You are on page 1of 6

Level 1 Forest Gnome Bard 0

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


James Arnstadt
Entertainer Chaotic Neutral Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet


STRENGTH Leather 14 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +2
11
SHIELD
AC
Bardic Inspiration (Bonus Action—3/Long Rest).
N
CIE C
Inspire one creature other than yourself within 60
+0 Strength feet of you who can hear you. It gains one Bardic
Y
PROFI

+0 Inspiration die, a d6.Once within the next 10


✘ +5 Dexterity
minutes, the creature can roll the die and add the
+2 Constitution ARMOR CLASS number rolled to one ability check, attack roll, or
DEXTERITY
+3 Intelligence
saving throw it makes.
MAXIMUM HIT DICE TEMPORARY

17 ✘
+2 Wisdom

+5 Charisma
10 1d8
CONDITIONAL

+3
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS

15 N
CIE C

+5 Acrobatics (Dex)
SPEED
25ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI


RT

EXPE

+2 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+2 +3 Arcana (Int) Darkvision

+0 Athletics (Str)
INTELLIGENCE +3 Deception (Cha)

16 ✘ +5 History (Int)
+2 Insight (Wis)
✘ +5 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+3 +3 Investigation (Int)
+2 Medicine (Wis) Gnome Cunning. You have advantage on all
WISDOM
Intelligence, Wisdom, and Charisma saving throws
+3 Nature (Int) against magic.

14 ✘
+2 Perception (Wis)
+5 Performance (Cha)
Natural Illusionist. You know the minor illusion
cantrip. Intelligence is your spellcasting ability for
✘ +5 Persuasion (Cha) it.
+2 +3 Religion (Int) Speak with Small Beasts. Through sounds and
+3 Sleight of Hand (Dex) gestures, you can communicate simple ideas with
CHARISMA Small or smaller beasts.
+3 Stealth (Dex)

17 +2 Survival (Wis)
SKILLS

+3 12 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +3 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Crossbow, Hand 30/120 +5 vs AC 1d6+3 piercing
Ammunition, Light, Loading
FEATURES & TRAITS
Dagger 20/60 +5 vs AC 1d4+3 piercing
Finesse, Light, Thrown
Armor Proficiencies. Light Armor

Weapon Proficiencies. Simple Weapons, Crossbow,


Hand, Longsword, Rapier, Shortsword

Tool Proficiencies. Disguise kit, Lute, Bagpipes,


Flute, Drum

Languages. Common, Gnomish

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 2'11" 35 lb.
GENDER AGE HEIGHT WEIGHT
James Arnstadt
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics
can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or
captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art
I’ll settle for nothing less than perfection. is your life.
Whenever I come to a new place, I collect local
rumors and spread gossip.

PERSONALITY TRAITS

Creativity. The world is in need of new ideas and


bold action. (Chaotic)

IDEAL

My instrument is my most treasured possession, and


it reminds me of someone I love.

BOND

A scandal prevents me from ever going home again.


That kind of trouble seems to follow me around.

FLAW BACKGROUND STORY

By Popular Demand
You can always find a place to perform, usually in an
inn or tavern but possibly with a circus, at a theater,
or even in a noble’s court. At such a place, you
receive free lodging and food of a modest or
comfortable standard (depending on the quality of
the establishment), as long as you perform each
night. In addition, your performance makes you
something of a local figure. When strangers
recognize you in a town where you have performed,
they typically take a liking to you.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Crossbow, Hand] 1 3
Crossbow Bolt 2 .1
[Leather] 1 10
Dagger 1 1
Flute 1 1
Lute 1 2
Drum 1 3
Entertainer’s Pack 1 10

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

30.1 lb / 165 lb 330 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Charisma +5 13 N/A

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Bard

CANTRIPS Dancing Lights Vicious Mockery

1ST LEVEL 2 SPELL SLOTS Animal Friendship Cure Wounds


Detect Magic Healing Word

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Other Spells

CANTRIPS Minor Illusion (Forest Gnome)


Dancing Lights Minor Illusion Vicious Mockery
Evocation Cantrip Illusion Cantrip Enchantment Cantrip

CASTING TIME 1 action CASTING TIME 1 action CASTING TIME 1 action


RANGE 120 feet RANGE 30 feet RANGE 60 feet
DURATION Concentration, up to 1 minute DURATION 1 minute DURATION Instantaneous
COMPONENTS V, S, M (a bit of phosphorous or wychwood, or a glowworm) COMPONENTS S, M (a bit of fleece) COMPONENTS V

