Professional Documents
Culture Documents
STEALTH DISADVANTAGE
N
CIE C
Sentinel. When you hit a creature with an
+7 Strength opportunity attack, the creature’s speed becomes 0
Y
PROFI
✘
+4 for the rest of the turn.Creatures provoke
+1 Dexterity
opportunity attacks from you even if they take the
✘ +5 Constitution ARMOR CLASS Disengage action before leaving your reach.When a
DEXTERITY
-1 Intelligence
creature within 5 feet of you makes an attack
MAXIMUM HIT DICE TEMPORARY against a target other than you, you can use your
12 +0 Wisdom
+0 Charisma
45 5d10 reaction to make a melee weapon attack against the
attacking creature.
CONDITIONAL
Fighting Style.
+1 Great Weapon Fighting. When you roll a 1 or 2 on
a damage die for an attack you make with a melee
CURRENT HIT POINTS weapon that you are wielding with two hands, you
CONSTITUTION DEATH SAVING THROWS
can reroll the die and must use the new roll, even if
SAVING THROWS
the new roll is a 1 or a 2. The weapon must have the
14 N
CIE C
+1 Acrobatics (Dex)
SPEED
30ft.
FLY
30ft.
CLIMB
0ft.
SWIM
0ft.
two-handed or versatile property for you to gain
this benefit.
Y
PROFI
RT
EXPE
10 ✘ +3 Survival (Wis) action on your turn, you can use a bonus action to
SKILLS attempt to shove that target with your horns. The
target must be no more than one size larger than
you and within 5 feet of you. Unless it succeeds on
+0 13 PASSIVE PERCEPTION a DC 15 Strength saving throw, you push it up to
10 feet away from you
ADVANTAGE
✘
INITIATIVE +1 2 Attacks / Attack Action RACIAL TRAITS
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have
one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.
I honor my deities through practices that are foreign You aren't one of those folk.
to this land.
I have a strong code of honor or sense of propriety You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
that others don't comprehend.
are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a
few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not
choose to share.
PERSONALITY TRAITS
Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that
Cunning. Though I may not know their ways, neither some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same
do they know mine, which can be to my advantage. token, you're a person of interest, for good or ill, to those around you almost anywhere you go.
(Evil)
IDEAL
BOND
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Molten Bronze Skin Plate. This magical armor appears as
Lute 1 2 [Molten Bronze Skin Plate] 1 65 a jug of molten bronze. When you attune to it, the
Dungeoneer’s Pack 1 10 [Maul of Warning] 1 10 bronze adheres and contours to your skin. The armor
Oil (flask) 10 10 [Winged Boots] 1 — can be worn under normal clothes, but it doesn’t impede
Rope of Climbing 1 3 bodily functions. Once you put it on, it can’t be removed
Lantern of Revealing 1 — unless you choose to do so.
Potion of Healing 10 5 While wearing the armor, you have resistance to fire
damage. The armor also doesn’t impose disadvantage on
Dexterity (Stealth) checks.
0 0 0 3000 0
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.