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Pokémon 5e - Gen III & IV Monster Manual


Stat blocks for all 242 Generation III and IV Pokémon
Homebrew created by @JOEtheDM

The following pages contain the stat blocks of all 242 Generation III and IV Pokémon to use with the Pokémon 5e ruleset by
JOEtheDM. The Monster Manuals have been split into multiple PDFs to conserve space and improve functionality within each file.
Links to the original manual and other Monster Manuals can be found below.

Pokémon 5e Gen I - IV PHB:


https://drive.google.com/open?id=1Tum4Cj2WCQhlLaa4By_g_B7mbGT_vuIf
Generation I & II Monster Manual:
https://drive.google.com/open?id=1UmTLxxAHAQreomLH37JoIERA1PMHYoQW

Disclaimer
Based on the original game by Satoshi Taijiri
© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source
No profits are made from the release of this supplement
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com
All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com
Special Thanks
To the members of the You Meet in a Tavern and Pokémon 5e Discord for your support, ideas, and playtesting
To R1bs99, John K. Walz Jr., Eschatonic, Ryan Wilkinson, FireWaterSound, Chancela Merkel, Hugh Berry, and Kolkyboi for all
their behind the scenes work in creating this manual.
Made with GM Binder
Ideas/Concerns/Questions?
Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)

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Treecko #252 Grovyle #253


Tiny Grass Type | Level 1 | SR 1/2 Small Grass Type | Level 5 | SR 5

Armor Class: 13 Armor Class: 14


Hit Points: 16 Hit Points: 40
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 17 (+3) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics, Nature


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 10% of Overgrow: When this Pokémon falls below 10% of
its maximum HP, double the STAB damage for its its maximum HP, double the STAB damage for its
grass-type moves. grass-type moves.

Hidden Ability Hidden Ability


Unburden: While this Pokémon is active and not Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on holding an item, its trainer gets advantage on
initiative rolls. initiative rolls.

Evolution: Treecko can evolve into Grovyle at level 6 Evolution: Grovyle can evolve into Sceptile at level
and above. When it evolves, its health increases by 14 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Moves Moves
Starting Moves: Leer, Pound Starting Moves: Fury Cutter, Leer, Pound, Absorb,
Quick Attack
Level 2: Absorb, Quick Attack
Level 6: Mega Drain, Pursuit, Leaf Blade
Level 6: Mega Drain, Pursuit
Level 10: Agility, Slam, Detect
Level 10: Giga Drain, Agility
Level 14: X-Scissor, False Swipe
Level 14: Slam, Detect, Energy Ball
Level 18: Leaf Storm, Screech
Level 18: Endeavor, Screech
Learnable Moves:
Learnable Moves:
TM: 01, 06, 10, 11, 17, 20, 21, 22, 27, 31, 32, 39,
TM: 01, 06, 10, 11, 17, 20, 21, 22, 27, 31, 32, 39,
40, 42, 44, 45, 47, 48, 53, 54, 56, 62, 75, 80, 81,
40, 42, 44, 45, 48, 53, 56, 62, 75, 80, 86, 87, 88,
86, 87, 88, 90, 96, 100
90, 96, 100

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Sceptile #254 Torchic #255


Medium Grass Type | Level 10 | SR 13 Tiny Fire Type | Level 1 | SR 1/2

Armor Class: 16 Armor Class: 12


Hit Points: 92 Hit Points: 16
Hit Dice: d12 Hit Dice: d6
Speed: 35ft. walking, 35ft. climbing Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 13 (+1) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Nature Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Overgrow: When this Pokémon falls below 10% of Blaze: When this Pokémon falls below 10% of its
its maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its fire-
grass-type moves. type moves.

Hidden Ability Hidden Ability


Unburden: While this Pokémon is active and not Speed Boost: While this Pokémon is active and in an
holding an item, its trainer gets advantage on environment related to its type (DM Discretion), its
initiative rolls. trainer gets advantage on initiative rolls.

Moves Evolution: Torchic can evolve into Combusken at


level 6 and above. When it evolves, its health
Starting Moves: Absorb, Fury Cutter, Leer, Night increases by double its level, and it gains 6 points to
Slash, Pound, Quick Attack, Mega Drain, Pursuit, Leaf add to its ability scores (max 20).
Blade, Agility
Level 14: Slam, Detect, X-Scissor Moves
Level 18: False Swipe, Leaf Storm, Screech Starting Moves: Growl, Scratch
Learnable Moves:
Level 2: Ember, Sand Attack
TM: 01, 02, 05, 06, 10, 11, 15, 17, 20, 21, 22, 26,
Level 6: Peck, Fire Spin
27, 31, 32, 39, 40, 42, 44, 45, 47, 48, 52, 53, 54,
59, 62, 68, 75, 78, 80, 81, 86, 87, 88, 90, 96, 100 Level 10: Quick Attack, Focus Energy
Level 14: Slash, Mirror Move
Level 18: Flamethrower
Learnable Moves:
TM: 01, 06, 10, 11, 17, 21, 27, 32, 35, 38, 39, 40,
42, 43, 44, 45, 48, 49, 50, 61, 65, 75, 80, 87, 88,
90, 100

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Combusken #256 Blaziken #257


Small Fire/Fighting Type | Level 5 | SR 5 Medium Fire/Fighting Type | Level 10 | SR 13

Armor Class: 14 Armor Class: 15


Hit Points: 45 Hit Points: 97
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 19 (+4) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity, Strength Saving Throws: Dexterity, Strength
Vulnerabilities: Flying, Ground, Psychic, Water Vulnerabilities: Flying, Ground, Psychic, Water
Resistances: Bug, Dark, Fire, Grass, Ice, Steel Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 10% of its Blaze: When this Pokémon falls below 10% of its
maximum HP, double the STAB damage for its fire- maximum HP, double the STAB damage for its fire-
type moves. type moves.

Hidden Ability Hidden Ability


Speed Boost: While this Pokémon is active and in an Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls. trainer gets advantage on initiative rolls.

Evolution: Combusken can evolve into Blaziken at


level 14 and above. When it evolves, its health
Moves
increases by double its level, and it gains 10 points Starting Moves: Blaze Kick, Double Kick, Ember, Fire
to add to its ability scores (max 20). Punch, Growl, High Jump Kick, Sand Attack, Scratch,
Peck, Flame Charge, Quick Attack, Bulk Up

Moves Level 14: Focus Energy, Slash


Starting Moves: Double Kick, Ember, Growl, Sand Level 18: Brave Bird, Sky Uppercut, Flare Blitz
Attack, Scratch Learnable Moves:
Level 6: Peck, Flame Charge TM: 01, 05, 06, 08, 10, 11, 15, 17, 21, 22, 26, 27,
31, 32, 35, 38, 39, 40, 42, 43, 44, 45, 47, 48, 49,
Level 10: Quick Attack, Bulk Up
50, 52, 56, 61, 62, 65, 68, 71, 75, 78, 80, 84, 87,
Level 14: Focus Energy, Slash 88, 90, 100
Level 18: Mirror Move, Sky Uppercut, Flare Blitz
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 21, 27, 31, 32, 35, 38,
39, 40, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56, 61,
65, 75, 80, 84, 87, 88, 90, 100

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Mudkip #258
Tiny Water Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Marshtomp #259
Torrent: When this Pokémon falls below 10% of its Small Water/Ground Type | Level 5 | SR 5
health, double the STAB damage for its water-type
moves.
Armor Class: 14
Hidden Ability Hit Points: 50
Hit Dice: d8
Damp: This Pokémon is unaffected by Self Destruct Speed: 30ft. walking, 25ft. swimming
and Explosion moves.

Evolution: Mudkip can evolve into Marshtomp at STR DEX CON INT WIS CHA
level 6 and above. When it evolves, its health 16 (+3) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
increases by double its level, and it gains 6 points to
add to its ability scores (max 20).
Proficient Skills: Survival
Saving Throws: Strength, Constitution
Moves Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Starting Moves: Growl, Tackle, Water Gun Immunities: Electric
Level 2: Mud-Slap, Foresight
Torrent: When this Pokémon falls below 10% of its
Level 6: Bide, Mud Sport health, double the STAB damage for its water-type
Level 10: Rock Throw, Protect moves.
Level 14: Whirlpool, Take Down, Hydro Pump Hidden Ability
Level 18: Endeavor Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves.
Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 34, Evolution: Marshtomp can evolve into Swampert at
39, 42, 44, 45, 48, 49, 55, 80, 87, 88, 90, 94, 98, level 14 and above. When it evolves, its health
100 increases by double its level, and it gains 10 points
to add to its ability scores (max 20).

Moves
Starting Moves: Growl, Mud Shot, Mud-Slap, Tackle,
Water Gun, Foresight
Level 6: Bide, Mud Bomb
Level 10: Rock Slide, Protect
Level 14: Muddy Water, Take Down
Level 18: Earthquake, Endeavor
Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 31,
32, 34, 39, 42, 44, 45, 48, 49, 55, 56, 78, 78, 80,
87, 88, 90, 94, 98, 100

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Swampert #260
Medium Water/Ground Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 117
Hit Dice: d12
Speed: 35ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics Poochyena #261


Saving Throws: Strength, Constitution Tiny Dark Type | Level 1 | SR 1/4
Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Immunities: Electric Armor Class: 11
Hit Points: 16
Hit Dice: d6
Torrent: When this Pokémon falls below 10% of its
Speed: 30ft. walking
health, double the STAB damage for its water-type
moves.
STR DEX CON INT WIS CHA
Hidden Ability
Damp: This Pokémon is unaffected by Self Destruct 12 (+1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
and Explosion moves.
Proficient Skills: Stealth
Saving Throws: Dexterity
Moves Vulnerabilities: Bug, Fairy, Fighting
Starting Moves: Growl, Mud Shot, Mud-Slap, Tackle, Resistances: Dark, Ghost
Water Gun, Foresight, Bide, Mud Bomb, Rock Slide, Immunities: Psychic
Protect Senses: Darkvision 30ft

Level 14: Muddy Water, Take Down Run Away: While this Pokémon is active, the trainer
Level 18: Earthquake, Endeavor, Hammer Arm automatically succeeds on their DEX roll to run away
from a wild Pokémon encounter.
Learnable Moves:
Quick Feet: When suffering from a negative status
TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, condition, this Pokémon’s speed increases by 15 ft.
27, 31, 32, 34, 39, 42, 44, 45, 48, 49, 52, 55, 56,
68, 71, 78, 80, 87, 88, 90, 94, 98, 100 Hidden Ability
Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
advantage.

Evolution: Poochyena can evolve into Mightyena at


level 6 and above. When it evolves, its health
increases by double its level, and it gains 9 points to
add to its ability scores (max 20).

Moves
Starting Moves: Tackle, Howl
Level 2: Sand Attack, Bite, Odor Sleuth
Level 6: Roar, Swagger, Assurance
Level 10: Scary Face, Embargo, Taunt
Level 14: Crunch, Yawn, Take Down
Level 18: Sucker Punch, Play Rough
Learnable Moves:
TM: 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 41,
42, 44, 45, 46, 48, 63, 66, 87, 88, 90, 95, 97, 100

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Mightyena #262
Small Dark Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 45
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA


15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth


Saving Throws: Dexterity
Vulnerabilities: Bug, Fairy, Fighting
Zigzagoon #263
Resistances: Dark, Ghost Tiny Normal Type | Level 1 | SR 1/4
Immunities: Psychic
Senses: Darkvision 50ft Armor Class: 12
Hit Points: 16
Intimidate: Once per short rest, you can impose Hit Dice: d6
disadvantage on an enemy attack roll of your choice. Speed: 35ft. walking, 35ft. climbing
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft. STR DEX CON INT WIS CHA
Hidden Ability 10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action. Proficient Skills: Sleight of Hand
Saving Throws: Dexterity
Vulnerabilities: Fighting
Moves Resistances: None
Starting Moves: Bite, Fire Fang, Howl, Ice Fang, Sand Immunities: Ghost
Attack, Snarl, Tackle, Thief, Thunder Fang, Odor
Sleuth Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not
Level 6: Roar, Swagger currently holding an item.
Level 10: Assurance, Scary Face, Embargo Gluttony: This Pokémon must eat its held berry when
Level 14: Taunt, Crunch, Yawn it falls below ½ of its maximum HP.
Level 18: Take Down, Sucker Punch, Play Rough Hidden Ability
Learnable Moves: Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft.
TM: 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32,
41, 42, 44, 45, 46, 48, 63, 66, 68, 87, 88, 90, 95,
97, 100 Evolution: Zigzagoon can evolve into Linoone at level
6 and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
ability scores (max 20).

Moves
Starting Moves: Growl, Tackle
Level 2: Tail Whip, Sand Attack, Headbutt, Baby-Doll
Eyes
Level 6: Odor Sleuth, Mud Sport, Pin Missile
Level 10: Covet, Flail, Take Down
Level 14: Rest, Belly Drum, Fling
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 73, 86, 87,
88, 90, 94, 100

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Linoone #264
Tiny Normal Type | Level 5 | SR 7

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA


14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Sleight of Hand


Saving Throws: Dexterity
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Pickup: If an opponent uses a consumable held item


in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Gluttony: This Pokémon must eat its held berry when
it falls below ½ of its maximum HP. Wurmple #265
Tiny Bug Type | Level 1 | SR 1/8
Hidden Ability
Quick Feet: When suffering from a negative status Armor Class: 11
condition, this Pokémon’s speed increases by 15 ft. Hit Points: 16
Hit Dice: d6
Moves Speed: 20ft. walking, 20ft. climbing

Starting Moves: Growl, Play Rough, Sand Attack,


Switcheroo, Tackle, Tail Whip, Odor Sleuth STR DEX CON INT WIS CHA
Level 6: Mud Sport, Fury Swipes 9 (-1) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
Level 10: Covet, Slash
Proficient Skills: None
Level 14: Double-Edge, Rest Saving Throws: None
Vulnerabilities: Fire, Flying, Rock
Level 18: Belly Drum, Fling
Resistances: Grass, Ground, Fighting
Learnable Moves:
TM: 01, 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 24, Shield Dust: Once per long rest, this Pokémon can
25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65, ignore a negative status condition that results from
68, 73, 86, 87, 88, 90, 94, 100 an enemy move.

Hidden Ability
Run Away: While this Pokémon is active, the trainer
automatically succeeds on their DEX roll to run away
from a wild Pokémon encounter.

Evolution: Wurmple can evolve into Silcoon when it


reaches level 4 and above during the day, or Cascoon
when it reaches level 4 and above at night. When it
evolves, its health increases by double its level, and it
gains 6 points to add to its ability scores (max 20).

Moves
Starting Moves: String Shot, Tackle
Level 2: Poison Sting
Level 6: Bug Bite
Learnable Moves: None

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Silcoon #266
Tiny Bug Type | Level 2 | SR 1

Armor Class: 11
Hit Points: 29
Hit Dice: d8
Speed: 10ft. walking

STR DEX CON INT WIS CHA


10 (+0) 8 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Evolution: Silcoon can evolve into Beautifly at level 6


and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).
Beautifly #267
Small Bug/Flying Type | Level 5 | SR 6

Moves Armor Class: 13


Starting Moves: Harden Hit Points: 45
Hit Dice: d10
Learnable Moves: None Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA


13 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground

Swarm: This Pokémon adds doubles its STAB bonus


when it has 10% or less of its maximum health.

Hidden Ability
Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same type.

Moves
Starting Moves: Gust, Absorb
Level 6: Stun Spore, Morning Sun, Air Cutter, Mega
Drain
Level 10: Silver Wind, Attract, Whirlwind, Giga Drain
Level 14: Bug Buzz, Rage
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 19, 20, 21, 22, 27, 29,
30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83, 87,
88, 89, 90, 100

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Cascoon #268
Small Bug Type | Level 2 | SR 1

Armor Class: 11
Hit Points: 29
Hit Dice: d8
Speed: 10ft. walking

STR DEX CON INT WIS CHA


10 (+0) 8 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Evolution: Cascoon can evolve into Dustox at level 6


and above. When it evolves, its health increases by Dustox #269
double its level, and it gains 10 points to add to its Small Bug/Poison Type | Level 5 | SR 7
ability scores (max 20).
Armor Class: 15
Moves Hit Points: 50
Hit Dice: d10
Starting Moves: Harden Speed: 10ft. walking, 10ft. climbing, 30ft. flying
Learnable Moves: None
STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 40ft

Shield Dust: Once per long rest, this Pokémon can


ignore a negative status condition that results from
an enemy move.

Hidden Ability
Compound Eyes: This Pokémon gets an additional +1
to attack rolls.

Moves
Starting Moves: Gust, Confusion, Poison Powder
Level 2: Confusion, Poison Powder
Level 6: Moonlight, Venoshock, Psybeam
Level 10: Silver Wind, Light Screen, Whirlwind, Toxic
Level 14: Bug Buzz, Protect
Learnable Moves:
TM: 06, 09, 10, 11, 15, 16, 17, 19, 21, 22, 27, 29,
30, 32, 36, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83,
87, 88, 89, 90, 100

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Lotad #270
Tiny Water/Grass Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature


Saving Throws: Dexterity
Vulnerabilities: Bug, Flying, Poison
Resistances: Ground, Steel, Water
Lombre #271
Small Water/Grass Type | Level 5 | SR 4
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. Armor Class: 14
Hit Points: 50
Rain Dish: In rainy conditions, this Pokémon heals for Hit Dice: d8
an amount of HP equal to its proficiency bonus at Speed: 25ft. walking, 30ft. swimming
the end of each of its turns.
Hidden Ability STR DEX CON INT WIS CHA
Own Tempo: This Pokémon is immune to becoming
confused. 13 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Evolution: Lotad can evolve into Lombre at level 5 Proficient Skills: Nature
and above. When it evolves, its health increases by Saving Throws: Dexterity
double its level, and it gains 8 points to add to its Vulnerabilities: Bug, Flying, Poison
ability scores (max 20). Resistances: Ground, Steel, Water

Swift Swim: This Pokémon's swim speed is doubled


Moves in rainy conditions.
Starting Moves: Astonish, Growl Rain Dish: In rainy conditions, this Pokémon heals for
an amount of HP equal to its proficiency bonus at
Level 2: Absorb, Bubble, Natural Gift the end of each of its turns.
Level 6: Mist, Mega Drain, Bubble Beam
Hidden Ability
Level 10: Nature Power, Rain Dance, Giga Drain Own Tempo: This Pokémon is immune to becoming
Level 14: Zen Headbutt, Energy Ball confused.
Learnable Moves:
Evolution: Lombre can evolve into Ludicolo at level
TM: 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 27, 32, 10 and above with the help of a Water Stone. When
42, 44, 45, 46, 48, 49, 53, 55, 75, 86, 87, 88, 90, it evolves, its health increases by double its level, and
94, 96, 100 it gains 7 points to add to its ability scores (max 20).

Moves
Starting Moves: Astonish, Growl, Absorb, Bubble, Fury
Swipes
Level 6: Fake Out, Water Sport
Level 10: Bubble Beam, Nature Power, Uproar
Level 14: Knock Off, Zen Headbutt
Level 18: Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 27, 31,
32, 42, 44, 45, 46, 48, 49, 53, 55, 56, 75, 86, 87,
88, 90, 94, 96, 98, 100

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Ludicolo #272 Seedot #273


Medium Water/Grass Type | Level 8 | SR 10 Tiny Grass Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12


Hit Points: 88 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 30ft. swimming Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 8 (-1) 9 (-1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature, Performance Proficient Skills: Nature


Saving Throws: Dexterity, Strength Saving Throws: None
Vulnerabilities: Bug, Flying, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Ground, Steel, Water Resistances: Electric, Grass, Ground, Water
Senses: Tremorsense 10ft
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight.
Rain Dish: In rainy conditions, this Pokémon heals for
an amount of HP equal to its proficiency bonus at Early Bird: This Pokémon has advantage on rolls to
the end of each of its turns. wake from sleep.
Hidden Ability Hidden Ability
Own Tempo: This Pokémon is immune to becoming Pickpocket: As a bonus action, this Pokémon can
confused. make a DEX check contested by the opponent’s WIS
to attempt to steal a held item. After the first
attempt, all other attempts against the same
Moves opponent are rolled at disadvantage.
Starting Moves: Astonish, Growl, Mega Drain, Nature
Power Evolution: Seedot can evolve into Nuzleaf at level 5
and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 11 points to add to its
TM: 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 22, 27, ability scores (max 20).
31, 32, 42, 44, 45, 46, 48, 49, 52, 53, 55, 56, 68,
75, 86, 87, 88, 90, 94, 96, 98, 100
Moves
Starting Moves: Bide, Harden
Level 2: Growth
Level 6: Nature Power, Synthesis
Level 10: Sunny Day
Level 14: Explosion
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 27, 30, 32, 42, 44, 45,
48, 53, 54, 64, 75, 86, 87, 88, 90, 96, 100

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Nuzleaf #274 Shiftry #275


Small Grass/Dark Type | Level 5 | SR 4 Medium Grass/Dark Type | Level 8 | SR 9

Armor Class: 12 Armor Class: 14


Hit Points: 50 Hit Points: 88
Hit Dice: d8 Hit Dice: d10
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 15 (+2) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature Proficient Skills: Nature, Insight


Saving Throws: Dexterity Saving Throws: Strength, Wisdom
Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice, Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice,
Poison Poison
Resistances: Dark, Electric, Ghost, Grass, Ground, Resistances: Dark, Electric, Ghost, Grass, Ground,
Water Water
Immunities: Psychic Immunities: Psychic
Senses: Tremorsense 30ft Senses: Tremorsense 50ft

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight. bright sunlight.
Early Bird: This Pokémon has advantage on rolls to Early Bird: This Pokémon has advantage on rolls to
wake from sleep. wake from sleep.
Hidden Ability Hidden Ability
Pickpocket: As a bonus action, this Pokémon can Pickpocket: As a bonus action, this Pokémon can
make a DEX check contested by the opponent’s WIS make a DEX check contested by the opponent’s WIS
to attempt to steal a held item. After the first to attempt to steal a held item. After the first
attempt, all other attempts against the same attempt, all other attempts against the same
opponent are rolled at disadvantage. opponent are rolled at disadvantage.

Evolution: Nuzleaf can evolve into Shiftry at level 10


and above with the help of a Leaf Stone. When it
Moves
evolves, its health increases by double its level, and it Starting Moves: Feint Attack, Nasty Plot, Razor Leaf,
gains 8 points to add to its ability scores (max 20). Whirlwind
Level 18: Leaf Storm
Moves Learnable Moves:
Starting Moves: Pound, Razor Leaf, Harden, Growth, TM: 06, 10, 11, 15, 17, 21, 22, 27, 30, 31, 32, 39,
Torment, Fake Out 40, 41, 42, 44, 45, 46, 47, 48, 52, 53, 54, 56, 59,
63, 64, 66, 68, 75, 77, 80, 81, 86, 87, 88, 90, 95,
Level 6: Nature Power, Razor Wind
96, 97, 100
Level 10: Feint Attack, Leaf Blade, Swagger
Level 14: Extrasensory
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 27, 30, 31, 32, 39,
41, 42, 44, 45, 46, 47, 48, 53, 54, 56, 63, 64, 66,
75, 77, 80, 86, 87, 88, 90, 95, 96, 97, 100

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Taillow #276
Tiny Normal/Flying Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


9 (-1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Guts: When this Pokémon is burned or poisoned,


they are not affected by the disadvantage or half
damage effects. They still take damage at the end of
each of their turns.
Swellow #277
Small Normal/Flying Type | Level 5 | SR 6
Hidden Ability
Scrappy: This Pokémon's Normal and Fighting type Armor Class: 15
moves hit Ghost type Pokémon. Hit Points: 40
Hit Dice: d8
Speed: 10ft. walking, 40ft. flying
Evolution: Taillow can evolve into Swellow at level 7
and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its STR DEX CON INT WIS CHA
ability scores (max 20).
13 (+1) 20 (+5) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

Moves Proficient Skills: Perception


Starting Moves: Growl, Peck Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Level 2: Focus Energy, Quick Attack, Wing Attack Resistances: Bug, Grass
Immunities: Ghost, Ground
Level 6: Double Team, Aerial Ace
Level 10: Agility Guts: When this Pokémon is burned or poisoned,
Level 14: Air Slash, Endeavor, Brave Bird they are not affected by the disadvantage or half
damage effects. They still take damage at the end of
Level 18: Reversal each of their turns.
Learnable Moves:
Hidden Ability
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42, Scrappy: This Pokémon's Normal and Fighting type
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100 moves hit Ghost type Pokémon.

Moves
Starting Moves: Focus Energy, Growl, Peck, Pluck,
Quick Attack, Wing Attack
Level 6: Double Team
Level 10: Aerial Ace
Level 14: Agility, Air Slash
Level 18: Endeavor, Brave Bird, Reversal
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 46, 48, 49, 51, 68, 76, 87, 88, 89, 90,
100

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Wingull #278
Tiny Water/Flying Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


9 (-1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground Pelipper #279
Small Water/Flying Type | Level 5 | SR 7
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Armor Class: 16
Hydration: This Pokémon is unaffected by negative Hit Points: 50
status ailments in water or during rainy conditions. Hit Dice: d10
Speed: 10ft. walking, 35ft. flying
Hidden Ability
Rain Dish: In rainy conditions, this Pokémon heals for
an amount of HP equal to its proficiency bonus at STR DEX CON INT WIS CHA
the end of each of its turns. 16 (+3) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Evolution: Wingull can evolve into Pelipper at level 7 Proficient Skills: Perception
and above. When it evolves, its health increases by Saving Throws: Dexterity
double its level, and it gains 13 points to add to its Vulnerabilities: Electric, Rock
ability scores (max 20). Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground
Moves Keen Eye: This Pokémon ignores disadvantage when
Starting Moves: Growl, Water Gun it relates to sight.
Level 2: Supersonic, Wing Attack, Mist Drizzle: A constant light rain forms on the battlefield
when the Pokémon enters into combat. In the case
Level 6: Water Pulse, Quick Attack, Air Cutter of another Pokémon with a similar weather ability,
Level 10: Pursuit, Aerial Ace the tie goes to the Pokémon with the highest DEX
score.
Level 14: Roost, Agility, Air Slash
Learnable Moves: Hidden Ability
Rain Dish: In rainy conditions, this Pokémon heals for
TM: 06, 07, 10, 13, 14, 17, 18, 19, 21, 27, 32, 40, an amount of HP equal to its proficiency bonus at
42, 44, 45, 46, 48, 49, 51, 55, 76, 87, 88, 89, 90, the end of each of its turns.
100

Moves
Starting Moves: Growl, Protect, Water Gun, Water
Sport, Wing Attack, Supersonic, Mist
Level 6: Water Pulse, Payback, Brine
Level 10: Fling
Level 14: Spit Up, Stockpile, Swallow, Roost
Level 18: Tailwind, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 19, 21, 27, 32,
40, 42, 44, 45, 46, 48, 49, 51, 55, 56, 58, 66, 68,
76, 87, 88, 89, 90, 94, 100

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Ralts #280
Tiny Psychic/Fairy Type | Level 1 | SR 1/4

Armor Class: 11
Hit Points: 16
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA Kirlia #281


9 (-1) 12 (+1) 10 (+0) 10 (+0) 12 (+1) 10 (+0) Small Psychic/Fairy Type | Level 5 | SR 5

Proficient Skills: Insight Armor Class: 12


Saving Throws: Wisdom Hit Points: 40
Vulnerabilities: Ghost, Poison, Steel Hit Dice: d8
Resistances: Fighting, Psychic Speed: 25ft. walking
Immunities: Dragon
Senses: Truesight 5ft
STR DEX CON INT WIS CHA
Synchronize: If this Pokémon becomes burned, 10 (+0) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 12 (+1)
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Proficient Skills: Insight
Trace: This Pokémon copies a random ability of an Saving Throws: Wisdom
opponent when entering battle. The ability cannot be Vulnerabilities: Ghost, Poison, Steel
Flower Gift, Forecast, Illusion, Imposter, Multitype, Resistances: Fighting, Psychic
Trace, Wonder Guard, or Zen Mode. Immunities: Dragon
Senses: Truesight 10ft
Hidden Ability
Telepathy: This Pokémon cannot be damaged by its Synchronize: If this Pokémon becomes burned,
allies' attacks. paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Evolution: Ralts can evolve into Kirlia at level 6 and
Trace: This Pokémon copies a random ability of an
above. When it evolves, its health increases by
opponent when entering battle. The ability cannot be
double its level, and it gains 7 points to add to its
Flower Gift, Forecast, Illusion, Imposter, Multitype,
ability scores (max 20).
Trace, Wonder Guard, or Zen Mode.

Moves Hidden Ability


Telepathy: This Pokémon cannot be damaged by its
Starting Moves: Growl, Confusion allies' attacks.
Level 2: Double Team, Teleport, Disarming Voice
Evolution: A female Kirlia can evolve into Gardevoir at
Level 6: Lucky Chant, Magical Leaf, Draining Kiss, level 12 and above. A male Kirlia can evolve into
Calm Mind Gallade as level 12 and above while holding a Dawn
Level 10: Psychic, Imprison, Future Sight Stone. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
Level 14: Charm, Hypnosis, Dream Eater ability scores (max 20).
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 24, Moves
27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 56,
57, 61, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100 Starting Moves: Confusion, Double Team, Growl,
Teleport, Disarming Voice
Level 6: Lucky Chant, Magical Leaf
Level 10: Draining Kiss, Calm Mind, Psychic
Level 14: Imprison, Future Sight, Charm
Level 18: Hypnosis, Dream Eater
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 24,
27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 56,
57, 61, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100

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Gardevoir #282
Medium Psychic/Fairy Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 85
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


14 (+2) 18 (+4) 10 (+0) 12 (+1) 16 (+3) 12 (+1)

Proficient Skills: Insight, Arcana


Saving Throws: Wisdom, Dexterity
Vulnerabilities: Ghost, Poison, Steel
Resistances: Fighting, Psychic
Immunities: Dragon
Senses: Truesight 20ft

Synchronize: If this Pokémon becomes burned, Surskit #283


paralyzed, or poisoned, its attacker receives the Tiny Bug/Water Type | Level 1 | SR 1/4
negative status condition as well (if not immune).
Trace: This Pokémon copies a random ability of an Armor Class: 12
opponent when entering battle. The ability cannot be Hit Points: 17
Flower Gift, Forecast, Illusion, Imposter, Multitype, Hit Dice: d6
Trace, Wonder Guard, or Zen Mode. Speed: 20ft. walking, 20ft. swimming

Hidden Ability
Telepathy: This Pokémon cannot be damaged by its STR DEX CON INT WIS CHA
allies' attacks. 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Moves Proficient Skills: Acrobatics


Saving Throws: Dexterity
Starting Moves: Confusion, Double Team, Growl, Vulnerabilities: Electric, Flying, Rock
Healing Wish, Misty Terrain, Teleport, Disarming Resistances: Fighting, Ground, Ice, Steel, Water
Voice, Wish, Magical Leaf, Draining Kiss, Calm Mind,
Psychic Swift Swim: This Pokémon's swim speed is doubled
Level 14: Imprison, Future Sight in rainy conditions.
Level 18: Captivate, Hypnosis, Dream Eater, Hidden Ability
Moonblast Rain Dish: In rainy conditions, this Pokémon heals for
Learnable Moves: an amount of HP equal to its proficiency bonus at
the end of each of its turns.
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49,
52, 53, 56, 57, 61, 68, 73, 77, 85, 86, 87, 88, 90, Evolution: Surskit can evolve into Masquerain at level
92, 99, 100 7 and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Bubble
Level 2: Quick Attack, Sweet Scent
Level 6: Water Sport, Bubble Beam, Agility
Level 10: Haze, Mist, Aqua Jet
Level 14: Baton Pass
Learnable Moves:
TM: 06, 10, 11, 13, 14, 17, 18, 21, 22, 27, 30, 32,
42, 44, 45, 46, 48, 55, 77, 83, 87, 88, 90, 100

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Masquerain #284
Small Bug/Flying Type | Level 5 | SR 7

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA


15 (+2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Shroomish #285
Immunities: Ground Tiny Grass Type | Level 1 | SR 1/2

Intimidate: Once per short rest, you can impose Armor Class: 13
disadvantage on an enemy attack roll of your choice. Hit Points: 18
Hit Dice: d6
Hidden Ability Speed: 25ft. walking
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Moves
Starting Moves: Bubble, Quick Attack, Sweet Scent, Proficient Skills: Survival
Water Sport Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Level 6: Gust, Air Cutter, Scary Face
Resistances: Electric, Grass, Ground, Water
Level 10: Stun Spore Senses: Darkvision 30ft, Tremorsense 30ft
Level 14: Silver Wind, Air Slash
Effect Spore: When hit by a melee attack, roll a d4.
Level 18: Bug Buzz, Whirlwind On a 4, deal an amount of grass damage equal to
Learnable Moves: your proficiency modifier to your attacker.
TM: 06, 10, 11, 13, 14, 15, 17, 18, 19, 21, 22, 27, Poison Heal: If this Pokémon is poisoned, the
30, 32, 40, 42, 44, 45, 46, 48, 53, 55, 68, 77, 83, amount of damage dealt by the poison heals the
87, 88, 89, 90, 100 Pokémon instead.
Hidden Ability
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft.

