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evasion armor Sprint Lift Control Perceive Charm Recall
Leap Smash Hide Sense Perform Analyze
Start at 10 Maneuver Grapple Tinker Navigate Deceive Comprehend
PRIMARY
2 MINOR
7 MAJOR
12 SEVERE Wand
NAME
Knowledge Far
TRAIT & RANGE
d8 Mag
DAMAGE DICE
Mark 1 HP Mark 2 HP Mark 3 HP
hp FEATURE
STRESS
secondary
hope
Dagger
NAME TRAIT & RANGE DAMAGE DICE
experience
active armor
Battle Wizard +2
Leather Armor 3
Acrobatics +1 NAME BASE SCORE
Light: +1 to Evasion.
FEATURE
INVENTORY
gold
A minor Health potion
class feature
Prestidigitation
You can perform harmless, subtle magical effects at
will. Battle
ExamplesStrategist
might include changing an objects color,
inventory weapon
Whenever
creating you are
a smell, making aaroll
lighting to physically
candle, hinder
floating a
something
small,creature that isn’t a
illuminating a weapon
room, attack (shove,
repairing a trip,
smallgrapple,
object, etc.
etc) you can spend a Hope to have advantage. On a NAME TRAIT & RANGE DAMAGE DICE
success, you can choose to deal 1d8 physical damage to
Strange Patterns
the target.
Choose a number between 1-12 [4]. FEATURE
Combat
Anytime youTraining
roll that number on
Ignore Die,
a Duality burden whenaequipping
gain Hope orweapons,
clear and you may
place primary weapons in your secondary weapon slot.
a stress.
AlwaysYou may change
add additional this
physical damage equal to the inventory armor
number
valueon anyLevel
of your longwhen
rest.
you attack.