You are on page 1of 6

Character Sheet

Player Name

Azat - New 14 Swordmage Sigil Carver 47,000


Character Name Level Class Paragon Path Epic Destiny Total XP
Genasi Medium Male 6'2" 160lbs
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
9 Initiative 1 7 1 32 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 17 8 3 4 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

11 STR
Strength
0 7 29 FORT 17 5 3 3 1 27 Passive Insight 10 + 17

20 CON
Constitution
5 12
CONDITIONAL BONUSES
22 Passive Perception 10 + 12
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
12 DEX 1 8 30
Dexterity REF 17 6 3 3 1 ATTACK WORKSPACE
22 INT
Intelligence
6 13 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Blade of the Eldritch Knight L
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

16 WIS 3 10
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 21 7 6 3 2 3
Wisdom 29 WILL 17 3 2 3 3 1 ABILITY:
Melee Basic Attack - Unarmed
9 CHA
Charisma
-1 6 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 13 7 6
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
123 2 3 Melee Basic Attack - Blade of the Eldritch Knight L
61 30 13 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d8+9 6 3
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Elemental Origins - You have the elemental origin DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Elemental Manifestation - You have one manifestation, 1d4+6 6
TEMPORARY HIT POINTS
and gain associated benefits
Watersoul - Can breathe underwater; +2 to saving BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS +2 Racial bonus against ongoing damage, +2 item throws against ongoing damage; swiftcurrent power 21 vs AC Blade of the Eldritch Knight Longsword
1d8+9 +3
bonus against ongoing damage

RESISTANCES Resist 6 Ongoing 13 vs AC Unarmed (Melee) 1d4+6

CURRENT CONDITIONS AND EFFECTS 8 vs AC Unarmed (Range) 1d4+1

vs

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
Level 1 Guardian Feature - You gain the guardian's counter power. FEATS
9 Acrobatics DEX 8 0 n/a 1 Swordbond Intelligent Blademaster - Use Int for your MBAs

18 13 5 n/a 0 Swordmage Aegis - Choose an Aegis. Elemental Blade Attunement - +1/+2/+3 (by tier) to dam
Arcana INT

0 Aegis of Shielding Mark of Warding - Your powers that boost defenses increas
7 Athletics STR 7 0 n/a
Swordmage Warding Toughness - Gain 5/10/15 (by tier) additional hit points
6 Bluff CHA 6 0 n/a 0
Level 5 Guardian Feature Superior Fortitude - +2/+3/+4 (by tier) to Fortitude; resist
6 Diplomacy CHA 6 0 n/a 0
Level 10 Guardian Feature Double Aegis - Can mark two targets with Swordmage Aegis
10 Dungeoneering WIS 10 0 n/a 0
Energizing Sigil Superior Will - +2/+3/+4 (by tier) to Will; make saving thro
19 Endurance CON 12 5 n/a 2
Bolstering Sigil - +2 defenses for allies adjacent to you. Greater Aegis of Shielding - Aegis of shielding reduces ene
10 Heal WIS 10 0 n/a 0 White Lotus Enervation - Enemies you hit with at-will attac
19 History INT 13 5 n/a 1 Superior Reflexes - +2/+3/+4 (by tier) to Reflex; gain CA a

17 Insight WIS 10 5 n/a 2 War Wizard's Expertise - You gain a +1 feat bonus per tier

6 Intimidate CHA 6 0 n/a 0

12 Nature WIS 10 0 n/a 2

12 Perception WIS 10 0 n/a 2

13 Religion INT 13 0 n/a 0


LANGUAGES KNOWN
8 Stealth DEX 8 0 n/a 0
Common, Primordial
6 Streetwise CHA 6 0 n/a 0

