Professional Documents
Culture Documents
Sprint - Sprint, in athletics (track and field), a footrace over a short distance with an all-out or nearly all-out burst of
speed, the chief distances being 100, 200, and 400 meters.
100-meter - This event is essentially an all-out sprint from the gun to the finish line. Perfecting the start is essential as
is learning to run at top speed while staying relaxed. It is run on the straightaway of the track.
200-meter - Very similar to the 100m, but success in this event requires additional strength to enable the athlete to
maintain a fast pace over the entire 200-meter distance. The majority of short sprinters compete in both events. It
covers ½ of the oval.
400-meter - The long sprint. This event requires a combination of speed, strength and tolerance for pain. The fast
pace the athletes run usually results in the formation of lactic acid by the 300-meter mark, which causes a sensation
of burning and fatigue in the muscles. It is one full lap of a standard size outdoor track.
3000-meter Steeplechase - This is one of the most interesting events in track & field- a distance race with hurdles.
While covering this 7 ½ lap distance, the athletes must traverse four barriers placed on the track. One of the barriers
is placed in front of a water pit that must also be negotiated on each lap.
4 x 100m Relay/400m Relay – Four athletes each run approximately 100m or one quarter of the track. It is not just
the speed of the runners, but the precision of their baton passes that determines how well the team does. Each
baton exchange must be made within a marked zone on the track. Failure to exchange the baton in the zone results
in disqualification. For the 4 x 100m, the baton pass is usually "blind" meaning that the outgoing runner does not
look at the baton but extends her hand back to receive it while running close to maximum speed and facing forward.
Field Events - Events that take place on the field, as opposed to the track events.
Long Jump - Jumpers start at one end of the runway and take a flying leap in to a pit of sand. A board, 20 cm wide,
near the end of the runway, marks the take off point and the distance jumped is measured from the end of the board
to the spot where the athlete first breaks the sand. If any part of the jumper's feet goes beyond the board during
takeoff, the jump is ruled a foul and will not be measured or counted.
Triple Jump - This event requires exceptional abdominal strength as the jumper must use the momentum from her
run-up to make three separate jumps before landing in the sand pit. The jumper first takes off and lands with the
same foot (the hop phase), takes off again from that same foot and lands on the opposite foot (skip phase), and then
takes off from that landing foot to leap into the sand. Maintaining correct body position and alignment in the air
during the three phases is a crucial component to completing a lengthy jump.
High Jump - High jumpers run a curved approach, then, at a precise spot, translate that forward motion in to vertical
motion as they drive their arms, shoulders, hips and opposite leg in to the air to get as much height as possible. They
lay first their head, then shoulders, back, hips and legs over the bar. Having impeccable technique to put all of these
steps together is crucial, but being naturally long and lean is a big plus as well. Athletes have three misses at each
height before being eliminated from the competition. Whoever clears the highest bar wins, although ties are
frequent in the HJ.
Pole Vault - Athletes sprint down the runway carrying a long pole. At the end of the runway they plant the pole in to
a box, bend the pole down and catapult themselves over the bar. An event not suited to those with a fear of flying,
but those with a background in gymnastics have done well transitioning to the vault. The same rules as the high jump
apply: each athlete has three attempts to successfully clear a height in order to remain in the competition.
Discus Throw - The discus requires ballet-like footwork as the athlete rotates through a series of spins to build
momentum to hurl the discus nearly the entire length of the track. The disc is thrown out of a high-sided steel mesh
cage that protects bystanders from errant throws. In the cage is a circle that designates the throwing area. Stepping
out of the circle during a throw constitutes a foul and the throw will not be measured. Each competitor is allowed
three initial throws with the longest distance determining her place in the standings.
Javelin Throw - The javelin is a long, spear-like implement with a sharp tip on the end. Athletes take a running
approach before launching their javelins, and often their bodies, in to the air. The trick is to get the maximum forward
motion on the approach without stepping over the line. As in the other throws, if the athlete steps over the
designated throwing line, the result is a foul and an unmeasured throw.
Shot Put - The shot is a steel ball, and the competition is to see who can put, or throw it the farthest. As in the Discus
and Hammer a circle delineates the fair area from which the put must be launched. There are two techniques for
generating the momentum to get maximum distance on one's put. The glide involves starting in a crouched position,
shot tucked between neck and shoulder under the chin, then taking a large, powerful stride backwards towards the
launching point while turning the body and uncoiling the legs to release the put up and out towards the landing area.
