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Level 2 Goblin Rogue 300

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Fernundo Esconde em Folha
Outlander Felipe
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet


STRENGTH Leather 14 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +2
10
SHIELD
AC
Tool Expertise (Thieves’ Tools). Your proficiency
N
CIE C
bonus is doubled for any Thieves’ Tools check you
+0 Strength make.
Y
PROFI

+0
✘ +5 Dexterity
Sneak Attack. Once per turn, you can deal an extra
+3 Constitution ARMOR CLASS 1d6 damage to one creature you hit with an attack
DEXTERITY
✘ +2 Intelligence
if you have advantage on the attack roll. The attack
MAXIMUM HIT DICE TEMPORARY must use a finesse or a ranged weapon.You don’t
16 +2 Wisdom

-1 Charisma
15 2d8 need advantage on the attack roll if another enemy
of the target is within 5 feet of it, that enemy isn’t
CONDITIONAL
incapacitated, and you don’t have disadvantage on
the attack roll.
+3
Thieves’ Cant. A secret mix of dialect, jargon, and
CURRENT HIT POINTS code that allows you to hide messages in seemingly
CONSTITUTION DEATH SAVING THROWS
normal conversation. Only another creature that
SAVING THROWS
knows thieves’ cant understands such messages. It
16 N
CIE C

+5 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
takes four times longer to convey such a message
than it does to speak the same idea plainly.In
Y
PROFI


RT

EXPE

VISION INSPIRATION EXHAUSTION addition, you understand a set of secret signs and
+2 Animal Handling (Wis)
symbols used to convey short, simple messages,
+3 +0 Arcana (Int) Darkvision such as whether an area is dangerous or the
territory of a thieves’ guild, whether loot is nearby,
✘ +2 Athletics (Str)
or whether the people in an area are easy marks or
INTELLIGENCE -1 Deception (Cha) will provide a safe house for thieves on the run.

10 +0 History (Int)
+2 Insight (Wis)
Cunning Action. You can take a bonus action on
each of your turns in combat. This action can be
used only to take the Dash, Disengage, or Hide
-1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS action.
+0 +0 Investigation (Int)
+2 Medicine (Wis) Fury of the Small. When you damage a creature
WISDOM
with an attack or a spell and the creature's size is
+0 Nature (Int) larger than yours, you can cause the attack or spell

14 ✘ +4 Perception (Wis) to deal extra damage to the creature. The extra


damage equals your level. Once you use this trait,
-1 Performance (Cha) you can't use it again until you finish a short or
-1 Persuasion (Cha) long rest.
+2 +0 Religion (Int) Nimble Escape. You can take the Disengage or
✘ +5 Sleight of Hand (Dex) Hide action as a bonus action on each of your
CHARISMA turns.
✘ +5 Stealth (Dex)

8 ✘ +4 Survival (Wis)
SKILLS

-1 14 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +3 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Shortsword 5 ft +5 vs AC 1d6+3 piercing
Finesse, Light
FEATURES & TRAITS
Shortbow 80/320 +5 vs AC 1d6+3 piercing
Ammunition, Two-Handed

Dagger 20/60 +5 vs AC 1d4+3 piercing Armor Proficiencies. Light Armor


Finesse, Light, Thrown
Weapon Proficiencies. Simple Weapons, Crossbow,
Hand, Longsword, Rapier, Shortsword

Tool Proficiencies. Bagpipes, Thieves’ tools

Languages. Common, Goblin, Giant, Thieves’ Cant

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male
GENDER AGE HEIGHT WEIGHT
Fernundo Esconde em Folha
CHARACTER NAME EYES SKIN HAIR

NAME

Rasga-Bucho

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration
of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the
solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
I’m driven by a wanderlust that led me away from nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific
home. features of the terrain, you know the ways of the wild.
I’m driven by a wanderlust that led me away from
home.

PERSONALITY TRAITS

Nature. The natural world is more important than all


the constructs of civilization. (Neutral)

IDEAL

My family, clan, or tribe is the most important thing


in my life, even when they are far from me.

BOND

I am too enamored of ale, wine, and other


intoxicants.

FLAW BACKGROUND STORY

Wanderer
You have an excellent memory for maps and
geography, and you can always recall the general
layout of terrain, settlements, and other features
around you. In addition, you can find food and fresh
water for yourself and up to five other people each
day, provided that the land offers berries, small
game, water, and so forth.

BACKGROUND FEATURE

A tiny silver icon of a raven

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Bagpipes 1 6
Shortsword 1 2
[Shortbow] 1 2
Arrow 20 1
Burglar’s Pack 1 10
Thieves’ Tools 1 1
Dagger 2 2
[Leather] 1 10

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

34 lb / 150 lb 300 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.

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