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Paladin 14/Barbarian 3 Joe Manganiello

CLASS & LEVEL BACKGROUND PLAYER NAME


Highlord Arkhan the Cruel
Dragonborn (Red) Neutral Evil
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
24 2 30
20 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

5 PERSONALITY TRAITS

Hit Point Maximum


5
Strength
DEXTERITY

14


2

2
Dexterity
Constitution
191
CURRENT HIT POINTS IDEALS
0
Intelligence
2 ● 7
Wisdom
● 10
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
2
Acrobatics (Dex) Total SUCCESSES
2
1
Animal Handling (Wis) 14d10+3d12 FAILURES

0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
11
Athletics (Str)

10 4
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int)
Fane-Eater Battleaxe +14 2d8+15 Auras of Courage, Protection,
0 Insight (Wis)
and Hate
Intimidation (Cha) Javelin +8 1d6+5
Cleansing Touch
WISDOM 0
Investigation (Int)
Fire Breath 5d6 Fire Divine Sense
Medicine (Wis)
12 0
Nature (Int)
Fighting Style
Fire Breath: 15 ft cone, DC 16 Improved Divine Smite
1
Perception (Wis)
1 Dex Save Extra Attack
4
Performance (Cha)
Fane-Eater: On a critical hit, Lay on Hands (70)
Persuasion (Cha)
CHARISMA deals extra 2d8 necrotic Channel Divinity (Control
0
Religion (Int)
18 Undead, Dreadful Aspect)
2
Sleight of Hand (Dex)
2
Stealth (Dex)
Danger Sense
4
1
Survival (Wis)
Frenzy
Rage
SKILLS ATTACKS & SPELLCASTING
Reckless Attack
Unarmored Defense
11 PASSIVE WISDOM (PERCEPTION)
CP Hand of Vecna
Obsidian Flint
SP Dragon Plate +2
Resistant to Fire and Poison
Wreath of the Prism
Common, Draconic EP
(Exalted)
All armor, shields
Simple and Martial Weapons GP
Adv. on checks to break
non-magical grapple (armor) PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
7'
AGE HEIGHT WEIGHT
Arkhan the Cruel
Yellow Red
CHARACTER NAME EYES SKIN HAIR

Tiamat, The Scaled Tyrant NAME


Grubby (adventuring
companion)
Vander (adventuring
companion)

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Fane-Eater: +3 to Attack, On critical hit, deals an additional 2d8 necrotic


A former hired killer who was damage, and you regain an equal amount of hit points. You gain an additional
imprisoned and nearly beaten use of Channel Divinity between rests while attuned to this weapon. When you
bring a medium or larger living creature to 0 hit points with this weapon, you can
to death in an effort of forced expend a use of your Channel Divinity to gain a number of temporary hit points
conversion by a religious cult, equal to your character level.
Arkhan was able to break his
chains and murder his Hand of Vecna: Strength score becomes 20, unless already 20+. Any melee
captors aided by visions and spell attack you make with the Hand, and any melee weapon attack made with a
weapon held by it, deals an extra 2d8 cold damage on a hit. The Hand has 8
power provided to him by the charges. You can use an action to expend 1 or more charges to cast one of the
five-headed dragon goddess following spells (spell save DC 18) from it: Finger of Death (5 charges), Sleep (1
Tiamat. charge), Slow (2 charges), or Teleport (3 charges). The Hand regains 1d4+4
expended charges daily at dawn. Each time you cast a spell from the Hand, it
casts the Suggestion spell on you (spell save DC 18), demanding that you
commit an evil act. The Hand might have a specific act in mind or leave it up to
you.
ADDITIONAL FEATURES & TRAITS

The Wreath of the Prism (Exalted): A legendary artifact neckpiece: The


wearer gains darkvision and can see invisible objects and creatures up to
60 feet. The wreath can be removed for up to 1 minute before losing
attunement. If the wreath is placed around the neck of a beast, dragon, or
monstrosity of CR 6 or lower (requires a successful grapple attempt against
the creature), the creature must make a Wisdom saving throw (DC 17). On
a success, the creature is immune to the effects of this item for 24 hours.
On a failure, that creature is charmed by the attuned and will follow simple
commands. This effect lasts until the wreath becomes unattuned, or another
creature is charmed by the wreath. A creature that is released from the
wreath's influence knows it was charmed by the bearer.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin CHA 18 10
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Animate Dead

Bestow Curse

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Hellish Rebuke

Inflict Wounds
4 1
Death Ward
SPELLS KNOWN

Blight

Confusion

2 3
Crown of Madness

Darkness

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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