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Level 1 Centaur Paladin 0

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Melillia
Sage Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Divine Sense (Action—4/Long Rest). You can open


STRENGTH Chain Shirt 14 your awareness to detect presence of strong evil.
Until the end of your next turn, you know the
PROFICIENCY BONUS +2
16
SHIELD
AC location of any celestial, fiend, or undead within 60
feet of you that is not behind total cover. You know
N
CIE C
the type of any being whose presence you sense,
+3 Strength but not its identity. Within the same radius, you also
Y
PROFI

+3 detect the presence of any place or object that has


+1 Dexterity
been consecrated or desecrated.
+3 Constitution ARMOR CLASS
DEXTERITY
+0 Intelligence
Lay on Hands (Action—5/Long Rest). You can touch
MAXIMUM HIT DICE TEMPORARY a creature and draw power from the pool to restore
13 ✘


+3 Wisdom

+5 Charisma
13 1d10 a number of hp to that creature, up to the
maximum amount remaining in your pool. You can
CONDITIONAL
expend 5 hp from your pool of healing to cure the
target of one disease or neutralize one poison
+1 affecting it.This feature has no effect on undead and
constructs.
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS

16 N
CIE C

+1 Acrobatics (Dex)
SPEED
40ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI

RT

EXPE

+1 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+3 ✘ +2 Arcana (Int)
+3 Athletics (Str)
INTELLIGENCE +3 Deception (Cha)

10 ✘ +2 History (Int)
+1 Insight (Wis)
✘ +5 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+0 +0 Investigation (Int)
+1 Medicine (Wis) Fey. Your creature type is fey, rather than
humanoid.
WISDOM ✘ +2 Nature (Int)

12 +1 Perception (Wis) Charge. If you move at least 30 feet straight toward


a target and then hit it with a melee weapon attack
+3 Performance (Cha) on the same turn, you can immediately follow that
+3 Persuasion (Cha)
attack with a bonus action, making one attack
+1 ✘ +2 Religion (Int)
against the target with your hooves.

Hooves. Your hooves are natural melee weapons,


+1 Sleight of Hand (Dex)
which you can use to make unarmed strikes. If you
CHARISMA +1 Stealth (Dex) hit with them, you deal 1d4+3 bludgeoning damage.

16 +1 Survival (Wis)
SKILLS
Equine Build. You count as one size larger when
determining your carrying capacity and the weight
you can push or drag.Any climb that requires hands
and feet is especially difficult for you because of
+3 11 PASSIVE PERCEPTION
your equine legs. When you make such a climb,
each foot of movement costs you 4 extra feet,
instead of the normal 1 extra foot.
ADVANTAGE

INITIATIVE +1 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Halberd 5 ft +5 vs AC 1d10+3 slashing
Heavy, Reach, Two-Handed
FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Heavy Armor, Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. –

Languages. Common, Sylvan, Celestial, Elvish

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 6'0" 600 lb.
GENDER AGE HEIGHT WEIGHT
Melillia
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the
greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.

I’m willing to listen to every side of an argument


before I make my own judgment.
I’m used to helping out those who aren’t as smart as
I am, and I patiently explain anything and everything
to others.

PERSONALITY TRAITS

Logic. Emotions must not cloud our logical thinking.


(Lawful)

IDEAL

I've been searching my whole life for the answer to a


certain question.

BOND

Most people scream and run when they see a


demon. I stop and take notes on its anatomy.

FLAW BACKGROUND STORY

Researcher
When you attempt to learn or recall a piece of lore, if
you do not know that information, you often know
where and from whom you can obtain it. Usually,
this information comes from a library, scriptorium,
university, or a sage or other learned person or
creature. Your DM might rule that the knowledge
you seek is secreted away in an almost inaccessible
place, or that it simply cannot be found. Unearthing
the deepest secrets of the multiverse can require an
adventure or even a whole campaign

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Chain Shirt] 1 20
[Halberd] 1 6

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

26 lb / 480 lb 960 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Chain Shirt Halberd
Armor Weapons

Made of interlocking metal rings, a chain shirt is worn


between layers of clothing or leather. This armor offers
modest protection to the wearer’s upper body and allows
the sound of the rings rubbing against one another to be
muffled by outer layers.

20 lb. Player’s Handbook 6 lb. Player’s Handbook

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