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Rogue 1 Ad_Clif

CLASS & LEVEL PLAYER NAME


Ad_Clif's Character
Variant Human Criminal (Myriad Operative)(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+3 Constitution +3 14 14 --
+0 • +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
11
+3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +2

-1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

16 P +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Cook's Utensils, Dice Set, Thieves' Tools
E +7 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Marquesian, Thieves’ Cant
30 ft. (Walking)
-1 +3 Intimidation CHA
-1 Investigation INT
8 +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+3 Performance CHA === ACTIONS ===
+2 E +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
+2 Survival WIS
Once per turn, you can deal an extra 1d6 damage

+3 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
16 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

19 PASSIVE WISDOM (PERCEPTION)


Rapier +5 1d8+3 Piercing Martial, Finesse

Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


14 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 Ad_Clif
CLASS & LEVEL PLAYER NAME
Ad_Clif's Character
Variant Human Criminal (Myriad Operative)(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === You gain proficiency in one skill of your choice.

* Hit Points • PHB 95 * Feat • PHB 31


You gain one feat of your choice.
* Proficiencies • PHB 95

* Expertise • PHB 96 === FEATS ===


Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose * Observant • PHB 168
two additional proficiencies. Increase your INT or WIS score by 1. If you can see a
creature's mouth while it is speaking a language you
* Sneak Attack • PHB 96 understand, you can interpret what it's saying by
Once per turn, you can deal an extra 1d6 damage to reading its lips. You have a +5 bonus to your passive
one creature you hit with an attack with a finesse or Perception and passive Investigation scores.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • PHB 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • PHB 31


Two different ability scores of your choice increase by
1.

* Skills • PHB 31

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Crowbar 1 5 lb.

Rapier 1 2 lb. Clothes, Common 1 3 lb.

SP 0 Shortbow 1 2 lb.

Dagger 1 1 lb.
EP 0 Dagger 1 1 lb.

Arrows 20 1 lb.
GP 15 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

85 lb. Torch 10 10 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

330 lb. Thieves' Tools 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ad_Clif's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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