: 20ft. walking, 35ft. swimming, 35ft. flying
(hover)

STR DEX CON INT WIS CHA Elgyem #605


18 (+4) 14 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0) Tiny Psychic Type | Level 1 | SR 1

Proficient Skills: Survival, Intimidation Armor Class: 13


Saving Throws: Dexterity Hit Points: 18
Vulnerabilities: Ground Hit Dice: d6
Resistances: Electric, Flying, Steel Speed: 25ft. walking

Levitate: This Pokémon is immune to ground moves.


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 14 (+2) 6 (-2) 13 (+1) 10 (+0)
Moves
Starting Moves: Acid, Coil, Crunch, Crush Claw, Proficient Skills: Advanced Tech, Insight, Arcana
Discharge, Gastro Acid, Headbutt, Thrash, Zap Saving Throws: Wisdom
Cannon Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Learnable Moves:
Senses: Truesight 15ft
TM: 02, 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27,
31, 32, 35, 39, 42, 44, 45, 48, 57, 62, 68, 72, 73, Telepathy: This Pokémon cannot be damaged by its
80, 82, 86, 87, 88, 89, 90, 91, 93, 100 allies' attacks.
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Hidden Ability
Analytic: After this Pokémon misses an attack, its
next attack is done at advantage.

Evolution: Elgyem can evolve into Beheeyem at level


8 and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Confusion, Growl
Level 2: Heal Block, Miracle Eye, Psybeam
Level 4: Headbutt, Hidden Power, Imprison
Level 7: Simple Beam, Zen Headbutt, Psych Up
Level 10: Psychic, Calm Mind, Recover
Level 13: Guard Split, Power Split, Synchronoise,
Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 24, 27, 29,
30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, 57,
63, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100

58
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Beheeyem #606 Litwick #607
Small Psychic Type | Level 8 | SR 11 Tiny Ghost/Fire Type | Level 1 | SR 1/4

Armor Class: 15 Armor Class: 13


Hit Points: 80 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 25ft. walking Speed: 15ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 6 (-2) 18 (+4) 10 (+0) 11 (+0) 9 (-1) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Advanced Tech, Insight, Arcana Proficient Skills: Arcana


Saving Throws: Wisdom, Intelligence Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Fighting, Psychic Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
Senses: Truesight 30ft Immunities: Fighting, Normal

Telepathy: This Pokémon cannot be damaged by its Flash Fire: This Pokémon takes no damage from fire.
allies' attacks. Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB
Synchronize: If this Pokémon becomes burned, bonus on the next fire-type move.
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when
Hidden Ability hit by a melee attack, roll a d10. On a 10, the
Analytic: After this Pokémon misses an attack, its attacker is burned.
next attack is done at advantage.
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and
Moves Reflect.
Starting Moves: Confusion, Growl, Heal Block,
Miracle Eye, Psybeam, Headbutt, Hidden Power Evolution: Litwick can evolve into Lampent at level 5
and above. When it evolves, its health increases by
Level 7: Imprison, Simple Beam, Zen Headbutt double its level, and it gains 11 points to add to its
Level 10: Psych Up, Psychic, Calm Mind, Recover ability scores (max 20).
Level 13: Guard Split, Power Split, Synchronoise,
Wonder Room Moves
Learnable Moves: Starting Moves: Astonish, Ember, Minimize
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 27,
Level 2: Smog, Fire Spin, Confuse Ray, Night Shade
29, 30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53,
57, 63, 68, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100 Level 4: Will-O-Wisp, Flame Burst
Level 7: Imprison, Hex
Level 10: Memento, Inferno, Curse
Level 13: Shadow Ball, Pain Split, Overheat
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30,
32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63,
66, 77, 85, 87, 88, 90, 92, 97, 100

59
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Lampent #608 Chandelure #609
Tiny Ghost/Fire Type | Level 5 | SR 6 Small Ghost/Fire Type | Level 10 | SR 14

Armor Class: 14 Armor Class: 16


Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 6 (-2) 15 (+2) 10 (+0) 16 (+3) 17 (+3) 16 (+3) 6 (-2) 18 (+4) 10 (+0)

Proficient Skills: Arcana, Intimidation Proficient Skills: Arcana, Intimidation


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost, Ground, Rock, Water Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
Immunities: Fighting, Normal Immunities: Fighting, Normal

Flash Fire: This Pokémon takes no damage from fire. Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB type move, or in open flames, double the STAB
bonus on the next fire-type move. bonus on the next fire-type move.
Flame Body: The flames from this Pokémon's body Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the hit by a melee attack, roll a d10. On a 10, the
attacker is burned. attacker is burned.
Hidden Ability Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.

Evolution: Lampent can evolve into Chandelure at Moves


level 10 and above, with the help of a Dusk Stone.
When it evolves, its health increases by double its Starting Moves: Confuse Ray, Flame Burst, Hex, Pain
level, and it gains 10 points to add to its ability Split, Smog
scores (max 20).
Learnable Moves:
TM: 04, 06, 10, 11, 12, 15, 17, 20, 21, 22, 27, 29,
Moves 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61,
Starting Moves: Astonish, Ember, Minimize, Smog, 63, 66, 68, 77, 85, 87, 88, 90, 92, 97, 100
Fire Spin, Confuse Ray, Night Shade
Level 4: Will-O-Wisp, Flame Burst
Level 7: Imprison, Hex
Level 10: Memento, Inferno, Curse
Level 13: Shadow Ball, Pain Split, Overheat
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30,
32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63,
66, 77, 85, 87, 88, 90, 92, 97, 100

60
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Axew #610 Fraxure #611
Tiny Dragon Type | Level 1 | SR 1 Small Dragon Type | Level 5 | SR 6

Armor Class: 14 Armor Class: 15


Hit Points: 17 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water Resistances: Electric, Fire, Grass, Water

Rivalry: This Pokémon adds its proficiency bonus to Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same damage when attacking a Pokémon of the same
type. type.
Mold Breaker: This Pokémon's moves ignore any Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.) Absorb, Snow Cloak, Thick Fat, etc.)
Hidden Ability Hidden Ability
Unnerve: Opponents in combat with this Pokémon Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. cannot eat held berries.

Evolution: Axew can evolve into Fraxure at level 6 Evolution: Fraxure can evolve into Haxorus at level
and above. When it evolves, its health increases by 10 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Moves Moves
Starting Moves: Scratch, Leer Starting Moves: Assurance, Dragon Rage, Leer,
Scratch, Dual Chop
Level 2: Assurance, Dragon Rage, Dual Chop
Level 4: Scary Face, Slash
Level 4: Scary Face, Slash
Level 7: False Swipe, Dragon Claw, Dragon Dance
Level 7: False Swipe, Dragon Claw
Level 10: Taunt, Dragon Pulse, Swords Dance
Level 10: Taunt, Dragon Pulse
Level 13: Guillotine, Outrage, Giga Impact
Level 13: Swords Dance, Guillotine, Outrage, Giga
Impact Learnable Moves:
Learnable Moves: TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39,
40, 42, 44, 45, 48, 54, 56, 65, 66, 68, 75, 81, 82,
TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39,
84, 87, 88, 90, 100
40, 42, 44, 45, 48, 54, 56, 66, 68, 75, 81, 84, 87,
88, 90, 100

61
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Haxorus #612 Cubchoo #613
Medium Dragon Type | Level 10 | SR 14 Tiny Ice Type | Level 1 | SR 1/4

Armor Class: 17 Armor Class: 12


Hit Points: 102 Hit Points: 19
Hit Dice: d12 Hit Dice: d8
Speed: 25ft. walking Speed: 25ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Persuasion


Saving Throws: Strength Saving Throws: Charisma
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Electric, Fire, Grass, Water Resistances: Ice

Rivalry: This Pokémon adds its proficiency bonus to Snow Cloak: This Pokémon's AC is increased by 2 in
damage when attacking a Pokémon of the same arctic conditions, or when it is snowing or hailing.
type.
Slush Rush: This Pokémon’s speed is doubled in
Mold Breaker: This Pokémon's moves ignore any arctic conditions, or during a hailstorm.
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water Hidden Ability
Absorb, Snow Cloak, Thick Fat, etc.) Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
Hidden Ability advantage.
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. Evolution: Cubchoo can evolve into Beartic at level 6
and above. When it evolves, its health increases by
Moves double its level, and it gains 15 points to add to its
ability scores (max 20).
Starting Moves: Assurance, Dragon Rage, Leer,
Scratch, Dual Chop, Scary Face, Slash, False Swipe,
Dragon Claw, Dragon Dance Moves
Level 10: Taunt, Dragon Pulse, Swords Dance Starting Moves: Growl, Powder Snow
Level 13: Guillotine, Outrage, Giga Impact Level 2: Bide, Icy Wind
Learnable Moves: Level 4: Fury Swipes, Brine
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 26, 27, Level 7: Endure, Charm
31, 32, 39, 40, 42, 44, 45, 48, 52, 54, 56, 59, 65, Level 10: Slash, Flail, Rest
66, 68, 75, 78, 80, 81, 82, 84, 86, 87, 88, 90, 94,
100 Level 13: Blizzard, Hail, Thrash, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 39, 40,
42, 44, 45, 48, 49, 56, 65, 79, 86, 87, 88, 90, 94,
100

62
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Beartic #614
Large Ice Type | Level 8 | SR 12

Armor Class: 15
Hit Points: 97
Hit Dice: d12
Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


19 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice

Snow Cloak: This Pokémon's AC is increased by 2 in


arctic conditions, or when it is snowing or hailing.
Slush Rush: This Pokémon’s speed is doubled in
arctic conditions, or during a hailstorm.
Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Cryogonal #615
Small Ice Type | Level 8 | SR 11
Moves
Starting Moves: Aqua Jet, Bide, Growl, Icicle Crash, Armor Class: 17
Icy Wind, Powder Snow, Superpower, Fury Swipes, Hit Points: 78
Brine Hit Dice: d10
Speed: 35ft. flying (hover)
Level 7: Endure, Swagger
Level 10: Slash, Flail, Rest
STR DEX CON INT WIS CHA
Level 13: Blizzard, Hail, Thrash, Sheer Cold
13 (+1) 18 (+4) 15 (+2) 6 (-2) 16 (+3) 10 (+0)
Learnable Moves:
TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21, Proficient Skills: Nature, Survival
27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 52, 56, 65, Saving Throws: Constitution
68, 71, 75, 78, 79, 80, 86, 87, 88, 90, 94, 100 Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Bind, Ice Shard, Rapid Spin, Sharpen,
Icy Wind, Haze, Mist, Aurora Beam, Acid Armor,
Ancient Power
Level 7: Ice Beam, Light Screen
Level 10: Reflect, Slash, Confuse Ray
Level 13: Recover, Solar Beam, Night Slash, Sheer
Cold, Freeze-Dry
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 22, 27,
32, 33, 42, 44, 45, 48, 62, 64, 70, 79, 84, 87, 88,
90, 91, 100

63
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Shelmet #616 Accelgor #617
Tiny Bug Type | Level 1 | SR 1 Small Bug Type | Level 8 | SR 10

Armor Class: 15 Armor Class: 15


Hit Points: 17 Hit Points: 72
Hit Dice: d6 Hit Dice: d10
Speed: 15ft. walking Speed: 50ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 20 (+5) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Athletics, Acrobatics


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting Resistances: Grass, Ground, Fighting

Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.
Shell Armor: This Pokémon is immune to extra Sticky Hold: Held items cannot be stolen or knocked
damage dealt by a Critical Hit. away from this Pokémon.
Hidden Ability Hidden Ability
Overcoat: This Pokémon does not take damage from Unburden: While this Pokémon is active and not
weather-related moves like Hail, Weather Ball, etc. holding an item, its trainer gets advantage on
initiative rolls.
Evolution: Shelmet can evolve into Accelgor at level
5 and above, only when in the presence of a Moves
Karrablast. When it evolves, its health increases by
double its level, and it gains 14 points to add to its Starting Moves: Absorb, Acid Spray, Double Team,
ability scores (max 20). Quick Attack, Acid Armor, Struggle Bug, Mega Drain
Level 7: Swift, Me First, Agility
Moves Level 10: Giga Drain, U-Turn
Starting Moves: Absorb, Acid Level 13: Bug Buzz, Recover, Power Swap, Final
Gambit
Level 2: Bide, Curse
Level 4: Struggle Bug, Mega Drain Learnable Moves:
TM: 06, 09, 10, 15, 17, 18, 21, 27, 28, 32, 36, 37,
Level 7: Yawn, Protect, Acid Armor
42, 44, 45, 48, 52, 53, 68, 83, 87, 88, 89, 90, 100
Level 10: Giga Drain, Body Slam, Bug Buzz
Level 13: Recover, Guard Swap, Final Gambit
Learnable Moves:
TM: 06, 09, 10, 17, 18, 21, 27, 28, 32, 36, 42, 44,
45, 48, 53, 83, 87, 88, 90, 100

64
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Stunfisk #618
Small Ground/Electric Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 62
Hit Dice: d12
Speed: 15ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Mienfoo #619
Vulnerabilities: Grass, Ground, Ice, Water Small Fighting Type | Level 1 | SR 1/2
Resistances: Flying, Poison, Rock, Steel
Immunities: Electric Armor Class: 13
Hit Points: 16
Static: When this Pokémon is hit by a melee attack, Hit Dice: d6
roll a d4. On a result of 4, the attacker takes an Speed: 30ft. walking
amount of electric damage equal to this Pokemon's
proficiency bonus.
STR DEX CON INT WIS CHA
Limber: This Pokémon is immune to being
paralyzed. 14 (+2) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Hidden Ability Proficient Skills: Athletics, Acrobatics


Sand Veil: This Pokémon’s AC increases by 2 in Saving Throws: Dexterity
desert terrain, or during a Sandstorm. Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock

Moves Inner Focus: This Pokémon is immune to flinching.


Starting Moves: Mud-Slap, Mud Sport, Tackle, Water
Gun, Bide, Thunder Shock, Mud Shot Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
Level 4: Camouflage, Mud Bomb its Pokéball.
Level 7: Discharge, Endure Hidden Ability
Level 10: Bounce, Muddy Water, Thunderbolt Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.
Level 13: Revenge, Flail, Fissure
Learnable Moves: Evolution: Mienfoo can evolve into Mienshao at level
TM: 06, 10, 17, 18, 21, 24, 25, 26, 27, 32, 34, 36, 7 and above. When it evolves, its health increases by
37, 39, 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83, double its level, and it gains 11 points to add to its
87, 88, 90, 94, 100 ability scores (max 20).

Moves
Starting Moves: Pound
Level 2: Meditate, Detect, Fake Out
Level 4: Double Slap, Swift, Calm Mind
Level 7: Force Palm, Drain Punch, Jump Kick
Level 10: U-Turn, Quick Guard, Bounce
Level 13: High Jump Kick, Reversal, Aura Sphere
Learnable Moves:
TM: 01, 04, 06, 08, 10, 11, 12, 17, 18, 21, 27, 31,
32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, 66,
71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100

65
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Mienshao #620
Medium Fighting Type | Level 8 | SR 10

Armor Class: 15
Hit Points: 72
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA


15 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Druddigon #621
Proficient Skills: Athletics, Acrobatics Medium Dragon Type | Level 5 | SR 7
Saving Throws: Dexterity
Vulnerabilities: Fairy, Flying, Psychic Armor Class: 17
Resistances: Bug, Dark, Rock Hit Points: 52
Hit Dice: d10
Inner Focus: This Pokémon is immune to flinching. Speed: 25ft. walking, 30ft. flying
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns STR DEX CON INT WIS CHA
to its Pokéball.
19 (+4) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 10 (+0)
Hidden Ability
Reckless: When attacking with moves with recoil Proficient Skills: Athletics
damage, this Pokémon doubles its STAB bonus. Saving Throws: Strength
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water
Moves Senses: Darkvision 40ft
Starting Moves: Detect, Fake Out, Meditate, Pound,
Double Slap, Swift Rough Skin: When this Pokémon is hit by a melee
attack, it may roll a d4. On a 4, deal an amount of
Level 7: Calm Mind, Force Palm, Drain Punch damage equal to its proficiency modifier to its
attacker.
Level 10: Jump Kick, U-Turn, Wide Guard
Level 13: Bounce, High Jump Kick, Reversal, Aura Sheer Force: This Pokémon adds its proficiency
Sphere bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Learnable Moves:
TM: 01, 04, 06, 08, 10, 11, 12, 15, 17, 18, 21, 27,
Hidden Ability
31, 32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, Mold Breaker: This Pokémon's moves ignore any
66, 68, 71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100 abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)

Moves
Starting Moves: Leer, Scratch, Hone Claws, Bite,
Scary Face
Level 4: Dragon Rage, Slash
Level 7: Crunch, Dragon Claw, Chip Away
Level 10: Revenge, Night Slash
Level 13: Dragon Tail, Rock Climb, Superpower,
Outrage
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 23, 26,
27, 32, 35, 36, 39, 40, 41, 42, 44, 45, 48, 52, 56,
57, 65, 66, 68, 78, 80, 82, 87, 88, 90, 91, 94, 95,
97, 100

66
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Golett #622 Golurk #623
Small Ground/Ghost Type | Level 1 | SR 1 Large Ground/Ghost Type | Level 8 | SR 11

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 80
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking, 40ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Arcana Proficient Skills: Athletics, Arcana


Saving Throws: Strength, Wisdom Saving Throws: Strength, Wisdom
Vulnerabilities: Dark, Ghost, Grass, Ice, Water Vulnerabilities: Dark, Ghost, Grass, Ice, Water
Resistances: Bug, Poison, Rock Resistances: Bug, Poison, Rock
Immunities: Electric, Fighting, Normal Immunities: Electric, Fighting, Normal

Iron Fist: When attacking with a punch-based move Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage Punch, etc.), this Pokémon may roll the damage
twice and take the higher result. twice and take the higher result.
Klutz: This Pokémon cannot hold an item. Klutz: This Pokémon cannot hold an item.
Hidden Ability Hidden Ability
No Guard: Any attack made by or against this No Guard: Any attack made by or against this
Pokémon has advantage. Pokémon has advantage.

