Professional Documents
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STEALTH DISADVANTAGE
-1 Charisma
41 5d8
Druidic. You can use it to leave hidden messages.
CONDITIONAL
You and others who know this language
automatically spot such a message. Others spot the
+2 message’s presence with a successful DC 15
Perception check but can’t decipher it without
CURRENT HIT POINTS magic.
CONSTITUTION DEATH SAVING THROWS
SAVING THROWS
Spellcasting. You can cast druid spells as rituals. You
15 N
CIE C
+2 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
can prepare 7 spells from the druid spell list. You
can use a druidic focus as your spellcasting focus.
Y
PROFI
RT
EXPE
-1 12 PASSIVE PERCEPTION
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration
of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the
solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific
features of the terrain, you know the ways of the wild.
PERSONALITY TRAITS
IDEAL
BOND
Wanderer
You have an excellent memory for maps and
geography, and you can always recall the general
layout of terrain, settlements, and other features
around you. In addition, you can find food and fresh
water for yourself and up to five other people each
day, provided that the land offers berries, small
game, water, and so forth.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Leather] 1 10
[Dart] 1 .25
Whip 1 3
Wooden Staff 1 4
0 0 0 0 0
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +5 13 7
2ND LEVEL 3 SPELL SLOTS ● Blindness/Deafness (Always Prepared) ● Gentle Repose (Always Prepared)
Animal Messenger Barkskin Beast Sense
Darkvision Dust Devil Dust Devil
Earthbind Earthbind Enhance Ability
Find Traps Flame Blade Flaming Sphere
Gust of Wind Healing Spirit Heat Metal
Hold Person Lesser Restoration Locate Animals or Plants
Locate Object Moonbeam Pass without Trace
Protection from Poison Skywrite Skywrite
Spike Growth Warding Wind Warding Wind
3RD LEVEL 2 SPELL SLOTS ● Animate Dead (Always Prepared) ● Gaseous Form (Always Prepared)
Call Lightning Conjure Animals Daylight
Dispel Magic Erupting Earth Erupting Earth
Feign Death Flame Arrows Flame Arrows
Meld into Stone Plant Growth Protection from Energy
Sleet Storm Speak with Plants Tidal Wave
Tidal Wave Wall of Water Wall of Water
Water Breathing Water Walk Wind Wall
Chill Touch Druidcraft Magic Stone
Necromancy Cantrip Transmutation Cantrip Transmutation Cantrip
CASTING TIME 1 action CASTING TIME 1 action CASTING TIME 1 bonus action
RANGE 120 feet RANGE 30 feet RANGE Touch
DURATION 1 round DURATION Instantaneous DURATION 1 minute
COMPONENTS V, S COMPONENTS V, S COMPONENTS V, S
You create a ghostly, skeletal hand in the space of a creature within Whispering to the spirits of nature, you create one of the following You touch one to three pebbles and imbue them with magic. You or
range. Make a ranged spell attack against the creature to assail it effects within range: someone else can make a ranged spell attack with one of the pebbles
with the chill of the grave. On a hit, the target takes 1d8 necrotic • You create a tiny, harmless sensory effect that predicts what the by throwing it or hurling it with a sling. If thrown, it has a range of 60
damage, and it can’t regain hit points until the start of your next turn. weather will be at your location for the next 24 hours. The effect feet. If someone else attacks with the pebble, that attacker adds your
Until then, the hand clings to the target. If you hit an undead target, might manifest as a golden orb for clear skies, a cloud for rain, falling spellcasting ability modifier, not the attacker’s, to the attack roll. On
it also has disadvantage on attack rolls against you until the end of snowflakes for snow, and so on. This effect persists for 1 round. a hit, the target takes bludgeoning damage equal to 1d6 + your
your next turn. This spell’s damage increases by 1d8 when you reach • You instantly make a flower blossom, a seed pod open, or a leaf spellcasting ability modifier. Hit or miss, the spell then ends on the
5th level (2d8), 11th level (3d8), and 17th level (4d8). bud bloom. stone.
• You create an instantaneous, harmless sensory effect, such as If you cast this spell again, the spell ends early on any pebbles still
falling leaves, a puff of wind, the sound of a small animal, or the faint affected by it.
odor of skunk. The effect must fit in a 5-foot cube.
• You instantly light or snuff out a candle, a torch, or a small
campfire.
Circle Spells (Druid) Player’s Handbook Spellcasting (Druid) Player’s Handbook Spellcasting (Druid) Xanathar’s Guide to Everything
You create a burst of thunderous sound, which can be heard 100 feet You can blind or deafen a foe. Choose one creature that you can see You touch a corpse or other remains. For the duration, the target is
away. Each creature other than you within range, other than you, within range to make a Constitution saving throw. If it fails, the target protected from decay and can’t become undead. The spell also
must succeed on a Constitution saving throw or take 1d6 thunder is either blinded or deafened (your choice) for the duration. At the effectively extends the time limit on raising the target from the dead,
damage. end of each of its turns, the target can make a Constitution saving since days spent under the influence of this spell don’t count against
The spell’s damage increases by 1d6 when you reach 5th level throw. On a success, the spell ends. the time limit of spells such as raise dead.
(2d6), 11th level (3d6), and 17th level (4d6). At Higher Levels. When you cast this spell using a spell slot of 3rd
or higher, you can target one additional creature for each slot level
above 2nd.
Spellcasting (Druid) Xanathar’s Guide to Everything Circle Spells (Druid) Player’s Handbook Circle Spells (Druid) Player’s Handbook
Circle Spells (Druid) Player’s Handbook Circle Spells (Druid) Player’s Handbook
Leather Dart Whip
Armor Weapons Weapons
10 lb. Player’s Handbook 1/4 lb. Player’s Handbook 3 lb. Player’s Handbook
Wooden Staff
Spellcasting Focus