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There is an encounter when any player rolls a 1 (alternatively, unfavorable conditions for the next
encounter)
Roll a six, and no ones… favourable outcomes or circumstances on the next encounter.
Roll a one and a six… Mixed results; the situation changes. The party has to come up with a new plan.
Roll no ones and no sixes... The situation doesn’t change. Nothing happens.
Multiple ones are rolled… an additional complication or problem occurs (i.e. extra reinforcements)
Every player rolls a one… Within reason, what’s the worst that can happen? It happens!
1d20
1 player… 5%
2 players… 10%
3 players… 15%
4 players… 19%
5 players… 22%
6 players… 26%
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What’s going on?
When you roll up a random encounter, ask:
Encounter Catalysts
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