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STEALTH DISADVANTAGE
14 ✘
✘
+5 Wisdom
+3 Charisma
9 1d8 Spellcasting. You can cast cleric spells as rituals. You
can prepare 4 spells from the cleric spell list. You
CONDITIONAL
can use a holy symbol as your spellcasting focus.
+2 Grave Domain. Gods of the grave watch over the
line between life and death. To these deities, death
CURRENT HIT POINTS and the afterlife are a foundational part of the
CONSTITUTION DEATH SAVING THROWS
multiverse. To desecrate the peace of the dead is an
SAVING THROWS
abomination.
12 N
CIE C
+2 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft. Domain Spells.
Y
PROFI
RT
EXPE
10 ✘
+0 History (Int)
+5 Insight (Wis)
Eyes of the Grave. 3 times per long rest, as an
action you know the location of any undead within
60 feet of you that isn’t behind total cover and that
✘ +3 Intimidation (Cha) SPEED, SENSES, & CONDITIONS isn’t protected from divination magic.
+0 +0 Investigation (Int)
✘ +5 Medicine (Wis)
WISDOM +0 Nature (Int)
16 +3 Perception (Wis)
+1 Performance (Cha)
✘ +3 Persuasion (Cha)
+3 ✘ +2 Religion (Int)
+2 Sleight of Hand (Dex)
CHARISMA +2 Stealth (Dex)
12 +3 Survival (Wis)
SKILLS
+1 13 PASSIVE PERCEPTION
ADVANTAGE
Tool Proficiencies. –
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct
worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same
I can find common ground between the fiercest thing as channeling divine power.
enemies, empathizing with them and always working
toward peace. Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of
I am tolerant (or intolerant) of other faiths and
respect (or condemn) the worship of other gods. your religious service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred
rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were
the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish
PERSONALITY TRAITS
master that you now deny.
IDEAL
BOND
I am inflexible in my thinking.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Shield] 1 6
[Mace] 1 4
Crossbow, Light 1 5
Crossbow Bolt 10 .5
Donkey 1 —
Oil (flask) 2 2
Painter’s Supplies 1 5
[Breastplate] 1 20
Dagger 1 1
Backpack 1 5
Blanket 1 3
Candle 5 —
Tinderbox 1 1
Waterskin 1 5
0 0 0 177 0
Mula (Kóre) #2
STORED ITEM # lb. STORED ITEM # lb.
Bedroll 1 7
Pole (10—foot) 1 7
Healer’s Kit 1 3
Torch 3 3
Flask or Tankard 1 1
Hunting Trap 1 25
Rope, Hempen (50 feet) 2 20
Shovel 1 5
Tent, Two—Person 1 20
Rations (1 day) 6 12
STORED ITEMS QUEST ITEMS & TRINKETS
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
*** Recursos: posses de até 500 gp.
*** Técnicas: Proficiência em ferramenta (Painter's Supplies)
NOTES NOTES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +5 13 4
You touch one willing creature. Once before the spell ends, the target You touch one object that is no larger than 10 feet in any dimension. You touch a living creature that has 0 hit points. The creature
can roll a d4 and add the number rolled to one ability check of its Until the spell ends, the object sheds bright light in a 20-foot radius becomes stable. This spell has no effect on undead or constructs.
choice. It can roll the die before or after making the ability check. The and dim light for an additional 20 feet. The light can be colored as
spell then ends. you like. Completely covering the object with something opaque
blocks the light. The spell ends if you cast it again or dismiss it as an
action.
If you target an object held or worn by a hostile creature, that
creature must succeed on a Dexterity saving throw to avoid the spell.
Spellcasting (Cleric) Player’s Handbook Spellcasting (Cleric) Player’s Handbook Circle of Mortality (Cleric) Player’s Handbook
You point at one creature you can see within range, and the sound of Up to three creatures of your choice that you can see within range A creature you touch regains a number of hit points equal to 1d8 +
a dolorous bell fills the air around it for a moment. The target must must make Charisma saving throws. Whenever a target that fails this your spellcasting ability modifier. This spell has no effect on undead
succeed on a Wisdom saving throw or take 1d8 necrotic damage. If saving throw makes an attack roll or a saving throw before the spell or constructs.
the target is missing any of its hit points, it instead takes 1d12 ends, the target must roll a d4 and subtract the number rolled from At Higher Levels. When you cast this spell using a spell slot of 2nd
necrotic damage. the attack roll or saving throw. level or higher, the healing increases by 1d8 for each slot level above
The spell’s damage increases by one die when you reach 5th level At Higher Levels. When you cast this spell using a spell slot of 2nd 1st.
(2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12). level or higher, you can target one additional creature for each slot
level above 1st.