Evolution: Golett can evolve into Golurk at level 8 Moves


and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its Starting Moves: Astonish, Defense Curl, Heavy Slam,
ability scores (max 20). Mud-Slap, Pound, Rollout, Shadow Punch, Iron
Defense

Moves Level 7: Mega Punch, Magnitude


Starting Moves: Astonish, Defense Curl, Pound Level 10: Dynamic Punch, Night Shade

Level 2: Mud-Slap, Rollout, Shadow Punch Level 13: Curse, Earthquake, Hammer Arm, Focus
Punch
Level 4: Iron Defense
Learnable Moves:
Level 7: Mega Punch, Magnitude
TM: 06, 10, 13, 15, 17, 18, 20, 21, 22, 24, 26, 27,
Level 10: Dynamic Punch, Night Shade, Curse 29, 30, 31, 32, 39, 42, 44, 46, 47, 48, 52, 56, 57,
Level 13: Earthquake, Hammer Arm, Focus Punch 68, 69, 71, 74, 76, 78, 80, 86, 87, 88, 90, 91, 100

Learnable Moves:
TM: 06, 10, 13, 17, 18, 20, 21, 26, 27, 29, 30, 31,
32, 39, 42, 44, 46, 47, 48, 52, 56, 69, 74, 78, 80,
86, 87, 88, 90, 100

67
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Pawniard #624 Bisharp #625
Tiny Dark/Steel Type | Level 1 | SR 2 Medium Dark/Steel Type | Level 10 | SR 12

Armor Class: 13 Armor Class: 16


Hit Points: 17 Hit Points: 87
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 16 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Fighting, Fire, Ground
Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice, Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice,
Normal, Rock, Steel Normal, Rock, Steel
Immunities: Psychic, Poison Immunities: Psychic, Poison

Defiant: When this Pokémon is subject to a move Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on that gives it a status condition, it has advantage on
the next attack. the next attack.
Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.
Hidden Ability Hidden Ability
Pressure: Any move targeting this Pokémon directly Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP. costs an additional 1 PP.

Evolution: Pawniard can evolve into Bisharp at level Moves


9 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Starting Moves: Fury Cutter, Leer, Metal Burst,
ability scores (max 20). Scratch, Torment, Feint Attack, Scary Face
Level 7: Metal Claw, Slash, Assurance
Moves Level 10: Metal Sound, Embargo, Iron Defense
Starting Moves: Scratch Level 13: Night Slash, Iron Head, Swords Dance,
Level 2: Leer, Fury Cutter Guillotine
Learnable Moves:
Level 4: Torment, Feint Attack, Scary Face
TM: 06, 10, 12, 15, 17, 18, 21, 27, 31, 32, 37, 39,
Level 7: Metal Claw, Slash, Assurance
40, 41, 42, 44, 45, 46, 47, 48, 52, 54, 56, 63, 65,
Level 10: Metal Sound, Embargo, Iron Defense, 66, 68, 69, 71, 73, 75, 81, 84, 86, 87, 88, 90, 95,
Night Slash 97, 100
Level 13: Iron Head, Swords Dance, Guillotine
Learnable Moves:
TM: 06, 10, 12, 17, 18, 21, 27, 31, 32, 37, 39, 40,
41, 42, 44, 45, 46, 47, 48, 54, 56, 63, 65, 66, 69,
73, 75, 81, 84, 86, 87, 88, 90, 95, 97, 100

68
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Bouffalant #626
Medium Normal Type | Level 5 | SR 10

Armor Class: 16
Hit Points: 64
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


19 (+4) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 10 (+0) Rufflet #627
Tiny Normal/Flying Type | Level 1 | SR 2
Proficient Skills: Athletics, Intimidation
Saving Throws: Strength Armor Class: 13
Vulnerabilities: Fighting Hit Points: 20
Resistances: None Hit Dice: d8
Immunities: Ghost Speed: 20ft. walking, 25ft. flying

Reckless: When attacking with moves with recoil


damage, this Pokémon doubles its STAB bonus. STR DEX CON INT WIS CHA

Sap Sipper: This Pokémon is immune to grass-type 13 (+1) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting Proficient Skills: Perception
advantage on its next attack. Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Hidden Ability Resistances: Bug, Grass
Soundproof: This Pokémon is immune to sound- Immunities: Ghost, Ground
based moves.
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Moves
Sheer Force: This Pokémon adds its proficiency
Starting Moves: Leer, Pursuit, Rage, Fury Attack
bonus to damage rolls while poisoned, burned,
Level 4: Horn Attack, Scary Face confused, or paralyzed.
Level 7: Revenge, Head Charge Hidden Ability
Level 10: Focus Energy, Megahorn Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again
Level 13: Reversal, Thrash, Swords Dance, Giga at disadvantage.
Impact
Learnable Moves: Evolution: Rufflet can evolve into Braviary at level 7
TM: 01, 06, 10, 11, 12, 17, 18, 21, 26, 27, 32, 39, and above. When it evolves, its health increases by
40, 42, 44, 45, 48, 66, 67, 68, 71, 75, 78, 80, 84, double its level, and it gains 11 points to add to its
87, 88, 90, 93, 94, 100 ability scores (max 20).

Moves
Starting Moves: Leer, Peck
Level 2: Fury Attack, Wing Attack
Level 4: Hone Claws, Scary Face
Level 7: Aerial Ace, Slash, Defog
Level 10: Tailwind, Air Slash, Crush Claw
Level 13: Sky Drop, Whirlwind, Brave Bird, Thrash
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 19, 21, 27, 32, 39,
40, 42, 44, 45, 48, 51, 58, 65, 76, 80, 87, 88, 89,
90, 100

69
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Braviary #628 Vullaby #629
Medium Normal/Flying Type | Level 8 | SR 12 Tiny Dark/Flying Type | Level 1 | SR 2

Armor Class: 15 Armor Class: 14


Hit Points: 97 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking, 30ft. flying Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Survival Proficient Skills: None


Saving Throws: Dexterity, Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Bug, Grass Resistances: Dark, Ghost, Grass
Immunities: Ghost, Ground Immunities: Ground, Psychic

Keen Eye: This Pokémon ignores disadvantage when Big Pecks: This Pokémon's AC cannot be reduced by
it relates to sight. an opponent's moves.
Sheer Force: This Pokémon adds its proficiency Overcoat: This Pokémon does not take damage from
bonus to damage rolls while poisoned, burned, weather-related moves like Hail, Weather Ball, etc.
confused, or paralyzed.
Hidden Ability
Hidden Ability Weak Armor: When an attack hits this Pokémon, its
Defiant: When this Pokémon is subject to a move speed increases by 5 feet, but its AC is temporarily
that gives it a status condition, it has advantage on reduced by 1 until the end of battle (for a maximum
the next attack. reduction of -5).

Moves Evolution: Vullaby can evolve into Mandibuzz at level


7 and above. When it evolves, its health increases by
Starting Moves: Fury Attack, Leer, Peck, Superpower, double its level, and it gains 12 points to add to its
Wing Attack, Hone Claws, Scary Face ability scores (max 20).
Level 7: Aerial Ace, Slash, Defog
Level 10: Tailwind, Air Slash Moves
Level 13: Crush Claw, Sky Drop, Whirlwind, Brave Starting Moves: Gust, Leer
Bird, Thrash
Level 2: Fury Attack, Pluck
Learnable Moves:
Level 4: Nasty Plot, Flatter
TM: 01, 06, 08, 10, 11, 15, 17, 18, 19, 21, 27, 32, Level 7: Feint Attack, Punishment, Defog
39, 40, 42, 44, 45, 48, 51, 58, 65, 68, 76, 80, 87,
88, 89, 90, 100 Level 10: Tailwind, Air Slash, Dark Pulse
Level 13: Embargo, Whirlwind, Brave Bird, Mirror
Move
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 19, 21, 27, 30, 32, 39,
40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 76, 77, 87,
88, 89, 90, 95, 97, 100

70
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Mandibuzz #630
Small Dark/Flying Type | Level 8 | SR 13

Armor Class: 17
Hit Points: 88
Hit Dice: d12
Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception, Intimidation


Saving Throws: Constitution, Wisdom
Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Dark, Ghost, Grass
Immunities: Ground, Psychic
Heatmor #631
Medium Fire Type | Level 5 | SR 8
Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves. Armor Class: 14
Hit Points: 60
Overcoat: This Pokémon does not take damage from Hit Dice: d10
weather-related moves like Hail, Weather Ball, etc. Speed: 30ft. walking
Hidden Ability
Weak Armor: When an attack hits this Pokémon, its STR DEX CON INT WIS CHA
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum 17 (+3) 15 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
reduction of -5).
Proficient Skills: Survival
Saving Throws: Constitution
Moves Vulnerabilities: Ground, Rock, Water
Starting Moves: Bone Rush, Fury Attack, Gust, Leer, Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Pluck, Nasty Plot, Flatter
Gluttony: This Pokémon must eat its held berry
Level 7: Feint Attack, Punishment, Defog when it falls below ½ of its maximum HP.
Level 10: Tailwind, Air Slash, Dark Pulse Flash Fire: This Pokémon takes no damage from fire.
Level 13: Embargo, Whirlwind, Brave Bird, Mirror Instead, immediately after taking a hit from a fire-
Move type move, or in open flames, double the STAB
bonus on the next fire-type move.
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 30, 32,
Hidden Ability
39, 40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 68, 76, White Smoke: Other Pokémon's moves or abilities
77, 87, 88, 89, 90, 95, 97, 100 cannot lower this Pokémon stats.

Moves
Starting Moves: Hone Claws, Incinerate, Lick, Tackle,
Odor Sleuth, Bind
Level 4: Fire Spin, Fury Swipes
Level 7: Snatch, Flame Burst, Bug Bite, Slash
Level 10: Amnesia, Flamethrower
Level 13: Spit Up, Stockpile, Swallow, Flare Blitz,
Inferno
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, 35, 38,
39, 40, 42, 44, 45, 46, 48, 50, 52, 56, 61, 65, 68,
87, 88, 90, 100

71
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Durant #632
Tiny Bug/Steel Type | Level 5 | SR 8

Armor Class: 17
Hit Points: 48
Hit Dice: d8
Speed: 35ft. walking, 25ft. burrowing

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Dexterity, Constitution
Vulnerabilities: Fire
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel
Immunities: Poison Deino #633
Senses: Darkvision 30ft Small Dark/Dragon Type | Level 1 | SR 1

Swarm: This Pokémon adds double its STAB bonus


Armor Class: 13
when it has 25% or less of its maximum health.
Hit Points: 17
Hustle: When this Pokémon scores a critical hit, it Hit Dice: d6
may immediately use the same move to attack again Speed: 20ft. walking
at disadvantage.
Hidden Ability STR DEX CON INT WIS CHA
Truant: This Pokémon cannot use the same move in 13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
back to back rounds.
Proficient Skills: None
Moves Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
Starting Moves: Bite, Fury Cutter, Sand Attack, Vice Resistances: Dark, Electric, Fire, Ghost, Grass, Water
Grip, Agility, Metal Claw Immunities: Psychic
Senses: Blindsight 10ft
Level 4: Bug Bite, Crunch
Level 7: Iron Head, Dig Hustle: When this Pokémon scores a critical hit, it
Level 10: Entrainment, X-Scissor may immediately use the same move to attack again
at disadvantage.
Level 13: Iron Defense, Guillotine, Metal Sound
Learnable Moves: Evolution: Deino can evolve into Zweilous at level 8
TM: 06, 10, 17, 21, 27, 32, 37, 39, 40, 42, 44, 45, and above. When it evolves, its health increases by
48, 52, 65, 68, 69, 71, 73, 80, 81, 87, 88, 90, 91, double its level, and it gains 10 points to add to its
100 ability scores (max 20).

Moves
Starting Moves: Dragon Rage, Tackle, Focus Energy
Level 2: Bite, Headbutt
Level 4: Dragon Breath, Roar
Level 7: Crunch, Slam, Dragon Pulse
Level 10: Work Up, Dragon Rush, Body Slam
Level 13: Scary Face, Hyper Voice, Outrage
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100

72
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Zweilous #634 Hydreigon #635
Medium Dark/Dragon Type | Level 5 | SR 6 Medium Dark/Dragon Type | Level 10 | SR 14

Armor Class: 14 Armor Class: 17


Hit Points: 50 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking, 35ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 19 (+4) 19 (+4) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Intimidation


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
Resistances: Dark, Electric, Fire, Ghost, Grass, Water Resistances: Dark, Electric, Fire, Ghost, Grass, Water
Immunities: Psychic Immunities: Psychic
Senses: Blindsight 30ft Senses: Darkvision 80ft

Hustle: When this Pokémon scores a critical hit, it Levitate: This Pokémon is immune to ground moves.
may immediately use the same move to attack again
at disadvantage.
Moves
Evolution: Zweilous can evolve into Hydreigon at Starting Moves: Bite, Dragon Rage, Focus Energy, Tri
level 12 and above. When it evolves, its health Attack, Headbutt, Roar, Crunch, Slam, Dragon Pulse
increases by double its level, and it gains 15 points
Level 10: Work Up, Dragon Breath
to add to its ability scores (max 20).
Level 13: Scary Face, Hyper Voice, Outrage
Moves Learnable Moves:
Starting Moves: Bite, Double Hit, Dragon Rage, TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 26,
Focus Energy, Headbutt 27, 32, 33, 35, 38, 39, 41, 42, 44, 45, 46, 48, 49,
51, 52, 57, 59, 62, 66, 68, 71, 73, 76, 77, 78, 80,
Level 4: Dragon Breath, Roar 82, 87, 88, 89, 90, 91, 94, 97, 100
Level 7: Crunch, Slam, Dragon Pulse
Level 10: Work Up, Dragon Rush, Body Slam
Level 13: Scary Face, Hyper Voice, Outrage
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100

73
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Larvesta #636
Small Bug/Fire Type | Level 1 | SR 4

Armor Class: 13
Hit Points: 42
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


15 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Flying, Rock, Water
Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel
Senses: Darkvision 25ft

Flame Body: The flames from this Pokémon's body


shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the
Volcarona #637
Medium Bug/Fire Type | Level 8 | SR 13
attacker is burned.

Hidden Ability Armor Class: 16


Swarm: This Pokémon adds double its STAB bonus Hit Points: 105
when it has 25% or less of its maximum health. Hit Dice: d12
Speed: 25ft. walking, 30ft. flying
Evolution: Larvesta can evolve into Volcarona at level
10 and above. When it evolves, its health increases STR DEX CON INT WIS CHA
by double its level, and it gains 8 points to add to its
ability scores (max 20). 16 (+3) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Moves Saving Throws: Constitution
Starting Moves: Ember, String Shot Vulnerabilities: Flying, Rock, Water
Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel
Level 2: Absorb
Level 4: Take Down Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when
Level 7: Flame Charge hit by a melee attack, roll a d10. On a 10, the
Level 10: Bug Bite attacker is burned.

