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+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +2 13 33 --
+1 • +4 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
+1 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+2 Poison DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
Battleaxe, Crossbow, Hand, Longsword,
Rapier, Shortsword, Simple Weapons,
Warhammer
12 +1 Athletics STR
ABILITY SAVE DC === TOOLS ===
P +4 Deception CHA
Forgery Kit, Mason's Tools, Playing Card Set,
+1 History INT Thieves' Tools
INTELLIGENCE
+2 Insight WIS
25 ft. (Walking) === LANGUAGES ===
+1 +1 Intimidation CHA
Common, Dwarvish, Thieves’ Cant
P +4 Investigation INT
12 +2 Medicine WIS SPEED
Fast Hands
to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
You can use the bonus action granted by your roll. You don’t need advantage on the attack roll if
13 Cunning Action to make a Sleight of Hand check, use another enemy of the target is within 5 ft. of it, that
your thieves’ tools to disarm a trap or open a lock, or enemy isn’t incapacitated, and you don’t have
SKILLS ACTIONS
Darkvision 60 ft.
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Rogue 5 Crow_
CLASS & LEVEL PLAYER NAME
Krimlocke Silver-Fingers
Mountain Dwarf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use proficient in the History skill and add double your
your thieves’ tools to disarm a trap or open a lock, or proficiency bonus to the check.
* Hit Points • PHB 95 take the Use an Object action.
* Dwarven Armor Training • BR 20
* Proficiencies • PHB 95 | 1 Bonus Action You have proficiency with light and medium armor.
| Special
=== MOUNTAIN DWARF RACIAL TRAITS ===
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Darkvision • BR 20
jargon, and code that allows you to hide messages in You can see in darkness (shades of gray) up to 60 ft.
seemingly normal conversation. It takes four times
longer to convey such a message than it does to * Dwarven Resilience • BR 20
speak the same idea plainly. You have advantage on saves against poison and
resistance against poison damage.
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to * Dwarven Combat Training • BR 20
take the Dash, Disengage, or Hide action. You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.
| 1 Bonus Action
* Tool Proficiency • BR 20
* Roguish Archetype • PHB 96 You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
| Thief
* Stonecunning • BR 20
* Fast Hands • PHB 97 Whenever you make an Intelligence (History) check
You can use the bonus action granted by your related to the origin of stonework, you are considered
CP 0 Leather 1 10 lb.
Shortsword 1 2 lb.
SP 0 Shortsword 1 2 lb.
Longbow 1 2 lb.
EP 0 Backpack 2 10 lb.
Torch 20 20 lb.
WEIGHT CARRIED
PUSH/DRAG/LIFT
360 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Krimlocke Silver-Fingers
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
BONDS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.