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Dynamic Sports Participation:

Individual, Dual, and Team Sports


What does “Sports” brings to people?
People of all ages can enjoy Sports.
Develops the physical, emotional,
social, mental and spiritual aspects of
well-being.
Discourages vices.
Life Values and Skills that sports teaches us.

• Camaraderie – Mutual trust and


friendship or brotherhood.
• Coordination
• Fair play
• Sportsmanship - as ethical, appropriate,
polite and fair behavior while
participating in a game or athletic event.
• Respect
Classification of Sports

• Individual Sports
• Dual Sports
• Team Sports
A. Individual
• Requires Self-monitoring skills.
• Ex. Running, Walking, Gymnastics and
Swimming.
Athletics

• The beginning of athletics started in the


prehistoric times when people use skills
for survival.
• Over time, these skills were developed
into sports called “individual sports”.
• The word “athletics” comes from the Greek
word “athos” meaning “contest”.
• Track and Field is the other term for athletics.
• Running, walking, throwing, and jumping.
1. Throwing Events

JAVELINE THROW

DISCUS THROW
SHOT PUT THROW

HAMMER THROW
 All involve the use of implements of
various weights and shapes that are
hurled for distance.
2. Running Events
• Sprint -  is a short running race.
• Ex. 100m, 200m and 400m dash.
• Middle Distance 
• Ex. 800m and 1500m
• Long Distance
• 3000m, the 5000m, and the 10,000m run
• Hurdles - A hurdles race is one in which
obstacles are placed at intervals along the
track that the runners must jump over on
their way the finish line.
3. Jumping Events

• Long Jump
• Triple Jump
• High Jump
• Pole Vault
Dual Sports
• These are partner play to achieve the success
of the game.
Badminton
• Is one of the sports which aims to seek
continually ego satisfying work
experiences for it offers fun and
fitness for everyone.
• It is a kind of sport that is easy to learn
but difficult to master.
• Badminton was known in ancient times,
an early form of sport played in Greece
and Egypt.
• Came from a game called “battledore
and shuttlecock”.
• The game was called “POONA” in India
during the 18th Century.
• It was first played by the British Officers
stationed there and took the Indian
version back to England.
• BWF – Badminton World Federation was
established in 1934.
• Canada, Denmark, England, France,
Netherlands, Wales, Ireland, New
Zealand and Scotland are the founding
members.
• IBF – International Badminton Federation
(1934)
Facilities and Equipment
1. Racket – made of wood/steel. It can be
made up to 68cm long and usually
weights 4-5 oz.
2. Shuttle- also known as birdies or birds.
One type has feathers with cork base
and the other is plastic with a rubber
base. Made of 14-16 goose feathers.
Weight is 4.73 – 5.50g
3.Post and Net
 6.1m length of the net
 1.55m height of the post (5 ft. 1 in.)
 1.524m height of the net from the floor
( 5ft.)
4. Court
Basic Skills in Badminton
1. BASIC GRIP – the way the racket is help is as
important as the way racket is swing to play a
stroke. If the racket is held wrongly the
production will be wrong.
2. SERVICE – Service is a stroke to initiate
play.
TYPES of SERVICE
a.) High Serve – the aim of the serve is to
force the receiver so far back in court that he
is not able to smash.
1. Long High or High Single Serve
2. Long Short or High Double Serve
b.) Low Serve – A quick flip that makes the
shuttle fall directly just beyond the short
service line.
3. Strokes
Basic Strokes
1. Forehand stroke – those shot played in front
or to the right of the body.
2. Backhand stroke – shots played at the left
hand of the body.
3. Overhead stroke – striking the shuttle above
the head
4. Drop Shot – is performed by dropping the
shuttle immediately after it crosses the net.
5. Drive – To strike the shuttle with the fast flat
trajectory to pass slightly above the net.
6. Smash – It is an attack shot that requires
power and speed.
Rules of the Game
• A player may not touch the net with a
racket or the players body during play.
• A birdie may not come to rest or be
carried on the racket.
• A birdie may hit the net on its way across
during play and the rally can continue.
• A player may not reach over the net to hit
the shuttlecock.
Rules in Serving
• A toss coin determines who shall get to
choose from “service” or “side”.
• The service must travel diagonally (cross
court) to be good.
• A serve that touches the net and lands in the
proper court is called a let serve.
• All lines are considered in bounds.
• When the server’s score is an even number,
the serve is taken from the right side and id
it is odd the serve is taken from the left.
Faults
• Service lands outside the specific court.
• The server steps forward, drags or lifts a
foot during the delivery of the service.
• The server misses the shuttle in
attempting to serve.
• A player reaches over the net to contact
a shuttle.
• A play contacts a shuttle twice in one
swing.
Scoring System
• Rally system
• Each game is played in 21 points.
• If the scores reaches 20-all then the
came continues until on side gains a two
point advantage.

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