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Skills List

BIG GUY When this player makes a Block action, treat a [MISS] as a [KERRUNCH]. And, when opposing players make a Block
A single round of Blitz Bowl proceeds
Action against in theplayer,
this following
treat sequence:
a [KERRUNCH] as a [MISS]. Also, any time this player would pick up the ball, or
receive it through a Hand-off, roll a D6. If 1-5: the ball instead bounces out of this player's square
CDICH l'ITUU
BLOODLUST
,.
All Block actions made by this player count as having an assist. And, after making Block action or any Action if
holding the ball, roll a D8. If 1-2: this player becomes Knocked Down and then Injured
• If there is no ball on the pitch, a new one enters play • If there is no ball on the pitch, a new one enters play
•CEmergency Reserves*
ATCHER'S INSTINCTS • Emergency
If this player catches a thrown ball (not a hand-off), roll a D6.Reserves*
This player can make a free Run action up to that
many spaces --
Actionx Actionx
COOKIN'! If this player is Standing in your Endzone after your opponent scores a Touchdown, roll a D6 three times: for every
• Make an action result of 4+, choose one player and move them to • Make an action
their Dugout
• Claim Challenge card""
DECAY ----- • Claim Challenge card""
When making Amour checks for this player, roll 2 dice and take the lower of result
Action2 Action2
DEFLECT At the start of your turn, this player can make a free Sidestep action. And, whenever an opposing player makes a
• Make an action Block action against this player, resolve a [TACKLE] • Make an action
as if it were a [SHOVE]
• Claim Challenge card"" • Claim Challenge card**
FOUL PRESENCE Opposing players cannot make a-.----
- ----..-- -Throw action if the ruler would pass through this players' square, or a square

Action3 adjacent to this player Action3


• Make an action • Make an action
FRENZIED After this player makes a Mark action, they can immediately make a free Block action

/
• Claim Challenge card""
HANDLING SKILLS
------
------
• Claim Challenge card""
Whenever this player moves into a square with the ball, they pick it up as though they were making a Run action
• Refresh Challenge cards"" • Refresh Challenge cards**
HEADBUTT If this player makes a Mark action and has already made a Run action this turn, they can immediately make a free
Block action
"Emergency Reserves are described on page IO, and only come into play if a team has fewer than three players on the pitch.
"" Challenge cards are no�
HULKING BRUTE Allused
Blockinactions
the first round
made of the
by this game,
player soas
count this step an
having is skipped
assist. Inby both coaches
addition, subtractin theirany
1 from firstArmour
turn. checks
caused by this player

ACTIONS
I NDOMITABLE This player cannot be Knocked Down. If they would be, make an Armour check. If passed, they remain standing; if
failed, they are injured
•,
OPEN PLAYERS: MARKED PLAYERS: DUGOUT PLAYERS:
• Run:JUMPMove the player aIfnumber • Block:
this player is standing Resolve
on a trap a block
door when against
a ball play through• it,
entersan Reserves:
this playerSet thethe
gains player up in
ball and their
is not injured
of squares up to their Move value. adjacent standing opponent. team's end zone.
OFFENSIVE SPECIALIST Whenever this player makes a Block action, their coach may re-roll the Block dice

;-., .
They cannot move adjacent • Sidestep: Move the player into an
to Qan opponent.
UICK FEET When an opposing player adjacent
makessquare
a Blocksoaction
that they arethis
against THROWING
no player that results in a [SHOVE], this player's coach may
up to 2move them intolonger
• Mark: Move the playerinstead Marked
any adjacent by any
empty O]?ponents.
square THROWING PENALTIES
squares -they must end the move For each of the below conditions,
REGENERATE
adjacent to an opponent.
If this player is Standing
PRONEinPLAYERS:
your Endzone when a friendly player is injured,
subtract rollIafrom
D6: ifthe
3+,Throw
you maycheck:
immediately perform
a Reserves action with that player
•· Throw (only if carrying the ball): • Stand Up: The player stands up in • It is a long throw
The player throws the ball.
RESENTED When this player makes the squareaction,
a Block they are
at most one block die can be•rolled.
occupying. It is an obstructed
And, wheneverthrow
this player would gain the
ball following a Throw or Hand-off action, roll a D8: If 1-2, the ball bounces
• The out of this
target player’s
square square by a
is occupied
Marked player.

m
SAFE HANDS If this player is Knocked Down while holding the ball, his coach can choose which adjacent square the ball bounces
THE BLOCK DICE
i]
into

00
SMALLMiss:
AND SHIFTY
The targetWhen
is this player makes a RunSl,ove: If possible,
action they can movethe targetto opponents, but
adjacent must endThe
Smash: target Open,
the action is not Marked
unaffected. In addition, the is pushed one square directly Knocked Down.
SNEAKY STABBER If this player makes a Block action with an assist, roll a D6 as well as the Block dice. If a 6: the target is automatically
blocking player cannot make away from the blocking player,
injured
any more actions this turn. who can choose to move into the square Kerrunch!: The target
TOSSABLE
Tackle: The target
� Knocked Down. In addition,
A friendly adjacenttheir
theisdie roll (normalthe
range. If the modified
opponent
player
Throw penalties
target
result is 1 or
left.Guy
with the Big
into analso
If this
occupied
less,
skillwould

this
can
apply).or
move
I (throw
The
blocked
player
square, or off the boaip, the target is is injured (and,
[I
this player, using a is
target destination must be
if the ball
Knocked
Throw action,Down.
theanArmour
carrier, the
subtract I from the result. ball
When
incurring
empty square
check within
a +2 modifier to
short or long
is made,
bounces from the Big
"' the blocking player
Guy's square); if the Throw action is successful, move this player to the target square; for any other result, place this
prone in theKnocked
cannot
player Down
target square instead.
and, if this player has the ball, it bounces normally from its new location
make any more actions this turn.
TUSSLE When this player makes a Block action, this player’s Coach may—before the roll—place this player Prone; if done, this

1 11603209990013
11111111 1 11 Ill II I II I II I I III
player cannot take any more actions this turn and the targeted player is automatically Knocked Down

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