Evolution: Shroomish can evolve into Breloom at


level 7 and above. When it evolves, its health
increases by double its level, and it gains 10 points
to add to its ability scores (max 20).

Moves
Starting Moves: Absorb, Tackle
Level 2: Stun Spore, Leech Seed, Mega Drain
Level 6: Headbutt, Poison Powder, Worry Seed
Level 10: Giga Drain, Growth
Level 14: Toxic, Seed Bomb, Spore
Learnable Moves:
TM: 06, 09, 10, 11, 17, 20, 21, 22, 27, 32, 36, 42,
44, 45, 48, 53, 54, 75, 86, 87, 88, 90, 100

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Breloom #286
Small Grass/Fighting Type | Level 5 | SR 7

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
Resistances: Dark, Electric, Grass, Ground, Dark,
Water
Senses: Darkvision 60ft, Tremorsense 60ft

Effect Spore: When hit by a melee attack, roll a d4.


On a 4, deal an amount of grass damage equal to
your proficiency modifier to your attacker.
Poison Heal: If this Pokémon is poisoned, the
Slakoth #287
Small Normal Type | Level 1 | SR 1/4
amount of damage dealt by the poison heals the
Pokémon instead.
Armor Class: 12
Hidden Ability Hit Points: 18
Technician: For damaging moves activated by this Hit Dice: d6
Pokémon with 15 max PP or more, they may roll the Speed: 25ft. walking, 25ft. climbing
damage twice and use the higher result.

STR DEX CON INT WIS CHA


Moves 13 (+1) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Absorb, Leech Seed, Mach Punch,
Stun Spore, Tackle, Mega Drain Proficient Skills: Survival
Level 6: Headbutt, Feint, Counter Saving Throws: Constitution , Wisdom
Vulnerabilities: Fighting
Level 10: Force Palm Resistances: None
Level 14: Mind Reader, Sky Uppercut Immunities: Ghost

Level 18: Seed Bomb, Dynamic Punch Truant: This Pokémon cannot use the same move in
Learnable Moves: back to back rounds.
TM: 01, 06, 08, 09, 10, 11, 15, 17, 20, 21, 22, 27,
31, 32, 36, 39, 42, 44, 45, 47, 48, 52, 53, 54, 56, Evolution: Slakoth can evolve into Vigoroth at level 6
71, 75, 80, 86, 87, 88, 90, 100 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Scratch, Yawn
Level 2: Encore, Slack Off
Level 6: Feint Attack, Amnesia, Covet
Level 10: Counter
Level 14: Flail, Play Rough
Learnable Moves:
TM: 01, 06, 08, 10, 11, 13, 14, 17, 18, 21, 22, 24,
25, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 48,
56, 65, 80, 87, 88, 90, 100

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Vigoroth #288
Medium Normal Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 50
Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


15 (+2) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution , Wisdom
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Vital Spirit: This Pokémon cannot be put to sleep.

Evolution: Vigoroth can evolve into Slaking at level


14 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Encore, Focus Energy, Scratch,
Uproar Slaking #289
Medium Normal Type | Level 10 | SR 13
Level 6: Fury Swipes, Endure
Level 10: Slash Armor Class: 16
Level 14: Counter, Focus Punch Hit Points: 112
Hit Dice: d12
Level 18: Reversal Speed: 30ft. walking, 30ft. climbing
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 13, 14, 17, 18, 21, STR DEX CON INT WIS CHA
22, 24, 25, 26, 27, 30, 31, 32, 35, 38, 39, 40, 42,
20 (+5) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
44, 45, 47, 48, 52, 56, 65, 78, 80, 87, 88, 90, 100
Proficient Skills: Survival, Intimidation
Saving Throws: Strength , Constitution
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Truant: This Pokémon cannot use the same move in


back to back rounds.

Moves
Starting Moves: Encore, Scratch, Slack Off, Swagger,
Yawn, Feint Attack, Amnesia, Covet
Level 14: Counter, Flail
Level 18: Fling, Punishment, Hammer Arm
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18,
21, 22, 23, 24, 25, 26, 27, 30, 31, 32, 35, 38, 39,
40, 42, 44, 45, 47, 48, 52, 56, 60, 65, 68, 78, 80,
87, 88, 90, 100

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Nincada #290
Tiny Bug/Ground Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 10ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature


Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Ice, Water
Resistances: Fighting, Ground, Poison
Immunities: Electric
Senses: Darkvision 30ft

Compound Eyes: This Pokémon gets an additional +1


to attack rolls.
Ninjask #291
Small Bug/Flying Type | Level 5 | SR 6
Hidden Ability
Run Away: While this Pokémon is active, the trainer Armor Class: 15
automatically succeeds on their DEX roll to run away Hit Points: 40
from a wild Pokémon encounter. Hit Dice: d8
Speed: 10ft. walking, 10ft. climbing, 30ft. flying
Evolution: Nincada can evolve into Ninjask at level 6
and above. If its trainer has an empty Pokeslot, they STR DEX CON INT WIS CHA
also acquire a Shedinja at the same level. The
Shedinja has all the base statistics that are in its stat 13 (+1) 20 (+5) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
block, plus any health and Ability Score Increases it
would obtain from leveling up from its minimum Proficient Skills: Nature
found level. When it evolves, its health increases by Saving Throws: Dexterity
double its level, and it gains 15 points to add to its Vulnerabilities: Electric, Fire, Flying, Ice, Rock
ability scores (max 20). Resistances: Bug, Fighting, Grass
Immunities: Ground
Senses: Darkvision 60ft
Moves
Starting Moves: Harden, Scratch Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its
Level 2: Absorb, Sand Attack, Fury Swipes trainer gets advantage on initiative rolls.
Level 6: Mud-Slap, Metal Claw
Hidden Ability
Level 10: Mind Reader, Bide Infiltrator: This Pokémon bypasses Light Screen and
Level 14: False Swipe, Dig Reflect.
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 27, 28, 30, 32, 37, 40, Moves
42, 44, 48, 54, 81, 87, 88, 90, 100 Starting Moves: Absorb, Bug Bite, Double Team, Fury
Cutter, Harden, Sand Attack, Scratch, Screech, Fury
Swipes
Level 6: Agility
Level 10: Slash, Mind Reader
Level 14: Baton Pass, Swords Dance
Level 18: X-Scissor
Learnable Moves:
TM: 06, 10, 11, 15, 17, 19, 21, 22, 27, 28, 30, 32,
37, 40, 42, 44, 45, 46, 48, 54, 68, 75, 81, 87, 88,
89, 90, 100

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Shedinja #292
Small Bug/Ghost Type | Level 5 | SR 1

Armor Class: 12
Hit Points: 1
Hit Dice: d0
Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA


13 (+1) 14 (+2) 0 (-5) 8 (-1) 18 (+4) 10 (+0)

Proficient Skills: Nature, Insight


Saving Throws: Wisdom
Vulnerabilities: Dark, Fire, Flying, Ghost, Rock
Resistances: Bug, Grass, Ground, Poison
Immunities: Fighting, Normal Whismur #293
Senses: Darkvision 60ft, Truesight 10ft Tiny Normal Type | Level 1 | SR 1/8

Wonder Guard: This Pokémon is immune to


Armor Class: 10
damaging attacks from types that are not in its
Hit Points: 17
vulnerabilities list.
Hit Dice: d6
Paper Thin: This Pokémon always has a maximum HP Speed: 25ft. walking
of 1.
STR DEX CON INT WIS CHA
Moves 9 (-1) 9 (-1) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
Starting Moves: Absorb, Harden, Sand Attack,
Scratch, Fury Swipes Proficient Skills: Performance
Level 6: Spite, Shadow Sneak Saving Throws: Wisdom
Vulnerabilities: Fighting
Level 10: Mind Reader, Confuse Ray Resistances: None
Level 14: Shadow Ball, Grudge, Heal Block Immunities: Ghost
Senses: Blindsight 80ft
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 27, 28, 30, 32, 37, Soundproof: This Pokémon is immune to sound-
40, 42, 44, 46, 48, 54, 61, 65, 68, 81, 85, 87, 88, based moves.
90, 100
Hidden Ability
Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
advantage.

Evolution: Whismur can evolve into Loudred at level


6 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Pound, Echoed Voice
Level 2: Astonish, Howl
Level 6: Screech, Supersonic, Stomp
Level 10: Uproar, Roar, Rest
Level 14: Sleep Talk, Hyper Voice
Learnable Moves:
TM: 01, 05, 06, 10, 11, 13, 14, 17, 18, 21, 22, 27,
30, 32, 35, 38, 42, 44, 45, 48, 49, 56, 87, 88, 90,
100

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Loudred #294
Small Normal Type | Level 5 | SR 5

Armor Class: 12
Hit Points: 45
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


14 (+2) 13 (+1) 13 (+1) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Performance


Saving Throws: Wisdom, Charisma
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Soundproof: This Pokémon is immune to sound-


based moves.

Hidden Ability
Scrappy: This Pokémon's Normal and Fighting type
moves hit Ghost type Pokémon. Exploud #295
Medium Normal Type | Level 10 | SR 11
Evolution: Loudred can evolve into Exploud at level
14 and above. When it evolves, its health increases Armor Class: 14
by double its level, and it gains 8 points to add to its Hit Points: 102
ability scores (max 20). Hit Dice: d12
Speed: 25ft. walking
Moves
Starting Moves: Astonish, Bite, Echoed Voice, Howl, STR DEX CON INT WIS CHA
Pound
16 (+3) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 14 (+2)
Level 6: Screech, Supersonic
Proficient Skills: Performance
Level 10: Stomp, Uproar, Roar Saving Throws: Wisdom, Charisma
Level 14: Rest, Sleep Talk Vulnerabilities: Fighting
Resistances: None
Level 18: Hyper Voice Immunities: Ghost
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 22, Soundproof: This Pokémon is immune to sound-
23, 26, 27, 30, 31, 32, 35, 38, 39, 41, 42, 44, 45, based moves.
48, 49, 50, 56, 78, 80, 87, 88, 90, 100
Hidden Ability
Scrappy: This Pokémon's Normal and Fighting type
moves hit Ghost type Pokémon.

Moves
Starting Moves: Astonish, Bite, Crunch, Echoed Voice,
Fire Fang, Howl, Ice Fang, Pound, Thunder Fang,
Screech, Supersonic, Stomp, Uproar, Roar
Level 14: Rest
Level 18: Sleep Talk, Hyper Voice, Hyper Beam
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
22, 23, 26, 27, 30, 31, 32, 35, 38, 39, 41, 42, 44,
45, 48, 49, 50, 52, 56, 68, 78, 80, 87, 88, 90, 94,
100

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Makuhita #296 Hariyama #297


Small Fighting Type | Level 1 | SR 1 Medium Fighting Type | Level 5 | SR 7

Armor Class: 11 Armor Class: 14


Hit Points: 21 Hit Points: 61
Hit Dice: d8 Hit Dice: d10
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Rock

Thick Fat: This Pokémon takes quarter damage from Thick Fat: This Pokémon takes quarter damage from
Fire and Ice type moves. Fire and Ice type moves.
Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half they are not affected by the disadvantage or half
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
Hidden Ability Hidden Ability
Sheer Force: This Pokémon adds its proficiency Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, bonus to damage rolls while poisoned, burned,
confused, or paralyzed. confused, or paralyzed.

Evolution: Makuhita can evolve into Hariyama at level


7 and above. When it evolves, its health increases by
Moves
double its level, and it gains 7 points to add to its Starting Moves: Arm Thrust, Brine, Focus Energy,
ability scores (max 20). Sand Attack, Tackle, Fake Out, Force Palm
Level 6: Whirlwind, Knock Off, Vital Throw
Moves Level 10: Belly Drum, Smelling Salts
Starting Moves: Focus Energy, Tackle, Sand Attack Level 14: Seismic Toss, Wake-Up Slap
Level 2: Arm Thrust, Fake Out, Force Palm Level 18: Endure, Close Combat, Reversal
Level 6: Whirlwind, Knock Off, Vital Throw Learnable Moves:
Level 10: Belly Drum, Smelling Salts, Seismic Toss TM: 01, 06, 08, 10, 11, 15, 17, 18, 21, 23, 26, 27,
31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71,
Level 14: Wake-Up Slap, Endure, Close Combat
78, 80, 84, 87, 88, 90, 94, 100
Level 18: Reversal
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 21, 23, 26, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 78, 80, 84, 87,
88, 90, 94, 100

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Azurill #298
Tiny Normal/Fairy Type | Level 1 | SR 1/8

Armor Class: 11
Hit Points: 14
Hit Dice: d6
Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: None Nosepass #299


Saving Throws: Constitution Small Rock Type | Level 1 | SR 4
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark
Immunities: Dragon, Ghost Armor Class: 17
Hit Points: 21
Hit Dice: d8
Thick Fat: This Pokémon takes quarter damage from
Speed: 25ft. walking
Fire and Ice type moves.
Huge Power: Once per short rest, this Pokémon may
double the damage it does on a single move that STR DEX CON INT WIS CHA
requires an attack roll. The player must announce 16 (+3) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
that they are using this ability before the attack roll.
Hidden Ability Proficient Skills: Survival
Sap Sipper: This Pokémon is immune to grass-type Saving Throws: Strength, Constitution
moves. If hit by a grass type move, it takes no Vulnerabilities: Fighting, Grass, Ground, Steel, Water
damage and instead absorbs the energy, granting Resistances: Fire, Flying, Normal, Poison
advantage on its next attack. Senses: Tremorsense 40ft

Sturdy: When this Pokémon takes an amount of


Evolution: Azurill can evolve into Marill at level 3 and damage from a single hit that is equal or greater than
above. When it evolves, its health increases by half the Pokémon's maximum HP, the damage is
double its level, and it gains 6 points to add to its halved.
ability scores (max 20).
Magnet Pull: Steel opponents in battle with this
Pokémon may not switch out or flee.
Moves
Starting Moves: Splash, Water Gun, Tail Whip
Hidden Ability
Sand Force: During a Sandstorm, this Pokémon can
Level 2: Water Sport, Bubble, Charm double its STAB when it hits an opponent.
Level 6: Bubble Beam, Helping Hand, Slam
Evolution: Nosepass can evolve into Probopass at
Level 10: Bounce level 12 and above. When it evolves, its health
Learnable Moves: increases by double its level, and it gains 10 points
to add to its ability scores (max 20).
TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 32,
42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100
Moves
Starting Moves: Tackle, Harden
Level 2: Block, Rock Throw, Thunder Wave
Level 6: Rest, Spark, Rock Slide
Level 10: Power Gem, Rock Blast, Discharge
Level 14: Sandstorm, Earth Power, Stone Edge
Level 18: Lock-On, Zap Cannon
Learnable Moves:
TM: 06, 10, 11, 12, 17, 21, 23, 24, 25, 26, 27, 32,
39, 41, 42, 44, 45, 48, 64, 69, 71, 72, 73, 78, 80,
87, 88, 90, 99, 100

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Skitty #300 Delcatty #301


Tiny Normal Type | Level 1 | SR 1/4 Small Normal Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 14


Hit Points: 16 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Persuasion Proficient Skills: Persuasion, Insight


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 50ft

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Normalize: Every move this Pokémon makes is Normalize: Every move this Pokémon makes is
Normal type. Normal type.
Hidden Ability Hidden Ability
Wonder Skin: This Pokémon has advantage on all Wonder Skin: This Pokémon has advantage on all
saving throws related to being burned, frozen, saving throws related to being burned, frozen,
poisoned, or paralyzed. poisoned, or paralyzed.

Evolution: Skitty can evolve into Delcatty at level 8


and above with the help of a Moon Stone. When it
Moves
evolves, its health increases by double its level, and it Starting Moves: Attract, Double Slap, Fake Out, Sing
gains 9 points to add to its ability scores (max 20).
Learnable Moves:
TM: 01, 04, 06, 10, 11, 13, 14, 15, 17, 18, 20, 21,
Moves 22, 24, 25, 27, 30, 32, 42, 44, 45, 48, 49, 57, 66,
Starting Moves: Fake Out, Growl, Tackle, Tail Whip, 68, 73, 77, 85, 86, 87, 88, 90, 93, 100
Foresight
Level 2: Sing, Attract, Disarming Voice
Level 6: Double Slap, Copycat, Feint Attack
Level 10: Charm, Wake-Up Slap, Assist
Level 14: Covet, Heal Bell, Double-Edge
Level 18: Captivate, Play Rough
Learnable Moves:
TM: 01, 04, 06, 10, 11, 13, 14, 17, 18, 20, 21, 22,
24, 25, 27, 30, 32, 42, 44, 45, 48, 49, 57, 66, 73,
77, 85, 86, 87, 88, 90, 93, 100

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Sableye #302
Tiny Dark/Ghost Type | Level 5 | SR 7

Armor Class: 18
Hit Points: 35
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 10 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Deception, Stealth


Saving Throws: Wisdom
Vulnerabilities: Fairy
Resistances: Poison
Immunities: Fighting, Normal, Psychic Mawile #303
Senses: Darkvision 30ft Tiny Steel/Fairy Type | Level 5 | SR 7

Keen Eye: This Pokémon ignores disadvantage when


Armor Class: 17
it relates to sight.
Hit Points: 40
Stall: This Pokémon is always last in initiative order. Hit Dice: d8
Speed: 25ft. walking
Hidden Ability
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, STR DEX CON INT WIS CHA
but must use a status-affecting move on its turn. 16 (+3) 11 (+0) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Moves Proficient Skills: Intimidation


Saving Throws: Wisdom
Starting Moves: Leer, Scratch, Foresight, Night Shade, Vulnerabilities: Fire, Ground
Astonish, Fury Swipes Resistances: Dark, Fairy, Flying, Grass, Ice, Normal,
Psychic, Rock
Level 6: Detect, Shadow Sneak, Feint Attack, Fake Immunities: Dragon, Poison
Out
Level 10: Punishment, Knock Off, Shadow Claw, Hyper Cutter: This Pokémon’s ability modifiers
Confuse Ray cannot be decreased by an opponent’s moves.
Level 14: Zen Headbutt, Power Gem, Shadow Ball Intimidate: Once per short rest, you can impose
Level 18: Quash, Mean Look disadvantage on an enemy attack roll of your choice.
Learnable Moves: Hidden Ability
TM: 04, 06, 10, 11, 12, 17, 18, 21, 27, 29, 30, 31, Sheer Force: This Pokémon adds its proficiency
32, 39, 40, 41, 42, 44, 45, 46, 47, 48, 56, 60, 61, bonus to damage rolls while poisoned, burned,
63, 65, 66, 77, 84, 85, 87, 88, 90, 95, 97, 99, 100 confused, or paralyzed.

Moves
Starting Moves: Astonish, Fairy Wind, Growl, Taunt,
Fake Tears, Bite, Sweet Scent
Level 6: Vice Grip, Feint Attack
Level 10: Baton Pass, Crunch
Level 14: Iron Defense, Sucker Punch, Spit Up,
Stockpile, Swallow
Level 18: Iron Head, Play Rough
Learnable Moves:
TM: 06, 10, 11, 12, 13, 15, 17, 18, 21, 22, 27, 30,
31, 32, 35, 36, 37, 38, 39, 41, 42, 44, 45, 48, 52,
54, 56, 57, 63, 66, 68, 71, 75, 77, 80, 86, 87, 88,
90, 91, 97, 100

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Aron #304 Lairon #305


Tiny Steel/Rock Type | Level 1 | SR 1/2 Small Steel/Rock Type | Level 5 | SR 8

Armor Class: 14 Armor Class: 16


Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics, Survival


Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Ground, Water Vulnerabilities: Fighting, Ground, Water
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Psychic, Rock Psychic, Rock
Immunities: Poison Immunities: Poison
Senses: Tremorsense 20ft Senses: Tremorsense 50ft

Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is half the Pokémon's maximum HP, the damage is
halved. halved.
Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.
Hidden Ability Hidden Ability
Heavy Metal: This Pokémon is especially heavy. Once Heavy Metal: This Pokémon is especially heavy. Once
per long rest, after being targeted by an attack, it may per long rest, after being targeted by an attack, it may
increase its AC by 2 if it would cause an attack to increase its AC by 2 if it would cause an attack to
miss. miss.

Evolution: Aron can evolve into Lairon at level 8 and Evolution: Lairon can evolve into Aggron at level 16
above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its double its level, and it gains 7 points to add to its
ability scores (max 20). ability scores (max 20).

Moves Moves
Starting Moves: Harden, Tackle, Mud-Slap Starting Moves: Harden, Headbutt, Mud-Slap, Tackle,
Metal Claw, Rock Tomb
Level 2: Headbutt, Metal Claw, Rock Tomb
Level 6: Protect, Roar, Iron Head
Level 6: Protect, Roar, Iron Head
Level 10: Rock Slide, Take Down, Metal Sound
Level 10: Rock Slide, Take Down, Metal Sound
Level 14: Iron Tail, Iron Defense
Level 14: Iron Tail, Iron Defense, Double-Edge
Level 18: Double-Edge, Metal Burst
Level 18: Metal Burst
Learnable Moves:
Learnable Moves:
TM: 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 37, 39,
TM: 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 37, 39,
40, 42, 44, 45, 48, 65, 69, 71, 78, 80, 87, 88, 90,
40, 42, 44, 45, 48, 65, 69, 78, 80, 87, 88, 90, 100
100

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Aggron #306
Medium Steel/Rock Type | Level 12 | SR 14

Armor Class: 18
Hit Points: 140
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


20 (+5) 14 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Ground, Water
Meditite #307
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Tiny Fighting/Psychic Type | Level 1 | SR 1/2
Psychic, Rock
Immunities: Poison Armor Class: 13
Senses: Tremorsense 80ft Hit Points: 17
Hit Dice: d6
Sturdy: When this Pokémon takes an amount of Speed: 25ft. walking
damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
halved. STR DEX CON INT WIS CHA
Rock Head: This Pokémon takes no recoil damage. 9 (-1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 10 (+0)

Hidden Ability Proficient Skills: Insight


Heavy Metal: This Pokémon is especially heavy. Once Saving Throws: Wisdom
per long rest, after being targeted by an attack, it may Vulnerabilities: Fairy, Flying, Ghost
increase its AC by 2 if it would cause an attack to Resistances: Fighting, Rock
miss. Senses: Truesight 10ft

Pure Power: Once per short rest, this Pokémon may


Moves double the damage it does on a single move that
Starting Moves: Harden, Headbutt, Mud-Slap, Tackle, requires an attack roll. The player must announce that
Metal Claw, Rock Tomb, Protect, Roar, Iron Head, they are using this ability before the attack roll.
Rock Slide, Take Down, Metal Sound
Hidden Ability
Level 14: Iron Tail, Iron Defense Telepathy: This Pokémon cannot be damaged by its
Level 18: Double-Edge, Metal Burst allies' attacks.
Learnable Moves:
Evolution: Meditite can evolve into Medicham at level
TM: 02, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 10 and above. When it evolves, its health increases
22, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, by double its level, and it gains 13 points to add to
42, 44, 45, 48, 52, 56, 59, 65, 66, 67, 68, 69, 71, its ability scores (max 20).
73, 78, 80, 82, 87, 88, 90, 91, 94, 97, 100

Moves
Starting Moves: Bide, Meditate
Level 2: Confusion, Detect, Endure
Level 6: Feint, Force Palm, Hidden Power, Calm Mind
Level 10: Mind Reader, High Jump Kick, Psych Up
Level 14: Acupressure, Power Trick, Reversal,
Recover
Level 18: Counter
Learnable Moves:
TM: 01, 03, 04, 06, 08, 10, 11, 16, 17, 18, 21, 27,
29, 30, 31, 32, 33, 39, 42, 44, 45, 47, 48, 52, 56,
77, 80, 86, 87, 88, 90, 100

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Medicham #308 Electrike #309


Medium Fighting/Psychic Type | Level 8 | SR 10 Tiny Electric Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12


Hit Points: 72 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Insight, Acrobatics Proficient Skills: Acrobatics


Saving Throws: Wisdom, Dexterity Saving Throws: Dexterity
Vulnerabilities: Fairy, Flying, Ghost Vulnerabilities: Ground
Resistances: Fighting, Rock Resistances: Electric, Flying, Steel
Senses: Truesight 20ft
Static: When this Pokémon is hit by a melee attack,
Pure Power: Once per short rest, this Pokémon may roll a d4. On a result of 4, the attacker takes an
double the damage it does on a single move that amount of electric damage equal to this Pokemon's
requires an attack roll. The player must announce proficiency bonus.
that they are using this ability before the attack roll.
Lightning Rod: If an ally within 30 feet is attacked
Hidden Ability with an electric type move, this Pokémon can
Telepathy: This Pokémon cannot be damaged by its choose to use a reaction to redirect that attack to
allies' attacks. themselves instead. This does not work on area of
effect moves.

Moves Hidden Ability


Minus: This Pokémon boosts its attack and damage
Starting Moves: Bide, Confusion, Detect, Fire Punch, rolls by 2 if an ally also has a Plus or Minus ability
Ice Punch, Meditate, Thunder Punch, Zen Headbutt,
Endure, Feint, Force Palm, Hidden Power
Evolution: Electrike can evolve into Manectric at level
Level 10: Calm Mind, Mind Reader, High Jump Kick, 8 and above. When it evolves, its health increases by
Psych Up double its level, and it gains 13 points to add to its
ability scores (max 20).
Level 14: Acupressure, Power Trick
Level 18: Reversal, Recover, Counter
Moves
Learnable Moves:
Starting Moves: Tackle, Thunder Wave, Leer
TM: 01, 03, 04, 06, 08, 10, 11, 15, 16, 17, 18, 21,
27, 29, 30, 31, 32, 33, 39, 42, 44, 45, 47, 48, 52, Level 2: Howl, Quick Attack
53, 56, 68, 77, 80, 84, 85, 86, 87, 88, 90, 100
Level 6: Spark, Odor Sleuth, Thunder Fang
Level 10: Bite, Discharge
Level 14: Roar, Wild Charge
Level 18: Charge, Thunder
Learnable Moves:
TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 35,
42, 44, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100

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Manectric #310
Medium Electric Type | Level 8 | SR 9

Armor Class: 15
Hit Points: 72
Hit Dice: d8
Speed: 40ft. walking

STR DEX CON INT WIS CHA


14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack,


roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's
proficiency bonus.
Lightning Rod: If an ally within 30 feet is attacked
Plusle #311
with an electric type move, this Pokémon can Tiny Electric Type | Level 5 | SR 6
choose to use a reaction to redirect that attack to
themselves instead. This does not work on area of Armor Class: 14
effect moves. Hit Points: 40
Hidden Ability Hit Dice: d8
Speed: 30ft. walking
Minus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability
STR DEX CON INT WIS CHA
Moves 13 (+1) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 12 (+1)
Starting Moves: Fire Fang, Howl, Leer, Tackle,
Thunder Wave, Quick Attack, Spark, Odor Sleuth, Proficient Skills: Persuasion
Thunder Fang Saving Throws: Dexterity, Charisma
Vulnerabilities: Ground
Level 10: Bite, Discharge Resistances: Electric, Flying, Steel
Level 14: Roar
Plus: This Pokémon boosts its attack and damage
Level 18: Wild Charge, Charge, Thunder rolls by 2 if an ally also has a Plus or Minus ability
Learnable Moves:
Hidden Ability
TM: 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, Lightning Rod: If an ally within 30 feet is attacked
35, 42, 44, 45, 46, 48, 50, 57, 68, 72, 73, 87, 88, with an electric type move, this Pokémon can
90, 93, 95, 100 choose to use a reaction to redirect that attack to
themselves instead. This does not work on area of
effect moves.

Moves
Starting Moves: Growl, Quick Attack, Thunder Wave,
Helping Hand, Spark, Encore
Level 6: Swift, Copycat, Charm
Level 10: Charge, Discharge
Level 14: Baton Pass, Agility, Last Resort
Level 18: Thunder, Nasty Plot
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100

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Minun #312
Tiny Electric Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 40
Hit Dice: d8
Speed: 30ft. walking

STR DEX CON INT WIS CHA


13 (+1) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Persuasion


Saving Throws: Dexterity, Charisma
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Minus: This Pokémon boosts its attack and damage


rolls by 2 if an ally also has a Plus or Minus ability

Hidden Ability Volbeat #313


Volt Absorb: Electric type moves do not damage this Small Bug Type | Level 5 | SR 7
Pokémon. Instead, half of any electric damage done
is absorbed, restoring the Pokémon's HP. Armor Class: 16
Hit Points: 33
Moves Hit Dice: d8
Speed: 20ft. walking, 20ft. climbing, 25ft. flying
Starting Moves: Growl, Quick Attack, Thunder Wave,
Helping Hand, Spark, Encore, Switcheroo
STR DEX CON INT WIS CHA
Level 6: Swift, Copycat, Fake Tears
16 (+3) 14 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Level 10: Charge, Discharge
Level 14: Baton Pass, Agility, Trump Card Proficient Skills: Nature, Persuasion
Saving Throws: Wisdom, Charisma
Level 18: Thunder, Nasty Plot Vulnerabilities: Fire, Flying, Rock
Learnable Moves: Resistances: Grass, Ground, Fighting
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100 Illuminate: This Pokémon knows the Light cantrip and
can cast it at will.
Swarm: This Pokémon adds doubles its STAB bonus
when it has 10% or less of its maximum health.
Hidden Ability
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.

Moves
Starting Moves: Flash, Tackle, Double Team, Confuse
Ray, Quick Attack
Level 6: Moonlight, Tail Glow
Level 10: Signal Beam, Protect
Level 14: Zen Headbutt, Helping Hand, Bug Buzz
Level 18: Play Rough, Double-Edge, Infestation
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27,
30, 31, 32, 40, 42, 44, 45, 46, 48, 56, 57, 62, 73,
77, 83, 87, 88, 89, 90, 99, 100

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Illumise #314
Tiny Bug Type | Level 5 | SR 7

Armor Class: 16
Hit Points: 30
Hit Dice: d8
Speed: 20ft. walking, 20ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA


14 (+2) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Nature, Persuasion


Saving Throws: Wisdom, Charisma
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting
Roselia #315
Tiny Grass/Poison Type | Level 5 | SR 5
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. Armor Class: 14
Hit Points: 43
Tinted Lens: This Pokémon’s moves ignore Hit Dice: d8
resistances. Speed: 25ft. walking
Hidden Ability
Prankster: Once per short rest, this Pokémon can STR DEX CON INT WIS CHA
move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. 13 (+1) 16 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Survival


Moves Saving Throws: Constitution , Wisdom
Starting Moves: Tackle, Sweet Scent, Charm, Quick Vulnerabilities: Fire, Flying, Ice, Psychic
Attack Resistances: Electric, Fairy, Fighting, Grass, Water

Level 6: Moonlight, Wish Natural Cure: This Pokémon is cured of negative


Level 10: Encore, Flatter status ailments upon returning to its Pokeball.
Level 14: Zen Headbutt, Helping Hand, Bug Buzz Poison Point: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10, the
Level 18: Play Rough, Covet, Infestation target is poisoned.
Learnable Moves:
Hidden Ability
TM: 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27, Leaf Guard: This Pokémon does not suffer from any
30, 31, 32, 40, 42, 44, 45, 46, 48, 56, 57, 62, 73, negative status ailments in bright sunlight.
77, 83, 87, 88, 89, 90, 99, 100
Evolution: Roselia can evolve into Roserade at level
14 and above with the help of a Shiny Stone. When it
evolves, its health increases by double its level, and it
gains 12 points to add to its ability scores (max 20).

