Professional Documents
Culture Documents
STEALTH DISADVANTAGE
+0 magic.
+2 Dexterity
+3 Constitution ARMOR CLASS Spellcasting. You can cast druid spells as rituals. You
DEXTERITY
✘ +2 Intelligence
can prepare 10 spells from the druid spell list. You
MAXIMUM HIT DICE TEMPORARY can use a druidic focus as your spellcasting focus.
15 ✘ +8 Wisdom
+2 Charisma
59 5d8
Wildshape (Action—2/Short Rest). You can
CONDITIONAL
magically assume the shape of a beast that you
have seen before.You can stay in a beast shape for 2
+2 hours. You then revert to your normal form unless
you expend another use of this feature. You can
CURRENT HIT POINTS revert to your normal form earlier by using a bonus
CONSTITUTION DEATH SAVING THROWS
action on your turn. You automatically revert if you
SAVING THROWS
fall unconscious, drop to 0 hit points, or die.
16 N
CIE C
+2 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft. Star Map. You've created a tiny star map as part of
Y
PROFI
RT
EXPE
VISION INSPIRATION EXHAUSTION your study of the heavens that can serve as a
+5 Animal Handling (Wis)
spellcasting focus for your druid spells.If you lose
+3 ✘ +2 Arcana (Int) your map, you can perform a 1-hour ceremony to
magically create a replacement. This ceremony can
+0 Athletics (Str)
be performed during a short or long rest, and it
INTELLIGENCE +2 Deception (Cha) destroys the previous map.You can cast the augury
and guiding bolt spells without expending a spell
9 ✘
-1 History (Int)
+8 Insight (Wis)
slot and without preparing the spell (5/Long Rest),
provided you use the star map as the spellcasting
focus.
+2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
-1 -1 Investigation (Int) Starry Form (Action). You can expend a use of your
Powerful Build. You count as one size larger when determining Wild Shape feature to take on a starry form rather
+5 Medicine (Wis) your carrying capacity and the weight you can push, drag, or lift. than transforming into a beast.This form sheds
WISDOM ✘ +2 Nature (Int) bright light in a 10- foot radius and dim light for an
Loxodon Serenity. You have advantage on saving throws against
additional 10 feet. The form lasts for 10 minutes or
20 +5 Perception (Wis) being charmed or frightened.
until you’re incapacitated.Whenever you assume
+2 Performance (Cha) Natural Armor. When you aren’t wearing armor, your AC is 15. your starry form, choose which of the constellations
You can use your natural armor to determine your AC if the glimmers on your body.
+2 Persuasion (Cha) armor you wear would leave you with a lower AC. A shield’s
+5 ✘ +2 Religion (Int)
benefits apply as normal while you use your natural armor.
Chalice (Starry Form). Whenever you cast a spell
Trunk. You can grasp things with your trunk, and you can use it using a spell slot that restores hp to a creature, you
+2 Sleight of Hand (Dex) as a snorkel. It has a reach of 5 feet, and it can lift 55 pounds.
You can use it to do the following simple tasks: lift, drop, hold, or another creature within 30 feet of you can regain
CHARISMA +2 Stealth (Dex) push, or pull an object or a creature; open or close a door or a 1d8+2 hp.
container; grapple someone; or make an unarmed strike. Your
14 +5 Survival (Wis)
SKILLS
DM might allow other simple tasks to be added to that list of
options.Your trunk can’t wield weapons or shields or do anything
that requires manual precision, such as using tools or magic
Archer (Bonus Action—Starry Form). You can make
a ranged spell attack, hurling a luminous arrow that
items or performing the somatic components of a spell. targets a creature you can see within 60 feet of you.
+2 15 PASSIVE PERCEPTION
Keen Smell. Thanks to your sensitive trunk, you have advantage
On a hit, the attack deals 1d8+5 radiant damage.
on Perception, Survival, and Investigation checks that involve
smell. Dragon (Starry Form). When you make an
ADVANTAGE
Intelligence or a Wisdom check or a Constitution
save to maintain concentration on a spell, you can
INITIATIVE +2 1 Attack / Attack Action RACIAL TRAITS
treat a roll of 9 or lower on the d20 as a 10.
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern
civilizations. By studying other cultures' customs, philosophies, laws, rituals, religious beliefs, languages, and art, you
have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This
knowledge came to you not only through books and scrolls, but also through firsthand observation- by visiting far-flung
settlements and exploring local histories and customs.
PERSONALITY TRAITS
IDEAL
BOND
Adept Linguist
You can communicate with humanoids who don't
speak any language you know. You must observe the
humanoids interacting with one another for at least
1 day, after which you learn a handful of important
words, expressions, and gestures-enough to
communicate on a rudimentary level.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Shield] 1 6
[Club] 1 2
0 0 0 0 0
8 lb / 330 lb 660 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +8 16 10
CASTING TIME 1 action CASTING TIME 1 action CASTING TIME 1 bonus action
RANGE 30 feet RANGE Touch RANGE Touch
DURATION Instantaneous DURATION Concentration, up to 1 minute DURATION 1 minute
COMPONENTS V, S COMPONENTS V, S COMPONENTS V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)
Whispering to the spirits of nature, you create one of the following You touch one willing creature. Once before the spell ends, the target The wood of a club or quarterstaff you are holding is imbued with
effects within range: can roll a d4 and add the number rolled to one ability check of its nature’s power. For the duration, you can use your spellcasting ability
• You create a tiny, harmless sensory effect that predicts what the choice. It can roll the die before or after making the ability check. The instead of Strength for the attack and damage rolls of melee attacks
weather will be at your location for the next 24 hours. The effect spell then ends. using that weapon, and the weapon’s damage die becomes a d8. The
might manifest as a golden orb for clear skies, a cloud for rain, falling weapon also becomes magical, if it isn’t already. The spell ends if you
snowflakes for snow, and so on. This effect persists for 1 round. cast it again or if you let go of the weapon
• You instantly make a flower blossom, a seed pod open, or a leaf
bud bloom.
• You create an instantaneous, harmless sensory effect, such as
falling leaves, a puff of wind, the sound of a small animal, or the faint
odor of skunk. The effect must fit in a 5-foot cube.
• You instantly light or snuff out a candle, a torch, or a small
campfire.
Spellcasting (Druid) Player’s Handbook Spellcasting (Druid) Player’s Handbook Spellcasting (Druid) Player’s Handbook