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Level 2 Goblin Ranger 300

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Gobleh do Caldo Flamejante
Guild Artisan Chaotic Evil BLKNeko
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet


STRENGTH Leather 14 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +2
13
SHIELD
AC
Favored Enemy. You have advantage on Survival
N
CIE C
checks to track your favored enemies, as well as on
+3 Strength Intelligence checks to recall information about
Y
PROFI


+1 them.
✘ +5 Dexterity
Elves.
+2 Constitution ARMOR CLASS Humans.
DEXTERITY
-1 Intelligence
MAXIMUM HIT DICE TEMPORARY Natural Explorer. When you make an Intelligence or
17 -1 Wisdom

+2 Charisma
16 2d10 Wisdom check related to your favored terrain, your
proficiency bonus is doubled if you are using a skill
CONDITIONAL
that you’re proficient in. While traveling for an hour
or more in your favored terrain, you gain the
+3 following benefits:Difficult terrain doesn’t slow your
group’s travel.Your group can’t become lost except
CURRENT HIT POINTS by magical means.Even when you are engaged in
CONSTITUTION DEATH SAVING THROWS
another activity while traveling, you remain alert to
SAVING THROWS
danger.If you are traveling alone, you can move
14 N
CIE C

+3 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
stealthily at a normal pace.When you forage, you
find twice as much food as you normally
Y
PROFI

RT

EXPE

VISION INSPIRATION EXHAUSTION would.While tracking other creatures, you also learn
✘ +1 Animal Handling (Wis)
their exact number, their sizes, and how long ago
+2 -1 Arcana (Int) Darkvision they passed through the area.
Swamp.
+1 Athletics (Str)
INTELLIGENCE +2 Deception (Cha) Fighting Style.
Archery. You gain a +2 bonus to attack rolls you
8 ✘
-1 History (Int)
+1 Insight (Wis)
make with ranged weapons.

+2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS


-1 -1 Investigation (Int)
-1 Medicine (Wis) Fury of the Small. When you damage a creature
WISDOM
with an attack or a spell and the creature's size is
✘ +1 Nature (Int) larger than yours, you can cause the attack or spell

9 -1 Perception (Wis) to deal extra damage to the creature. The extra


damage equals your level. Once you use this trait,
+2 Performance (Cha) you can't use it again until you finish a short or
✘ +4 Persuasion (Cha) long rest.
-1 -1 Religion (Int) Nimble Escape. You can take the Disengage or
+3 Sleight of Hand (Dex) Hide action as a bonus action on each of your
CHARISMA turns.
+3 Stealth (Dex)

14 ✘ +1 Survival (Wis)
SKILLS

+2 9 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +3 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Dagger 20/60 +5 vs AC 1d4+3 piercing
Finesse, Light, Thrown
FEATURES & TRAITS
Dagger 20/60 +3 vs AC 1d4+3 piercing
Finesse, Light, Thrown

Bomb 20/60 +3 vs AC 1d6 Armor Proficiencies. Light Armor, Medium Armor,


Bomba com splash damage de 5ft
Shields

Crossbow, Hand 30/120 +7 vs AC 1d6+3 piercing Weapon Proficiencies. Simple Weapons, Martial
Ammunition, Light, Loading Weapons

Tool Proficiencies. Alchemist’s supplies

Languages. Common, Goblin, Elvish, Deep Speech

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male
GENDER AGE HEIGHT WEIGHT
Gobleh do Caldo Flamejante
CHARACTER NAME EYES SKIN HAIR

NAME

Rasga-Bucho

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a
well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order.
You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a
Louco da cabeça master in your own right.

PERSONALITY TRAITS

Evil

IDEAL

The workshop where I learned my trade is the most


important place in the world to me.

BOND

I’ll do anything to get my hands on something rare or


priceless.

FLAW BACKGROUND STORY

Guild Membership
As an established and respected member of a guild, you can rely on
certain benefits that membership provides. Your fellow guild members
will provide you with lodging and food if necessary, and pay for your
funeral if needed. In some cities and towns, a guildhall offers a central
place to meet other members of your profession, which can be a good
place to meet potential patrons, allies, or hirelings.Guilds often wield
tremendous political power. If you are accused of a crime, your guild will
support you if a good case can be made for your innocence or the crime is
justifiable. You can also gain access to powerful political figures through
the guild, if you are a member in good standing. Such connections might
require the donation of money or magic items to the guild’s coffers.You
must pay dues of 5 gp per month to the guild. If you miss payments, you
must make up back dues to remain in the guild’s good graces.

BACKGROUND FEATURE

Slime in a Jar

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Bomb. 1d6 de dano
[Leather] 1 10 Potion of Healing 2 1
[Dagger] 1 1 Alchemist’s Supplies. -Iniciar Fogo;
[Dagger] 1 1 -Criar uma fumaça densa;
Bomb 1 1
Alchemist’s Supplies 1 8
Crossbow, Hand 1 3
Arrow 20 1

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

26 lb / 195 lb 390 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +1 9 N/A

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Ranger

1ST LEVEL 2 SPELL SLOTS

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