Moves
Starting Moves: Absorb, Growth, Poison Sting, Stun
Spore, Mega Drain
Level 6: Leech Seed, Magical Leaf, Grass Whistle
Level 10: Giga Drain, Toxic Spikes, Sweet Scent
Level 14: Ingrain, Toxic
Level 18: Aromatherapy, Synthesis, Petal Dance
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 30, 32, 36,
42, 44, 45, 48, 53, 75, 77, 84, 86, 87, 88, 90, 96,
99, 100

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Gulpin #316 Swalot #317


Tiny Poison Type | Level 1 | SR 1/2 Medium Poison Type | Level 8 | SR 10

Armor Class: 13 Armor Class: 15


Hit Points: 18 Hit Points: 88
Hit Dice: d6 Hit Dice: d8
Speed: 10ft. walking Speed: 15ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Liquid Ooze: If an enemy uses a leeching or absorb Liquid Ooze: If an enemy uses a leeching or absorb
move against this Pokémon, the Pokémon must move against this Pokémon, the Pokémon must
make a DC 12 CON save or become poisoned. make a DC 12 CON save or become poisoned.
Sticky Hold: Held items cannot be stolen or knocked Sticky Hold: Held items cannot be stolen or knocked
away from this Pokémon. away from this Pokémon.
Hidden Ability Hidden Ability
Gluttony: This Pokémon must eat its held berry when Gluttony: This Pokémon must eat its held berry when
it falls below ½ of its maximum HP. it falls below ½ of its maximum HP.

Evolution: Gulpin can evolve into Swalot at level 8


and above. When it evolves, its health increases by
Moves
double its level, and it gains 11 points to add to its Starting Moves: Body Slam, Poison Gas, Pound,
ability scores (max 20). Sludge, Yawn, Amnesia, Encore
Level 10: Toxic, Spit Up, Stockpile, Swallow
Moves Level 14: Sludge Bomb
Starting Moves: Pound Level 18: Gastro Acid, Wring Out, Gunk Shot
Level 2: Yawn, Poison Gas, Sludge Learnable Moves:
Level 6: Amnesia, Encore, Toxic TM: 06, 09, 10, 11, 13, 15, 17, 18, 21, 22, 26, 27,
30, 32, 34, 36, 42, 44, 45, 48, 64, 68, 78, 83, 85,
Level 10: Spit Up, Stockpile, Swallow
87, 88, 90, 100
Level 14: Sludge Bomb, Gastro Acid
Level 18: Wring Out, Gunk Shot
Learnable Moves:
TM: 06, 09, 10, 11, 13, 17, 18, 21, 22, 27, 30, 32,
34, 36, 42, 44, 45, 48, 64, 83, 85, 87, 88, 90, 100

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Carvanha #318 Sharpedo #319


Small Water/Dark Type | Level 1 | SR 1/4 Medium Water/Dark Type | Level 8 | SR 10

Armor Class: 11 Armor Class: 15


Hit Points: 17 Hit Points: 72
Hit Dice: d6 Hit Dice: d8
Speed: 5ft. walking, 30ft. swimming Speed: 5ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 20 (+5) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Intimidation Proficient Skills: Athletics, Intimidation


Saving Throws: Dexterity Saving Throws: Strength, Dexterity
Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
Resistances: Dark, Fire, Ghost, Ice, Steel, Water Resistances: Dark, Fire, Ghost, Ice, Steel, Water
Immunities: Psychic Immunities: Psychic

Rough Skin: When this Pokémon is hit by a melee Rough Skin: When this Pokémon is hit by a melee
attack, it may roll a d4. On a 4, deal an amount of attack, it may roll a d4. On a 4, deal an amount of
normal damage equal to its proficiency modifier to normal damage equal to its proficiency modifier to
its attacker. its attacker.

Hidden Ability Hidden Ability


Speed Boost: While this Pokémon is active and in an Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls. trainer gets advantage on initiative rolls.

Evolution: Carvanha can evolve into Sharpedo at level


8 and above. When it evolves, its health increases by
Moves
double its level, and it gains 14 points to add to its Starting Moves: Bite, Feint, Focus Energy, Leer, Rage,
ability scores (max 20). Slash, Aqua Jet, Assurance, Screech, Swagger
Level 10: Ice Fang, Scary Face
Moves Level 14: Poison Fang, Crunch
Starting Moves: Bite, Leer, Rage Level 18: Agility, Skull Bash, Taunt, Night Slash
Level 2: Focus Energy, Aqua Jet Learnable Moves:
Level 6: Assurance, Screech, Swagger TM: 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 26,
27, 32, 39, 41, 42, 44, 45, 46, 48, 55, 66, 68, 78,
Level 10: Ice Fang, Scary Face, Poison Sting
84, 87, 88, 90, 94, 95, 97, 98, 100
Level 14: Crunch, Agility
Level 18: Take Down
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 55, 66, 87, 88, 90, 94, 95, 97,
98, 100

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Wailmer #320
Medium Water Type | Level 1 | SR 3

Armor Class: 12
Hit Points: 21
Hit Dice: d8
Speed: 0ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 17 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Nature


Saving Throws: Strength , Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Water Veil: This Pokémon is immune to burning.


Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Hidden Ability
Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP. Wailord #321
Gargantuan Water Type | Level 8 | SR 9
Evolution: Wailmer can evolve into Wailord at level
10 and above. When it evolves, its health increases Armor Class: 13
by double its level, and it gains 5 points to add to its Hit Points: 105
ability scores (max 20). Hit Dice: d12
Speed: 0ft. walking, 50ft. swimming
Moves
STR DEX CON INT WIS CHA
Starting Moves: Splash, Growl
13 (+1) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
Level 2: Water Gun, Rollout, Whirlpool
Level 6: Astonish, Water Pulse, Mist Proficient Skills: Survival, Nature
Saving Throws: Strength , Constitution
Level 10: Brine, Rest Vulnerabilities: Electric, Grass
Level 14: Water Spout, Amnesia, Dive Resistances: Fire, Ice, Steel, Water
Level 18: Bounce, Hydro Pump
Water Veil: This Pokémon is immune to burning.
Learnable Moves:
Oblivious: This Pokémon is immune to moves that
TM: 05, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, attempt to charm or taunt it.
39, 42, 44, 45, 48, 49, 55, 78, 87, 88, 90, 94, 98,
100 Hidden Ability
Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP.

Moves
Starting Moves: Growl, Rollout, Splash, Water Gun,
Whirlpool, Astonish, Water Pulse, Mist
Level 10: Brine, Rest
Level 14: Water Spout, Amnesia, Dive
Level 18: Bounce, Hydro Pump
Learnable Moves:
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27,
32, 39, 42, 44, 45, 48, 49, 55, 68, 78, 87, 88, 90,
94, 98, 100

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Numel #322 Camerupt #323


Small Fire/Ground Type | Level 1 | SR 1/4 Medium Fire/Ground Type | Level 8 | SR 9

Armor Class: 12 Armor Class: 14


Hit Points: 18 Hit Points: 88
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Athletics


Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Ground, Water Vulnerabilities: Ground, Water
Resistances: Bug, Fairy, Fire, Poison, Steel Resistances: Bug, Fairy, Fire, Poison, Steel
Immunities: Electric Immunities: Electric

Oblivious: This Pokémon is immune to moves that Magma Armor: This Pokémon is immune to freezing.
attempt to charm or taunt it.
Solid Rock: This Pokémon does not take any
Simple: Once per short rest, you may double this additional damage from a critical hit.
Pokémon's Move modifier for a single attack or
damage roll. Hidden Ability
Anger Point: After suffering a critical hit, this
Hidden Ability Pokémon adds proficiency to its damage if its next
Own Tempo: This Pokémon is immune to becoming attack hits.
confused.

Evolution: Numel can evolve into Camerupt at level 9


Moves
and above. When it evolves, its health increases by Starting Moves: Ember, Focus Energy, Growl, Rock
double its level, and it gains 13 points to add to its Slide, Tackle, Magnitude, Amnesia, Lava Plume
ability scores (max 20).
Level 10: Earth Power, Curse, Take Down
Level 14: Yawn
Moves
Level 18: Earthquake, Eruption, Fissure
Starting Moves: Growl, Tackle
Learnable Moves:
Level 2: Ember, Focus Energy, Magnitude
TM: 05, 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 35,
Level 6: Amnesia, Lava Plume 37, 38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 64, 68,
69, 71, 78, 80, 87, 88, 90, 91, 96, 100
Level 10: Earth Power, Curse, Take Down
Level 14: Yawn, Earthquake
Level 18: Flamethrower, Double-Edge
Learnable Moves:
TM: 06, 10, 11, 17, 21, 26, 27, 32, 35, 37, 38, 39,
42, 43, 44, 45, 48, 49, 50, 61, 78, 80, 87, 88, 90,
96, 100

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Torkoal #324
Tiny Fire Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 55
Hit Dice: d10
Speed: 25ft. walking

STR DEX CON INT WIS CHA


19 (+4) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength , Constitution
Vulnerabilities: Ground, Rock, Water Spoink #325
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Small Psychic Type | Level 1 | SR 1/2

White Smoke: Other Pokémon's moves or abilities


Armor Class: 14
cannot lower this Pokémon stats.
Hit Points: 18
Drought: When this Pokémon enters an outside Hit Dice: d6
battle, the weather immediately changes to bright Speed: 25ft. walking
sunlight. In the case of another Pokémon with a
similar weather ability, the tie goes to the Pokémon
with the highest DEX score. STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. Proficient Skills: Acrobatics
Saving Throws: Dexterity , Wisdom
Vulnerabilities: Bug, Dark, Ghost
Moves Resistances: Fighting, Psychic
Starting Moves: Ember, Smog, Withdraw, Rapid Spin, Thick Fat: This Pokémon takes quarter damage from
Fire Spin Fire and Ice type moves.
Level 6: Smokescreen, Flame Wheel, Curse Own Tempo: This Pokémon is immune to becoming
Level 10: Lava Plume, Body Slam, Protect confused.
Level 14: Flamethrower, Iron Defense, Amnesia Hidden Ability
Level 18: Flail, Heat Wave Gluttony: This Pokémon must eat its held berry when
it falls below ½ of its maximum HP.
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 35, 36, Evolution: Spoink can evolve into Grumpig at level 9
38, 39, 42, 43, 44, 45, 48, 50, 61, 64, 68, 71, 74, and above. When it evolves, its health increases by
78, 80, 87, 88, 90, 96, 100 double its level, and it gains 13 points to add to its
ability scores (max 20).

Moves
Starting Moves: Splash
Level 2: Psywave, Odor Sleuth
Level 6: Psybeam, Psych Up, Confuse Ray
Level 10: Magic Coat, Zen Headbutt, Power Gem,
Rest
Level 14: Snore, Psyshock, Payback
Level 18: Psychic, Bounce
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 21, 27, 29,
30, 32, 33, 41, 42, 44, 45, 46, 48, 57, 66, 73, 77,
85, 86, 87, 88, 90, 92, 100

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Grumpig #326 Spinda #327


Small Psychic Type | Level 8 | SR 11 Small Normal Type | Level 1 | SR 2

Armor Class: 16 Armor Class: 14


Hit Points: 88 Hit Points: 20
Hit Dice: d8 Hit Dice: d8
Speed: 30ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Deception


Saving Throws: Dexterity , Wisdom Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Fighting
Resistances: Fighting, Psychic Resistances: None
Immunities: Ghost
Thick Fat: This Pokémon takes quarter damage from
Fire and Ice type moves. Own Tempo: This Pokémon is immune to becoming
confused.
Own Tempo: This Pokémon is immune to becoming
confused. Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused.
Hidden Ability
Gluttony: This Pokémon must eat its held berry when Hidden Ability
it falls below ½ of its maximum HP. Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense Curl
would lower AC by 4. Growl would increase its attack
Moves by +1)
Starting Moves: Odor Sleuth, Psybeam, Psywave,
Splash, Teeter Dance, Psych Up, Confuse Ray, Magic
Coat
Moves
Starting Moves: Tackle
Level 10: Zen Headbutt, Power Gem
Level 2: Copycat, Feint Attack
Level 14: Rest, Snore
Level 6: Psybeam, Hypnosis
Level 18: Psyshock, Payback, Psychic, Bounce
Level 10: Dizzy Punch, Sucker Punch, Teeter Dance
Learnable Moves:
Level 14: Uproar, Psych Up
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 21, 27,
29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 48, 52, 53, Level 18: Double-Edge, Flail, Thrash
56, 57, 66, 68, 73, 77, 78, 85, 86, 87, 88, 90, 92,
Learnable Moves:
100
TM: 01, 04, 06, 10, 11, 17, 18, 20, 21, 27, 29, 30,
31, 32, 39, 42, 44, 45, 46, 48, 56, 77, 80, 85, 87,
88, 90, 92, 93, 100

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Trapinch #328 Vibrava #329


Small Ground Type | Level 1 | SR 1/4 Small Ground/Dragon Type | Level 8 | SR 7

Armor Class: 12 Armor Class: 13


Hit Points: 17 Hit Points: 72
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 15ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Acrobatics


Saving Throws: Strength, Constitution Saving Throws: Dexterity , Constitution
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Dragon, Fairy, Ice
Resistances: Poison, Rock Resistances: Fire, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 30ft
Levitate: This Pokémon is immune to ground moves.
Hyper Cutter: This Pokémon’s ability modifiers
cannot be decreased by an opponent’s moves. Evolution: Vibrava can evolve into Flygon at level 16
Arena Trap: Wild Pokémon cannot flee from this and above. When it evolves, its health increases by
Pokémon if it is active in battle, except if they are double its level, and it gains 12 points to add to its
flying-type, or use the Levitate ability. ability scores (max 20).

Hidden Ability
Sheer Force: This Pokémon adds its proficiency Moves
bonus to damage rolls while poisoned, burned, Starting Moves: Bide, Dragon Breath, Feint Attack,
confused, or paralyzed. Sand Attack, Sonic Boom, Mud-Slap, Bulldoze, Sand
Tomb, Rock Slide, Supersonic, Screech
Evolution: Trapinch can evolve into Vibrava at level 9 Level 10: Earth Power, Bug Buzz, Earthquake
and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its Level 14: Sandstorm, Uproar
ability scores (max 20). Level 18: Hyper Beam
Learnable Moves:
Moves TM: 06, 10, 11, 15, 17, 19, 21, 22, 26, 27, 32, 37,
Starting Moves: Bide, Bite, Feint Attack, Sand Attack 39, 42, 44, 45, 48, 51, 76, 78, 80, 87, 88, 89, 90,
100
Level 2: Mud-Slap, Bulldoze, Sand Tomb
Level 6: Rock Slide, Dig
Level 10: Crunch, Earth Power, Feint, Earthquake
Level 14: Sandstorm, Superpower
Level 18: Hyper Beam, Fissure
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 37, 39,
42, 44, 45, 48, 78, 80, 87, 88, 90, 100

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Flygon #330
Medium Ground/Dragon Type | Level 12 | SR 14

Armor Class: 16
Hit Points: 126
Hit Dice: d12
Speed: 15ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


17 (+3) 19 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity , Constitution
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Fire, Poison, Rock
Immunities: Electric
Cacnea #331
Tiny Grass Type | Level 1 | SR 1/4
Levitate: This Pokémon is immune to ground moves.
Armor Class: 12
Hit Points: 17
Moves Hit Dice: d6
Starting Moves: Bide, Dragon Breath, Dragon Claw, Speed: 25ft. walking
Dragon Dance, Feint Attack, Sand Attack, Sonic
Boom, Mud-Slap, Bulldoze, Sand Tomb, Rock Slide,
Supersonic, Screech, Earth Power, Dragon Tail STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Level 14: Earthquake, Sandstorm, Uproar
Level 18: Hyper Beam, Dragon Rush Proficient Skills: Survival
Learnable Moves: Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
TM: 02, 06, 10, 11, 15, 17, 19, 21, 22, 26, 27, 32, Resistances: Electric, Grass, Ground, Water
35, 37, 38, 39, 40, 42, 44, 45, 48, 51, 59, 68, 71,
76, 78, 80, 82, 87, 88, 89, 90, 100 Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm.

Hidden Ability
Water Absorb: Water type moves do not damage this
Pokémon. Instead, half of any water damage done is
absorbed, restoring the Pokémon's HP.

Evolution: Cacnea can evolve into Cacturne at level 9


and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Leer, Poison Sting, Absorb
Level 2: Growth, Leech Seed, Sand Attack
Level 6: Needle Arm, Feint Attack
Level 10: Ingrain, Payback, Spikes
Level 14: Sucker Punch, Pin Missile
Level 18: Energy Ball, Cotton Spore, Sandstorm,
Destiny Bond
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 31, 32, 37, 42,
44, 45, 48, 53, 56, 66, 75, 84, 86, 87, 88, 90, 96,
97, 100

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Cacturne #332
Medium Grass/Dark Type | Level 8 | SR 8

Armor Class: 14
Hit Points: 72
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


15 (+2) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice,
Poison
Swablu #333
Resistances: Dark, Electric, Ghost, Grass, Ground, Tiny Normal/Flying Type | Level 1 | SR 1/2
Water
Immunities: Psychic Armor Class: 14
Hit Points: 18
Sand Veil: This Pokémon’s AC increases by 2 in Hit Dice: d6
desert terrain, or during a Sandstorm. Speed: 5ft. walking, 25ft. flying

Hidden Ability
Water Absorb: Water type moves do not damage this STR DEX CON INT WIS CHA
Pokémon. Instead, half of any water damage done is 12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
absorbed, restoring the Pokémon's HP.
Proficient Skills: Persuasion
Moves Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Starting Moves: Absorb, Growth, Leer, Poison Sting, Resistances: Bug, Grass
Revenge, Leech Seed, Sand Attack, Needle Arm, Immunities: Ghost, Ground
Feint Attack, Ingrain
Level 10: Payback, Spikes Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball.
Level 14: Sucker Punch, Pin Missile
Level 18: Energy Ball, Cotton Spore, Sandstorm, Hidden Ability
Destiny Bond Cloud Nine: While this Pokémon is in battle, weather-
related abilities have no effect on the Pokémon that
Learnable Moves: have them.
TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 31, 32, 37,
42, 44, 45, 48, 52, 53, 56, 63, 66, 68, 75, 84, 86, Evolution: Swablu can evolve into Altaria at level 9
87, 88, 90, 96, 97, 100 and above. When it evolves, its health increases by
double its level, and it gains 15 points to add to its
ability scores (max 20).

Moves
Starting Moves: Growl, Peck, Astonish
Level 2: Sing, Fury Attack, Safeguard, Disarming
Voice
Level 6: Mist, Round, Natural Gift, Take Down
Level 10: Refresh, Mirror Move
Level 14: Dragon Pulse
Level 18: Perish Song, Moonblast
Learnable Moves:
TM: 06, 10, 11, 13, 17, 18, 19, 20, 21, 22, 27, 32,
40, 42, 44, 45, 46, 48, 49, 51, 76, 77, 85, 87, 88,
90, 99, 100

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Altaria #334
Small Dragon/Flying Type | Level 8 | SR 12

Armor Class: 17
Hit Points: 88
Hit Dice: d10
Speed: 5ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Arcana, Persuasion


Saving Throws: Dexterity
Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground

Natural Cure: This Pokémon is cured of negative


status ailments upon returning to its Pokeball.

Hidden Ability
Cloud Nine: While this Pokémon is in battle, weather-
Zangoose #335
Medium Normal Type | Level 5 | SR 6
related abilities have no effect on the Pokémon that
have them.
Armor Class: 14
Hit Points: 38
Moves Hit Dice: d8
Starting Moves: Astonish, Dragon Breath, Growl, Speed: 30ft. walking
Peck, Pluck, Sing, Fury Attack, Safeguard, Disarming
Voice, Mist, Round, Natural Gift STR DEX CON INT WIS CHA
Level 10: Take Down, Refresh 15 (+2) 17 (+3) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Level 14: Dragon Dance, Dragon Pulse
Proficient Skills: Acrobatics, Athletics
Level 18: Perish Song, Moonblast, Sky Attack Saving Throws: Dexterity
Learnable Moves: Vulnerabilities: Fighting
Resistances: None
TM: 02, 05, 06, 10, 11, 13, 15, 17, 18, 19, 20, 21, Immunities: Ghost
22, 26, 27, 32, 35, 38, 40, 42, 44, 45, 46, 48, 49,
51, 68, 76, 77, 78, 85, 87, 88, 90, 99, 100
Immunity: This Pokémon is immune to becoming
poisoned.

Hidden Ability
Toxic Boost: When this Pokémon is hit by a poison-
type attack, its next attack is rolled at advantage.

Moves
Starting Moves: Leer, Scratch, Quick Attack, Fury
Cutter, Pursuit
Level 6: Slash, Revenge
Level 10: Crush Claw, False Swipe
Level 14: Embargo, Detect, X-Scissor
Level 18: Taunt, Swords Dance, Close Combat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 22,
24, 25, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45,
46, 48, 52, 54, 56, 63, 65, 66, 75, 80, 81, 84, 87,
88, 90, 100

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Seviper #336
Large Poison Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 38
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


15 (+2) 15 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Deception, Intimidation


Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft

Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Lunatone #337
Small Rock/Psychic Type | Level 5 | SR 8
Moves
Starting Moves: Swagger, Wrap, Bite, Lick, Poison Tail, Armor Class: 15
Feint Hit Points: 40
Hit Dice: d10
Level 6: Screech, Venoshock, Glare, Poison Fang Speed: 0ft. walking, 25ft. flying
Level 10: Night Slash, Gastro Acid, Poison Jab
Level 14: Haze, Swords Dance, Crunch STR DEX CON INT WIS CHA
Level 18: Wring Out 14 (+2) 16 (+3) 16 (+3) 6 (-2) 16 (+3) 10 (+0)
Learnable Moves:
Proficient Skills: Arcana
TM: 06, 09, 10, 11, 12, 17, 18, 21, 26, 27, 32, 34, Saving Throws: Wisdom , Constitution
35, 36, 42, 44, 45, 46, 48, 59, 66, 75, 78, 81, 82, Vulnerabilities: Bug, Dark, Ghost, Grass, Ground,
83, 84, 87, 88, 90, 97, 100 Water, Steel
Resistances: Fire, Flying, Normal, Poison, Psychic
Senses: Truesight 10ft, Darkvision 60ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Confusion, Harden, Moonblast,
Power Gem, Psyshock, Rock Throw, Tackle,
Hypnosis, Rock Polish, Psywave
Level 6: Embargo, Rock Slide
Level 10: Cosmic Power, Psychic
Level 14: Heal Block, Stone Edge, Future Sight
Level 18: Explosion
Learnable Moves:
TM: 03, 04, 06, 10, 13, 14, 15, 16, 17, 18, 20, 21,
23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57,
62, 63, 64, 68, 69, 71, 74, 77, 78, 80, 85, 86, 87,
88, 90, 92, 100

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Solrock #338 Barboach #339


Small Rock/Psychic Type | Level 5 | SR 8 Tiny Water/Ground Type | Level 1 | SR 1/4

Armor Class: 15 Armor Class: 12


Hit Points: 40 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 0ft. walking, 25ft. flying Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 16 (+3) 10 (+0) 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Arcana Proficient Skills: Perception, Investigation


Saving Throws: Wisdom , Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Ghost, Grass, Ground, Vulnerabilities: Grass
Water, Steel Resistances: Fire, Poison, Rock, Steel
Resistances: Fire, Flying, Normal, Poison, Psychic Immunities: Electric
Senses: Truesight 10ft
Oblivious: This Pokémon is immune to moves that
Levitate: This Pokémon is immune to ground moves. attempt to charm or taunt it.
Anticipation: When this Pokémon enters the battle,
Moves an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have
Starting Moves: Confusion, Flare Blitz, Harden, Rock to be revealed - only that there is such a move.
Throw, Tackle, Fire Spin, Rock Polish, Psywave
Hidden Ability
Level 6: Embargo, Rock Slide
Hydration: This Pokémon is unaffected by negative
Level 10: Cosmic Power, Psychic status ailments in water or during rainy conditions.
Level 14: Heal Block, Stone Edge, Solar Beam
Evolution: Barboach can evolve into Whiscash at level
Level 18: Explosion
8 and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 10 points to add to its
ability scores (max 20).
TM: 03, 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 23,
26, 27, 29, 30, 32, 33, 35, 37, 38, 39, 42, 44, 48,
50, 57, 61, 62, 63, 64, 68, 69, 71, 74, 77, 78, 80, Moves
85, 86, 87, 88, 90, 92, 100
Starting Moves: Mud-Slap
Level 2: Mud Sport, Water Sport, Water Gun, Mud
Bomb
Level 6: Amnesia, Water Pulse, Magnitude
Level 10: Rest, Snore, Aqua Tail, Earthquake
Level 14: Muddy Water, Future Sight
Level 18: Fissure
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 37,
39, 42, 44, 45, 48, 55, 78, 87, 88, 90, 94, 98, 100

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Whiscash #340
Small Water/Ground Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 60
Hit Dice: d10
Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 12 (+1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel Corphish #341
Immunities: Electric Tiny Water Type | Level 1 | SR 1/4

Oblivious: This Pokémon is immune to moves that


Armor Class: 12
attempt to charm or taunt it.
Hit Points: 16
Anticipation: When this Pokémon enters the battle, Hit Dice: d6
an opponent must reveal if it has a move that the Speed: 15ft. walking, 25ft. swimming
Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move.
STR DEX CON INT WIS CHA
Hidden Ability 13 (+1) 10 (+0) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Proficient Skills: Nature
Saving Throws: Strength
Moves Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Starting Moves: Mud-Slap, Mud Sport, Thrash, Tickle,
Water Gun, Water Sport, Zen Headbutt, Mud Bomb Hyper Cutter: This Pokémon’s ability modifiers
Level 6: Amnesia, Water Pulse, Magnitude cannot be decreased by an opponent’s moves.
Level 10: Rest, Snore, Aqua Tail Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Level 14: Earthquake, Muddy Water
Level 18: Future Sight, Fissure Hidden Ability
Adaptability: This Pokémon's STAB is increased by +1
Learnable Moves: at all levels.
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32,
37, 39, 42, 44, 45, 48, 55, 68, 71, 78, 80, 87, 88, Evolution: Corphish can evolve into Crawdaunt at
90, 94, 98, 100 level 8 and above. When it evolves, its health
increases by double its level, and it gains 11 points
to add to its ability scores (max 20).

Moves
Starting Moves: Bubble
Level 2: Harden, Vice Grip, Leer
Level 6: Bubble Beam, Protect, Double Hit
Level 10: Knock Off, Night Slash
Level 14: Taunt, Swords Dance, Crunch
Level 18: Crabhammer, Guillotine
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 31, 32,
36, 39, 40, 42, 44, 45, 48, 54, 55, 56, 66, 75, 80,
81, 87, 88, 90, 94, 98, 100

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Crawdaunt #342
Small Water/Dark Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 50
Hit Dice: d8
Speed: 20ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA


16 (+3) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Athletics


Saving Throws: Strength
Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
Resistances: Dark, Fire, Ghost, Ice, Steel, Water
Immunities: Psychic

Hyper Cutter: This Pokémon’s ability modifiers


cannot be decreased by an opponent’s moves. Baltoy #343
Shell Armor: This Pokémon is immune to extra Tiny Ground/Psychic Type | Level 1 | SR 1
damage dealt by a Critical Hit.
Hidden Ability Armor Class: 14
Adaptability: This Pokémon's STAB is increased by +1 Hit Points: 17
at all levels. Hit Dice: d6
Speed: 0ft. walking, 25ft. flying (hover)

Moves STR DEX CON INT WIS CHA


Starting Moves: Bubble, Harden, Leer, Swift, Vice Grip
13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Level 6: Bubble Beam, Protect, Double Hit
Level 10: Knock Off, Night Slash Proficient Skills: Arcana
Saving Throws: Wisdom
Level 14: Taunt, Swords Dance Vulnerabilities: Bug, Dark, Ghost, Grass, Ice, Water
Level 18: Crunch, Crabhammer, Guillotine Resistances: Fighting, Poison, Psychic, Rock
Immunities: Electric
Learnable Moves: Senses: Darkvision 20ft
TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, 31,
32, 34, 36, 39, 40, 42, 44, 45, 48, 54, 55, 56, 66, Levitate: This Pokémon is immune to ground moves.
75, 80, 81, 87, 88, 90, 94, 95, 96, 97, 98, 100
Evolution: Baltoy can evolve into Claydol at level 10
and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves
Starting Moves: Confusion, Harden, Rapid Spin
Level 2: Mud-Slap, Heal Block, Rock Tomb
Level 6: Psybeam, Ancient Power, Cosmic Power
Level 10: Power Trick, Self-Destruct, Extrasensory
Level 14: Earth Power, Sandstorm
Level 18: Imprison, Explosion
Learnable Moves:
TM: 03, 04, 06, 10, 11, 13, 16, 17, 18, 20, 21, 22,
23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57,
64, 69, 74, 77, 78, 80, 85, 86, 87, 88, 90, 92, 99,
100

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Claydol #344 Lileep #345


Medium Ground/Psychic Type | Level 8 | SR 11 Small Rock/Grass Type | Level 1 | SR 2

Armor Class: 18 Armor Class: 15


Hit Points: 88 Hit Points: 19
Hit Dice: d10 Hit Dice: d6
Speed: 0ft. walking, 25ft. flying (hover) Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Arcana Proficient Skills: Survival, Deception


Saving Throws: Wisdom Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Ghost, Grass, Ice, Water Vulnerabilities: Bug, Fighting, Ice, Steel
Resistances: Fighting, Poison, Psychic, Rock Resistances: Electric, Normal
Immunities: Electric Senses: Tremorsense 30ft
Senses: Darkvision 50ft
Suction Cups: This Pokémon cannot be forced out of
Levitate: This Pokémon is immune to ground moves. battle by an opponent’s moves.

Hidden Ability
Moves Storm Drain: If an ally within 30 feet is attacked with
Starting Moves: Confusion, Harden, Hyper Beam, a water type move, this Pokémon can use a reaction
Rapid Spin, Teleport, Mud-Slap, Heal Block, Rock to choose to redirect that attack to themselves
Tomb, Psybeam, Ancient Power, Cosmic Power instead, gaining an amount of HP equal to half the
damage dealt. This does not work on area of effect
Level 10: Power Trick, Self-Destruct, Extrasensory moves.
Level 14: Earth Power
Evolution: Lileep can evolve into Cradily at level 10
Level 18: Sandstorm, Imprison, Explosion
and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 10 points to add to its
ability scores (max 20).
TM: 03, 04, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21,
22, 23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48,
57, 64, 68, 69, 71, 74, 77, 78, 80, 85, 86, 87, 88, Moves
90, 92, 99, 100
Starting Moves: Astonish, Constrict
Level 2: Acid, Ingrain, Confuse Ray
Level 6: Ancient Power, Brine
Level 10: Giga Drain, Gastro Acid
Level 14: Amnesia, Energy Ball
Level 18: Spit Up, Stockpile, Swallow, Wring Out
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 23, 27, 32, 36, 37, 39,
42, 44, 45, 48, 53, 69, 75, 80, 83, 86, 87, 88, 90,
100

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Cradily #346 Anorith #347


Medium Rock/Grass Type | Level 8 | SR 11 Small Rock/Bug Type | Level 1 | SR 2

Armor Class: 17 Armor Class: 13


Hit Points: 88 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 25ft. walking Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 16 (+3) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Deception Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fighting, Ice, Steel Vulnerabilities: Rock, Steel, Water
Resistances: Electric, Normal Resistances: Normal, Poison
Senses: Tremorsense 60ft Senses: Tremorsense 30ft

Suction Cups: This Pokémon cannot be forced out of Battle Armor: This Pokémon is immune to extra
battle by an opponent’s moves. damage dealt by a Critical Hit.

