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Level 7 Shadar-Kai Fighter, Samurai 23000

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Malachai
Soldier Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet


STRENGTH Studded Leather 16 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +3
10
SHIELD
AC
Sharpshooter. Attacking at long range doesn’t
N
CIE C
impose disadvantage on your ranged weapon attack
+3 Strength rolls.Your ranged weapon attacks ignore half cover
Y
PROFI


+0 and three-quarters cover.Before you make an attack
+4 Dexterity
with a ranged weapon that you are proficient with,
✘ +6 Constitution ARMOR CLASS you can choose to take a - 5 penalty to the attack
DEXTERITY
-1 Intelligence
roll. If the attack hits, you add +10 to the attack’s
MAXIMUM HIT DICE TEMPORARY damage.
18 ✘ +5 Wisdom

-1 Charisma
67 7d10
Elven Accuracy. Whenever you have advantage on
CONDITIONAL
an attack roll using Dexterity, Intelligence, Wisdom,
or Charisma, you can reroll one of the dice once.
+4
Fighting Style.
CURRENT HIT POINTS Archery. You gain a +2 bonus to attack rolls you
CONSTITUTION DEATH SAVING THROWS
make with ranged weapons.
SAVING THROWS

16 N
CIE C

+7 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Second Wind (Bonus Action—1/Short Rest). You
regain 1d10+7 hp.
Y
PROFI


RT

EXPE

+2 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


Action Surge (1/Short Rest). On your turn, you can
+3 -1 Arcana (Int) Darkvision take one additional action on top of your regular
action.
✘ +3 Athletics (Str)
INTELLIGENCE -1 Deception (Cha) Extra Attack. You can attack twice, instead of once,
whenever you take the Attack action on your turn
8 ✘
-1 History (Int)
+5 Insight (Wis) Fighting Spirit (Bonus Action—3/Long Rest). Give
yourself advantage on attack rolls until the end of
✘ +2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS the turn. You also gain 5 temporary HP.
-1 -1 Investigation (Int)
+2 Medicine (Wis) Humanoid. Your creature type is Humanoid. You are also
considered a elf for any prerequisite or effect that requires
WISDOM -1 Nature (Int) you to be a elf.

14 ✘ +5 Perception (Wis)
-1 Performance (Cha)
Blessing of the Raven Queen (Bonus Action—3/Long Rest).
You can magically teleport up to 30 feet to an unoccupied
space you can see.
You also gain resistance to all damage when you teleport
✘ +4 Persuasion (Cha)
+2 -1 Religion (Int)
using this trait. The resistance lasts until the start of your
next turn. During that time, you appear ghostly and
translucent.
+4 Sleight of Hand (Dex)
CHARISMA Fey Ancestry. You have advantage on saving throws you
+4 Stealth (Dex) make to avoid or end the charmed condition on yourself.

8 +2 Survival (Wis)
SKILLS
Trance. You don't need to sleep, and magic can't put you to
sleep. You can finish a long rest in 4 hours if you spend
those hours in a trancelike meditation, during which you
retain consciousness.
-1 15 PASSIVE PERCEPTION Whenever you finish this trance, you can gain two
proficiencies that you don't have, each one with a weapon
or a tool. You retain them until you finish your next long
rest.
ADVANTAGE

INITIATIVE +4 2 Attacks / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Longbow 150/600 +9 vs AC 1d8+4 piercing
Ammunition, Heavy, Two-Handed
FEATURES & TRAITS
Rapier 5 ft +7 vs AC 1d8+4 piercing
Finesse
Armor Proficiencies. Light Armor, Medium Armor,
Heavy Armor, Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. Smith’s tools, Thieves’ tools,


Vehicles land, Three-Dragon Ante set

Languages. Common, Gith

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male
GENDER AGE HEIGHT WEIGHT
Malachai
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and
armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during
a recent war.

When you choose this background, work with your DM to determine which military organization you were a part of,
how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a
standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a
mercenary company.
PERSONALITY TRAITS

IDEAL

BOND

FLAW BACKGROUND STORY

Military Rank
You have a military rank from your career as a
soldier. Soldiers loyal to your former military
organization still recognize your authority and
influence, and they defer to you if they are of a
lower rank. You can invoke your rank to exert
influence over other soldiers and requisition simple
equipment or horses for temporary use. You can also
usually gain access to friendly military encampments
and fortresses where your rank is recognized.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Studded Leather] 1 13
[Longbow] 1 2
Rapier 1 2

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

17 lb / 150 lb 300 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Studded Leather Longbow Rapier
Armor Weapons Weapons

Made from tough but flexible leather, studded leather is


reinforced with close-set rivets or spikes.

13 lb. Player’s Handbook 2 lb. Player’s Handbook 2 lb. Player’s Handbook

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