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STEALTH DISADVANTAGE
-1 Charisma
10 1d8 can prepare 3 spells from the druid spell list. You
can use a druidic focus as your spellcasting focus.
CONDITIONAL
+2
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS
SAVING THROWS
15 N
CIE C
+2 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI
RT
EXPE
+1 Athletics (Str)
INTELLIGENCE ✘ +1 Deception (Cha)
10 +0 History (Int)
+2 Insight (Wis)
-1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+0 +0 Investigation (Int)
+2 Medicine (Wis) Fury of the Small. When you damage a creature
WISDOM
with an attack or a spell and the creature's size is
✘ +2 Nature (Int) larger than yours, you can cause the attack or spell
8 ✘ +4 Survival (Wis)
SKILLS
-1 12 PASSIVE PERCEPTION
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals
and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft,
and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules
and regulations of society.
Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them
in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or
perhaps you sold the secrets you uncovered to the highest bidder.
PERSONALITY TRAITS
IDEAL
BOND
Criminal Contact
You have a reliable and trustworthy contact who acts
as your liaison to a network of other criminals. You
know how to get messages to and from your contact,
even over great distances; specifically, you know the
local messengers, corrupt caravan masters, and
seedy sailors who can deliver messages for you.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Shield] 1 6
[Leather] 1 10
[Scimitar] 1 3
Wooden Staff 1 4
Backpack 1 5
Bedroll 1 7
Mess Kit 1 1
Tinderbox 1 1
Torch 10 10
Rations (1 day) 10 20
Waterskin 1 5
Rope, Hempen (50 feet) 1 10
0 0 0 0 0
82 lb / 180 lb 360 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +4 12 3
You touch one to three pebbles and imbue them with magic. You or You create a burst of thunderous sound, which can be heard 100 feet
someone else can make a ranged spell attack with one of the pebbles away. Each creature other than you within range, other than you,
by throwing it or hurling it with a sling. If thrown, it has a range of 60 must succeed on a Constitution saving throw or take 1d6 thunder
feet. If someone else attacks with the pebble, that attacker adds your damage.
spellcasting ability modifier, not the attacker’s, to the attack roll. On The spell’s damage increases by 1d6 when you reach 5th level
a hit, the target takes bludgeoning damage equal to 1d6 + your (2d6), 11th level (3d6), and 17th level (4d6).
spellcasting ability modifier. Hit or miss, the spell then ends on the
stone.
If you cast this spell again, the spell ends early on any pebbles still
affected by it.
Spellcasting (Druid) Xanathar’s Guide to Everything Spellcasting (Druid) Xanathar’s Guide to Everything
Shield Leather Scimitar
Armor Armor Weapons
A shield is made from wood or metal and is carried in one The breastplate and shoulder protectors of this armor are
hand. Wielding a shield increases your Armor Class by 2. made of leather that has been stiffened by being boiled in
You can benefit from only one shield at a time. oil. The rest of the armor is made of softer and more
flexible materials.
A druidic focus might be a sprig of mistletoe or holly, a A backpack is a leather pack carried on the back, typically
wand or scepter made of yew or another special wood, a with straps to secure it. A backpack can hold 1 cubic foot/
staff drawn whole out of a living tree, or a totem object 30 pounds of gear.
incorporating feathers, fur, bones, and teeth from sacred You can also strap items, such as a bedroll or a coil of
animals. A druid can use such an object as a spellcasting rope, to the outside of a backpack.
focus.
This tin box contains a cup and simple cutlery. The box This small container holds flint, fire steel, and tinder A torch burns for 1 hour, providing bright light in a 20-foot
clamps together, and one side can be used as a cooking pan (usually dry cloth soaked in light oil) used to kindle a fire. radius and dim light for an additional 20 feet. If you make a
and the other as a plate or shallow bowl. Using it to light a torch—or anything else with abundant, melee attack with a burning torch and hit, it deals 1 fire
exposed fuel—takes an action. Lighting any other fire takes damage.
1 minute.
Rations consist of dry foods suitable for extended travel, Rope, whether made of hemp or silk, has 2 hit points and
including jerky, dried fruit, hardtack, and nuts. can be burst with a DC 17 Strength check.
2 lb. Player’s Handbook 5 lb. (full) Player’s Handbook 10 lb. Player’s Handbook