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Sacred Oath

Oath of Zeal
The Oath of Zeal is a sworn vow to serve the church
and ideals of a faith. Usually known by the moniker of
inquisitor or witch hunter, paladins who swear this oath
devote their lives to rooting out enemies of their faith,
using guile when open righteousness is not an option.
They sacrifice their own purity in order to cleanse those
who defy their faith, and are willing to take extreme
measures to achieve their goals.

Tenets of Zeal
To the paladins that swear the Oath of Zeal, their long list
of tenets are as important as their faith. The specifics vary
based on the god that a paladin serves, but they all share
the ideals of destroying the enemies of their church and of
their god.
Root out Heresy. Wherever the enemies of my faith hide,
I must hunt them down.
Heretics Must be Punished. There can be no mercy for
those who will not repent.
By Any Means. My own petty qualms cannot get in the
way of my duty to my faith.
Absolute Faith. I will never go against my church and
my faith.

Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Zeal Spells
Cleric Level Spells
3rd bane, disguise self
5th detect thoughts, zone of truth Soul Gaze
9th bestow curse, fear Starting at 15th level, while a creature is under the
13th compulsion, greater invisibility effect of your Stern Gaze Channel Divinity, you also have
17th mislead, scrying advantage on Wisdom saving throws against the target's
spells and effects, and when you cast a spell or use a
Channel Divinity feature that causes them to make a Wisdom saving throw,
When you take this oath at 3rd level, you gain the the target has disadvantage on its first saving throw made
following two Channel Divinity options. against the spell or feature.
Stern Gaze. As a bonus action, you can focus your Additionally, you have advantage on Wisdom checks to
contempt on a creature within 60 feet of you that you can interact with the target, and they have disadvantage on
see using your Channel Divinity. The target's will to resist Wisdom checks to interact with you.
you is reduced for 1 minute, with the following effects:
You have advantage on Charisma saving throws against Wrath of the Faith
the target's spells and effects, and when you cast a spell or At 20th level, you can directly channel the fury of your
use a feature that causes them to make a Charisma saving faith into combat. Using your action, you can undergo
throw, the target has disadvantage on its first saving throw a transformation. For 1 minute you gain the following
made against the spell or feature. benefits:
You have advantage on Charisma checks to interact
with the target, and they have disadvantage on Charisma • You gain the benefits of your Stern Gaze Channel Divinity
checks to interact with you. against hostile creatures within 60 feet of you.
Unexpected Retribution. When you hit a surprised • When you use your Divine Smite feature, you deal an
creature with a melee attack, you can expend your extra 1d8 radiant damage to the target.
Channel Divinity to make that attack into a critical hit. • You emanate an aura of menace in a 60-foot radius. The
first time an enemy creature enters the aura or starts
Lay on Brands its turn there, the creature must succeed on a Wisdom
Starting at 7th level, you can fuel your Divine Smite saving throw or be frightened of you for 1 minute or
feature with hitpoints from your Lay on Hands pool of until it takes any damage. The DC is equal to your
healing. Instead of a 1st-level spell slot, you can expend paladin spell save DC. Attack rolls against the frightened
10 hitpoints from your pool, dealing damage as if you creatures have advantage.
expended the spell slot.
In addition, you can expend 10 hitpoints from your pool Once you use this feature, you can’t use it again until
to increase the damage dealt by your Divine Smite by 1d8. you finish a long rest.

Art - deviantart.com/krukof2 - deviantart.com/snowskadi Version 3.1 12/7/18 - /u/caelreader


InDesign Template - /u/barkalot Discord of Many Things - discord.gg/JSArr5p

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