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The Squire

A Stat Block for a Squire

Introduction: Want Stats for a Squire? Here you go.

by Sammy Blanchette

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The Squire
“A knight is sworn to valour. His heart knows only Author Notes
virtue. His blade defends the helpless. His might up- I came up with this based off the knight in the Mon-
holds the weak. His word speaks only truth. His ster Manuel. Initially the plan was to have several dif-
wrath undoes the wicked. ” ferent knight at various different ranks. However, I've
—The Old Code, Dragonheart (1996) decided to release this first if it hits more than a hun-
. dred downloads in the next two week I'll make the ex-
Squire panded version. I just don't fancy making a 15 page
pdf if nobody is into the idea.
All who wish to be knights must first be educated in
the codes of their order. A would-be knight must first
serve a knight in the order they wish to follow. Dur-
ing their time as a Squire they will learn not only how
to fight but the ways of a Court and their order.

Squire
Medium humanoid (any race), any alignment

Armour Class: 16 (chain mail, shield)


Hit Points: 22 (4d8 + 4)
Speed: 30ft.

STR DEX CON INT WIS CHA


14(+2) 11(+0) 12(+1) 11(+0) 11(+0) 13(+1)

Saving Throws Con +3 Wis +2


Senses Passive Perception 10
Languages Any one language (usually common)
Challenge 1 (200xp)

Brave. The Squire has advantage on saving throws


against being frightened.

Actions
Longsword. Melee Weapon Attack: +4 to hit, reach 5ft.,
one target. Hit: 7 (1d8 +2) slashing damage.

Heavy Crossbow. Range Weapon Attack: +2 to hit, range


100ft./400ft., one target. Hit: 5 (1d10) piercing damage.

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