Level 13: Double-Edge, Flame Wheel, Bug Buzz, Hidden Ability


Amnesia, Thrash, Flare Blitz Swarm: This Pokémon adds double its STAB bonus
Learnable Moves: when it has 25% or less of its maximum health.
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 28, 29,
32, 35, 38, 42, 43, 44, 48, 50, 61, 62, 87, 88, 89, Moves
90, 93, 100
Starting Moves: Absorb, Amnesia, Ember, Flame
Wheel, Flare Blitz, Gust, Quiver Dance, String Shot,
Thrash
Level 7: Fire Spin, Whirlwind
Level 10: Silver Wind, Heat Wave, Bug Buzz
Level 13: Rage Powder, Hurricane, Fiery Dance
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27,
28, 29, 32, 35, 38, 40, 42, 43, 44, 48, 50, 61, 62,
68, 76, 84, 87, 88, 89, 90, 93, 100

74
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Cobalion #638
Medium Steel/Fighting Type | Level 15 | SR 14

Armor Class: 19
Hit Points: 366
Hit Dice: d20
Speed: 40ft. walking

STR DEX CON INT WIS CHA


18 (+4) 18 (+4) 18 (+4) 10 (+0) 15 (+2) 10 (+0)

Proficient Skills: Athletics, Persuasion


Saving Throws: Wisdom, Charisma, Strength
Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dark, Dragon, Grass, Ice, Normal,
Rock, Steel
Immunities: Poison
Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type


move, it gets advantage on its next attack.

Moves
Starting Moves: Double Kick, Leer, Metal Claw, Quick Terrakion #639
Attack, Take Down, Helping Hand, Retaliate, Iron Medium Rock/Fighting Type | Level 15 | SR 14
Head, Sacred Sword, Swords Dance, Quick Guard
Level 13: Work Up, Metal Burst, Close Combat Armor Class: 17
Hit Points: 366
Learnable Moves: Hit Dice: d20
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 27, 32, Speed: 40ft. walking
33, 37, 40, 42, 44, 48, 52, 54, 68, 69, 71, 72, 73,
75, 77, 81, 84, 87, 88, 90, 91, 100
STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 18 (+4) 10 (+0) 16 (+3) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution, Wisdom
Vulnerabilities: Fairy, Fighting, Grass, Ground,
Psychic, Steel, Water
Resistances: Bug, Dark, Fire, Normal, Poison, Rock
Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type


move, it gets advantage on its next attack.

Moves
Starting Moves: Double Kick, Leer, Quick Attack,
Smack Down, Take Down, Helping Hand, Retaliate,
Rock Slide, Sacred Sword, Swords Dance, Quick
Guard
Level 13: Work Up, Stone Edge, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 23, 26,
27, 32, 33, 37, 39, 40, 42, 44, 48, 52, 54, 68, 71,
75, 77, 78, 80, 81, 84, 87, 88, 90, 100

75
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Virizion #640
Medium Grass/Fighting Type | Level 15 | SR 14

Armor Class: 17
Hit Points: 366
Hit Dice: d20
Speed: 40ft. walking

STR DEX CON INT WIS CHA


18 (+4) 19 (+4) 18 (+4) 10 (+0) 17 (+3) 10 (+0)

Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity, Constitution, Wisdom
Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic Tornadus #641
Resistances: Dark, Electric, Grass, Ground, Rock, Medium Flying Type | Level 15 | SR 14
Water
Senses: Darkvision 100ft, Truesight 100ft
Armor Class: 16
Hit Points: 232
Justified: When this Pokémon is hit by a dark-type
Hit Dice: d12
move, it gets advantage on its next attack. Speed: 50ft. flying

Moves STR DEX CON INT WIS CHA


Starting Moves: Double Kick, Leer, Magical Leaf,
17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)
Quick Attack, Take Down, Helping Hand, Retaliate,
Giga Drain, Sacred Sword, Swords Dance, Quick
Guard Proficient Skills: Athletics, Acrobatics, Nature
Saving Throws: Dexterity, Strength, Wisdom
Level 13: Work Up, Leaf Blade, Close Combat Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Fighting, Grass
Learnable Moves: Immunities: Ground
TM: 01, 04, 05, 06, 10, 11, 12, 15, 16, 17, 20, 21, Senses: Darkvision 100ft, Truesight 100ft
22, 27, 32, 33, 40, 42, 44, 48, 52, 53, 54, 68, 71,
75, 77, 81, 86, 87, 88, 90, 96, 100 Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.

Hidden Ability
Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
the next attack.

Form Change: Tornadus' default form is "Incarnate


Forme". When given a Reveal Glass to hold, it can
change to "Therian Forme" at will. In Therian Forme,
its abilities are replaced with Regenerator.

Moves
Starting Moves: Astonish, Gust, Swagger, Uproar,
Bite, Revenge, Air Cutter, Extrasensory, Agility, Air
Slash
Level 13: Crunch, Tailwind, Rain Dance, Hurricane,
Dark Pulse, Hammer Arm, Thrash
Learnable Moves:
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 27, 29, 31,
32, 34, 36, 40, 41, 42, 44, 45, 46, 48, 52, 56, 58,
59, 62, 63, 66, 68, 76, 86, 87, 88, 89, 90, 97, 100

76
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Thundurus #642
Medium Electric/Flying Type | Level 15 | SR 14

Armor Class: 16
Hit Points: 232
Hit Dice: d12
Speed: 50ft. flying

STR DEX CON INT WIS CHA


17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)

Proficient Skills: Athletics, Acrobatics, Nature


Saving Throws: Dexterity, Strength, Wisdom
Vulnerabilities: Ice, Rock
Resistances: Bug, Fighting, Flying, Grass, Steel
Immunities: Ground
Senses: Darkvision 100ft, Truesight 100ft

Prankster: Once per short rest, this Pokémon can


move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.

Hidden Ability
Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on Reshiram #643
the next attack. Large Dragon/Fire Type | Level 20 | SR 15

Form Change: Thundurus' default form is "Incarnate Armor Class: 18


Forme". When given a Reveal Glass to hold, it can Hit Points: 505
change to "Therian Forme" at will. In Therian Forme, Hit Dice: d20
its abilities are replaced with Volt Absorb. Speed: 40ft. walking, 60ft. flying

Moves STR DEX CON INT WIS CHA


Starting Moves: Astonish, Swagger, Thunder Shock, 21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0)
Uproar, Bite, Revenge, Shock Wave, Heal Block,
Agility, Discharge Proficient Skills: All Skills
Saving Throws: Wisdom, Constitution, Intelligence
Level 13: Crunch, Charge, Nasty Plot, Thunder, Dark Vulnerabilities: Dragon, Ground, Rock
Pulse, Hammer Arm, Thrash Resistances: Bug, Electric, Fire, Grass, Steel
Learnable Moves: Senses: Darkvision 100ft, Truesight 100ft
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 24, 25, 27,
Turboblaze: This Pokémon’s moves completely
29, 31, 32, 34, 36, 41, 42, 44, 45, 46, 48, 52, 56,
ignore any ability that would hinder or prevent their
57, 58, 59, 63, 66, 67, 68, 72, 73, 76, 86, 87, 88,
89, 90, 91, 93, 97, 100 effect on the target or the user's ability to hit the
target.

Moves
Starting Moves: Dragon Rage, Fire Fang, Imprison,
Ancient Power, Flamethrower, Dragon Breath, Slash,
Extrasensory, Fusion Flare, Dragon Pulse, Crunch,
Fire Blast, Outrage, Hyper Voice, Blue Flare
Learnable Moves:
TM: 02, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22,, 27,
29,, 30, 32, 33, 35, 38, 39, 42, 43, 44, 48, 49, 50,
51, 52, 56, 59, 61, 65, 66, 68, 71, 76, 80, 82, 87,
88, 90, 100

77
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Zekrom #644
Large Dragon/Electric Type | Level 20 | SR 15

Armor Class: 18
Hit Points: 505
Hit Dice: d20
Speed: 40ft. walking, 60ft. flying

STR DEX CON INT WIS CHA


21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0)

Proficient Skills: All Skills


Saving Throws: Wisdom, Constitution, Intelligence
Vulnerabilities: Dragon, Fairy, Ground, Ice Landorus #645
Resistances: Electric, Fire, Flying, Grass, Steel, Water Medium Ground/Flying Type | Level 15 | SR 14
Senses: Darkvision 100ft, Truesight 100ft
Armor Class: 16
Teravolt: This Pokémon’s moves completely ignore Hit Points: 246
any ability that would hinder or prevent their effect
Hit Dice: d12
on the target or the user's ability to hit the target. Speed: 50ft. flying

Moves STR DEX CON INT WIS CHA


Starting Moves: Dragon Rage, Thunder Fang,
18 (+4) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)
Imprison, Ancient Power, Thunderbolt, Dragon
Breath, Slash, Zen Headbutt, Fusion Bolt, Dragon
Claw, Crunch, Thunder, Outrage, Hyper Voice, Bolt Proficient Skills: Athletics, Acrobatics, Nature
Strike Saving Throws: Dexterity, Strength, Wisdom
Vulnerabilities: Ice, Water
Learnable Moves: Resistances: Bug, Fighting, Poison
Immunities: Electric, Ground
TM: 02, 06, 10, 15, 16, 17, 18, 19, 20, 21, 24, 25, Senses: Darkvision 100ft, Truesight 100ft
27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56,
57, 59, 65, 66, 68, 71, 72, 73, 76, 80, 82, 87, 88,
90, 91, 93, 100 Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.

Hidden Ability
Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
confused, or paralyzed.

Form Change: Landorus' default form is "Incarnate


Forme". When given a Reveal Glass to hold, it can
change to "Therian Forme" at will. In Therian Forme,
its abilities are replaced with Intimidate.

Moves
Starting Moves: Block, Imprison, Mud Shot, Rock
Tomb, Punishment, Bulldoze, Rock Throw,
Extrasensory, Swords Dance, Earth Power
Level 13: Rock Slide, Earthquake, Sandstorm, Fissure,
Stone Edge, Hammer Arm, Outrage
Learnable Moves:
TM: 04, 06, 08, 10, 15, 17, 21, 23, 26, 27, 29, 31,
32, 34, 36, 37, 39, 42, 44, 45, 48, 52, 56, 59, 64,
66, 68, 69, 71, 75, 76, 78, 80, 86, 87, 88, 89, 90,
100

78
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15

Armor Class: 19
Hit Points: 524
Hit Dice: d20
Speed: 40ft. walking, 60ft. flying

STR DEX CON INT WIS CHA


19 (+4) 20 (+5) 22 (+6) 14 (+2) 20 (+5) 15 (+2)

Proficient Skills: All Skills


Saving Throws: All Abilities
Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
Resistances: Electric, Grass, Water
Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Form Change: While in the presence of a willing


Reshiram or Zekrom, Kyurem can fuse with one of
the willing Pokemon, at will, with the help of a DNA
Splicer. This process is called Absofusion and will
White Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15
result in a White Kyurem (if fused with Reshiram) or
Black Kyurem (if fused with Zekrom).
Armor Class: 20
Hit Points: 574
Moves Hit Dice: d20
Starting Moves: Dragon Rage, Icy Wind, Imprison, Speed: 50ft. walking, 70ft. flying
Ancient Power, Ice Beam, Dragon Breath, Slash,
Scary Face, Glaciate, Dragon Pulse, Endeavor,
STR DEX CON INT WIS CHA
Blizzard, Outrage, Hyper Voice
20 (+5) 20 (+5) 22 (+6) 14 (+2) 22 (+6) 18 (+4)
Learnable Moves:
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, Proficient Skills: All Skills
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, Saving Throws: All Abilities
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
91, 100 Resistances: Electric, Grass, Water
Senses: Darkvision 100ft, Truesight 100ft

Turboblaze: This Pokémon’s moves completely


ignore any ability that would hinder or prevent their
effect on the target or the user's ability to hit the
target.

Moves
Starting Moves: Dragon Rage, Icy Wind, Imprison,
Ancient Power, Ice Beam, Dragon Breath, Slash,
Scary Face, Glaciate, Dragon Pulse, Endeavor,
Blizzard, Outrage, Hyper Voice, Fusion Flare, Ice
Burn
Learnable Moves:
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19,
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51,
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90,
91, 100

79
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Black Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15

Armor Class: 20
Hit Points: 574
Hit Dice: d20
Speed: 50ft. walking, 70ft. flying

STR DEX CON INT WIS CHA


22 (+6) 22 (+6) 22 (+6) 14 (+2) 18 (+4) 18 (+4)

Proficient Skills: All Skills


Saving Throws: All Abilities
Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
Resistances: Electric, Grass, Water
Senses: Darkvision 100ft, Truesight 100ft

Teravolt: This Pokémon’s moves completely ignore


any ability that would hinder or prevent their effect
on the target or the user's ability to hit the target.
Keldeo #647
Moves Medium Water/Fighting Type | Level 15 | SR 14
Starting Moves: Dragon Rage, Icy Wind, Imprison,
Ancient Power, Ice Beam, Dragon Breath, Slash, Armor Class: 17
Scary Face, Glaciate, Dragon Pulse, Endeavor, Hit Points: 366
Blizzard, Outrage, Hyper Voice, Fusion Bolt, Freeze Hit Dice: d20
Shock Speed: 40ft. walking
Learnable Moves:
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, STR DEX CON INT WIS CHA
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 16 (+3) 21 (+5) 19 (+4) 8 (-1) 14 (+2) 14 (+2)
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90,
91, 100
Proficient Skills: Athletics, Acrobatics
Saving Throws: Dexterity, Wisdom, Charisma
Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
Resistances: Bug, Dark, Fire, Ice, Rock, Steel, Water
Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type


move, it gets advantage on its next attack.

Form Change: Keldeo's standard form is "Ordinary


Form". When it learns the move "Secret Sword", it
changes into "Resolute Form" as long as the move is
in its move list.

Moves
Starting Moves: Aqua Jet, Bubble Beam, Double Kick,
Leer, Take Down, Helping Hand, Retaliate, Aqua Tail
Level 13: Secret Sword, Swords Dance, Quick Guard,
Work Up, Hydro Pump, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 07, 10, 12, 15, 17, 18, 20, 21,
27, 32, 33, 40, 42, 44, 48, 52, 54, 55, 68, 71, 75,
77, 81, 84, 87, 88, 90, 94, 100

80
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Meloetta - Aria #648
Tiny Normal/Psychic Type | Level 15 | SR 15

Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 19 (+4) 14 (+2) 18 (+4) 18 (+4)

Proficient Skills: Acrobatics, Persuasion, Performance


Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Dark
Resistances: Psychic
Immunities: Ghost
Senses: Darkvision 100ft, Truesight 100ft Meloetta - Pirouette
Serene Grace: The DC to avoid a negative status #648
condition from this Pokémon is increased by 1. Tiny Normal/Fighting Type | Level 15 | SR 15

Form Change: As long as Meloetta is outside of Armor Class: 17


battle, it assumes "Aria Forme". When the move Hit Points: 246
"Relic Song" is used, Meloettta interchanges Hit Dice: d12
between "Aria Forme" and "Pirouette Forme". Speed: 45ft. walking, 45ft. flying

Moves STR DEX CON INT WIS CHA


Starting Moves: Confusion, Quick Attack, Round, 20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0)
Sing, Teeter Dance, Acrobatics, Psybeam, Echoed
Voice, Relic Song Proficient Skills: Acrobatics, Persuasion, Performance
Saving Throws: Wisdom, Dexterity
Level 13: U-Turn, Wake-Up Slap, Psychic, Hyper
Vulnerabilities: Fairy, Fighting, Flying, Psychic
Voice, Role Play, Close Combat, Perish Song
Resistances: Bug, Dark, Rock
Learnable Moves: Immunities: Ghost
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, Senses: Darkvision 100ft, Truesight 100ft
24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52,
53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86, Serene Grace: The DC to avoid a negative status
87, 88, 89, 90, 92, 99, 100 condition from this Pokémon is increased by 1.

Form Change: As long as Meloetta is outside of


battle, it assumes "Aria Forme". When the move
"Relic Song" is used, Meloettta interchanges
between "Aria Forme" and "Pirouette Forme".

Moves
Starting Moves: Confusion, Quick Attack, Round,
Sing, Teeter Dance, Acrobatics, Psybeam, Echoed
Voice, Relic Song
Level 13: U-Turn, Wake-Up Slap, Psychic, Hyper
Voice, Role Play, Close Combat, Perish Song
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52,
53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86,
87, 88, 89, 90, 92, 99, 100

81
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Genesect #649 Chespin #650
Medium Bug/Steel Type | Level 15 | SR 15 Tiny Grass Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 13


Hit Points: 232 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 40ft. walking, 40ft. flying Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0) 13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Advanced Tech, Athletics, Proficient Skills: Survival


Acrobatics, Survival, Arcana Saving Throws: Constitution
Saving Throws: Strength, Constitution, Intelligence Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Vulnerabilities: Fire Resistances: Electric, Grass, Ground, Water
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel Overgrow: When this Pokémon falls below 25% of
Immunities: Poison its maximum HP, double the STAB damage for its
Senses: Darkvision 100ft grass-type moves.

