Professional Documents
Culture Documents
STEALTH DISADVANTAGE
-1
✘ +5 Dexterity
Sneak Attack. Once per turn, you can deal an extra
+1 Constitution ARMOR CLASS 2d6 damage to one creature you hit with an attack
DEXTERITY
✘ +2 Intelligence
if you have advantage on the attack roll. The attack
MAXIMUM HIT DICE TEMPORARY must use a finesse or a ranged weapon.You don’t
16 +1 Wisdom
+3 Charisma
14 3d8 need advantage on the attack roll if another enemy
of the target is within 5 feet of it, that enemy isn’t
CONDITIONAL
incapacitated, and you don’t have disadvantage on
the attack roll.
+3
Thieves’ Cant. A secret mix of dialect, jargon, and
CURRENT HIT POINTS code that allows you to hide messages in seemingly
CONSTITUTION DEATH SAVING THROWS
normal conversation. Only another creature that
SAVING THROWS
knows thieves’ cant understands such messages. It
12 N
CIE C
+3 Acrobatics (Dex)
SPEED
25ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
takes four times longer to convey such a message
than it does to speak the same idea plainly.In
Y
PROFI
RT
EXPE
VISION INSPIRATION EXHAUSTION addition, you understand a set of secret signs and
+1 Animal Handling (Wis)
symbols used to convey short, simple messages,
+1 +0 Arcana (Int) such as whether an area is dangerous or the
territory of a thieves’ guild, whether loot is nearby,
-1 Athletics (Str)
or whether the people in an area are easy marks or
INTELLIGENCE ✘✘ +7 Deception (Cha) will provide a safe house for thieves on the run.
11 +0 History (Int)
+1 Insight (Wis)
Cunning Action. You can take a bonus action on
each of your turns in combat. This action can be
used only to take the Dash, Disengage, or Hide
+3 Intimidation (Cha) SPEED, SENSES, & CONDITIONS action.
+0 ✘ +2 Investigation (Int)
Lucky. When you roll a 1 on an attack roll, ability Fancy Footwork. During your turn, if you make a
+1 Medicine (Wis)
check, or saving throw, you can reroll the die and melee attack against a creature, that creature can't
WISDOM +0 Nature (Int) make opportunity attacks against you for the rest of
must use the new roll.
your turn.
12 ✘
✘✘ +7
+3 Perception (Wis)
Performance (Cha)
Brave. You have advantage on saving throws
against being frightened. Rakish Audacity. You don't need advantage on your
attack roll to use your Sneak Attack if you are within
✘ +5 Persuasion (Cha)
+1 Halfling Nimbleness. You can move through the 5 feet of the target, no other creatures are within 5
+0 Religion (Int) space of any creature that is of a size larger than feet of you, and you don’t have disadvantage on the
yours. attack roll.
+3 Sleight of Hand (Dex)
CHARISMA ✘ +5 Stealth (Dex) Naturally Stealthy. You can attempt to hide even
+3 13 PASSIVE PERCEPTION
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless, your ventures ended
poorly. Whether it was because of outside influences, bad luck, or simply because your business acumen was weak, you
lost everything.
With failure, however, comes experience. You’re free of that old life, having made some connections and learned your
lessons. Prepared to pursue the life of an adventurer, your insight into the world of commerce brought you into the
sphere of Acquisitions Incorporated—and a franchise just might be in your future.
PERSONALITY TRAITS
IDEAL
BOND
Supply Chain
From your time as a merchant, you retain
connections with wholesalers, suppliers, and other
merchants and entrepreneurs. You can call upon
these connections when looking for items or
information.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Shortsword] 1 2
Shortsword 1 2
Burglar’s Pack 1 10
[Leather] 1 10
Dagger 2 2
0 0 0 0 0
26 lb / 135 lb 270 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Shortsword Shortsword Burglar’s Pack
Weapons Weapons Equipment Packs