Hidden Ability Hidden Ability


Storm Drain: If an ally within 30 feet is attacked with Swift Swim: This Pokémon's swim speed is doubled
a water type move, this Pokémon can use a reaction in rainy conditions.
to choose to redirect that attack to themselves
instead, gaining an amount of HP equal to half the
Evolution: Anorith can evolve into Armaldo at level
damage dealt. This does not work on area of effect
10 and above. When it evolves, its health increases
moves.
by double its level, and it gains 8 points to add to its
ability scores (max 20).
Moves
Starting Moves: Acid, Astonish, Constrict, Ingrain, Moves
Confuse Ray, Ancient Power, Brine Starting Moves: Harden, Scratch, Mud Sport
Level 10: Giga Drain, Gastro Acid
Level 2: Water Gun, Fury Cutter, Smack Down
Level 14: Amnesia
Level 6: Metal Claw, Ancient Power
Level 18: Energy Ball, Spit Up, Stockpile, Swallow,
Level 10: Bug Bite, Brine
Wring Out
Level 14: Slash, Crush Claw
Learnable Moves:
Level 18: X-Scissor, Protect, Rock Blast
TM: 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 32, 34,
36, 37, 39, 42, 44, 45, 48, 53, 68, 69, 71, 75, 78, Learnable Moves:
80, 83, 86, 87, 88, 90, 100
TM: 06, 10, 11, 17, 21, 23, 27, 31, 32, 37, 39, 40,
42, 44, 45, 48, 54, 69, 75, 80, 81, 87, 88, 90, 100

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Armaldo #348
Medium Rock/Bug Type | Level 8 | SR 10

Armor Class: 16
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, History


Saving Throws: Constitution
Vulnerabilities: Rock, Steel, Water
Resistances: Normal, Poison
Senses: Tremorsense 60ft

Battle Armor: This Pokémon is immune to extra


damage dealt by a Critical Hit.

Hidden Ability
Feebas #349
Tiny Water Type | Level 1 | SR 1/4
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Armor Class: 12
Hit Points: 16
Moves Hit Dice: d6
Starting Moves: Harden, Mud Sport, Scratch, Water Speed: 5ft. walking, 30ft. swimming
Gun, Fury Cutter, Smack Down, Metal Claw, Ancient
Power
STR DEX CON INT WIS CHA
Level 10: Bug Bite, Brine 9 (-1) 15 (+2) 9 (-1) 6 (-2) 10 (+0) 10 (+0)
Level 14: Slash, Crush Claw
Proficient Skills: Survival, History
Level 18: X-Scissor, Protect, Rock Blast
Saving Throws: Constitution
Learnable Moves: Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
TM: 06, 10, 11, 15, 17, 21, 23, 26, 27, 31, 32, 37,
39, 40, 42, 44, 45, 48, 54, 59, 68, 69, 71, 75, 78,
80, 81, 87, 88, 90, 91, 100 Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Hidden Ability
Adaptability: This Pokémon's STAB is increased by +1
at all levels.

Evolution: Feebas can evolve into Milotic at level 10


and above while holding a Prism Scale. When it
evolves, its health increases by double its level, and it
gains 18 points to add to its ability scores (max 20).

Moves
Starting Moves: Splash
Level 2: Tackle
Level 6: Flail
Learnable Moves:
TM: 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 32, 42,
44, 45, 48, 55, 87, 88, 90, 94, 98, 100

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Milotic #350
Large Water Type | Level 8 | SR 10

Armor Class: 17
Hit Points: 88
Hit Dice: d10
Speed: 25ft. walking, 50ft. swimming

STR DEX CON INT WIS CHA


15 (+2) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Persuasion


Saving Throws: Wisdom , Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Truesight 10ft

Marvel Scale: This Pokémon's AC increase by 2 when


suffering from a negative status condition.
Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Castform #351
Hidden Ability Tiny Normal Type | Level 1 | SR 5
Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Armor Class: 15
Hit Points: 19
Moves Hit Dice: d8
Speed: 0ft. walking, 25ft. flying
Starting Moves: Refresh, Water Gun, Water Pulse,
Water Sport, Wrap, Disarming Voice, Twister, Aqua
Ring, Captivate STR DEX CON INT WIS CHA
Level 10: Dragon Tail, Recover, Aqua Tail 13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)
Level 14: Attract, Safeguard
Proficient Skills: Nature
Level 18: Hydro Pump, Rain Dance Saving Throws: Dexterity
Learnable Moves: Vulnerabilities: Fighting
Resistances: None
TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 27, Immunities: Ghost
32, 42, 44, 45, 48, 55, 59, 68, 77, 78, 82, 87, 88,
90, 94, 98, 100 Forecast: This Pokémon changes form with the
weather. In rain it becomes water-type, in bright sun
it becomes fire-type, in cold and snowy conditions it
becomes ice-type. In all other conditions it is normal-
type. Its STAB, resistance, immunities, and
vulnerabilities change to match the form it takes.v

Moves
Starting Moves: Tackle
Level 2: Ember, Powder Snow, Water Gun
Level 6: Headbutt, Hail, Rain Dance, Sunny Day
Level 10: Weather Ball
Level 14: Blizzard, Fire Blast, Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24,
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53,
55, 73, 77, 87, 88, 90, 100

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Sunny Castform #351


Tiny Fire Type | Level 1 | SR 5

Armor Class: 15
Hit Points: 19
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)

Proficient Skills: Nature


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Forecast: This Pokémon changes form with the


weather. In rain it becomes water-type, in bright sun
it becomes fire-type, in cold and snowy conditions it
becomes ice-type. In all other conditions it is
normal-type. Its STAB, resistance, immunities, and
vulnerabilities change to match the form it takes.v

Moves Rainy Castform #351


Tiny Water Type | Level 1 | SR 5
Starting Moves: Tackle
Level 2: Ember, Powder Snow, Water Gun Armor Class: 15
Hit Points: 19
Level 6: Headbutt, Hail, Rain Dance, Sunny Day
Hit Dice: d8
Level 10: Weather Ball Speed: 0ft. walking, 25ft. flying
Level 14: Blizzard, Fire Blast, Hydro Pump
Learnable Moves: STR DEX CON INT WIS CHA
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, 13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53,
55, 73, 77, 87, 88, 90, 100 Proficient Skills: Nature
Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Forecast: This Pokémon changes form with the


weather. In rain it becomes water-type, in bright sun
it becomes fire-type, in cold and snowy conditions it
becomes ice-type. In all other conditions it is normal-
type. Its STAB, resistance, immunities, and
vulnerabilities change to match the form it takes.v

Moves
Starting Moves: Tackle
Level 2: Ember, Powder Snow, Water Gun
Level 6: Headbutt, Hail, Rain Dance, Sunny Day
Level 10: Weather Ball
Level 14: Blizzard, Fire Blast, Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24,
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53,
55, 73, 77, 87, 88, 90, 100

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Snowy Castform #351


Tiny Ice Type | Level 1 | SR 5

Armor Class: 15
Hit Points: 19
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)

Proficient Skills: Nature


Saving Throws: Dexterity
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice

Forecast: This Pokémon changes form with the


weather. In rain it becomes water-type, in bright sun
it becomes fire-type, in cold and snowy conditions it
Kecleon #352
Small Normal Type | Level 5 | SR 6
becomes ice-type. In all other conditions it is
normal-type. Its STAB, resistance, immunities, and
vulnerabilities change to match the form it takes.v Armor Class: 16
Hit Points: 44
Hit Dice: d8
Moves Speed: 25ft. walking, 25ft. climbing
Starting Moves: Tackle
Level 2: Ember, Powder Snow, Water Gun STR DEX CON INT WIS CHA
Level 6: Headbutt, Hail, Rain Dance, Sunny Day 15 (+2) 10 (+0) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Level 10: Weather Ball
Proficient Skills: Stealth, Deception
Level 14: Blizzard, Fire Blast, Hydro Pump Saving Throws: Constitution
Vulnerabilities: Fighting
Learnable Moves:
Resistances: None
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, Immunities: Ghost
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53,
55, 73, 77, 87, 88, 90, 100 Color Change: When hit by a damaging attack, this
Pokémon's type changes to the type that hit it. It
takes on the new type's resistances, vulnerabilities,
and immunities.

Hidden Ability
Protean: This Pokémon's type changes to the type of
move it uses, just before the move is used. It takes
on the new type's resistances, vulnerabilities, and
immunities.

Moves
Starting Moves: Astonish, Lick, Scratch, Tail Whip,
Thief, Bind, Shadow Sneak, Feint, Fury Swipes
Level 6: Feint Attack, Psybeam, Ancient Power
Level 10: Slash, Camouflage
Level 14: Shadow Claw, Screech
Level 18: Substitute, Sucker Punch
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25,
27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 46, 48,
56, 57, 65, 73, 77, 80, 86, 87, 88, 90, 92, 100

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Shuppet #353 Banette #354


Tiny Ghost Type | Level 1 | SR 1 Small Ghost Type | Level 8 | SR 9

Armor Class: 13 Armor Class: 15


Hit Points: 16 Hit Points: 72
Hit Dice: d6 Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover) Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 8 (-1) 12 (+1) 10 (+0) 16 (+3) 15 (+2) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Stealth, Deception


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison Resistances: Bug, Poison
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 30ft Senses: Darkvision 60ft

Insomnia: This Pokémon is immune to sleep. Insomnia: This Pokémon is immune to sleep.
Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.
Hidden Ability Hidden Ability
Cursed Body: When hit by a melee attack, this Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the same opponent who made the attack cannot use the same
move on its next turn. move on its next turn.

Evolution: Shuppet can evolve into Banette at level


10 and above. When it evolves, its health increases
Moves
by double its level, and it gains 14 points to add to Starting Moves: Knock Off, Night Shade, Screech,
its ability scores (max 20). Spite, Shadow Sneak, Will-O-Wisp, Feint Attack
Level 10: Curse, Shadow Ball
Moves Level 14: Embargo, Sucker Punch
Starting Moves: Knock Off, Screech Level 18: Snatch, Grudge, Trick
Level 2: Night Shade, Spite, Shadow Sneak Learnable Moves:
Level 6: Will-O-Wisp, Feint Attack TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
29, 30, 32, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63,
Level 10: Curse, Shadow Ball
65, 66, 68, 73, 77, 83, 85, 87, 88, 90, 92, 97, 99,
Level 14: Embargo, Sucker Punch 100
Level 18: Snatch, Grudge, Trick
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 29,
30, 32, 41, 42, 44, 45, 46, 48, 57, 61, 63, 66, 73,
77, 85, 87, 88, 90, 92, 97, 99, 100

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Duskull #355
Small Ghost Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 18
Hit Dice: d6
Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


11 (+0) 8 (-1) 14 (+2) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Deception, Intimidation


Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison
Dusclops #356
Immunities: Fighting, Normal Medium Ghost Type | Level 8 | SR 12
Senses: Darkvision 30ft
Armor Class: 18
Levitate: This Pokémon is immune to ground moves. Hit Points: 80
Hit Dice: d8
Hidden Ability Speed: 25ft. walking, 25ft. flying (hover)
Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one.
STR DEX CON INT WIS CHA
Evolution: Duskull can evolve into Dusclops at level 16 (+3) 12 (+1) 16 (+3) 8 (-1) 16 (+3) 10 (+0)
10 and above. When it evolves, its health increases
by double its level, and it gains 13 points to add to Proficient Skills: Deception, Intimidation
its ability scores (max 20). Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison
Moves Immunities: Fighting, Normal
Starting Moves: Leer, Night Shade Senses: Darkvision 60ft

Level 2: Disable, Astonish Pressure: Any move targeting this Pokémon directly
Level 6: Foresight, Shadow Sneak, Pursuit costs an additional 1 PP.
Level 10: Will-O-Wisp, Confuse Ray Hidden Ability
Level 14: Curse, Shadow Ball Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one.
Level 18: Mean Look, Payback, Future Sight
Learnable Moves: Evolution: Dusclops can evolve into Dusknoir at level
TM: 04, 06, 10, 11, 12, 13, 14, 17, 18, 21, 27, 29, 16 and above while holding a Reaper Cloth. When it
30, 32, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63, 66, evolves, its health increases by double its level, and it
77, 83, 85, 87, 88, 90, 92, 97, 100 gains 6 points to add to its ability scores (max 20).

Moves
Starting Moves: Astonish, Bind, Disable, Fire Punch,
Gravity, Ice Punch, Leer, Night Shade, Shadow Punch,
Thunder Punch, Foresight, Shadow Sneak, Pursuit
Level 10: Will-O-Wisp, Confuse Ray
Level 14: Curse
Level 18: Shadow Ball, Mean Look, Payback, Future
Sight
Learnable Moves:
TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 26,
27, 29, 30, 31, 32, 39, 41, 42, 44, 45, 46, 48, 56,
57, 61, 63, 66, 68, 77, 78, 80, 83, 85, 87, 88, 90,
92, 97, 100

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Tropius #357
Medium Grass/Flying Type | Level 8 | SR 11

Armor Class: 15
Hit Points: 82
Hit Dice: d10
Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


18 (+4) 14 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Fire, Flying, Ice, Poison, Rock
Resistances: Fighting, Grass, Water
Immunities: Ground

Chlorophyll: This Pokémon’s speed is doubled in


bright sunlight.
Solar Power: Damage rolls for this Pokémon get an
additional +2 during bright sunlight.
Hidden Ability
Harvest: At the end of this Pokémon's turn, if it used
a berry, roll 1d4. On a result of 3 or 4, it regains that
berry as a held item.

Moves Chimecho #358


Tiny Psychic Type | Level 8 | SR 11
Starting Moves: Growth, Gust, Leer, Razor Leaf, Sweet
Scent, Stomp, Magical Leaf, Whirlwind
Armor Class: 16
Level 10: Natural Gift Hit Points: 83
Hit Dice: d8
Level 14: Air Slash, Body Slam Speed: 0ft. walking, 30ft. flying (hover)
Level 18: Synthesis, Solar Beam, Leaf Storm
Learnable Moves: STR DEX CON INT WIS CHA
TM: 05, 06, 10, 11, 15, 17, 19, 20, 21, 22, 26, 27, 13 (+1) 17 (+3) 16 (+3) 8 (-1) 16 (+3) 10 (+0)
32, 40, 42, 44, 45, 48, 51, 53, 59, 68, 75, 76, 78,
86, 87, 88, 90, 96, 100
Proficient Skills: Performance
Saving Throws: Dexterity , Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Truesight 15ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Astonish, Confusion, Growl, Wrap,
Yawn, Psywave, Take Down, Extrasensory
Level 10: Heal Bell, Uproar
Level 14: Safeguard
Level 18: Double-Edge, Healing Wish
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 73,
77, 85, 86, 87, 88, 90, 92, 99, 100

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Absol #359
Small Dark Type | Level 10 | SR 12

Armor Class: 15
Hit Points: 75
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA


15 (+2) 20 (+5) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Insight, Survival


Saving Throws: Dexterity
Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost
Immunities: Psychic
Senses: Truesight 15ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.
Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Hidden Ability Wynaut #360
Justified: When this Pokémon is hit by a dark-type Tiny Psychic Type | Level 1 | SR 1/4
move, it gets advantage on its next attack.
Armor Class: 12
Moves Hit Points: 18
Hit Dice: d6
Starting Moves: Feint, Leer, Quick Attack, Scratch, Speed: 25ft. walking
Pursuit, Taunt, Bite, Double Team, Slash, Swords
Dance, Night Slash
STR DEX CON INT WIS CHA
Level 14: Detect, Psycho Cut, Me First
10 (+0) 8 (-1) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
Level 18: Sucker Punch, Razor Wind, Future Sight,
Perish Song
Proficient Skills: None
Learnable Moves: Saving Throws: None
Vulnerabilities: Bug, Dark, Ghost
TM: 04, 06, 07, 10, 11, 12, 13, 14, 15, 17, 18, 21,
Resistances: Fighting, Psychic
24, 25, 27, 30, 32, 35, 37, 38, 39, 40, 41, 42, 44,
45, 46, 48, 49, 54, 57, 59, 61, 65, 66, 68, 71, 73,
75, 77, 80, 81, 85, 87, 88, 90, 95, 97, 100 Shadow Tag: If this Pokémon is active, an opponent
cannot flee or be switched out.

Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.

Evolution: Wynaut can evolve into Wobbuffet at level


5 and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its
ability scores (max 20).

Moves
Starting Moves: Charm, Encore, Splash
Level 6: Counter, Destiny Bond, Mirror Coat,
Safeguard
Learnable Moves:
TM: 20

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Snorunt #361
Small Ice Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice

Inner Focus: This Pokémon is immune to flinching.


Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.
Hidden Ability
Moody: At the end of each long rest, this Pokémon
Glalie #362
Medium Ice Type | Level 10 | SR 11
rerolls on the nature table, replacing its nature with
the result until the next long rest.
Armor Class: 16
Hit Points: 97
Evolution: A male Snorunt can evolve into Glalie at Hit Dice: d8
level 14 and above. A female Snorunt can evolve into Speed: 25ft. walking, 30ft. flying (hover)
a Frostlass at level 14 and above with the help of a
Dawn Stone. When it evolves, its health increases by
double its level, and it gains 13 points to add to its STR DEX CON INT WIS CHA
ability scores (max 20).
16 (+3) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Moves Proficient Skills: Survival


Starting Moves: Leer, Powder Snow Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel
Level 2: Double Team, Ice Shard Resistances: Ice
Level 6: Icy Wind, Bite
Inner Focus: This Pokémon is immune to flinching.
Level 10: Ice Fang, Headbutt, Protect
Ice Body: While it is snowing or hailing, this
Level 14: Frost Breath, Crunch Pokémon heals for an amount of HP equal to its
Level 18: Blizzard, Hail proficiency modifier at the end of each of its turns.
Learnable Moves: Hidden Ability
TM: 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 27, 30, Moody: At the end of each long rest, this Pokémon
32, 42, 44, 45, 48, 79, 87, 88, 90, 100 rerolls on the nature table, replacing its nature with
the result until the next long rest.

Moves
Starting Moves: Double Team, Ice Shard, Leer, Powder
Snow, Icy Wind, Bite, Ice Fang, Headbutt, Protect
Level 14: Frost Breath, Crunch
Level 18: Blizzard, Hail, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21,
26, 27, 30, 32, 41, 42, 44, 45, 48, 64, 66, 68, 74,
78, 79, 87, 88, 90, 97, 100

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Spheal #363
Small Ice/Water Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 10ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Strength
Vulnerabilities: Electric, Fighting, Grass, Rock
Resistances: Ice, Water Sealeo #364
Small Ice/Water Type | Level 8 | SR 9
Thick Fat: This Pokémon takes quarter damage from
Fire and Ice type moves.
Armor Class: 14
Ice Body: While it is snowing or hailing, this Hit Points: 80
Pokémon heals for an amount of HP equal to its Hit Dice: d8
proficiency modifier at the end of each of its turns. Speed: 15ft. walking, 30ft. swimming

Hidden Ability
Oblivious: This Pokémon is immune to moves that STR DEX CON INT WIS CHA
attempt to charm or taunt it. 15 (+2) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Evolution: Spheal can evolve into Sealeo at level 9 Proficient Skills: Survival
and above. When it evolves, its health increases by Saving Throws: Strength
double its level, and it gains 9 points to add to its Vulnerabilities: Electric, Fighting, Grass, Rock
ability scores (max 20). Resistances: Ice, Water

Thick Fat: This Pokémon takes quarter damage from


Moves Fire and Ice type moves.
Starting Moves: Defense Curl, Growl, Powder Snow,
Water Gun Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its
Level 2: Rollout, Encore proficiency modifier at the end of each of its turns.
Level 6: Ice Ball, Brine, Aurora Beam Hidden Ability
Level 10: Body Slam, Rest, Snore Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Level 14: Hail, Blizzard
Level 18: Sheer Cold Evolution: Sealeo can evolve into Walrein at level 16
Learnable Moves: and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 39, ability scores (max 20).
42, 44, 45, 48, 49, 78, 79, 80, 87, 88, 90, 94, 98,
100
Moves
Starting Moves: Defense Curl, Growl, Powder Snow,
Swagger, Water Gun, Rollout, Encore, Ice Ball, Brine,
Aurora Beam
Level 10: Body Slam, Rest, Snore
Level 14: Hail
Level 18: Blizzard, Sheer Cold
Learnable Moves:
TM: 05, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32,
39, 42, 44, 45, 48, 49, 78, 79, 80, 87, 88, 90, 94,
98, 100

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Walrein #365
Medium Ice/Water Type | Level 12 | SR 14

Armor Class: 16
Hit Points: 150
Hit Dice: d12
Speed: 15ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


18 (+4) 15 (+2) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Strength , Constitution
Vulnerabilities: Electric, Fighting, Grass, Rock
Resistances: Ice, Water

Thick Fat: This Pokémon takes quarter damage from


Fire and Ice type moves.
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. Clamperl #366
Hidden Ability Tiny Water Type | Level 1 | SR 1
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. Armor Class: 14
Hit Points: 18
Hit Dice: d6
Moves Speed: 5ft. walking, 15ft. swimming
Starting Moves: Crunch, Defense Curl, Growl, Ice
Fang, Powder Snow, Swagger, Water Gun, Encore,
STR DEX CON INT WIS CHA
Rollout, Ice Ball, Aurora Beam, Brine, Body Slam,
Rest, Snore 13 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Level 14: Hail
Proficient Skills: Nature
Level 18: Blizzard, Sheer Cold Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Learnable Moves:
Resistances: Fire, Ice, Steel, Water
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27,
32, 39, 42, 44, 45, 48, 49, 68, 78, 79, 80, 87, 88, Shell Armor: This Pokémon is immune to extra
90, 94, 98, 100 damage dealt by a Critical Hit.

Hidden Ability
Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
advantage.

Evolution: Clamperl can evolve into Huntail at level 8


and above while holding a Deep Sea Tooth, or
Gorebyss at level 8 and above while holding a Deep
Sea Scale. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Clamp, Iron Defense, Water Gun,
Whirlpool
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 87, 88, 90, 94, 98, 100

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Huntail #367
Medium Water Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 50
Hit Dice: d8
Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Deception


Saving Throws: Strength , Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 50ft

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions.

Hidden Ability
Water Veil: This Pokémon is immune to burning. Gorebyss #368
Medium Water Type | Level 5 | SR 6
Moves
Starting Moves: Bite, Whirlpool, Screech, Scary Face, Armor Class: 16
Feint Attack Hit Points: 20
Hit Dice: d8
Level 6: Water Pulse, Ice Fang, Brine Speed: 5ft. walking, 35ft. swimming
Level 10: Sucker Punch, Dive, Baton Pass
Level 14: Crunch, Aqua Tail STR DEX CON INT WIS CHA
Level 18: Hydro Pump 16 (+3) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Learnable Moves: Proficient Skills: Survival, Persuasion
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 39, Saving Throws: Wisdom , Charisma
42, 44, 45, 48, 55, 68, 83, 87, 88, 90, 94, 98, 100 Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Truesight 10ft

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions.

Hidden Ability
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.

Moves
Starting Moves: Confusion, Whirlpool, Water Sport,
Agility, Draining Kiss
Level 6: Water Pulse, Amnesia, Aqua Ring
Level 10: Captivate, Dive, Baton Pass
Level 14: Psychic, Aqua Tail
Level 18: Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 29,
30, 32, 42, 44, 45, 48, 55, 68, 77, 83, 87, 88, 90,
94, 98, 100

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Relicanth #369
Small Water/Rock Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 42
Hit Dice: d10
Speed: 5ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


18 (+4) 13 (+1) 18 (+4) 6 (-2) 8 (-1) 10 (+0)

Proficient Skills: Survival, History


Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison
Senses: Blindsight 80ft

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions.
Rock Head: This Pokémon takes no recoil damage.
Hidden Ability
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than Luvdisc #370
half the Pokémon's maximum HP, the damage is Tiny Water Type | Level 5 | SR 5
halved.
Armor Class: 14
Moves Hit Points: 38
Hit Dice: d8
Starting Moves: Flail, Harden, Mud Sport, Tackle, Speed: 5ft. walking, 35ft. swimming
Water Gun
Level 6: Rock Tomb, Ancient Power STR DEX CON INT WIS CHA
Level 10: Dive, Take Down 10 (+0) 16 (+3) 12 (+1) 6 (-2) 14 (+2) 14 (+2)
Level 14: Yawn, Rest
Proficient Skills: Acrobatics, Persuasion
Level 18: Hydro Pump, Double-Edge, Head Smash Saving Throws: Dexterity
Learnable Moves: Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
TM: 04, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 23,
26, 27, 32, 37, 39, 42, 44, 45, 48, 55, 68, 69, 71,
77, 78, 80, 87, 88, 90, 94, 98, 100 Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.

Hidden Ability
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.

Moves
Starting Moves: Charm, Tackle, Water Gun, Agility,
Draining Kiss, Lucky Chant
Level 6: Water Pulse, Attract
Level 10: Flail, Sweet Kiss
Level 14: Take Down, Captivate, Aqua Ring
Level 18: Hydro Pump, Safeguard
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 45, 48, 55, 77, 87, 88, 90, 94, 98, 100

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Bagon #371
Tiny Dragon Type | Level 1 | SR 1

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water

Rock Head: This Pokémon takes no recoil damage.

Hidden Ability
Sheer Force: This Pokémon adds its proficiency Shelgon #372
bonus to damage rolls while poisoned, burned, Small Dragon Type | Level 5 | SR 7
confused, or paralyzed.
Armor Class: 15
Evolution: Bagon can evolve into Shelgon at level 8 Hit Points: 55
and above. When it evolves, its health increases by Hit Dice: d8
double its level, and it gains 9 points to add to its Speed: 25ft. walking
ability scores (max 20).
STR DEX CON INT WIS CHA
Moves 16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Rage, Ember
Proficient Skills: Athletics, Survival
Level 2: Leer, Bite, Dragon Breath
Saving Throws: Constitution
Level 6: Headbutt, Focus Energy Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water
Level 10: Crunch, Dragon Claw
Level 14: Zen Headbutt, Scary Face Rock Head: This Pokémon takes no recoil damage.
Level 18: Flamethrower, Double-Edge
Hidden Ability
Learnable Moves: Overcoat: This Pokémon does not take damage from
TM: 02, 05, 06, 10, 11, 17, 18, 21, 27, 31, 32, 35, weather-related moves like Hail, Weather Ball, etc.
38, 39, 40, 42, 44, 45, 48, 65, 80, 87, 88, 90, 100
Evolution: Shelgon can evolve into Salamence at level
16 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to
its ability scores (max 20).

Moves
Starting Moves: Bite, Ember, Leer, Protect, Rage,
Dragon Breath
Level 6: Headbutt, Focus Energy
Level 10: Crunch, Dragon Claw
Level 14: Zen Headbutt, Scary Face
Level 18: Flamethrower, Double-Edge
Learnable Moves:
TM: 02, 05, 06, 10, 11, 17, 18, 21, 27, 31, 32, 35,
38, 39, 40, 42, 44, 45, 48, 65, 80, 87, 88, 90, 100

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Salamence #373
Medium Dragon/Flying Type | Level 12 | SR 14

Armor Class: 16
Hit Points: 121
Hit Dice: d12
Speed: 30ft. walking, 50ft. flying

STR DEX CON INT WIS CHA


18 (+4) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Acrobatics


Saving Throws: Strength , Constitution
Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground

Intimidate: Once per short rest, you can impose


disadvantage on an enemy attack roll of your choice.

Hidden Ability
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.
Beldum #374
Moves Tiny Steel/Psychic Type | Level 1 | SR 3
Starting Moves: Bite, Dragon Tail, Ember, Fire Fang,
Fly, Leer, Protect, Rage, Thunder Fang, Dragon Armor Class: 14
Breath, Headbutt, Focus Energy, Crunch, Dragon Hit Points: 18
Claw Hit Dice: d6
Speed: 0ft. walking, 25ft. flying (hover)
Level 14: Zen Headbutt
Level 18: Scary Face, Flamethrower, Double-Edge STR DEX CON INT WIS CHA
Learnable Moves: 15 (+2) 10 (+0) 14 (+2) 8 (-1) 12 (+1) 10 (+0)
TM: 02, 05, 06, 10, 11, 15, 17, 18, 19, 21, 26, 27,
31, 32, 35, 38, 39, 40, 42, 44, 45, 48, 51, 59, 65, Proficient Skills: Insight
68, 71, 76, 78, 80, 82, 87, 88, 90, 100 Saving Throws: Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Psychic, Rock, Steel
Immunities: Poison
Senses: Darkvision 20ft

Clear Body: Other Pokémon's moves or abilities


cannot lower this Pokémon stats.

Hidden Ability
Light Metal: This Pokémon is especially light for its
species. Once per long rest, it may impose
disadvantage on an attack roll against it.

Evolution: Beldum can evolve into Metang at level 6


and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves
Starting Moves: Take Down
Learnable Moves: None

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Metang #375
Small Steel/Psychic Type | Level 5 | SR 9

Armor Class: 16
Hit Points: 50
Hit Dice: d10
Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


17 (+3) 12 (+1) 15 (+2) 12 (+1) 14 (+2) 10 (+0)

Proficient Skills: Insight, Athletics


Saving Throws: Strength , Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Psychic, Rock, Steel
Immunities: Poison
Senses: Darkvision 30ft, Truesight 5ft

Clear Body: Other Pokémon's moves or abilities


cannot lower this Pokémon stats. Metagross #376
Hidden Ability Medium Steel/Psychic Type | Level 12 | SR 14
Light Metal: This Pokémon is especially light for its
species. Once per long rest, it may impose Armor Class: 18
disadvantage on an attack roll against it. Hit Points: 150
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying (hover)
Evolution: Metang can evolve into Metagross at level
15 and above. When it evolves, its health increases
by double its level, and it gains 13 points to add to STR DEX CON INT WIS CHA
its ability scores (max 20).
20 (+5) 15 (+2) 18 (+4) 16 (+3) 16 (+3) 10 (+0)

Moves Proficient Skills: Insight, Athletics


Starting Moves: Confusion, Magnet Rise, Metal Claw, Saving Throws: Strength , Constitution
Take Down Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Level 10: Pursuit, Bullet Punch, Miracle Eye, Zen Psychic, Rock, Steel
Headbutt Immunities: Poison
Senses: Darkvision 40ft, Truesight 10ft
Level 14: Scary Face, Psychic, Agility
Level 18: Meteor Mash, Iron Defense, Hyper Beam Clear Body: Other Pokémon's moves or abilities
Learnable Moves: cannot lower this Pokémon stats.
TM: 03, 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29, Hidden Ability
30, 31, 32, 33, 36, 37, 39, 40, 42, 44, 48, 64, 69, Light Metal: This Pokémon is especially light for its
74, 77, 78, 80, 86, 87, 88, 90, 91, 100 species. Once per long rest, it may impose
disadvantage on an attack roll against it.

