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HOUSE Friendly Home in that new structure.

The Friendly
Home awakens with all of its hit points restored.
 

BOUND REJUVENATING SPACE


6th-level Origin feature

SORCERY When you or a friendly creature completes a short


or a long rest within 100 feet of your Friendly Home
The sorceress extends her hand and plates laden with they gain Temporary Hit Points equal to your Sorcerer
food fly into the next room. “You are no longer Level. These hit points last until a creature completes
welcome in my home,” her eyes narrow and it is like a long rest.
the whole house is pushing you out the front door.
Because it is. NO PLACE LIKE HOME
The magic of House Bound Sorcerers stems from 14th-level Origin feature
the bond with the magical house they call home. It Your home reaches out to you, wherever you
may be a merical hidden in a jungle enclave, a lifelong wander. It welcomes you back with open arms, no
chicken legged pet, or a small castle powered by a matter how far you roam. You may spend 1 hour
fallen star, or something else entirely. conducting a ritual to turn any doorway or gateway
DOMESTIC MAGIC into a portal that leads back to your Friendly Home.
The doorway must be large enough for you to pass
1st-level Origin feature through. This two way portal connects to the front
You learn additional spells when you reach certain door of your Friendly Home and remains open for 8
levels in this class, as shown on the Domestic Spells hours or until you use an action to close it.
table. Each spell counts as a sorcerer spell for you, but While the portal is open the gateway counts as part
it doesn’t count against the number of sorcerer spells of your Friendly Home for its abilities, actions, and
you know. These spells can’t be replaced when you reactions and your House-Bond Sorcerer features.
gain a level in this class.
INNER SANCTUMS
DOMESTIC SPELLS 18th-level Origin feature
LEVEL SPELLS Your Friendly Home becomes so magical that it
1st Protection from Evil and Good, Unseen Servant begins to expand to fit all the love that fills it up. The
2nd Devilish Delight I, Knock interior of your Friendly Home becomes a permanent
3rd Create Food and Water, Glyph of Warding pocket dimension connected via the Friendly Home’s
front door. You may create any floor plan you like, the
4th Mass Warding Bond I, Private Sanctum
space initially can not exceed 25 cubes, each cube
5th Arcanist Intelligent Assistance I, Hallow
being 10 feet on each side. The place is furnished and
decorated as you choose and it contains sufficient foot
AWAKENED HOUSE to serve a banquet for up to 50 people. Additionally
1st-level Origin feature the house will move and adjust to help you with
Your magic is expressed by a unique connection to normal tasks.
the spirit of the home that you live in. Your home, You may spend an hour each day and expend a 3rd-
animated by its own special kind of magic, lends aid level or higher spell slot to add one cube of space to a
to you. Your house uses the Friendly Home stat block, room in your Friendly Home, or alter the arrangement
which uses your proficiency bonus (PB) and Spell of a number of cubes up to the expanded spell slots
Attack Modifier in several places. level.
In combat, the house acts during your turn. It can  
move and use its reaction on its own, but the only
action it takes is the Dodge action, unless you take a
bonus action on your turn to command it to take
another action. That action can be one in its stat block
or some other action. You can also sacrifice one of
your attacks when you take the Attack action to
command the home to take the Attack action. If you
are incapacitated, the house can take any action of its
choice, not just Dodge.
You may touch your Friendly Home and expend a
spell slot of 1st-level or higher to cause the house to
regain 1d8 for each slot level expended. If your
Friendly Home is ever completely destroyed or you
must create a new home you may complete a 1 hour
ritual to connect a piece of the old house into a new
pre-existing structure and awaken the sprit of your

SUBCLASS AND CREATURE DESIGN BY IDBN


SUBCLASS AND CREATURE DESIGN BY IDBN
GRAPHICS GENERATED USING ARTBREEDER AND BLUE WILLOW

FRIENDLY HOME to destroy the door (AC 8+PB, HP 10+PB). Whne the Friendly
Home regains any hit points its front door is immediately
huge construct, (gargantuan at 9th-level) restored to perfect condition.
Armor Class 12 + PB Homespun Magic. When you cast a spell you may choose to have
Hit Points 10 + ten times your sorcerer level (the Friendly Home the spell originate from the Friendly Home’s space as if cast the
has a number of hit dice[d8s] equal to your sorcerer level) spell.
Speed 0ft., 15ft.(9th-level), 30ft. (14th-level), 60ft. fly(18th-level)
Immutable Form. The Friendly Home is immune to any spell or
STR DEX CON INT WIS CHA effect that would alter its form.
16 (+3) 6 (-2) 20 (+5) 4 (-3) 10 (+0) 10 (+0)
Stationary Form. Until the Friendly Home has a base movement
speed greater than 0 it can not gain a movement speed by other
Damage Threshold 3+ PB
Damage Immunities psychic means. The Friendly Home can not be grappled or moved my a
Condition Immunities prone, restrained large or smaller creature.
Senses blindsense 15 ft., passive Perception 10
Languages Understands any language you speak, but cannot
ACTIONS
speak Domestic Bash. Melee Weapon Attack: your spell attack modifier
to hit, reach 5 ft., one target. Hit 1d10+3+PB of your choice of
bludgeoning, piercing, or slashing damage.
House and Home. Large or Smaller creatures may enter or
occupy the same space as the Friendly home as long as they
enter through the Front door. Creatures inside the friendly home
REACTIONS
have complete cover from effects that originate outside the Familiar Aid. When a creature with in 1 mile of the friendly home
friendly home. The Friendly Home has advantage on any attacks makes an ability check, attack roll, or saving throw, the Friendly
that target a creature inside of it. Home may use its reaction to add 1d4 to the roll. You may
choose to do this after the die is rolled but before the result is
Front Door. A creature may only enter the Friendly Home though announced. If this turns a failure into a success the creature
its front door. if the Friendly Home refuses to admit a creature it cannot benefit from this effect again until it completes a short- or
may attempt to force its way in with a dexterity (slight of hand) or long-rest inside the Friendly House. This die increases to a d8 at
Strength(athletics) check against your spell save DC or attempt 14th-level.

   

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