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V2.10.7
NaturalCrit HOMEBREWERY  Domain    
Components: V, S, M (a small paper tube) 5th-level enchantment
Duration: Concentration, up to 1 minute
Classes: Artificer, Bard, Warlock, Wizard Casting Time: 1 action
Range: 60 feet
One creature that you can see within range must make an Components: V, S
Intelligence saving throw. On a failed save the target’s Duration: 1 minute
peripheral vision blots out into a shroud of inky darkness. For Classes: Bard, Cleric, Druid, Warlock
the duration, the target is blind and deaf towards anything
not in a line in front of them. Anything that enters the line You force one creature that you can see within range to
becomes visible and audible to the target until they leave it. If make a Wisdom saving throw. On a failed save, the target is
a creature moves out of the line, the target can use their forced to endure a grievous memory from their past as they
reaction to keep the line focused on the creature’s movement break down into a severe bout of wailing and crying.
around the battlefield. If the creature becomes heavily Creatures that can’t be charmed are immune to this spell.
obscured, the line stops moving where the creature was last The target takes 5d8 psychic damage, becomes prone and
visible, despite if you can still hear them or not. cannot leave its space until the start of its next turn. At the
start of each of the target’s turns, it can make a new Wisdom
If the target takes damage from something shrouded by saving throw against the spell. Until the target succeeds on a
this spell, it makes a new Intelligence saving throw against saving throw against the spell, they take 10 psychic damage
the spell. If the saving throw succeeds, the spell ends. at the start of each of their turns. If the target’s hit points are
Creatures that have true sight are immune to this spell. reduced to 0 or lower by this spell, they instead drop to 1
hitpoint and fall unconscious.
On a successful saving throw or if the creature falls
unconscious, the spell ends.
At higher levels. When you cast this spell using a spell slot
of 6th level or higher, the damage increases by 2d8 for each
slot level above 5th.

Art by Sarah Carmody Homebrew by BLTurn

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