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UNARMORED DEFENSE
● +1 SAVING THROW
8 While not wearing armor (or shield), AC becomes 10 + DEX + WIS.
●
+1
ATHLETICS
18
AC
MARTIAL ARTS - LVL 1 / 5 / 11 / 17
While not wearing armor and unarmed or using
-1 BOONS CONDITIONS monk weapons only, can use DEX instead of STR
for attack and damage roll, can roll martial arts
Martial Arts Damage
● +8 SAVING THROW
+5 37
5 KI - LVL 2
Ki Save DC (8 + prof. + WIS) Max. Ki Points (LVL)
20 +5 ACROBATICS INITIATIVE HIT DICE
14 5
+5
DEXTERITY
+5
+5
SLEIGHT OF HAND
STEALTH
40 37 SUCCESSES
FAILURES
Regain after short or long rest.
+1
SAVING THROW
DEX 2d6 _____________________________________
12 +1
DECEPTION _____________________________________
acid, cold, fire, lightning breath; Buy w Ki LVL 11 Ability
+1
INTIMIDATION
+1 _____________________________________
Uses: PB Max, Used: 0
+1 PERFORMANCE
_____________________________________
+1
PERSUASION AMMUNITION COUNT
CHARISMA
Darts 10
_____________________________________
LVL 17 Ability
PROFICIENCY BONUS
+3
_____________________________________
13 PASSIVE WISDOM (PERCEPTION) EQUIPMENT
_____________________________________ _____________________________________
DEFLECT MISSILES - LVL 3
_____________________________________ Reaction to catch missile that hits you. Reduce damage by 1d10 + DEX +
lvl. If reduce to 0 damage, catch if you have a free hand. 1 ki to make
PROFICIENCIES _____________________________________ attack with missile you caught. You have prof. and counts as monk
weapon attack.
Armor & Weapons
_____________________________________ _____________________________________ SLOW FALL - LVL 4
Use reaction to reduce fall damage by five times level.
_____________________________________
Simple Weapons, Short Sword _____________________________________ STUNNING STRIKE - LVL 5
_____________________________________ _____________________________________ After hit opponent, spend 1 ki to to stun (CON save) until end of your
next turn,
Languages
_____________________________________ _____________________________________ KI-EMPOWERED STRIKES - LVL 6
Unarmored strikes count as magical.
_____________________________________
Draconic, Elven, Dwarven, Infernal _____________________________________ EVASION - LVL 7
Attacks against you with DEX save to take half damage become DEX
_____________________________________ _____________________________________ save to take no damage and if failed DEX save, take half damage.
Tools
_____________________________________ _____________________________________ STILLNESS OF MIND - LVL 7
Use action to end charmed of frightened on yourself.
_____________________________________
Carpenters' Tools KEY ITEMS COUNT PURITY OF BODY - LVL 10
Immune to disease and poison.
_____________________________________ TONGUE OF THE SUN AND MOON - LVL 13
Understand all spoken lang. Any creature with a lang. understands you.
FEATURES & OTHER ABILITIES
DIAMOND SOUL - LVL 14
Gem Ancestry: Emerald (Psy) Prof. in all saving throws. 1 ki to reroll saving throw. Must use new roll.
MONK