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Wizard 20 tanulasra04

CLASS & LEVEL PLAYER NAME


Zaya
High Elf Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+1 Constitution +1 15 201 --
+2 • +9 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
15
+4 Charisma
Total 20d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +1 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+6
+1 P
-1

+9
Animal Handling WIS
Arcana INT === LANGUAGES ===
Common, Elvish, Goblin, Orc, Sylvan
13 +2 Athletics STR
ABILITY SAVE DC
+4 Deception CHA
+3 History INT
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
+3 +4 Intimidation CHA
P +9 Investigation INT
16 P +5 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+4 Performance CHA === ACTIONS === level that deals damage, you can deal maximum
-1 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
damage with that spell. If you use this feature again
before you finish a long rest, you take 2d12 necrotic
Help, Hide, Ready, Search, Use an Object, damage (+1d12 per use of this feature) for each level
+3 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, of the spell after you cast it. This damage ignores
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object resistance and immunity.

+1 Stealth DEX === SPECIAL === Sculpt Spells


CHARISMA Arcane Recovery • 1 / Long Rest When you cast an evocation spell that affects other
P +5 Survival WIS
Once per day when you finish a short rest, you can creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
+4 choose expended spell slots to recover - up to a
combined level of 10, and none of the slots can be 6th
level or higher.
creatures automatically succeed on their saving
throws against the spell, and they take no damage if
they would normally take half damage on a successful
18 Overchannel • 1 / Other save.
When you cast a wizard spell of 1st through 5th
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dagger, +3 +11 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger, +3 +11 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)
9 PASSIVE WISDOM (INSIGHT)

Chill Touch +9 4d8 Necrotic D: 1Rnd, V/S


19 PASSIVE INTELLIGENCE (INVESTIGATION)
Fire Bolt +9 4d10 Fire V/S

Darkvision 60 ft. Unarmed Strike +8 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 20 tanulasra04
CLASS & LEVEL PLAYER NAME
Zaya
High Elf Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


* Potent Cantrip • PHB 117 * Keen Senses • BR 23
* Hit Points • PHB 113 When a creature succeeds on a saving throw against You have proficiency in the Perception skill.
your cantrip, the creature takes half the cantrip’s
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from * Fey Ancestry • BR 23
the cantrip. You have advantage on saves against being charmed,
* Spellcasting • PHB 114 and magic can’t put you to sleep.
You can cast prepared wizard spells using INT as your * Empowered Evocation • PHB 117
spellcasting modifier (Spell DC 17, Spell Attack +9) You can add your INT modifier (+3) to one damage roll * Trance • BR 23
and wizard spells in your spellbook as rituals if they of any wizard evocation spell you cast. You don't need to sleep, but meditate semiconsciously
have the ritual tag. You can use an arcane focus as a for 4 hours a day. While meditating, you can dream
spellcasting focus. * Overchannel • PHB 118 after a fashion; such dreams are actually mental
When you cast a wizard spell of 1st through 5th level exercises that have become reflexive through years of
* Arcane Recovery • PHB 115 that deals damage, you can deal maximum damage practice. After resting in this way, you gain the same
Once per day when you finish a short rest, you can with that spell. If you use this feature again before you benefit that a human does from 8 hours of sleep.
choose expended spell slots to recover - up to a finish a long rest, you take 2d12 necrotic damage
combined level of 10, and none of the slots can be 6th (+1d12 per use of this feature) for each level of the * Ability Score Increase • BR 23
level or higher. spell after you cast it. This damage ignores resistance
and immunity. * Elf Weapon Training • BR 23
| 1 / Long Rest • Special You have proficiency with the longsword, shortsword,
| 1 / Other • Special shortbow, and longbow.
* Arcane Tradition • PHB 115
* Spell Mastery • PHB 115 * Cantrip • BR 24
| School of Evocation You can cast chosen 1st level and 2nd level spells at You know one cantrip of your choice from the wizard
their lowest level without expending a spell slot when spell list. INT is your spellcasting ability for it.
* Evocation Savant • PHB 117 you have them prepared. If you want to cast either
The gold and time you must spend to copy an spell at a higher level, you must expend a spell slot as * Extra Language • BR 24
evocation spell into your spellbook is halved. normal. You can speak, read, and write one extra language of
your choice.
* Sculpt Spells • PHB 117 * Signature Spells • PHB 115
When you cast an evocation spell that affects other You choose two 3rd-level spells and always have them
creatures that you can see, you can choose a number prepared and they don’t count against the number of === FEATS ===
of them equal to 1 + the spell’s level. The chosen spells you have prepared. Once per short rest, you can
creatures automatically succeed on their saving throws cast each of them once at 3rd level without expending * Grappler • BR 167
against the spell, and they take no damage if they a spell slot. You have advantage on attack rolls against a creature
would normally take half damage on a successful you are grappling. You can use your action to try to pin
save. a creature grappled by you by making another grapple
=== HIGH ELF RACIAL TRAITS === check. If you succeed, you and the creature are both
| Special restrained until the grapple ends.
* Darkvision • BR 23
* Ability Score Improvement • PHB 115 You can see in darkness (shades of gray) up to 60 ft. | Grappling Pin: 1 Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 14 Bag of Holding 1 15 lb. Dagger, +3 1 1 lb.