8 Thievery DEX 8 0 n/a 0

Azat - New Page 1


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Bull Rush Attack Blade of the Eldritch Knight Longsword +3 (E)
WEAPON
Grab Attack
WEAPON
Opportunity Attack
WEAPON
Aegis of Shielding
ARMOR
Sword Burst Inix Leather Armor of Aegis Expansion +3 (E)
ARMS
Booming Blade Couters of Second Chances (heroic tier) (E)
FEET
ENCOUNTER POWERS Acrobat Boots (heroic tier) (E)
HANDS
Second Wind Breaching Gauntlets (heroic tier) (E)
HEAD
Guardian's Counter Circlet of Mental Onslaught (paragon tier) (E)
NECK
Swiftcurrent Amulet of Bodily Sanctity +3 (E)
RING
Dimensional Vortex
RING
Echoes of Sword Magic
WAIST PERSONALITY TRAITS
Aegis Sigil Belt of Vim (heroic tier) (E)
Silverlight Strike Elven Chain Shirt (heroic tier)

DAILY POWERS Tempest Fan +1 (Off-hand)


Vanishing Blade
Swordmage Shielding Fire
Dimensional Thunder

MANNERISMS AND APPEARANCE

UTILITY POWERS
Second Wind

Host of Shields
Armathor's Step
Impenetrable Warding
Sigil of Safety Daily Item Powers Per Day
Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Officer Who Came Out of Retirement
Paragon (11-20) Milestone / / /
Well, we didn't do it that way during the Eastern Campaigns,
Epic (21-30) Milestone / / / I can tell you that.
You gain a +1 bonus to initiative checks, you add History to
OTHER EQUIPMENT RITUALS / ALCHEMY your class skill list, and you gain a +1 bonus to History
checks.

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 2 pp; 80 gp
Stored money: 0 gp
Encumbrance: 15 / 110

Azat - New Page 2


CHARACTER NAME
Skills Action Point
Azat - New
PLAYER NAME ADDITIONAL EFFECTS
9 Acrobatics DEX
Energizing Sigil: When you spend an action
18 Arcana INT (Trained) point to take an extra action, one ally within 5
RACE CLASS LEVEL
Genasi Swordmage 14 7 Athletics STR squares of you can roll a saving throw against
6 Bluff CHA each effect on him or her that a save can end.
SCORE ABILITY MOD
6 Diplomacy CHA
HP 11 STR +0 AC 10 Dungeoneering WIS
32 19 Endurance CON (Trained)
123 20 CON +5 10 Heal WIS
Fort
Spd 19 History INT (Trained)
12 DEX +1 29 17 Insight WIS (Trained)
6 22 INT +6 Ref 6 Intimidate CHA
30 12 Nature WIS
Init 16 WIS +3 12 Perception WIS
Will 13 Religion INT
+9 9 CHA –1 29 8 Stealth DEX
6 Streetwise CHA Effect: Gain a standard action this turn.
8 Thievery DEX Special: You are reset to one action point when
Passive Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
27 Insight 22 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Bull Rush Attack Grab Attack


KEYWORDS USED KEYWORDS USED KEYWORDS USED

Standard Personal Standard * Melee 1 Standard * Melee touch


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY 7 vs Fort One creature 7 vs Reflex One creature that is no more than one size category la

Effect: You spend a healing surge and regain 30 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Attack: Strength vs. Fortitude Requirement: You must have a hand free.
until the start of your next turn. Hit: You can push the target 1 square and then Attack: Strength vs. Reflex
shift 1 square into the space it left. Hit: You grab the target until the end of your
next turn. You can end the grab as a free action.
Unarmed: +7 attack Sustain Minor: The grab persists until the end
of your next turn.

Unarmed: +7 attack

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH * PH * PH
UTILITY POWER AT-WILL POWER AT-WILL POWER

Opportunity Attack Aegis of Shielding Sword Burst


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane Arcane, Force, Implement
*
Opportunity Action Melee 1 Minor Close burst 2 Standard Close burst 1
ACTION RANGE ACTION 2 RANGE ACTION 1 RANGE
vs The triggering enemy vs One creature in burst 18 vs Reflex Each enemy in burst
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You mark the target. The target remains marked until you use this
Trigger: An enemy that you can see either power against another target. If you mark other creatures using other
Attack: Intelligence vs. Reflex
leaves a square adjacent to you or uses a ranged powers, the target is still marked. A creature can be subject to only one Hit: 1d6 + Intelligence modifier (+6) force
mark at a time. A new mark supersedes a mark that was already in place.
or an area power while adjacent to you. damage.
Effect: You make a melee basic attack against If your marked target makes an attack that doesn't include you as a
target, it takes a –2 penalty to attack rolls. If that attack hits and the marked
the target. target is within 10 squares of you, you can use an immediate interrupt to Increase damage to 2d6 + Intelligence modifier
reduce the damage dealt by that attack to any one creature by an amount (+6) at 21st level.
equal to 5 + your Constitution modifier (+5).
At 11th level, reduce the damage dealt by 10 + your Constitution modifier
(+5). At 21st level, reduce the damage dealt by 15 + your Constitution Blade of the Eldritch Knight Longsword +3: +18
modifier (+5).
Greater Aegis of Shielding: When you use your aegis of shielding to attack, 1d6+9 damage
reduce the damage from an enemy's attack, you reduce the damage by an
additional 5 points.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


