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Gro-Goroth, Traces of At will: burning hands (9d6), hurting (13d6)

3/Day each: Black orb (8d12), Black smog (4d8),


Gargantuan Aberration, Neutral 1/day each: Power word kill, Flame strike
Armor Class 20 (Natural Armor)
Hit Points 313 (19d20+114)
Actions
Speed 80ft., 80 ft. Fly (Hover) Multiattack. Gro-Goroth attacks twice with claw of a god, and
sprays molten magma twice
STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 23 (+6) 27 (+8) 25 (+7) 27 (+8) Claw of a God. Melee Weapon Attack: +17 to hit, reach 20ft., one
target. Hit 36 (4d12 + 10) slashing damage, The creature must
Saves Dex +7, Con +13, Wis +14, Cha +15 make a DC 20 Constitution saving throw or suffer an arm injury.
Skills Perception +14 If the creature fails the saving throw by 5 or more, the arm is
Damage resistances Bludgeoning, Piercing, and Slashing from removed.
Nonmagical Attacks, Fire, Necrotic, Cold
Condition Immunities Blindness, Charmed, Frightened, Molten magma. Ranged spell attack +15 to hit, range 30/120ft.,
Incapacitated, Exhaustion one target. Hit 26 (4d12) fire damage. The target is ignited and
Senses truesight 120 ft., darkvision 120 ft., passive Perception takes 5 (1d10) fire damage at the start of each of its turns. The
24 creature remains ignited until they or another creature within 5
Languages all, telepathy 120 ft. ft. of them uses their action to exstinguish the flames, or until
Challenge 26 (90,000 XP) the creature is doused with water.

Legendary Resistance (3/Day). If Gro-Goroth fails a saving throw,


Legendary Actions
he can choose to succeed instead. Whispers of Gro-Goroth (Concentration). Gro-Goroth curses a
creature within 120 ft. of himself. The target must make DC 23
Magic Resistance. Gro-Goroth has advantage on saving throws wisdom saving throw or be cursed for 1 minute. Once per turn
against spells and other magical effects. while the target is cursed, if it takes damage, it takes an extra 9
(2d8) necrotic damage. Additionally at the start of each of their
Magic Weapons. Gro-Goroth’s weapon attacks are magical. turns they must make a death saving throw, dying immediately
Embodiment of the end. Gro-goroth bypasses all damage upon accruing three failures. If a creature reaches zero hit
resistances and immunities, except for those agaisnt points while cursed, they make their usual death saves as well
bludgeoning, piercing, and slashing damage. additionally Gro- as those from the curse. successful death saves are only
tracked once the target reaches zero Hit points.
Goroth deals double damage to objects and structures.

Overwhelming presence. When a creature starts its turn within Cast Spell (2 actions) Gro-Goroth casts a spell.
120 ft. of Gro-Goroth it must succeed on a DC 23 Wisdom Move. Gro-Goroth moves up to his speed.
saving throw or become frightened for 1 minute. A creature can
repeat the saving throw at the end of each of its turns, ending Burning gaze (Recharge 5-6). Gro-Goroth choses two points
the effect on itself on a success. If a creature’s saving throw is within 120 ft. of himself. Each creature between those points
successful or the effect ends for it, the creature is immune to must make a DC 23 Dexterity saving throw as Gro-Goroth
Gro-Goroth’s Overwhelming Presence for the next 24 hours. sweeps a melting death ray through the line. on a failed saving
throw a creature takes 45 (10d8) fire damage, and are reduced
Spellcasting. Gro-Goroth’s spellcasting ability is Charisma (+ 15, to a pile of ashes if this damage reduces them to zero hit
spell save DC 23). Gro-Goroth can innately cast the following points. On a succesful save a creature takes half the damage.
spells, requiring no material components:
Piety Gro-Goroth’s devotee by 1d6
Piety +3
EARNING AND LOSING PIETY
Gaining Piety You can cast burning hands with this trait, requiring no
material components. You can cast this spell in this way
Praying to Gro-Goroth in a ritual circle, or a site holy a number of times equal to you casting stat modifier.
to him (Once per circle or site) You regain all expended uses when you finish a long
Performing an unprovoked act of violence against rest.
those who have done nothing to you. Choose one spellcasting modifier: Constitution,
Engaging in cannibalism (eating the body, living or Intelligence, Wisdom, Charisma. This is your
dead, of a humanoid, max once per month) spellcasting modifier for this spell, and any future spells
Ritual sacrifice of a CR 1 (or higher) non-humanoid granted by gaining more piety with Gro-Goroth
Engraving the symbol of Gro-Goroth upon your face
(+3) Gro-Goroth’s votary
Participation in the wolfmask ritual (+3) Piety +10
Ritual sacrifice of a CR 1 (or higher) humanoid (+3) You can cast Hurting and blood golem with this trait,
Eradication of a forest via fire, or equivalent damage requiring no material components. You can cast these
to another type of ecosystem (+5) spells in this way once each, and can not do so again
Plunging a peaceful region into violent chaos (such until you finish a long rest.
as by starting a war, or by releasing mass amounts of
apex predators upon a city) (+5) Gro-Goroth’s disciple
Losing Piety Piety +25

