Professional Documents
Culture Documents
STEALTH DISADVANTAGE
✘
+0 and three-quarters cover.Before you make an attack
+4 Dexterity
with a ranged weapon that you are proficient with,
✘ +6 Constitution ARMOR CLASS you can choose to take a - 5 penalty to the attack
DEXTERITY
-1 Intelligence
roll. If the attack hits, you add +10 to the attack’s
MAXIMUM HIT DICE TEMPORARY damage.
18 ✘ +5 Wisdom
-1 Charisma
67 7d10
Elven Accuracy. Whenever you have advantage on
CONDITIONAL
an attack roll using Dexterity, Intelligence, Wisdom,
or Charisma, you can reroll one of the dice once.
+4
Fighting Style.
CURRENT HIT POINTS Archery. You gain a +2 bonus to attack rolls you
CONSTITUTION DEATH SAVING THROWS
make with ranged weapons.
SAVING THROWS
16 N
CIE C
+7 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Second Wind (Bonus Action—1/Short Rest). You
regain 1d10+7 hp.
Y
PROFI
✘
RT
EXPE
14 ✘ +5 Perception (Wis)
-1 Performance (Cha)
Blessing of the Raven Queen (Bonus Action—3/Long Rest).
You can magically teleport up to 30 feet to an unoccupied
space you can see.
You also gain resistance to all damage when you teleport
✘ +4 Persuasion (Cha)
+2 -1 Religion (Int)
using this trait. The resistance lasts until the start of your
next turn. During that time, you appear ghostly and
translucent.
+4 Sleight of Hand (Dex)
CHARISMA Fey Ancestry. You have advantage on saving throws you
+4 Stealth (Dex) make to avoid or end the charmed condition on yourself.
8 +2 Survival (Wis)
SKILLS
Trance. You don't need to sleep, and magic can't put you to
sleep. You can finish a long rest in 4 hours if you spend
those hours in a trancelike meditation, during which you
retain consciousness.
-1 15 PASSIVE PERCEPTION Whenever you finish this trance, you can gain two
proficiencies that you don't have, each one with a weapon
or a tool. You retain them until you finish your next long
rest.
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and
armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during
a recent war.
When you choose this background, work with your DM to determine which military organization you were a part of,
how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a
standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a
mercenary company.
PERSONALITY TRAITS
IDEAL
BOND
Military Rank
You have a military rank from your career as a
soldier. Soldiers loyal to your former military
organization still recognize your authority and
influence, and they defer to you if they are of a
lower rank. You can invoke your rank to exert
influence over other soldiers and requisition simple
equipment or horses for temporary use. You can also
usually gain access to friendly military encampments
and fortresses where your rank is recognized.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Studded Leather] 1 13
[Longbow] 1 2
Rapier 1 2
0 0 0 0 0
17 lb / 150 lb 300 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Studded Leather Longbow Rapier
Armor Weapons Weapons