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Level 4 Human Barbarian, Path of the Berserker 0

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Tor Haraldsson
Outlander Chaotic Neutral Benjamin
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Rage (Bonus Action—3/Day). Advantage on Strength


STRENGTH Unarmored Defense (Barbarian) (13) 13 checks and Strength Saving Throws. A +2 to damage rolls
with strength melee weapon attacks. You have resistance
PROFICIENCY BONUS +2
17
SHIELD to bludgeoning, piercing, and slashing damage.
AC
Unarmored Defense. While you aren’t wearing armor, your
N
CIE C
AC equals 13. You can use a shield and still gain this benefit.
+5 Strength
Y
PROFI


+3 Reckless Attack. When you make your first attack on your
+0 Dexterity turn, you can decide to attack recklessly. Doing so gives you
✘ +5 Constitution ARMOR CLASS advantage on melee weapon attack rolls using Strength
during this turn, but attack rolls against you have advantage
DEXTERITY
-1 Intelligence until your next turn.
MAXIMUM HIT DICE TEMPORARY

11 +1 Wisdom

+2 Charisma
41 4d12 Danger Sense. You have advantage on Dexterity saving
throws against effects that you can see, such as traps and
spells. To gain this benefit, you can’t be blinded, deafened,
CONDITIONAL
or incapacitated.
+0
Primal Path.
CURRENT HIT POINTS Path of the Berserker. The Path of the Berserker is a path
of untrammeled fury, slick with blood.
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS
Frenzy. For the duration of your rage you can make a single
16 N
CIE C

+0 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
melee weapon attack as a bonus action on each of your
turns after this one. When your rage ends, you suffer one
Y
PROFI

level of exhaustion.
RT

EXPE

+1 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+3 -1 Arcana (Int)
✘ +5 Athletics (Str)
INTELLIGENCE +2 Deception (Cha)

9 -1 History (Int)
+1 Insight (Wis)
✘ +4 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
-1 -1 Investigation (Int)
+1 Medicine (Wis) 1 Greataxe
WISDOM 1 Dagger
-1 Nature (Int)
1 Explorer’s Pack

13 ✘ +3 Perception (Wis)
+2 Performance (Cha)
1
1
Javelin
Javelin
+2 Persuasion (Cha) 1 Javelin
+1 -1 Religion (Int) 1 Javelin

+0 Sleight of Hand (Dex)


CHARISMA +0 Stealth (Dex)

14 ✘ +3 Survival (Wis)
SKILLS

+2 13 PASSIVE PERCEPTION

ADVANTAGE
CP SP EP GP PP WEIGHT
0 0 0 0 0 26.0 lb.
INITIATIVE +0 1 Attack / Attack Action EQUIPMENT

NAME RANGE ATTACK DAMAGE / TYPE


Greataxe 5 ft +5 vs AC 1d12 + 3 slashing
Heavy, Two-Handed
FEATURES & TRAITS
Dagger 20/60 +5 vs AC 1d4 + 3 piercing
Finesse, Light, Thrown

Javelin 30/120 +5 vs AC 1d6 + 3 piercing Armor Proficiencies. Light Armor, Medium Armor, Shields
Thrown Weapon Proficiencies. Simple Weapons, Martial Weapons

Tool Proficiencies. Horn

Languages. Common, Giant, Orc

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 58 2m 90 kg
GENDER AGE HEIGHT WEIGHT
Tor Haraldsson Blue White Brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration
of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the
solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
I was, in fact, raised by wolves. nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific
I’m always picking things up, absently fiddling with features of the terrain, you know the ways of the wild.
them, and sometimes accidentally breaking them.

PERSONALITY TRAITS

Nature. The natural world is more important than all


the constructs of civilization. (Neutral)

IDEAL

I suffer awful visions of a coming disaster and will do


anything to prevent it.

BOND

Violence is my answer to almost any challenge.

FLAW BACKGROUND STORY

Wanderer
You have an excellent memory for maps and
geography, and you can always recall the general
layout of terrain, settlements, and other features
around you. In addition, you can find food and fresh
water for yourself and up to five other people each
day, provided that the land offers berries, small
game, water, and so forth.

BACKGROUND FEATURE

A set of bone pipes

TRINKET
ADDITIONAL FEATURES ADDITIONAL TREASURE

This character sheet was generated by the Aurora Builder.


Greataxe Dagger Explorer’s Pack
Weapons Weapons Equipment Packs

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10


torches, 10 days of rations, and a waterskin. The pack also
has 50 feet of hempen rope strapped to the side of it.

7 lb. Player’s Handbook 1 lb. Player’s Handbook 10 lbs. Player’s Handbook

Javelin Javelin Javelin


Weapons Weapons Weapons

2 lb. Player’s Handbook 2 lb. Player’s Handbook 2 lb. Player’s Handbook

Javelin
Weapons

2 lb. Player’s Handbook

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