Preventing the spilling of blood You can cast black orb and black smog with this trait,
Restoring order to a town (-3) requiring no material components. You can cast these
Restoring order to a city (-5) spells in this way once each, and can not do so again
Restoring order to a country (-10) until you finish a long rest.
Champion of Violence
Piety +50

Gro-Goroth honors you and improves your ability to do


harm. choose one of the following boons.
Brute. You deal an additional die of damage when you
hit with a melee weapon attack, and when you attack an
object you deal maximum damage.
Destroyer. When you cast a spell that deals damage, it
deals damage as if you had upcast it by one level.
Gro-Goroth Spells
Hurting
2nd-level evocation
Casting Time: 1 action
Range: 60 feet
Components: M, S, V (an intense desire to cause pain)
Duration: Instantaneous
A dark red vortex appears on the body of the target and
twists, rending flesh and removing it from existance.
Make a ranged spell attack roll, dealing 6d6 slashing
damage on a hit. On a hit the target must make a
constitution saving throw, suffering an arm or leg injury
(players choice) on a failed save.
At Higher Levels. When you cast this spell using a spell
slot of 3rd level or higher, increase the slashing damage
Black orb Blood Golem
3rd-level evocation 2nd-level conjuration
Casting Time: 1 action Casting Time: 1 action
Range: 90 feet Range: 5 feet
Components: M, S, V (pure hatred for the target) Components: M, S, V (drops of your own blood, which
Duration: Instantaneous the spell consumes)
You create A concentrated orb of negative energy and ill Duration: Concentration, up to 10 minutes
will, then hurl it at a target within range. You spill you own blood, which congeals into a facsimile
Make 3 ranged spell attack against the target. On a of a humanoid in an unnocupied space within 5 ft. of
hit, the target takes 1d12 necrotic + 1d12 psychic you. This corporeal form uses the Construct Spirit stat
damage. block but with a different method of determining hit
At Higher Levels. When you cast this spell with a slot of
points. When the spell is cast expend and roll a number
5th level or higher, make another attack. For every 2 of hit dice up to the level of the spell (minimum 1), and
add your constitution modifier to each roll. The golems
spell levels above 5th, make another attack. HP equals the result of these rolls.
Black smog The creature resembles skinless man made of the
3rd-level conjuration
blood and muscle.
Casting Time: 1 action The creature is an ally to you and your companions. In
Range: 90 feet combat, the creature shares your initiative count, but it
Components: M, S, V (soot) takes its turn immediately after yours. It obeys your
Duration: Concentration, up to 1 minute verbal commands (no action required by you). If you
You create a 20-foot-radius sphere of purple, reeking don’t issue any, it takes the Dodge action and uses its
smog centered on a point within range. Each creature movement to avoid danger
within the sphere must succeed on a Constitution At Higher Levels. When you cast this spell using a spell
saving throw or take 3d8 poison damage and become slot of 3rd level or higher, you may expend another hit
poisoned until the end of your next turn. while poisoned die for each slot level above 3rd.
in this way the target is also blinded.
On a succesful save the target takes half the damage
and is not poisoned. Construct spirit,
At Higher Levels. When you cast this spell using a spell Blood golem
slot of 4th level or higher, increase the poison damage Medium construct, unaligned
by 1d8 for each slot level above 4th. Armor Class 13 + the level of the spell (natural armor)
Hit Points Hit dice = to spell level + spell level multiplied by
casters Con mod.
Speed 30ft.
STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 18 (+4) 14 (+2) 11 (+0) 5 (−3)
Damage resistances Poison, Fire, bludgeoning, piercing, and
slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened,
incapacitated, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages common
Challenge -
Borne of the Blood. The blood golem has a number of hit dice
equal to the number the caster sacrificed to summon it.

Actions
Multiattack. The construct makes a number of attacks equal
to half this spell’s level (rounded down).

Slam. Melee Weapon Attack: your spell attack modifier to hit,


reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level
bludgeoning damage.
Links to other funger content
Fear & Hunger Bestiary
https://homebrewery.naturalcrit.com/share/U7DIfhkZUy7G

Fear & Hunger NPCs


https://homebrewery.naturalcrit.com/share/zfkGOhTwHBfQ

Pocketcat
https://homebrewery.naturalcrit.com/share/vch3PWraZsHn

The New Gods


https://homebrewery.naturalcrit.com/share/VgUe1JTN0qOH

Sylvian
https://homebrewery.naturalcrit.com/share/IEDJS273Pwqq

Rher
https://homebrewery.naturalcrit.com/share/6IbZ4Su06OzH

Vinushka
https://homebrewery.naturalcrit.com/share/qnf5I9G8VQZZ

The God of the Depths


https://homebrewery.naturalcrit.com/share/QbAAcVgcjtYt

The God of Fear and Hunger


https://homebrewery.naturalcrit.com/share/zSZrw2WrOioz

Fear & Hunger OC Creatures

Coming eventually

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