Moves
Starting Moves: Confusion, Hammer Arm, Magnet
Rise, Metal Claw, Take Down, Pursuit, Bullet Punch,
Miracle Eye, Zen Headbutt
Level 14: Scary Face, Psychic, Agility
Level 18: Meteor Mash, Iron Defense, Hyper Beam
Learnable Moves:
TM: 03, 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29,
30, 31, 32, 33, 36, 37, 39, 40, 42, 44, 48, 64, 68,
69, 74, 77, 78, 80, 86, 87, 88, 90, 91, 100

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Regirock #377
Medium Rock Type | Level 15 | SR 14

Armor Class: 20
Hit Points: 380
Hit Dice: d20
Speed: 35ft. walking

STR DEX CON INT WIS CHA


20 (+5) 18 (+4) 20 (+5) 8 (-1) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength , Constitution
Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Fire, Flying, Normal, Poison
Senses: Tremorsense 50ft, Darkvision 60ft

Clear Body: Other Pokémon's moves or abilities


cannot lower this Pokémon stats.

Hidden Ability
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is Regice #378
halved. Medium Ice Type | Level 15 | SR 14

Moves Armor Class: 20


Hit Points: 366
Starting Moves: Bulldoze, Charge Beam, Explosion, Hit Dice: d20
Rock Throw, Stomp, Curse, Ancient Power, Iron Speed: 35ft. walking
Defense, Stone Edge, Lock-On
Level 18: Hammer Arm, Zap Cannon, Superpower, STR DEX CON INT WIS CHA
Hyper Beam
18 (+4) 20 (+5) 18 (+4) 8 (-1) 16 (+3) 10 (+0)
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 23, 24, 25, 26, 27, Proficient Skills: Athletics, Survival
31, 32, 37, 39, 42, 44, 48, 52, 56, 57, 64, 68, 69, Saving Throws: Strength , Constitution
71, 73, 77, 78, 80, 87, 88, 90, 100 Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice
Senses: Tremorsense 50ft, Darkvision 60ft

Clear Body: Other Pokémon's moves or abilities


cannot lower this Pokémon stats.

Hidden Ability
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.

Moves
Starting Moves: Bulldoze, Charge Beam, Explosion,
Icy Wind, Stomp, Curse, Ancient Power, Amnesia, Ice
Beam, Lock-On
Level 18: Hammer Arm, Zap Cannon, Superpower,
Hyper Beam
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24, 25,
26, 27, 31, 32, 39, 42, 44, 48, 52, 56, 57, 64, 68,
69, 70, 73, 77, 78, 79, 80, 87, 88, 90, 91, 100

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Registeel #379
Medium Steel Type | Level 15 | SR 14

Armor Class: 20
Hit Points: 380
Hit Dice: d20
Speed: 35ft. walking

STR DEX CON INT WIS CHA


18 (+4) 20 (+5) 20 (+5) 8 (-1) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength , Constitution
Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Normal, Psychic, Rock, Steel
Immunities: Poison
Senses: Tremorsense 50ft, Darkvision 60ft

Clear Body: Other Pokémon's moves or abilities


cannot lower this Pokémon stats.

Hidden Ability
Light Metal: This Pokémon is especially light for its
species. Once per long rest, it may impose
disadvantage on an attack roll against it.

Moves Latias #380


Starting Moves: Bulldoze, Charge Beam, Explosion, Medium Dragon/Psychic Type | Level 15 | SR 15
Metal Claw, Stomp, Curse, Ancient Power, Amnesia,
Iron Defense, Lock-On Armor Class: 20
Hit Points: 380
Level 18: Flash Cannon, Iron Head, Hammer Arm, Hit Dice: d20
Zap Cannon, Superpower, Hyper Beam Speed: 20ft. walking, 50ft. flying
Learnable Moves:
TM: 06, 10, 11, 15, 17, 18, 20, 21, 24, 25, 26, 27, STR DEX CON INT WIS CHA
31, 32, 37, 39, 40, 42, 44, 48, 52, 56, 57, 64, 65,
68, 69, 73, 77, 78, 80, 87, 88, 90, 91, 100 18 (+4) 20 (+5) 20 (+5) 10 (+0) 18 (+4) 14 (+2)

Proficient Skills: Acrobatics, Stealth


Saving Throws: Dexterity , Wisdom
Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice
Resistances: Electric, Fighting, Fire, Grass, Psychic,
Water
Senses: Darkvision 60ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Helping Hand, Psywave, Safeguard,
Wish, Water Sport, Charm, Refresh, Dragon Breath,
Mist Ball, Psycho Shift, Recover, Zen Headbutt
Level 18: Psychic, Dragon Pulse, Healing Wish
Learnable Moves:
TM: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18,
19, 20, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 37,
40, 42, 44, 45, 48, 51, 53, 57, 65, 68, 73, 76, 77,
78, 85, 86, 87, 88, 90, 94, 98, 100

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Latios #381
Medium Dragon/Psychic Type | Level 15 | SR 15

Armor Class: 17
Hit Points: 366
Hit Dice: d20
Speed: 20ft. walking, 50ft. flying

STR DEX CON INT WIS CHA


18 (+4) 20 (+5) 18 (+4) 10 (+0) 18 (+4) 14 (+2)

Proficient Skills: Acrobatics, Athletics


Saving Throws: Dexterity , Wisdom
Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice
Resistances: Electric, Fighting, Fire, Grass, Psychic,
Water
Senses: Darkvision 60ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Helping Hand, Memento, Psywave,
Safeguard, Protect, Dragon Dance, Refresh, Dragon
Breath, Luster Purge, Psycho Shift, Recover, Zen
Headbutt
Kyogre #382
Level 18: Psychic, Dragon Pulse Huge Water Type | Level 15 | SR 15
Learnable Moves:
Armor Class: 19
TM: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18,
Hit Points: 380
19, 20, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 37,
Hit Dice: d20
40, 42, 44, 45, 48, 51, 53, 57, 65, 68, 73, 76, 77,
Speed: 0ft. walking, 50ft. swimming, 50ft. flying
78, 85, 86, 87, 88, 90, 94, 98, 100

STR DEX CON INT WIS CHA


24 (+7) 18 (+4) 20 (+5) 10 (+0) 18 (+4) 16 (+3)

Proficient Skills: Athletics, Survival, History


Saving Throws: Strength , Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 60ft

Drizzle: A constant light rain forms on the battlefield


when the Pokémon enters into combat. In the case
of another Pokémon with a similar weather ability,
the tie goes to the Pokémon with the highest DEX
score.

Moves
Starting Moves: Ancient Power, Water Pulse, Scary
Face, Aqua Tail, Body Slam, Aqua Ring, Ice Beam,
Calm Mind, Muddy Water, Sheer Cold
Level 18: Hydro Pump, Double-Edge, Water Spout
Learnable Moves:
TM: 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21,
24, 25, 26, 27, 31, 32, 39, 42, 44, 48, 55, 68, 73,
77, 78, 80, 87, 88, 90, 94, 98, 100

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Groudon #383
Large Ground Type | Level 15 | SR 15

Armor Class: 18
Hit Points: 380
Hit Dice: d20
Speed: 35ft. walking

STR DEX CON INT WIS CHA


24 (+7) 22 (+6) 20 (+5) 10 (+0) 18 (+4) 12 (+1)

Proficient Skills: Athletics, Survival, History


Saving Throws: Strength , Constitution
Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Immunities: Electric
Senses: Darkvision 60ft

Drought: When this Pokémon enters an outside


battle, the weather immediately changes to bright
sunlight. In the case of another Pokémon with a
similar weather ability, the tie goes to the Pokémon
with the highest DEX score.

Moves Rayquaza #384


Starting Moves: Ancient Power, Mud Shot, Scary Face, Huge Dragon/Flying Type | Level 15 | SR 15
Earth Power, Lava Plume, Rest, Earthquake, Bulk Up,
Solar Beam, Fissure Armor Class: 17
Hit Points: 380
Level 18: Fire Blast, Hammer Arm, Eruption
Hit Dice: d20
Learnable Moves: Speed: 40ft. walking, 40ft. climbing, 50ft. flying
TM: 02, 05, 06, 08, 10, 11, 15, 17, 20, 21, 22, 23,
24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, STR DEX CON INT WIS CHA
48, 50, 52, 56, 59, 65, 68, 69, 71, 73, 75, 77, 78,
80, 82, 87, 88, 90, 100 22 (+6) 24 (+7) 20 (+5) 12 (+1) 16 (+3) 12 (+1)

Proficient Skills: Athletics, Survival, History


Saving Throws: Dexterity , Constitution
Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground
Senses: Darkvision 60ft

Air Lock: While this Pokémon is in battle, weather-


related abilities have no effect on the Pokémon that
have them.

Moves
Starting Moves: Twister, Scary Face, Ancient Power,
Crunch, Air Slash, Rest, Extreme Speed, Dragon
Dance, Fly
Level 18: Dragon Pulse, Hyper Voice, Outrage, Hyper
Beam
Learnable Moves:
TM: 02, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 21,
22, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42,
44, 48, 49, 50, 52, 53, 56, 58, 59, 65, 68, 71, 73,
74, 75, 76, 77, 78, 80, 82, 87, 88, 90, 94, 98, 100

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Jirachi #385
Tiny Steel/Psychic Type | Level 15 | SR 15

Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4)

Proficient Skills: Insight, Arcana, Persuasion


Saving Throws: Wisdom , Dexterity , Charisma Deoxys #386
Vulnerabilities: Dark, Fire, Ghost, Ground Medium Psychic Type | Level 15 | SR 15
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Psychic, Rock, Steel
Immunities: Poison Armor Class: 15
Senses: Truesight 20ft Hit Points: 232
Hit Dice: d12
Speed: 40ft. walking, 25ft. flying
Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1.
STR DEX CON INT WIS CHA
Moves 15 (+2) 20 (+5) 16 (+3) 20 (+5) 20 (+5) 12 (+1)
Starting Moves: Confusion, Wish, Rest, Swift, Helping
Hand, Psychic, Refresh, Lucky Chant, Zen Headbutt, Proficient Skills: Athletics, Acrobatics
Double-Edge Saving Throws: Strength , Dexterity , Constitution
Vulnerabilities: Bug, Dark, Ghost
Level 18: Gravity, Healing Wish, Future Sight, Cosmic Resistances: Fighting, Psychic
Power, Last Resort, Doom Desire Senses: Darkvision 60ft
Learnable Moves:
Pressure: Any move targeting this Pokémon directly
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, costs an additional 1 PP.
25, 27, 29, 30, 32, 33, 37, 40, 42, 44, 48, 53, 56,
57, 68, 73, 77, 85, 86, 87, 88, 89, 90, 91, 92, 99, Transformer: This Pokémon has a standard Normal
100 form from which all stats are based, but may change
forms as a bonus action to drastically change its
abilities. The forms it can take are Attack, Defense,
and Speed.
In Attack form, it adds an additional +5 to its
attack rolls, but all attacks against it has advantage.
In Defense form, its AC increases by 3, but its
attacks are rolled at disadvantage. If the activated
move requires a save, the target(s) have advantage.
In Speed form, it gains an additional attack action
each turn, but the attack is done at disadvantage. If
it is a move that requires a save, the target(s) have
advantage.

Moves
Starting Moves: Leer, Wrap, Night Shade, Teleport,
Knock Off, Pursuit, Psychic, Snatch, Psycho Shift,
Zen Headbutt
Level 18: Cosmic Power, Recover, Psycho Boost,
Hyper Beam
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 13, 15, 16, 17, 18, 20,
21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 39, 40, 41,
42, 44, 47, 48, 52, 53, 56, 57, 59, 68, 73, 77, 80,
84, 85, 86, 87, 88, 90, 91, 92, 97, 100

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Turtwig #387
Tiny Grass Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 18
Hit Dice: d6
Speed: 20ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Nature


Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 10% of


its maximum HP, double the STAB damage for its
grass-type moves. Grotle #388
Small Grass Type | Level 5 | SR 5
Hidden Ability
Shell Armor: This Pokémon is immune to extra Armor Class: 14
damage dealt by a Critical Hit. Hit Points: 50
Hit Dice: d8
Evolution: Turtwig can evolve into Grotle at level 6 Speed: 25ft. walking, 25ft. swimming
and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20). STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Moves
Proficient Skills: Survival, Nature
Starting Moves: Tackle Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Level 2: Withdraw, Absorb, Razor Leaf
Resistances: Electric, Grass, Ground, Water
Level 6: Curse, Bite
Level 10: Mega Drain, Leech Seed Overgrow: When this Pokémon falls below 10% of
its maximum HP, double the STAB damage for its
Level 14: Synthesis, Crunch, Giga Drain grass-type moves.
Level 18: Leaf Storm
Hidden Ability
Learnable Moves: Shell Armor: This Pokémon is immune to extra
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, damage dealt by a Critical Hit.
42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100
Evolution: Grotle can evolve into Torterra at level 14
and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Absorb, Tackle, Withdraw, Razor Leaf
Level 6: Curse, Bite
Level 10: Mega Drain, Leech Seed
Level 14: Synthesis, Crunch
Level 18: Giga Drain, Leaf Storm
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100

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Torterra #389
Medium Grass/Ground Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 122
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


18 (+4) 14 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Nature


Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fire, Flying, Ice
Resistances: Ground, Rock
Immunities: Electric
Chimchar #390
Senses: Tremorsense 100ft Tiny Fire Type | Level 1 | SR 1/2

Overgrow: When this Pokémon falls below 10% of Armor Class: 13


its maximum HP, double the STAB damage for its Hit Points: 17
grass-type moves. Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing
Hidden Ability
Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Moves
Proficient Skills: Acrobatics
Starting Moves: Absorb, Earthquake, Razor Leaf, Saving Throws: Dexterity
Tackle, Withdraw, Wood Hammer, Curse, Bite, Mega Vulnerabilities: Ground, Rock, Water
Drain Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Level 14: Leech Seed, Synthesis
Blaze: When this Pokémon falls below 10% of its
Level 18: Crunch, Giga Drain, Leaf Storm maximum HP, double the STAB damage for its fire-
Learnable Moves: type moves.
TM: 01, 05, 06, 10, 11, 15, 16, 17, 20, 21, 22, 26, Hidden Ability
27, 32, 33, 37, 39, 42, 44, 45, 48, 53, 68, 69, 71, Iron Fist: When attacking with a punch-based move
75, 78, 80, 86, 87, 88, 90, 96, 100 (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon doubles its STAB bonus.

Evolution: Chimchar can evolve into Monferno at


level 6 and above. When it evolves, its health
increases by double its level, and it gains 6 points to
add to its ability scores (max 20).

Moves
Starting Moves: Leer, Scratch
Level 2: Ember, Taunt
Level 6: Fury Swipes, Flame Wheel
Level 10: Nasty Plot, Torment, Facade
Level 14: Fire Spin, Acrobatics, Slack Off
Level 18: Flamethrower
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 21, 27, 31, 32, 35,
38, 40, 41, 42, 43, 44, 45, 47, 48, 50, 56, 61, 62,
65, 75, 86, 87, 88, 89, 90, 100

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Monferno #391
Small Fire/Fighting Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 45
Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Intimidation


Saving Throws: Dexterity
Vulnerabilities: Flying, Ground, Psychic, Water
Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 10% of its


maximum HP, double the STAB damage for its fire-
type moves.

Hidden Ability
Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Infernape #392
Small Fire/Fighting Type | Level 10 | SR 12
Punch, etc.), this Pokémon doubles its STAB bonus.

Armor Class: 15
Evolution: Monferno can evolve into Infernape at Hit Points: 102
level 14 and above. When it evolves, its health Hit Dice: d12
increases by double its level, and it gains 10 points Speed: 40ft. walking, 40ft. climbing
to add to its ability scores (max 20).

STR DEX CON INT WIS CHA


Moves
15 (+2) 20 (+5) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Starting Moves: Ember, Leer, Mach Punch, Scratch,
Taunt
Proficient Skills: Acrobatics, Intimidation
Level 6: Fury Swipes, Flame Wheel Saving Throws: Dexterity, Strength
Vulnerabilities: Flying, Ground, Psychic, Water
Level 10: Feint, Torment Resistances: Bug, Dark, Fire, Grass, Ice, Steel
Level 14: Close Combat, Fire Spin
Level 18: Acrobatics, Slack Off, Flare Blitz Blaze: When this Pokémon falls below 10% of its
maximum HP, double the STAB damage for its fire-
Learnable Moves: type moves.
TM: 01, 06, 08, 10, 11, 12, 17, 21, 27, 31, 32, 35,
38, 39, 40, 41, 42, 43, 44, 45, 47, 48, 50, 52, 56, Hidden Ability
61, 62, 65, 75, 80, 84, 86, 87, 88, 89, 90, 100 Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon doubles its STAB bonus.

Moves
Starting Moves: Close Combat, Ember, Leer, Mach
Punch, Scratch, Taunt, Fury Swipes, Flame Wheel,
Feint, Punishment
Level 14: Fire Spin
Level 18: Acrobatics, Calm Mind, Flare Blitz
Learnable Moves:
TM: 01, 04, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22,
26, 27, 31, 32, 35, 38, 39, 40, 41, 42, 43, 44, 45,
47, 48, 50, 52, 56, 61, 62, 65, 68, 71, 75, 78, 80,
84, 86, 87, 88, 89, 90, 100

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Piplup #393
Tiny Water Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Prinplup #394
Torrent: When this Pokémon falls below 10% of its Small Water Type | Level 5 | SR 5
health, double the STAB damage for its water-type
moves.
Armor Class: 14
Hidden Ability Hit Points: 50
Hit Dice: d8
Defiant: When this Pokémon is subject to a move Speed: 30ft. walking
that gives it a status condition, it has advantage on
the next attack.
STR DEX CON INT WIS CHA
Evolution: Piplup can evolve into Prinplup at level 6 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20). Proficient Skills: Survival
Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Moves Resistances: Fire, Ice, Steel, Water
Starting Moves: Pound, Growl Torrent: When this Pokémon falls below 10% of its
Level 2: Bubble, Water Sport health, double the STAB damage for its water-type
moves.
Level 6: Peck, Bubble Beam, Bide
Level 10: Fury Attack, Brine, Whirlpool Hidden Ability
Defiant: When this Pokémon is subject to a move
Level 14: Mist, Drill Peck that gives it a status condition, it has advantage on
Level 18: Hydro Pump the next attack.
Learnable Moves:
Evolution: Prinplup can evolve into Empoleon at level
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 14 and above. When it evolves, its health increases
39, 40, 42, 44, 45, 48, 49, 55, 56, 60, 86, 87, 88, by double its level, and it gains 10 points to add to
90, 94, 98, 100 its ability scores (max 20).

Moves
Starting Moves: Bubble, Growl, Metal Claw, Tackle,
Water Sport
Level 6: Peck, Bubble Beam
Level 10: Bide, Fury Attack
Level 14: Brine, Whirlpool
Level 18: Mist, Drill Peck, Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32,
39, 40, 42, 44, 45, 48, 49, 55, 56, 60, 65, 86, 87,
88, 90, 94, 98, 100

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Empoleon #395
Medium Water/Steel Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 117
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Intimidation


Saving Throws: Constitution, Strength
Vulnerabilities: Electric, Fighting, Ground
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Psychic, Rock, Steel, Water
Immunities: Poison

Torrent: When this Pokémon falls below 10% of its Starly #396
health, double the STAB damage for its water-type Tiny Normal/Flying Type | Level 1 | SR 1/8
moves.

Hidden Ability Armor Class: 11


Hit Points: 16
Defiant: When this Pokémon is subject to a move Hit Dice: d6
that gives it a status condition, it has advantage on Speed: 25ft. walking, 25ft. flying
the next attack.

STR DEX CON INT WIS CHA


Moves
9 (-1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Aqua Jet, Bubble, Growl, Metal Claw,
Tackle, Swords Dance, Peck, Bubble Beam, Swagger,
Fury Attack Proficient Skills: Perception
Saving Throws: Dexterity
Level 14: Brine, Whirlpool Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Level 18: Mist, Drill Peck, Hydro Pump
Immunities: Ghost, Ground
Learnable Moves:
TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, Keen Eye: This Pokémon ignores disadvantage when
27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 51, 55, 56, it relates to sight.
60, 65, 68, 75, 78, 80, 86, 87, 88, 90, 91, 94, 98,
100 Hidden Ability
Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.

Evolution: Starly can evolve into Staravia at level 5


and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Growl, Tackle
Level 2: Quick Attack, Wing Attack, Double Team
Level 6: Endeavor, Whirlwind
Level 10: Aerial Ace, Take Down
Level 14: Agility, Brave Bird
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100

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Staravia #397
Tiny Normal/Flying Type | Level 5 | SR 3

Armor Class: 13
Hit Points: 45
Hit Dice: d8
Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


12 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Intimidate: Once per short rest, you can impose


disadvantage on an enemy attack roll of your choice.

Hidden Ability
Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.
Staraptor #398
Evolution: Staravia can evolve into Staraptor at level Small Normal/Flying Type | Level 10 | SR 12
12 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to Armor Class: 15
its ability scores (max 20). Hit Points: 107
Hit Dice: d12
Moves Speed: 25ft. walking, 35ft. flying
Starting Moves: Growl, Quick Attack, Tackle, Wing
Attack, Double Team STR DEX CON INT WIS CHA
Level 6: Endeavor 16 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Level 10: Whirlwind, Aerial Ace Proficient Skills: Perception, Intimidation
Level 14: Take Down, Agility Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Level 18: Brave Bird Resistances: Bug, Grass
Learnable Moves: Immunities: Ghost, Ground
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100 Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.

Hidden Ability
Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.

Moves
Starting Moves: Close Combat, Growl, Quick Attack,
Tackle, Wing Attack, Double Team, Endeavor,
Whirlwind, Aerial Ace
Level 14: Take Down, Agility
Level 18: Brave Bird
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 46, 48, 49, 51, 68, 76, 87, 88, 89, 90,
100

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Bidoof #399 Bibarel #400


Tiny Normal Type | Level 1 | SR 1/4 Small Normal/Water Type | Level 5 | SR 7

Armor Class: 12 Armor Class: 14


Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking, 25ft. swimming Speed: 25ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting Vulnerabilities: Electric, Fighting, Grass
Resistances: None Resistances: Fire, Ice, Steel, Water
Immunities: Ghost Immunities: Ghost

Simple: Once per short rest, you may double this Simple: Once per short rest, you may double this
Pokémon's Move modifier for a single attack or Pokémon's Move modifier for a single attack or
damage roll. damage roll.
Unaware: When this Pokémon attacks an opponent, Unaware: When this Pokémon attacks an opponent,
it ignores any stat boosts the opponent has been it ignores any stat boosts the opponent has been
affected with since the start of battle. This includes affected with since the start of battle. This includes
boosts to AC or saving throws the Pokémon has to boosts to AC or saving throws the Pokémon has to
make. make.
Hidden Ability Hidden Ability
Moody: At the end of each long rest, this Pokémon Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with rerolls on the nature table, replacing its nature with
the result until the next long rest. the result until the next long rest.

Evolution: Bidoof can evolve into Bibarel at level 5


and above. When it evolves, its health increases by
Moves
double its level, and it gains 15 points to add to its Starting Moves: Aqua Jet, Growl, Tackle, Water Gun,
ability scores (max 20). Defense Curl, Rollout, Headbutt
Level 6: Hyper Fang
Moves Level 10: Yawn, Crunch
Starting Moves: Growl, Tackle Level 14: Take Down, Super Fang
Level 2: Defense Curl, Rollout, Headbutt Level 18: Swords Dance, Amnesia, Superpower,
Curse
Level 6: Hyper Fang, Yawn
Learnable Moves:
Level 10: Crunch, Take Down
TM: 01, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24,
Level 14: Super Fang, Swords Dance, Amnesia
25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 55, 56, 57,
Level 18: Superpower, Curse 68, 73, 75, 78, 86, 87, 88, 90, 94, 98, 100
Learnable Moves:
TM: 01, 06, 10, 11, 12, 13, 14, 17, 18, 21, 24, 25,
27, 30, 32, 42, 44, 45, 46, 48, 49, 57, 73, 75, 86,
87, 88, 90, 100

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Kricketot #401
Tiny Bug Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 15ft. walking

STR DEX CON INT WIS CHA


10 (+0) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Performance


Saving Throws: Dexterity, Charisma
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting
Senses: Darkvision 20ft

Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Hidden Ability
Run Away: While this Pokémon is active, the trainer
Kricketune #402
Small Bug Type | Level 5 | SR 5
automatically succeeds on their DEX roll to run away
from a wild Pokémon encounter.
Armor Class: 13
Hit Points: 45
Evolution: Kricketot can evolve into Kricketune at Hit Dice: d8
level 4 and above. When it evolves, its health Speed: 25ft. walking, 25ft. flying
increases by double its level, and it gains 14 points
to add to its ability scores (max 20).
STR DEX CON INT WIS CHA
Moves 12 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 16 (+3)
Starting Moves: Bide, Growl
Proficient Skills: Performance
Level 6: Bug Bite Saving Throws: Dexterity, Charisma
Vulnerabilities: Fire, Flying, Rock
Learnable Moves: None Resistances: Grass, Ground, Fighting
Senses: Darkvision 40ft

Swarm: This Pokémon adds doubles its STAB bonus


when it has 10% or less of its maximum health.

Hidden Ability
Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result.

Moves
Starting Moves: Bide, Fury Cutter, Growl
Level 6: Absorb, Sing, Focus Energy
Level 10: Slash, X-Scissor, Screech
Level 14: Taunt, Night Slash
Level 18: Bug Buzz, Perish Song
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 28, 31, 32,
40, 42, 44, 45, 48, 49, 54, 68, 75, 81, 83, 87, 88,
90, 100

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Shinx #403
Tiny Electric Type | Level 1 | SR 1/4

Armor Class: 11
Hit Points: 16
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


11 (+0) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel
Luxio #404
Rivalry: This Pokémon adds its proficiency bonus to Small Electric Type | Level 5 | SR 6
damage when attacking a Pokémon of the same
type. Armor Class: 13
Hit Points: 50
Intimidate: Once per short rest, you can impose Hit Dice: d8
disadvantage on an enemy attack roll of your choice. Speed: 30ft. walking
Hidden Ability
Guts: When this Pokémon is burned or poisoned, STR DEX CON INT WIS CHA
they are not affected by the disadvantage or half
damage effects. They still take damage at the end of 13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 14 (+2)
each of their turns.
Proficient Skills: Perception
Evolution: Shinx can evolve into Luxio at level 5 and Saving Throws: Dexterity
above. When it evolves, its health increases by Vulnerabilities: Ground
double its level, and it gains 10 points to add to its Resistances: Electric, Flying, Steel
ability scores (max 20).
Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same type.
Moves
Intimidate: Once per short rest, you can impose
Starting Moves: Tackle disadvantage on an enemy attack roll of your choice.
Level 2: Leer, Charge, Baby-Doll Eyes Hidden Ability
Level 6: Spark, Bite, Roar Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
Level 10: Swagger, Thunder Fang damage effects. They still take damage at the end of
Level 14: Crunch, Scary Face, Discharge each of their turns.
Level 18: Wild Charge
Evolution: Luxio can evolve into Luxray at level 11
Learnable Moves: and above. When it evolves, its health increases by
TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, double its level, and it gains 10 points to add to its
44, 45, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100 ability scores (max 20).

Moves
Starting Moves: Leer, Tackle, Charge, Spark
Level 6: Bite
Level 10: Roar, Swagger
Level 14: Thunder Fang, Crunch, Scary Face
Level 18: Discharge, Wild Charge
Learnable Moves:
TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42,
44, 45, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100

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Luxray #405
Medium Electric Type | Level 10 | SR 13

Armor Class: 15
Hit Points: 102
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA


14 (+2) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)

Proficient Skills: Perception, Investigation


Saving Throws: Dexterity, Wisdom
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel
Senses: Truesight 30ft

Rivalry: This Pokémon adds its proficiency bonus to


damage when attacking a Pokémon of the same
Budew #406
type. Tiny Grass/Poison Type | Level 1 | SR 1/4

Intimidate: Once per short rest, you can impose Armor Class: 13
disadvantage on an enemy attack roll of your choice. Hit Points: 17
Hidden Ability Hit Dice: d6
Speed: 20ft. walking
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
damage effects. They still take damage at the end of STR DEX CON INT WIS CHA
each of their turns.
10 (+0) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Moves Proficient Skills: Nature, Survival


Starting Moves: Charge, Leer, Tackle, Spark, Bite, Saving Throws: Constitution
Roar, Swagger Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Level 14: Thunder Fang, Crunch, Scary Face
Level 18: Discharge, Wild Charge Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball.
Learnable Moves:
Poison Point: On melee attacks made by this
TM: 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, Pokémon, roll a d10 on a hit. On a result of a 10, the
42, 44, 45, 46, 48, 57, 68, 72, 73, 87, 88, 90, 93, target is poisoned.
95, 100
Hidden Ability
Leaf Guard: This Pokémon does not suffer from any
negative status ailments in bright sunlight.

Evolution: Budew can evolve into Roselia at level 6


and above if its Loyalty level is +2 or higher. When it
evolves, its health increases by double its level, and it
gains 10 points to add to its ability scores (max 20).

Moves
Starting Moves: Absorb, Growth
Level 2: Water Sport, Stun Spore
Level 6: Mega Drain, Worry Seed
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 30, 32, 36,
42, 44, 45, 48, 53, 75, 77, 86, 87, 88, 90, 96, 99,
100

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Roserade #407
Small Grass/Poison Type | Level 10 | SR 12

Armor Class: 16
Hit Points: 70
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 18 (+4) 16 (+3) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Nature, Deception


Saving Throws: Constitution, Wisdom
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Cranidos #408
Small Rock Type | Level 1 | SR 2
Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball. Armor Class: 12
Hit Points: 20
Poison Point: On melee attacks made by this Hit Dice: d8
Pokémon, roll a d10 on a hit. On a result of a 10, the Speed: 25ft. walking
target is poisoned.
Hidden Ability STR DEX CON INT WIS CHA
Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the 15 (+2) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
damage twice and use the higher result.
Proficient Skills: Survival
Saving Throws: Strength, Constitution
Moves Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Starting Moves: Magical Leaf, Mega Drain, Poison Resistances: Fire, Flying, Normal, Poison
Sting, Sweet Scent, Weather Ball
Mold Breaker: This Pokémon's moves ignore any
Learnable Moves: abilities or moves that would lessen their effect or
TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 30, 32, ability to hit an opponent (Due to things like Water
36, 42, 44, 45, 48, 53, 68, 75, 77, 84, 86, 87, 88, Absorb, Snow Cloak, Thick Fat, etc.)
90, 96, 99, 100
Hidden Ability
Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
confused, or paralyzed.

Evolution: Cranidos can evolve into Rampardos at


level 8 and above. When it evolves, its health
increases by double its level, and it gains 8 points to
add to its ability scores (max 20).

Moves
Starting Moves: Headbutt, Leer
Level 2: Focus Energy, Pursuit
Level 6: Take Down, Scary Face
Level 10: Assurance
Level 14: Ancient Power, Zen Headbutt
Level 18: Screech, Head Smash
Learnable Moves:
TM: 05, 06, 10, 11, 13, 14, 17, 18, 21, 23, 24, 25,
26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 56,
66, 69, 71, 75, 78, 80, 87, 88, 90, 100

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Rampardos #409
Medium Rock Type | Level 5 | SR 8

Armor Class: 13
Hit Points: 61
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Shieldon #410
Resistances: Fire, Flying, Normal, Poison Tiny Rock/Steel Type | Level 1 | SR 3

Mold Breaker: This Pokémon's moves ignore any Armor Class: 16


abilities or moves that would lessen their effect or Hit Points: 19
ability to hit an opponent (Due to things like Water Hit Dice: d8
Absorb, Snow Cloak, Thick Fat, etc.) Speed: 20ft. walking

Hidden Ability
Sheer Force: This Pokémon adds its proficiency STR DEX CON INT WIS CHA
bonus to damage rolls while poisoned, burned, 17 (+3) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
confused, or paralyzed.
Proficient Skills: Survival, Athletics
Moves Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Ground, Water
Starting Moves: Endeavor, Focus Energy, Headbutt, Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Leer, Pursuit Psychic, Rock
Immunities: Poison
Level 6: Take Down, Scary Face
Level 10: Assurance Sturdy: When this Pokémon takes an amount of
Level 14: Ancient Power damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
Level 18: Zen Headbutt, Screech, Head Smash halved.
Learnable Moves:
Hidden Ability
TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24, Soundproof: This Pokémon is immune to sound-
25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46, based moves.
48, 52, 56, 66, 68, 69, 71, 75, 78, 80, 82, 87, 88,
90, 94, 100
Evolution: Shieldon can evolve into Bastiodon at level
8 and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
ability scores (max 20).

