Professional Documents
Culture Documents
Player Name
11 STR
Strength
0 7 29 FORT 17 5 3 3 1 27 Passive Insight 10 + 17
20 CON
Constitution
5 12
CONDITIONAL BONUSES
22 Passive Perception 10 + 12
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
12 DEX 1 8 30
Dexterity REF 17 6 3 3 1 ATTACK WORKSPACE
22 INT
Intelligence
6 13 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Blade of the Eldritch Knight L
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
16 WIS 3 10
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 21 7 6 3 2 3
Wisdom 29 WILL 17 3 2 3 3 1 ABILITY:
Melee Basic Attack - Unarmed
9 CHA
Charisma
-1 6 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 13 7 6
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
123 2 3 Melee Basic Attack - Blade of the Eldritch Knight L
61 30 13 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d8+9 6 3
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Elemental Origins - You have the elemental origin DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Elemental Manifestation - You have one manifestation, 1d4+6 6
TEMPORARY HIT POINTS
and gain associated benefits
Watersoul - Can breathe underwater; +2 to saving BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS +2 Racial bonus against ongoing damage, +2 item throws against ongoing damage; swiftcurrent power 21 vs AC Blade of the Eldritch Knight Longsword
1d8+9 +3
bonus against ongoing damage
vs
18 13 5 n/a 0 Swordmage Aegis - Choose an Aegis. Elemental Blade Attunement - +1/+2/+3 (by tier) to dam
Arcana INT
0 Aegis of Shielding Mark of Warding - Your powers that boost defenses increas
7 Athletics STR 7 0 n/a
Swordmage Warding Toughness - Gain 5/10/15 (by tier) additional hit points
6 Bluff CHA 6 0 n/a 0
Level 5 Guardian Feature Superior Fortitude - +2/+3/+4 (by tier) to Fortitude; resist
6 Diplomacy CHA 6 0 n/a 0
Level 10 Guardian Feature Double Aegis - Can mark two targets with Swordmage Aegis
10 Dungeoneering WIS 10 0 n/a 0
Energizing Sigil Superior Will - +2/+3/+4 (by tier) to Will; make saving thro
19 Endurance CON 12 5 n/a 2
Bolstering Sigil - +2 defenses for allies adjacent to you. Greater Aegis of Shielding - Aegis of shielding reduces ene
10 Heal WIS 10 0 n/a 0 White Lotus Enervation - Enemies you hit with at-will attac
19 History INT 13 5 n/a 1 Superior Reflexes - +2/+3/+4 (by tier) to Reflex; gain CA a
17 Insight WIS 10 5 n/a 2 War Wizard's Expertise - You gain a +1 feat bonus per tier
UTILITY POWERS
Second Wind
Host of Shields
Armathor's Step
Impenetrable Warding
Sigil of Safety Daily Item Powers Per Day
Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Officer Who Came Out of Retirement
Paragon (11-20) Milestone / / /
Well, we didn't do it that way during the Eastern Campaigns,
Epic (21-30) Milestone / / / I can tell you that.
You gain a +1 bonus to initiative checks, you add History to
OTHER EQUIPMENT RITUALS / ALCHEMY your class skill list, and you gain a +1 bonus to History
checks.
Effect: You spend a healing surge and regain 30 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Attack: Strength vs. Fortitude Requirement: You must have a hand free.
until the start of your next turn. Hit: You can push the target 1 square and then Attack: Strength vs. Reflex
shift 1 square into the space it left. Hit: You grab the target until the end of your
next turn. You can end the grab as a free action.
Unarmed: +7 attack Sustain Minor: The grab persists until the end
of your next turn.
Unarmed: +7 attack
Attack: Intelligence vs. AC Trigger: An ally within 2 squares of you is hit by Effect: You can shift up to your speed over
Hit: 1[W] + Intelligence modifier (+6) damage, an attack and you are not included in the attack. ground or liquid terrain. You take no penalties for
and if the target is adjacent to you at the start of its Effect: You and the ally shift up to 2 squares as squeezing during this movement, can move
next turn and moves away during that turn, it takes a free action, swapping positions. You become through enemy spaces, ignore difficult terrain,
1d6 + Constitution modifier (+5) thunder damage. the target of the triggering attack, in place of the and take no damage if the surface or substance
ally. After the attack is resolved, you can make a you move accross would ordinarily deal damage
Increase damage to 2[W] + Intelligence modifier basic attack against the attacker. to you.
(+6) at 21st level.
Effect: Your warding provides its bonus to all Trigger: An attack hits an ally within 5 squares Effect: Until the stance ends, you gain a +2
your defenses, not just AC. of you power bonus to AC and Reflex.
Target: The ally who was hit
Effect: You teleport the target to a space within
5 squares of you. The target gains a +4 bonus to
all defenses against the triggering attack.
Blade of the Eldritch Knight Longsword +3 Amulet of Bodily Sanctity +3 Circlet of Mental Onslaught (paragon tier)
+3 attack rolls and damage rolls 15 +1d6 damage per plus +3 Fortitude, Reflex, and Will 14 Neck Slot Item 11 Head Slot Item
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES
When you use a standard action to make a melee attack Gain a +2 item bonus to saving throws against Gain a +1 bonus to Will defense.
with this blade, your melee reach increases to 5 for that ongoing damage.
attack.
Versatile
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
One-hand 4 25000 PH Neck 0 21000 AV Head 0 9000 AV
1 1 2 - - 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
Elven Chain Shirt (heroic tier) Belt of Vim (heroic tier) Acrobat Boots (heroic tier)
1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
You gain a +1 item bonus to AC while wearing Gain a +1 bonus to Fortitude defense. Gain a +1 item bonus to Acrobatics checks.
this shirt with light armor or no armor.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 4200 MME Waist 0 3400 AV Feet 0 520 PH
MAGIC ITEM MAGIC ITEM MAGIC ITEM
+1 attack rolls and damage rolls 5 Wondrous Item 2: When you use a teleportation
ENHANCEMENT LEVEL TYPE
PROPERTIES
power, you can use a minor action in
Wizards can use this fan as an implement for the same turn to teleport again a
wizard powers and wizards paragon path powers. number of squares equal to the
number of items you have from this
set.
4: When an enemy marked by you
AT-WILL ENCOUNTER DAILY triggers your Swordmage Aegis class
POWER
feature by attacking a target other
Rarity: Uncommon
than you, your next attack against that
Power (Daily): Move Action. You or an adjacent
ally teleports up to 5 squares. Each enemy within enemy deals extra damage equal to
a close 3 burst of this new location takes 1d6 the number of items you have from
lightning damage. this set.
6: You gain a +1 item bonus to AC
while you're wearing light armor or no
ITEM SLOT
Off-hand
WEIGHT
0
PRICE
1000
BOOK
Dragon 380 armor.
MAGIC ITEM ITEM SET