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Barbarian 5 Un4given

CLASS & LEVEL PLAYER NAME


Berb Helderbrook
Mountain Dwarf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +6 Constitution +2 15 55 --
+2 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
15
+0 Charisma
Total 5d12 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+2 Poison
Advantage on DEX
DEFENSES HIT DICE DEATH SAVES

against effects that you


15 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 P
+1

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


17 +2 Athletics STR Smith's Tools
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
P +2 History INT Common, Deep Speech, Draconic, Dwarvish
INTELLIGENCE
+1 Insight WIS
35 ft. (Walking)
-1 P +3 Intimidation CHA
-1 Investigation INT
8 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +1 Perception WIS


+0 Performance CHA === ACTIONS === spells while raging.
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Your rage ends early if you are knocked unconscious
Help, Hide, Ready, Search, Use an Object, or if your turn ends and you haven’t attacked a hostile
-1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, creature since your last turn or taken damage since
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object then. You can also end your rage as a bonus action.

+2 Stealth DEX === BONUS ACTIONS === === SPECIAL ===


CHARISMA Rage • 3 / Long Rest Divine Fury
+1 Survival WIS
As a bonus action enter a rage for up to 1 minute While you’re raging, the first creature you hit on
each of your turns with a weapon attack takes
+0 (10 rounds).

You gain advantage on STR checks and saving


<strong>1d6 +</strong>2 radiant damage.

throws (not attacks), +2 melee damage with STR


10 weapons, resistance to bludgeoning, piercing,
slashing damage. You can't cast or concentrate on
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Boomerang +5 1d4+2 Bludgeoning Simple, Range, Range (60/120)

Greataxe +5 1d12+2 Slashing Martial, Heavy, Two-Handed


11 PASSIVE WISDOM (INSIGHT)

Javelin +5 1d6+2 Piercing Simple, Thrown, Range (30/120)


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 3 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 5 Un4given
CLASS & LEVEL PLAYER NAME
Berb Helderbrook
Mountain Dwarf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === While you’re raging, the first creature you hit on each * Stonecunning • PHB 20
of your turns with a weapon attack takes 1d6 + 2 Whenever you make an Intelligence (History) check
* Hit Points • PHB 47 necrotic or radiant damage. related to the origin of stonework, you are considered
proficient in the History skill and add double your
* Rage • PHB 48 | Radiant • XGtE proficiency bonus to the check.
As a bonus action enter a rage for up to 1 minute (10 The extra damage you deal with Divine Fury is radiant.
rounds). * Dwarven Armor Training • PHB 20
| Divine Fury: Special You have proficiency with light and medium armor.
You gain advantage on STR checks and saving throws
(not attacks), +2 melee damage with STR weapons, * Warrior of the Gods • XGtE 11
resistance to bludgeoning, piercing, slashing damage. If a spell to restore your life is cast on you, the caster
You can't cast or concentrate on spells while raging. doesn't need material components for that spell.

Your rage ends early if you are knocked unconscious * Ability Score Improvement • PHB 49
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since * Extra Attack • PHB 49
then. You can also end your rage as a bonus action. You can attack twice, instead of once, whenever you
take the Attack action on your turn.
| 3 / Long Rest • 1 Bonus Action
* Fast Movement • PHB 49
* Unarmored Defense • PHB 48 Your speed increases by 10 ft. while you aren't
While not wearing armor, your AC equals 10 + DEX wearing heavy armor.
modifier + CON modifier + any shield bonus.

* Reckless Attack • PHB 48 === MOUNTAIN DWARF RACIAL TRAITS ===


When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on * Darkvision • PHB 20
melee weapon attack rolls using STR during this turn, You can see in darkness (shades of gray) up to 60 ft.
but attack rolls against you have advantage until your
next turn. * Dwarven Resilience • PHB 20
You have advantage on saves against poison and
* Danger Sense • PHB 48 resistance against poison damage.
You have advantage on DEX saving throws against
effects that you can see while not blinded, deafened, * Dwarven Combat Training • PHB 20
or incapacitated. You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.
* Primal Path • PHB 48
* Tool Proficiency • PHB 20
| Path of the Zealot You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
* Divine Fury • XGtE 11

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Greataxe 1 7 lb.

Boomerang 1 --

SP 0 Javelin 4 8 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

77 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Ink (1 ounce bottle) 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Small Knife 1 -- Ring of Free Action 1 --

PUSH/DRAG/LIFT Clothes, Common 1 3 lb.

450 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Berb Helderbrook
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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