Download: Once per short rest, this Pokémon can Hidden Ability
choose a different damage type for one of their Bulletproof: This Pokémon is immune to damage
normal attacks. from Bullet, Ball, Bomb, etc. moves that fire physical
projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech
Seed, etc.)
Moves
Starting Moves: Magnet Rise, Metal Claw, Quick Evolution: Chespin can evolve into Quilladin at level
Attack, Screech, Techno Blast, Fury Cutter, Lock-On, 4 and above. When it evolves, its health increases by
Flame Charge, Magnet Bomb, Slash, Metal Sound, double its level, and it gains 6 points to add to its
Signal Beam ability scores (max 20).
Level 13: Tri Attack, X-Scissor, Bug Buzz, Simple
Beam, Zap Cannon, Hyper Beam, Self-Destruct Moves
Learnable Moves: Starting Moves: Growl, Vine Whip
TM: 06, 10, 13, 14, 15, 16, 17, 21, 22, 24, 25, 27,
Level 2: Rollout, Bite
29, 32, 33, 35, 40, 42, 43, 44, 48, 53, 57, 64, 65,
68, 69, 73, 76, 81, 83, 87, 88, 89, 90, 91, 97, 100 Level 4: Leech Seed, Pin Missile
Level 7: Take Down, Seed Bomb
Level 10: Mud Shot, Bulk Up
Level 13: Body Slam, Pain Split, Wood Hammer
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27,
31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56,
65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96,
100

82
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Quilladin #651 Chesnaught #652
Small Grass Type | Level 5 | SR 5 Medium Grass/Fighting Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 17


Hit Points: 52 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 15 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
Resistances: Electric, Grass, Ground, Water Resistances: Dark, Electric, Grass, Ground, Rock,
Water
Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its Overgrow: When this Pokémon falls below 25% of
grass-type moves. its maximum HP, double the STAB damage for its
grass-type moves.
Hidden Ability
Bulletproof: This Pokémon is immune to damage Hidden Ability
from Bullet, Ball, Bomb, etc. moves that fire physical Bulletproof: This Pokémon is immune to damage
projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech from Bullet, Ball, Bomb, etc. moves that fire physical
Seed, etc.) projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech
Seed, etc.)
Evolution: Quilladin can evolve into Chesnaught at
level 9 and above. When it evolves, its health Moves
increases by double its level, and it gains 10 points
to add to its ability scores (max 20). Starting Moves: Spiky Shield, Needle Arm, Feint,
Belly Drum, Tackle, Growl, Vine Whip, Rollout, Bite,
Leech Seed, Pin Missile, Take Down
Moves
Level 10: Seed Bomb, Mud Shot, Bulk Up, Body Slam
Starting Moves: Needle Arm, Growl, Vine Whip,
Rollout, Bite Level 13: Pain Split, Wood Hammer, Giga Impact

Level 4: Leech Seed, Pin Missile Learnable Moves:


TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22,
Level 7: Take Down, Seed Bomb
23, 26, 27, 31, 32, 33, 36, 39, 40, 42, 44, 45, 47,
Level 10: Mud Shot, Bulk Up 48, 52, 53, 56, 65, 66, 68, 71, 74, 75, 78, 80, 84,
Level 13: Body Slam, Pain Split, Wood Hammer 86, 87, 88, 90, 96, 100

Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27,
31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56,
65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96,
100

83
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Fennekin #653
Tiny Fire Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Braixen #654
Small Fire Type | Level 5 | SR 5
Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- Armor Class: 14
type moves. Hit Points: 47
Hit Dice: d8
Hidden Ability Speed: 30ft. walking
Magician: If not already holding an item, this
Pokémon steals the held item of any Pokémon it
hits with a melee attack. STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Evolution: Fennekin can evolve into Braixen at level
4 and above. When it evolves, its health increases by Proficient Skills: Perception
double its level, and it gains 6 points to add to its Saving Throws: Dexterity
ability scores (max 20). Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Moves Blaze: When this Pokémon falls below 25% of its


Starting Moves: Scratch, Tail Whip maximum HP, double the STAB damage for its fire-
type moves.
Level 2: Ember, Howl
Level 4: Flame Charge, Psybeam, Fire Spin Hidden Ability
Magician: If not already holding an item, this
Level 7: Lucky Chant, Light Screen, Psyshock Pokémon steals the held item of any Pokémon it
Level 10: Flamethrower, Will-O-Wisp, Psychic hits with a melee attack.
Level 13: Sunny Day, Magic Room, Fire Blast
Evolution: Braixen can evolve into Delphox at level 9
Learnable Moves: and above. When it evolves, its health increases by
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, double its level, and it gains 10 points to add to its
29, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, ability scores (max 20).
63, 77, 85, 86, 87, 88, 90, 100
Moves
Starting Moves: Scratch, Tail Whip, Ember, Howl
Level 4: Flame Charge, Psybeam, Fire Spin
Level 7: Lucky Chant, Light Screen
Level 10: Psyshock, Flamethrower, Will-O-Wisp
Level 13: Psychic, Sunny Day, Magic Room, Fire Blast
Learnable Moves:
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27,
29, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61,
63, 77, 85, 86, 87, 88, 90, 100

84
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Delphox #655
Medium Fire/Psychic Type | Level 10 | SR 13

Armor Class: 17
Hit Points: 117
Hit Dice: d12
Speed: 35ft. walking

STR DEX CON INT WIS CHA


15 (+2) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception, Insight Froakie #656


Saving Throws: Dexterity, Wisdom Tiny Water Type | Level 1 | SR 1/2
Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic,
Steel Armor Class: 13
Hit Points: 17
Hit Dice: d6
Blaze: When this Pokémon falls below 25% of its
Speed: 25ft. walking, 25ft. swimming
maximum HP, double the STAB damage for its fire-
type moves.
STR DEX CON INT WIS CHA
Hidden Ability
Magician: If not already holding an item, this 11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Pokémon steals the held item of any Pokémon it
hits with a melee attack. Proficient Skills: Survival
Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Moves Resistances: Fire, Ice, Steel, Water
Starting Moves: Mystical Fire, Role Play, Switcheroo,
Shadow Ball, Scratch, Tail Whip, Ember, Howl, Flame Torrent: When this Pokémon falls below 25% of its
Charge, Psybeam, Fire Spin, Lucky Chant, Light maximum hp, double the STAB damage for its
Screen water-type moves.

Level 10: Psyshock, Flamethrower, Will-O-Wisp, Hidden Ability


Psychic Protean: This Pokémon's type changes to the type of
Level 13: Sunny Day, Magic Room, Fire Blast, Future move it uses, just before the move is used. It takes
Sight on the new type's resistances, vulnerabilities, and
immunities.
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, Evolution: Froakie can evolve into Frogadier at level
22, 27, 29, 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 4 and above. When it evolves, its health increases by
49, 50, 61, 63, 68, 77, 85, 86, 87, 88, 90, 92, 99, double its level, and it gains 6 points to add to its
100 ability scores (max 20).

Moves
Starting Moves: Pound, Growl
Level 2: Bubble, Quick Attack, Lick
Level 4: Water Pulse, Smokescreen, Round
Level 7: Fling, Smack Down
Level 10: Substitute, Bounce
Level 13: Double Team, Hydro Pump
Learnable Moves:
TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32,
39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86,
87, 88, 89, 90, 94, 98, 100

85
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Frogadier #657
Tiny Water Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 47
Hit Dice: d8
Speed: 35ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its


maximum hp, double the STAB damage for its Greninja #658
water-type moves. Medium Water/Dark Type | Level 10 | SR 13

Hidden Ability Armor Class: 16


Protean: This Pokémon's type changes to the type of Hit Points: 117
move it uses, just before the move is used. It takes Hit Dice: d12
on the new type's resistances, vulnerabilities, and Speed: 40ft. walking, 40ft. swimming
immunities.

Evolution: Frogadier can evolve into Greninja at level STR DEX CON INT WIS CHA
9 and above. When it evolves, its health increases by 15 (+2) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
double its level, and it gains 10 points to add to its
ability scores (max 20). Proficient Skills: Survival, Acrobatics
Saving Throws: Dexterity
Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
Moves Resistances: Dark, Fire, Ghost, Ice, Steel, Water
Starting Moves: Pound, Growl, Bubble, Quick Attack, Immunities: Psychic
Lick
Torrent: When this Pokémon falls below 25% of its
Level 4: Water Pulse, Smokescreen
maximum hp, double the STAB damage for its
Level 7: Round, Fling water-type moves.
Level 10: Smack Down, Substitute
Hidden Ability
Level 13: Bounce, Double Team, Hydro Pump Protean: This Pokémon's type changes to the type of
Learnable Moves: move it uses, just before the move is used. It takes
on the new type's resistances, vulnerabilities, and
TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32, immunities.
39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86,
87, 88, 89, 90, 94, 97, 98, 100
Moves
Starting Moves: Water Shuriken, Role Play, Mat Block,
Pound, Growl, Bubble, Quick Attack, Lick, Water
Pulse, Smokescreen, Shadow Sneak, Spikes
Level 10: Feint Attack, Substitute, Extrasensory
Level 13: Double Team, Hydro Pump, Night Slash,
Haze
Learnable Moves:
TM: 01, 06, 10, 12, 13, 14, 15, 17, 18, 21, 23, 27,
32, 39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 59, 62,
68, 80, 86, 87, 88, 89, 90, 94, 97, 98, 100

86
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Bunnelby #659
Tiny Normal Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 25ft. walking, 20ft. burrowing

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Diggersby #660
Saving Throws: Constitution Small Normal/Ground Type | Level 5 | SR 8
Vulnerabilities: Fighting
Resistances: None Armor Class: 15
Immunities: Ghost Hit Points: 57
Senses: Darkvision 10ft Hit Dice: d10
Speed: 30ft. walking, 25ft. burrowing
Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not
currently holding an item. STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Cheek Pouch: When this Pokémon eats any type of
berry, is heals for an additional 10% of its maximum
HP (rounded up to the nearest whole number). Proficient Skills: Survival
Saving Throws: Constitution
Hidden Ability Vulnerabilities: Fighting, Grass, Ice, Water
Huge Power: Once per short rest, this Pokémon may Resistances: Poison, Rock
double the damage it does on a single move that Immunities: Electric, Ghost
requires an attack roll. The player must announce Senses: Darkvision 15ft
that they are using this ability before the attack roll.
Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not
Evolution: Bunnelby can evolve into Diggersby at
level 4 and above. When it evolves, its health currently holding an item.
increases by double its level, and it gains 15 points Cheek Pouch: When this Pokémon eats any type of
to add to its ability scores (max 20). berry, is heals for an additional 10% of its maximum
HP (rounded up to the nearest whole number).
Moves Hidden Ability
Starting Moves: Tackle, Agility, Leer Huge Power: Once per short rest, this Pokémon may
double the damage it does on a single move that
Level 2: Quick Attack, Double Slap, Mud-Slap requires an attack roll. The player must announce
Level 4: Take Down, Mud Shot, Double Kick that they are using this ability before the attack roll.

Level 7: Odor Sleuth, Flail


Level 10: Dig, Bounce
Moves
Starting Moves: Rototiller, Bulldoze, Swords Dance,
Level 13: Super Fang, Facade, Earthquake
Tackle, Agility, Leer, Quick Attack, Double Slap,
Learnable Moves: Mud-Slap
TM: 01, 06, 08, 10, 17, 21, 23, 26, 27, 31, 32, 36, Level 4: Take Down, Mud Shot, Double Kick
37, 39, 41, 42, 44, 45, 46, 48, 56, 66, 71, 78, 80,
86, 87, 88, 89, 90, 93, 94, 96, 100 Level 7: Odor Sleuth, Flail
Level 10: Dig, Bounce, Super Fang
Level 13: Facade, Earthquake, Hammer Arm
Learnable Moves:
TM: 01, 06, 08, 10, 15, 17, 21, 23, 26, 27, 31, 32,
36, 37, 39, 41, 42, 44, 45, 46, 48, 56, 59, 66, 68,
71, 75, 78, 80, 86, 87, 88, 89, 90, 93, 94, 96, 100

87
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Fletchling #661
Tiny Normal/Flying Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 20ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Fletchinder #662
Vulnerabilities: Electric, Ice, Rock Small Fire/Flying Type | Level 5 | SR 6
Resistances: Bug, Grass
Immunities: Ghost, Ground Armor Class: 14
Hit Points: 52
Big Pecks: This Pokémon's AC cannot be reduced by Hit Dice: d8
an opponent's moves. Speed: 20ft. walking, 30ft. flying

Hidden Ability
Gale Wings: This Pokémon adds an additional +1 to STR DEX CON INT WIS CHA
hit when using flying-type attacks. 12 (+1) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Evolution: Fletchling can evolve into Fletchinder at Proficient Skills: Perception


level 4 and above. When it evolves, its health Saving Throws: Dexterity
increases by double its level, and it gains 10 points Vulnerabilities: Electric, Rock, Water
to add to its ability scores (max 20). Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground
Moves Flame Body: The flames from this Pokémon's body
Starting Moves: Tackle, Growl shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the
Level 2: Quick Attack, Peck, Agility attacker is burned.
Level 4: Flail, Roost
Hidden Ability
Level 7: Razor Wind, Natural Gift Gale Wings: This Pokémon adds an additional +1 to
Level 10: Flame Charge, Acrobatics, Me First hit when using flying-type attacks.
Level 13: Tailwind, Steel Wing
Evolution: Fletchinder can evolve into Talonflame at
Learnable Moves: level 9 and above. When it evolves, its health
TM: 01, 06, 10, 11, 12, 17, 19, 21, 27, 32, 40, 42, increases by double its level, and it gains 10 points
43, 44, 45, 46, 48, 50, 51, 62, 75, 76, 87, 88, 89, to add to its ability scores (max 20).
90, 100
Moves
Starting Moves: Ember, Tackle, Growl, Quick Attack,
Peck, Agility
Level 4: Flail, Roost
Level 7: Razor Wind, Natural Gift
Level 10: Flame Charge, Acrobatics, Me First
Level 13: Tailwind, Steel Wing
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 19, 21, 27, 32, 35, 38,
40, 42, 43, 44, 45, 46, 48, 50, 51, 61, 62, 75, 76,
87, 88, 89, 90, 100

88
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Talonflame #663
Small Fire/Flying Type | Level 8 | SR 13

Armor Class: 16
Hit Points: 97
Hit Dice: d12
Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


14 (+2) 20 (+5) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Rock, Water
Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground
Scatterbug #664
Flame Body: The flames from this Pokémon's body Tiny Bug Type | Level 1 | SR 1/8
shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the
Armor Class: 11
attacker is burned.
Hit Points: 16
Hit Dice: d6
Hidden Ability Speed: 15ft. walking, 15ft. climbing
Gale Wings: This Pokémon adds an additional +1 to
hit when using flying-type attacks.
STR DEX CON INT WIS CHA
Moves 9 (-1) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Ember, Flare Blitz, Tackle, Growl,
Quick Attack, Peck, Agility, Flail Proficient Skills: Survival, Stealth
Saving Throws: Constitution
Level 7: Roost, Razor Wind, Natural Gift Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting
Level 10: Flame Charge, Acrobatics, Me First
Level 13: Tailwind, Steel Wing, Brave Bird Shield Dust: Once per long rest, this Pokémon can
Learnable Moves: ignore a negative status condition that results from
an enemy move.
TM: 01, 06, 08, 10, 11, 12, 15, 17, 19, 21, 22, 27,
32, 35, 38, 40, 42, 43, 44, 45, 46, 48, 50, 51, 61, Compound Eyes: This Pokémon gets an additional +1
62, 68, 75, 76, 87, 88, 89, 90, 100 to attack rolls.
Hidden Ability
Friend Guard: Once per long rest, when an ally within
15 feet of this Pokémon is hit by an attack, it may
choose to halve the damage dealt.

Evolution: Scatterbug can evolve into Spewpa at level


2 and above. When it evolves, its health increases by
double its level, and it gains 5 points to add to its
ability scores (max 20).

Moves
Starting Moves: Tackle, String Shot
Level 2: Stun Spore
Level 4: Bug Bite
Learnable Moves:
TM: None

89
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Spewpa #665
Tiny Bug Type | Level 2 | SR 1

Armor Class: 12
Hit Points: 24
Hit Dice: d6
Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


10 (+0) 9 (-1) 11 (+0) 6 (-2) 11 (+0) 10 (+0)

Proficient Skills: Survival, Stealth


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting Vivillon #666
Small Bug/Flying Type | Level 5 | SR 8
Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured. Armor Class: 14
Hit Points: 61
Hidden Ability Hit Dice: d12
Friend Guard: Once per long rest, when an ally within Speed: 10ft. walking, 10ft. climbing, 25ft. flying
15 feet of this Pokémon is hit by an attack, it may
choose to halve the damage dealt.
STR DEX CON INT WIS CHA
Evolution: Spewpa can evolve into Vivillon at level 3 12 (+1) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
and above. When it evolves, its health increases by
double its level, and it gains 18 points to add to its Proficient Skills: Survival, Performance
ability scores (max 20). Saving Throws: Constitution
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Moves Immunities: Ground
Starting Moves: Protect, Harden
Shield Dust: Once per long rest, this Pokémon can
Learnable Moves: ignore a negative status condition that results from
TM: 17 an enemy move.
Compound Eyes: This Pokémon gets an additional +1
to attack rolls.
Hidden Ability
Friend Guard: Once per long rest, when an ally within
15 feet of this Pokémon is hit by an attack, it may
choose to halve the damage dealt.

