Professional Documents
Culture Documents
UNARMORED DEFENSE
SAVING THROW While not wearing armor (or shield), AC becomes 10 + DEX + WIS.
ATHLETICS MARTIAL ARTS - LVL 1 / 5 / 11 / 17
While not wearing armor and unarmed or using
AC Martial Arts Damage
BOONS CONDITIONS monk weapons only, can use DEX instead of STR
for attack and damage roll, can roll martial arts
MAX. TEMP. damage instead of normal damage, can make
STRENGTH TYPE
unarmed strike as bonus action after attack.
KI - LVL 2
SAVING THROW Ki Save DC (8 + prof. + WIS) Max. Ki Points (LVL)
INITIATIVE HIT DICE
ACROBATICS
SLEIGHT OF HAND SUCCESSES Regain after short or long rest.
STEALTH
FAILURES
FLURRY OF BLOWS - LVL 2
DEXTERITY After attack, spend 1 ki to make two unarmed strikes as bonus action.
SPEED HIT POINTS DEATH
PATIENT DEFENSE - LVL 2
SAVING THROW Spend 1 ki to take Dodge action as bonus action on your turn.
NATURE
INTELLIGENCE
RELIGION _____________________________________
SAVING THROW _____________________________________
ANIMAL HANDLING _____________________________________ _____________________________________
INSIGHT
MEDICINE _____________________________________ LVL 6 Ability
PERCEPTION
WISDOM
SURVIVAL _____________________________________
SAVING THROW
_____________________________________
_____________________________________ LVL 11 Ability
DECEPTION
INTIMIDATION
_____________________________________
PERFORMANCE
_____________________________________
PERSUASION AMMUNITION COUNT
CHARISMA
_____________________________________
LVL 17 Ability
PROFICIENCY BONUS
_____________________________________
PASSIVE WISDOM (PERCEPTION) EQUIPMENT
_____________________________________ _____________________________________
DEFLECT MISSILES - LVL 3
_____________________________________ Reaction to catch missile that hits you. Reduce damage by 1d10 + DEX +
lvl. If reduce to 0 damage, catch if you have a free hand. 1 ki to make
PROFICIENCIES _____________________________________ attack with missile you caught. You have prof. and counts as monk
weapon attack.
Armor & Weapons
_____________________________________ _____________________________________ SLOW FALL - LVL 4
Use reaction to reduce fall damage by five times level.
_____________________________________ _____________________________________ STUNNING STRIKE - LVL 5
_____________________________________ _____________________________________ After hit opponent, spend 1 ki to to stun (CON save) until end of your
next turn,
Languages
_____________________________________ _____________________________________ KI-EMPOWERED STRIKES - LVL 6
Unarmored strikes count as magical.
MONK