* PH Swordmage FRPG Swordmage 1 FRPG
AT-WILL POWER AT-WILL POWER AT-WILL POWER

Azat - New Page 3


Booming Blade Guardian's Counter Swiftcurrent
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Thunder, Weapon Martial

Standard * Melee 1 Imm Interrupt Close burst 2 Move Personal


ACTION RANGE ACTION 2 RANGE ACTION RANGE
21 vs AC One creature vs vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Intelligence vs. AC Trigger: An ally within 2 squares of you is hit by Effect: You can shift up to your speed over
Hit: 1[W] + Intelligence modifier (+6) damage, an attack and you are not included in the attack. ground or liquid terrain. You take no penalties for
and if the target is adjacent to you at the start of its Effect: You and the ally shift up to 2 squares as squeezing during this movement, can move
next turn and moves away during that turn, it takes a free action, swapping positions. You become through enemy spaces, ignore difficult terrain,
1d6 + Constitution modifier (+5) thunder damage. the target of the triggering attack, in place of the and take no damage if the surface or substance
ally. After the attack is resolved, you can make a you move accross would ordinarily deal damage
Increase damage to 2[W] + Intelligence modifier basic attack against the attacker. to you.
(+6) at 21st level.

Blade of the Eldritch Knight Longsword +3: +21


attack, 1d8+11 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Swordmage 1 FRPG Guardian 1 Dragon 399 Racial Power * FRPG
AT-WILL POWER ENCOUNTER POWER ENCOUNTER POWER

Dimensional Vortex Aegis Sigil Silverlight Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Implement, Teleportation Arcane, Weapon Arcane, Radiant, Weapon

Imm Interrupt 10 Ranged 10 Standard * Melee weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
18 vs Will The triggering enemy 21 vs AC One creature 21 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Trigger: An enemy hits an ally with a melee attack Attack: Intelligence vs. AC Attack: Intelligence vs. AC
Attack: Intelligence vs. Will Hit: 3[W] + Intelligence modifier (+6) damage. Hit: 1[W] + Intelligence modifier (+6) radiant
Hit: You teleport the target 5 squares. The target then Effect: Until the end of the target's next turn, it damage. Until the end of your next turn, all your
makes its melee attack against a creature you choose. If
is marked by your aegis of shielding. Marking the allies are invisible to the target.
no creatures are within range of the target, the attack is
expended. target does not remove the mark on another Aegis of Shielding: The attack deals extra
Aegis of Shielding: If the target is marked by your target already affected by your aegis of shielding. damage equal to your Constitution modifier (+5).
aegis of shielding power, the target's melee attack deals
extra damage equal to your Constitution modifier (+5). Blade of the Eldritch Knight Longsword +3: +21 Blade of the Eldritch Knight Longsword +3: +21
attack, 3d8+9 damage attack, 1d8+14 damage
Blade of the Eldritch Knight Longsword +3: +18 attack

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Swordmage 3 AP Sigil Carver 11 AP Swordmage 13 AP
ENCOUNTER POWER ENCOUNTER POWER ENCOUNTER POWER

Echoes of Sword Magic Vanishing Blade Swordmage Shielding Fire


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Implement, Thunder Arcane, Illusion, Teleportation, Weapon Arcane, Fire, Implement