Racket Sports - Racket sports are characterized by the use of an implement (racket) to volley an object over to the
other side of the court over a net.
Badminton - Badminton is a sport very much like tennis, and is played using rackets specific for that sport. A
shuttlecock or a feathered cork acts as a missile that is rallied back and forth over a high net. The racket can be used
with a lot of wrist movements, as the material is light. The court is 44 feet long and 17 feet wide for singles, and 20
feet wide for doubles.
Table Tennis - Table tennis, sometimes called "ping pong," is played on a table with a net at the middle, volleying a
light ball using rackets or paddles (sometimes called bats). On the receiving end, the player must allow a bounce off
on his or her side of the table before returning the ball.
Lawn Tennis - Lawn tennis, or most commonly known as tennis, has been made the reference of other sports such as
table tennis and badminton because of its popularity. This sport can be played in singles, doubles, or mixed doubles.
The sport is played in a court with a net, and stringed rackets are used to send a felt-covered rubber ball back and
forth the court. In this sport, the winner is determined by points, games, and sets.
1. Piko
• Piko is a popular game played in yards or alleys. A geometric figure is drawn on
the ground and provided with divisions or compartments.
• Make available flat pieces of stones which may be used as “pamato” A brick chips,
the bottom piece of a clay pot or a smooth chunk of window glass maybe used,
too.
2. Culliot
• This game is similar to tug of war in principle. It is sometimes called “Hatakang Lu
bid”. The purpose of a team is to pull the other team over the borderline.
How to Play the Game
• Two (2) circles of about three feet in diameter and about six feet apart are drawn
on the ground. Then the ends of a rope are tied to the waists of the two players.
• They stand in the middle of each circle. At a signal each one of them tries to pull
his opponent outside of the circle. The first one to give in, loses the contest.
• The team that pulls the other over the borderline is declared as the winner.
• Volleyball was created in 1895 by William G. Morgan as an indoor sport initially called
"Mintonette."
• The name was later changed to "volleyball" due to the volleying nature of the game.
• The original rules were established by Morgan and were later standardized in 1916 by the
YMCA and NCAA.
• The first nationwide volleyball tournament in the US was held in 1922.
• The first international volleyball competition took place in 1913.
• FIVB-sponsored world championships began in 1949 for men and 1952 for both men and
women.
• Volleyball became an Olympic sport in 1964.
• A volleyball game involves two teams of six players each, separated by a net.
• The positions include setter, middle blocker, outside hitter, opposite hitter, libero, and
serving specialist.
• The game starts with a serve, and teams rally to send the ball over the net and score
points.
• Matches consist of sets, typically three or five sets, with the first team to win two or three
sets winning the match.
Volleyball history in the Philippines:
In volleyball, players are typically assigned specific positions on the court based on their skills,
strengths, and roles within the team. The positions in volleyball are as follows:
Setter (Position 1): The setter is responsible for setting up offensive plays by delivering
accurate passes to the hitters (usually the outside hitters and the opposite hitter).
They are often considered the playmakers of the team and require good decision-making skills,
quick reflexes, and precise hand-eye coordination.
Opposite Hitter (Right-side Hitter) (Position 2): The opposite hitter usually attacks from the
right side of the court and serves as a secondary offensive option.
They complement the outside hitters by providing additional scoring opportunities.
Opposite hitters need to be versatile, with strong hitting and blocking skills.
Middle Blocker (Middle Hitter) (Position 3): The middle blocker plays at the net and is
responsible for blocking the opponent's attacks.
They also contribute to the team's offense by executing quick attacks from the middle of the
net. Middle blockers need to be agile, have good timing for blocking, and possess strong hitting
abilities.
Outside Hitter (Left-side Hitter) (Position 4): The outside hitter usually attacks from the left
side of the court and is one of the primary offensive weapons.
They are responsible for spiking the ball and scoring points for the team.
Outside hitters need to have strong hitting abilities, good jumping skills, and the ability to adapt
to various sets and defensive formations.
Libero (Position 5): The libero is a specialized defensive player who wears a different color
jersey from the rest of the team.
They excel in passing, digging, and receiving serves, primarily focusing on defensive
duties.The libero cannot attack the ball above the net or serve, but they play a crucial role in
maintaining rallies and enhancing the team's defensive capabilities.
Defensive Specialist (DS): The defensive specialist is similar to the libero in terms of
defensive responsibilities but may also play as a serving specialist or substitute for specific
defensive rotations.