Professional Documents
Culture Documents
STEALTH DISADVANTAGE
✘
+1 them.
✘ +5 Dexterity
Elves.
+2 Constitution ARMOR CLASS Humans.
DEXTERITY
-1 Intelligence
MAXIMUM HIT DICE TEMPORARY Natural Explorer. When you make an Intelligence or
17 -1 Wisdom
+2 Charisma
16 2d10 Wisdom check related to your favored terrain, your
proficiency bonus is doubled if you are using a skill
CONDITIONAL
that you’re proficient in. While traveling for an hour
or more in your favored terrain, you gain the
+3 following benefits:Difficult terrain doesn’t slow your
group’s travel.Your group can’t become lost except
CURRENT HIT POINTS by magical means.Even when you are engaged in
CONSTITUTION DEATH SAVING THROWS
another activity while traveling, you remain alert to
SAVING THROWS
danger.If you are traveling alone, you can move
14 N
CIE C
+3 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
stealthily at a normal pace.When you forage, you
find twice as much food as you normally
Y
PROFI
RT
EXPE
VISION INSPIRATION EXHAUSTION would.While tracking other creatures, you also learn
✘ +1 Animal Handling (Wis)
their exact number, their sizes, and how long ago
+2 -1 Arcana (Int) Darkvision they passed through the area.
Swamp.
+1 Athletics (Str)
INTELLIGENCE +2 Deception (Cha) Fighting Style.
Archery. You gain a +2 bonus to attack rolls you
8 ✘
-1 History (Int)
+1 Insight (Wis)
make with ranged weapons.
14 ✘ +1 Survival (Wis)
SKILLS
+2 9 PASSIVE PERCEPTION
ADVANTAGE
Crossbow, Hand 30/120 +7 vs AC 1d6+3 piercing Weapon Proficiencies. Simple Weapons, Martial
Ammunition, Light, Loading Weapons
NAME
Rasga-Bucho
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a
well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order.
You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a
Louco da cabeça master in your own right.
PERSONALITY TRAITS
Evil
IDEAL
BOND
Guild Membership
As an established and respected member of a guild, you can rely on
certain benefits that membership provides. Your fellow guild members
will provide you with lodging and food if necessary, and pay for your
funeral if needed. In some cities and towns, a guildhall offers a central
place to meet other members of your profession, which can be a good
place to meet potential patrons, allies, or hirelings.Guilds often wield
tremendous political power. If you are accused of a crime, your guild will
support you if a good case can be made for your innocence or the crime is
justifiable. You can also gain access to powerful political figures through
the guild, if you are a member in good standing. Such connections might
require the donation of money or magic items to the guild’s coffers.You
must pay dues of 5 gp per month to the guild. If you miss payments, you
must make up back dues to remain in the guild’s good graces.
BACKGROUND FEATURE
Slime in a Jar
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Bomb. 1d6 de dano
[Leather] 1 10 Potion of Healing 2 1
[Dagger] 1 1 Alchemist’s Supplies. -Iniciar Fogo;
[Dagger] 1 1 -Criar uma fumaça densa;
Bomb 1 1
Alchemist’s Supplies 1 8
Crossbow, Hand 1 3
Arrow 20 1
0 0 0 0 0
26 lb / 195 lb 390 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +1 9 N/A