Moves
Starting Moves: Gust, Sleep Powder, Poison Powder,
Stun Spore, Struggle Bug, Light Screen
Level 4: Psybeam, Supersonic
Level 7: Draining Kiss, Aromatherapy
Level 10: Bug Buzz, Safeguard, Quiver Dance
Level 13: Hurricane, Powder
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22,
27, 29, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
83, 85, 87, 88, 89, 90, 100

90
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Litleo #667
Tiny Fire/Normal Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 19
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Fighting, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Immunities: Ghost Pyroar #668
Medium Fire/Normal Type | Level 5 | SR 9
Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same
type. Armor Class: 15
Hit Points: 63
Unnerve: Opponents in combat with this Pokémon Hit Dice: d12
cannot eat held berries. Speed: 35ft. walking
Hidden Ability
Moxie: Upon causing an opponent to faint, this STR DEX CON INT WIS CHA
Pokémon may immediately take another action.
14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Evolution: Litleo can evolve into Pyroar at level 7 and
Proficient Skills: Perception, Intimidation
above. When it evolves, its health increases by Saving Throws: Strength, Dexterity
double its level, and it gains 11 points to add to its
Vulnerabilities: Fighting, Ground, Rock, Water
ability scores (max 20). Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Immunities: Ghost
Moves
Rivalry: This Pokémon adds its proficiency bonus to
Starting Moves: Tackle, Leer damage when attacking a Pokémon of the same
Level 2: Ember, Work Up, Headbutt type.

Level 4: Noble Roar, Take Down Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Level 7: Fire Fang, Endeavor
Level 10: Echoed Voice, Flamethrower, Crunch Hidden Ability
Moxie: Upon causing an opponent to faint, this
Level 13: Hyper Voice, Incinerate, Overheat Pokémon may immediately take another action.
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, Moves
35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66, 78,
Starting Moves: Hyper Beam, Tackle, Leer, Ember,
87, 88, 90, 93, 95, 97, 100
Work Up, Headbutt
Level 4: Noble Roar, Take Down
Level 7: Fire Fang, Endeavor
Level 10: Echoed Voice, Flamethrower, Crunch
Level 13: Hyper Voice, Incinerate, Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 22, 27,
32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66,
68, 78, 87, 88, 90, 93, 95, 97, 100

91
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Flabébé #669
Tiny Fairy Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 10ft. walking, 10ft. flying (hover)

STR DEX CON INT WIS CHA


12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Medicine, Survival


Saving Throws: Charisma
Vulnerabilities: Poison, Steel
Floette #670
Resistances: Bug, Dark, Fighting Tiny Fairy Type | Level 5 | SR 8
Immunities: Dragon
Armor Class: 15
Flower Veil: Any grass-type ally within 15 feet of this Hit Points: 52
Pokémon is immune to new status effects. Hit Dice: d6
Speed: 10ft. walking, 20ft. flying (hover)
Hidden Ability
Symbiosis: This Pokémon may swap held items with
an ally as a free action, as long as they are within 15 STR DEX CON INT WIS CHA
feet of each other. 13 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 14 (+2)

Evolution: Flabébé can evolve into Floette at level 4 Proficient Skills: Medicine, Survival
and above. When it evolves, its health increases by Saving Throws: Charisma
double its level, and it gains 8 points to add to its Vulnerabilities: Poison, Steel
ability scores (max 20). Resistances: Bug, Dark, Fighting
Immunities: Dragon

Moves Flower Veil: Any grass-type ally within 15 feet of this


Starting Moves: Tackle, Vine Whip Pokémon is immune to new status effects.

Level 2: Fairy Wind, Lucky Chant Hidden Ability


Level 4: Razor Leaf, Wish, Magical Leaf Symbiosis: This Pokémon may swap held items with
an ally as a free action, as long as they are within 15
Level 7: Grassy Terrain, Petal Blizzard feet of each other.
Level 10: Aromatherapy, Misty Terrain, Moonblast
Level 13: Petal Dance, Solar Beam Evolution: Floette can evolve into Florges at level 9
and above, with the help of a Shiny Stone. When it
Learnable Moves: evolves, its health increases by double its level, and
TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32, it gains 12 points to add to its ability scores (max
42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100 20).

Moves
Starting Moves: Tackle, Vine Whip, Fairy Wind, Lucky
Chant
Level 4: Razor Leaf, Wish
Level 7: Magical Leaf, Grassy Terrain
Level 10: Petal Blizzard, Aromatherapy, Misty Terrain
Level 13: Moonblast, Petal Dance, Solar Beam
Learnable Moves:
TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32,
42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100

92
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Florges #671
Small Fairy Type | Level 10 | SR 14

Armor Class: 17
Hit Points: 122
Hit Dice: d10
Speed: 15ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


16 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 16 (+3)

Proficient Skills: Medicine, Survival, Persuasion Skiddo #672


Saving Throws: Charisma, Constitution Small Grass Type | Level 1 | SR 1
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting
Immunities: Dragon Armor Class: 13
Hit Points: 20
Hit Dice: d8
Flower Veil: Any grass-type ally within 15 feet of this
Speed: 25ft. walking
Pokémon is immune to new status effects.

Hidden Ability STR DEX CON INT WIS CHA


Symbiosis: This Pokémon may swap held items with
an ally as a free action, as long as they are within 15 13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
feet of each other.
Proficient Skills: Survival, Athletics
Saving Throws: Constitution
Moves Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Starting Moves: Aromatherapy, Disarming Voice, Resistances: Electric, Grass, Ground, Water
Flower Shield, Grass Knot, Grassy Terrain, Lucky
Chant, Magical Leaf Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no
Level 10: Misty Terrain, Moonblast, Petal Blizzard damage and instead absorbs the energy, granting
Level 13: Petal Dance, Wish advantage on its next attack.

Learnable Moves: Hidden Ability


TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, Grass Pelt: This Pokémon gains +1 to AC while in
29, 32, 42, 44, 45, 48, 49, 53, 68, 86, 87, 88, 90, grassy terrain.
96, 99, 100
Evolution: Skiddo can evolve into Gogoat at level 6
and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Growth, Tackle
Level 2: Vine Whip, Tail Whip, Leech Seed, Razor
Leaf
Level 4: Worry Seed, Synthesis, Take Down
Level 7: Bulldoze, Seed Bomb
Level 10: Bulk Up, Double-Edge
Level 13: Horn Leech, Leaf Blade, Milk Drink
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 22, 27, 31,
32, 42, 44, 45, 48, 53, 66, 78, 80, 86, 87, 88, 90,
93, 94, 96, 100

93
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Gogoat #673 Pancham #674
Medium Grass Type | Level 8 | SR 12 Tiny Fighting Type | Level 1 | SR 1

Armor Class: 15 Armor Class: 13


Hit Points: 109 Hit Points: 20
Hit Dice: d12 Hit Dice: d8
Speed: 30ft. walking Speed: 25ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Intimidation


Saving Throws: Constitution, Strength Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Fairy, Flying, Psychic
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Dark, Rock

Sap Sipper: This Pokémon is immune to grass-type Iron Fist: When attacking with a punch-based move
moves. If hit by a grass type move, it takes no (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
damage and instead absorbs the energy, granting Punch, etc.), this Pokémon may roll the damage
advantage on its next attack. twice and take the higher result.

Hidden Ability Mold Breaker: This Pokémon's moves ignore any


Grass Pelt: This Pokémon gains +1 to AC while in abilities or moves that would lessen their effect or
grassy terrain. ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)

Moves Hidden Ability


Scrappy: This Pokémon's Normal and Fighting type
Starting Moves: Aerial Ace, Earthquake, Growth, moves hit Ghost type Pokémon.
Tackle, Vine Whip, Tail Whip, Leech Seed, Razor
Leaf, Worry Seed, Synthesis, Take Down
Evolution: Pancham can evolve into Pangoro at level
Level 7: Bulldoze, Seed Bomb 6 and above, only if its trainer has another dark-type
Pokemon in their party. When it evolves, its health
Level 10: Bulk Up, Double-Edge increases by double its level, and it gains 11 points
Level 13: Horn Leech, Leaf Blade, Milk Drink to add to its ability scores (max 20).
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 15, 17, 18, 21, 22, 26, Moves
27, 31, 32, 40, 42, 44, 45, 48, 53, 66, 68, 78, 80, Starting Moves: Leer, Tackle
86, 87, 88, 90, 93, 94, 96, 100
Level 2: Arm Thrust, Work Up, Karate Chop
Level 4: Comet Punch, Slash
Level 7: Circle Throw, Vital Throw
Level 10: Body Slam, Crunch
Level 13: Entrainment, Parting Shot, Sky Uppercut
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 27, 31, 32,
36, 39, 40, 41, 42, 44, 45, 47, 48, 49, 54, 56, 65,
66, 71, 75, 78, 80, 86, 87, 88, 90, 94, 97, 100

94
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Pangoro #675
Medium Fighting/Dark Type | Level 8 | SR 12

Armor Class: 15
Hit Points: 101
Hit Dice: d12
Speed: 30ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


18 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Intimidation, Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Fairy, Fighting, Flying
Resistances: Dark, Ghost, Rock
Immunities: Psychic

Iron Fist: When attacking with a punch-based move


(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage
twice and take the higher result.
Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or Furfrou #676
ability to hit an opponent (Due to things like Water Small Normal Type | Level 5 | SR 10
Absorb, Snow Cloak, Thick Fat, etc.)
Hidden Ability Armor Class: 16
Scrappy: This Pokémon's Normal and Fighting type Hit Points: 59
moves hit Ghost type Pokémon. Hit Dice: d10
Speed: 30ft. walking

Moves
STR DEX CON INT WIS CHA
Starting Moves: Bullet Punch, Leer, Tackle, Arm
Thrust, Work Up, Karate Chop, Comet Punch, Slash 16 (+3) 18 (+4) 17 (+3) 8 (-1) 10 (+0) 10 (+0)
Level 7: Circle Throw, Vital Throw, Body Slam Proficient Skills: Persuasion
Level 10: Crunch, Entrainment, Parting Shot Saving Throws: Constitution, Wisdom
Vulnerabilities: Fighting
Level 13: Sky Uppercut, Low Sweep, Taunt, Hammer Resistances: None
Arm Immunities: Ghost
Learnable Moves:
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, Fur Coat: Once per long rest, this Pokémon may
26, 27, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 47, halve the damage dealt to it from any one attack.
48, 49, 52, 54, 56, 60, 63, 65, 66, 68, 71, 75, 78,
80, 81, 83, 84, 86, 87, 88, 90, 94, 95, 97, 100 Moves
Starting Moves: Growl, Tackle, Sand Attack, Baby-Doll
Eyes, Headbutt
Level 4: Tail Whip, Bite
Level 7: Odor Sleuth, Retaliate
Level 10: Take Down, Charm
Level 13: Sucker Punch, Cotton Guard
Learnable Moves:
TM: 01, 05, 06, 10, 11, 17, 18, 21, 27, 32, 42, 44,
45, 48, 49, 57, 68, 73, 86, 87, 88, 89, 90, 93, 94,
95, 97, 100

95
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Espurr #677
Tiny Psychic Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 18
Hit Dice: d8
Speed: 20ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


11 (+0) 13 (+1) 11 (+0) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Insight


Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 30ft Meowstic ♂ #678
Small Psychic Type | Level 5 | SR 9
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Armor Class: 15
Infiltrator: This Pokémon bypasses Light Screen and Hit Points: 58
Reflect. Hit Dice: d10
Speed: 25ft. walking, 20ft. climbing
Hidden Ability
Own Tempo: This Pokémon is immune to becoming
confused. STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 14 (+2) 6 (-2) 16 (+3) 14 (+2)
Evolution: Espurr can evolve into Meowstic at level 5
and above. When it evolves, its health increases by
Proficient Skills: Insight, Perception
double its level, and it gains 12 points to add to its Saving Throws: Wisdom
ability scores (max 20).
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Moves Senses: Darkvision 60ft

Starting Moves: Leer, Scratch Keen Eye: This Pokémon ignores disadvantage when
Level 2: Covet, Confusion, Light Screen it relates to sight.

Level 4: Psybeam, Fake Out, Disarming Voice Infiltrator: This Pokémon bypasses Light Screen and
Reflect.
Level 7: Psyshock
Learnable Moves:
Hidden Ability
Prankster: Once per short rest, this Pokémon can
TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 20, 21, 24, move to the top of initiative order in a single round,
27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 66, but must use a status-affecting move on its turn.
73, 77, 85, 87, 88, 90, 92, 97, 100

Moves
Starting Moves: Helping Hand, Leer, Mean Look,
Scratch, Covet, Confusion, Light Screen
Level 4: Psybeam, Fake Out, Disarming Voice
Level 7: Psyshock, Charm, Miracle Eye, Reflect
Level 10: Psychic, Role Play, Imprison
Level 13: Sucker Punch, Misty Terrain, Quick Guard
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53,
57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100

96
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Meowstic ♀ #678
Small Psychic Type | Level 5 | SR 9

Armor Class: 15
Hit Points: 58
Hit Dice: d10
Speed: 25ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 17 (+3) 14 (+2) 6 (-2) 16 (+3) 14 (+2)

Proficient Skills: Insight, Perception


Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 60ft

Keen Eye: This Pokémon ignores disadvantage when Honedge #679


it relates to sight. Small Steel/Ghost Type | Level 1 | SR 1
Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Armor Class: 13
Hit Points: 17
Hidden Ability Hit Dice: d6
Competitive: This Pokémon adds its proficiency Speed: 20ft. flying (hover)
bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 8 (-1) 10 (+0) 10 (+0)
Moves
Starting Moves: Leer, Magical Leaf, Me First, Scratch, Proficient Skills: Acrobatics
Covet, Confusion, Light Screen Saving Throws: Wisdom, Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground
Level 4: Psybeam, Fake Out, Disarming Voice
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Level 7: Psyshock, Charge Beam, Shadow Ball, Psychic, Rock, Steel
Extrasensory Immunities: Fighting, Normal, Poison
Level 10: Psychic, Role Play, Signal Beam
No Guard: Any attack made by or against this
Level 13: Sucker Punch, Future Sight, Stored Power Pokémon has advantage.
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, Evolution: Honedge can evolve into Doublade at
24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, level 6 and above. When it evolves, its health
57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100 increases by double its level, and it gains 6 points to
add to its ability scores (max 20).

Moves
Starting Moves: Swords Dance, Tackle
Level 2: Fury Cutter, Metal Sound, Pursuit
Level 4: Autotomize, Shadow Sneak, Aerial Ace
Level 7: Retaliate, Slash, Iron Defense
Level 10: Night Slash, Power Trick
Level 13: Iron Head, Sacred Sword
Learnable Moves:
TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44,
45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100

97
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Doublade #680
Small Steel/Ghost Type | Level 8 | SR 10

Armor Class: 14
Hit Points: 76
Hit Dice: d8
Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA


13 (+1) 16 (+3) 14 (+2) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Wisdom, Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Psychic, Rock, Steel
Immunities: Fighting, Normal, Poison

No Guard: Any attack made by or against this


Pokémon has advantage.

Evolution: Doublade can evolve into Aegislash at Aegislash #681


level 10 and above with the help of a Dusk Stone. Small Steel/Ghost Type | Level 10 | SR 13
When it evolves, its health increases by double its
level, and it gains 12 points to add to its ability
Armor Class: 15
scores (max 20). Hit Points: 120
Hit Dice: d10
Moves Speed: 35ft. flying (hover)

Starting Moves: Swords Dance, Tackle, Fury Cutter,


Metal Sound, Pursuit, Autotomize, Shadow Sneak, STR DEX CON INT WIS CHA
Aerial Ace
16 (+3) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 10 (+0)
Level 7: Retaliate, Slash, Iron Defense
Proficient Skills: Athletics
Level 10: Night Slash, Power Trick Saving Throws: Wisdom, Constitution
Level 13: Iron Head, Sacred Sword Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Learnable Moves:
Psychic, Rock, Steel
TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44, Immunities: Fighting, Normal, Poison
45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100
Stance Change: Aegislash has two forms. When
Aegislash uses King's Shield, it changes to Shield
Forme, swapping its AC and DEX stats. When it uses
a damaging move, Aegislash immediately returns to
Blade Forme, returning its stats to normal.

