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STEALTH DISADVANTAGE
✘
+2 Wisdom
+5 Charisma
20 2d10 been consecrated or desecrated.
CONDITIONAL
Lay on Hands (Action—10/Long Rest). You can
touch a creature and draw power from the pool to
-1 restore a number of hp to that creature, up to the
maximum amount remaining in your pool. You can
CURRENT HIT POINTS expend 5 hp from your pool of healing to cure the
CONSTITUTION DEATH SAVING THROWS
target of one disease or neutralize one poison
SAVING THROWS
affecting it.This feature has no effect on undead and
14 N
CIE C
-1 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
constructs.
Y
PROFI
RT
EXPE
✘ +5 Persuasion (Cha)
+0 ✘ +3 Religion (Int)
-1 Sleight of Hand (Dex)
CHARISMA -1 Stealth (Dex)
16 +0 Survival (Wis)
SKILLS
+3 10 PASSIVE PERCEPTION
ADVANTAGE
Javelin 30/120 +5 vs AC 1d6+3 piercing Armor Proficiencies. Light Armor, Medium Armor,
Thrown
Heavy Armor, Shields
Tool Proficiencies. –
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct
worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same
I quote (or misquote) sacred texts and proverbs in thing as channeling divine power.
almost every situation.
I see omens in every event and action. The gods try Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of
to speak to us, we just need to listen
your religious service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred
rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were
the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish
PERSONALITY TRAITS
master that you now deny.
IDEAL
BOND
I am inflexible in my thinking.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Longsword 1 3
[Greatsword] 1 6
Javelin 1 2
Priest’s Pack 1 10
[Chain Mail] 1 55
15 0 0 0 0
2 Holy Symbol
Prayer Book
5 Sticks of Incense
Vestments
Common Clothes
Pouch
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Charisma +5 13 4
You point your finger toward a creature within range and whisper a You conjure a minor celestial manifestation to protect a creature you You bless up to three creatures of your choice within range.
message. The target (and only the target) hears the message and can can see within range. A faintly glowing figure resembling a human Whenever a target makes an attack roll or a saving throw before the
reply in a whisper that only you can hear. You can cast this spell head and shoulders hovers within 5 feet of the target for the spell ends, the target can roll a d4 and add the number rolled to the
through solid objects if you are familiar with the target and know it is duration. The figure moves to interpose itself between the target and attack roll or saving throw.
beyond the barrier. Magical silence, 1 foot of stone, 1 inch of any incoming attacks, granting the target +2 to AC. If the target fails a At Higher Levels. When you cast this spell using a spell slot of 2nd
common metal, a thin sheet of lead, or 3 feet of wood blocks the Dexterity saving throw while the spell is active, it can use its reaction level or higher, you can target one additional creature for each slot
spell. The spell doesn’t have to follow a straight line and can travel to roll a new save. The spell then ends. level above 1st.
freely around corners or through openings.
Cantrip (Sun Elf Descent) Player’s Handbook Prepared (Paladin) Deep Magic: Angelic Seals Prepared (Paladin) Player’s Handbook
You speak a one-word command to a creature you can see within A creature you touch regains a number of hit points equal to 1d8 +
range. The target must succeed on a Wisdom saving throw or follow your spellcasting ability modifier. This spell has no effect on undead
the command on its next turn. The spell has no effect if the target is or constructs.
undead, if it doesn’t understand your language, or if your command At Higher Levels. When you cast this spell using a spell slot of 2nd
is directly harmful to it. Some typical commands and their effects level or higher, the healing increases by 1d8 for each slot level above
follow. You might issue a command other than one described here. If 1st.
you do so, the DM determines how the target behaves. If the target
can’t follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most
direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its
turn.
Flee. The target spends its turn moving away from you by the
fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn’t move and takes no actions. A flying
creature stays aloft, provided that it is able to do so. If it must move
to stay aloft, it flies the minimum distance needed to remain in the
air.
At Higher Levels. When you cast this spell using a spell slot of 2nd
level or higher, you can affect one additional creature for each slot
level above 1st. The creatures must be within 30 feet of each other
when you target them.
Includes a backpack, a blanket, 10 candles, a tinderbox, an Made of interlocking metal rings, chain mail includes a
alms box, 2 blocks of incense, a censer, vestments, 2 days layer of quilted fabric worn underneath the mail to prevent
of rations, and a waterskin. chafing and to cushion the impact of blows. The suit
includes gauntlets.