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Level 3 Lightfoot Halfling Rogue, Swashbuckler 900

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


John Milton
Failed Merchant Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Bountiful Luck (Reaction). When an ally you can see


STRENGTH Leather 14 within 30 feet of you rolls a 1 on the d20 for an
attack roll, an ability check, or a saving throw, you
PROFICIENCY BONUS +2
9
SHIELD
AC can use let the ally reroll the die. The ally must use
the new roll. When you use this ability, you can’t
N
CIE C
use your Lucky racial trait before the end of your
-1 Strength next turn.
Y
PROFI

-1
✘ +5 Dexterity
Sneak Attack. Once per turn, you can deal an extra
+1 Constitution ARMOR CLASS 2d6 damage to one creature you hit with an attack
DEXTERITY
✘ +2 Intelligence
if you have advantage on the attack roll. The attack
MAXIMUM HIT DICE TEMPORARY must use a finesse or a ranged weapon.You don’t
16 +1 Wisdom

+3 Charisma
14 3d8 need advantage on the attack roll if another enemy
of the target is within 5 feet of it, that enemy isn’t
CONDITIONAL
incapacitated, and you don’t have disadvantage on
the attack roll.
+3
Thieves’ Cant. A secret mix of dialect, jargon, and
CURRENT HIT POINTS code that allows you to hide messages in seemingly
CONSTITUTION DEATH SAVING THROWS
normal conversation. Only another creature that
SAVING THROWS
knows thieves’ cant understands such messages. It
12 N
CIE C

+3 Acrobatics (Dex)
SPEED
25ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
takes four times longer to convey such a message
than it does to speak the same idea plainly.In
Y
PROFI

RT

EXPE

VISION INSPIRATION EXHAUSTION addition, you understand a set of secret signs and
+1 Animal Handling (Wis)
symbols used to convey short, simple messages,
+1 +0 Arcana (Int) such as whether an area is dangerous or the
territory of a thieves’ guild, whether loot is nearby,
-1 Athletics (Str)
or whether the people in an area are easy marks or
INTELLIGENCE ✘✘ +7 Deception (Cha) will provide a safe house for thieves on the run.

11 +0 History (Int)

+1 Insight (Wis)
Cunning Action. You can take a bonus action on
each of your turns in combat. This action can be
used only to take the Dash, Disengage, or Hide
+3 Intimidation (Cha) SPEED, SENSES, & CONDITIONS action.
+0 ✘ +2 Investigation (Int)
Lucky. When you roll a 1 on an attack roll, ability Fancy Footwork. During your turn, if you make a
+1 Medicine (Wis)
check, or saving throw, you can reroll the die and melee attack against a creature, that creature can't
WISDOM +0 Nature (Int) make opportunity attacks against you for the rest of
must use the new roll.
your turn.
12 ✘

✘✘ +7
+3 Perception (Wis)
Performance (Cha)
Brave. You have advantage on saving throws
against being frightened. Rakish Audacity. You don't need advantage on your
attack roll to use your Sneak Attack if you are within
✘ +5 Persuasion (Cha)
+1 Halfling Nimbleness. You can move through the 5 feet of the target, no other creatures are within 5
+0 Religion (Int) space of any creature that is of a size larger than feet of you, and you don’t have disadvantage on the
yours. attack roll.
+3 Sleight of Hand (Dex)
CHARISMA ✘ +5 Stealth (Dex) Naturally Stealthy. You can attempt to hide even

16 +1 Survival (Wis) when you are obscured only by a creature that is


SKILLS at least one size larger than you.

+3 13 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +6 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Shortsword 5 ft +5 vs AC 1d6+3 piercing
Finesse, Light
FEATURES & TRAITS

Armor Proficiencies. Light Armor

Weapon Proficiencies. Simple Weapons, Crossbow,


Hand, Longsword, Rapier, Shortsword

Tool Proficiencies. Cartographer’s tools, Thieves’


tools

Languages. Common, Halfling, Dwarvish, Thieves’


Cant

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 2'7" 35 lb.
GENDER AGE HEIGHT WEIGHT
John Milton
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless, your ventures ended
poorly. Whether it was because of outside influences, bad luck, or simply because your business acumen was weak, you
lost everything.

With failure, however, comes experience. You’re free of that old life, having made some connections and learned your
lessons. Prepared to pursue the life of an adventurer, your insight into the world of commerce brought you into the
sphere of Acquisitions Incorporated—and a franchise just might be in your future.

PERSONALITY TRAITS

IDEAL

BOND

FLAW BACKGROUND STORY

Supply Chain
From your time as a merchant, you retain
connections with wholesalers, suppliers, and other
merchants and entrepreneurs. You can call upon
these connections when looking for items or
information.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Shortsword] 1 2
Shortsword 1 2
Burglar’s Pack 1 10
[Leather] 1 10
Dagger 2 2

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

26 lb / 135 lb 270 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Shortsword Shortsword Burglar’s Pack
Weapons Weapons Equipment Packs

Includes a backpack, a bag of 1,000 ball bearings, 10 feet of


string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a
hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox,
and a waterskin. The pack also has 50 feet of hempen rope
strapped to the side of it.

2 lb. Player’s Handbook 2 lb. Player’s Handbook 10 lbs. Player’s Handbook

Leather Dagger Dagger


Armor Weapons Weapons

The breastplate and shoulder protectors of this armor are


made of leather that has been stiffened by being boiled in
oil. The rest of the armor is made of softer and more
flexible materials.

10 lb. Player’s Handbook 1 lb. Player’s Handbook 1 lb. Player’s Handbook

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