Moves
Starting Moves: Aerial Ace, Autotomize, Fury Cutter,
Head Smash, Iron Defense, King's Shield, Night
Slash, Power Trick, Pursuit, Shadow Sneak, Slash,
Swords Dance
Level 13: Sacred Sword, Iron Head
Learnable Moves:
TM: 06, 10, 11, 15, 17, 18, 21, 27, 30, 31, 32, 33,
40, 42, 44, 45, 48, 54, 59, 65, 68, 74, 75, 80, 87,
88, 90, 91, 100

98
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Spritzee #682
Tiny Fairy Type | Level 1 | SR 2

Armor Class: 13
Hit Points: 22
Hit Dice: d10
Speed: 15ft. walking, 20ft. flying

STR DEX CON INT WIS CHA


12 (+1) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Persuasion, Deception


Saving Throws: Charisma
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting
Immunities: Dragon

Healer: As an action, this Pokémon can touch an ally


to restore a negative status effect.
Aromatisse #683
Small Fairy Type | Level 8 | SR 12
Hidden Ability
Aroma Veil: Any ally within 15 feet of this Pokémon Armor Class: 15
automatically passes any WIS save they are required Hit Points: 110
to make. Hit Dice: d12
Speed: 25ft. walking
Evolution: Spritzee can evolve into Aromatisse at
level 6 and above with the help of a Sachet. When it STR DEX CON INT WIS CHA
evolves, its health increases by double its level, and
it gains 11 points to add to its ability scores (max 14 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 18 (+4)
20).
Proficient Skills: Persuasion, Deception
Saving Throws: Charisma
Moves Vulnerabilities: Poison, Steel
Starting Moves: Fairy Wind, Sweet Scent Resistances: Bug, Dark, Fighting
Immunities: Dragon
Level 2: Sweet Kiss, Odor Sleuth, Echoed Voice
Level 4: Calm Mind, Draining Kiss Healer: As an action, this Pokémon can touch an ally
to restore a negative status effect.
Level 7: Aromatherapy, Attract, Moonblast
Level 10: Charm, Flail, Misty Terrain
Hidden Ability
Aroma Veil: Any ally within 15 feet of this Pokémon
Level 13: Skill Swap, Psychic, Disarming Voice automatically passes any WIS save they are required
Learnable Moves: to make.
TM: 04, 06, 10, 11, 16, 17, 18, 21, 24, 27, 29, 32,
33, 41, 42, 44, 45, 48, 49, 53, 57, 74, 77, 85, 87, Moves
88, 90, 91, 92, 99, 100 Starting Moves: Aromatic Mist, Fairy Wind, Heal
Pulse, Sweet Scent, Sweet Kiss, Odor Sleuth, Echoed
Voice, Calm Mind, Draining Kiss
Level 7: Aromatherapy, Attract, Moonblast, Charm
Level 10: Flail, Misty Terrain, Skill Swap
Level 13: Psychic, Disarming Voice, Reflect, Psych
Up
Learnable Moves:
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25,
27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 68,
74, 77, 85, 87, 88, 90, 91, 92, 99, 100

99
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Swirlix #684
Tiny Fairy Type | Level 1 | SR 1

Armor Class: 14
Hit Points: 19
Hit Dice: d8
Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA


10 (+0) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting
Immunities: Dragon

Sweet Veil: Any ally within 15 feet of this Pokémon


is immune to the sleep condition.

Hidden Ability
Slurpuff #685
Small Fairy Type | Level 8 | SR 12
Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on
initiative rolls. Armor Class: 16
Hit Points: 93
Hit Dice: d12
Evolution: Swirlix can evolve into Slurpuff at level 6
Speed: 25ft. flying (hover)
and above with the help of a Whipped Dream. When
it evolves, its health increases by double its level,
and it gains 12 points to add to its ability scores STR DEX CON INT WIS CHA
(max 20).
13 (+1) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 18 (+4)

Moves Proficient Skills: Survival, Investigation


Starting Moves: Sweet Scent, Tackle Saving Throws: Constitution
Vulnerabilities: Poison, Steel
Level 2: Fairy Wind, Play Nice, Fake Tears Resistances: Bug, Dark, Fighting
Immunities: Dragon
Level 4: Round, Cotton Spore, Endeavor
Level 7: Aromatherapy, Draining Kiss Sweet Veil: Any ally within 15 feet of this Pokémon
Level 10: Energy Ball, Cotton Guard, Wish is immune to the sleep condition.

Level 13: Play Rough, Light Screen, Safeguard Hidden Ability


Learnable Moves: Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on
TM: 04, 06, 10, 11, 16, 17, 18, 20, 21, 24, 27, 29, initiative rolls.
32, 35, 42, 44, 45, 46, 48, 53, 77, 85, 87, 88, 90,
94, 99, 100
Moves
Starting Moves: Sweet Scent, Tackle, Fairy Wind, Play
Nice, Fake Tears, Round, Cotton Spore, Endeavor
Level 7: Aromatherapy, Draining Kiss
Level 10: Energy Ball, Cotton Guard
Level 13: Wish, Play Rough, Light Screen, Safeguard
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 27,
29, 32, 35, 42, 44, 45, 46, 48, 53, 68, 77, 85, 87,
88, 90, 94, 99, 100

100
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Inkay #686 Malamar #687
Tiny Dark/Psychic Type | Level 1 | SR 1 Medium Dark/Psychic Type | Level 5 | SR 11

Armor Class: 13 Armor Class: 16


Hit Points: 17 Hit Points: 57
Hit Dice: d6 Hit Dice: d12
Speed: 20ft. swimming, 20ft. flying (hover) Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 8 (-1) 14 (+2) 10 (+0) 14 (+2) 13 (+1) 16 (+3) 10 (+0) 18 (+4) 14 (+2)

Proficient Skills: Stealth, Deception Proficient Skills: Deception, Intimidation


Saving Throws: Dexterity Saving Throws: Dexterity, Wisdom
Vulnerabilities: Bug, Fairy Vulnerabilities: Bug, Fairy
Resistances: None Resistances: None
Immunities: Psychic Immunities: Psychic

Contrary: Moves that affect this Pokémon's stats Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense have the opposite effect. (For example, Defense
Curl would lower AC by 4. Growl would increase its Curl would lower AC by 4. Growl would increase its
attack by +1) attack by +1)
Suction Cups: This Pokémon cannot be forced out Suction Cups: This Pokémon cannot be forced out
of battle by an opponent’s moves. of battle by an opponent’s moves.
Hidden Ability Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.

Evolution: Inkay can evolve into Malamar at level 6 Moves


and above. When it evolves, its health increases by
double its level, and it gains 19 points to add to its Starting Moves: Constrict, Peck, Reversal, Tackle,
ability scores (max 20). Reflect, Foul Play, Swagger, Psywave
Level 4: Topsy-Turvy, Hypnosis, Psybeam
Moves Level 7: Switcheroo, Payback, Light Screen
Starting Moves: Constrict, Peck, Tackle, Reflect Level 10: Pluck, Psycho Cut
Level 2: Foul Play, Swagger, Psywave Level 13: Slash, Night Slash, Superpower
Level 4: Topsy-Turvy, Hypnosis, Psybeam Learnable Moves:
Level 7: Switcheroo, Payback, Light Screen TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 21, 24,
27, 29, 32, 33, 35, 40, 41, 42, 44, 45, 46, 48, 56,
Level 10: Pluck, Psycho Cut
59, 63, 66, 68, 77, 80, 87, 88, 90, 92, 97, 100
Level 13: Slash, Night Slash, Superpower
Learnable Moves:
TM: 04, 06, 10, 11, 12, 16, 17, 18, 21, 24, 27, 29,
32, 33, 35, 40, 41, 42, 44, 45, 46, 48, 56, 63, 66,
77, 80, 87, 88, 90, 92, 97, 100

101
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Binacle #688 Barbaracle #689
Tiny Rock/Water Type | Level 1 | SR 1 Medium Rock/Water Type | Level 8 | SR 12

Armor Class: 14 Armor Class: 17


Hit Points: 17 Hit Points: 84
Hit Dice: d6 Hit Dice: d10
Speed: 10ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Sleight of Hand Proficient Skills: Athletics, Sleight of Hand


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison Resistances: Fire, Flying, Ice, Normal, Poison

Sniper: On a critical hit made by this Pokémon, Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it. triple the dice roll instead of doubling it.
Tough Claws: A successful melee attack by this Tough Claws: A successful melee attack by this
Pokémon automatically gets STAB, regardless of its Pokémon automatically gets STAB, regardless of its
type. If it would normally get STAB, double the STAB type. If it would normally get STAB, double the STAB
bonus when adding to damage. bonus when adding to damage.
Hidden Ability Hidden Ability
Pickpocket: As a bonus action, this Pokémon can Pickpocket: As a bonus action, this Pokémon can
make a DEX check contested by the opponent’s make a DEX check contested by the opponent’s
WIS to attempt to steal a held item. After the first WIS to attempt to steal a held item. After the first
attempt, all other attempts against the same attempt, all other attempts against the same
opponent are rolled at disadvantage. opponent are rolled at disadvantage.

Evolution: Binacle can evolve into Barbaracle at level Moves


8 and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its Starting Moves: Sand Attack, Scratch, Shell Smash,
ability scores (max 20). Water Gun, Withdraw, Fury Swipes, Slash, Mud-Slap,
Clamp

Moves Level 7: Rock Polish, Ancient Power, Hone Claws


Starting Moves: Sand Attack, Scratch, Shell Smash, Level 10: Fury Cutter, Night Slash, Razor Shell
Water Gun Level 13: Cross Chop, Stone Edge, Skull Bash
Level 2: Withdraw, Fury Swipes, Slash Learnable Moves:
Level 4: Mud-Slap, Clamp TM: 02, 06, 08, 10, 12, 13, 14, 15, 17, 18, 20, 21,
Level 7: Rock Polish, Ancient Power, Hone Claws 23, 26, 27, 31, 32, 34, 36, 37, 39, 40, 41, 42, 44,
45, 46, 48, 52, 54, 55, 56, 59, 63, 65, 66, 68, 69,
Level 10: Fury Cutter, Night Slash 71, 75, 78, 80, 81, 83, 84, 86, 87, 88, 90, 94, 96,
Level 13: Razor Shell, Cross Chop 100

Learnable Moves:
TM: 06, 10, 12, 13, 14, 17, 18, 20, 21, 23, 26, 27,
31, 32, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48,
54, 55, 56, 63, 65, 66, 69, 71, 75, 78, 80, 81, 83,
84, 86, 87, 88, 90, 94, 96, 100

102
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Skrelp #690 Dragalge #691
Tiny Poison/Water Type | Level 1 | SR 1/2 Medium Poison/Dragon Type | Level 8 | SR 12

Armor Class: 13 Armor Class: 17


Hit Points: 17 Hit Points: 92
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. swimming Speed: 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Stealth, Deception


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Ground, Psychic Vulnerabilities: Dragon, Ground, Ice, Psychic
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Resistances: Bug, Electric, Fighting, Fire, Grass,
Steel, Water Poison, Water

Poison Point: When this Pokémon is hit with a Poison Point: When this Pokémon is hit with a
melee attack, roll a d4. On a result of 4, the attacker melee attack, roll a d4. On a result of 4, the attacker
takes an amount of poison damage equal to this takes an amount of poison damage equal to this
Pokémon’s proficiency modifier. Pokémon’s proficiency modifier.
Poison Touch: On melee attacks made by this Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of 10, the Pokémon, roll a d10 on a hit. On a result of 10, the
target is poisoned. target is poisoned.
Hidden Ability Hidden Ability
Adaptability: This Pokémon's STAB is increased by Adaptability: This Pokémon's STAB is increased by
+1 at all levels. +1 at all levels.

Evolution: Skrelp can evolve into Dragalge at level 9 Moves


and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its Starting Moves: Smokescreen, Tackle, Twister, Water
ability scores (max 20). Gun, Feint Attack, Tail Whip, Bubble, Acid,
Camouflage

Moves Level 7: Poison Tail, Water Pulse, Double Team


Starting Moves: Smokescreen, Tackle, Water Gun Level 10: Toxic, Aqua Tail, Sludge Bomb
Level 13: Hydro Pump, Dragon Pulse, Dragon Tail
Level 2: Feint Attack, Tail Whip, Bubble
Level 4: Acid, Camouflage, Poison Tail Learnable Moves:
TM: 06, 07, 09, 10, 15, 17, 18, 21, 24, 25, 27, 30,
Level 7: Water Pulse, Double Team, Toxic
32, 34, 36, 42, 44, 45, 48, 52, 55, 68, 82, 87, 88,
Level 10: Aqua Tail, Sludge Bomb 90, 94, 98, 100
Level 13: Hydro Pump, Dragon Pulse
Learnable Moves:
TM: 06, 07, 09, 10, 17, 18, 21, 24, 27, 30, 32, 34,
36, 42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100

103
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Clauncher #692
Tiny Water Type | Level 1 | SR 1

Armor Class: 14
Hit Points: 18
Hit Dice: d6
Speed: 15ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Mega Launcher: Aura and Pulse moves made by this


Pokémon deal additional damage equal to this
Pokémon's proficiency bonus.

Evolution: Clauncher can evolve into Clawitzer at


level 7 and above. When it evolves, its health
increases by double its level, and it gains 11 points
to add to its ability scores (max 20). Clawitzer #693
Medium Water Type | Level 8 | SR 11
Moves Armor Class: 16
Starting Moves: Splash, Water Gun Hit Points: 84
Hit Dice: d10
Level 2: Water Sport, Vice Grip, Bubble
Speed: 25ft. walking, 25ft. swimming
Level 4: Flail, Bubble Beam
Level 7: Swords Dance, Crabhammer STR DEX CON INT WIS CHA
Level 10: Water Pulse, Smack Down 18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Level 13: Aqua Jet, Muddy Water
Proficient Skills: Survival
Learnable Moves:
Saving Throws: Strength, Constitution
TM: 06, 09, 10, 13, 17, 18, 21, 23, 27, 32, 34, 36, Vulnerabilities: Electric, Grass
42, 44, 45, 48, 55, 75, 80, 87, 88, 89, 90, 91, 94, Resistances: Fire, Ice, Steel, Water
98, 100
Mega Launcher: Aura and Pulse moves made by this
Pokémon deal additional damage equal to this
Pokémon's proficiency bonus.

Moves
Starting Moves: Aura Sphere, Dark Pulse, Dragon
Pulse, Heal Pulse, Splash, Water Gun, Water Sport,
Vice Grip, Bubble, Flail, Bubble Beam
Level 7: Swords Dance, Crabhammer
Level 10: Water Pulse, Smack Down
Level 13: Aqua Jet, Muddy Water
Learnable Moves:
TM: 06, 09, 10, 13, 15, 17, 18, 21, 23, 27, 30, 32,
34, 36, 42, 44, 45, 48, 52, 55, 68, 75, 80, 87, 88,
89, 90, 91, 94, 97, 98, 100

104
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Helioptile #694 Heliolisk #695
Tiny Electric/Normal Type | Level 1 | SR 1/4 Small Electric/Normal Type | Level 8 | SR 11

Armor Class: 12 Armor Class: 16


Hit Points: 16 Hit Points: 84
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Acrobatics Proficient Skills: Survival, Acrobatics


Saving Throws: Constitution, Dexterity Saving Throws: Constitution, Dexterity
Vulnerabilities: Fighting, Ground Vulnerabilities: Fighting, Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel
Immunities: Ghost Immunities: Ghost

Dry Skin: At the end of each of this Pokémon's Dry Skin: At the end of each of this Pokémon's
turns, it takes an amount of damage equal to its turns, it takes an amount of damage equal to its
proficiency modifier in harsh sunlight, or heals for proficiency modifier in harsh sunlight, or heals for
the same amount during rain. the same amount during rain.
Sand Veil: This Pokémon’s AC increases by 2 in Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm. desert terrain, or during a Sandstorm.
Hidden Ability Hidden Ability
Solar Power: Damage rolls for this Pokémon get an Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight. additional +2 during harsh sunlight.