Free Close blast 3 Standard * Melee weapon Standard Close burst 10


ACTION 3 RANGE ACTION RANGE ACTION 10 RANGE
18 vs Fort Each enemy in blast 21 vs AC One creature 18 vs Fort One creature in burst
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Trigger: You used a swordmage at-will attack power Attack: Intelligence vs. AC Attack: Intelligence vs. Fortitude
Hit: 2d10 + Constitution modifier (+5) fire damage, and the creature is
this turn and did not hit any target with it Hit: 2[W] + Intelligence modifier (+6) damage, and marked as if from your Swordmage Aegis power until the end of the
Attack: Intelligence vs. Fortitude the target is marked until the end of your next turn. encounter. This does not end existing marks placed by your Swordmage
Aegis power, and using your Swordmage Aegis power to mark another
Hit: 2d6 + Intelligence modifier (+6) thunder Miss: Half damage. enemy does not end this mark. Another creature's mark supersedes this one.
damage, and the target is marked by your swordmage Effect: You teleport 5 squares and become invisible Miss: The creature is marked as if from your Swordmage Aegis power until
the end of the encounter. This does not end existing marks placed by your
aegis until the end of your next turn. Marking the until the end of your next turn. Until the end of the Swordmage Aegis power, and using your Swordmage Aegis power to mark
target in this way does not remove the mark on encounter, whenever you hit an enemy with a melee another enemy does not end this mark. Another creature's mark supersedes
another target affected by your swordmage aegis. attack, you may teleport 3 squares as a free action. this one.
Aegis of Shielding: Until the end of the encounter, when you reduce the
damage the target deals using aegis of shielding, the target takes fire
Blade of the Eldritch Knight Longsword +3: +18 Blade of the Eldritch Knight Longsword +3: +21 damage equal to the amount of damage your aegis of shielding power
prevents.
attack, 2d6+11 damage attack, 2d8+9 damage
Blade of the Eldritch Knight Longsword +3: +18 attack, 2d10+10 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Swordmage 7 Dragon 382 Swordmage 1 Dragon 390 Swordmage 5 Dragon 367
ENCOUNTER POWER DAILY POWER DAILY POWER

Azat - New Page 4


Dimensional Thunder Second Wind Armathor's Step
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Teleportation, Thunder, Weapon Arcane, Teleportation

Standard * Melee weapon Standard Personal Move Personal


ACTION RANGE ACTION RANGE ACTION RANGE
21 vs Fort One creature AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET Effect: Spend a healing surge and gain a +2 Effect: Teleport 5 squares. If you end this move
Attack: Intelligence vs. Fortitude bonus to all defenses until the start of your next adjacent to an enemy, you gain a +2 power
Effect: Teleport a number of squares equal to turn. bonus to the next attack roll you make against
your Constitution modifier. that enemy during your turn.
Hit: 2[W] + Intelligence modifier (+6) thunder
damage.
Effect: Each enemy adjacent to you gains
ongoing 5 thunder damage (save ends).

Blade of the Eldritch Knight Longsword +3: +21


attack, 2d8+11 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Swordmage 1 Dragon 367 * PH Swordmage 6 FRPG

DAILY POWER UTILITY POWER UTILITY POWER

Impenetrable Warding Sigil of Safety Host of Shields


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Stance Arcane, Teleportation Arcane, Stance

Minor Personal Imm Interrupt Close burst 5 Minor Personal


5
ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY

Effect: Your warding provides its bonus to all Trigger: An attack hits an ally within 5 squares Effect: Until the stance ends, you gain a +2
your defenses, not just AC. of you power bonus to AC and Reflex.
Target: The ally who was hit
Effect: You teleport the target to a space within
5 squares of you. The target gains a +4 bonus to
all defenses against the triggering attack.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Swordmage 10 FRPG Sigil Carver 12 AP Swordmage 2 AP
UTILITY POWER UTILITY POWER UTILITY POWER

Blade of the Eldritch Knight Longsword +3 Amulet of Bodily Sanctity +3 Circlet of Mental Onslaught (paragon tier)

1d8 3 Heavy Blade 1 1


DAMAGE PROFICIENT GROUP RANGE AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

+3 attack rolls and damage rolls 15 +1d6 damage per plus +3 Fortitude, Reflex, and Will 14 Neck Slot Item 11 Head Slot Item
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

