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Level 4 Half-Orc Barbarian, Path of the Totem Warrior 2700

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Grommash
Outlander Neutral Grommash
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet


STRENGTH Unarmored Defense (Barbarian) (17) 17 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +2
19
SHIELD
AC
Slasher. Once per turn when you hit a creature with
N
CIE C
an attack that deals slashing damage, you can
+6 Strength reduce the speed of the target by 10 feet until the
Y
PROFI


+4 start of your next turn.
+4 Dexterity
When you score a critical hit that deals slashing
✘ +5 Constitution ARMOR CLASS damage to a creature, you grievously wound it.
DEXTERITY
+0 Intelligence
Until the start of your next turn, the target has
MAXIMUM HIT DICE TEMPORARY disadvantage on all attack rolls.
18 +1 Wisdom

+0 Charisma
45 4d12
Rage (Bonus Action—3/Long Rest). Advantage on
CONDITIONAL
Strength checks and Strength Saves. A +2 to damage
rolls with strength melee weapon attacks. You have
+4 resistance to bludgeoning, piercing, and slashing
damage.
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS
Unarmored Defense. While you aren’t wearing
SAVING THROWS
armor, your AC equals 17. You can use a shield and
16 N
CIE C

+4 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
still gain this benefit.
Y
PROFI

RT

EXPE

VISION INSPIRATION EXHAUSTION Reckless Attack. When you make your first attack
✘ +3 Animal Handling (Wis)
on your turn, you can decide to attack recklessly.
+3 +0 Arcana (Int) Darkvision Doing so gives you advantage on melee weapon
attack rolls using Strength during this turn, but
✘ +6 Athletics (Str)
attack rolls against you have advantage until your
INTELLIGENCE +0 Deception (Cha) next turn.

10 +0 History (Int)

+1 Insight (Wis)
Danger Sense. You have advantage on Dexterity
saving throws against effects that you can see, such
as traps and spells. To gain this benefit, you can’t be
✘ +2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS blinded, deafened, or incapacitated.
+0 +0 Investigation (Int)
Relentless Endurance (1/Long Rest). When you Spirit Seeker. You can cast beast sense and speak
+1 Medicine (Wis)
are reduced to 0 hps but not killed outright, you with animals as rituals
WISDOM ✘ +2 Nature (Int) can drop to 1 hp instead.
Totem Spirit (Bear). While raging, you have
13 +1 Perception (Wis)

+0 Performance (Cha)
Savage Attacks. When you score a critical hit with
a melee weapon attack, you can roll one of the
resistance to all damage except psychic damage.

+0 Persuasion (Cha) weapon’s damage dice one additional time and


+1 +0 Religion (Int)
add it to the extra damage of the critical hit.

+4 Sleight of Hand (Dex)


CHARISMA +4 Stealth (Dex)

10 ✘ +3 Survival (Wis)
SKILLS

+0 11 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +4 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Greataxe 5 ft +6 vs AC 1d12+4 slashing
Heavy, Two-Handed
FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. Horn

Languages. Common, Orc, Dwarvish

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 42 6'10" 300 lb.
GENDER AGE HEIGHT WEIGHT
Grommash Red Green Long
CHARACTER NAME EYES SKIN HAIR

NAME

For The Horde

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration
of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the
solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific
features of the terrain, you know the ways of the wild.

PERSONALITY TRAITS

IDEAL

BOND

FLAW BACKGROUND STORY

Wanderer
You have an excellent memory for maps and
geography, and you can always recall the general
layout of terrain, settlements, and other features
around you. In addition, you can find food and fresh
water for yourself and up to five other people each
day, provided that the land offers berries, small
game, water, and so forth.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Gauntlets of Ogre Power. Your Strength score is 19
Dungeoneer’s Pack 1 10 [Gauntlets of Ogre Power] 1 — while you wear these gauntlets. They have no effect on
[Greataxe] 1 7 you if your Strength is 19 or higher without them.
Handaxe 2 4

ATTUNED MAGIC ITEMS 1 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

21 lb / 285 lb 570 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Speak with Animals Beast Sense
1st-level divination (ritual) 2nd-level divination (ritual)

CASTING TIME 1 action CASTING TIME 1 action


RANGE Self RANGE Touch
DURATION 10 minutes DURATION Concentration, up to 1 hour
COMPONENTS V, S COMPONENTS S

You gain the ability to comprehend and verbally communicate with You touch a willing beast. For the duration of the spell, you can use
beasts for the duration. The knowledge and awareness of many your action to see through the beast’s eyes and hear what it hears,
beasts is limited by their intelligence, but at minimum, beasts can and continue to do so until you use your action to return to your
give you information about nearby locations and monsters, including normal senses.
whatever they can perceive or have perceived within the past day.
You might be able to persuade a beast to perform a small favor for
you, at the DM’s discretion.

Spirit Seeker (Barbarian) Player’s Handbook Spirit Seeker (Barbarian) Player’s Handbook
Dungeoneer’s Pack Greataxe Gauntlets of Ogre Power
Equipment Packs Weapons Wondrous Items

Includes a backpack, a crowbar, a hammer, 10 pitons, 10 Your Strength score is 19 while you wear these gauntlets.
torches, a tinderbox, 10 days of rations, and a waterskin. They have no effect on you if your Strength is 19 or higher
The pack also has 50 feet of hempen rope strapped to the without them.
side of it.

10 lbs. Player’s Handbook 7 lb. Player’s Handbook 0 lb. Dungeon Master’s Guide

Handaxe Handaxe
Weapons Weapons

2 lb. Player’s Handbook 2 lb. Player’s Handbook

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