Cloak of Elvenkind 1 -- Bedroll 1 7 lb.

SP 5 Elven Chain 1 20 lb. Blanket 1 3 lb.

Potion of Healing (Superior) 5 2.5 lb. Bottle, Glass 2 4 lb.


EP 0 Ring of Fire Elemental Command 1 -- Candle 2 --

Spell Scroll (1st Level) 4 -- Chalk (1 piece) 3 --


GP 26 Spell Scroll (2nd Level) 2 -- Clothes, Common 1 3 lb.

Spell Scroll (3rd Level) 3 -- Clothes, Traveler's 1 4 lb.


PP 0 Spell Scroll (4th Level) 2 -- Clothing, cold weather 1 5 lb.

Spell Scroll (5th Level) 3 -- Healer's Kit 1 3 lb.


WEIGHT CARRIED

119.9 lb. Spell Scroll (6th Level) 3 -- Paper (one sheet) 3 --

ENCUMBERED Spell Scroll (7th Level) 2 -- ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Spell Scroll (8th Level) 2 --

PUSH/DRAG/LIFT Spell Scroll (9th Level) 1 --

450 lb. Dagger, +3 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 20 tanulasra04
CLASS & LEVEL PLAYER NAME
Zaya
High Elf Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 20 tanulasra04
CLASS & LEVEL PLAYER NAME
Zaya
High Elf Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Poison, Basic (vial) 1 --

Rations (1 day) 7 14 lb.

Riding Horse 1 --

Sack 1 0.5 lb.

Saddle, Riding 1 25 lb.

Saddlebags 1 8 lb.

Small Knife 1 --

Soap 1 --

Spellbook 1 3 lb.

ADDITIONAL EQUIPMENT

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Girl 3617 Medium 165 cm 116
GENDER AGE SIZE HEIGHT WEIGHT
Zaya Neutral Light Green Long blond hair
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 17 +9
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Wizard DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Chill Touch Wizard +9 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Fire Bolt Wizard +9 1A 120 ft. V,S Instantaneous PHB 242 V/S

=== 1st LEVEL === 4 Slots OOOO

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Alarm [R] Wizard -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Ice Knife Wizard DEX 17 / +9 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

=== 2nd LEVEL === 3 Slots OOO

O Blindness/Deafness Wizard CON 17 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Darkness <C> Wizard -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

O Darkvision Wizard -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Mirror Image Wizard -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

=== 3rd LEVEL === 3 Slots OOO

O Fear <C> Wizard WIS 17 1A Self/30 ft. Cone V,S,M Concentration, up to 1 minute PHB 239 D: 1m, 30 ft. Cone, V/S/M

O Wall of Water <C> Wizard -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

=== 4th LEVEL === 3 Slots OOO

O Fire Shield Wizard -- 1A Self V,S,M 10 minutes PHB 242 D: 10m, V/S/M

O Wall of Fire <C> Wizard DEX 17 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 285 D: 1m, V/S/M

=== 5th LEVEL === 3 Slots OOO

O Control Winds <C> Wizard STR 17 1A 300 ft./100 ft. Cube V,S Concentration, up to 1 hour EE 152 D: 1h, 100 ft. Cube, V/S

O Dream Wizard WIS 17 1m Self V,S,M 8 hours PHB 236 D: 8h, V/S/M

=== 6th LEVEL === 2 Slots OO

O Freezing Sphere Wizard CON 17 1A 300 ft./60 ft. Sphere V,S,M Instantaneous PHB 60 ft. Sphere, V/S/M

O Investiture of Flame <C> Wizard DEX 17 1A Self V,S Concentration, up to 10 minutes EE 159 D: 10m, V/S

O True Seeing Wizard -- 1A Touch V,S,M 1 hour PHB 284 D: 1h, V/S/M

=== 7th LEVEL === 2 Slots OO

O Delayed Blast Fireball <C> Wizard DEX 17 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 1 minute PHB 230 D: 1m, 20 ft. Sphere, V/S/M

O Symbol Wizard -- 1m Touch/60 ft. Sphere V,S,M Until dispelled or triggered PHB 280 D: Until Dispelled or Triggered, 60 ft. Sphere, V/S/M

O Teleport Wizard -- 1A 10 ft. V Instantaneous PHB 281 V

=== 8th LEVEL === 1 Slots O

O Antipathy/Sympathy Wizard WIS 17 1h 60 ft./200 ft. Cube V,S,M 10 days PHB 214 D: 10d, 200 ft. Cube, V/S/M

O Control Weather <C> Wizard -- 10m Self/5 miles Sphere V,S,M Concentration, up to 8 hours PHB 228 D: 8h, 5 miles Sphere, V/S/M

=== 9th LEVEL === 1 Slots O

O Astral Projection Wizard -- 1h 10 ft. V,S,M Special PHB 215 D: Special, V/S/M

O Prismatic Wall Wizard CON 17 1A 60 ft. V,S 10 minutes PHB 267 D: 10m, V/S

SPELLS

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INT 17 +9
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Power Word Kill Wizard -- 1A 60 ft. V Instantaneous PHB 266 V

SPELLS

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