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Level 1 Human Variant Trait Cleric, Life Domain 0

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Disciple One
Acolyte Neutral Good Mike S (JunkTapes)
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Grappler. You have advantage on attack rolls


STRENGTH Chain Mail 18 against a creature you are grappling.
You can use your action to try to pin a creature
PROFICIENCY BONUS +2
14
SHIELD
AC grappled by you. To do so, make another grapple
Shield check. If you succeed, you and the creature are both
N
CIE C
restrained until the grapple ends.
+2 Strength Creatures that are one size larger than you don’t
Y
PROFI

+2 automatically succeed on checks to escape your


+0 Dexterity
grapple.
+2 Constitution ARMOR CLASS
DEXTERITY
+0 Intelligence
Spellcasting. You can cast cleric spells as rituals. You
MAXIMUM HIT DICE TEMPORARY can prepare 4 spells from the cleric spell list. You
10 ✘


+5 Wisdom

+2 Charisma
10 1d8 can use a holy symbol as your spellcasting focus.

CONDITIONAL
Disciple of Life. Whenever you use a spell of 1st
level or higher to restore hp to a creature, the
+0 creature regains additional hp equal to 2 + the
spell’s level.
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS

14 N
CIE C

+0 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI

RT

EXPE

+3 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+2 +0 Arcana (Int)
+2 Athletics (Str)
INTELLIGENCE +0 Deception (Cha)

10 ✘


+2 History (Int)
+5 Insight (Wis)
+0 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+0 +0 Investigation (Int)
✘ +5 Medicine (Wis)
WISDOM +0 Nature (Int)

16 ✘ +5 Perception (Wis)
+0 Performance (Cha)
+0 Persuasion (Cha)
+3 ✘ +2 Religion (Int)
+0 Sleight of Hand (Dex)
CHARISMA +0 Stealth (Dex)

10 +3 Survival (Wis)
SKILLS

+0 15 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +0 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Handaxe 20/60 +4 vs AC 1d6+2 slashing
Light, Thrown
FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Shield, Heavy Armor

Weapon Proficiencies. Simple Weapons

Tool Proficiencies. –

Languages. Common, Elvish, Primordial, Draconic

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 20 4'8" 110 lb.
GENDER AGE HEIGHT WEIGHT
Disciple One Blue White Short
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct
worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same
Nothing can shake my optimistic attitude. thing as channeling divine power.
I idolize a particular hero of my faith, and constantly
refer to that person’s deeds and example. Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of
your religious service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred
rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were
the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish
PERSONALITY TRAITS
master that you now deny.

Faith. I trust that my deity will guide my actions. I


have faith that if I work hard, things will go well.
(Lawful)

IDEAL

I owe my life to the priest who took me in when my


parents died.

BOND

Once I pick a goal, I become obsessed with it to the


detriment of everything else in my life.

FLAW BACKGROUND STORY

Shelter of the Faithful


As an acolyte, you command the respect of those who share your
faith, and you can perform the religious ceremonies of your deity.
You and your adventuring companions can expect to receive free
healing and care at a temple, shrine, or other established presence
of your faith, though you must provide any material components
needed for spells. Those who share your religion will support you
(but only you) at a modest lifestyle.You might also have ties to a
specific temple dedicated to your chosen deity or pantheon, and
you have a residence there. This could be the temple where you
used to serve, if you remain on good terms with it, or a temple
where you have found a new home. While near your temple, you
can call upon the priests for assistance, provided the assistance you
ask for is not hazardous and you remain in good standing with your
temple.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Shield. A shield is made from wood or metal and is
[Chain Mail] 1 55 carried in one hand. Wielding a shield increases your
[Shield] 1 6 Armor Class by 2. You can benefit from only one shield at
[Handaxe] 1 2 a time.

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

63 lb / 210 lb 420 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +5 13 4

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Cleric, Life Domain

CANTRIPS Guidance Light


Sacred Flame

1ST LEVEL 2 SPELL SLOTS ● Bless (Always Prepared) ● Cure Wounds (Always Prepared)
Bane Command Create or Destroy Water
Detect Evil and Good Detect Magic Detect Poison and Disease
Guiding Bolt Healing Word Inflict Wounds
Protection from Evil and Good Purify Food and Drink Sanctuary
Shield of Faith
Guidance Light Sacred Flame
Divination Cantrip Evocation Cantrip Evocation Cantrip

CASTING TIME 1 action CASTING TIME 1 action CASTING TIME 1 action


RANGE Touch RANGE Touch RANGE 60 feet
DURATION Concentration, up to 1 minute DURATION 1 hour DURATION Instantaneous
COMPONENTS V, S COMPONENTS V, M (a firefly or phosphorescent moss) COMPONENTS V, S

You touch one willing creature. Once before the spell ends, the target You touch one object that is no larger than 10 feet in any dimension. Flame-like radiance descends on a creature that you can see within
can roll a d4 and add the number rolled to one ability check of its Until the spell ends, the object sheds bright light in a 20-foot radius range. The target must succeed on a Dexterity saving throw or take
choice. It can roll the die before or after making the ability check. The and dim light for an additional 20 feet. The light can be colored as 1d8 radiant damage. The target gains no benefit from cover for this
spell then ends. you like. Completely covering the object with something opaque saving throw. The spell’s damage increases by 1d8 when you reach
blocks the light. The spell ends if you cast it again or dismiss it as an 5th level (2d8), 11th level (3d8), and 17th level (4d8).
action.
If you target an object held or worn by a hostile creature, that
creature must succeed on a Dexterity saving throw to avoid the spell.

Spellcasting (Cleric) Player’s Handbook Spellcasting (Cleric) Player’s Handbook Spellcasting (Cleric) Player’s Handbook

Bless Cure Wounds


1st-level enchantment 1st-level evocation

CASTING TIME 1 action CASTING TIME 1 action


RANGE 30 feet RANGE Touch
DURATION Concentration, up to 1 minute DURATION Instantaneous
COMPONENTS V, S, M (a sprinkling of holy water) COMPONENTS V, S

You bless up to three creatures of your choice within range. A creature you touch regains a number of hit points equal to 1d8 +
Whenever a target makes an attack roll or a saving throw before the your spellcasting ability modifier. This spell has no effect on undead
spell ends, the target can roll a d4 and add the number rolled to the or constructs.
attack roll or saving throw. At Higher Levels. When you cast this spell using a spell slot of 2nd
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above
level or higher, you can target one additional creature for each slot 1st.
level above 1st.

Life Domain (Cleric) Player’s Handbook Life Domain (Cleric) Player’s Handbook
Chain Mail Shield Handaxe
Armor Armor Weapons

Made of interlocking metal rings, chain mail includes a A shield is made from wood or metal and is carried in one
layer of quilted fabric worn underneath the mail to prevent hand. Wielding a shield increases your Armor Class by 2.
chafing and to cushion the impact of blows. The suit You can benefit from only one shield at a time.
includes gauntlets.

55 lb. System Reference Document 6 lb. System Reference Document 2 lb. System Reference Document

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