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Ard Standard v2

5- Way of the Ascendant Dragon Monk Erin


CLASS & LEVEL PLAYER NAME
Archion
Emerald Dragonborn Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

UNARMORED DEFENSE
● +1 SAVING THROW
8 While not wearing armor (or shield), AC becomes 10 + DEX + WIS.

+1
ATHLETICS
18
AC
MARTIAL ARTS - LVL 1 / 5 / 11 / 17
While not wearing armor and unarmed or using
-1 BOONS CONDITIONS monk weapons only, can use DEX instead of STR
for attack and damage roll, can roll martial arts
Martial Arts Damage

STRENGTH MAX. TEMP. TYPE


5d8 damage instead of normal damage, can make d6
unarmed strike as bonus action after attack.

● +8 SAVING THROW
+5 37
5 KI - LVL 2
Ki Save DC (8 + prof. + WIS) Max. Ki Points (LVL)
20 +5 ACROBATICS INITIATIVE HIT DICE
14 5
+5
DEXTERITY
+5
+5
SLEIGHT OF HAND
STEALTH
40 37 SUCCESSES

FAILURES
Regain after short or long rest.

FLURRY OF BLOWS - LVL 2


After attack, spend 1 ki to make two unarmed strikes as bonus action.
SPEED HIT POINTS DEATH
PATIENT DEFENSE - LVL 2
+2
SAVING THROW Spend 1 ki to take Dodge action as bonus action on your turn.
13 STEP OF THE WIND - LVL 2
ATTACKS PER ACTION Spend 1 ki to take Disengage or Dash action as bonus action on your
WEAPON RANGE turn. Jump distance is doubled for the turn.
+2 UNARMORED MOVEMENT - LVL 2 / 6 / (9) / 10 / 14 / 18
Breath Weapon 15ft Cone Speed increase while not wearing armor (or Speed Increase
CONSTITUTION shield). At level 9, can move along vertical
TO HIT DAMAGE TYPE
surfaces and across liquids without falling. +10
DEX 3d8 Psychic
0
SAVING THROW MONASTIC TRADITION - LVL 3
10 ARCANA _____________________________________
Once per turn, DC13 DEX Save
0
+3 HISTORY
Way of the Ascendant Dragon
_____________________________________

Uses: PB Max, Used: 0 LVL 3 Ability
0 0
INVESTIGATION
0 NATURE
Draconic Disciple
INTELLIGENCE Unarmed Attack 5ft

+3 RELIGION _____________________________________
Reroll a failed Intimidation or Persuasion
+8 1d6+5
_____________________________________
Bludgeoning
check.
+3
SAVING THROW
16 _____________________________________
+3 ANIMAL HANDLING Can become acid, cold, fire, lightning _____________________________________
+6 INSIGHT
_____________________________________ LVL 6 Ability

+3 +3 MEDICINE
+3 PERCEPTION
WISDOM Breath of the Dragon
_____________________________________
20ft cone/30ft line
+3
SURVIVAL

+1
SAVING THROW
DEX 2d6 _____________________________________
12 +1
DECEPTION _____________________________________
acid, cold, fire, lightning breath; Buy w Ki LVL 11 Ability

+1
INTIMIDATION
+1 _____________________________________
Uses: PB Max, Used: 0
+1 PERFORMANCE
_____________________________________
+1
PERSUASION AMMUNITION COUNT
CHARISMA
Darts 10
_____________________________________
LVL 17 Ability

PROFICIENCY BONUS
+3
_____________________________________
13 PASSIVE WISDOM (PERCEPTION) EQUIPMENT
_____________________________________ _____________________________________
DEFLECT MISSILES - LVL 3
_____________________________________ Reaction to catch missile that hits you. Reduce damage by 1d10 + DEX +
lvl. If reduce to 0 damage, catch if you have a free hand. 1 ki to make

PROFICIENCIES _____________________________________ attack with missile you caught. You have prof. and counts as monk
weapon attack.
Armor & Weapons
_____________________________________ _____________________________________ SLOW FALL - LVL 4
Use reaction to reduce fall damage by five times level.
_____________________________________
Simple Weapons, Short Sword _____________________________________ STUNNING STRIKE - LVL 5

_____________________________________ _____________________________________ After hit opponent, spend 1 ki to to stun (CON save) until end of your
next turn,
Languages
_____________________________________ _____________________________________ KI-EMPOWERED STRIKES - LVL 6
Unarmored strikes count as magical.

_____________________________________
Draconic, Elven, Dwarven, Infernal _____________________________________ EVASION - LVL 7
Attacks against you with DEX save to take half damage become DEX
_____________________________________ _____________________________________ save to take no damage and if failed DEX save, take half damage.
Tools
_____________________________________ _____________________________________ STILLNESS OF MIND - LVL 7
Use action to end charmed of frightened on yourself.

_____________________________________
Carpenters' Tools KEY ITEMS COUNT PURITY OF BODY - LVL 10
Immune to disease and poison.
_____________________________________ TONGUE OF THE SUN AND MOON - LVL 13
Understand all spoken lang. Any creature with a lang. understands you.
FEATURES & OTHER ABILITIES
DIAMOND SOUL - LVL 14
Gem Ancestry: Emerald (Psy) Prof. in all saving throws. 1 ki to reroll saving throw. Must use new roll.

TIMELESS BODY - LVL 15


Draconic Resistance CURRENCY TYPE AMOUNT Cannot age magically. No longer need food and water.

EMPTY BODY - LVL 18


Psionic Mind Action to spend 4 ki to become invisible and resistance to all but force
damage. 8 ki to cast Astral Projection without M components. Cannot
take any other creatures with you.
Gem Flight
PERFECT SELF - LVL 20
If no ki when rolling initiative, regain 4 ki.

MONK

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