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Fighter 5 Linkus

CLASS & LEVEL PLAYER NAME


Karregor Brokenpride
Leonin Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +7 Constitution +1 20 49 --
+3 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
17
+1 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1 Bonus on
+1 saves DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+3 +0

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

17 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Calligrapher's Supplies
+0 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Celestial, Common, Leonin, Minotaur
35 ft. (Walking)
-1 P +3 Intimidation CHA
P +2 Investigation INT
8 +0 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS === succeed on a Wisdom saving throw (DC14) or
+0 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
become frightened of you until the end of your next
turn.
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, Second Wind • 1 / Short Rest
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Once per short rest, you can use a bonus action to
regain 1d10 + 5 HP.
+1 Stealth DEX Superiority Dice • 4 / Short Rest
CHARISMA You learn maneuvers that are fueled by superiority === REACTIONS ===
P +3 Survival WIS
dice. Maneuvers enhance an attack in some way. You Fighting Style: Protection
While wielding a shield and a creature you can see
+0 have 4d8 superiority dice per short rest.

=== BONUS ACTIONS ===


attacks a target other than you within 5 ft., you can
use your reaction to impose disadvantage on the
Daunting Roar • 1 / Short Rest attack roll.
10 As a bonus action once per short rest, creatures of
your choice within 10 ft. that can hear you must Maneuvers: Brace
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Battleaxe +6 1d8+3 Slashing Martial, Versatile

Crossbow, light +4 1d8+1 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

10 PASSIVE WISDOM (INSIGHT)

Halberd +6 1d10+3 Slashing Martial, Heavy, Reach, Two-Handed

12 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +6 4 Bludgeoning

Darkvision 60 ft. Claws +6 1d4+3 Slashing

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 5 Linkus
CLASS & LEVEL PLAYER NAME
Karregor Brokenpride
Leonin Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === You gain proficiency with one type of artisan’s tools. action on your turn.

* Hit Points • PHB 71 * Maneuvers • PHB 74 | Special

* Proficiencies • PHB 71 | Bait and Switch • TCoE 42


When you’re within 5 ft. of a creature on your turn, you === LEONIN RACIAL TRAITS ===
* Fighting Style • PHB 72 can expend one superiority die and switch places with
You adopt a fighting style specialty. that creature, provided you spend at least 5 ft. of * Ability Score Increase • MOoT 21
movement and the creature is willing and isn’t
| Protection • PHB incapacitated. This movement doesn’t provoke * Darkvision • MOoT 21
While wielding a shield and a creature you can see opportunity attacks. You can see in darkness (shades of gray) up to 60 ft.
attacks a target other than you within 5 ft., you can use Roll the superiority die. Until the start of your next turn,
your reaction to impose disadvantage on the attack you or the other creature (your choice) gains a bonus * Claws • MOoT 21
roll. to AC equal to the number rolled. Unarmed strikes may deal <strong>1d4</strong>+3
slashing damage on a hit.
| Fighting Style: Protection: 1 Reaction | Maneuvers: Bait and Switch: Special
| 1 Action
* Second Wind • PHB 72 | Brace • TCoE 42
Once per short rest, you can use a bonus action to When a creature you can see moves into the reach * Hunter’s Instincts • MOoT 21
regain 1d10 + 5 HP. you have with the melee weapon you’re wielding, you You have proficiency in one of the following skills of
can use your reaction to expend one superiority die your choice: Athletics, Intimidation, Perception, or
| 1 / Short Rest • 1 Bonus Action and make one attack against the creature, using that Survival.
weapon. If the attack hits, add the superiority die to the
* Action Surge • PHB 72 weapon’s damage roll. * Daunting Roar • MOoT 21
You can take one additional action on your turn. This As a bonus action once per short rest, creatures of
can be used 1 times per short rest. | Maneuvers: Brace: 1 Reaction your choice within 10 ft. that can hear you must
succeed on a Wisdom saving throw (DC14) or become
| 1 / Short Rest • Special | Maneuvering Attack • PHB frightened of you until the end of your next turn.
When you hit with a weapon attack, you can expend
* Martial Archetype • PHB 72 one superiority die to add the total to the damage roll | 1 / Short Rest • 1 Bonus Action
and to allow a creature that can see or hear you to use
| Battle Master its reaction to move up to half its speed without * Languages • MOoT 21
provoking opportunity attacks from the target of your You can speak, read, and write Common and Leonin.
* Combat Superiority • PHB 73 attack.
You learn maneuvers that are fueled by superiority
dice. Maneuvers enhance an attack in some way. You | Maneuvers: Maneuvering Attack: Special === FEATS ===
have 4d8 superiority dice per short rest.
* Ability Score Improvement • PHB 72 * Heavy Armor Master • PHB 167
| Superiority Dice: 4 / Short Rest • 1 Action Increase your STR score by 1. While you are wearing
* Extra Attack • PHB 72 heavy armor, bludgeoning, piercing, and slashing
* Student of War • PHB 73 You can attack twice whenever you take the Attack damage that you take from nonmagical weapons is

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of Protection 1 -- Lantern, Bullseye 1 2 lb.

Shield 1 6 lb. Lock 3 3 lb.

SP 0 Splint 1 60 lb. Mess Kit 1 1 lb.

Crossbow, light 1 5 lb. Oil (flask) 3 3 lb.


EP 0 Battleaxe 1 4 lb. Potion of Healing 2 1 lb.

Halberd 1 6 lb. Rations (1 day) 10 20 lb.


GP 267 Crossbow Bolts 20 1.5 lb. Rope, Hempen (50 feet) 1 10 lb.

Backpack 1 5 lb. Tinderbox 1 1 lb.


PP 0 Chest 1 25 lb. Torch 5 5 lb.

Clothes, Traveler's 1 4 lb. Waterskin 1 5 lb.


WEIGHT CARRIED

514 lb. Cart 1 200 lb. Chain Mail 1 55 lb.

ENCUMBERED Bottle, Glass 2 4 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Caltrops (bag of 20) 120 12 lb. Cloak of Protection 1 --

PUSH/DRAG/LIFT Fishing Tackle 1 4 lb.

0 lb. Grappling Hook 1 4 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 Linkus
CLASS & LEVEL PLAYER NAME
Karregor Brokenpride
Leonin Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

reduced by 3.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 Linkus
CLASS & LEVEL PLAYER NAME
Karregor Brokenpride
Leonin Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Bedroll 1 7 lb.

Clothes, Common 1 3 lb.

Crowbar 1 5 lb.

Hammer 1 3 lb.

Holy Water (flask) 1 1 lb.

Hunting Trap 1 25 lb.

Manacles 1 6 lb.

Mirror, Steel 1 0.5 lb.

Oil (flask) 3 3 lb.

Tinderbox 1 1 lb.

Torch 13 13 lb.

Stake (Wooden) 9 --

Holy Symbol 1 --

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cat Medium Tall
GENDER AGE SIZE HEIGHT WEIGHT
Karregor Brokenpride Neutral Good Nylea Yes Two Fur
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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