Professional Documents
Culture Documents
STEALTH DISADVANTAGE
✘
+2 resistance to bludgeoning, piercing, and slashing
+3 Dexterity
damage.
✘ +6 Constitution ARMOR CLASS
DEXTERITY
+2 Intelligence
Unarmored Defense. While you aren’t wearing
MAXIMUM HIT DICE TEMPORARY armor, your AC equals 17. You can use a shield and
17 +1 Wisdom
+2 Charisma
16 1d12 still gain this benefit.
CONDITIONAL
+3
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS
SAVING THROWS
18 N
CIE C
+3 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI
RT
EXPE
14 +2 History (Int)
+1 Insight (Wis)
+2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+2 +2 Investigation (Int)
14 ✘ +3 Survival (Wis) feet, and once on each of your turns, you can deal
SKILLS 1 extra radiant damage to one target when you
deal damage to it with an attack or a spell.
+2 13 PASSIVE PERCEPTION
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You come from a humble social rank, but you are destined for so much more. Already the people of your home village
regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the
common folk everywhere.
I have a strong sense of fair play and always try to
find the most equitable solution to arguments.
I misuse long words in an attempt to sound smarter.
PERSONALITY TRAITS
IDEAL
BOND
Rustic Hospitality
Since you come from the ranks of the common folk,
you fit in among them with ease. You can find a
place to hide, rest, or recuperate among other
commoners, unless you have shown yourself to be a
danger to them. They will shield you from the law or
anyone else searching for you, though they will not
risk their lives for you.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Dungeoneer’s Pack 1 10
Priest’s Pack 1 10
[Battleaxe] 1 4
0 0 0 0 0
24 lb / 225 lb 450 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Light
Evocation Cantrip
You touch one object that is no larger than 10 feet in any dimension.
Until the spell ends, the object sheds bright light in a 20-foot radius
and dim light for an additional 20 feet. The light can be colored as
you like. Completely covering the object with something opaque
blocks the light. The spell ends if you cast it again or dismiss it as an
action.
If you target an object held or worn by a hostile creature, that
creature must succeed on a Dexterity saving throw to avoid the spell.