Moves
Starting Moves: Protect, Tackle
Level 2: Taunt, Metal Sound
Level 6: Take Down, Iron Defense
Level 10: Swagger, Ancient Power
Level 14: Endure, Metal Burst
Level 18: Iron Head
Learnable Moves:
TM: 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 23, 24,
25, 26, 27, 32, 35, 37, 38, 39, 41, 42, 44, 45, 48,
69, 71, 78, 80, 87, 88, 90, 91, 100

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Bastiodon #411
Medium Rock/Steel Type | Level 5 | SR 11

Armor Class: 20
Hit Points: 71
Hit Dice: d12
Speed: 25ft. walking

STR DEX CON INT WIS CHA


20 (+5) 10 (+0) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Ground, Water
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Psychic, Rock
Immunities: Poison Burmy #412
Tiny Bug Type | Level 1 | SR 1/4
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than
Armor Class: 12
half the Pokémon's maximum HP, the damage is
Hit Points: 17
halved.
Hit Dice: d6
Hidden Ability Speed: 10ft. walking, 10ft. climbing
Soundproof: This Pokémon is immune to sound-
based moves. STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Moves
Starting Moves: Block, Metal Sound, Protect, Tackle, Proficient Skills: Nature, Survival
Taunt Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Level 6: Iron Defense Resistances: Grass, Ground, Fighting
Senses: Darkvision 20ft
Level 10: Swagger, Ancient Power
Level 14: Endure Shed Skin: If this Pokémon is affected by a negative
Level 18: Metal Burst, Iron Head status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.
Learnable Moves:
TM: 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 23, Hidden Ability
24, 25, 26, 27, 32, 35, 37, 38, 39, 41, 42, 44, 45, Overcoat: This Pokémon does not take damage from
48, 68, 69, 71, 78, 80, 87, 88, 90, 91, 100 weather-related moves like Hail, Weather Ball, etc.

Evolution: A male Burmy can evolve into Mothim at


level 6 and above. A female Burmy can evolve into
Wormadam at level 6 and above, taking on a cloak
based upon where it evolved: Plant Cloak for tall
grass/forest, Sand Cloak for caves/desert/mountain,
and Trash Cloak for cities and buildings. When
female or male Burmy evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Protect
Level 2: Tackle
Level 6: Bug Bite, Hidden Power
Learnable Moves:
TM: 10, 17

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Wormadam Plant Cloak


#413
Tiny Bug/Grass Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fighting, Grass, Ground, Water
Senses: Darkvision 30ft
Wormadam Sand Cloak
Anticipation: When this Pokémon enters the battle,
#413
Tiny Bug/Ground Type | Level 5 | SR 6
an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move. Armor Class: 16
Hit Points: 50
Hidden Ability Hit Dice: d10
Overcoat: This Pokémon does not take damage from Speed: 15ft. walking, 15ft. climbing
weather-related moves like Hail, Weather Ball, etc.
STR DEX CON INT WIS CHA
Moves 12 (+1) 11 (+0) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
Starting Moves: Bug Bite, Protect, Sucker Punch,
Tackle Proficient Skills: Nature, Survival
Saving Throws: Constitution
Level 6: Hidden Power, Confusion Vulnerabilities: Fire, Flying, Ice, Water
Level 10: Razor Leaf, Growth, Psybeam Resistances: Fighting, Ground, Poison
Immunities: Electric
Level 14: Captivate, Flail, Attract Senses: Darkvision 30ft
Level 18: Psychic, Leaf Storm, Bug Buzz
Learnable Moves: Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the
TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29, Pokémon is vulnerable to. The move does not have
30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86, to be revealed - only that there is such a move.
87, 88, 90, 100
Hidden Ability
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc.

Moves
Starting Moves: Bug Bite, Protect, Sucker Punch,
Tackle
Level 6: Hidden Power, Confusion
Level 10: Rock Blast, Harden, Psybeam
Level 14: Captivate, Flail, Attract
Level 18: Psychic, Fissure, Bug Buzz
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29,
30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86,
87, 88, 90, 100

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Wormadam Trash Cloak


#413
Tiny Bug/Steel Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution
Vulnerabilities: Fire
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel
Immunities: Poison
Senses: Darkvision 30ft

Anticipation: When this Pokémon enters the battle,


an opponent must reveal if it has a move that the
Mothim #414
Small Bug/Flying Type | Level 5 | SR 4
Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move.
Armor Class: 13
Hidden Ability Hit Points: 45
Overcoat: This Pokémon does not take damage from Hit Dice: d10
weather-related moves like Hail, Weather Ball, etc. Speed: 15ft. walking, 15ft. climbing, 30ft. flying

Moves STR DEX CON INT WIS CHA


Starting Moves: Metal Burst, Bug Bite, Protect, Sucker 13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Punch, Tackle
Proficient Skills: Nature, Survival
Level 6: Hidden Power, Confusion Saving Throws: Dexterity
Level 10: Mirror Shot, Metal Sound, Psybeam Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Level 14: Captivate, Flail, Attract Immunities: Ground
Level 18: Psychic, Iron Head, Bug Buzz Senses: Darkvision 50ft
Learnable Moves:
Swarm: This Pokémon adds doubles its STAB bonus
TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29, when it has 10% or less of its maximum health.
30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86,
87, 88, 90, 100 Hidden Ability
Tinted Lens: This Pokémon’s moves ignore
resistances.

Moves
Starting Moves: Bug Bite, Protect, Tackle
Level 6: Hidden Power, Confusion
Level 10: Gust, Poison Powder, Psybeam
Level 14: Camouflage, Silver Wind, Air Slash
Level 18: Psychic, Bug Buzz
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
29, 30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
83, 85, 87, 88, 89, 90, 100

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Combee #415
Tiny Bug/Flying Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 10ft. climbing, 35ft. flying

STR DEX CON INT WIS CHA


10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground

Honey Gather: At the end of each battle, this


Pokémon may roll a d20. On a result of 20, its
trainer adds a Honey to its inventory.

Hidden Ability
Vespiquen #416
Small Bug/Flying Type | Level 5 | SR 8
Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again
at disadvantage. Armor Class: 17
Hit Points: 55
Hit Dice: d10
Evolution: A female Combee can evolve into Speed: 20ft. walking, 15ft. climbing, 25ft. flying
Vespiquen at level 7 and above. When it evolves, its
health increases by double its level, and it gains 17
points to add to its ability scores (max 20). STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Moves
Starting Moves: Gust, Sweet Scent Proficient Skills: Survival
Saving Throws: Dexterity, Constitution
Level 2: Bug Bite Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Level 10: Bug Buzz Immunities: Ground
Learnable Moves: None
Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP.

Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.

Moves
Starting Moves: Confuse Ray, Destiny Bond, Gust,
Poison Sting, Slash, Sweet Scent, Fury Cutter, Pursuit,
Fury Swipes
Level 6: Defend Order
Level 10: Power Gem, Heal Order
Level 14: Toxic, Air Slash, Captivate
Level 18: Swagger, Attack Order
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 19, 21, 27, 32, 36,
40, 42, 44, 45, 46, 48, 56, 60, 62, 68, 81, 83, 87,
88, 89, 90, 100

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Pachirisu #417
Tiny Electric Type | Level 1 | SR 6

Armor Class: 16
Hit Points: 20
Hit Dice: d8
Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA


13 (+1) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Perception


Saving Throws: Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Run Away: While this Pokémon is active, the trainer


automatically succeeds on their DEX roll to run away
from a wild Pokémon encounter. Buizel #418
Pickup: If an opponent uses a consumable held item Small Water Type | Level 1 | SR 1/2
in battle, this Pokémon gains a copy of it if it is not
currently holding an item. Armor Class: 12
Hidden Ability Hit Points: 17
Hit Dice: d6
Volt Absorb: Electric type moves do not damage this Speed: 30ft. walking, 20ft. climbing
Pokémon. Instead, half of any electric damage done
is absorbed, restoring the Pokémon's HP.
STR DEX CON INT WIS CHA
Moves 10 (+0) 16 (+3) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Bide, Growl
Proficient Skills: Survival
Level 2: Quick Attack, Charm, Spark Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Level 6: Endure, Swift
Resistances: Fire, Ice, Steel, Water
Level 10: Sweet Kiss, Thunder Wave
Level 14: Super Fang, Discharge Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Level 18: Last Resort, Hyper Fang
Learnable Moves: Hidden Ability
Water Veil: This Pokémon is immune to burning.
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 89, 90, 100
Evolution: Buizel can evolve into Floatzel at level 8
and above. When it evolves, its health increases by
double its level, and it gains 14 points to add to its
ability scores (max 20).

Moves
Starting Moves: Sonic Boom, Growl
Level 2: Water Sport, Quick Attack
Level 6: Water Gun, Pursuit, Swift
Level 10: Aqua Jet, Double Hit, Whirlpool
Level 14: Razor Wind, Aqua Tail, Agility
Level 18: Hydro Pump
Learnable Moves:
TM: 06, 07, 08, 10, 13, 14, 17, 18, 21, 27, 31, 32,
39, 42, 44, 45, 48, 49, 55, 87, 88, 90, 94, 98, 100

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Floatzel #419
Small Water Type | Level 5 | SR 8

Armor Class: 14
Hit Points: 55
Hit Dice: d10
Speed: 40ft. walking, 30ft. climbing, 40ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Medicine


Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions.

Hidden Ability
Water Veil: This Pokémon is immune to burning.

Moves Cherubi #420


Starting Moves: Crunch, Growl, Ice Beam, Quick Tiny Grass Type | Level 1 | SR 1/4
Attack, Sonic Boom, Water Sport
Armor Class: 12
Level 6: Water Gun, Pursuit, Swift
Hit Points: 17
Level 10: Aqua Jet, Double Hit Hit Dice: d6
Speed: 15ft. walking
Level 14: Whirlpool, Razor Wind
Level 18: Aqua Tail, Agility, Hydro Pump
STR DEX CON INT WIS CHA
Learnable Moves:
11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21,
27, 31, 32, 39, 41, 42, 44, 45, 48, 49, 52, 55, 66,
68, 87, 88, 90, 94, 98, 100 Proficient Skills: Survival
Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in


bright sunlight.

Evolution: Cherubi can evolve into Cherrim at level 7


and above. When it evolves, its health increases by
double its level, and it gains 15 points to add to its
ability scores (max 20).

Moves
Starting Moves: Morning Sun, Tackle
Level 2: Growth, Leech Seed, Helping Hand
Level 6: Magical Leaf, Sunny Day
Level 10: Worry Seed, Take Down
Level 14: Solar Beam, Lucky Chant
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45,
48, 53, 75, 86, 87, 88, 90, 96, 99, 100

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Cherrim #421
Tiny Grass Type | Level 5 | SR 8

Armor Class: 15
Hit Points: 55
Hit Dice: d10
Speed: 25ft. walking

STR DEX CON INT WIS CHA


14 (+2) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Shellos #422


Saving Throws: Constitution Tiny Water Type | Level 1 | SR 2
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Armor Class: 13
Hit Points: 21
Flower Gift: During strong sunlight, ally Pokémon
Hit Dice: d8
within 30 feet of this Pokémon add their proficiency
Speed: 20ft. walking, 15ft. climbing, 20ft. swimming
bonus to damage rolls.

Form Change: Cherrim changes appearance STR DEX CON INT WIS CHA
depending on the weather. In strong sunlight, it
13 (+1) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
blossoms into Sunshine Form.
Proficient Skills: Survival
Moves Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Starting Moves: Growth, Leech Seed, Morning Sun, Resistances: Fire, Ice, Steel, Water
Petal Dance, Helping Hand
Level 6: Magical Leaf, Sunny Day Sticky Hold: Held items cannot be stolen or knocked
away from this Pokémon.
Level 10: Worry Seed
Level 14: Take Down Storm Drain: If an ally within 30 feet is attacked with
a water type move, this Pokémon can use a reaction
Level 18: Solar Beam, Lucky Chant to choose to redirect that attack to themselves
Learnable Moves: instead, gaining an amount of HP equal to half the
damage dealt. This does not work on area of effect
TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 32, 42, 44, moves.
45, 48, 53, 68, 75, 8687, 88, 90, 96, 99, 100
Hidden Ability
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.

Evolution: Shellos can evolve into Gastrodon at level


8 and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Mud-Slap, Mud Sport, Harden
Level 2: Water Pulse, Mud Bomb
Level 6: Hidden Power, Rain Dance
Level 10: Body Slam
Level 14: Muddy Water
Level 18: Recover
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 83, 87, 88, 90, 94, 100

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Gastrodon #423
Small Water/Ground Type | Level 5 | SR 9

Armor Class: 14
Hit Points: 71
Hit Dice: d12
Speed: 20ft. walking, 15ft. climbing, 20ft. swimming

STR DEX CON INT WIS CHA


16 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution, Strength
Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Immunities: Electric

Sticky Hold: Held items cannot be stolen or knocked


away from this Pokémon.
Ambipom #424
Small Normal Type | Level 8 | SR 11
Storm Drain: If an ally within 30 feet is attacked with
a water type move, this Pokémon can use a reaction Armor Class: 15
to choose to redirect that attack to themselves Hit Points: 94
instead, gaining an amount of HP equal to half the Hit Dice: d10
damage dealt. This does not work on area of effect Speed: 40ft. walking, 40ft. climbing
moves.
Hidden Ability STR DEX CON INT WIS CHA
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent. 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Sleight of Hand


Moves Saving Throws: Dexterity
Starting Moves: Harden, Mud-Slap, Mud Sport, Water Vulnerabilities: Fighting
Pulse, Mud Bomb Resistances: None
Immunities: Ghost
Level 6: Hidden Power, Rain Dance
Level 10: Body Slam Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
Level 14: Muddy Water damage twice and use the higher result.
Level 18: Recover Pickup: If an opponent uses a consumable held item
Learnable Moves: in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32,
34, 36, 37, 39, 42, 44, 45, 48, 55, 68, 71, 78, 80, Hidden Ability
83, 87, 88, 90, 94, 98, 100 Skill Link: On combo moves like Fury Swipes, Comet
Punch, etc., this Pokémon is guaranteed to hit at
least twice.

Moves
Starting Moves: Astonish, Sand Attack, Scratch, Tail
Whip, Baton Pass, Tickle, Fury Swipes, Swift
Level 10: Screech, Agility, Double Hit
Level 14: Fling, Nasty Plot
Level 18: Last Resort
Learnable Moves:
TM: 01, 06, 10, 11, 12, 15, 17, 18, 21, 22, 24, 25,
27, 30, 31, 32, 40, 42, 44, 45, 46, 47, 48, 56, 62,
65, 66, 68, 73, 85, 86, 87, 88, 89, 90, 100

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Drifloon #425 Drifblim #426


Tiny Ghost/Flying Type | Level 1 | SR 2 Small Ghost/Flying Type | Level 5 | SR 9

Armor Class: 12 Armor Class: 13


Hit Points: 23 Hit Points: 77
Hit Dice: d10 Hit Dice: d12
Speed: 0ft. walking, 25ft. flying Speed: 0ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 16 (+3) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Bug, Grass, Poison Resistances: Bug, Grass, Poison
Immunities: Fighting, Ground, Normal Immunities: Fighting, Ground, Normal

Aftermath: This Pokémon deals damage to an Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when attacker equal to half of the damage received when
knocked out by a melee move. knocked out by a melee move.
Unburden: While this Pokémon is active and not Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on holding an item, its trainer gets advantage on
initiative rolls. initiative rolls.
Hidden Ability Hidden Ability
Flare Boost: This Pokémon adds proficiency to its Flare Boost: This Pokémon adds proficiency to its
damage rolls while burned. damage rolls while burned.

Evolution: Drifloon can evolve into Drifblim at level 8


and above. When it evolves, its health increases by
Moves
double its level, and it gains 11 points to add to its Starting Moves: Astonish, Constrict, Gust, Minimize,
ability scores (max 20). Focus Energy
Level 6: Payback, Ominous Wind
Moves Level 10: Stockpile
Starting Moves: Constrict, Minimize, Astonish Level 14: Spit Up, Swallow, Shadow Ball
Level 2: Gust, Focus Energy Level 18: Amnesia, Baton Pass, Explosion
Level 6: Payback, Ominous Wind Learnable Moves:
Level 10: Stockpile, Spit Up, Swallow TM: 04, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27, 29,
30, 32, 42, 44, 45, 46, 48, 57, 61, 62, 63, 64, 66,
Level 14: Shadow Ball, Amnesia
68, 73, 74, 76, 77, 85, 87, 88, 90, 100
Level 18: Baton Pass, Explosion
Learnable Moves:
TM: 04, 06, 10, 11, 17, 18, 21, 24, 25, 27, 29, 30,
32, 42, 44, 45, 46, 48, 57, 61, 62, 63, 64, 66, 73,
74, 77, 85, 87, 88, 90, 100

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Buneary #427 Lopunny #428


Tiny Normal Type | Level 1 | SR 2 Small Normal Type | Level 5 | SR 9

Armor Class: 13 Armor Class: 17


Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 60ft

Run Away: While this Pokémon is active, the trainer Cute Charm: Once per short rest, you can impose
automatically succeeds on their DEX roll to run away disadvantage on an enemy attack roll of your choice.
from a wild Pokémon encounter.
Klutz: This Pokémon cannot hold an item.
Klutz: This Pokémon cannot hold an item.
Hidden Ability
Hidden Ability Limber: This Pokémon is immune to being paralyzed.
Limber: This Pokémon is immune to being paralyzed.

Evolution: Buneary can evolve into Lopunny at level 7


Moves
and above if its Loyalty level is +2 or higher. When it Starting Moves: Defense Curl, Foresight, Magic Coat,
evolves, its health increases by double its level, and it Mirror Coat, Pound, Return, Splash, Endure, Baby-
gains 9 points to add to its ability scores (max 20). Doll Eyes
Level 6: Quick Attack, Jump Kick
Moves Level 10: Baton Pass, Agility
Starting Moves: Defense Curl, Foresight, Frustration, Level 14: Dizzy Punch, Charm
Pound, Splash
Level 18: Charm, Bounce, Healing Wish, High Jump
Level 2: Endure, Baby-Doll Eyes Kick
Level 6: Quick Attack, Jump Kick Learnable Moves:
Level 10: Baton Pass, Agility TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 30, 32, 42, 44, 45, 47, 48, 52, 56, 57, 59,
Level 14: Dizzy Punch, Charm
68, 73, 86, 87, 88, 90, 100
Level 18: Bounce, Healing Wish
Learnable Moves:
TM: 01, 06, 10, 11, 13, 17, 18, 21, 22, 24, 27, 30,
32, 42, 44, 45, 48, 56, 57, 73, 86, 87, 88, 90, 100

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Mismagius #429
Small Ghost Type | Level 8 | SR 12

Armor Class: 16
Hit Points: 83
Hit Dice: d10
Speed: 0ft. walking, 40ft. flying (hover)

STR DEX CON INT WIS CHA


16 (+3) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 16 (+3)

Proficient Skills: Stealth, Deception


Saving Throws: Wisdom, Charisma
Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison
Immunities: Fighting, Normal
Senses: Darkvision 60ft, Truesight 15ft

Levitate: This Pokémon is immune to ground moves.

Moves Honchkrow #430


Small Dark/Flying Type | Level 8 | SR 10
Starting Moves: Astonish, Growl, Lucky Chant,
Magical Leaf, Power Gem, Psywave, Spite
Armor Class: 13
Learnable Moves: Hit Points: 89
Hit Dice: d12
TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, Speed: 20ft. walking, 40ft. flying
29, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 53, 57,
61, 63, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 99,
100 STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Stealth, Insight


Saving Throws: Wisdom, Dexterity
Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Dark, Ghost, Grass
Immunities: Ground, Psychic
Senses: Darkvision 80ft

Insomnia: This Pokémon is immune to sleep.


Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Hidden Ability
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.

Moves
Starting Moves: Astonish, Haze, Night Slash, Pursuit,
Sucker Punch, Wing Attack
Level 10: Swagger
Level 14: Nasty Plot
Level 18: Quash, Dark Pulse
Learnable Moves:
TM: 04, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29,
30, 32, 40, 41, 42, 44, 45, 46, 48, 51, 60, 63, 66,
68, 73, 76, 77, 85, 87, 88, 90, 95, 97, 100

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Glameow #431 Purugly #432


Tiny Normal Type | Level 1 | SR 2 Small Normal Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 15


Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 14 (+2) 14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Perception Proficient Skills: Perception, Intimidation


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 60ft

Limber: This Pokémon is immune to being paralyzed. Thick Fat: This Pokémon takes quarter damage from
Fire and Ice type moves.
Own Tempo: This Pokémon is immune to becoming
confused. Own Tempo: This Pokémon is immune to becoming
confused.
Hidden Ability
Keen Eye: This Pokémon ignores disadvantage when Hidden Ability
it relates to sight. Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
the next attack.
Evolution: Glameow can evolve into Purugly at level
10 and above. When it evolves, its health increases
by double its level, and it gains 8 points to add to its
ability scores (max 20).
Moves
Starting Moves: Fake Out, Growl, Scratch, Swagger,
Hypnosis
Moves
Level 6: Feint Attack, Fury Swipes
Starting Moves: Fake Out
Level 10: Charm, Assist, Captivate
Level 2: Growl, Scratch, Hypnosis
Level 14: Slash, Body Slam
Level 6: Feint Attack, Fury Swipes
Level 18: Attract
Level 10: Charm, Assist, Captivate
Learnable Moves:
Level 14: Slash, Sucker Punch
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25,
Level 18: Attract, Play Rough 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66,
68, 77, 78, 85, 87, 88, 89, 90, 100
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 77, 85,
87, 88, 89, 90, 100

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Chingling #433
Tiny Psychic Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


11 (+0) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Performance, Stunky #434


Saving Throws: Wisdom Tiny Poison/Dark Type | Level 1 | SR 1/2
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Armor Class: 13
Hit Points: 20
Levitate: This Pokémon is immune to ground moves.
Hit Dice: d8
Speed: 25ft. walking, 15ft. climbing
Evolution: Chingling can evolve into Chimecho at
level 6 and above. When it evolves, its health
increases by double its level, and it gains 16 points STR DEX CON INT WIS CHA
to add to its ability scores (max 20).
11 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

Moves Proficient Skills: Survival


Saving Throws: Constitution
Starting Moves: Wrap, Growl Vulnerabilities: Ground
Level 2: Astonish, Confusion, Yawn Resistances: Dark, Grass, Ghost, Poison
Immunities: Psychic
Level 6: Last Resort Senses: Darkvision 30ft
Level 10: Uproar
Stench: When this Pokémon is hit by a melee attack,
Learnable Moves: roll a d10. On a 10, the attacker flinches.
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 57, 73, 77, Aftermath: This Pokémon deals damage to an
85, 86, 87, 88, 90, 92, 99, 100 attacker equal to half of the damage received when
knocked out by a melee move.
Hidden Ability
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.

Evolution: Stunky can evolve into Skuntank at level


10 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to
its ability scores (max 20).

Moves
Starting Moves: Focus Energy, Scratch, Poison Gas
Level 2: Screech, Fury Swipes, Smokescreen
Level 6: Feint, Bite
Level 10: Slash, Toxic, Night Slash
Level 14: Memento, Sucker Punch
Level 18: Explosion
Learnable Moves:
TM: 05, 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 32,
35, 36, 38, 41, 42, 44, 45, 46, 48, 64, 65, 66, 87,
88, 90, 95, 97, 100

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Skuntank #435
Small Poison/Dark Type | Level 5 | SR 8

Armor Class: 14
Hit Points: 66
Hit Dice: d12
Speed: 35ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


15 (+2) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 8 (-1) Bronzor #436
Tiny Steel/Psychic Type | Level 1 | SR 2
Proficient Skills: Survival
Saving Throws: Constitution
Vulnerabilities: Ground Armor Class: 15
Resistances: Dark, Grass, Ghost, Poison Hit Points: 19
Immunities: Psychic Hit Dice: d6
Senses: Darkvision 60ft Speed: 0ft. walking, 15ft. flying (hover)

Stench: When this Pokémon is hit by a melee attack, STR DEX CON INT WIS CHA
roll a d10. On a 10, the attacker flinches.
12 (+1) 8 (-1) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when Proficient Skills: History, Religion
knocked out by a melee move. Saving Throws: Constitution
Hidden Ability Vulnerabilities: Dark, Fire, Ghost, Ground
Keen Eye: This Pokémon ignores disadvantage when Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
it relates to sight. Psychic, Rock, Steel
Immunities: Poison
Senses: Darkvision 30ft
Moves
Levitate: This Pokémon is immune to ground moves.
Starting Moves: Focus Energy, Flamethrower, Scratch,
Poison Gas, Screech, Fury Swipes, Smokescreen Heatproof: This Pokémon takes quarter damage from
fire-type moves and is immune to the burning
Level 6: Feint, Bite condition.
Level 10: Slash, Toxic, Night Slash
Hidden Ability
Level 14: Memento Heavy Metal: This Pokémon is especially heavy. Once
Level 18: Sucker Punch, Explosion per long rest, after being targeted by an attack, it may
increase its AC by 2 if it would cause an attack to
Learnable Moves: miss.
TM: 05, 06, 09, 10, 11, 12, 15, 17, 18, 21, 27, 30,
32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 64, 65, 66, Evolution: Bronzor can evolve into Bronzong at level
68, 84, 87, 88, 90, 95, 97, 100 9 and above. When it evolves, its health increases by
double its level, and it gains 17 points to add to its
ability scores (max 20).

Moves
Starting Moves: Confusion, Tackle
Level 2: Hypnosis, Imprison, Confuse Ray
Level 6: Psywave, Iron Defense, Feint Attack
Level 10: Safeguard, Future Sight, Metal Sound
Level 14: Gyro Ball, Extrasensory, Payback
Level 18: Heal Block
Learnable Moves:
TM: 03, 04, 06, 10, 11, 16, 17, 18, 20, 21, 22, 26,
27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 66, 69,
74, 77, 78, 80, 85, 86, 87, 88, 90, 91, 92, 100

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Bronzong #437
Medium Steel/Psychic Type | Level 5 | SR 11

Armor Class: 17
Hit Points: 60
Hit Dice: d10
Speed: 0ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA


18 (+4) 11 (+0) 18 (+4) 8 (-1) 18 (+4) 10 (+0)

Proficient Skills: History, Religion Bonsly #438


Saving Throws: Constitution, Strength Tiny Rock Type | Level 1 | SR 1/2
Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Psychic, Rock, Steel Armor Class: 14
Immunities: Poison Hit Points: 17
Senses: Darkvision 60ft Hit Dice: d6
Speed: 10ft. walking
Levitate: This Pokémon is immune to ground moves.
Heatproof: This Pokémon takes quarter damage from STR DEX CON INT WIS CHA
fire-type moves and is immune to the burning 15 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
condition.
Hidden Ability Proficient Skills: Survival
Heavy Metal: This Pokémon is especially heavy. Once Saving Throws: Constitution
per long rest, after being targeted by an attack, it may Vulnerabilities: Fighting, Grass, Ground, Steel, Water
increase its AC by 2 if it would cause an attack to Resistances: Fire, Flying, Normal, Poison
miss. Senses: Tremorsense 30ft

Sturdy: When this Pokémon takes an amount of


Moves damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
Starting Moves: Block, Confusion, Hypnosis, halved.
Imprison, Rain Dance, Sunny Day, Tackle, Confuse
Ray Rock Head: This Pokémon takes no recoil damage.
Level 6: Psywave, Iron Defense, Feint Attack Hidden Ability
Level 10: Safeguard, Future Sight, Metal Sound Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
Level 14: Gyro Ball, Extrasensory advantage.
Level 18: Heal Block
Learnable Moves: Evolution: Bonsly can evolve into Sudowoodo at the
time 'Mimic' is learned. When it evolves, its health
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, increases by double its level, and it gains 8 points to
26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 64, add to its ability scores (max 20).
66, 68, 69, 74, 77, 78, 80, 85, 86, 87, 88, 90, 91,
92, 100
Moves
Starting Moves: Copycat, Fake Tears
Level 2: Flail, Low Kick, Rock Throw
Level 6: Mimic, Feint Attack
Level 10: Rock Tomb, Block
Level 14: Rock Slide, Counter, Sucker Punch
Level 18: Double-Edge
Learnable Moves:
TM: 04, 06, 10, 11, 17, 21, 23, 27, 31, 32, 37, 39,
42, 44, 45, 46, 48, 64, 69, 77, 80, 87, 88, 90, 96,
100

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Mime Jr. #439


Tiny Psychic/Fairy Type | Level 1 | SR 1

Armor Class: 14
Hit Points: 16
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 11 (+0) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Performance


Saving Throws: Charisma
Vulnerabilities: Ghost, Poison, Steel
Resistances: Fighting, Psychic
Immunities: Dragon
Senses: Truesight 5ft

Soundproof: This Pokémon is immune to sound- Happiny #440


based moves. Tiny Normal Type | Level 1 | SR 1
Filter: When hit by a move type this Pokémon is
vulnerable to, it may roll a d4. In a result of 4, it does Armor Class: 11
not take the additional damage. Hit Points: 24
Hit Dice: d10
Hidden Ability Speed: 25ft. walking
Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result. STR DEX CON INT WIS CHA
9 (-1) 8 (-1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Evolution: Mime Jr. can evolve into Mr. Mime at the
time 'Mimic' is learned. When it evolves, its health Proficient Skills: Medicine
increases by double its level, and it gains 8 points to Saving Throws: Charisma
add to its ability scores (max 20). Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost
Moves
Starting Moves: Barrier, Confusion, Pound, Tickle Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball.
Level 2: Copycat, Meditate, Double Slap
Serene Grace: The DC to avoid a negative status
Level 6: Mimic, Encore, Light Screen, Reflect condition from this Pokémon is increased by 1.
Level 10: Psybeam, Substitute, Recycle
Hidden Ability
Level 14: Trick, Psychic Friend Guard: Once per long rest, when an ally within
Level 18: Baton Pass, Safeguard 15 feet of this Pokémon is hit by an attack, it may
choose to halve the damage dealt.
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 22, Evolution: Happiny can evolve into Chansey at level 8
24, 25, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, and above with the help of an Oval Stone. When it
48, 56, 57, 73, 77, 83, 85, 86, 87, 88, 90, 92, 100 evolves, its health increases by double its level, and it
gains 8 points to add to its ability scores (max 20).

Moves
Starting Moves: Charm, Pound
Level 2: Copycat, Refresh, Sweet Kiss
Learnable Moves:
TM: 01, 06, 07, 10, 11, 16, 17, 18, 20, 21, 22, 27,
29, 30, 32, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77,
85, 86, 87, 88, 90, 100

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Chatot #441
Tiny Normal/Flying Type | Level 5 | SR 5

Armor Class: 13
Hit Points: 40
Hit Dice: d8
Speed: 20ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


11 (+0) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Performance


Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when


it relates to sight.
Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused.
Spiritomb #442
Small Ghost/Dark Type | Level 5 | SR 11
Hidden Ability
Big Pecks: This Pokémon's AC cannot be reduced by Armor Class: 17
an opponent's moves. Hit Points: 46
Hit Dice: d10
Moves Speed: 0ft. walking, 25ft. flying (hover)

Starting Moves: Confide, Peck, Taunt, Growl, Mirror


Move, Sing STR DEX CON INT WIS CHA
Level 6: Fury Attack, Chatter 18 (+4) 15 (+2) 13 (+1) 10 (+0) 18 (+4) 12 (+1)
Level 10: Round Proficient Skills: History, Arcana
Level 14: Mimic, Echoed Voice, Roost Saving Throws: Wisdom, Strength
Vulnerabilities: Fairy
Level 18: Uproar, Feather Dance, Hyper Voice Resistances: Poison
Learnable Moves: Immunities: Fighting, Normal, Psychic
Senses: Darkvision 80ft, Truesight 20ft
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40,
41, 42, 44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90,
100 Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP.

Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and
Reflect.

Moves
Starting Moves: Confuse Ray, Curse, Pursuit, Shadow
Sneak, Spite, Feint Attack, Hypnosis
Level 6: Dream Eater
Level 10: Ominous Wind, Sucker Punch
Level 14: Nasty Plot
Level 18: Memento, Dark Pulse
Learnable Moves:
TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 27, 29, 30,
32, 39, 41, 42, 44, 45, 46, 48, 60, 61, 63, 68, 77,
83, 85, 87, 88, 90, 95, 97, 100

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Gible #443
Small Dragon/Ground Type | Level 1 | SR 1

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice Gabite #444
Resistances: Fire, Poison, Rock Medium Dragon/Ground Type | Level 5 | SR 7
Immunities: Electric
Senses: Tremorsense 30ft
Armor Class: 14
Hit Points: 50
Sand Veil: This Pokémon’s AC increases by 2 in
Hit Dice: d8
desert terrain, or during a Sandstorm.
Speed: 30ft. walking
Hidden Ability
Rough Skin: When this Pokémon is hit by a melee STR DEX CON INT WIS CHA
attack, it may roll a d4. On a 4, deal an amount of
normal damage equal to its proficiency modifier to 14 (+2) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
its attacker.
Proficient Skills: Survival, Medicine
Evolution: Gible can evolve into Gabite at level 7 and Saving Throws: Dexterity
above. When it evolves, its health increases by Vulnerabilities: Dragon, Fairy, Ice
double its level, and it gains 11 points to add to its Resistances: Fire, Poison, Rock
ability scores (max 20). Immunities: Electric
Senses: Tremorsense 60ft

Moves Sand Veil: This Pokémon’s AC increases by 2 in


desert terrain, or during a Sandstorm.
Starting Moves: Tackle, Sand Attack
Level 2: Dragon Rage, Sandstorm Hidden Ability
Rough Skin: When this Pokémon is hit by a melee
Level 6: Take Down, Sand Tomb attack, it may roll a d4. On a 4, deal an amount of
Level 10: Slash, Dragon Claw, Dig normal damage equal to its proficiency modifier to
its attacker.
Level 14: Dragon Rush
Learnable Moves: Evolution: Gabite can evolve into Garchomp at level
TM: 02, 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 35, 16 and above. When it evolves, its health increases
37, 38, 39, 40, 42, 44, 45, 48, 65, 71, 78, 80, 87, by double its level, and it gains 10 points to add to
88, 90, 100 its ability scores (max 20).

Moves
Starting Moves: Dragon Rage, Sand Attack, Tackle,
Sandstorm
Level 6: Take Down, Sand Tomb
Level 10: Slash
Level 14: Dragon Claw, Dig
Level 18: Dragon Rush
Learnable Moves:
TM: 02, 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 35,
37, 38, 39, 40, 42, 44, 45, 48, 65, 71, 78, 80, 87,
88, 90, 100

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Garchomp #445 Munchlax #446


Medium Dragon/Ground Type | Level 12 | SR 14 Tiny Normal Type | Level 1 | SR 3

Armor Class: 17 Armor Class: 13


Hit Points: 126 Hit Points: 25
Hit Dice: d12 Hit Dice: d10
Speed: 40ft. walking, 80ft. flying Speed: 10ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 8 (-1) 20 (+5) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Acrobatics, Survival Proficient Skills: Survival


Saving Throws: Dexterity, Strength Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Fighting
Resistances: Fire, Poison, Rock Resistances: None
Immunities: Electric Immunities: Ghost
Senses: Tremorsense 100ft
Pickup: If an opponent uses a consumable held item
Sand Veil: This Pokémon’s AC increases by 2 in in battle, this Pokémon gains a copy of it if it is not
desert terrain, or during a Sandstorm. currently holding an item.

Hidden Ability Thick Fat: This Pokémon takes quarter damage from
Rough Skin: When this Pokémon is hit by a melee Fire and Ice type moves.
attack, it may roll a d4. On a 4, deal an amount of Hidden Ability
normal damage equal to its proficiency modifier to
Gluttony: This Pokémon must eat its held berry when
its attacker.
it falls below ½ of its maximum HP.

Moves Evolution: Munchlax can evolve into Snorlax at level


Starting Moves: Crunch, Dragon Rage, Fire Fang, Sand 8 and above if its loyalty level is +2 or higher. When
Attack, Sandstorm, Tackle, Take Down, Sand Tomb, it evolves, its health increases by double its level, and
Slash it gains 9 points to add to its ability scores (max 20).

Level 14: Dragon Claw, Dig


Moves
Level 18: Dragon Rush
Starting Moves: Lick, Metronome, Odor Sleuth,
Learnable Moves: Recycle, Defense Curl
TM: 02, 05, 06, 10, 11, 15, 17, 18, 21, 26, 27, 31,
Level 2: Amnesia
32, 35, 37, 38, 39, 40, 42, 44, 45, 48, 54, 56, 59,
65, 68, 71, 75, 78, 80, 82, 84, 87, 88, 90, 94, 100 Level 6: Screech
Level 10: Body Slam, Stockpile
Level 14: Swallow, Rollout, Fling
Level 18: Belly Drum, Natural Gift, Snatch, Last
Resort
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25,
26, 27, 29, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45,
48, 56, 78, 80, 87, 88, 90, 94, 100

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Riolu #447 Lucario #448


Small Fighting Type | Level 1 | SR 1/2 Small Fighting/Steel Type | Level 5 | SR 8

Armor Class: 12 Armor Class: 15


Hit Points: 16 Hit Points: 50
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 8 (-1) 12 (+1) 10 (+0) 14 (+2) 17 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0)

Proficient Skills: Insight Proficient Skills: Insight


Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Dragon, Grass, Ice, Normal,
Rock, Steel
Steadfast: Once per long rest, when this Pokémon Immunities: Poison
fails a saving throw against a negative status Senses: Truesight 30ft
condition, it can choose to pass instead.
Steadfast: Once per long rest, when this Pokémon
Inner Focus: This Pokémon is immune to flinching. fails a saving throw against a negative status
Hidden Ability condition, it can choose to pass instead.
Prankster: Once per short rest, this Pokémon can Inner Focus: This Pokémon is immune to flinching.
move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. Hidden Ability
Justified: When this Pokémon is hit by a dark-type
move, it gets advantage on its next attack.
Evolution: Riolu can evolve into Lucario at level 8 and
above if it is daytime and its Loyalty level is +2 or
higher. When it evolves, its health increases by
double its level, and it gains 14 points to add to its
Moves
ability scores (max 20). Starting Moves: Aura Sphere, Detect, Foresight, Metal
Claw, Quick Attack, Counter, Feint

Moves Level 6: Swords Dance, Metal Sound


Starting Moves: Endure, Foresight, Quick Attack Level 10: Bone Rush, Me First
Level 14: Work Up, Calm Mind
Level 2: Counter, Feint
Level 18: Close Combat, Dragon Pulse, Extreme
Level 6: Force Palm, Copycat
Speed
Level 10: Screech, Reversal
Learnable Moves:
Level 18: Nasty Plot
TM: 01, 04, 05, 06, 08, 10, 11, 15, 17, 18, 21, 26,
Learnable Moves: 27, 29, 30, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56,
65, 66, 68, 71, 75, 78, 80, 84, 87, 88, 90, 91, 97,
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31,
100
32, 39, 42, 44, 45, 47, 48, 52, 56, 65, 66, 75, 78,
80, 84, 87, 88, 90, 100

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Hippopotas #449 Hippowdon #450


Small Ground Type | Level 1 | SR 1 Medium Ground Type | Level 5 | SR 10

Armor Class: 14 Armor Class: 18


Hit Points: 20 Hit Points: 66
Hit Dice: d8 Hit Dice: d12
Speed: 20ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 13 (+1) 19 (+4) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Athletics


Saving Throws: Constitution, Strength Saving Throws: Constitution, Strength
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock Resistances: Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 30ft Senses: Tremorsense 60ft

Sand Stream: A constant Sandstorm covers the Sand Stream: A constant Sandstorm covers the
battlefield when this Pokémon enters a battle. This battlefield when this Pokémon enters a battle. This
Pokémon may use the move Sandstorm as a bonus Pokémon may use the move Sandstorm as a bonus
action. In the case of another Pokémon with a similar action. In the case of another Pokémon with a similar
weather ability, the tie goes to the Pokémon with the weather ability, the tie goes to the Pokémon with the
highest DEX score. highest DEX score.

Hidden Ability Hidden Ability


Sand Force: During a Sandstorm, this Pokémon can Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent. double its STAB when it hits an opponent.

Evolution: Hippopotas can evolve into Hippowdon at


level 9 and above. When it evolves, its health
Moves
increases by double its level, and it gains 12 points Starting Moves: Bite, Fire Fang, Ice Fang, Sand Attack,
to add to its ability scores (max 20). Tackle, Thunder Fang, Yawn
Level 6: Dig, Take Down
Moves Level 10: Sand Tomb, Crunch
Starting Moves: Sand Attack, Tackle Level 14: Earthquake
Level 2: Bite, Yawn Level 18: Double-Edge, Fissure
Level 6: Dig, Take Down Learnable Moves:
Level 10: Sand Tomb, Crunch TM: 05, 06, 10, 11, 15, 17, 21, 26, 27, 32, 37, 39,
42, 44, 45, 48, 68, 71, 78, 80, 87, 88, 90, 100
Level 14: Earthquake
Level 18: Double-Edge, Fissure
Learnable Moves:
TM: 05, 06, 10, 11, 17, 21, 26, 27, 32, 37, 39, 42,
44, 45, 48, 78, 80, 87, 88, 90, 100

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Skorupi #451 Drapion #452


Small Poison/Bug Type | Level 1 | SR 2 Medium Poison/Dark Type | Level 5 | SR 10

Armor Class: 15 Armor Class: 17


Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Deception, Intimidation


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Fire, Flying, Psychic, Rock Vulnerabilities: Ground
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Dark, Grass, Ghost, Poison
Senses: Darkvision 30ft Immunities: Psychic
Senses: Darkvision 60ft
Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Sniper: On a critical hit made by this Pokémon, triple
the dice roll instead of doubling it. Sniper: On a critical hit made by this Pokémon, triple
the dice roll instead of doubling it.
Hidden Ability
Keen Eye: This Pokémon ignores disadvantage when Hidden Ability
it relates to sight. Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Evolution: Skorupi can evolve into Drapion at level
10 and above. When it evolves, its health increases
by double its level, and it gains 13 points to add to
Moves
its ability scores (max 20). Starting Moves: Bite, Fire Fang, Ice Fang, Knock Off,
Leer, Poison Sting, Thunder Fang, Pin Missile,
Acupressure
Moves
Level 6: Pursuit, Bug Bite
Starting Moves: Bite, Leer, Poison Sting
Level 10: Poison Fang, Venoshock
Level 2: Knock Off, Pin Missile, Acupressure
Level 14: Toxic Spikes, Night Slash
Level 6: Pursuit, Bug Bite
Level 18: Crunch, Cross Poison
Level 10: Poison Fang, Venoshock
Learnable Moves:
Level 14: Toxic Spikes, Night Slash, Scary Face
TM: 05, 06, 09, 10, 11, 12, 15, 17, 18, 21, 26, 27,
Level 18: Crunch, Cross Poison 30, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 48, 54,
56, 59, 66, 68, 75, 78, 80, 81, 83, 84, 87, 88, 90,
Learnable Moves:
95, 97, 100
TM: 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 31, 32,
36, 39, 40, 41, 42, 44, 45, 46, 48, 54, 56, 66, 75,
81, 83, 84, 87, 88, 90, 97, 100

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Croagunk #453 Toxicroak #454


Small Poison/Fighting Type | Level 1 | SR 1/4 Medium Poison/Fighting Type | Level 5 | SR 8

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution, Dexterity
Vulnerabilities: Flying, Ground, Psychic Vulnerabilities: Flying, Ground, Psychic
Resistances: Bug, Dark, Fighting, Grass, Poison, Rock Resistances: Bug, Dark, Fighting, Grass, Poison, Rock
Senses: Darkvision 30ft Senses: Darkvision 60ft

Anticipation: When this Pokémon enters the battle, Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move. to be revealed - only that there is such a move.
Dry Skin: At the end of each of this Pokémon's turns, Dry Skin: At the end of each of this Pokémon's turns,
it takes an amount of damage equal to its proficiency it takes an amount of damage equal to its proficiency
modifier in strong sunlight, or heals for the same modifier in strong sunlight, or heals for the same
amount during rain. amount during rain.
Hidden Ability Hidden Ability
Poison Touch: When this Pokémon is hit with a Poison Touch: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the attacker melee attack, roll a 1d4. On a result of 4, the attacker
takes an amount of poison damage equal to this takes an amount of poison damage equal to this
Pokémon’s proficiency modifier. Pokémon’s proficiency modifier.

Evolution: Croagunk can evolve into Toxicroak at


level 10 and above. When it evolves, its health
Moves
increases by double its level, and it gains 15 points Starting Moves: Astonish, Mud-Slap, Poison Sting,
to add to its ability scores (max 20). Taunt
Level 6: Pursuit, Feint Attack, Revenge
Moves Level 10: Swagger, Mud Bomb, Sucker Punch
Starting Moves: Astonish, Mud-Slap Level 14: Venoshock, Nasty Plot
Level 2: Poison Sting, Taunt Level 18: Poison Jab, Sludge Bomb, Flatter
Level 6: Pursuit, Feint Attack, Revenge Learnable Moves:
Level 10: Swagger, Mud Bomb, Sucker Punch TM: 01, 06, 08, 09, 10, 11, 12, 15, 17, 18, 21, 26,
27, 30, 31, 32, 34, 36, 39, 41, 42, 44, 45, 46, 47,
Level 14: Venoshock, Nasty Plot
48, 52, 56, 63, 66, 68, 71, 75, 78, 80, 81, 84, 87,
Level 18: Poison Jab, Sludge Bomb, Flatter 88, 90, 97, 100
Learnable Moves:
TM: 01, 06, 08, 09, 10, 11, 12, 17, 18, 21, 26, 27,
30, 31, 32, 34, 36, 39, 41, 42, 44, 45, 46, 47, 48,
52, 56, 63, 66, 78, 80, 81, 84, 87, 88, 90, 97, 100

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Carnivine #455 Finneon #456


Medium Grass Type | Level 5 | SR 7 Tiny Water Type | Level 1 | SR 2

Armor Class: 14 Armor Class: 14


Hit Points: 54 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 20ft. walking, 20ft. climbing Speed: 5ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 11 (+0) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Deception Proficient Skills: Nature, Perception


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Electric, Grass
Resistances: Electric, Grass, Ground, Water Resistances: Fire, Ice, Steel, Water
Senses: Tremorsense 60ft Senses: Darkvision 30ft

Levitate: This Pokémon is immune to ground moves. Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Moves Storm Drain: If an ally within 30 feet is attacked with
a water type move, this Pokémon can use a reaction
Starting Moves: Bind, Growth, Bite, Vine Whip to choose to redirect that attack to themselves
Level 6: Sweet Scent, Ingrain instead, gaining an amount of HP equal to half the
damage dealt. This does not work on area of effect
Level 10: Feint Attack moves.
Level 14: Spit Up, Stockpile, Swallow, Crunch Hidden Ability
Level 18: Wring Out, Power Whip Water Veil: This Pokémon is immune to burning.
Learnable Moves:
Evolution: Finneon can evolve into Lumineon at level
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 36, 42, 44,
9 and above. When it evolves, its health increases by
45, 46, 48, 53, 56, 66, 68, 75, 83, 86, 87, 88, 90,
double its level, and it gains 11 points to add to its
96, 100
ability scores (max 20).

Moves
Starting Moves: Pound
Level 2: Water Gun, Attract, Rain Dance
Level 6: Gust, Water Pulse
Level 10: Captivate, Safeguard
Level 14: Aqua Ring, Whirlpool
Level 18: U-Turn, Bounce, Silver Wind
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 45, 48, 55, 66, 77, 87, 88, 89, 90, 94, 96, 98,
100

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Lumineon #457
Small Water Type | Level 5 | SR 9

Armor Class: 16
Hit Points: 55
Hit Dice: d10
Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature, Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Mantyke #458
Resistances: Fire, Ice, Steel, Water Small Water/Flying Type | Level 1 | SR 3
Senses: Darkvision 60ft
Armor Class: 15
Swift Swim: This Pokémon's swim speed is doubled
Hit Points: 19
in rainy conditions.
Hit Dice: d6
Storm Drain: If an ally within 30 feet is attacked with Speed: 5ft. walking, 20ft. swimming
a water type move, this Pokémon can use a reaction
to choose to redirect that attack to themselves
instead, gaining an amount of HP equal to half the STR DEX CON INT WIS CHA
damage dealt. This does not work on area of effect 14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
moves.
Hidden Ability Proficient Skills: Acrobatics
Water Veil: This Pokémon is immune to burning. Saving Throws: Dexterity
Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water
Moves Immunities: Ground
Starting Moves: Attract, Gust, Pound, Water Gun, Rain Swift Swim: This Pokémon's swim speed is doubled
Dance in rainy conditions.
Level 6: Water Pulse Water Absorb: Water type moves do not damage this
Level 10: Captivate, Safeguard Pokémon. Instead, half of any water damage done is
absorbed, restoring the Pokémon's HP.
Level 14: Aqua Ring, Whirlpool
Level 18: U-Turn, Bounce, Silver Wind Hidden Ability
Water Veil: This Pokémon is immune to burning.
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, Evolution: Mantyke can evolve into Mantine at level 8
42, 44, 45, 48, 55, 66, 68, 77, 87, 88, 89, 90, 94, and above when Remoraid is also in the party. When
98, 100 it evolves, its health increases by double its level, and
it gains 6 points to add to its ability scores (max 20).

Moves
Starting Moves: Bubble, Tackle, Supersonic
Level 2: Bubble Beam, Confuse Ray
Level 6: Wing Attack, Headbutt, Water Pulse
Level 10: Take Down, Agility
Level 14: Air Slash, Aqua Ring
Level 18: Bounce, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 40,
42, 44, 45, 48, 55, 62, 78, 80, 87, 88, 90, 94, 98,
100

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Snover #459 Abomasnow #460


Small Grass/Ice Type | Level 1 | SR 1 Medium Grass/Ice Type | Level 8 | SR 10

Armor Class: 13 Armor Class: 15


Hit Points: 18 Hit Points: 88
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Intimidation


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fighting, Fire, Flying, Poison, Vulnerabilities: Bug, Fighting, Fire, Flying, Poison,
Rock Steel Rock Steel
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Snow Warning: When this Pokémon enters an Snow Warning: When this Pokémon enters an
outside battle, the weather immediately changes to outside battle, the weather immediately changes to
hail. In the case of another Pokémon with a similar hail. In the case of another Pokémon with a similar
weather ability, the tie goes to the Pokémon with the weather ability, the tie goes to the Pokémon with the
highest DEX score. highest DEX score.

Hidden Ability Hidden Ability


Soundproof: This Pokémon is immune to sound- Soundproof: This Pokémon is immune to sound-
based moves. based moves.

Evolution: Snover can evolve into Abomasnow at


level 11 and above. When it evolves, its health
Moves
increases by double its level, and it gains 11 points Starting Moves: Ice Punch, Icy Wind, Leer, Powder
to add to its ability scores (max 20). Snow, Razor Leaf, Grass Whistle, Swagger, Mist
Level 10: Ice Shard, Ingrain
Moves Level 14: Wood Hammer
Starting Moves: Leer, Powder Snow Level 18: Blizzard, Sheer Cold
Level 2: Razor Leaf, Icy Wind, Grass Whistle Learnable Moves:
Level 6: Swagger, Mist TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 22,
26, 27, 30, 31, 32, 39, 42, 44, 45, 48, 52, 53, 56,
Level 10: Ice Shard, Ingrain
68, 75, 78, 79, 80, 86, 87, 88, 90, 100
Level 14: Wood Hammer, Blizzard
Level 18: Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 22, 27,
30, 32, 42, 44, 45, 48, 53, 75, 79, 86, 87, 88, 90,
100

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Weavile #461
Small Dark/Ice Type | Level 8 | SR 11

Armor Class: 16
Hit Points: 78
Hit Dice: d10
Speed: 40ft. walking

STR DEX CON INT WIS CHA


17 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Deception, Sleight of Hand


Saving Throws: Dexterity, Wisdom
Vulnerabilities: Bug, Fairy, Fighting, Fire, Rock, Steel
Resistances: Dark, Ghost, Ice
Immunities: Psychic
Senses: Darkvision 80ft Magnezone #462
Small Electric/Steel Type | Level 12 | SR 14
Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP.
Armor Class: 17
Hidden Ability Hit Points: 133
Hit Dice: d12
Pickpocket: As a bonus action, this Pokémon can Speed: 0ft. walking, 35ft. flying (hover)
make a DEX check contested by the opponent’s WIS
to attempt to steal a held item. After the first
attempt, all other attempts against the same STR DEX CON INT WIS CHA
opponent are rolled at disadvantage.
20 (+5) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Moves Proficient Skills: Insight, Acrobatics


Starting Moves: Assurance, Embargo, Leer, Quick Saving Throws: Constitution, Strength
Attack, Revenge, Scratch, Taunt, Feint Attack, Icy Vulnerabilities: Fighting, Fire, Ground
Wind, Fury Swipes, Nasty Plot, Metal Claw Resistances: Bug, Dragon, Electric, Fairy, Grass, Ice,
Normal, Psychic, Rock
Level 10: Fling, Screech Immunities: Poison
Level 14: Night Slash, Snatch
Magnet Pull: Steel opponents in battle with this
Level 18: Dark Pulse Pokémon may not switch out or flee.
Learnable Moves: Sturdy: When this Pokémon takes an amount of
TM: 04, 06, 07, 10, 11, 12, 13, 14, 15, 17, 18, 21, damage from a single hit that is equal or greater than
27, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 47, 48, half the Pokémon's maximum HP, the damage is
52, 54, 56, 63, 65, 66, 68, 75, 77, 81, 84, 85, 87, halved.
88, 90, 94, 95, 97, 100
Hidden Ability
Analytic: After this Pokémon misses an attack, its
next attack is done at advantage.

Moves
Starting Moves: Barrier, Mirror Coat, Supersonic,
Tackle, Thunder Shock, Thunder Wave, Tri Attack,
Magnet Bomb, Light Screen, Sonic Boom, Spark,
Mirror Shot, Metal Sound
Level 14: Flash Cannon, Screech
Level 18: Lock-On, Magnet Rise, Gyro Ball, Zap
Cannon
Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32,
33, 42, 44, 48, 57, 64, 68, 72, 73, 74, 77, 87, 88,
90, 91, 93, 100

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Lickilicky #463
Medium Normal Type | Level 10 | SR 14

Armor Class: 16
Hit Points: 147
Hit Dice: d12
Speed: 25ft. walking

STR DEX CON INT WIS CHA


18 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Perception


Saving Throws: Constitution, Strength
Vulnerabilities: Fighting
Resistances: None Rhyperior #464
Immunities: Ghost Medium Ground/Rock Type | Level 12 | SR 14

Own Tempo: This Pokémon is immune to becoming


Armor Class: 18
confused.
Hit Points: 189
Oblivious: This Pokémon is immune to moves that Hit Dice: d12
attempt to charm or taunt it. Speed: 35ft. walking

Hidden Ability
Cloud Nine: While this Pokémon is in battle, weather- STR DEX CON INT WIS CHA
related abilities have no effect on the Pokémon that 20 (+5) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0)
have them.
Proficient Skills: Athletics, Intimidation
Moves Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Starting Moves: Lick, Power Whip, Wring Out, Water
Supersonic, Defense Curl, Knock Off, Wrap, Stomp, Resistances: Fire, Flying, Normal, Poison, Rock
Disable, Slam Immunities: Electric
Senses: Tremorsense 100ft
Level 14: Rollout, Me First
Level 18: Refresh, Screech, Gyro Ball Lightning Rod: If an ally within 30 feet is attacked
Learnable Moves: with an electric type move, this Pokémon can
choose to use a reaction to redirect that attack to
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, themselves instead. This does not work on area of
25, 26, 27, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45, effect moves.
46, 48, 52, 56, 59, 64, 68, 74, 75, 77, 78, 80, 82,
85, 87, 88, 90, 94, 100 Solid Rock: This Pokémon does not take any
additional damage from a critical hit.
Hidden Ability
Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.

Moves
Starting Moves: Fury Attack, Hammer Arm, Horn
Attack, Poison Jab, Scary Face, Tail Whip, Smack
Down, Stomp, Bulldoze, Rock Blast
Level 14: Take Down, Stone Edge
Level 18: Earthquake, Megahorn, Horn Drill, Rock
Wrecker
Learnable Moves:
TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24,
25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46,
48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 75, 78, 80,
82, 84, 87, 88, 90, 91, 94, 100

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Tangrowth #465
Medium Grass Type | Level 12 | SR 12

Armor Class: 17
Hit Points: 121
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in


bright sunlight.
Leaf Guard: This Pokémon does not suffer from any
negative status ailments in bright sunlight.
Hidden Ability
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to Electivire #466
its Pokéball. Medium Electric Type | Level 12 | SR 14

Moves Armor Class: 16


Hit Points: 136
Starting Moves: Constrict, Ingrain, Sleep Powder, Vine Hit Dice: d12
Whip, Absorb, Poison Powder, Bind, Growth, Mega Speed: 35ft. walking
Drain, Knock Off, Stun Spore
Level 14: Natural Gift, Giga Drain, Ancient Power STR DEX CON INT WIS CHA
Level 18: Slam, Tickle, Wring Out, Power Whip, Block 17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Learnable Moves:
Proficient Skills: Athletics
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 31, 32, 33, Saving Throws: Dexterity, Strength
36, 39, 40, 42, 44, 45, 46, 48, 52, 53, 56, 66, 68, Vulnerabilities: Ground
75, 77, 78, 80, 83, 84, 86, 87, 88, 90, 96, 100 Resistances: Electric, Flying, Steel

Motor Drive: When hit by an electric-type move, if


not immune, this Pokémon's speed increases by 10
feet until the end of combat (up to a max of 50
additional feet).

Hidden Ability
Vital Spirit: This Pokémon cannot be put to sleep.

Moves
Starting Moves: Fire Punch, Leer, Low Kick, Quick
Attack, Thunder Shock, Swift, Shock Wave, Thunder
Wave, Light Screen, Thunder Punch
Level 14: Discharge, Screech
Level 18: Thunderbolt, Thunder, Giga Impact
Learnable Moves:
TM: 06, 10, 12, 15, 16, 17, 18, 21, 24, 25, 26, 27,
29, 31, 32, 35, 39, 41, 42, 44, 45, 46, 47, 48, 52,
56, 57, 68, 72, 73, 78, 80, 87, 88, 90, 93, 100

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Magmortar #467
Medium Fire Type | Level 12 | SR 14

Armor Class: 16
Hit Points: 136
Hit Dice: d12
Speed: 35ft. walking

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Constitution, Strength
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Flame Body: The flames from this Pokémon's body


shine dim light in a 15 ft radius. In addition, when hit
by a melee attack, roll a d10. On a 10, the attacker is
burned.

Hidden Ability
Vital Spirit: This Pokémon cannot be put to sleep. Togekiss #468
Medium Fairy/Flying Type | Level 12 | SR 14

Moves Armor Class: 18


Starting Moves: Ember, Leer, Smog, Smokescreen, Hit Points: 131
Thunder Punch, Feint Attack, Fire Spin, Confuse Ray, Hit Dice: d12
Fire Punch Speed: 0ft. walking, 35ft. flying
Level 14: Lava Plume, Sunny Day
Level 18: Flamethrower, Fire Blast, Hyper Beam STR DEX CON INT WIS CHA
Learnable Moves: 15 (+2) 16 (+3) 16 (+3) 10 (+0) 18 (+4) 15 (+2)
TM: 06, 10, 11, 12, 15, 17, 21, 22, 24, 26, 27, 29, Proficient Skills: Arcana, Persuasion
31, 32, 35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, Saving Throws: Wisdom, Charisma
50, 52, 56, 61, 68, 78, 80, 87, 88, 90, 100 Vulnerabilities: Electric, Ice, Poison, Rock, Steel
Resistances: Bug, Dark, Fighting, Grass
Immunities: Dragon, Ground
Senses: Truesight 30ft

Hustle: When this Pokémon scores a critical hit, it


may immediately use the same move to attack again
at disadvantage.
Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1.
Hidden Ability
Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)

Moves
Starting Moves: Air Slash, Aura Sphere, Extreme
Speed, Sky Attack
Learnable Moves:
TM: 01, 03, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
22, 27, 29, 30, 31, 32, 33, 35, 38, 40, 42, 44, 45,
48, 49, 51, 56, 68, 73, 76, 77, 85, 86, 87, 88, 90,
99, 100

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Yanmega #469
Medium Bug/Flying Type | Level 10 | SR 13

Armor Class: 15
Hit Points: 125
Hit Dice: d12
Speed: 20ft. walking, 30ft. climbing, 40ft. flying

STR DEX CON INT WIS CHA


15 (+2) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity, Wisdom
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground
Senses: Darkvision 100ft

Speed Boost: While this Pokémon is active and in an


environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls.
Tinted Lens: This Pokémon’s moves ignore
resistances.
Leafeon #470
Small Grass Type | Level 5 | SR 9
Hidden Ability
Frisk: Upon entering a battle, a single opponent’s Armor Class: 16
held item is revealed, if it has one. Hit Points: 55
Hit Dice: d10
Moves Speed: 40ft. walking

Starting Moves: Bug Bite, Double Team, Foresight,


Night Slash, Quick Attack, Tackle, Sonic Boom, STR DEX CON INT WIS CHA
Detect, Supersonic, Uproar, Pursuit 18 (+4) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Level 14: Ancient Power, Feint
Proficient Skills: Perception, Nature
Level 18: Slash, Screech, U-Turn, Air Slash, Bug Buzz Saving Throws: Dexterity, Charisma
Learnable Moves: Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
TM: 06, 10, 11, 15, 17, 19, 21, 22, 27, 28, 29, 30,
32, 40, 42, 44, 45, 46, 48, 51, 68, 77, 85, 87, 88,
89, 90, 100 Leaf Guard: This Pokémon does not suffer from any
negative status ailments in bright sunlight.

Hidden Ability
Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight.

Moves
Starting Moves: Helping Hand, Razor Leaf, Tackle, Tail
Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
Level 6: Grass Whistle, Magical Leaf
Level 10: Giga Drain, Swords Dance
Level 14: Synthesis, Sunny Day, Last Resort
Level 18: Leaf Blade
Learnable Moves:
TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 22, 27, 30,
32, 40, 42, 44, 45, 48, 49, 53, 68, 75, 81, 86, 87,
88, 90, 96, 100

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Glaceon #471
Small Ice Type | Level 5 | SR 9

Armor Class: 16
Hit Points: 55
Hit Dice: d10
Speed: 40ft. walking

STR DEX CON INT WIS CHA


18 (+4) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Survival


Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice

Snow Cloak: This Pokémon's AC is increased by 2 in


Gliscor #472
Medium Ground/Flying Type | Level 8 | SR 11
arctic conditions, or when it is snowing or hailing.

