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Level 1 Protector Aasimar Barbarian 0

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Asillas
Folk Hero Neutral Good Omerta
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet


STRENGTH Unarmored Defense (Barbarian) (17) 17 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +2
15
SHIELD
AC
Rage (Bonus Action—2/Long Rest). Advantage on
N
CIE C
Strength checks and Strength Saves. A +2 to damage
+4 Strength rolls with strength melee weapon attacks. You have
Y
PROFI


+2 resistance to bludgeoning, piercing, and slashing
+3 Dexterity
damage.
✘ +6 Constitution ARMOR CLASS
DEXTERITY
+2 Intelligence
Unarmored Defense. While you aren’t wearing
MAXIMUM HIT DICE TEMPORARY armor, your AC equals 17. You can use a shield and
17 +1 Wisdom

+2 Charisma
16 1d12 still gain this benefit.

CONDITIONAL

+3
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS

18 N
CIE C

+3 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI

RT

EXPE

✘ +3 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+4 +2 Arcana (Int) Darkvision

✘ +4 Athletics (Str) Resistances. Necrotic, Radiant


INTELLIGENCE +2 Deception (Cha)

14 +2 History (Int)

+1 Insight (Wis)
+2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+2 +2 Investigation (Int)

+1 Medicine (Wis) Celestial Resistance. You have resistance to


WISDOM
necrotic damage and radiant damage.
+2 Nature (Int)

12 ✘ +3 Perception (Wis) Healing Hands (Action—1/Long Rest). You can


touch a creature and cause it to regain 1 hit points.
+2 Performance (Cha)
+2 Persuasion (Cha) Light Bearer. You know the light cantrip.
+1 +2 Religion (Int)
(Spellcasting: Charisma)

+3 Sleight of Hand (Dex) Radiant Soul (1/Long Rest). Your transformation


CHARISMA lasts for 1 minute or until you end it as a bonus
+3 Stealth (Dex) action. During it, you have a flying speed of 30

14 ✘ +3 Survival (Wis) feet, and once on each of your turns, you can deal
SKILLS 1 extra radiant damage to one target when you
deal damage to it with an attack or a spell.

+2 13 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +3 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Battleaxe 5 ft +4 vs AC 1d8+2 slashing
Versatile
FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. Vehicles land, Woodcarver’s


tools

Languages. Common, Celestial

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Female 24 4'8" 110 lb.
GENDER AGE HEIGHT WEIGHT
Asillas Orange White Long
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You come from a humble social rank, but you are destined for so much more. Already the people of your home village
regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the
common folk everywhere.
I have a strong sense of fair play and always try to
find the most equitable solution to arguments.
I misuse long words in an attempt to sound smarter.

PERSONALITY TRAITS

Respect. People deserve to be treated with dignity


and respect. (Good)

IDEAL

I worked the land, I love the land, and I will protect


the land.

BOND

I’m convinced of the significance of my destiny, and


blind to my shortcomings and the risk of failure.

FLAW BACKGROUND STORY

Rustic Hospitality
Since you come from the ranks of the common folk,
you fit in among them with ease. You can find a
place to hide, rest, or recuperate among other
commoners, unless you have shown yourself to be a
danger to them. They will shield you from the law or
anyone else searching for you, though they will not
risk their lives for you.

BACKGROUND FEATURE

A diary with seven missing pages

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Dungeoneer’s Pack 1 10
Priest’s Pack 1 10
[Battleaxe] 1 4

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

24 lb / 225 lb 450 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Light
Evocation Cantrip

CASTING TIME 1 action


RANGE Touch
DURATION 1 hour
COMPONENTS V, M (a firefly or phosphorescent moss)

You touch one object that is no larger than 10 feet in any dimension.
Until the spell ends, the object sheds bright light in a 20-foot radius
and dim light for an additional 20 feet. The light can be colored as
you like. Completely covering the object with something opaque
blocks the light. The spell ends if you cast it again or dismiss it as an
action.
If you target an object held or worn by a hostile creature, that
creature must succeed on a Dexterity saving throw to avoid the spell.

Light Bearer (Aasimar) Player’s Handbook


Dungeoneer’s Pack Battleaxe
Equipment Packs Weapons

Includes a backpack, a crowbar, a hammer, 10 pitons, 10


torches, a tinderbox, 10 days of rations, and a waterskin.
The pack also has 50 feet of hempen rope strapped to the
side of it.

10 lbs. Player’s Handbook 4 lb. Player’s Handbook

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