You create up to four torch-sized lights within range, making them You create a sound or an image of an object within range that lasts You unleash a string of insults laced with subtle enchantments at a
appear as torches, lanterns, or glowing orbs that hover in the air for for the duration. The illusion also ends if you dismiss it as an action or creature you can see within range. If the target can hear you (thought
the duration. You can also combine the four lights into one glowing cast this spell again. it need not understand you), it must succeed on a Wisdom saving
vaguely humanoid form of Medium size. Whichever form you choose, If you create a sound, its volume can range from a whisper to a throw or take 1d4 psychic damage and have disadvantage on the
each light sheds dim light in a 10-foot radius. scream. It can be your voice, someone else’s voice, a lion’s roar, a next attack roll it makes before the end of its next turn.
As a bonus action on your turn, you can move the lights up to 60 beating of drums, or any other sound you choose. The sound This spell’s damage increases by 1d4 when you reach 5th level
feet to a new spot within range. A light must be within 20 feet of continues unabated throughout the duration, or you can make (2d4), 11th level (3d4) and 17th level (4d4)
another light created by this spell, and a light winks out if it exceeds discrete sounds at different times before the spell ends.
the spell’s range. If you create an image of an object—such as a chair, muddy
footprints, or a small chest—it must be no larger than a 5-foot cube.
The image can’t create sound, light, smell, or any other sensory
effect. Physical interaction with the image reveals it to be an illusion,
because things can pass through it.
If a creature uses its action to examine the sound or image, the
creature can determine that it is an illusion with a successful
Intelligence (Investigation) check against your spell save DC. If a
creature discerns the illusion for what it is, the illusion becomes faint
to the creature.

Spellcasting (Bard) Player’s Handbook Natural Illusionist (Forest Gnome) Player’s Handbook Spellcasting (Bard) Player’s Handbook

Animal Friendship Cure Wounds Detect Magic


1st-level enchantment 1st-level evocation 1st-level divination (ritual)

CASTING TIME 1 action CASTING TIME 1 action CASTING TIME 1 action


RANGE 30 feet RANGE Touch RANGE Self
DURATION 24 hours DURATION Instantaneous DURATION Concentration, up to 10 minutes
COMPONENTS V, S, M (a morsel of food) COMPONENTS V, S COMPONENTS V, S

This spell lets you convince a beast that you mean it no harm. Choose A creature you touch regains a number of hit points equal to 1d8 + For the duration, you sense the presence of magic within 30 feet of
a beast that you can see within range. It must see and hear you. If the your spellcasting ability modifier. This spell has no effect on undead you. If you sense magic in this way, you can use your action to see a
beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast or constructs. faint aura around any visible creature or object in the area that bears
must succeed on a Wisdom saving throw or be charmed by you for At Higher Levels. When you cast this spell using a spell slot of 2nd magic, and you learn its school of magic, if any.
the spell’s duration. If you or one of your companions harms the level or higher, the healing increases by 1d8 for each slot level above The spell can penetrate most barriers, but is blocked by 1 foot of
target, the spell ends. 1st. stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of
At Higher Levels. When you cast this spell using a spell slot of 2nd wood or dirt.
level or higher, you can affect one additional beast for each slot level
above 1st.

Spellcasting (Bard) Player’s Handbook Spellcasting (Bard) Player’s Handbook Spellcasting (Bard) Player’s Handbook

Healing Word
1st-level evocation

CASTING TIME 1 bonus action


RANGE 60 feet
DURATION Instantaneous
COMPONENTS V

A creature of your choice that you can see within range regains hit
points equal to 1d4 + your spellcasting ability modifier. This spell has
no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd
level or higher, the healing increases by 1d4 for each slot level above
1st.

Spellcasting (Bard) Player’s Handbook


Crossbow, Hand Crossbow Bolt Leather
Weapons Ammunition Armor

Crossbow bolts are used with a crossbow to make a ranged The breastplate and shoulder protectors of this armor are
attack. made of leather that has been stiffened by being boiled in
oil. The rest of the armor is made of softer and more
flexible materials.

3 lb. Player’s Handbook 1/20 lb. Player’s Handbook 10 lb. Player’s Handbook

Dagger Flute Lute


Weapons Musical Instruments Musical Instruments

If you have proficiency with the flute, you can add your If you have proficiency with the lute, you can add your
proficiency bonus to any ability checks you make to play proficiency bonus to any ability checks you make to play
music with the instrument. A bard can use a musical music with the instrument. A bard can use a musical
instrument as a spellcasting focus. instrument as a spellcasting focus.

1 lb. Player’s Handbook 1 lbs. Player’s Handbook 2 lbs. Player’s Handbook

Drum Entertainer’s Pack


Musical Instruments Equipment Packs

If you have proficiency with the drum, you can add your Includes a backpack, a bedroll, 2 costumes, 5 candles, 5
proficiency bonus to any ability checks you make to play days of rations, a waterskin, and a disguise kit.
music with the instrument. A bard can use a musical
instrument as a spellcasting focus.

3 lbs. Player’s Handbook 10 lbs. Player’s Handbook

You might also like