Spellcasting (Cleric) Xanathar’s Guide to Everything Domain Spells (Cleric) Player’s Handbook Prepared (Cleric) Player’s Handbook
CASTING TIME 1 action CASTING TIME 1 bonus action CASTING TIME 1 action
RANGE Self RANGE 60 feet RANGE Touch
DURATION 1 hour DURATION Instantaneous DURATION Instantaneous
COMPONENTS V, S, M (a small amount of alcohol or distilled spirits) COMPONENTS V COMPONENTS V, S
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 A creature of your choice that you can see within range regains hit Make a melee spell attack against a creature you can reach. On a hit,
+ 4 temporary hit points for the duration. points equal to 1d4 + your spellcasting ability modifier. This spell has the target takes 3d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd
level or higher, you gain 5 additional temporary hit points for each At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level
slot level above 1st. level or higher, the healing increases by 1d4 for each slot level above above 1st.
1st.
Domain Spells (Cleric) Player’s Handbook Prepared (Cleric) Player’s Handbook Prepared (Cleric) Player’s Handbook
Shield of Faith
1st-level abjuration
Crossbow bolts are used with a crossbow to make a ranged Speed. 40 ft.
attack. Carrying Capacity. 420 lb.
This kit is a leather pouch containing bandages, salves, and A torch burns for 1 hour, providing bright light in a 20-foot
splints. The kit has ten uses. As an action, you can expend radius and dim light for an additional 20 feet. If you make a
one use of the kit to stabilize a creature that has 0 hit melee attack with a burning torch and hit, it deals 1 fire
points, without needing to make a Wisdom (Medicine) damage.
check.
When you use your action to set it, this trap forms a saw- Rope, whether made of hemp or silk, has 2 hit points and
toothed steel ring that snaps shut when a creature steps on can be burst with a DC 17 Strength check.
a pressure plate in the center. The trap is affixed by a heavy
chain to an immobile object, such as a tree or a spike
driven into the ground. A creature that steps on the plate
must succeed on a DC 13 Dexterity saving throw or take
1d4 piercing damage and stop moving. Thereafter, until the
creature breaks free of the trap, its movement is limited by
the length of the chain (typically 3 feet long). A creature
can use its action to make a DC 13 Strength check, freeing
itself or another creature within its reach on a success.
Each failed check deals 1 piercing damage to the trapped
creature.
A simple and portable canvas shelter, a tent sleeps two. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature
within 5 feet of you or throw it up to 20 feet, shattering it
on impact. Make a ranged attack against a target creature
or object, treating the oil as an improvised weapon. On a
hit, the target is covered in oil. If the target takes any fire
damage before the oil dries (after 1 minute), the target
takes an additional 5 fire damage from the burning oil. You
can also pour a flask of oil on the ground to cover a 5-foot-
square area, provided that the surface is level. If lit, the oil
burns for 2 rounds and deals 5 fire damage to any creature
that enters the area or ends its turn in the area. A creature
can take this damage only once per turn.
Proficiency with painter’s supplies represents your ability to This armor consists of a fitted metal chest piece worn with
paint and draw. You also acquire an understanding of art supple leather. Although it leaves the legs and arms
history, which can aid you in examining works of art. relatively unprotected, this armor provides good protection
Components. Painter’s supplies include an easel, canvas, for the wearer’s vital organs while leaving the wearer
paints, brushes, charcoal sticks. and a palette. relatively unencumbered.
Arcana, History, Religion. Your expertise aids you in
uncovering lore of any sort that is attached to a work of art,
such as the magical properties of a painting or the origins of a
strange mural found in a dungeon.
Investigation, Perception. When you inspect a painting or
a similar work of visual art, your knowledge of the practices
behind creating it can grant you additional insight.
Painting and Drawing. As part of a short or long rest, you
can produce a simple work of art. Although your work might
lack precision, you can capture an image or a scene, or make.
a quick copy of a piece of art you saw.
PAINTER’S SUPPLIES
Activity DC
Paint an accurate portrait 10
Create a painting with a hidden message 20
Rations consist of dry foods suitable for extended travel, A backpack is a leather pack carried on the back, typically
including jerky, dried fruit, hardtack, and nuts. with straps to secure it. A backpack can hold 1 cubic foot/
30 pounds of gear.
You can also strap items, such as a bedroll or a coil of
rope, to the outside of a backpack.
For 1 hour, a candle sheds bright light in a 5-foot radius and This small container holds flint, fire steel, and tinder
dim light for an additional 5 feet. (usually dry cloth soaked in light oil) used to kindle a fire.
Using it to light a torch—or anything else with abundant,
exposed fuel—takes an action. Lighting any other fire takes
1 minute.