Hidden Ability Armor Class: 17


Ice Body: While it is snowing or hailing, this Hit Points: 80
Pokémon heals for an amount of HP equal to its Hit Dice: d12
proficiency modifier at the end of each of its turns. Speed: 30ft. walking, 30ft. climbing, 40ft. flying

Moves STR DEX CON INT WIS CHA


Starting Moves: Helping Hand, Icy Wind, Tackle, Tail 18 (+4) 17 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
Proficient Skills: Acrobatics, Stealth
Level 6: Bite, Ice Fang Saving Throws: Dexterity
Level 10: Ice Shard, Barrier Vulnerabilities: Ice, Water
Resistances: Bug, Fighting, Poison
Level 14: Mirror Coat, Hail, Last Resort Immunities: Electric, Ground
Level 18: Blizzard Senses: Darkvision 60ft
Learnable Moves:
Hyper Cutter: This Pokémon’s ability modifiers
TM: 01, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, cannot be decreased by an opponent’s moves.
27, 30, 32, 42, 44, 45, 48, 49, 68, 70, 79, 87, 88,
90, 100 Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm.
Hidden Ability
Poison Heal: If this Pokémon is poisoned, the
amount of damage dealt by the poison heals the
Pokémon instead.

Moves
Starting Moves: Fire Fang, Guillotine, Harden, Ice
Fang, Knock Off, Poison Jab, Sand Attack, Thunder
Fang, Quick Attack, Fury Cutter, Feint Attack,
Acrobatics
Level 10: Night Slash, U-Turn
Level 14: Screech, X-Scissor
Level 18: Swords Dance
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 26, 27,
31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 51,
54, 56, 59, 62, 66, 68, 69, 71, 75, 78, 80, 81, 84,
87, 88, 89, 90, 97, 100

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Mamoswine #473
Large Ice/Ground Type | Level 10 | SR 13

Armor Class: 15
Hit Points: 111
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution, Strength
Vulnerabilities: Fire, Fighting, Grass, Steel, Water
Resistances: Poison
Immunities: Electric

Oblivious: This Pokémon is immune to moves that


attempt to charm or taunt it.
Porygon-Z #474
Small Normal Type | Level 10 | SR 14
Snow Cloak: This Pokémon's AC is increased by 2 in
arctic conditions, or when it is snowing or hailing. Armor Class: 15
Hidden Ability Hit Points: 112
Hit Dice: d12
Thick Fat: This Pokémon takes quarter damage from Speed: 35ft. walking, 35ft. flying (hover)
Fire and Ice type moves.

STR DEX CON INT WIS CHA


Moves
16 (+3) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)
Starting Moves: Ancient Power, Fury Attack, Mud
Sport, Odor Sleuth, Peck, Powder Snow, Scary Face,
Mud-slap, Endure, Mud Bomb, Hail, Ice Fang, Take Proficient Skills: Insight, History
Down Saving Throws: Constitution, Wisdom
Vulnerabilities: Fighting
Level 14: Double Hit, Mist, Thrash Resistances: None
Immunities: Ghost
Level 18: Blizzard Senses: Truesight 20ft
Learnable Moves:
TM: 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 26, Adaptability: This Pokémon's STAB is increased by +1
27, 32, 33, 37, 39, 42, 44, 45, 48, 68, 71, 78, 80, at all levels.
87, 88, 90, 100 Download: Once per short rest, this Pokémon can
choose a different damage type for one of their
normal attacks.
Hidden Ability
Analytic: After this Pokémon misses an attack, its
next attack is done at advantage.

Moves
Starting Moves: Conversion, Conversion 2, Magic
Coat, Nasty Plot, Tackle, Trick Room, Psybeam,
Agility, Recover, Magnet Rise, Signal Beam
Level 2: Psybeam
Level 14: Embargo, Discharge, Lock-On
Level 18: Tri Attack, Zap Cannon, Hyper Beam
Learnable Moves:
TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 63, 68,
73, 77, 85, 87, 88, 90, 92, 97, 100

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Gallade #475
Medium Psychic/Fighting Type | Level 8 | SR 13

Armor Class: 16
Hit Points: 101
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


20 (+5) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics, Persuasion


Saving Throws: Wisdom, Strength
Vulnerabilities: Fairy, Flying, Ghost
Resistances: Fighting, Rock
Senses: Truesight 20ft

Steadfast: Once per long rest, when this Pokémon


Probopass #476
Medium Rock/Steel Type | Level 8 | SR 13
fails a saving throw against a negative status
condition, it can choose to pass instead.
Armor Class: 20
Hidden Ability Hit Points: 97
Justified: When this Pokémon is hit by a dark-type Hit Dice: d12
move, it gets advantage on its next attack. Speed: 25ft. walking

Moves STR DEX CON INT WIS CHA


Starting Moves: Confusion, Double Team, Leaf Blade, 20 (+5) 12 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)
Leer, Night Slash, Slash, Teleport, Fury Cutter, Aerial
Ace Proficient Skills: Survival
Saving Throws: Strength, Constitution
Level 10: Swords Dance, Psycho Cut Vulnerabilities: Fighting, Ground, Water
Level 14: Helping Hand, Feint Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Psychic, Rock
Level 18: Protect, Close Combat Immunities: Poison
Learnable Moves:
TM: 01, 03, 04, 06, 08, 10, 11, 12, 15, 16, 17, 18, Sturdy: When this Pokémon takes an amount of
20, 21, 24, 26, 27, 29, 30, 31, 32, 33, 39, 40, 41, damage from a single hit that is equal or greater than
42, 44, 45, 46, 47, 48, 49, 52, 54, 56, 57, 61, 68, half the Pokémon's maximum HP, the damage is
71, 73, 75, 77, 78, 80, 81, 84, 85, 86, 87, 88, 90, halved.
92, 99, 100 Magnet Pull: Steel opponents in battle with this
Pokémon may not switch out or flee.
Hidden Ability
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.

Moves
Starting Moves: Block, Gravity, Iron Defense, Magnet
Bomb, Magnet Rise, Tackle, Tri Attack, Thunder
Wave, Rest, Spark, Rock Slide
Level 10: Power Gem, Rock Blast, Discharge
Level 14: Sandstorm, Earth Power, Stone Edge
Level 18: Zap Cannon
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 21, 23, 24, 25, 26, 27,
32, 37, 39, 41, 42, 44, 45, 48, 64, 68, 69, 71, 72,
73, 78, 80, 87, 88, 90, 91, 99, 100

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Dusknoir #477
Medium Ghost Type | Level 12 | SR 14

Armor Class: 19
Hit Points: 126
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA


20 (+5) 13 (+1) 17 (+3) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Deception, Intimidation


Saving Throws: Wisdom, Strength
Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison
Immunities: Fighting, Normal
Senses: Darkvision 100ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Froslass #478
Medium Ice/Ghost Type | Level 10 | SR 11
Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one.
Armor Class: 15
Hit Points: 97
Moves Hit Dice: d10
Starting Moves: Astonish, Bind, Disable, Fire Punch, Speed: 20ft. walking, 30ft. flying (hover)
Gravity, Ice Punch, Leer, Night Shade, Shadow
Punch, Thunder Punch, Foresight, Shadow Sneak, STR DEX CON INT WIS CHA
Pursuit, Will-O-Wisp, Confuse Ray
15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)
Level 14: Curse
Level 18: Shadow Ball, Mean Look, Payback, Future Proficient Skills: Survival
Sight Saving Throws: Wisdom
Vulnerabilities: Dark, Fire, Ghost, Rock, Steel
Learnable Moves: Resistances: Bug, Ice, Poison
TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 26, Immunities: Fighting, Normal
27, 29, 30, 31, 32, 39, 41, 42, 44, 45, 46, 48, 52, Senses: Darkvision 60ft
56, 57, 61, 63, 66, 68, 77, 78, 80, 83, 85, 87, 88,
90, 92, 97, 100 Snow Cloak: This Pokémon's AC is increased by 2 in
arctic conditions, or when it is snowing or hailing.

Hidden Ability
Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the same
move on its next turn.

Moves
Starting Moves: Double Team, Ice Shard, Leer,
Ominous Wind, Powder Snow, Icy Wind, Astonish,
Draining Kiss, Will-O-Wisp, Confuse Ray
Level 14: Wake-Up Slap, Captivate
Level 18: Shadow Ball, Blizzard, Hail, Destiny Bond
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21,
24, 25, 27, 29, 30, 32, 41, 42, 44, 45, 48, 56, 61,
63, 66, 68, 70, 73, 77, 79, 85, 87, 88, 90, 100

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Rotom #479
Tiny Electric/Ghost Type | Level 5 | SR 8

Armor Class: 14
Hit Points: 44
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 14 (+2) 8 (-1) 10 (+0) 10 (+0)

Proficient Skills: Arcana


Saving Throws: Dexterity
Vulnerabilities: Dark, Ghost, Ground
Resistances: Bug, Electric, Flying, Poison, Steel
Immunities: Fighting, Normal Rotom Heat #479
Small Electric/Fire Type | Level 5 | SR 8
Levitate: This Pokémon is immune to ground moves.
Armor Class: 16
Form Change: Rotom has 5 alternate forms that it can Hit Points: 44
take when it is near a household appliance. As an Hit Dice: d8
action, Rotom can take the Heat Form, Wash Form, Speed: 0ft. walking, 25ft. flying (hover)
Frost Form, Fan Form, or Mow Form, changing its
typing and stats. The form is dependant on the type
of appliance it possesses (DM Discretion). Seperate STR DEX CON INT WIS CHA
stat blocks are provided for each form. 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Proficient Skills: Arcana


Moves Saving Throws: Dexterity
Starting Moves: Astonish, Confuse Ray, Thunder Vulnerabilities: Ground, Rock, Water
Shock, Thunder Wave, Trick, Uproar Resistances: Bug, Electric, Fairy, Fire, Flying, Grass,
Ice, Steel
Level 6: Double Team, Shock Wave
Level 10: Ominous Wind Levitate: This Pokémon is immune to ground moves.
Level 14: Substitute Overheat: This Pokémon knows Overheat as a fifth
Level 18: Charge, Discharge move. The move is forgotten if it takes any other
form.
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, Form Change: Rotom has 5 alternate forms that it can
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, take when it is near a household appliance. As an
90, 97, 100 action, Rotom can take the Heat Form, Wash Form,
Frost Form, Fan Form, or Mow Form, changing its
typing and stats. The form is dependant on the type
of appliance it possesses (DM Discretion). Seperate
stat blocks are provided for each form.

Moves
Starting Moves: Astonish, Confuse Ray, Thunder
Shock, Thunder Wave, Trick, Uproar
Level 6: Double Team, Shock Wave
Level 10: Ominous Wind
Level 14: Substitute
Level 18: Charge, Discharge
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100

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Rotom Wash #479


Small Electric/Water Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 44
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Proficient Skills: Arcana


Saving Throws: Dexterity
Vulnerabilities: Grass, Ground
Resistances: Fire, Flying, Ice, Steel, Water

Levitate: This Pokémon is immune to ground moves.


Rotom Frost #479
Small Electric/Ice Type | Level 5 | SR 8
Hydro Pump: This Pokémon knows Hydro Pump as a
fifth move. The move is forgotten if it takes any Armor Class: 16
other form. Hit Points: 44
Hit Dice: d8
Form Change: Rotom has 5 alternate forms that it can Speed: 0ft. walking, 25ft. flying (hover)
take when it is near a household appliance. As an
action, Rotom can take the Heat Form, Wash Form,
Frost Form, Fan Form, or Mow Form, changing its STR DEX CON INT WIS CHA
typing and stats. The form is dependant on the type
of appliance it possesses (DM Discretion). Seperate 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
stat blocks are provided for each form.
Proficient Skills: Arcana
Saving Throws: Dexterity
Moves Vulnerabilities: Fighting, Fire, Ground, Rock
Resistances: Flying, Electric, Ice
Starting Moves: Astonish, Confuse Ray, Thunder
Shock, Thunder Wave, Trick, Uproar
Levitate: This Pokémon is immune to ground moves.
Level 6: Double Team, Shock Wave
Blizzard: This Pokémon knows Blizzard as a fifth
Level 10: Ominous Wind move. The move is forgotten if it takes any other
Level 14: Substitute form.
Level 18: Charge, Discharge Form Change: Rotom has 5 alternate forms that it can
Learnable Moves: take when it is near a household appliance. As an
action, Rotom can take the Heat Form, Wash Form,
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, Frost Form, Fan Form, or Mow Form, changing its
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, typing and stats. The form is dependant on the type
90, 97, 100 of appliance it possesses (DM Discretion). Seperate
stat blocks are provided for each form.

Moves
Starting Moves: Astonish, Confuse Ray, Thunder
Shock, Thunder Wave, Trick, Uproar
Level 6: Double Team, Shock Wave
Level 10: Ominous Wind
Level 14: Substitute
Level 18: Charge, Discharge
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100

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Rotom Fan #479


Small Electric/Flying Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 44
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Proficient Skills: Arcana


Saving Throws: Dexterity
Vulnerabilities: Ice, Rock
Resistances: Bug, Fighting, Flying, Grass, Steel
Immunities: Ground
Rotom Mow #479
Levitate: This Pokémon is immune to ground moves. Small Electric/Grass Type | Level 5 | SR 8

Air Slash: This Pokémon knows Air Slash as a fifth Armor Class: 16
move. The move is forgotten if it takes any other Hit Points: 44
form. Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover)
Form Change: Rotom has 5 alternate forms that it can
take when it is near a household appliance. As an
action, Rotom can take the Heat Form, Wash Form, STR DEX CON INT WIS CHA
Frost Form, Fan Form, or Mow Form, changing its
typing and stats. The form is dependant on the type 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
of appliance it possesses (DM Discretion). Seperate
stat blocks are provided for each form. Proficient Skills: Arcana
Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Ice, Poison
Moves Resistances: Electric, Grass, Water, Steel
Starting Moves: Astonish, Confuse Ray, Thunder
Shock, Thunder Wave, Trick, Uproar Levitate: This Pokémon is immune to ground moves.

Level 6: Double Team, Shock Wave Leaf Storm: This Pokémon knows Leaf Storm as a
fifth move. The move is forgotten if it takes any other
Level 10: Ominous Wind form.
Level 14: Substitute
Form Change: Rotom has 5 alternate forms that it can
Level 18: Charge, Discharge take when it is near a household appliance. As an
Learnable Moves: action, Rotom can take the Heat Form, Wash Form,
Frost Form, Fan Form, or Mow Form, changing its
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, typing and stats. The form is dependant on the type
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, of appliance it possesses (DM Discretion). Seperate
90, 97, 100 stat blocks are provided for each form.

Moves
Starting Moves: Astonish, Confuse Ray, Thunder
Shock, Thunder Wave, Trick, Uproar
Level 6: Double Team, Shock Wave
Level 10: Ominous Wind
Level 14: Substitute
Level 18: Charge, Discharge
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100

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Uxie #480
Tiny Psychic Type | Level 15 | SR 15

Armor Class: 20
Hit Points: 218
Hit Dice: d12
Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


16 (+3) 17 (+3) 14 (+2) 28 (+9) 16 (+3) 18 (+4)

Proficient Skills: Insight, Arcana, Persuasion,


Intimidation, History, Religion
Saving Throws: Intelligence, Dexterity
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 50ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Confusion, Rest, Imprison, Endure,
Swift, Yawn, Future Sight
Level 18: Amnesia, Extrasensory, Flail, Natural Gift,
Memento
Learnable Moves: Mesprit #481
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, Tiny Psychic Type | Level 15 | SR 15
24, 25, 27, 29, 30, 32, 33, 37, 42, 44, 48, 53, 56,
57, 62, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99,
Armor Class: 18
100
Hit Points: 232
Hit Dice: d12
Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


15 (+2) 16 (+3) 16 (+3) 16 (+3) 18 (+4) 28 (+9)

Proficient Skills: Insight, Arcana, Persuasion,


Intimidation, History, Religion
Saving Throws: Charisma, Dexterity
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 50ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Confusion, Rest, Imprison, Protect,
Swift, Lucky Chant, Future Sight
Level 18: Charm, Extrasensory, Copycat, Natural Gift,
Healing Wish
Learnable Moves:
TM: 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20,
21, 24, 25, 27, 29, 30, 32, 33, 37, 42, 44, 48, 53,
56, 57, 62, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92,
99, 100

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Azelf #482
Tiny Psychic Type | Level 15 | SR 15

Armor Class: 16
Hit Points: 232
Hit Dice: d12
Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


14 (+2) 16 (+3) 17 (+3) 18 (+4) 28 (+9) 16 (+3)

Proficient Skills: Insight, Arcana, Persuasion,


Intimidation, History, Religion
Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 50ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Confusion, Rest, Imprison, Detect, Dialga #483
Swift, Uproar, Future Sight Huge Steel/Dragon Type | Level 20 | SR 15
Level 18: Nasty Plot, Extrasensory, Last Resort,
Natural Gift, Explosion Armor Class: 20
Hit Points: 505
Learnable Moves: Hit Dice: d20
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, Speed: 80ft. walking, 80ft. flying
24, 25, 27, 29, 30, 32, 33, 35, 37, 38, 41, 42, 44,
48, 53, 56, 57, 62, 64, 66, 68, 73, 77, 85, 86, 87,
88, 89, 90, 92, 99, 100 STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 20 (+5) 20 (+5) 24 (+7) 16 (+3)

Proficient Skills: All Skills


Saving Throws: Wisdom, Intelligence, Strength
Vulnerabilities: Fighting, Ground
Resistances: Bug, Electric, Flying, Grass, Normal,
Psychic, Rock, Steel, Water
Immunities: Poison
Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.

Moves
Starting Moves: Dragon Breath, Scary Face, Metal
Claw, Ancient Power, Slash, Power Gem, Metal Burst,
Dragon Claw, Earth Power, Aura Sphere, Iron Tail,
Roar of Time, Flash Cannon
Learnable Moves:
TM: 02, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 20,
21, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42,
44, 48, 49, 50, 65, 68, 71, 73, 77, 78, 80, 82, 87,
88, 90, 91, 92, 100

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Palkia #484
Huge Water/Dragon Type | Level 20 | SR 15

Armor Class: 20
Hit Points: 486
Hit Dice: d20
Speed: 80ft. walking, 80ft. flying

STR DEX CON INT WIS CHA


20 (+5) 20 (+5) 19 (+4) 20 (+5) 24 (+7) 16 (+3)

Proficient Skills: All Skills


Saving Throws: Wisdom, Intelligence, Strength
Vulnerabilities: Dragon, Fairy
Resistances: Fire, Steel, Water
Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Heatran #485
Medium Fire/Steel Type | Level 20 | SR 15
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Armor Class: 20
Hit Points: 486
Moves Hit Dice: d20
Starting Moves: Dragon Breath, Scary Face, Water Speed: 30ft. walking, 30ft. climbing
Pulse, Ancient Power, Slash, Power Gem, Aqua Ring,
Dragon Claw, Earth Power, Aura Sphere, Aqua Tail, STR DEX CON INT WIS CHA
Spacial Rend, Hydro Pump
19 (+4) 15 (+2) 19 (+4) 10 (+0) 14 (+2) 16 (+3)
Learnable Moves:
TM: 02, 05, 06, 07, 08, 10, 11, 13, 14, 15, 17, 18, Proficient Skills: Survival, Athletics
20, 21, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, Saving Throws: Strength, Constitution
42, 44, 48, 49, 52, 56, 65, 68, 71, 73, 77, 78, 80, Vulnerabilities: Fighting, Ground, Water
82, 87, 88, 90, 92, 94, 100 Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Normal, Psychic, Steel
Immunities: Poison
Senses: Darkvision 100ft, Tremorsense 100ft

Flash Fire: This Pokémon takes no damage from fire.


Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB
bonus on the next fire-type move.

Hidden Ability
Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when hit
by a melee attack, roll a d10. On a 10, the attacker is
burned.

Moves
Starting Moves: Ancient Power, Earth Power, Fire
Spin, Heat Wave, Iron Head, Leer, Fire Fang, Metal
Sound, Crunch, Scary Face, Lava Plume, Stone Edge,
Magma Storm
Learnable Moves:
TM: 05, 06, 10, 11, 12, 15, 17, 21, 22, 26, 27, 32,
35, 38, 39, 41, 42, 43, 44, 45, 48, 50, 61, 64, 66,
68, 71, 78, 80, 87, 88, 90, 91, 96, 97, 100

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Regigigas #486
Huge Normal Type | Level 20 | SR 15

Armor Class: 20
Hit Points: 524
Hit Dice: d20
Speed: 50ft. walking

STR DEX CON INT WIS CHA


25 (+7) 19 (+4) 22 (+6) 10 (+0) 12 (+1) 16 (+3)

Proficient Skills: Survival, Athletics, Intimidation


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost Giratina Altered Forme
Senses: Tremorsense 200ft
#487
Slow Start: This Pokémon's speed is halved and its Huge Ghost/Dragon Type | Level 20 | SR 15
attacks are made at disadvantage for the first two
rounds of every combat.
Armor Class: 22
Hit Points: 543
Moves Hit Dice: d20
Speed: 40ft. walking, 40ft. flying
Starting Moves: Confuse Ray, Crush Grip, Dizzy
Punch, Fire Punch, Foresight, Ice Punch, Knock Off,
Thunder Punch, Revenge, Zen Headbutt, Payback, STR DEX CON INT WIS CHA
Giga Impact
20 (+5) 16 (+3) 25 (+7) 18 (+4) 22 (+6) 16 (+3)
Learnable Moves:
TM: 06, 10, 11, 15, 18, 20, 21, 23, 24, 25, 26, 27, Proficient Skills: Athletics, Insight, Arcana, History,
31, 32, 39, 40, 42, 48, 52, 56, 66, 68, 69, 71, 73, Religion
77, 78, 80, 87, 88, 90, 96, 100 Saving Throws: Strength, Constitution, Wisdom
Vulnerabilities: Fairy, Dark, Dragon, Ghost, Ice
Resistances: Bug, Electric, Fire, Grass, Poison, Water
Immunities: Fighting, Normal
Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.

Form Change: Giratina's default form is "Altered


Forme". When it is given a Griseous Orb to hold, or
any time it is in its home plane, the "Distortion
World", it takes on the "Origin Forme".

Moves
Starting Moves: Dragon Breath, Scary Face, Ominous
Wind, Ancient Power, Slash, Shadow Sneak, Destiny
Bond, Dragon Claw, Earth Power, Aura Sphere,
Shadow Claw, Shadow Force
Learnable Moves:
TM: 02, 04, 05, 06, 10, 11, 15, 17, 18, 20, 21, 24,
25, 26, 27, 29, 30, 32, 40, 42, 44, 48, 49, 51, 53,
57, 59, 61, 65, 66, 68, 71, 73, 76, 77, 78, 82, 85,
87, 88, 90, 97, 100

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Giratina Origin Forme


#487
Huge Ghost/Dragon Type | Level 20 | SR 15

Armor Class: 20
Hit Points: 543
Hit Dice: d20
Speed: 40ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


22 (+6) 18 (+4) 25 (+7) 18 (+4) 22 (+6) 16 (+3)

Proficient Skills: Athletics, Insight, Arcana, History,


Religion
Saving Throws: Strength, Constitution, Wisdom
Vulnerabilities: Fairy, Dark, Dragon, Ghost, Ice
Resistances: Bug, Electric, Fire, Grass, Poison, Water
Immunities: Fighting, Normal
Senses: Darkvision 100ft, Truesight 100ft

Levitate: This Pokémon is immune to ground moves.

Form Change: Giratina's default form is "Altered


Forme". When it is given a Griseous Orb to hold, or
any time it is in its home plane, the "Distortion
World", it takes on the "Origin Forme".

Moves
Starting Moves: Dragon Breath, Scary Face, Ominous
Cresselia #488
Wind, Ancient Power, Slash, Shadow Sneak, Destiny Medium Psychic Type | Level 20 | SR 15
Bond, Dragon Claw, Earth Power, Aura Sphere,
Shadow Claw, Shadow Force Armor Class: 20
Hit Points: 524
Learnable Moves:
Hit Dice: d20
TM: 02, 04, 05, 06, 10, 11, 15, 17, 18, 20, 21, 24, Speed: 0ft. walking, 50ft. flying
25, 26, 27, 29, 30, 32, 40, 42, 44, 48, 49, 51, 53,
57, 59, 61, 65, 66, 68, 71, 73, 76, 77, 78, 82, 85,
87, 88, 90, 97, 100 STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 23 (+6) 18 (+4) 20 (+5) 18 (+4)

Proficient Skills: Insight, Arcana, History, Religion


Saving Throws: Constitution, Wisdom, Charisma
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 100ft, Truesight 100ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Confusion, Double Team, Lunar
Dance, Moonlight, Psycho Cut, Psycho Shift,
Safeguard, Mist, Aurora Beam, Future Sight, Slash,
Psychic, Moonblast
Learnable Moves:
TM: 03, 04, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21,
22, 27, 29, 30, 32, 33, 42, 44, 45, 48, 53, 57, 68,
73, 77, 85, 86, 87, 88, 90, 92, 100

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Phione #489
Tiny Water Type | Level 15 | SR 15

Armor Class: 16
Hit Points: 232
Hit Dice: d12
Speed: 0ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 16 (+3) 14 (+2) 16 (+3) 20 (+5)

Proficient Skills: Persuasion, Survival


Saving Throws: Wisdom, Charisma
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 60ft

Hydration: This Pokémon is unaffected by negative


status ailments in water or during rainy conditions.

Moves
Starting Moves: Bubble, Water Sport, Charm,
Supersonic, Bubble Beam, Acid Armor, Whirlpool
Level 18: Water Pulse, Aqua Ring, Dive, Rain Dance
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42, Manaphy #490
44, 48, 55, 56, 77, 86, 87, 88, 89, 90, 94, 98, 99, Tiny Water Type | Level 15 | SR 15
100
Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 0ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


18 (+4) 18 (+4) 18 (+4) 14 (+2) 18 (+4) 20 (+5)

Proficient Skills: Persuasion, Survival


Saving Throws: Wisdom, Charisma
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 60ft

Hydration: This Pokémon is unaffected by negative


status ailments in water or during rainy conditions.

Moves
Starting Moves: Bubble, Tail Glow, Water Sport,
Charm, Supersonic, Bubble Beam, Acid Armor,
Whirlpool
Level 18: Water Pulse, Aqua Ring, Dive, Rain Dance,
Heart Swap
Learnable Moves:
TM: 04, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21,
27, 29, 30, 32, 33, 42, 44, 48, 53, 55, 56, 68, 77,
86, 87, 88, 89, 90, 94, 98, 99, 100

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Darkrai #491
Medium Dark Type | Level 20 | SR 15

Armor Class: 17
Hit Points: 467
Hit Dice: d20
Speed: 0ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


17 (+3) 20 (+5) 16 (+3) 18 (+4) 18 (+4) 15 (+2)

Proficient Skills: Stealth, Deception, Intimidation,


Arcana, Insight
Saving Throws: Wisdom, Intelligence, Constitution
Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost
Immunities: Psychic
Senses: Darkvision 100ft, Truesight 100ft

Bad Dreams: If an opponent in battle with this


Pokémon falls asleep, they take an amount of
damage equal to this Pokémon's proficeincy bonus
at the end of each of their turns.

Moves Shaymin Land #492


Tiny Grass Type | Level 15 | SR 15
Starting Moves: Disable, Ominous Wind, Quick
Attack, Hypnosis, Feint Attack, Nightmare, Double
Team, Haze, Dark Void, Nasty Plot, Dream Eater, Armor Class: 18
Dark Pulse Hit Points: 246
Hit Dice: d12
Learnable Moves: Speed: 30ft. walking
TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24,
25, 27, 29, 30, 31, 32, 36, 39, 40, 41, 42, 44, 46, STR DEX CON INT WIS CHA
48, 52, 56, 57, 61, 63, 65, 66, 68, 73, 75, 77, 80,
81, 84, 85, 87, 88, 90, 95, 97, 100 18 (+4) 18 (+4) 18 (+4) 10 (+0) 18 (+4) 18 (+4)

Proficient Skills: Persuasion, Survival


Saving Throws: Wisdom, Charisma, Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Senses: Truesight 50ft

Natural Cure: This Pokémon is cured of negative


status ailments upon returning to its Pokeball.

Form Change: Shaymin's default form is "Land".


When Given a Gracidea Flower to hold, it can change
to "Sky Form", taking on new typing, statistics, and
moves.

Moves
Starting Moves: Growth, Magical Leaf, Leech Seed,
Synthesis, Sweet Scent, Natural Gift
Level 18: Worry Seed, Aromatherapy, Energy Ball,
Sweet Kiss, Healing Wish, Seed Flare
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 29, 32, 42,
44, 48, 53, 68, 75, 77, 86, 87, 88, 90, 96, 99, 100

127
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Shaymin Sky #492


Tiny Grass/Flying Type | Level 15 | SR 15

Armor Class: 16
Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


20 (+5) 16 (+3) 18 (+4) 10 (+0) 20 (+5) 18 (+4)

Proficient Skills: Persuasion, Survival


Saving Throws: Wisdom, Charisma, Dexterity
Vulnerabilities: Fire, Flying, Ice, Poison, Rock
Resistances: Fighting, Grass, Water
Arceus #493
Large Normal Type | Level 20 | SR 15
Immunities: Ground
Senses: Truesight 50ft
Armor Class: 25
Natural Cure: This Pokémon is cured of negative Hit Points: 543
status ailments upon returning to its Pokeball. Hit Dice: d20
Speed: 80ft. walking, 80ft. swimming, 80ft. flying
Form Change: Shaymin's default form is "Land".
When Given a Gracidea Flower to hold, it can change STR DEX CON INT WIS CHA
to "Sky Form", taking on new typing, statistics, and
moves. 25(+7) 25 (+7) 25 (+7) 30 (+10) 30 (+10) 25 (+7)

Proficient Skills: All Skills


Moves Saving Throws: All Abilities
Vulnerabilities: Fighting
Starting Moves: Growth, Magical Leaf, Leech Seed, Resistances: None
Quick Attack, Sweet Scent, Natural Gift Immunities: Ghost
Level 18: Worry Seed, Air Slash, Energy Ball, Sweet Senses: Darkvision 200ft, Truesight 100ft
Kiss, Leaf Storm, Seed Flare
Multitype: This Pokémon's type and form change to
Learnable Moves: match the type of Elemental Plate this Pokémon
TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 29, 32, 42, holds. The Plate cannot be effected by any item-
44, 48, 53, 68, 75, 77, 86, 87, 88, 90, 96, 99, 100 removing ability or move.

Form Change: Arceus' default type is Normal. It can


change its type by holding an Elemental Plate. While
holding this plate, the signature move, Judgment,
also changes its type to match Arceus. These plates
are: Draco (Dragon), Dread (Dark), Earth (Ground),
Fist (Fighting), Flame (Fire), Icicle (Ice), Insect (Bug),
Iron (Steel), Meadow (Grass), Mind (Psychic), Pixie
(Fairy), Sky (Flying), Splash (Water), Spooky (Ghost),
Stone (Rock), Toxic (Poison), and Zap (Electric)

Moves
Starting Moves: Cosmic Power, Natural Gift,
Punishment, Seismic Toss, Gravity, Earth Power,
Hyper Voice, Extreme Speed, Refresh, Future Sight,
Recover, Hyper Beam, Perish Song, Judgment
Learnable Moves:
TM: 01, 02, 03, 04, 05, 06, 07, 10, 11, 13, 14, 15,
16, 17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31,
32, 33, 35, 36, 37, 38, 39, 40, 42, 44, 48, 49, 50,
52, 53, 57, 60, 61, 65, 66, 68, 71, 73, 75, 76, 77,
78, 80, 81, 84, 85, 86, 87, 88, 90, 91, 92, 94, 95,
97, 98, 100

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