When you use a standard action to make a melee attack Gain a +2 item bonus to saving throws against Gain a +1 bonus to Will defense.
with this blade, your melee reach increases to 5 for that ongoing damage.
attack.
Versatile

Melee Basic Attack: +21 attack, 1d8+9 damage

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Rarity: Uncommon Rarity: Uncommon Rarity: Uncommon


Power (Daily): Minor Action. You and all allies Power (Daily): Minor Action. Gain a +1 power
within a number of squares of you equal to 2 + bonus to attack rolls and damage rolls when
the amulet's enhancement bonus roll a saving making Wisdom, Intelligence, and Charisma
throw against any current ongoing damage attacks until the end of the encounter.
effect.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
One-hand 4 25000 PH Neck 0 21000 AV Head 0 9000 AV

MAGIC WEAPON MAGIC ITEM MAGIC ITEM

Azat - New Page 5


Breaching Gauntlets (heroic tier) Couters of Second Chances (heroic tier) Inix Leather Armor of Aegis Expansion +3

1 1 2 - - 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

6 Hands Slot Item 5 Arms Slot Item +3 AC 12 Armor


ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

Reduce the value of any resistance an enemy has Special: +1 Reflex


against your attacks by 1.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Rarity: Uncommon Rarity: Uncommon Rarity: Uncommon


Power (Daily): Free Action. Use this power Power (Daily): Free Action. Use this power Power (Encounter): Immediate Interrupt.
when you hit with a weapon attack, but before when you miss with a melee attack. Reroll the Trigger: A creature you have marked with your
you deal damage. Reduce the value of any attack, and use the second result, even if it's aegis of shielding power targets you and at least
resistance the target has against your attack by 5 lower. one of your allies with an attack. Effect: The
(save ends). damage of the triggering creature's attack damage
is reduced by 10 + the armor's enhancement
bonus.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Hands 0 1800 AV Arms 0 1000 AV Body 10 13000 DSCS

MAGIC ITEM MAGIC ITEM MAGIC ITEM

Elven Chain Shirt (heroic tier) Belt of Vim (heroic tier) Acrobat Boots (heroic tier)

1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

9 Wondrous Item 8 Waist Slot Item 2 Feet Slot Item


ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

You gain a +1 item bonus to AC while wearing Gain a +1 bonus to Fortitude defense. Gain a +1 item bonus to Acrobatics checks.
this shirt with light armor or no armor.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Rarity: Uncommon Rarity: Common Rarity: Uncommon


Power (At-Will): Minor Action. Stand up from
prone.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 4200 MME Waist 0 3400 AV Feet 0 520 PH
MAGIC ITEM MAGIC ITEM MAGIC ITEM

Tempest Fan +1 Eldritch Panoply


In the dying days of Nerath, the swordmages known as the eldritch knights were said to be the most elite force in the
empire. None fought harder to stave off Nerath's fall than this dedicated group of warriorarcanists. Their legend survives
1 today in the Eldritch Panoply—a set of magic arms, armor, and gear that supported their impressive fighting talents.
Swordmages benefit the most from owning the Eldritch Panoply, but warlocks, other strikers, and some defenders can
make use of these powerful relics.
AC BONUS CHECK SPEED QUANTITY

+1 attack rolls and damage rolls 5 Wondrous Item 2: When you use a teleportation
ENHANCEMENT LEVEL TYPE
PROPERTIES
power, you can use a minor action in
Wizards can use this fan as an implement for the same turn to teleport again a
wizard powers and wizards paragon path powers. number of squares equal to the
number of items you have from this
set.
4: When an enemy marked by you
AT-WILL ENCOUNTER DAILY triggers your Swordmage Aegis class
POWER
feature by attacking a target other
Rarity: Uncommon
than you, your next attack against that
Power (Daily): Move Action. You or an adjacent
ally teleports up to 5 squares. Each enemy within enemy deals extra damage equal to
a close 3 burst of this new location takes 1d6 the number of items you have from
lightning damage. this set.
6: You gain a +1 item bonus to AC
while you're wearing light armor or no
ITEM SLOT
Off-hand
WEIGHT
0
PRICE
1000
BOOK
Dragon 380 armor.
MAGIC ITEM ITEM SET

Azat - New Page 6

You might also like