Evolution: Helioptile can evolve into Heliolisk at Moves


level 6 and above with the help of a Sun Stone.
When it evolves, its health increases by double its Starting Moves: Charge, Eerie Impulse, Electrify,
level, and it gains 15 points to add to its ability Parabolic Charge, Quick Attack, Razor Wind,
scores (max 20). Thunder
Learnable Moves:
Moves TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 37,
Starting Moves: Pound, Tail Whip 39, 42, 44, 45, 47, 48, 52, 57, 59, 68, 72, 73, 77,
78, 80, 82, 86, 87, 88, 89, 90, 93, 94, 97, 100
Level 2: Thunder Shock, Charge, Mud-Slap
Level 4: Quick Attack, Razor Wind
Level 7: Parabolic Charge, Thunder Wave
Level 10: Bulldoze, Volt Switch
Level 13: Electrify, Thunderbolt
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 37, 39,
42, 44, 45, 47, 48, 57, 72, 73, 77, 78, 80, 82, 86,
87, 88, 89, 90, 93, 94, 97, 100

105
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Tyrunt #696 Tyrantrum #697
Small Rock/Dragon Type | Level 1 | SR 2 Large Rock/Dragon Type | Level 8 | SR 12

Armor Class: 14 Armor Class: 16


Hit Points: 18 Hit Points: 92
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Survival, Athletics, Intimidation


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Dragon, Fairy, Fighting, Ground, Ice, Vulnerabilities: Dragon, Fairy, Fighting, Ground, Ice,
Steel Steel
Resistances: Electric, Fire, Flying, Normal, Poison Resistances: Electric, Fire, Flying, Normal, Poison

Strong Jaw: Biting moves made by this Pokémon Strong Jaw: Biting moves made by this Pokémon
deal additional damage equal to this Pokémon's deal additional damage equal to this Pokémon's
proficiency bonus. proficiency bonus.

Hidden Ability Hidden Ability


Sturdy: When this Pokémon takes an amount of Rock Head: This Pokémon takes no recoil damage.
damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage
is halved. Moves
Starting Moves: Rock Slide, Tackle, Tail Whip, Roar,
Evolution: Tyrunt can evolve into Tyrantrum at level Stomp, Bide, Stealth Rock, Bite, Charm
8 and above, only during the day. When it evolves,
its health increases by double its level, and it gains Level 7: Ancient Power, Dragon Tail, Crunch
11 points to add to its ability scores (max 20). Level 10: Dragon Claw, Thrash
Level 13: Earthquake, Horn Drill, Head Smash, Giga
Moves Impact
Starting Moves: Tackle, Tail Whip Learnable Moves:
TM: 02, 05, 06, 10, 11, 15, 17, 21, 26, 27, 31, 32,
Level 2: Roar, Stomp, Bide
37, 39, 40, 42, 44, 45, 48, 59, 68, 69, 71, 78, 80,
Level 4: Stealth Rock, Bite, Charm 82, 87, 88, 90, 97, 100
Level 7: Ancient Power, Dragon Tail
Level 10: Crunch, Dragon Claw, Thrash
Level 13: Earthquake, Horn Drill
Learnable Moves:
TM: 02, 05, 06, 10, 11, 17, 21, 26, 27, 31, 32, 37,
39, 40, 42, 44, 45, 48, 69, 71, 78, 80, 82, 87, 88,
90, 97, 100

106
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Amaura #698 Aurorus #699
Medium Rock/Ice Type | Level 1 | SR 2 Large Rock/Ice Type | Level 8 | SR 13

Armor Class: 13 Armor Class: 15


Hit Points: 23 Hit Points: 118
Hit Dice: d10 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Grass, Ground, Rock, Steel, Vulnerabilities: Fighting, Grass, Ground, Rock, Steel,
Water Water
Resistances: Flying, Ice, Normal, Poison Resistances: Flying, Ice, Normal, Poison

Refrigerate: All of this Pokémon's normal-type Refrigerate: All of this Pokémon's normal-type
moves become ice-type and get double their STAB moves become ice-type and get double their STAB
bonus to damage. bonus to damage.

Hidden Ability Hidden Ability


Snow Warning: When this Pokémon enters an Snow Warning: When this Pokémon enters an
outside battle, the weather immediately changes to outside battle, the weather immediately changes to
hail for 5 rounds. In the case of another Pokémon hail for 5 rounds. In the case of another Pokémon
with a similar weather ability, the tie goes to the with a similar weather ability, the tie goes to the
Pokémon with the highest DEX score. Pokémon with the highest DEX score.

Evolution: Amaura can evolve into Aurorus at level 8 Moves


and above, only at night time. When it evolves, its
health increases by double its level, and it gains 10 Starting Moves: Freeze-Dry, Growl, Powder Snow,
points to add to its ability scores (max 20). Thunder Wave, Rock Throw, Icy Wind, Take Down,
Mist, Aurora Beam

Moves Level 7: Ancient Power, Round, Avalanche


Starting Moves: Growl, Powder Snow Level 10: Hail, Nature Power, Encore
Level 13: Light Screen, Ice Beam, Hyper Beam,
Level 2: Thunder Wave, Rock Throw, Icy Wind
Blizzard
Level 4: Take Down, Mist, Aurora Beam
Learnable Moves:
Level 7: Ancient Power, Round, Avalanche
TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20,
Level 10: Hail, Nature Power, Encore 21, 24, 25, 26, 27, 29, 32, 33, 37, 39, 42, 44, 45,
Level 13: Light Screen, Ice Beam, Hyper Beam, 48, 49, 57, 68, 69, 71, 73, 77, 78, 79, 80, 82, 85,
Blizzard 87, 88, 90, 91, 96, 97, 100

Learnable Moves:
TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20,
21, 24, 27, 32, 33, 37, 39, 42, 44, 45, 48, 49, 57,
69, 71, 73, 77, 78, 79, 80, 82, 85, 87, 88, 90, 91,
96, 97, 100

107
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Sylveon #700
Small Fairy Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 52
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


12 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 18 (+4)

Proficient Skills: Persuasion, Deception


Saving Throws: Dexterity, Charisma
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Hawlucha #701
Immunities: Dragon Small Fighting/Flying Type | Level 8 | SR 11

Cute Charm: Once per short rest, you can impose Armor Class: 16
disadvantage on an enemy attack roll of your choice. Hit Points: 86
Hit Dice: d10
Hidden Ability Speed: 30ft. walking, 30ft. flying
Pixilate: All of this Pokémon's normal-type moves
become fairy-type and get double their STAB bonus
to damage. STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Moves
Proficient Skills: Athletics, Acrobatics
Starting Moves: Disarming Voice, Fairy Wind,
Saving Throws: Strength, Dexterity
Helping Hand, Tackle, Tail Whip, Sand Attack, Baby-
Doll Eyes, Quick Attack Vulnerabilities: Electric, Fairy, Flying, Ice, Psychic
Resistances: Bug, Dark, Fighting, Grass
Level 4: Swift, Draining Kiss Immunities: Ground
Level 7: Skill Swap, Misty Terrain
Limber: This Pokémon is immune to being paralyzed.
Level 10: Light Screen, Moonblast, Last Resort
Unburden: While this Pokémon is active and not
Level 13: Psych Up holding an item, its trainer gets advantage on
Learnable Moves: initiative rolls.
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, Hidden Ability
27, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 87, 88, Mold Breaker: This Pokémon's moves ignore any
90, 99, 100 abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)

Moves
Starting Moves: Detect, Hone Claws, Tackle, Karate
Chop, Wing Attack, Roost, Aerial Ace, Encore
Level 7: Fling, Flying Press, Bounce
Level 10: Endeavor, Feather Dance
Level 13: High Jump Kick, Sky Attack, Sky Drop,
Swords Dance
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 19, 21, 27, 31,
32, 39, 40, 41, 42, 44, 45, 47, 48, 51, 52, 54, 56,
58, 62, 66, 68, 71, 75, 76, 80, 81, 84, 86, 87, 88,
89, 90, 100

108
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Dedenne #702
Tiny Electric/Fairy Type | Level 5 | SR 7

Armor Class: 15
Hit Points: 48
Hit Dice: d8
Speed: 35ft. walking

STR DEX CON INT WIS CHA


12 (+1) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Ground, Poison
Resistances: Bug, Dark, Electric, Fighting, Flying
Immunities: Dragon

Cheek Pouch: When this Pokémon eats any type of


Carbink #703
Tiny Rock/Fairy Type | Level 8 | SR 10
berry, is heals for an additional 10% of its maximum
HP (rounded up to the nearest whole number).
Armor Class: 18
Pickup: If an opponent uses a consumable held item Hit Points: 68
in battle, this Pokémon gains a copy of it if it is not Hit Dice: d6
currently holding an item. Speed: 15ft. walking
Hidden Ability
Plus: This Pokémon boosts its attack and damage STR DEX CON INT WIS CHA
rolls by 2 if an ally also has a Plus or Minus ability
14 (+2) 10 (+0) 16 (+3) 6 (-2) 14 (+2) 14 (+2)

Moves Proficient Skills: Survival


Saving Throws: Constitution
Starting Moves: Tackle, Tail Whip, Thunder Shock,
Charge Vulnerabilities: Grass, Ground, Steel, Water
Resistances: Bug, Dark, Fire, Flying, Normal
Level 4: Charm, Parabolic Charge, Nuzzle Immunities: Dragon
Senses: Darkvision 30ft
Level 7: Thunder Wave, Volt Switch, Rest, Snore
Level 10: Charge Beam, Entrainment Clear Body: Other Pokémon's moves or abilities
Level 13: Play Rough, Thunder, Discharge cannot lower this Pokémon stats.

Learnable Moves: Hidden Ability


TM: 06, 10, 11, 17, 18, 21, 24, 25, 27, 32, 40, 42, Sturdy: When this Pokémon takes an amount of
44, 45, 46, 48, 56, 57, 68, 72, 73, 86, 87, 88, 89, damage from a single hit that is equal or greater than
90, 93, 100 half the Pokémon's maximum HP, the damage is
halved.

Moves
Starting Moves: Harden, Tackle, Rock Throw,
Sharpen, Smack Down, Reflect, Stealth Rock
Level 7: Guard Split, Ancient Power
Level 10: Flail, Skill Swap, Power Gem
Level 13: Stone Edge, Moonblast, Light Screen,
Safeguard
Learnable Moves:
TM: 04, 06, 07, 10, 11, 16, 17, 20, 21, 23, 27, 29,
32, 33, 37, 39, 42, 44, 48, 64, 69, 71, 74, 77, 80,
87, 88, 90, 92, 96, 99, 100

109
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Goomy #704
Tiny Dragon Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Sliggoo #705
Vulnerabilities: Dragon, Fairy, Ice Small Dragon Type | Level 8 | SR 10
Resistances: Electric, Fire, Grass, Water
Armor Class: 15
Sap Sipper: This Pokémon is immune to grass-type Hit Points: 84
moves. If hit by a grass type move, it takes no Hit Dice: d8
damage and instead absorbs the energy, granting Speed: 20ft. walking
advantage on its next attack.
Hydration: This Pokémon is unaffected by negative STR DEX CON INT WIS CHA
status ailments in water or during rainy conditions.
16 (+3) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Hidden Ability
Gooey: When this Pokémon is hit with a melee Proficient Skills: Survival, Perception
attack, roll 1d4. On a result of 4, the attacker's Saving Throws: Constitution
speed is reduced to 0 until the end of its next turn. Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water
Evolution: Goomy can evolve into Sliggoo at level 7
and above. When it evolves, its health increases by Sap Sipper: This Pokémon is immune to grass-type
double its level, and it gains 9 points to add to its moves. If hit by a grass type move, it takes no
ability scores (max 20). damage and instead absorbs the energy, granting
advantage on its next attack.
Hydration: This Pokémon is unaffected by negative
Moves status ailments in water or during rainy conditions.
Starting Moves: Bubble, Tackle
Hidden Ability
Level 2: Absorb, Protect, Bide Gooey: When this Pokémon is hit with a melee
Level 4: Dragon Breath, Rain Dance attack, roll 1d4. On a result of 4, the attacker's
speed is reduced to 0 until the end of its next turn.
Level 7: Flail, Body Slam
Level 10: Muddy Water Evolution: Sliggoo can evolve into Goodra at level 10
Level 13: Dragon Pulse and above, only when it is raining. When it evolves,
its health increases by double its level, and it gains
Learnable Moves: 12 points to add to its ability scores (max 20).
TM: 06, 10, 11, 17, 18, 21, 24, 27, 32, 34, 36, 42,
44, 45, 48, 80, 83, 87, 88, 90, 100
Moves
Starting Moves: Bubble, Tackle, Absorb, Protect,
Bide, Dragon Breath
Level 7: Rain Dance, Flail
Level 10: Body Slam, Muddy Water
Level 13: Dragon Pulse
Learnable Moves:
TM: 06, 10, 11, 13, 14, 17, 18, 21, 24, 27, 32, 34,
36, 42, 44, 45, 48, 80, 83, 87, 88, 90, 100

110
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Goodra #706
Medium Dragon Type | Level 10 | SR 14

Armor Class: 18
Hit Points: 140
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


18 (+4) 17 (+3) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Perception


Saving Throws: Constitution, Charisma
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water

Sap Sipper: This Pokémon is immune to grass-type Klefki #707


moves. If hit by a grass type move, it takes no Tiny Steel/Fairy Type | Level 5 | SR 8
damage and instead absorbs the energy, granting
advantage on its next attack. Armor Class: 15
Hydration: This Pokémon is unaffected by negative Hit Points: 48
status ailments in water or during rainy conditions. Hit Dice: d8
Speed: 25ft. flying (hover)
Hidden Ability
Gooey: When this Pokémon is hit with a melee
attack, roll 1d4. On a result of 4, the attacker's STR DEX CON INT WIS CHA
speed is reduced to 0 until the end of its next turn. 15 (+2) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Deception


Moves Saving Throws: Wisdom
Starting Moves: Aqua Tail, Bubble, Feint, Tackle, Vulnerabilities: Fire, Ground
Absorb, Protect, Bide, Dragon Breath, Rain Dance, Resistances: Dark, Fairy, Flying, Grass, Ice, Normal,
Flail, Body Slam Psychic, Rock
Immunities: Dragon, Poison
Level 10: Muddy Water
Level 13: Dragon Pulse, Power Whip, Outrage Prankster: Once per short rest, this Pokémon can
Learnable Moves: move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.
TM: 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 24, 25,
26, 27, 32, 34, 35, 36, 38, 42, 44, 45, 48, 52, 59, Hidden Ability
68, 78, 80, 82, 83, 87, 88, 90, 100 Magician: If not already holding an item, this
Pokémon steals the held item of any Pokémon it
hits with a melee attack.

Moves
Starting Moves: Fairy Lock, Tackle, Fairy Wind,
Astonish, Metal Sound
Level 4: Spikes, Draining Kiss
Level 7: Crafty Shield, Foul Play, Torment
Level 10: Mirror Shot, Imprison, Recycle
Level 13: Play Rough, Magic Room, Heal Block
Learnable Moves:
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 27,
29, 32, 33, 41, 42, 44, 45, 46, 48, 68, 73, 77, 87,
88, 90, 91, 99, 100

111
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Phantump #708 Trevenant #709
Tiny Ghost/Grass Type | Level 1 | SR 1 Medium Ghost/Grass Type | Level 8 | SR 11

Armor Class: 13 Armor Class: 15


Hit Points: 17 Hit Points: 84
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. flying (hover) Speed: 25ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 13 (+1) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 14 (+2) 17 (+3) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Deception, Intimidation


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Dark, Fire, Flying, Ghost, Ice Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 30ft Senses: Darkvision 60ft

Natural Cure: This Pokémon is cured of negative Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball. status ailments upon returning to its Pokeball.
Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.
Hidden Ability Hidden Ability
Harvest: At the end of this Pokémon's turn, if it used Harvest: At the end of this Pokémon's turn, if it used
a berry, roll 1d4. On a result of 3 or 4, it regains that a berry, roll 1d4. On a result of 3 or 4, it regains that
berry as a held item. berry as a held item.

