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Ranger 12 / Fighter 1 / Warlock 1 KunDrun

CLASS & LEVEL PLAYER NAME


Wutrin
Aarakocra Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+0 Constitution +3 13 87 --
+3 +4 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
16
-1 Charisma
12d10 + 1d10 + 1d8
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage Against
+3 plants that are magically
created or manipulated
DEFENSES HIT DICE DEATH SAVES

to impede movement
17 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+0 +0

+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


11 P +8 Athletics STR Playing Card Set, Thieves' Tools
ABILITY SAVE DC
P +4 Deception CHA
=== LANGUAGES ===
+4 History INT Aarakocra, Auran, Common, Halfling, Kraul
INTELLIGENCE
P +5 Insight WIS
25 ft. (Walking), 50 ft. (Flying)
+4 -1 Intimidation CHA
+4 Investigation INT
19 +0 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


-1 Performance CHA === ACTIONS ===
+0 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Horde Breaker
Once on each of your turns when you make a
Help, Hide, Ready, Search, Use an Object, weapon attack, you can make another attack with the
+4 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, same weapon against a different creature that is within
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object 5 ft. of the original target and within range of your
weapon.
P +8 Stealth DEX === BONUS ACTIONS ===
CHARISMA Second Wind • 1 / Short Rest
+0 Survival WIS
Once per short rest, you can use a bonus action to

-1 regain 1d10 + 1 HP.

=== SPECIAL ===


Dark One’s Blessing
9 When you reduce a hostile creature to 0 HP, you
gain 1 temp HP.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +8 4 Bludgeoning

Talons +8 1d4+3 Slashing


15 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Blindsight 10 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 12 / Fighter 1 / Warlock 1 KunDrun
CLASS & LEVEL PLAYER NAME
Wutrin
Aarakocra Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === such regions. | 1 Action

* Hit Points • PHB 90 | Grassland • PHB * Hunter’s Prey • PHB 93


You are particularly familiar with one type of natural You gain an additional attack feature.
* Proficiencies • PHB 90 environment and are adept at traveling and surviving in
such regions. | Horde Breaker • PHB
* Favored Enemy • PHB 91 Once on each of your turns when you make a weapon
You have advantage on Survival checks to track your | Underdark • PHB attack, you can make another attack with the same
favored enemies, as well as on INT checks to recall You are particularly familiar with one type of natural weapon against a different creature that is within 5 ft.
information about them. You also learn one language environment and are adept at traveling and surviving in of the original target and within range of your weapon.
of your choice that is spoken by your favored enemies, such regions.
if they speak one at all. | Special
* Fighting Style • PHB 91
| Elementals • PHB You adopt a particular style of fighting as your * Ability Score Improvement • PHB 92
Elementals are creatures native to the elemental specialty.
planes. Some creatures of this type are little more than * Extra Attack • PHB 92
animate masses of their respective elements, including | Blind Fighting • TCoE 57 You can attack twice whenever you take the Attack
the creatures simply called elementals. You have blindsight with a range of 10 ft. Within that action on your turn.
range, you can effectively see anything that isn’t
| Monstrosities • PHB behind total cover, even if you’re blinded or in * Defensive Tactics • PHB 93
Monstrosities are monsters in the strictest sense -- darkness. Moreover, you can see an invisible creature You gain an additional defensive feature.
frightening creatures that are not ordinary, not truly within that range, unless the creature successfully
natural, and almost never benign. hides from you. | Multiattack Defense • PHB
When a creature hits you with an attack, you gain a +4
* Natural Explorer • PHB 91 * Spellcasting • PHB 91 bonus to AC against all subsequent attacks made by
You have a favored terrain type. Your proficiency You can cast known ranger spells using WIS as your that creature for the rest of the turn.
bonus is doubled for proficient skills when you make spellcasting modifier (Spell DC 13, Spell Attack +5).
an INT or WIS check related to it. While traveling for * Land’s Stride • PHB 92
an hour or more in your chosen terrain, difficult terrain * Ranger Archetype • PHB 92 Moving through nonmagical difficult terrain costs you
doesn’t slow your group’s travel, your group can’t no extra movement and you can also pass through
become lost except by magical means, you remain | Hunter nonmagical plants without being slowed by them and
alert to danger even when you are engaged in another without taking damage from them. You have
activity, you can move stealthily at a normal pace * Primeval Awareness • PHB 92 advantage on saving throws against plants that are
(while alone), you find twice as much food while As an action, you can expend one ranger spell slot (1 magically created or manipulated to impede
foraging, and while tracking creatures, you learn the minute per level of spell slot) to sense whether any movement.
exact number, sizes, and how long ago they passed aberrations, celestials, dragons, elementals, fey,
through the area. fiends, or undead are present within 1 mile of you (or * Hide in Plain Sight • PHB 92
within up to 6 miles if you are in your favored terrain). You can spend 1 minute creating camouflage for
| Arctic • PHB This feature doesn’t reveal the creatures’ location or yourself from naturally occurring materials. Once you
You are particularly familiar with one type of natural number. are camouflaged, you can try to hide by pressing
environment and are adept at traveling and surviving in yourself up against a solid surface to gain a +10 bonus

