You are on page 1of 4

Rogue 5 Wade

CLASS & LEVEL PLAYER NAME


Krimlocke Silver-Fingers
Mountain Dwarf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +2 13 33 --
+1 • +4 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
+1 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+2 Poison DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 +2

+1
Animal Handling WIS
Arcana INT
Battleaxe, Crossbow, Hand, Longsword,
Rapier, Shortsword, Simple Weapons,
Warhammer
12 +1 Athletics STR
ABILITY SAVE DC === TOOLS ===
P +4 Deception CHA
Forgery Kit, Mason's Tools, Playing Card Set,
+1 History INT Thieves' Tools
INTELLIGENCE
+2 Insight WIS
25 ft. (Walking) === LANGUAGES ===
+1 +1 Intimidation CHA
Common, Dwarvish, Thieves’ Cant
P +4 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS === take the Use an Object action.
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === REACTIONS ===
Help, Hide, Ready, Search, Use an Object, Uncanny Dodge
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, When an attacker that you can see hits you with an
E +8 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack, you can use your reaction to halve the attack’s
damage against you.
P +5 Stealth DEX === BONUS ACTIONS ===
CHARISMA Cunning Action === SPECIAL ===
+2 Survival WIS
You can take a bonus action on each of your turns Sneak Attack
Once per turn, you can deal an extra 3d6 damage
+1 to take the Dash, Disengage, or Hide action.

Fast Hands
to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
You can use the bonus action granted by your roll. You don’t need advantage on the attack roll if
13 Cunning Action to make a Sleight of Hand check, use another enemy of the target is within 5 ft. of it, that
your thieves’ tools to disarm a trap or open a lock, or enemy isn’t incapacitated, and you don’t have
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Longbow +2 1d8+2 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Shortsword +5 1d6+2 Piercing Martial, Finesse, Light


12 PASSIVE WISDOM (INSIGHT)

Shortsword +5 1d6+2 Piercing Martial, Finesse, Light


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 2 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 5 Crow_
CLASS & LEVEL PLAYER NAME
Krimlocke Silver-Fingers
Mountain Dwarf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use proficient in the History skill and add double your
your thieves’ tools to disarm a trap or open a lock, or proficiency bonus to the check.
* Hit Points • PHB 95 take the Use an Object action.
* Dwarven Armor Training • BR 20
* Proficiencies • PHB 95 | 1 Bonus Action You have proficiency with light and medium armor.

* Expertise • PHB 96 * Second-Story Work • PHB 97


Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and === FEATS ===
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
two additional proficiencies. cover increases by +2 feet. * Grappler • BR 167
You have advantage on attack rolls against a creature
* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96 you are grappling. You can use your action to try to pin
Once per turn, you can deal an extra 3d6 damage to a creature grappled by you by making another grapple
one creature you hit with an attack with a finesse or * Uncanny Dodge • PHB 96 check. If you succeed, you and the creature are both
ranged weapon if you have advantage on the attack When an attacker that you can see hits you with an restrained until the grapple ends.
roll. You don’t need advantage on the attack roll if attack, you can use your reaction to halve the attack’s
another enemy of the target is within 5 ft. of it, that damage against you. | Grappling Pin: 1 Action
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. | 1 Reaction

| Special
=== MOUNTAIN DWARF RACIAL TRAITS ===
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Darkvision • BR 20
jargon, and code that allows you to hide messages in You can see in darkness (shades of gray) up to 60 ft.
seemingly normal conversation. It takes four times
longer to convey such a message than it does to * Dwarven Resilience • BR 20
speak the same idea plainly. You have advantage on saves against poison and
resistance against poison damage.
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to * Dwarven Combat Training • BR 20
take the Dash, Disengage, or Hide action. You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.
| 1 Bonus Action
* Tool Proficiency • BR 20
* Roguish Archetype • PHB 96 You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
| Thief
* Stonecunning • BR 20
* Fast Hands • PHB 97 Whenever you make an Intelligence (History) check
You can use the bonus action granted by your related to the origin of stonework, you are considered

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Backpack 2 10 lb.

Arrows 200 10 lb.


GP 160 Bedroll 2 14 lb.

Mess Kit 2 2 lb.


PP 0 Tinderbox 2 2 lb.

Torch 20 20 lb.
WEIGHT CARRIED

144 lb. Rations (1 day) 20 40 lb.

ENCUMBERED Waterskin 2 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Rope, Hempen (50 feet) 2 20 lb.

PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Krimlocke Silver-Fingers
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I always have a plan for what to


do when things go wrong.
The best way to get me to do
something is to tell me I can’t do
PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would
forge them. (Chaotic)
IDEALS

Something important was taken from me, and


I aim to steal it back.

BONDS

An innocent person is in prison for


a crime that I committed. I’m okay
with that.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like