Professional Documents
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STEALTH DISADVANTAGE
ARMOR Darkvision. You can see in dim light within 60 feet of you
STRENGTH Studded Leather 16 as if it were bright light, and in darkness as if it were dim
light.
PROFICIENCY BONUS +3
8
SHIELD
AC Sneak Attack. Once per turn, you can deal an extra 1d6
damage to one creature you hit with an attack if you have
N
CIE C advantage on the attack roll. The attack must use a finesse
-1 Strength
Y
PROFI
18
that allows you to hide messages in seemingly normal
+3 Wisdom
32 1d8/4d10 conversation. Only another creature that knows thieves’
+3 Charisma cant understands such messages. It takes four times
CONDITIONAL
longer to convey such a message than it does to speak the
same idea plainly.In addition, you understand a set of
+4 secret signs and symbols used to convey short, simple
messages, such as whether an area is dangerous or the
CURRENT HIT POINTS territory of a thieves’ guild, whether loot is nearby, or
CONSTITUTION DEATH SAVING THROWS whether the people in an area are easy marks or will
SAVING THROWS provide a safe house for thieves on the run.
10 N
CIE C
+7 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Favored Enemy. You have advantage on Survival checks to
Y
PROFI
EXPE
16 ✘ +6 Perception (Wis)
Forest.
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by
kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance
during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever
the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the nature of
the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the
Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your
memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the
PERSONALITY TRAITS
prospect of one day venturing back to the Plane of Faerie—your home away from home.
IDEAL
BOND
Feywild Connection
Your mannerisms and knowledge of fey customs are
recognized by natives of the Feywild, who see you as
one of their own. Because of this, friendly Fey
creatures are inclined to come to your aid if you are
lost or need help in the Feywild.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Studded Leather] 1 13
[Longbow] 1 2
Shortsword 2 4
0 0 0 0 0
19 lb / 120 lb 240 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +6 14 N/A
CASTING TIME 1 action CASTING TIME 1 bonus action CASTING TIME 1 bonus action
RANGE 30 feet RANGE Self RANGE Self
DURATION 1 hour DURATION Concentration, up to 1 minute DURATION Concentration, up to 1 minute
COMPONENTS V, S COMPONENTS V COMPONENTS V
You attempt to charm a humanoid you can see within range. It must The next time you hit a creature with a weapon attack before this The next time you hit a creature with a ranged weapon attack before
make a Wisdom saving throw, and does so with advantage if you or spell ends, a writhing mass of thorny vines appears at the point of the spell ends, this spell creates a rain of thorns that sprouts from
your companions are fighting it. If it fails the saving throw, it is impact, and the target must succeed on a Strength saving throw or your ranged weapon or ammunition. In addition to the normal effect
charmed by you until the spell ends or until you or your companions be restrained by the magical vines until the spell ends. A Large or of the attack, the target of the attack and each creature within 5 feet
do anything harmful to it. The charmed creature regards you as a larger creature has advantage on this saving throw. If the target of it must make a Dexterity saving throw. A creature takes 1d10
friendly acquaintance. When the spell ends, the creature knows it succeeds on the save, the vines shrivel away. While restrained by this piercing damage on a failed save, or half as much damage on a
was charmed by you. spell, the target takes 1d6 piercing damage at the start of each of its successful one.
At Higher Levels. When you cast this spell using a spell slot of 2nd turns. A creature restrained by the vines or one that can touch the At Higher Levels. If you cast this spell using a spell slot of 2nd level
level or higher, you can target one additional creature for each slot creature can use its action to make a Strength check against your or higher, the damage increases by 1d10 for each slot level above 1st
level above 1st. The creatures must be within 30 feet of each other spell save DC. On a success, the target is freed. (to a maximum of 6d10).
when you target them. At Higher Levels. If you cast this spell using a spell slot of 2nd level
or higher, the damage increases by 1d6 for each slot level above 1st.
Fey Wanderer Magic (Ranger) Player’s Handbook Spellcasting (Ranger) Player’s Handbook Spellcasting (Ranger) Player’s Handbook
Hunter’s Mark
1st-level divination
You choose a creature you can see within range and mystically mark
it as your quarry. Until the spell ends, you deal an extra 1d6 damage
to the target whenever you hit it with a weapon attack, and you have
advantage on any Wisdom (Perception) or Wisdom (Survival) check
you make to find it. If the target drops to 0 hit points before this spell
ends, you can use a bonus action on a subsequent turn of yours to
mark a new creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd
or 4th level, you can maintain your concentration on the spell for up
to 8 hours. When you use a spell slot of 5th level or higher, you can
maintain your concentration on the spell for up to 24 hours.
Shortsword
Weapons