Evolution: Phantump can evolve into Trevenant at Moves


level 6 and above. When it evolves, its health
increases by double its level, and it gains 11 points Starting Moves: Confuse Ray, Shadow Claw, Tackle,
to add to its ability scores (max 20). Astonish, Growth, Ingrain, Feint Attack
Level 7: Leech Seed, Curse, Will-O-Wisp
Moves Level 10: Forest's Curse, Destiny Bond
Starting Moves: Confuse Ray, Tackle Level 13: Phantom Force, Wood Hammer, Horn
Leech
Level 2: Astonish, Growth, Ingrain
Learnable Moves:
Level 4: Feint Attack, Leech Seed
Level 7: Curse, Will-O-Wisp TM: 04, 06, 10, 11, 15, 17, 20, 21, 22, 26,, 27, 29,
30, 32, 33, 42, 44, 45, 46, 48, 52, 53, 59, 61, 65,
Level 10: Forest's Curse, Destiny Bond 68, 78, 80, 81, 84, 85, 86, 87, 88, 90, 92, 96, 97,
Level 13: Phantom Force, Wood Hammer, Horn 100
Leech
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 2, 27, 29, 30, 32, 33,
42, 44, 45, 46, 48, 53, 61, 65, 78, 80, 84, 85, 86,
87, 88, 90, 92, 96, 97, 100

112
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Pumpkaboo #710
Small Ghost/Grass Type | Level 1 | SR 2

Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Gourgeist #711
Proficient Skills: Deception Small Ghost/Grass Type | Level 8 | SR 12
Saving Throws: Constitution
Vulnerabilities: Dark, Fire, Flying, Ghost, Ice Armor Class: 18
Resistances: Electric, Grass, Ground, Water Hit Points: 76
Immunities: Fighting, Normal Hit Dice: d10
Senses: Darkvision 50ft Speed: 25ft. walking, 25ft. flying (hover)

Pickup: If an opponent uses a consumable held item


in battle, this Pokémon gains a copy of it if it is not STR DEX CON INT WIS CHA
currently holding an item. 16 (+3) 16 (+3) 15 (+2) 6 (-2) 16 (+3) 10 (+0)
Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. Proficient Skills: Deception
Saving Throws: Constitution, Wisdom
Hidden Ability Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
Insomnia: This Pokémon is immune to sleep. Resistances: Electric, Grass, Ground, Water
Immunities: Fighting, Normal
Senses: Darkvision 75ft
Variable Size: Pumpkaboo come in a variety of sizes:
Small, Average, Large, and Supersize (All considered
"Small" for D&D). The stat block above is for its Pickup: If an opponent uses a consumable held item
Small variety. For each size above Small, decrease its in battle, this Pokémon gains a copy of it if it is not
DEX by -1 and raise its CON by +1. currently holding an item.

Evolution: Pumpkaboo can evolve into Gourgeist at Frisk: Upon entering a battle, a single opponent’s
level 6 and above. When it evolves, its health held item is revealed, if it has one.
increases by double its level, and it gains 9 points to Hidden Ability
add to its ability scores (max 20). Insomnia: This Pokémon is immune to sleep.

Moves Variable Size: Gourgeist come in a variety of sizes:


Starting Moves: Astonish, Confuse Ray, Trick, Scary Small, Average, Large, and Supersize (All considered
Face "Small" for D&D). The stat block above is for its
Small variety. For each size above Small, decrease its
Level 2: Worry Seed DEX by -1 and raise its CON by +1.
Level 4: Razor Leaf, Leech Seed
Level 7: Bullet Seed, Shadow Sneak Moves
Level 10: Shadow Ball, Trick-or-Treat Starting Moves: Astonish, Confuse Ray, Trick, Scary
Face, Worry Seed, Razor Leaf, Leech Seed
Level 13: Pain Split, Seed Bomb
Learnable Moves: Level 7: Bullet Seed, Shadow Sneak
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 29, 30, 32, Level 10: Shadow Ball, Pain Split, Seed Bomb
35, 36, 38, 42, 43, 44, 45, 46, 48, 53, 57, 61, 64, Level 13: Phantom Force, Trick-or-Treat, Explosion
74, 80, 85, 86, 87, 88, 90, 92, 96, 97, 100
Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 29, 30,
32, 35, 36, 38, 42, 43, 44, 45, 46, 48, 52, 53, 57,
61, 64, 68, 74, 80, 85, 86, 87, 88, 90, 92, 96, 97,
100

113
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Bergmite #712 Avalugg #713
Small Ice Type | Level 1 | SR 1/4 Medium Ice Type | Level 8 | SR 13

Armor Class: 13 Armor Class: 20


Hit Points: 19 Hit Points: 93
Hit Dice: d8 Hit Dice: d12
Speed: 15ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 20 (+5) 10 (+0) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Fire, Rock, Steel Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice Resistances: Ice

Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Ice Body: While it is snowing or hailing, this Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. proficiency modifier at the end of each of its turns.
Hidden Ability Hidden Ability
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.

Evolution: Bergmite can evolve into Avalugg at level Moves


8 and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its Starting Moves: Bite, Body Slam, Harden, Iron
ability scores (max 20). Defense, Tackle, Wide Guard, Powder Snow, Icy
Wind, Take Down, Sharpen, Curse

Moves Level 7: Ice Fang, Ice Ball


Starting Moves: Bite, Harden, Tackle Level 10: Rapid Spin, Avalanche, Blizzard
Level 13: Recover, Double-Edge, Skull Bash, Crunch
Level 2: Powder Snow, Icy Wind
Learnable Moves:
Level 4: Take Down, Sharpen, Curse
Level 7: Ice Fang, Ice Ball TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26,
27, 32, 39, 42, 44, 45, 48, 68, 69, 71, 74, 78, 79,
Level 10: Rapid Spin, Avalanche 80, 87, 88, 90, 91, 94, 100
Level 13: Blizzard, Recover, Double-Edge
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 39,
42, 44, 45, 48, 69, 71, 74, 79, 80, 87, 88, 90, 91,
94, 100

114
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Noibat #714
Tiny Flying/Dragon Type | Level 1 | SR 1

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 15ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground
Senses: Blindsight 80ft
Noivern #715
Medium Flying/Dragon Type | Level 10 | SR 13
Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. Armor Class: 16
Hit Points: 102
Infiltrator: This Pokémon bypasses Light Screen and Hit Dice: d12
Reflect. Speed: 25ft. walking, 40ft. flying
Hidden Ability
Telepathy: This Pokémon cannot be damaged by its STR DEX CON INT WIS CHA
allies' attacks.
14 (+2) 20 (+5) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Evolution: Noibat can evolve into Noivern at level 10 Proficient Skills: Perception
and above. When it evolves, its health increases by Saving Throws: Dexterity
double its level, and it gains 18 points to add to its Vulnerabilities: Dragon, Fairy, Ice, Rock
ability scores (max 20). Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground
Moves Senses: Blindsight 100ft

Starting Moves: Screech, Supersonic, Tackle Frisk: Upon entering a battle, a single opponent’s
Level 2: Absorb, Gust, Bite held item is revealed, if it has one.

Level 4: Wing Attack, Agility Infiltrator: This Pokémon bypasses Light Screen and
Reflect.
Level 7: Air Cutter, Roost, Razor Wind
Level 10: Tailwind, Whirlwind
Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
Level 13: Super Fang, Air Slash, Hurricane allies' attacks.
Learnable Moves:
TM: 06, 10, 11, 12, 17, 19, 21, 22, 27, 28, 29, 30, Moves
31, 32, 40, 41, 42, 44, 45, 46, 48, 49, 51, 62, 65, Starting Moves: Moonlight, Screech, Supersonic,
76, 81, 85, 87, 88, 89, 90, 93, 97, 100
Tackle, Absorb, Gust, Bite, Wing Attack, Agility, Air
Cutter, Roost, Razor Wind
Level 10: Tailwind, Whirlwind, Super Fang
Level 13: Air Slash, Hurricane, Dragon Pulse,
Boomburst
Learnable Moves:
TM: 02, 06, 10, 11, 12, 15, 17, 19, 21, 22, 27, 28,
29, 30, 31, 32, 35, 40, 41, 42, 44, 45, 46, 48, 49,
51, 52, 62, 65, 68, 76, 81, 85, 87, 88, 89, 90, 93,
97, 100

115
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Xerneas #716
Large Fairy Type | Level 20 | SR 15

Armor Class: 17
Hit Points: 505
Hit Dice: d20
Speed: 40ft. walking

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5)

Proficient Skills: Medicine, Survival, Persuasion,


Insight
Saving Throws: Wisdom, Constitution, Charisma
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting
Immunities: Dragon
Senses: Darkvision 100ft, Truesight 100ft

Fairy Aura: When this Pokémon is in battle, all fairy-


type moves by allies or opponents within 100 feet
deal double their damage.
Yveltal #717
Moves Huge Dark/Flying Type | Level 20 | SR 15
Starting Moves: Aromatherapy, Heal Pulse, Ingrain,
Take Down, Light Screen, Aurora Beam, Gravity, Armor Class: 17
Geomancy, Moonblast, Megahorn, Night Slash, Horn Hit Points: 505
Leech, Psych Up, Misty Terrain, Nature Power, Close Hit Dice: d20
Combat, Giga Impact, Outrage Speed: 30ft. walking, 40ft. flying
Learnable Moves:
TM: 03, 04, 05, 06, 07, 10, 11, 15, 16, 17, 18, 21, STR DEX CON INT WIS CHA
24, 25, 27, 29, 32, 33, 42, 44, 48, 49, 52, 68, 73, 17 (+3) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5)
77, 80, 86, 87, 88, 90, 91, 96, 99, 100
Proficient Skills: Deception, Athletics, Intimidation,
Insight
Saving Throws: Wisdom, Constitution, Strength
Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Dark, Ghost, Grass
Immunities: Ground, Psychic
Senses: Darkvision 100ft, Truesight 100ft

Dark Aura: When this Pokémon is in battle, all dark-


type moves by allies or opponents within 100 feet
deal double their damage.

Moves
Starting Moves: Hurricane, Razor Wind, Roost, Taunt,
Double Team, Air Slash, Snarl, Oblivion Wing,
Disable, Dark Pulse, Foul Play, Phantom Force,
Psychic, Dragon Rush, Focus Blast, Sucker Punch,
Hyper Beam, Sky Attack
Learnable Moves:
TM: 02, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29,
30, 32, 40, 41, 42, 44, 46, 48, 51, 52, 58, 62, 63,
65, 68, 76, 80, 85, 87, 88, 89, 90, 95, 97, 100

116
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Zygarde 10% Forme #718
Medium Dragon/Ground Type | Level 20 | SR 15

Armor Class: 16
Hit Points: 100
Hit Dice: d20
Speed: 35ft. walking

STR DEX CON INT WIS CHA


16 (+3) 19 (+4) 15 (+2) 14 (+2) 14 (+2) 14 (+2)

Proficient Skills: All Skills


Saving Throws: Intelligence, Wisdom, Strength
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Fire, Poison, Rock
Immunities: Electric
Senses: Darkvision 100ft, Truesight 100ft

Aura Break: When this Pokémon is in battle, the


boost of Fairy Aura and Dark Aura abilities is
reversed, Any applicable move type activated within
100 feet deals half damage instead of double.
Zygarde 50% Forme #718
Huge Dragon/Ground Type | Level 20 | SR 15
Power Construct: When Zygarde 10% is reduced to
less than half of its maximum HP, it changes to Armor Class: 18
Zygarde 50% Forme and recovers all hit points. Hit Points: 250
Hit Dice: d20
Moves Speed: 40ft. walking

Starting Moves: Bite, Bulldoze, Dragon Breath, Glare,


Safeguard, Dig, Bind, Land's Wrath, Sandstorm, STR DEX CON INT WIS CHA
Haze, Crunch, Earthquake, Camouflage, Dragon 19 (+4) 18 (+4) 20 (+5) 16 (+3) 16 (+3) 16 (+3)
Pulse, Coil, Outrage
Learnable Moves: Proficient Skills: All Skills
Saving Throws: Intelligence, Wisdom, Strength
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, Vulnerabilities: Dragon, Fairy, Ice
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88, Resistances: Fire, Poison, Rock
90, 100 Immunities: Electric
Senses: Darkvision 100ft, Truesight 100ft

Aura Break: When this Pokémon is in battle, the


boost of Fairy Aura and Dark Aura abilities is
reversed, Any applicable move type activated within
100 feet deals half damage instead of double.
Power Construct: When Zygarde 50% is reduced to
less than half of its maximum HP, it changes to
Complete Forme and recovers all hit points.

Moves
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare,
Safeguard, Dig, Bind, Land's Wrath, Sandstorm,
Haze, Crunch, Earthquake, Camouflage, Dragon
Pulse, Coil, Outrage
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34,
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88,
90, 100

117
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Zygarde Complete
Forme #718
Huge Dragon/Ground Type | Level 20 | SR 15

Armor Class: 20
Hit Points: 300
Hit Dice: d20
Speed: 50ft. walking

STR DEX CON INT WIS CHA


19 (+4) 17 (+3) 30 (+10) 18 (+4) 18 (+4) 18 (+4)

Proficient Skills: All Skills


Saving Throws: Intelligence, Wisdom, Strength
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Fire, Poison, Rock
Immunities: Electric
Senses: Darkvision 100ft, Truesight 100ft

Moves
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare,
Safeguard, Dig, Bind, Land's Wrath, Sandstorm,
Haze, Crunch, Earthquake, Camouflage, Dragon
Pulse, Coil, Outrage Diancie #719
Small Rock/Fairy Type | Level 20 | SR 15
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, Armor Class: 20
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88, Hit Points: 288
90, 100 Hit Dice: d12
Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA


18 (+4) 20 (+5) 14 (+2) 10 (+0) 18 (+4) 20 (+5)

Proficient Skills: Performance, Persuasion, Insight


Saving Throws: Constitution, Wisdom, Charisma
Vulnerabilities: Grass, Ground, Steel, Water
Resistances: Bug, Dark, Fire, Flying, Normal
Immunities: Dragon
Senses: Darkvision 100ft, Truesight 100ft

Clear Body: Other Pokémon's moves or abilities


cannot lower this Pokémon stats.

Moves
Starting Moves: Harden, Rock Throw, Tackle,
Sharpen, Smack Down, Reflect, Stealth Rock, Guard
Split, Ancient Power, Flail, Skill Swap, Power Gem,
Trick Room, Stone Edge, Diamond Storm,
Moonblast, Light Screen, Safeguard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 15, 16, 17, 20, 21, 23,
27, 29, 32, 33, 37, 39, 42, 44, 48, 64, 68, 69, 71,
74, 77, 80, 87, 88, 90, 92, 96, 99, 100

118
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Hoopa Confined #720
Tiny Psychic/Ghost Type | Level 20 | SR 15

Armor Class: 17
Hit Points: 326
Hit Dice: d12
Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 18 (+4) 14 (+2) 20 (+5) 16 (+3)

Proficient Skills: Stealth, Deception, Sleight of Hand


Saving Throws: Intelligence, Wisdom
Vulnerabilities: Dark, Ghost
Resistances: Poison, Psychic
Immunities: Fighting, Normal
Senses: Darkvision 100ft, Truesight 100ft

Magician: If not already holding an item, this


Pokémon steals the held item of any Pokémon it
hits with a melee attack.

Moves Hoopa Unbound #720


Starting Moves: Ally Switch, Confusion, Destiny Huge Psychic/Dark Type | Level 20 | SR 15
Bond, Trick, Astonish, Magic Coat, Light Screen,
Psybeam, Skill Swap, Guard Split, Power Split, Armor Class: 17
Phantom Force, Zen Headbutt, Trick Room, Wonder Hit Points: 326
Room, Shadow Ball, Nasty Plot, Psychic, Hyperspace Hit Dice: d20
Hole Speed: 35ft. walking
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, STR DEX CON INT WIS CHA
24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52, 20 (+5) 19 (+4) 19 (+4) 16 (+3) 20 (+5) 16 (+3)
53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90,
92, 97, 100 Proficient Skills: Stealth, Deception, Sleight of Hand
Saving Throws: Intelligence, Wisdom, Strength
Vulnerabilities: Bug, Fairy
Resistances: None
Immunities: Psychic
Senses: Darkvision 100ft, Truesight 100ft

Magician: If not already holding an item, this


Pokémon steals the held item of any Pokémon it
hits with a melee attack.

Moves
Starting Moves: Ally Switch, Confusion, Destiny
Bond, Trick, Astonish, Magic Coat, Light Screen,
Psybeam, Skill Swap, Guard Split, Power Split, Knock
Off, Trick Room, Wonder Room, Dark Pulse, Psychic,
Hyperspace Fury
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52,
53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90,
92, 97, 100

119
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Volcanion #721
Medium Fire/Water Type | Level 15 | SR 15

Armor Class: 19
Hit Points: 380
Hit Dice: d20
Speed: 30ft. walking

STR DEX CON INT WIS CHA


20 (+5) 17 (+3) 20 (+5) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Survival, Intimidation


Saving Throws: Strength, Constitution
Vulnerabilities: Ground, Electric, Rock
Resistances: Bug, Fairy, Fire, Ice, Steel
Senses: Darkvision 90ft, Tremorsense 100ft

Water Absorb: Water type damage do not damage


this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.

Moves
Starting Moves: Take Down, Mist, Haze, Flame
Charge, Water Pulse, Stomp, Scald
Level 13: Weather Ball, Body Slam, Hydro Pump,
Flare Blitz, Overheat, Explosion, Steam Eruption
Learnable Moves:
TM: 05, 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 31,
32, 34, 35, 36, 37, 38, 42, 43, 44, 48, 50, 52, 55,
56, 61, 64, 68, 71, 74, 78, 80, 87, 88, 90, 91, 100

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
 
This document was lovingly created
using GM Binder.

If you would like to support the GM Binder developers,


WWW.GMBINDER.COM consider joining our Patreon community.

You might also like