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19 STR
Strength
4 6 16 FORT 12 4 19 Passive Insight 10 + 9
16 CON
Constitution
3 5
CONDITIONAL BONUSES
14 Passive Perception 10 + 4
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
8 DEX -1 1 13
Dexterity REF 12 1
ATTACK WORKSPACE
10 INT
Intelligence
0 2 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Warhammer
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
14 WIS 2 4
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 8 2 4 2
Wisdom 16 WILL 12 2 2 ABILITY:
Melee Basic Attack - Throwing hammer
10 CHA
Charisma
0 2 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 8 2 4 2
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
43 21 10 10 2 3 Melee Basic Attack - Warhammer
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES 1d10+6 4 2
RACE FEATURES ABILITY:
Melee Basic Attack - Throwing hammer
Dwarven Weapon Proficiency - Proficient with hammers. DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Cast-Iron Stomach - +5 bonus to saving throws against 1d6+6 4 2
TEMPORARY HIT POINTS
poison.
Encumbered Speed - Armor or heavy load doesn't reduce
BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
your speed. (Other effects still can.)
SAVING THROW MODS +5 Racial bonus against poison 8 vs AC Warhammer 1d10+6
Dwarven Resilience - Second wind is minor action.
RESISTANCES 8 vs AC Throwing hammer (Melee) 1d6+6
Stand Your Ground - Can move 1 less when forced to
CURRENT CONDITIONS AND EFFECTS move. Immediate saving throw to avoid being knocked 8 vs AC Throwing hammer (Range) 1d6+6
2 2 0 n/a Healer's Lore - Add Wis modifier to hp healed on cleric Shield Proficiency (Light) - Proficiency with light shields
Arcana INT
-1 healing powers. Battle Healer - Regain hit points when you use healing
5 Athletics STR 6 0
Healing Word - Use healing word as an encounter (special) word
2 Bluff CHA 2 0 n/a
power; minor action. Dwarven Weapon Training - +2 damage and proficiency
2 Diplomacy CHA 2 0 n/a
Ritual Casting - Gain Ritual Caster as a bonus feat. with axes and hammers
6 Dungeoneering WIS 4 0 n/a 2
6 Endurance CON 5 0 -1 2
0 Thievery DEX 1 0 -1
WEAPON
ARMOR
ARMS
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Divine Fortune
NECK
Turn Undead
RING
Healing Word
RING
Healing Strike
WAIST PERSONALITY TRAITS
Hammer of the Gods
DAILY POWERS
Weapon of Astral Flame
UTILITY POWERS
Life Transference
Marlon
RACE CLASS LEVEL Minor Personal
Dwarf Cleric 4
ACTION RANGE