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Level 5 Human Fighter, Gunslinger 6500

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Jack Silverarm
Pirate facu
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Gunner. You ignore the loading property of


STRENGTH Unarmored (15) 15 firearms.Being within 5 feet of a hostile creature
doesn’t impose disadvantage on your ranged attack
PROFICIENCY BONUS +3
10
SHIELD
AC rolls.

N
CIE C
Sharpshooter. Attacking at long range doesn’t
+3 Strength impose disadvantage on your ranged weapon attack
Y
PROFI


+0 rolls.Your ranged weapon attacks ignore half cover
+5 Dexterity
and three-quarters cover.Before you make an attack
✘ +4 Constitution ARMOR CLASS with a ranged weapon that you are proficient with,
DEXTERITY
+0 Intelligence
you can choose to take a - 5 penalty to the attack
MAXIMUM HIT DICE TEMPORARY roll. If the attack hits, you add +10 to the attack’s
20 +2 Wisdom

-1 Charisma
33 5d10 damage.

CONDITIONAL
Fighting Style.
Archery. You gain a +2 bonus to attack rolls you
+5 make with ranged weapons.
CURRENT HIT POINTS Second Wind (Bonus Action—1/Short Rest). You
CONSTITUTION DEATH SAVING THROWS
regain 1d10+5 hp.
SAVING THROWS

12 N
CIE C

+8 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Action Surge (1/Short Rest). On your turn, you can
take one additional action on top of your regular
Y
PROFI


RT

EXPE

VISION INSPIRATION EXHAUSTION action.


+2 Animal Handling (Wis)
+1 +0 Arcana (Int) Extra Attack. You can attack twice, instead of once,
whenever you take the Attack action on your turn
✘ +3 Athletics (Str)
INTELLIGENCE -1 Deception (Cha) Gunsmith. Use Tinker’s Tools to craft ammunition,
repair damaged firearms, or draft and create new
10 +0 History (Int)

+2 Insight (Wis)
ones.

Grit. You have 2 Grit points. You regain 1 when you


✘ +2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS score or a critical hit, or when you kill a significant
+0 +0 Investigation (Int) threat.You also regain all spent grit points after
finishing a short or long rest.
+2 Medicine (Wis)
WISDOM +0 Nature (Int) Deadeye Shot. Spend 1 Grit to gain advantage on
the next attack with a firearm.
14 ✘ +5 Perception (Wis)

-1 Performance (Cha)
-1 Persuasion (Cha)
+2 +0 Religion (Int)

+5 Sleight of Hand (Dex)


CHARISMA ✘ +8 Stealth (Dex)

8 +2 Survival (Wis)
SKILLS

-1 15 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +5 2 Attacks / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Pistol 100/400 +10 vs AC 1d10+5 piercing
Misfire 1, Reload 4
FEATURES & TRAITS
Shortsword 5 ft +8 vs AC 1d6+5 piercing
Finesse, Light
Armor Proficiencies. Light Armor, Medium Armor,
Heavy Armor, Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons, Firearms

Tool Proficiencies. Navigator’s tools, Vehicles water,


Tinker’s tools

Languages. Common, Merfolk

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 21 6´0" 200 lb.
GENDER AGE HEIGHT WEIGHT
Jack Silverarm Green Fair Long
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those
who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has
come to try your hand at something new.
My friends know they can rely on me, no matter
what. Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a
I stretch the truth for the sake of a good story. ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing
and presumed lost with all hands?

What were your duties on board—boatswain, captain, navigator, cook, or some other position? Who were the captain
PERSONALITY TRAITS
and first mate? Did you leave your ship on good terms with your fellows, or on the run?

Mastery. I’m a predator, and the other ships on the You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of
sea are my prey. (Evil) sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave.
Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.

IDEAL If you decide that your sailing career involved piracy, you can choose the Bad Reputation feature instead of the Ship’s
Passage feature.

I’m loyal to my captain first, everything else second.

BOND

I follow orders, even if I think they’re wrong.

FLAW BACKGROUND STORY

Ship’s Passage
When you need to, you can secure free passage on a
sailing ship for yourself and your adventuring
companions. You might sail on the ship you served
on, or another ship you have good relations with
(perhaps one captained by a former crewmate).
Because you’re calling in a favor, you can’t be certain
of a schedule or route that will meet your every
need. Your Dungeon Master will determine how long
it takes to get where you need to go. In return for
your free passage, you and your companions are
expected to assist the crew during the voyage.
BACKGROUND FEATURE

A rabbit’s foot

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Explorer’s Pack 1 10
Tinker’s Tools 1 10
[Pistol] 1 3
Shortsword 1 2
Bullet 12 2.4

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

27.4 lb / 150 lb 300 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Explorer’s Pack Tinker’s Tools Pistol
Equipment Packs Tools Weapons

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 A set of tinker’s tools is designed to enable you to repair
torches, 10 days of rations, and a waterskin. The pack also many mundane objects. Though you can’t manufacture much
has 50 feet of hempen rope strapped to the side of it. with tinker’s tools, you can mend torn clothes, sharpen a
worn sword, and patch a tattered suit of chain mail.
Components. Tinker’s tools include a variety of hand tools,
thread, needles, a Whetstone, scraps of cloth and leather,
and a small pot of glue.
History. You can determine the age and origin of objects,
even if you have only a few pieces remaining from the
original.
Investigation. When you inspect a damaged object, you
gain knowledge of how it was damaged and how long ago.
Repair. You can restore 10 hit points to a damaged object
for each hour of work. For any object, you need access to the
raw materials required to repair it. For metal objects, you
need access to an open flame hot enough to make the metal
pliable.
TINKER’S TOOLS
Activity DC
Temporarily repair a disabled device 10
Repair an item in half the time 15
Improvise a temporary item using scraps 20

10 lbs. Player’s Handbook 10 lbs. Player’s Handbook 3 lb. Critical Role

Shortsword Bullet
Weapons Ammunition

The ammunition of a renaissance firearm is destroyed upon


use.

2 lb. Player’s Handbook 1/5 lb. Dungeon Master’s Guide

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