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Character Sheet

Player Name

Blacktree 1 Druid 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Githzerai Medium 56 Male Evil Bane
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
5 Initiative 3 2 16
6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 10 6 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 + SCORE PASSIVE SENSE BASE SKILL BONUS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
11 STR 0 0 15 Passive Insight 10 + 5
Strength 10 FORT 10
10 CON 0 0 CONDITIONAL BONUSES
22 Passive Perception 10 + 12
Constitution
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
16 DEX 3 3
Dexterity 14 REF 10 3 1 ATTACK WORKSPACE
10 INT 0 0 CONDITIONAL BONUSES ABILITY:
Savage Rend - Unarmed
Intelligence
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

WIS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 5 0 5
20 5 5 16
Wisdom WILL 10 5 1
8 CHA -1 -1 CONDITIONAL BONUSES BASIC ATTACKS
Charisma ATTACK DEFENSE WEAPON OR POWER DAMAGE

HIT POINTS ACTION POINTS 2 vs AC Unarmed (Melee) 1d4


MAX HP HEALING SURGES MILESTONES ACTION POINTS
BLOODIED SURGE VALUE SURGES/DAY Action Points 0 1 5 vs AC Unarmed (Range) 1d4+3
1 2
22 11 5 7 2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
3
vs
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
vs
RACE FEATURES
Iron Mind - Use iron mind as an encounter power
FEATS
SECOND WIND 1/ENCOUNTER USED Danger Sense - +2 to initiative
Alchemist - Alchemist bonus feat replaces Ritual Caster
TEMPORARY HIT POINTS
class feature.

DEATH SAVING THROW FAILURES Alertness - No combat advantage when surprised, +2 to


SAVING THROW MODS Perception

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
Primal Aspect

4 Acrobatics DEX 3 0 -1 2 Primal Predator

5 0 5 n/a Ritual Casting - Gain Ritual Caster as a bonus feat.


Arcana INT
Wild Shape
6 Athletics STR 0 5 -1 2

-1 Bluff CHA -1 0 n/a

-1 Diplomacy CHA -1 0 n/a

5 Dungeoneering WIS 5 0 n/a

-1 Endurance CON 0 0 -1

5 Heal WIS 5 0 n/a

0 History INT 0 0 n/a

5 Insight WIS 5 0 n/a

-1 Intimidate CHA -1 0 n/a

10 Nature WIS 5 5 n/a

12 Perception WIS 5 5 n/a 2

0 Religion INT 0 0 n/a


LANGUAGES KNOWN
2 Stealth DEX 3 0 -1
Common, Deep Speech
-1 Streetwise CHA -1 0 n/a

2 Thievery DEX 3 0 -1

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POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Wild Shape
WEAPON
Savage Rend
WEAPON
Flame Seed
WEAPON
Pounce
ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Iron Mind
HEAD
Darting Bite
NECK

RING

RING

WAIST PERSONALITY TRAITS

DAILY POWERS
Savage Frenzy

MANNERISMS AND APPEARANCE

UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

OTHER EQUIPMENT RITUALS / ALCHEMY


Hide Armor (E) Alchemist's Acid
Scroll of Alchemist's Acid (4)

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 100 gp
Stored money: 0 gp
Encumbrance: 27 lb. / 110 lb.

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CHARACTER NAME
Second Wind
Blacktree
PLAYER NAME KEYWORDS USED

RACE CLASS LEVEL Standard Personal


Githzerai Druid 1
ACTION RANGE

HP 11 STR AC vs Self

16 ATTACK DEFENSE TARGET


22 10 CON Effect: You spend a healing surge and regain 5 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 16 DEX 10 the start of your next turn.

6 10 INT Ref
14
Init 20 WIS
Will
+5 8 CHA 16

Passive Passive ADDITIONAL EFFECTS


15 Insight 22 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ENCOUNTER SPECIAL ® ENCOUNTER ACTION ®

Wild Shape Savage Rend Flame Seed


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Polymorph, Primal Beast Form, Implement, Primal Fire, Implement, Primal, Zone

Minor Personal Standard * Melee touch Standard 10 Ranged 10


ACTION RANGE ACTION RANGE ACTION RANGE
vs 5 vs Reflex One creature 5 vs Reflex One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You change from your humanoid form to beast form or vice versa. When you
change from beast form back to your humanoid form, you can shift 1 square.
Attack: Wisdom vs. Reflex Attack: Wisdom vs. Reflex
While you are in beast form, you can't use attack, utility, or feat powers that Hit: 1d8 + Wisdom modifier (+5) damage, and you Hit: 1d6 fire damage, and the squares adjacent to
lack the beast form keyword, although you can sustain such powers.
You choose a specific form whenever you use wild shape to change into slide the target 1 square. the target become a fiery zone that lasts until the
beast form. The beast form is your size, resembles a natural beast or a fey beast, and
normally doesn't change your game statistics. Your equipment becomes part of your
Level 21: 2d8 + Wisdom modifier (+5) damage. end of your next turn. Any enemy that enters the
beast form, but you drop anything you are holding, except implements you can use. Special: This power can be used as a melee basic zone or starts its turn there takes fire damage
You continue to gain the benefits of the equipment you wear. You can use the
properties and the powers of implements as well as magic items that you wear, but attack. equal to your Wisdom modifier (+5).
not the properties or the powers of weapons or the powers of wondrous items. While
equipment is part of your beast form, it cannot be removed, and anything in a
Level 21: 2d6 fire damage.
container that is part of your beast form is inaccessible.
Special: You can use this power once per round.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Druid PH2 Druid 1 PH2 Druid 1 PH2

AT-WILL POWER ® AT-WILL POWER ® AT-WILL POWER ®

Pounce Iron Mind Darting Bite


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Beast Form, Implement, Primal Beast Form, Implement, Primal

Standard * Melee touch Personal Standard * Melee touch


ACTION RANGE ACTION RANGE ACTION RANGE
5 vs Reflex One creature vs 5 vs Reflex One or two creatures
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Wisdom vs. Reflex Trigger: You are hit by an attack. Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier (+5) damage. The Effect: You gain a +2 bonus to all defenses until Hit: 1d10 + Wisdom modifier (+5) damage. If at
target grants combat advantage to the next the end of your next turn. least one of the attacks hits, you can shift 2
creature that attacks it before the end of your next squares.
turn. Primal Predator: The number of squares you can
Level 21: 2d8 + Wisdom modifier (+5) damage. shift equals your Dexterity modifier (+3).
Special: When charging, you can use this power in
place of a melee basic attack.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Druid 1 PH2 Racial Power * MM Druid 1 PH2

AT-WILL POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®


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Savage Frenzy
KEYWORDS USED
Beast Form, Implement, Primal

Standard Close burst 1


1
ACTION RANGE
5 vs Reflex Each enemy in burst you can see
ATTACK DEFENSE TARGET
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier (+5) damage, and the
target is dazed and slowed (save ends both).
Miss: Half damage, and the target is slowed until
the end of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOK


Druid 1 PH2

DAILY POWER ®

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