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb.
PUSH/DRAG/LIFT

480 lb.

EQUIPMENT

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Ranger 12 / Fighter 1 / Warlock 1 KunDrun
CLASS & LEVEL PLAYER NAME
Wutrin
Aarakocra Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

to Stealth checks as long as you remain there without spellcasting modifier (Spell DC 12, Spell Attack +4). * Svirfneblin Magic • EE
moving or taking actions. You can use an arcane focus as a spellcasting focus. You can cast nondetection on yourself at will, without
needing a material component. You can also cast
| 1 Minute * Expanded Spell List • PHB 109 blindness/deafness, blur, and disguise self once each
Additional spells are added to the warlock spell list for per long rest. INT is your spellcasting ability and you
* Multiattack • PHB 93 you. cast these spells at their lowest possible level.

| Whirlwind Attack • PHB * Dark One’s Blessing • PHB 109


When you reduce a hostile creature to 0 HP, you gain
=== FIGHTER FEATURES === 1 temp HP.

* Hit Points • PHB 71 | Special

* Proficiencies • PHB 71
=== AARAKOCRA RACIAL TRAITS ===
* Fighting Style • PHB 72
You adopt a fighting style specialty. * Ability Score Increase • EE

| Defense • PHB * Age • EE


While you are wearing armor, you gain a +1 bonus to
AC. * Alignment • EE

* Second Wind • PHB 72 * Size • EE


Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP. * Speed • EE

| 1 / Short Rest • 1 Bonus Action * Flight • EE


Flying speed 50 ft. (while not wearing medium or
=== WARLOCK FEATURES === heavy armor)

* Hit Points • PHB 106 * Talons • EE


Unarmed strikes may deal 1d4 +3 slashing damage on
* Proficiencies • PHB 107 a hit.

* Otherworldly Patron • PHB 107 | 1 Action


You have struck a bargain with an otherworldly being.
* Languages • EE
| The Fiend

* Pact Magic • PHB 107 === FEATS ===


You can cast known warlock spells using CHA as your

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Wutrin
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS / CHA 13 / 12 +5 / +4
Ranger / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Frostbite Warlock CON 12 1A 60 ft. V,S Instantaneous EE 156 V/S

O Mage Hand Warlock -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO | 1 Pact O

O Longstrider Ranger -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Goodberry Ranger -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Jump Ranger -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Comprehend Languages Warlock -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Command Warlock WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Disguise Self Svirfneblin Magic -- 1A Self V,S 1 hour PHB 233 1/LR, D: 1h, V/S

=== 2nd LEVEL === 3 Slots OOO

O Locate Animals or Plants Ranger -- 1A Self V,S,M Instantaneous PHB 256 V/S/M

O Darkvision Ranger -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Blindness/Deafness Svirfneblin Magic CON 17 1A 30 ft. V 1 minute PHB 219 1/LR, D: 1m, V

O Blur <C> Svirfneblin Magic -- 1A Self V Concentration, up to 1 minute PHB 219 1/LR, D: 1m, V

=== 3rd LEVEL === 3 Slots OOO

O Conjure Animals <C> Ranger -- 1A 60 ft. V,S Concentration, up to 1 hour PHB 127 Creatures: (See Description)*, D: 1h, V/S

O Nondetection Ranger -- 1A Touch V,S,M 8 hours PHB 263 D: 8h, V/S/M

O Nondetection Svirfneblin Magic -- 1A Touch V,S,M 8 hours PHB 263 D: 8h, V/S/M

SPELLS

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