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• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +6 Constitution +2 15 55 --
+2 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
15
+0 Charisma
Total 5d12 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+2 Poison
Advantage on DEX
DEFENSES HIT DICE DEATH SAVES
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Darkvision 60 ft.
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Barbarian 5 Un4given
CLASS & LEVEL PLAYER NAME
Berb Helderbrook
Mountain Dwarf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES === While you’re raging, the first creature you hit on each * Stonecunning • PHB 20
of your turns with a weapon attack takes 1d6 + 2 Whenever you make an Intelligence (History) check
* Hit Points • PHB 47 necrotic or radiant damage. related to the origin of stonework, you are considered
proficient in the History skill and add double your
* Rage • PHB 48 | Radiant • XGtE proficiency bonus to the check.
As a bonus action enter a rage for up to 1 minute (10 The extra damage you deal with Divine Fury is radiant.
rounds). * Dwarven Armor Training • PHB 20
| Divine Fury: Special You have proficiency with light and medium armor.
You gain advantage on STR checks and saving throws
(not attacks), +2 melee damage with STR weapons, * Warrior of the Gods • XGtE 11
resistance to bludgeoning, piercing, slashing damage. If a spell to restore your life is cast on you, the caster
You can't cast or concentrate on spells while raging. doesn't need material components for that spell.
Your rage ends early if you are knocked unconscious * Ability Score Improvement • PHB 49
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since * Extra Attack • PHB 49
then. You can also end your rage as a bonus action. You can attack twice, instead of once, whenever you
take the Attack action on your turn.
| 3 / Long Rest • 1 Bonus Action
* Fast Movement • PHB 49
* Unarmored Defense • PHB 48 Your speed increases by 10 ft. while you aren't
While not wearing armor, your AC equals 10 + DEX wearing heavy armor.
modifier + CON modifier + any shield bonus.
CP 0 Greataxe 1 7 lb.
Boomerang 1 --
SP 0 Javelin 4 8 lb.
Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.
Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.
Waterskin 1 5 lb.
WEIGHT CARRIED
450 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Berb Helderbrook
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.